(http://img209.imageshack.us/img209/4530/5wai.jpg)
(Ascendency + Dominion)
Note: Obsidian Void is a total conversion. This will not work in conjunction with other mods.
The following download will only work with version 0.6.2a of Starsector (IE, not the current version). I'm keeping it here for posterity's sake.
Download: https://dl.dropboxusercontent.com/u/71512473/Obsidian%20Void%20-%20MK2.zip
(Rough) Patch notes:
Spoiler
Mk.2:
Changes:
-Stuff
-Things
-That garbage Hirodika CSIX ship is now a small carrier like the Thiian Seteth.
-You can board hostile stations and do a smash and grab for fuel and supplies. Just check how many hostile marines there are, otherwise things will end bad.
-Probably some other significant stuff that I don't recall whether it was in the last version or not.
(http://imageshack.us/a/img708/7893/hx4r.jpg)
Take control of the Lemurian Fleet as an immortal admiral, and fight against the Terran Dominion for your civilization's survival.
(http://imageshack.us/a/img194/5849/wqk1.th.jpg) (http://imageshack.us/a/img194/5849/wqk1.jpg)(http://imageshack.us/a/img545/1286/h86l.th.jpg) (http://imageshack.us/a/img545/1286/h86l.jpg)(http://imageshack.us/a/img541/4126/am84.th.jpg) (http://imageshack.us/a/img541/4126/am84.jpg)
Videos: (Oldest first, newest last)
1: http://youtu.be/84u7sIyH_wc
Dominion has not been released. This component of Obsidian Void is a work-in-progress.
It was an accident. A bad call, as some might say. When the Immortal Fleet Lord stared into the maw of the Nexus, she knew nothing of what was to come. Her fleet was ripped from the Large Magellanic Cloud, and then scattered throughout its parent galaxy: the Milky Way.
She was adrift in unknown waters. There was only one thing that could be done: find her fleet, and return home.
A task of impossible difficulty.
Within days, the nature of the Orion Arm was revealed to her: the Dominion reigned like a corrupt and hateful God, crushing those below for no other reason than simply possessing the means to do so. The Immortal found herself in the middle of one of the Dominion's many fiery purges: the extermination of the Rend, another offshoot of humanity.
Weeks passed. Alliances were formed. Ships were annihilated. Countless human lives were obliterated at the hands of a nuclear holocaust spanning many worlds.
When the Immortal found that the Dominion planned on invading the Large Magellanic Cloud, she faced a decision: either to strike hard with unyielding fury, or to escape through the Dominion's Nexus at full strength to warn her civilization of its imminent doom.
The Immortal, however, transcended her more common brethren. She did not see in black and white. She chose both options.
And she succeeded. She always succeeded.
The Dominion's manufacturing worlds were set ablaze. Population centers were set ablaze. Shipyards were set ablaze. Infrastructure was set ablaze.
She made the Dominion pay for their sins against their own kind.
But it came at a price: the destruction of almost every ship attempting to return home. The guaranteed extinction of the Rend subspecies. And an inevitable war that would leave a wake of catastrophe throughout the endless obsidian void.
The Dominion cannot die, for they are the apotheosis of mankind.
Spoiler
RELAY: QCS-COMM RELAY X9921-A
RECIPIENT Q-ADDR: (VERIFIED: ISDF-SCOM)
SENDER Q-ADDR: (VERIFIED: LORD ISANOA KEL EIYNAN; KEIROM STATION)
CLASSIFICATION: IMPERIAL SECURITY PRIMARY
SUBJECT: DOMINION THREAT ANALYSIS
::Decrypt in progress.
::Decrypt complete. File reconstituted. Displaying.
Forgive me if this report is a bit less formal than you’re used to, but I’m pretty pressed for time over here, with, you know, an impending invasion and all that. I’ll keep this brief, and will task one of my surviving officers with creating the statistic-ridden version in time.
The entity known as the “Terran Dominion” is the largest threat the empire has ever faced. They are more advanced than us. They have more numbers than us. They have total unity. And they have one purpose: to expand their power.
Their internal politics are a mystery, even to the Rend. Commodore Ecamen told me as much as she could once our fleets unified. They have an elite ruling class: they’re human. Surprisingly like us, apparently. Though that’s just in appearance. I only saw one. The rest of their people are slaves, and really, it would be a kindness calling them “people.” Their soldiers and ship operators are augmented with an extensive amount of cybernetic equipment, giving them superior intellect, strength, and response times. But the most interesting cybernetic “enhancement” they receive is a self-contained computational unit in place of their head. Yes, I said “in place.” Their heads are removed and replaced with some creepy-as-hell triangular computer. Whatever shred of humanity they had is totally gone. It’s easy to see how the elite class holds control over them—their subjects are machines. They can’t revolt. So these elite use them to execute their will—which, as we witnessed with the Rend’s genocide, is to kill or enslave all opposition to them. After what we did to them in the Milky Way, and almost did to their homeworld… they no doubt see us as opposition.
Their spacecraft had may as well be invincible. In small numbers, they’re manageable, but their total number of ships is estimated to be in the tens of thousands. Sensor logs from the Fury detected at least nine hundred individual combat-capable spacecraft, and we had only visited a small fraction of their territory.
Dominion weaponry is mainly energy-based. Their ionic particle slugs dent the armor on impact, and then proceed to melt it away. Tungsten plates layered into our spacecraft’s armor is a must against these weapons. Fortunately the Fury had some. Most other ships did not.
As for Dominion defenses, the armor on their larger ships is at least seven or eight meters of layered metals. Internal hulls aren’t as difficult to get through, though. The only reason we were able to do well against them in combat was the Rend’s long-range beam weaponry—it would melt off the armor, and let our railguns and missiles hit deep. Recommend immediate reverse-engineering and salvage of Commodore Ecamen’s surviving vessel.
The best tactic I can recommend against Dominion ships is to simply stay as far away from them as possible. Their weaponry isn’t accurate at long ranges. Softening them up at a distance and then moving in for the kill is generally the best way to disable their ships.
Truly, though, I can’t stress enough how absolutely f--ked we are if they come through that Nexus with guns blazing, in full force. We need the Thiians. Anasi told me that he would do his best to convince the council to prepare for war. He could use the help. Even with them, I still don’t think the outcome is too promising. We either need some sort of superweapon that can give us an edge, or we need to start thinking of a mass exodus from our galaxy. I prefer the former. So tell IRD to get on it.
Also, I need a new ship. My list here shows that the next Cordelphia-class is almost completed at Hijtu. Paint it red. Name the ship “Retribution.” Crew it with the best and brightest. And then send it out here.
