However, is the actual meat of the campaign/story content going to take less or more time to add into the game than the combat system additions we've been having? If its going to take longer then I fear we'll be waiting well into 2014. ??? But, here's to hoping we'll be playing the finished game before XMAS! 8)
Might the news have to be edited for this?
Thanks for the comments, guys!
The explosion and gun sound effects that differ from what you're used to are indeed part of the new combat sound overhaul. They might have been post-processed in post production to make them "sit" in the trailer mix, but they do reveal a small glimpse of what the newer sounds are like.
Both Hollywood Strings and Hollywood Brass sample libraries from EW/QL are part of the musical score, but there are a lot of other things in there as well. I get asked a lot about what software I use, and I always try to remember emphasizing that it doesn't really matter what software or samples you use, it's more about learning to use what you have.
I'm actually amazed that Upgradecap hasn't already gotten to this yet.
1) The footage doesn't warn that it's alpha level until the very end. For instance, the Industry skill is still completely empty, which might stand out for some people.
2) The Onslaught "blowing up" at the end doesn't sync up with its hull level, which might stand out for the "continuity goofs" people.
3) The timing of this is weird, since we're defending not putting it up on Greenlight or Early Access, but now the video goes up and makes us all look like mooks. ;-)
2) The Onslaught "blowing up" at the end doesn't sync up with its hull level, which might stand out for the "continuity goofs" people.
It also kinda showed up how annoying the screen flash on destroyed ships is; I don't notice it as much in gameplay, when - typically - you don't have large ships going pop in rapid succession... but I'd really like some less overwhelming ship destruction graphics.
You raise a good point. As awesome as the current graphics of the game look, it lacks a certain amount of polish. I understand the whole alpha thing, but I'm starting to wonder if it's not approaching a good time to start improving visuals, to start exploring the graphical capabilities of the game.
Not to derail the conversation, though, I've got to say that the music was sweet. Is it likely to make it into the game?
This is intended as constructive criticism; I liked the trailer, but figured that just another "Awesome!" post would be less than useful. If my commentary isn't helpful, or isn't worth thinking about... well, feel free to ignore; I'll shut up now.
I probably came off too strong there, didn't I? ;D Sorry about that, Wyvern. Of course criticism is always welcome.Ahh, I'd assumed that I was the one who had come off too strongly. Yay, internet not carrying tone of voice?
I think I understand your point better now as well. I might be a bit guilty of liking some of my own musical material too much to make chopping operations on them when the visuals call for that, that's a difficult thing for a musician. It's somewhat similar to film editors who might do the first few weeks of rough editing without any music, then when the composer arrives and hands him or her a big chunk of music it can be so influential that the mood of a previously musically silent scene will totally change. This can be quite a shock if you've grown accustomed to something that you've worked on for some time and probably seen hundreds of times already.
I might be a bit guilty of liking some of my own musical material too much to make chopping operations on them when the visuals call for that, that's a difficult thing for a musician.I know that feel. I wrote a song a few weeks ago and showed it to my non-musical friend who told me to my face that certain parts were too long and boring and that I'd have to chop out half of it. I was mad, but he was right. Didn't make it any easier to admit.
any specifics you'd like to point out? I'm pretty far from being able to look at the graphics with a fresh eye - and honestly, if the combat in the final release looked the way it does now, I'd be fine with that - but I'd still love to know what stands out to you as needing more work. Since I do end up tweaking things here and there.Mostly things that have been suggested before. Debris flying off of ships when heavily damaged or destroyed. Gratuitous particle effects such as sparks and flames. I know that I find shields a tiny bit boring to look at. Maybe a shimmering texture laid over it. One thing that really stands out to me is how boring parts of the UI look. Just colored line borders and text with some flat buttons. Some actual art graphics (all greebled up and techy) in the various menus would look great. Or if you don't want to be stereotypical and do that, then maybe make the menus look like a holographic projection. Something where the UI that you interact with seems more in-universe that your character might be interacting with instead of just a game interface for you the player.
Hm. Maybe we should make a new thread for this... but I'm feeling lazy right now, so: How about making shields ripple some when hit? And fizz a bit at high flux? Hm... the latter, I bet we could already mod in via combat engine plugins. I may have to try that sometime.any specifics you'd like to point out? I'm pretty far from being able to look at the graphics with a fresh eye - and honestly, if the combat in the final release looked the way it does now, I'd be fine with that - but I'd still love to know what stands out to you as needing more work. Since I do end up tweaking things here and there.Mostly things that have been suggested before. Debris flying off of ships when heavily damaged or destroyed. Gratuitous particle effects such as sparks and flames. I know that I find shields a tiny bit boring to look at. Maybe a shimmering texture laid over it. One thing that really stands out to me is how boring parts of the UI look. Just colored line borders and text with some flat buttons. Some actual art graphics (all greebled up and techy) in the various menus would look great. Or if you don't want to be stereotypical and do that, then maybe make the menus look like a holographic projection. Something where the UI that you interact with seems more in-universe that your character might be interacting with instead of just a game interface for you the player.
Again, not trying to derail the thread and make it into one big "yell at Alex because we want stuff," but you asked. ;)
The only thing that irks me about the trailer is that it prominently features the old Heavy Blaster sound effect, which I think is the weakest sound effect in the game.Really? I love that sound effect.
It also kinda showed up how annoying the screen flash on destroyed ships is; I don't notice it as much in gameplay, when - typically - you don't have large ships going pop in rapid succession... but I'd really like some less overwhelming ship destruction graphics.
The only thing that irks me about the trailer is that it prominently features the old Heavy Blaster sound effect, which I think is the weakest sound effect in the game.Really? I love that sound effect.
I don't know exactly who made the trailer but i would like to know 2 things
- How was the shot done where the ships fly in formation. To be more exact, how was it done that they join the middle formation from the side almost symetrical.
- Did i miss the hotkey for hiding the UI? Otherwise, how was it achieved?
Jesus, how long do i play this game again? ;)