Fractal Softworks Forum

Starsector => Mods => Topic started by: Uthilian on March 04, 2013, 03:42:09 AM

Title: Hawken Fleet (0.6.1a) 0.2.2
Post by: Uthilian on March 04, 2013, 03:42:09 AM
Hawken Fleet
(http://imageshack.us/a/img27/7227/exampleuc.jpg)
adds the following ships based on artwork by the artist Arioch and used with his and the original commissioner permission
Arioch's website http://www.well-of-souls.com (http://www.well-of-souls.com)
Hawken Defence Fleet
Utility
Spoiler
Cargo transport
(http://imageshack.us/a/img18/9978/hawkak.png)
Personel Carrier
(http://imageshack.us/a/img26/7151/cc1a.png)
[close]
Dreadnaught
Spoiler
(http://imageshack.us/a/img805/5950/dreadblue.png)
[close]
Cruisers
Spoiler
Carrier  
(http://imageshack.us/a/img109/4743/hcmyship.png)
[close]
Destroyers
Spoiler
Attack Destroyer
(http://imageshack.us/a/img811/4941/attackdestroyer.png)
Harrier-Class Carrier
(http://img839.imageshack.us/img839/1662/cv3blue.png)
Heavy Destroyer
(http://imageshack.us/a/img853/5191/ca3blue.png)
Advanced Destroyer
(http://imageshack.us/a/img13/7684/ca1blue.png)
[close]
Frigates
Spoiler
Fast attack Frigate
(http://imageshack.us/a/img35/2643/fastfrigate.png)
Shuttle
(http://imageshack.us/a/img405/443/shuttlex.png)
Sparrow Frigate
(http://img195.imageshack.us/img195/5937/af1blue.png)
[close]
Strikecraft
Spoiler
Heavy Fighter
(http://imageshack.us/a/img607/1783/hawkheavyfighter.png)
Light Fighter
(http://imageshack.us/a/img26/5181/bluelightfighter.png)
Light Bomber
(http://imageshack.us/a/img27/456/bluebomber.png)
Heavy Bomber (Macross Missile Bomber)
(http://img255.imageshack.us/img255/1928/blueheavybomber.png)
[close]
Orthin Expansion Fleet
Orthin Light ships
Spoiler
Orthin Frigate
(http://imageshack.us/a/img203/2870/orthinfrigate.png)
Scout Frigate
(http://imageshack.us/a/img9/3278/orthinscout.png)
Orthin Fighter
(http://imageshack.us/a/img267/8978/orthinfighter1.png)
[close]
Orthin Capital ship
Spoiler
(http://imageshack.us/a/img266/6735/orthindread.png)
[close]
Destroyers and Cruisers
Spoiler
Medium Destroyer
(http://imageshack.us/a/img10/5862/orthinmediumdestroyer.png)
Cruiser
(http://imageshack.us/a/img507/1973/orthincrusier.png)
Attack Cruiser
(http://img35.imageshack.us/img35/9433/orthinattackcrusier.png)
Carrier
(http://imageshack.us/a/img23/5798/orthincarrier.png)
[close]
Utility
Spoiler
Crew Transport
(http://imageshack.us/a/img42/9210/orthincrewtransport.png)
Cargo Transport
(http://imageshack.us/a/img4/2164/orthincargotransport.png)
[close]

Download 0.2.2
Version 0.2.2 (http://www.mediafire.com/download/h7pl5m44ezg5yp8/Hawken+Fleet+0.2.2.zip)
Download Hawken Fleet Exerelin 0.2.2e *removed

Changes:
Spoiler
0.2.2e added I hope compatibility for Exerelin games
0.2.2 0.6.1a compatibility added home systems for both the orthin and hawken fleet (still WIP)
0.2.1 Fixed Weapon sounds that i missed in my first sweep
0.2.0 0.6a compatibility
0.1.6 All Orthin ships Implemented
0.1.5 New Orthin Capital ship with previous capital ship reduced back to a cruiser
0.1.4 Orthin Faction added with 3 ships and 2 fighters and some new things for the Hawken Fleet
0.1.3 New Fighters and bombers and weapon systems
0.1.2 new weapons and harrier-class carrier(destroyer) added
0.1.1 2 new ships the sparrow and the Advanced destroyer
[close]

Hawken Fleet License (http://svencode.com/HAWKFLEET_LICENSE.HTML) for the use of the art.


*note still working on balance and as more ships become available I will upload
mod also contains large number of alternate colours (red, blue, black, green ect for some ships)
Title: Re: Hawken Fleet
Post by: Sproginator on March 04, 2013, 03:43:38 AM
You may want to rescale the images to match their ingame counterparts :P
Title: Re: Hawken Fleet
Post by: sini002 on March 04, 2013, 08:30:42 AM
nice you fixed a tread for it  :P
Title: Re: Hawken Fleet
Post by: TheHappyFace on March 04, 2013, 09:26:18 AM
i like the unique style and its neat art.

only the larger ships seem to have to little complexity for there size (compared to vanilla).
Title: Re: Hawken Fleet
Post by: SainnQ on March 05, 2013, 05:31:10 AM
I'm not terribly versed in the ways of the code, but how difficult would it be to simply make these spawn in one of the ingame stations?