I hope my less-than-stellar reputation within the ISDF won’t lessen the impact of this message. Time to see if you’re really the best of the Defense Force, I guess.
Welcome to wartime, kiddies.
::Isanoa Kel Eiynan; Immortal Lord of the Fleet; IDN: ISDF-IL-01
::Message end.
::Self-deletion protocol enabled – 1 day
The Dominion component of Obsidian void takes place approximately 20 years after the Ascendancy War in the Eskel domain. There are four major players:
The Thiian Confederation:
Thiiei was able to assume control of the Sovereign system through brute force, deception, convenient alliances, and careful diplomacy. Their victory in the Ascendancy War did not result in the brutal, totalitarian regime many expected. Instead, the four worlds were given a surprisingly large capacity to self-govern, and a ruling council was formed that consisted of officials from each former government. In the year following the war, contact was made with the Lemurian Empire--humans whose homeworld was several hundred light-years away. A strong relationship was built between the two over the next twenty years. Without a hint of animosity, the two powers are proud to call themselves allies.
The Lemurian Empire:
The Empire has existed in one capacity or another for thousands of years. One political faction would rise up, take over the planet, and declare themselves the Lemurian Empire. The cycle continued until interstellar travel was perfected. At that point, the victors of the last planet-wide war held on to power for a long stretch of time. Only one major rebellion broke out as the Empire expanded outward. It was crushed. Lemurians, as a people, embrace the power of human reason. They prefer facts over emotions, experiences over simulations, and aren't afraid of their technology's rapid advancement. They live in a socialistic environment with an extremely strong government and military presence.
Spoiler
(http://imageshack.us/a/img35/2756/iixw.png)(http://imageshack.us/a/img837/6031/mxj5.png)
(http://imageshack.us/a/img62/3439/a2fc.png)
The Rend:
The Rend are natural warriors, hailing from the Milky Way. With dark grey skin and green eyes, their powerful muscles and a frightening agility make them exceptionally fit for physical activity. The Rend, due to their aggressive nature, weren't fortunate enough to expand to the stars under a single government. Independent colonies struggled to survive, and those that did offered a life that mirrored hell. Through the centuries, though, they pulled through, and came out with an impressive population and a powerful combined space navy. It was about this time that they met the Dominion. All they could do was watch as their planets burned.
The Dominion:
Coming from a planet called Earth deep in the Orion Spur of the Milky Way, the Dominion are a cybernetically corrupt offshoot of humanity. An elite ruling class presides over a population of literal drones, controlled by computers. With only the will of the elite coursing through the silicon pathways of the population, the Dominion was able to expand and advance themselves at an alarming rate. In 2472, the former Terran Union extended about sixty light-years. By 2821, the Dominion had expanded to almost three-hundred light years.
Spoiler
(http://img69.imageshack.us/img69/8966/qx19.png)(http://imageshack.us/a/img850/517/hm9m.png)
(http://imageshack.us/a/img59/2047/k6cl.png)(http://imageshack.us/a/img855/4595/8z58.png)
(http://img706.imageshack.us/img706/6110/newtitle.jpg)
Fight for domination in a hectic 3-way war in the Sovereign System, home of the Eskel human subspecies.
Watch the introduction:
(http://img440.imageshack.us/img440/9785/derpayd.jpg) (http://www.youtube.com/watch?v=aO-iJOJtGO8)
Videos (oldest first, newest last):
6: http://www.youtube.com/watch?v=ttkFpRGpi0w
7: http://www.youtube.com/watch?v=EWNh6kkfSx4
(Courtesy of IAmSogard87)
Screenshots (Old to new =>)
(http://img830.imageshack.us/img830/1119/screenshot024f.th.png) (http://img830.imageshack.us/img830/1119/screenshot024f.png)(http://img38.imageshack.us/img38/8163/screenshot026xk.th.png) (http://img38.imageshack.us/img38/8163/screenshot026xk.png)(http://img263.imageshack.us/img263/4130/screenshot034j.th.png) (http://img263.imageshack.us/img263/4130/screenshot034j.png)(http://img833.imageshack.us/img833/9344/screenshot035j.th.png) (http://img833.imageshack.us/img833/9344/screenshot035j.png)(http://img687.imageshack.us/img687/9206/screenshot043cd.th.png) (http://img687.imageshack.us/img687/9206/screenshot043cd.png)(http://img822.imageshack.us/img822/4403/screenshot047xv.th.png) (http://img822.imageshack.us/img822/4403/screenshot047xv.png)(http://img259.imageshack.us/img259/5483/screenshot045k.th.png) (http://img259.imageshack.us/img259/5483/screenshot045k.png)(http://img845.imageshack.us/img845/2991/screenshot049p.th.png) (http://img845.imageshack.us/img845/2991/screenshot049p.png)(http://img51.imageshack.us/img51/5784/screenshot051np.th.png) (http://img51.imageshack.us/img51/5784/screenshot051np.png)(http://img820.imageshack.us/img820/6402/screenshot053e.th.png) (http://img820.imageshack.us/img820/6402/screenshot053e.png)(http://img823.imageshack.us/img823/3772/screenshot061g.th.png) (http://img823.imageshack.us/img823/3772/screenshot061g.png)(http://img38.imageshack.us/img38/8121/screenshot059o.th.png) (http://img38.imageshack.us/img38/8121/screenshot059o.png)(http://img805.imageshack.us/img805/1409/screenshot062u.th.png) (http://img805.imageshack.us/img805/1409/screenshot062u.png)(http://img813.imageshack.us/img813/262/screenshot066x.th.png) (http://img813.imageshack.us/img813/262/screenshot066x.png)(http://img515.imageshack.us/img515/6904/screenshot064p.th.png) (http://img515.imageshack.us/img515/6904/screenshot064p.png)(http://img542.imageshack.us/img542/9421/screenshot072.th.png) (http://img542.imageshack.us/img542/9421/screenshot072.png)(http://img580.imageshack.us/img580/4897/screenshot071q.th.png) (http://img580.imageshack.us/img580/4897/screenshot071q.png)(http://img844.imageshack.us/img844/4277/screenshot069v.th.png) (http://img844.imageshack.us/img844/4277/screenshot069v.png)(http://img560.imageshack.us/img560/2217/screenshot077f.th.png) (http://img560.imageshack.us/img560/2217/screenshot077f.png)(http://img838.imageshack.us/img838/2182/iri1.th.jpg) (http://img838.imageshack.us/img838/2182/iri1.jpg)(http://img594.imageshack.us/img594/1873/iri2.th.jpg) (http://img594.imageshack.us/img594/1873/iri2.jpg)(http://img196.imageshack.us/img196/5364/kadyg.th.jpg) (http://img196.imageshack.us/img196/5364/kadyg.jpg)(http://img163.imageshack.us/img163/9334/sikiraa.th.jpg) (http://img163.imageshack.us/img163/9334/sikiraa.jpg)
The Universe:
In the Orbit of God
Spoiler
Deep within the Large Magellanic Cloud sat a massive, sky-blue concentration of hydrogen, helium, methane and various other gasses. A gas giant planet—192,628 kilometers in diameter. Silently suspended in its gravitational web lay innumerable satellites—hundreds upon hundreds of small, slowly spinning islands of rock and metal. But not all were small. And not all were of just rock and metal. Four worlds pierced the blackness of space with their brilliance: rock; metal; water; sand; soil; oxygen; nitrogen; and life composed these worlds. Humanity, the scourge of the cosmos, infested them. As their isolated societies evolved in separate corners of the gas giant system, they all developed one commonality: they knew God. The blue sphere that dominated the sky watched over them night and day, and cradled their civilizations in its orbit. Humanity was at peace, as it always was in its early stages of development.
