Fractal Softworks Forum

Starsector => Suggestions => Topic started by: Taverius on April 05, 2013, 04:00:58 PM

Title: Ambient Flux Accumulation
Post by: Taverius on April 05, 2013, 04:00:58 PM
So I was looking at all the delicious purple space-aether venting off into ... wherever it goes, since it doesn't stick around, and I thought, where does it actually go?

Then I thought, well when its vented its purple, p-coils glow purple, and every other thing in this game has to do with p-space. So maybe it vents into into phase space?

By then I was on a roll so I kept on thinking and damn the torpedoes, and I was wondering, once it goes into p-space, does it accumulate?

Surely the local concentration around a venting ship must be higher than the base ambient levels, at least for a while.

So, what would happen if ambient flux could - temporarily - accumulate in Starsector? Can we get some interesting gameplay from it?

How it would work:

Two set-ups for the system spring to mind right now.

In one, flux accumulates rapidly and dissipates rapidly. Venting flux creates a short-lived area where ships will overload faster.
In other words, once you vent flux, MOVE!
Also adds an (extra) element of risk to moving right up to a venting ship to pound it with your short-range hard-hitters: get the timing wrong, and you could be in trouble, but on the other hand if they don't move, they're in trouble!

Another way is to have flux accumulate and dissipate slowly.
Here a single ship venting doesn't do a whole lot, but if you're in, say, a 200-FP 0.6 battle, the area around a heavily contested battlefield objective would become extra-dangerous.
If there's 2 capitals slugging it out every time they vent life just gets that much more dangerous for everyone around them.

There's a few more details to play around with:
Title: Re: Ambient Flux Accumulation
Post by: Gothars on April 05, 2013, 05:01:54 PM
In principle I'm all for a changing battlefield, but this doesn't sound as if it would work very well, sorry.
It basically just means you have to keep moving. There are already a lot of reasons to move though, fast ships generally try to utilize their speed and slow ones do what they can to either pursue or back off.

If camping at some safe point and firing from there was a problem in the game this might be a solution, but since that problem does not exist...


Besides, a weak glitter effect would likely be overlooked in the midst of combat.
Title: Re: Ambient Flux Accumulation
Post by: Flare on April 06, 2013, 01:05:10 AM
So I was looking at all the delicious purple space-aether venting off into ... wherever it goes, since it doesn't stick around, and I thought, where does it actually go?

Plasma disperses at a rate of a few thousands of metres per second when placed in a vacuum, I'd imagine it's pretty much the same for the particles in whatever makes up the flux cloud.
Title: Re: Ambient Flux Accumulation
Post by: Vinya on April 08, 2013, 08:39:08 PM
Yes! Stop the pollution of p-space!

Could also help spin the Cult of Ludd (or whateverthefrackitscalled) as environmentalists. :D