Fractal Softworks Forum

Starsector => Suggestions => Topic started by: Falkenot on February 07, 2012, 04:11:00 AM

Title: Aura of Command
Post by: Falkenot on February 07, 2012, 04:11:00 AM
Woe to me who can never think of how to start writing.

but onto the suggestion, the idea is that flagships extend a small field of command wherein nearby allied ships are spurred to fight harder,
mechanically this would work via a series of small boosts to performance i.e. weapon range, speed and flux capacity.
Ideally these would not be large or very noticeable, but they would mean that the mere presence of the flagship could turn the tide of a battle.

just a thought.
Title: Re: Aura of Command
Post by: SgtAlex86 on February 07, 2012, 07:03:58 AM
hijack!
why not add command delay related to flagship aswell... sending command to the other side of the map should take longer than to to the ship next to you... and maby if the ships right next to u free command? ^^ )want those points... saved! ;)
Title: Re: Aura of Command
Post by: Flare on February 07, 2012, 10:51:35 AM
I imagine this would make sense in a Rise of nations type of thing, where the presence of a commander on foot, with a chariot would work, but wouldn't the advent of telecommunications make the bonus apply wholesale instead of around the immediate area of the commander?
Title: Re: Aura of Command
Post by: Icelom on February 07, 2012, 11:24:19 AM
I imagine this would make sense in a Rise of nations type of thing, where the presence of a commander on foot, with a chariot would work, but wouldn't the advent of telecommunications make the bonus apply wholesale instead of around the immediate area of the commander?

"Look out the window its the command ship, quickly tell the computer to auto-reload faster, and track better!!! i am so inspired"

Yes i agree with you, it makes little sense when in a space game.
Title: Re: Aura of Command
Post by: evil713 on February 07, 2012, 06:33:42 PM
We already have field items that make our ships faster, our shots travle farther, and let us summon allies,.

Nobody is questioning thoes mechanics, so why not a command ship bonus?
Title: Re: Aura of Command
Post by: Magokitsune on February 07, 2012, 07:13:00 PM
I believe that the buoys and posts make sense for enhancing your ship, due to the ability to access the radar and other components available at these stations. Having the ship that you command do that doesn't really make sense because if you changed ship in the middle of a battle how would you take the technology with you? You could implement it in terms of having hull mods that give your fleet advantges due to giving you better radar allowing your ships to fly with more certainty but it shouldn't move around with the commander. The commander could effect the surrounding personalities of his captains though, maybe increasing the restraint of aggressive captains and decreasing the flight risk of the more cowardly ones.

Mago
Title: Re: Aura of Command
Post by: Falkenot on February 07, 2012, 07:50:22 PM
I believe that the buoys and posts make sense for enhancing your ship, due to the ability to access the radar and other components available at these stations. Having the ship that you command do that doesn't really make sense because if you changed ship in the middle of a battle how would you take the technology with you? You could implement it in terms of having hull mods that give your fleet advantges due to giving you better radar allowing your ships to fly with more certainty but it shouldn't move around with the commander. The commander could effect the surrounding personalities of his captains though, maybe increasing the restraint of aggressive captains and decreasing the flight risk of the more cowardly ones.

Mago

actually, within the earlier reasoning, the only effects that would make sense is the big fog of war killing radar station and the comm relay increasing command, the others make absolutely no sense, how do nav buoys make your engines better? how does a sensor array make your bullets fly further?

the idea is to simulate the morale boost of having flagship nearby, which results in generally more efficient crew, which in turn makes the ships performance overall better
Title: Re: Aura of Command
Post by: Flare on February 07, 2012, 08:11:44 PM
Those way points have always bugged me, aside from the nav bouy, those stations should really provide strategic bonuses not tactical ones.
Title: Re: Aura of Command
Post by: icepick37 on February 07, 2012, 08:23:33 PM
actually, within the earlier reasoning, the only effects that would make sense is the big fog of war killing radar station and the comm relay increasing command, the others make absolutely no sense, how do nav buoys make your engines better? how does a sensor array make your bullets fly further?
Nav Buoys: You fly faster because you know where all the obstacles are. That's the rough idea anyway.
Sensor Array: The idea is that each bullet would be more effectively used, thus your bullets are "flying farther"
Title: Re: Aura of Command
Post by: Magokitsune on February 07, 2012, 08:29:34 PM
How about the nav buoy making your crews more confident to use their engines at a higher level of power because they have more information about the surrounding area. the sensor arrays could make your guns more accurate by increasing the accuracy of the targeting information of enemy ships. The crews in the bowels of your ship aren't going to be able to see if your flagship is next to them or a hundred thousand miles away. The people in the command deck might be able to see, but they're not going to increase the efficiency of thousands of people, unless they yell it over the radio I guess. My only issue with it is what happens when your controlling a frigate? Will that give the same effect as a capital class ship? What happens if you have two of the same capital ship but one is your flagship and the other one is just another ship in your fleet, does only your flagship give a bonus? Hopefully your finding this constructive, because you do raise good points, and I totally undestand how cool it would be to join a fight in your flagship and change the tide of battle, just trying to make it make sense in my mind.