And then the machines came. With the power of the electron unlocked, humanity, in four separate locations, sprang forward blindly in a crazed attempt to meet their neighbors—and to ultimately destroy them.
There was peace at first. Peace was always a precursor to conflict. It took a great many years before they began to split apart. Three factions formed: The Esk Coalition, a unification of the various nation-states entrenched on the moon Esk; the Kraskae Treaty Alliance, spanning nations across the moons Bli and Nara; and finally the nation of Thiiei, the juggernaut dominating the entirety of the moon Thtiu.
With the Eskel people divided, the stage was set for a massive three-way war, and inevitably, every man, woman and hellish weapon of war was brought to bear to create an inferno so fierce, not even God could quell the flames.
Ascendency can be considered a sequel to the original In the Orbit of God, a conversion for the game Homeworld 2: http://www.moddb.com/mods/in-the-orbit-of-god
Ascendency is a total conversion for Starfarer that will feature three full, distinct factions to play as:
(Note: not all completed sprites will be listed here, only a few to give you an idea of what each faction looks like. Otherwise, this page would be loaded with sprites.)
Thiiei: Based on the moon Thtiu, Thiian ships are armed mostly with missiles and massdriver weapons. While their vessels are clunky and low-tech compared to KTA and EC ships, they can still hold their own without issue.
Spoiler
(http://img594.imageshack.us/img594/3912/ritiak2.png)Ritiak-class Battlecruiser(http://img838.imageshack.us/img838/3637/viktra.png)Viktra-class Anti-strikecraft Frigate
(http://img807.imageshack.us/img807/2773/seteth.png)Seteth-class Light Carrier(http://img23.imageshack.us/img23/2311/scug.png)Scug-class Assault Frigate
Esk Coalition: Based on the moon Esk, Coalition ships are state-of-the-art, boasting the most advanced hulls, weapons, and engines. The only problem is that it is incredibly expensive to produce such advanced ships—meaning there aren’t many to go around, and each vessel lost is a serious blow.
Spoiler
(http://img35.imageshack.us/img35/9660/niathusf.png)Niathus-class Assault Frigate (http://img600.imageshack.us/img600/9220/ajliote.png)Ajliot-class Anti-strikecraft Frigate
(http://img443.imageshack.us/img443/4237/ecdestroyer.png)Velithan-class Destroyer(http://img832.imageshack.us/img832/362/pialtu.png)Pialtu-class Missile Artillery Frigate
Kraskae Treaty Alliance: Based on the moons Bli and Nara, their ships lie between the worlds of the EC and Thiiei, being reliable and easy to control. Their weapon of choice is the hyperon beam: a finely focused pulsed or sustained beam of hyperon particles that proves to be highly accurate.
Spoiler
(http://img193.imageshack.us/img193/8618/sikiraa.png)Sikiraa-class Assault Frigate(http://img842.imageshack.us/img842/813/talpanaan.png)Talpanaan-class Corvette
(http://img7.imageshack.us/img7/6894/ulnatan.png)Ulnatan Support Destroyer(http://img4.imageshack.us/img4/4483/cerija.png)Cerija Assaultship
In addition to the main three, there are three more minor factions:
Ershiian Sovereignty (Ceni Six Corporation): A minor faction based on the barren, uninhabitable moon Ujionla. They offer ships and their military’s services for money to the three warring factions.
Spoiler
(http://img207.imageshack.us/img207/1738/ikara.png)Ikara-class Light Frigate (http://img269.imageshack.us/img269/4431/olora.png)Olora-class Experimental Destroyer
Okouth: A small corporation that operates similarly to Ceni Six. However, this means that Ceni Six is a competitor--one that must be dealt with.
Spoiler
(http://img846.imageshack.us/img846/8881/savil.png)Savil-class Missile Frigate(http://img411.imageshack.us/img411/4286/saldara.png)Saldara-class Destroyer
Lyseti Trading Corporation: Lyseti primarily deals with the trading of all kinds of ships and weapons with the Kraskae Treaty Alliance and the Esk Coalition. They also run a reputable shuttling service, transporting people and goods throughout the entire star system.
Spoiler
(http://img232.imageshack.us/img232/4579/daratok.png)Daratok-class Missile Destroyer(http://img515.imageshack.us/img515/3913/emite.png)Emite-class Transport
The thread will be continually updated with progress as elements of the mod are completed, so stay tuned.
No go here.
Fatal: Invalid Value (1281)
Windows 7.
Options; 1280x800; windowed; no sound. No mods.
I cut out some irrelevant bits.
