Fractal Softworks Forum

Starsector => General Discussion => Topic started by: Grug on July 30, 2013, 09:21:02 AM

Title: Something funny about 'Making Do.'
Post by: Grug on July 30, 2013, 09:21:02 AM
When you have 'Making Do,' fighters also receive crew requirement reductions. Broadsword wings require 2 (but have 3 ships), Thunder Multiroles require 1, but have two ships, etcetera.

So it got me wondering, how do they do this? Since my fleet is stocked full of marines I'll probably never use, I just imagine some particularly smart marine in power armour being talked through piloting one of the fightercraft.

But what about when you literally only have the one crewman (or two). A jury-rigged autopilot would do it, I suppose, eh?
Title: Re: Something funny about 'Making Do.'
Post by: Doom101 on July 30, 2013, 12:17:03 PM
I didn't know that affected fighters too, great find!

also i'd like to think its just a very smart autopilot, although a marine in all his bulky power armor crammed into a tiny pilot's seat sounds funny as well.
Title: Re: Something funny about 'Making Do.'
Post by: firstattak1 on July 31, 2013, 10:30:57 AM
Well in most fighters, they stay in formation. So maybe the others just follow that 1 or 2 piliot, and if they fallout of formation they can try to get back in.
Title: Re: Something funny about 'Making Do.'
Post by: Punch Clock Horrors on August 05, 2013, 04:05:52 PM
I didn't know that affected fighters too, great find!

also i'd like to think its just a very smart autopilot, although a marine in all his bulky power armor crammed into a tiny pilot's seat sounds funny as well.

Sounds like something you'd find on youtube when you search for videos of soldiers goofing off.
Title: Re: Something funny about 'Making Do.'
Post by: Gotcha! on August 05, 2013, 04:25:28 PM
Pilots control two fighters at a time. The one they're sitting in and another by remote control, a la The 6th day. (Yes, terrible movie. Nice choppers though.) Talking about great reflexes!
Or they're controlled by people from one of your capital ships.
Or fighters have an onboard AI mode.
Or... ?
Title: Re: Something funny about 'Making Do.'
Post by: Sonlirain on August 08, 2013, 04:06:56 AM
Some of the pilots are just THAT good at multitasking.
Title: Re: Something funny about 'Making Do.'
Post by: Linnis on August 08, 2013, 08:03:44 PM
I like to pretend there is a giant bungee cord connecting to one of the fighter wings and it just gets dragged along firing at whatever :p Sure seems like that when you watch them fly around
Title: Re: Something funny about 'Making Do.'
Post by: GUNINANRUNIN on August 09, 2013, 01:31:19 AM
But isn't 'Making Do' supposed to imply that the ship's crew is just so good at their jobs that they don't really need as many people to run it? That doesn't really make sense with single-seat fighter craft without shoehorning autopilot stuff in there. If there's autopilot that's easily available, doesn't cost you extra money, and is just as good as a regular pilot, why don't all fighters use it? That explanation breaks the lore.
Title: Re: Something funny about 'Making Do.'
Post by: Gotcha! on August 09, 2013, 03:43:27 AM
Because some pilots get such a kick out of flying a fighter that they demand to fly instead.

So there. *rolleyes*
Title: Re: Something funny about 'Making Do.'
Post by: Gothars on August 09, 2013, 05:42:53 AM
(http://3.bp.blogspot.com/_8z7mNSOdWs0/S-kUX1R0pzI/AAAAAAAAAP8/Ttlvnu4XrFA/s400/Riding%2B2%2Bhorses.jpg)
Title: Re: Something funny about 'Making Do.'
Post by: sdmike1 on August 12, 2013, 01:16:01 PM
Spoiler
(http://3.bp.blogspot.com/_8z7mNSOdWs0/S-kUX1R0pzI/AAAAAAAAAP8/Ttlvnu4XrFA/s400/Riding%2B2%2Bhorses.jpg)
[close]
But in space ;)