Mago
Title: Re: Aura of Command
Post by: Icelom on February 07, 2012, 08:32:06 PM
actually, within the earlier reasoning, the only effects that would make sense is the big fog of war killing radar station and the comm relay increasing command, the others make absolutely no sense, how do nav buoys make your engines better? how does a sensor array make your bullets fly further?
Nav Buoys: You fly faster because you know where all the obstacles are. That's the rough idea anyway.
Sensor Array: The idea is that each bullet would be more effectively used, thus your bullets are "flying farther"

^^
No magic.
Title: Re: Aura of Command
Post by: Cryten on February 07, 2012, 09:05:12 PM
The only issue I see from this suggestion is that you are always with your fleet so to have a buffing command bonus makes no sense, its always going to be on. May as well either include it automatically or make it a capture point as far as making fun game mechanics would work.
Title: Re: Aura of Command
Post by: evil713 on February 07, 2012, 09:16:45 PM
ok simple solution, command bonus only works from your flagship, and works better if your on it.
Title: Re: Aura of Command
Post by: Falkenot on February 08, 2012, 04:31:58 AM
ok simple solution, command bonus only works from your flagship, and works better if your on it.
that was the idea, the effect is from the flagship, not the commander

How about the nav buoy making your crews more confident to use their engines at a higher level of power because they have more information about the surrounding area. the sensor arrays could make your guns more accurate by increasing the accuracy of the targeting information of enemy ships. The crews in the bowels of your ship aren't going to be able to see if your flagship is next to them or a hundred thousand miles away. The people in the command deck might be able to see, but they're not going to increase the efficiency of thousands of people, unless they yell it over the radio I guess. My only issue with it is what happens when your controlling a frigate? Will that give the same effect as a capital class ship? What happens if you have two of the same capital ship but one is your flagship and the other one is just another ship in your fleet, does only your flagship give a bonus? Hopefully your finding this constructive, because you do raise good points, and I totally undestand how cool it would be to join a fight in your flagship and change the tide of battle, just trying to make it make sense in my mind.

Mago
I'm working on the assumption that the flagship of a fleet will usually be the most powerful ship in the fleet, so if your flagship is a frigate then the effect would still occur, because it's still a major force on the battlefield(relative).
You could have all capital ships in a fleet giving a smaller bonus as well, but that is just messy, it would be better if it's just the designated flagship
Title: Re: Aura of Command
Post by: aerandir on February 08, 2012, 05:16:43 AM
ok simple solution, command bonus only works from your flagship, and works better if your on it.
that was the idea, the effect is from the flagship, not the commander

How about the nav buoy making your crews more confident to use their engines at a higher level of power because they have more information about the surrounding area. the sensor arrays could make your guns more accurate by increasing the accuracy of the targeting information of enemy ships. The crews in the bowels of your ship aren't going to be able to see if your flagship is next to them or a hundred thousand miles away. The people in the command deck might be able to see, but they're not going to increase the efficiency of thousands of people, unless they yell it over the radio I guess. My only issue with it is what happens when your controlling a frigate? Will that give the same effect as a capital class ship? What happens if you have two of the same capital ship but one is your flagship and the other one is just another ship in your fleet, does only your flagship give a bonus? Hopefully your finding this constructive, because you do raise good points, and I totally undestand how cool it would be to join a fight in your flagship and change the tide of battle, just trying to make it make sense in my mind.

Mago
I'm working on the assumption that the flagship of a fleet will usually be the most powerful ship in the fleet, so if your flagship is a frigate then the effect would still occur, because it's still a major force on the battlefield(relative).
You could have all capital ships in a fleet giving a smaller bonus as well, but that is just messy, it would be better if it's just the designated flagship


Well it could take more work, but couldn't this just be worked into a general morale system, that interacts with captain's personalities? It makes sense that a bomber squadron will be more confident and aggressive if it has a fighter squadron escort, and there could be an extra morale bonus from the flagship. General unit morale seems to work as a great mechanic in the total war series.

Anyway there already seems to be a rudimentary morale system in the way the enemy flees the field when the tide of battle turns too much against them.
Title: Re: Aura of Command
Post by: AdmiralMaelstrom on February 08, 2012, 07:25:08 AM
I enjoy the idea of this, because it is an officers duty to make those around him/her perform beyond their abilities. And perhaps we arent always going to be with our fleets? Its that way right now because we literally have 3 or so maps to play on. Who is to say that larger maps are not to come in the future, forcing commanders to di vide their fleet, thus making a flagship bonus add another complexity to the game.
Title: Re: Aura of Command
Post by: kwekly on February 08, 2012, 02:11:42 PM
Quote
but they're not going to increase the efficiency of thousands of people, unless they yell it over the radio I guess.

You get more "command points" if you develop your character that way