Spoiler
0 [main] INFO com.fs.starfarer.StarfarerLauncher - Starting Starfarer 0.51a launcher
15 [main] INFO com.fs.starfarer.StarfarerLauncher - OS: Windows Vista 6.0
15 [main] INFO com.fs.starfarer.StarfarerLauncher - Java version: 1.6.0_18
41 [main] INFO com.fs.starfarer.launcher.ModManager - Found mod: inorbita [C:\Windows\SF\starfarer-core\..\mods\inorbita]
43 [main] INFO com.fs.starfarer.launcher.ModManager - Found mod: AP [C:\Windows\SF\starfarer-core\..\mods\SL Mod]
732 [main] INFO com.fs.starfarer.StarfarerLauncher - Found display mode: 320x200, 60Hz, 16bpp
732 [main] INFO com.fs.starfarer.StarfarerLauncher - Found display mode: 320x240, 60Hz, 32bpp
733 [main] INFO com.fs.starfarer.StarfarerLauncher - Found display mode: 320x200, 60Hz, 32bpp
733 [main] INFO com.fs.starfarer.StarfarerLauncher - Found display mode: 320x240, 60Hz, 16bpp
44379 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loading [graphics/weapons/eskbolterbase.png] as texture with id [graphics/weapons/eskbolterbase.png]
44386 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loaded 136.77 MB of texture data so far
44387 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loading [graphics/weapons/eskbolterbase.png] as texture with id [graphics/weapons/eskbolterbase.png]
44388 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loading [graphics/weapons/eskbolterturr.png] as texture with id [graphics/weapons/eskbolterturr.png]
44396 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loaded 136.77 MB of texture data so far
44397 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loading [graphics/weapons/eskbolterturr.png] as texture with id [graphics/weapons/eskbolterturr.png]
46108 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loaded 155.91 MB of texture data so far
46109 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loading [graphics/ships/ulnatan.png] as texture with id [graphics/ships/ulnatan.png]
46114 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loaded 156.25 MB of texture data so far
46115 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loading [graphics/ships/atlas_af.png] as texture with id [graphics/ships/atlas_af.png]
46127 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loaded 156.91 MB of texture data so far
46249 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
46254 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loaded 156.92 MB of texture data so far
46256 [Thread-6] ERROR com.fs.starfarer.combat.String - org.lwjgl.opengl.OpenGLException: Invalid value (1281)
org.lwjgl.opengl.OpenGLException: Invalid value (1281)
at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
at org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImplementation.java:113)
at org.lwjgl.opengl.Context.setSwapInterval(Context.java:231)
at org.lwjgl.opengl.Display.setSwapInterval(Display.java:993)
at org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1005)
at com.fs.starfarer.loading.G.super(Unknown Source)
at com.fs.super.A.Ò00000(Unknown Source)
at com.fs.starfarer.combat.String.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
63267 [Thread-6] INFO com.fs.profiler.Profiler - ID Calls Duration Percent
63268 [Thread-6] INFO com.fs.profiler.Profiler - --------------------------------
Alpha 2 released: (old link removed)
Note: This is the version with music included, the file is kind of big. I'll release a lite version tomorrow with the music excluded for those with slow connections/bandwidth caps.
The mod has undergone a slight overhaul, as you'll notice that it's just now "Ascendency," instead of "Thiiei's Ascendency." The original idea was to be a part of Thiiei's navy taking on the system, but I feel that it really doesn't fit well anymore. Maybe it'll shift back to that at some point in the future, but for now, we'll see how this smaller-scale plot goes:
A Second Chance
Spoiler
(http://img193.imageshack.us/img193/5218/tysia.png)
You are Tysia Naghama ci Iwaka, a former commodore in the now defunct Naran Space Navy. Your world has just been ripped out from under you by the nations of the moon Bli. Angry and desperate, you respond to an offer to join the Ceni Six Corporation in the hopes that you’ll get the chance to make a difference—a difference on an orbital scale.
::Nara, Iwaka Island
The end. Who knew it was possible to wipe out an entire civilization through diplomacy?
In disgust, I walked away from the digital screen showing the representatives of Bli and Nara respectfully bowing to each other after signing the Treaty of Kraskae. I flung open the doors to my home’s balcony, and hurriedly stepped outside.
A steady wind was blowing a thick mist from the shallow, azure ocean into the jungle-covered mountains where my village was situated. The sun pierced the aqua-colored sky, and God’s blue majesty peeked over the horizon. It was beautiful. Every day, it was beautiful.
But the serenity of the scene did not calm me. I was flushed with anger: its beauty would soon be destroyed. I took my eyes away from the ocean, and looked to the moon hanging above the mountains.
Bli. They now owned my world. The ocean. The beaches. The jungles. The people.
Me.
Their subjugation was a slow, gradual process. It started right after first contact, all those years ago. They were far beyond us: we had barely started shooting satellites into orbit when their capsule landed in our ocean. Not long after, we began relying on them for everything. Space travel. Technology. Economic stability. The list was extensive.
But we still retained our culture and integrity as a people. For a time.
Six months ago was the start of the Thiian-Esk war. The Naran leaders were shaking in their boots, predicting a swift Thiian victory, and subsequently, a new war for conquest declared on us. They wanted protection. Again, they looked to the nations of Bli.
They were quick to accept.
Now, we rely on them for our safety—but it came at a cost: our independence.
Damn them all.
I turned my back on the Naran landscape, and returned inside. I grabbed a cold, potent drink, and sat. What else was there to do? The Naran Space Navy was officially dissolved—I had no employment. And though the offer was extended to me, I would have rather went to hell than become a part of Bli’s military. Unless…
Suddenly, my motivation was sparked. I switched on my tablet computer, and browsed through my messages. Two weeks ago, I had received a communiqué from an unidentified sender, saying only to contact a specified number after the Treaty of Kraskae was signed. I laughed at it then. But now I was curious—and desperate.
I routed the number to my home’s com system, and waited for a connection to establish. The computer screen noted that the call was being routed to Ujionla, an uninhabitable desert moon—strange.
There was a click. A male voice followed: “Yes?” The language was standard Naran.
I cleared my throat, and replied: “I received a rather… cryptic message telling me to call this number after the treaty was signed. I’d like to know why.”
“Depends who’s asking,” the man said apathetically.
“Former Commodore Tysia Naghama ci Iwaka.”
There was a short pause. “Ah, yes,” the man replied. “Well, Former Commodore, how would you like to repeal the first portion of your title?”
“Depends,” I said in a tone of mock-apathy.
Another pause. “You’ve heard of Ceni Six, correct?”
“Of course,” I responded. “Anyone who opposes the governments of Bli has my attention.”
“That’s good to hear. We’ve got a lot of interesting things lined up for the next few months. Interested?”
“Very,” I stated truthfully.
“Then head to Ujionla as soon as you can. I’d say more, but, even though this is a secured channel, there are… ways of getting past that.”
“I understand.” I glanced at the computer screen—three failed intrusion attempts. No way to be certain if a fourth attempt was successful for not. I had to chuckle—apparently I was deemed enough of a threat already to have my communications monitored. I was almost flattered.
“Then we’ll be expecting you. We’ll forward all necessary information your way shortly. C-Six fleet command out.”
The com went dead.
Ceni Six was a corporation that originated from Bli—they hated their government with such a passion that they moved all of their operations to Ujionla to escape rigorous taxes and regulations. They were also very sympathetic to Nara’s plight, funding those who opposed the treaty. Though I half-understood it might just be a delusion, I had high hopes. I would get to command again—and that notion was enough to warrant a look.
Again, it would be nice for someone on Mac/Linux to let me know if everything is running smoothly. Should be fine though, not a massive amount was changed from the last version.
Yeah. The death sequence is indeed bugged (loop where you close the death pop-up and it instantly reappears forcing to close the game).
EDIT:
Rofl @ CampaignFleetAPI jesus_christ_this_would_be_so_much_easier_if_i_knew_how_to_program = null;
return jesus_christ_this_would_be_so_much_easier_if_i_knew_how_to_program;
EDIT2: (real feedback)
1) Imho this TC needs its own hullmods (like from scratch) as many of the vanilla ones are deeply tailored into the core vanilla mechanics (shields, ship speeds, and many other things are drastically different between ITOG and vanilla). After all everything is already custom, it's just missing the hullmods. Starting from 3-4 core hullmods and then expanding could be an idea (militarization for example, cold be in various grades).
2) Spawnrate is an issue:
Spoiler
(http://i.imgur.com/M36xN.png)
As you can see from the image, after few in-game days, there are no "default" hostile fleets around. In this case I can'even properly attack any other faction because my fleet consists of 2 frigates and a single corvette squadron: the map may need a "pirate-like" faction (by this I mean a faction with a daily respawn and a large maxfleets cap, like pirates in vanilla that spawn 1\day and have 15 maxfleets). Players need to be "fed" with something until they can try fighting stronger fleets (imho ;)).
Again, I think this is the best Mod produced by the current SF community, and I wish it only the best.
I'll never get to fly for the Gay Pride faction? I feel kinda sad now. :'(
wat
Just a heads-up: I'm going to be releasing a smaller update hopefully later today or tomorrow. There was a crapload of work that needed to be done to bring it into the beta stage, and I decided to cut it into two releases. This next one will be Alpha 4, and next will be Beta 1.
This update will have:
-Mercenary system.
-Paychecks.
-2 portraits for each major faction, + a new version of Tysia.
-A full 3-way war with the Kraskae Treaty Alliance now involved.
-New KTA ships + weapons.
-Updated UI graphics.
Big content dump:
Spoiler
Final few portraits:
EC:
(http://img580.imageshack.us/img580/5283/ecdude1.png)
Thiiei:
(http://img818.imageshack.us/img818/3191/thiichick1.png)
(http://img855.imageshack.us/img855/4660/thiidude1.png)
And here's the contract icons for the mercenary system:
Coalition Contract:
(http://img838.imageshack.us/img838/9745/coalitioncontract.png)
Contract termination:
(http://img841.imageshack.us/img841/4821/coalitioncontractend.png)
Thiian Contract:
(http://img140.imageshack.us/img140/7829/thiicontract.png)
Contract Termination:
(http://img542.imageshack.us/img542/9653/thiieicontractend.png)
Standard Paycheck (varies by color):
(http://img94.imageshack.us/img94/8791/csixpaycheck.png)
So, how do the merc system and paychecks work?
A:
The mercenary system allows you to fight under the banner of either Thiiei or the Coalition. In order to sign a contract, go to the station of the entity you wish to fight for. Pick up the contract, and put it in your cargo--after the in-game day changes, the contract will be signed, and the opposing faction will become hostile to you. (Meaning if you work for Thiiei, the Coalition will become hostile once the contract is signed.) As long as you are working for them, you will receive a paycheck about once a month, valued at 12,000 credits. You can cash in paychecks at any station. You are able to terminate the contract at any time--just go back to that station, and put the "Terminate Contract" item in your cargo. After one in-game day, you will no longer work for your faction, and you will no longer receive paychecks. The opposing faction will still remain hostile to you for a bit of time, but they will eventually call off the hunt for you (You're a mercenary--why kill you when they can hire you to kill your former employers?). Once the opposing faction has returned to neutral status with you, you may choose to work for them if you wish. In addition to paychecks from working for a faction, you will always receive a somewhat smaller paycheck from Ceni Six once every little-less-than-a-month, so long as you do not betray them.
Be warned: if you attack either Thiiei or the Coalition without a contract with their opposing faction, you will be labeled as permanently hostile, and no contracts will be able to be signed with them. If you choose to work for the other faction, also be aware that after you terminate a contract with them, the faction you attacked originally will NOT regain neutrality with you.
All of the above was accomplished with a metric fuckton of "if" statements.
So, yeah. Soon.
HUZZAH! THE EDIT HATH BEEN DOUBLED!: The spawn rate for everyone is incredibly crazy, the entire sector is made of triangles!
HUZZAH!
EDIT: Now I can play Starfarer again without worrying about Harpoons or Sabots. I fiddled with the weapon_data too much and gave all missile launchers regenerating ammo. This had the unintended side effect of giving those 1 and 3-shot small launchers unlimited ammo, with the ability to shoot a volley every second. Ships just die if any other ship decides to use their missiles. Ineveraskedforthis.jpg.
DOUBLE EDIT: Oh, my god. Randomly kept my headset plugged in while playing Starfarer, and oh god, I never realised how awesome the engine fx are. Something as simple as listening to the engines. Ignore everything else, acquire engine SFX.
TRIPLE EDIT:
http://puu.sh/AY1S
Crashed into KTA while talking on Steam. Derp.
http://puu.sh/AYmG
Spoiler
(http://i.imgur.com/YCszo.png)
Final Lyseti ship is done:
The Unmanned Auxiliary Platform--Shield Defense Grid:
(http://img839.imageshack.us/img839/5362/uapn.png)
(http://img43.imageshack.us/img43/5301/sdrones.th.jpg) (http://img43.imageshack.us/img43/5301/sdrones.jpg)
It serves as a defensive unit that your ships can rally behind. The shield drones will soak up some damage, but not enough to make you invulnerable. It really excels as a missile screen--only Anti-Ship and Splinter missiles can easily get through it. Against kinetic weapons, though, it kind of sucks.
Not sure how the AI will do with it, but I figure it'll be nice in a player's hands.
(In case you're wondering--the shields drones are classified as fighters, meaning you/the enemy can move through their shields without impacting them.)
And with that, we've now got 53 ships ingame. And to think--my original plans only called for 35-40. lol.
I also redid Tysia's portrait, because the other one looked... off. But this one is a bit more natural:
Spoiler
(http://img525.imageshack.us/img525/4003/tysia2.png)
Thank God I took multiple screenshots of each character I made in EVE.
The beta of the mod seems to be crashing the game (version .35.1a) with an error saying "Fatal: Invalid value (1281)" Here's (some of) the log file.
Spoiler
45227 [Thread-6] ERROR com.fs.starfarer.combat.String - org.lwjgl.opengl.OpenGLException: Invalid value (1281)
org.lwjgl.opengl.OpenGLException: Invalid value (1281)
at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
at org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImplementation.java:113)
at org.lwjgl.opengl.ContextGL.setSwapInterval(ContextGL.java:232)
at org.lwjgl.opengl.DrawableGL.setSwapInterval(DrawableGL.java:86)
at org.lwjgl.opengl.Display.setSwapInterval(Display.java:1117)
at org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1130)
at com.fs.starfarer.loading.G.o00000(Unknown Source)
at com.fs.oOOO.A.new(Unknown Source)
at com.fs.starfarer.combat.String.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
There are also a bunch of lines referring to ship systems that are prefaced with [WARN]. Not sure what to do here. Any ideas?
These guys have been trying to resupply at the planet for an entire cycle, their fleets are so large they won't ever catch up to it. ;D
Spoiler
(http://i.imgur.com/iGLIC.jpg)
Oh and the music doesn't loop for some reason.
Uh oh, looks like I found myself a bug! I was in the middle of a fight against the... er... pink enemies when suddenly the whole game crashed.
Spoiler
6076821 [Thread-6] ERROR com.fs.starfarer.combat.String - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.ai.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO$Oo.Õ00000(Unknown Source)
at com.fs.starfarer.combat.ai.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ó00000(Unknown Source)
at com.fs.starfarer.combat.ai.system.drones.DroneAI.ÒÕ0000(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.OOoO.ÕØÒ000(Unknown Source)
at com.fs.super.A.new(Unknown Source)
at com.fs.starfarer.combat.String.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
I had been using quite a few of those useful auxilery frigates (the ones with swarms of shield drones) along with a few of the cenii frigates, and was up against one of the large carriers and a few of its fighters.
Edit: It was the KTA that I was up against.
Got a fair amount of work done over the past few days. Sadly, none of this will be released until 0.6a comes, but I'll post the notes for the things that I have completed.
Spoiler
-Changed the mod's name to "Obsidian Void", color scheme changed to purple. This is in preparation for the Dominion mod, which will run on Ascendency's framework. It is easiest for me to have both mods merged into one, rather than to work on separate mods that share a massive amount of content.
(http://imageshack.us/a/img844/7303/screenshot009rt.th.jpg) (http://imageshack.us/a/img844/7303/screenshot009rt.jpg)
-Changed primary font.
-Heavy Hyperon Beams now cause extensive EMP damage, and have a slight chance of causing a short overload to the targeted ship.
-Massive hullmod mechanic change:
-Hullmods are divided into 5 categories: Augmentations, Auxiliary, Support, Offense, and Defense.
-Augmentation hullmods boost the effectiveness in one area while removing effectiveness from another. They have low OP costs.
-Auxiliary hullmods provide failsafes that help rescue ships from bad situations.
-Support hullmods are more general in nature, and don't necessarily directly impact combat performance.
-Offensive hullmods directly affect the weapons of the vessel.
-Defensive hullmods directly affect the defensive capabilities of the vessel.
-New Hullmods:
-Support: Latch Points: Increases hangar space of the vessel, pending on hull size.
-Support: LIDAR Array: Increases sensor range by 50%
-Removed Vessel Militarization hullmod. Stat bonuses for weapon and engine health are now applied via plugin.
-New original music for campaign. (Note: all music in the mod is now original)
-Target drones added to simulations.
Combat overhaul:
-Anti-fighter weapons are now significantly more effective at taking down strike craft, and somewhat less effective versus larger ships.
-Critical hit system:
-Only Kinetic, Energy and High Explosive damage types can cause critical hits. Fragmentation does not.
-Basic crits occur occasionally. About a 1-2% chance for small projectiles. Higher chances for stronger projectiles.
-Moderate crits occur infrequently. Small weapons have exceptionally small chances of triggering them. Chance increases for projectile strength.
-Crippling crits occur very rarely, maybe three or four times per sizable engagement. Small projectiles have virtually no chance of triggering them.
-Basic Critical Hits:
-Armor Pierce/Secondary Explosion: deals a large amount of HE damage to the affected area. Kinetic only.
-Conduit Rupture: causes a few low-damage EMP arcs to shoot out from the damaged spot. E/HE/K
-Moderate Critical Hits:
-Can only occur if a ship is below 100% health.
-Coolant Line Rupture: Can do different things. E/HE/K
-Can reduce engine power.
-Can reduce weapon fire rates.
-Can reduce flux dissipation rates.
-Sensor Damage: Reduces sensor range, reduces autofire accuracy. E/HE/K
-Internal Fire: Skyrockets the crew loss multiplier. HE/K
-Conduit Overload: Causes a momentary flux overload. No more than 5 seconds. E
-Crippling Critical Hits: (All damage types, excluding frag)
-Can only occur if a ship is below 35% health.
-Fusion Core Breach: Speed and weapon ROFs cut drastically. If a ship has shields, they are disabled.
-Energy Containment Failure: Total overload, ~8 seconds, all weapons knocked offline.
-Shield generator destruction: If a ship has shields, they are disabled.
-Computer failure: Weapon ranges reduced by 25%, as is autofire accuracy.
-Compromised Energy Grid: Flux dissipation is 70% slower.
-Fighters now pack more of a punch with the critical hit system, but due to anti-fighter weaponry, are somewhat weaker against certain weapons.
created a ship for your mod
Spoiler
(http://i1161.photobucket.com/albums/q509/mrmrkek/owl_zps73d30bf7.png) (http://s1161.photobucket.com/user/mrmrkek/media/owl_zps73d30bf7.png.html)
Psiyon, not bad
here is my yesterday's work. It may be useful.
http://www.mediafire.com/download/d8my0ns7gx11bp7/ascendency-B.3-lite.rar
Spoiler
(http://i1161.photobucket.com/albums/q509/mrmrkek/java2013-05-3115-42-39-99_zps79cbfdd1.png) (http://s1161.photobucket.com/user/mrmrkek/media/java2013-05-3115-42-39-99_zps79cbfdd1.png.html)
This early version of the missile cruiser needs refinement.
Spoiler
(http://i1161.photobucket.com/albums/q509/mrmrkek/i1ri_zps54b4adc5.png) (http://s1161.photobucket.com/user/mrmrkek/media/i1ri_zps54b4adc5.png.html)
So Obsidian Void is happening.
To be clear: Ascendency and Dominion are two separate, but similar mods. Instead of developing them separately, I decided to combine them into a single, multi-component mod. That mod is Obsidian Void. An early iteration of Dominion will make an appearance in the next release.
From now on, the topic's title will have two bits of information. (ASC: B3) - this denotes that the Ascendency component is in Beta 3 stage. (DOM: Indev) indicates that the Dominion component is in development, and hasn't been released as of yet.
For those who don't want to look at the front page:
(http://img209.imageshack.us/img209/4530/5wai.jpg)
(http://imageshack.us/a/img708/7893/hx4r.jpg)
Take control of the Lemurian Fleet as an immortal admiral, and fight against the Terran Dominion for your civilization's survival.
(http://imageshack.us/a/img194/5849/wqk1.th.jpg) (http://imageshack.us/a/img194/5849/wqk1.jpg)(http://imageshack.us/a/img545/1286/h86l.th.jpg) (http://imageshack.us/a/img545/1286/h86l.jpg)(http://imageshack.us/a/img541/4126/am84.th.jpg) (http://imageshack.us/a/img541/4126/am84.jpg)
Dominion has not been released. This component of Obsidian Void is a work-in-progress.
It was an accident. A bad call, as some might say. When the Immortal Fleet Lord stared into the maw of the Nexus, she knew nothing of what was to come. Her fleet was ripped from the Large Magellanic Cloud, and then scattered throughout its parent galaxy: the Milky Way.
She was adrift in unknown waters. There was only one thing that could be done: find her fleet, and return home.
A task of impossible difficulty.
Within days, the nature of the Orion Arm was revealed to her: the Dominion reigned like a corrupt and hateful God, crushing those below for no other reason than simply possessing the means to do so. The Immortal found herself in the middle of one of the Dominion's many fiery purges: the extermination of the Rend, another offshoot of humanity.
Weeks passed. Alliances were formed. Ships were annihilated. Countless human lives were obliterated at the hands of a nuclear holocaust spanning many worlds.
When the Immortal found that the Dominion planned on invading the Large Magellanic Cloud, she faced a decision: either to strike hard with unyielding fury, or to escape through the Dominion's Nexus at full strength to warn her civilization of its imminent doom.
The Immortal, however, transcended her more common brethren. She did not see in black and white. She chose both options.
And she succeeded. She always succeeded.
The Dominion's manufacturing worlds were set ablaze. Population centers were set ablaze. Shipyards were set ablaze. Infrastructure was set ablaze.
She made the Dominion pay for their sins against their own kind.
But it came at a price: the destruction of almost every ship attempting to return home. The guaranteed extinction of the Rend subspecies. And an inevitable war that would leave a wake of catastrophe throughout the endless obsidian void.
The Dominion cannot die, for they are the apotheosis of mankind.
Spoiler
RELAY: QCS-COMM RELAY X9921-A
RECIPIENT Q-ADDR: (VERIFIED: ISDF-SCOM)
SENDER Q-ADDR: (VERIFIED: LORD ISANOA KEL EIYNAN; KEIROM STATION)
CLASSIFICATION: IMPERIAL SECURITY PRIMARY
SUBJECT: DOMINION THREAT ANALYSIS
::Decrypt in progress.
::Decrypt complete. File reconstituted. Displaying.
Forgive me if this report is a bit less formal than you’re used to, but I’m pretty pressed for time over here, with, you know, an impending invasion and all that. I’ll keep this brief, and will task one of my surviving officers with creating the statistic-ridden version in time.
The entity known as the “Terran Dominion” is the largest threat the empire has ever faced. They are more advanced than us. They have more numbers than us. They have total unity. And they have one purpose: to expand their power.
Their internal politics are a mystery, even to the Rend. Commodore Ecamen told me as much as she could once our fleets unified. They have an elite ruling class: they’re human. Surprisingly like us, apparently. Though that’s just in appearance. I only saw one. The rest of their people are slaves, and really, it would be a kindness calling them “people.” Their soldiers and ship operators are augmented with an extensive amount of cybernetic equipment, giving them superior intellect, strength, and response times. But the most interesting cybernetic “enhancement” they receive is a self-contained computational unit in place of their head. Yes, I said “in place.” Their heads are removed and replaced with some creepy-as-hell triangular computer. Whatever shred of humanity they had is totally gone. It’s easy to see how the elite class holds control over them—their subjects are machines. They can’t revolt. So these elite use them to execute their will—which, as we witnessed with the Rend’s genocide, is to kill or enslave all opposition to them. After what we did to them in the Milky Way, and almost did to their homeworld… they no doubt see us as opposition.
Their spacecraft had may as well be invincible. In small numbers, they’re manageable, but their total number of ships is estimated to be in the tens of thousands. Sensor logs from the Fury detected at least nine hundred individual combat-capable spacecraft, and we had only visited a small fraction of their territory.
Dominion weaponry is mainly energy-based. Their ionic particle slugs dent the armor on impact, and then proceed to melt it away. Tungsten plates layered into our spacecraft’s armor is a must against these weapons. Fortunately the Fury had some. Most other ships did not.
As for Dominion defenses, the armor on their larger ships is at least seven or eight meters of layered metals. Internal hulls aren’t as difficult to get through, though. The only reason we were able to do well against them in combat was the Rend’s long-range beam weaponry—it would melt off the armor, and let our railguns and missiles hit deep. Recommend immediate reverse-engineering and salvage of Commodore Ecamen’s surviving vessel.
The best tactic I can recommend against Dominion ships is to simply stay as far away from them as possible. Their weaponry isn’t accurate at long ranges. Softening them up at a distance and then moving in for the kill is generally the best way to disable their ships.
Truly, though, I can’t stress enough how absolutely f--ked we are if they come through that Nexus with guns blazing, in full force. We need the Thiians. Anasi told me that he would do his best to convince the council to prepare for war. He could use the help. Even with them, I still don’t think the outcome is too promising. We either need some sort of superweapon that can give us an edge, or we need to start thinking of a mass exodus from our galaxy. I prefer the former. So tell IRD to get on it.
Also, I need a new ship. My list here shows that the next Cordelphia-class is almost completed at Hijtu. Paint it red. Name the ship “Retribution.” Crew it with the best and brightest. And then send it out here.
I hope my less-than-stellar reputation within the ISDF won’t lessen the impact of this message. Time to see if you’re really the best of the Defense Force, I guess.
Welcome to wartime, kiddies.
::Isanoa Kel Eiynan; Immortal Lord of the Fleet; IDN: ISDF-IL-01
::Message end.
::Self-deletion protocol enabled – 1 day
The Dominion component of Obsidian void takes place approximately 20 years after the Ascendancy War in the Eskel domain. There are four major players:
The Thiian Confederation:
Thiiei was able to assume control of the Sovereign system through brute force, deception, convenient alliances, and careful diplomacy. Their victory in the Ascendancy War did not result in the brutal, totalitarian regime many expected. Instead, the four worlds were given a surprisingly large capacity to self-govern, and a ruling council was formed that consisted of officials from each former government. In the year following the war, contact was made with the Lemurian Empire--humans whose homeworld was several hundred light-years away. A strong relationship was built between the two over the next twenty years. Without a hint of animosity, the two powers are proud to call themselves allies.
The Lemurian Empire:
The Empire has existed in one capacity or another for thousands of years. One political faction would rise up, take over the planet, and declare themselves the Lemurian Empire. The cycle continued until interstellar travel was perfected. At that point, the victors of the last planet-wide war held on to power for a long stretch of time. Only one major rebellion broke out as the Empire expanded outward. It was crushed. Lemurians, as a people, embrace the power of human reason. They prefer facts over emotions, experiences over simulations, and aren't afraid of their technology's rapid advancement. They live in a socialistic environment with an extremely strong government and military presence.
Spoiler
(http://imageshack.us/a/img35/2756/iixw.png)(http://imageshack.us/a/img837/6031/mxj5.png)
(http://imageshack.us/a/img62/3439/a2fc.png)
The Rend:
The Rend are natural warriors, hailing from the Milky Way. With dark grey skin and green eyes, their powerful muscles and a frightening agility make them exceptionally fit for physical activity. The Rend, due to their aggressive nature, weren't fortunate enough to expand to the stars under a single government. Independent colonies struggled to survive, and those that did offered a life that mirrored hell. Through the centuries, though, they pulled through, and came out with an impressive population and a powerful combined space navy. It was about this time that they met the Dominion. All they could do was watch as their planets burned.
The Dominion:
Coming from a planet called Earth deep in the Orion Spur of the Milky Way, the Dominion are a cybernetically corrupt offshoot of humanity. An elite ruling class presides over a population of literal drones, controlled by computers. With only the will of the elite coursing through the silicon pathways of the population, the Dominion was able to expand and advance themselves at an alarming rate. In 2472, the former Terran Union extended about sixty light-years. By 2821, the Dominion had expanded to almost three-hundred light years.
Spoiler
(http://img69.imageshack.us/img69/8966/qx19.png)(http://imageshack.us/a/img850/517/hm9m.png)
(http://imageshack.us/a/img59/2047/k6cl.png)(http://imageshack.us/a/img855/4595/8z58.png)
Okay so here's Obsidian Void mk.1.
Probably could have used more testing time, but I don't have a lot of time on my hands. Let me know if things are hella broken.
Mk.1 Released!
https://dl.dropboxusercontent.com/u/71512473/OV%20MK1.zip
Includes: Ascendency Beta 4; Dominion Demo 1
Note: No more lite version. Without music, it's about 50 MB. If you have 56kbps, you're getting screwed with either version. So, you know. Sorry.
Warning! If you get a startup crash and have an old or integrated graphics card, please try the following texture fix:
https://dl.dropboxusercontent.com/u/71512473/smallplanettextures.zip
(Rough) Patch notes:
Spoiler
Mk.1:
Changes (ASC):
-I could write a book on the changes. I'm not going to. Main things:
--New planets
--New ships
--New weapons
--Cleaner code
--New look and feel
--New sounds
--Black magic
--Also, that critical hit system was trash. I removed it. It still applies for anti-fighter weapons, though.
Changes (DOM):
-Basic Lemurian and Dominion ships. Random battle added to missions.
I'll let you know if anything goes wrong, also...
Spoiler
(http://i492.photobucket.com/albums/rr285/darvus1/AWESOMESEAL-2.png)
Finally, I built it. Well, sort of similar.
Spoiler
(http://i1161.photobucket.com/albums/q509/mrmrkek/SpaceEngineers2013-11-0504-20-02-12_zps5b341b42.jpg)
New release, actually playable now! Yay!
Download: https://dl.dropboxusercontent.com/u/71512473/Obsidian%20Void%20-%20MK2.zip
(Rough) Patch notes:
Spoiler
Mk.2:
Changes:
-Stuff
-Things
-That garbage Hirodika CSIX ship is now a small carrier like the Thiian Seteth.
-You can board hostile stations and do a smash and grab for fuel and supplies. Just check how many hostile marines there are, otherwise things will end bad.
-Probably some other significant stuff that I don't recall whether it was in the last version or not.
Enjoy it while it lasts, this might very well be the last time this mod sees the light of day.
says im out of memory :'(
wat do wrong
Spoiler
34126 [Thread-5] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture /graphics/ships/luxara.png (using cast)
34229 [Thread-5] WARN com.fs.starfarer.loading.SpecStore - Description with id lemburndrive_SHIP_SYSTEM not found
34230 [Thread-5] WARN com.fs.starfarer.loading.SpecStore - Description with id empguns_SHIP_SYSTEM not found
34230 [Thread-5] WARN com.fs.starfarer.loading.SpecStore - Description with id traveldrive_SHIP_SYSTEM not found
34230 [Thread-5] WARN com.fs.starfarer.loading.SpecStore - Description with id heatsinks_SHIP_SYSTEM not found
34230 [Thread-5] WARN com.fs.starfarer.loading.SpecStore - Description with id inferniuminjector_SHIP_SYSTEM not found
34230 [Thread-5] WARN com.fs.starfarer.loading.SpecStore - Description with id tempestescort_SHIP_SYSTEM not found
34230 [Thread-5] WARN com.fs.starfarer.loading.SpecStore - Description with id skimmer_drone_SHIP_SYSTEM not found
34230 [Thread-5] WARN com.fs.starfarer.loading.SpecStore - Description with id sensordomination_SHIP_SYSTEM not found
34231 [Thread-5] WARN com.fs.starfarer.loading.SpecStore - Description with id focusfire_SHIP_SYSTEM not found
34232 [Thread-5] DEBUG com.fs.graphics.TextureLoader - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
34236 [Thread-5] DEBUG com.fs.graphics.TextureLoader - Loaded 342.26 MB of texture data so far
34237 [Thread-5] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/particlealpha32sq.png (using cast)
34530 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO - org.lwjgl.opengl.OpenGLException: Out of memory (1285)
org.lwjgl.opengl.OpenGLException: Out of memory (1285)
at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
at org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImplementation.java:113)
at org.lwjgl.opengl.ContextGL.setSwapInterval(ContextGL.java:232)
at org.lwjgl.opengl.DrawableGL.setSwapInterval(DrawableGL.java:86)
at org.lwjgl.opengl.Display.setSwapInterval(Display.java:1129)
at org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1142)
at com.fs.starfarer.loading.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.oOOO.A.Ò00000(Unknown Source)
at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)