I dig the hell out of these things.

Herp. I didn't notice there was a spawnpoint already for them.
Title: Re: Hawken Fleet
Post by: Uthilian on March 06, 2013, 12:03:13 AM
updated with 2 new ships
Title: Re: Hawken Fleet
Post by: sini002 on March 06, 2013, 07:28:45 AM
it seems like the textures to the shuttle is sized wrong because you can clearly see the pixels on the outlines
Title: Re: Hawken Fleet
Post by: Uthilian on March 06, 2013, 01:19:47 PM
The source art for that one wasn't as good as the others here it is with a new source
Spoiler
(http://img405.imageshack.us/img405/443/shuttlex.png)
[close]
Title: Re: Hawken Fleet
Post by: Aratoop on March 06, 2013, 01:39:09 PM
hmmm, is that the chinese modding community stuff?
(ignore if it isn't)
P.S: Not accusing, just curious
Title: Re: Hawken Fleet
Post by: Uthilian on March 06, 2013, 01:55:26 PM
no its not
Title: Re: Hawken Fleet
Post by: harrumph on March 06, 2013, 02:14:24 PM
Looks like it's the guy who write this webcomic (http://well-of-souls.com/outsider/index.html) (warning: it's great stuff, but there's not a lot of it—he's only finished 100 pages in thirteen years and the last page took him seven months, so don't your hopes up about ever getting to read the whole story).
Title: Re: Hawken Fleet
Post by: Uthilian on March 06, 2013, 02:25:07 PM
yes indeed the art is from http://ariochiv.deviantart.com/ (http://ariochiv.deviantart.com/) with his and the original commissioners permission.
Title: Re: Hawken Fleet 0.1.2
Post by: Uthilian on March 08, 2013, 05:43:59 PM
currently working on balancing weapons and 1 new Fighter and 1 bomber
Bomber
Spoiler
(http://imageshack.us/a/img27/456/bluebomber.png)
[close]
Fighter
Spoiler
(http://imageshack.us/a/img26/5181/bluelightfighter.png)
[close]
Title: Re: Hawken Fleet 0.1.2
Post by: NITROtbomb on March 09, 2013, 11:18:35 PM
i support this :D
Title: Re: Hawken Fleet 0.1.2
Post by: Uthilian on March 10, 2013, 06:29:46 PM
building a 1 shot Macross Missile pod for Fighters
10 missiles split into 40 that do 30 damage each
Title: Re: Hawken Fleet 0.1.2
Post by: Vinya on March 11, 2013, 03:35:58 PM
Hehe, that gives me an idea for Starfighter.

MacrossMissileSystem/MMS.


Huehuehue.


Love the art style for these, very unique!
Title: Re: Hawken Fleet 0.1.2
Post by: Trylobot on March 13, 2013, 04:14:37 PM
Uthilian, can you please update the top of the original post with a notice giving credit to the original artist, a link to their page, and the fact that you have their permission? It is required.

Also, I'm promoting this thread to the "Mods" subforum since you have a downloadable version released. Good work on this, by the way.
Title: Re: Hawken Fleet 0.1.2
Post by: Spardok on March 13, 2013, 05:54:19 PM
That guy has some really interesting ship designs up there too, can't wait to see more ships added if you're using his designs as a base. I came across a few ships from HW2 also, and was curious if using those would be considered void by copyright.
Title: Re: Hawken Fleet 0.1.2
Post by: Uthilian on March 13, 2013, 11:30:24 PM
Uthilian, can you please update the top of the original post with a notice giving credit to the original artist, a link to their page, and the fact that you have their permission? It is required.

Also, I'm promoting this thread to the "Mods" subforum since you have a downloadable version released. Good work on this, by the way.
Updated as requested and thank you Trylobot for moving the mod for me.
and updated to 0.1.3
Title: Re: Hawken Fleet 0.1.3
Post by: SainnQ on March 15, 2013, 06:11:53 AM
Congrats on the upgrade status Ulth.

I was wondering if you were aware Falcon Fighters won't return for rearmmament once their missiles run out, you can manually command them to. But they won't do so under their own AI
Title: Re: Hawken Fleet 0.1.3
Post by: Dabclipers on March 18, 2013, 04:26:48 PM
I really like to use this mod in conjunction with Uomoz's Corvus mod.  As a Corporation in that game they fit in well as a PMC.
Title: Re: Hawken Fleet 0.1.3
Post by: Uomoz on March 18, 2013, 04:34:41 PM
The style doesn't really fit a vanilla environment. Kudos to the artist though. ;)
Title: Re: Hawken Fleet 0.1.3
Post by: phyrex on March 18, 2013, 04:44:29 PM
The style doesn't really fit a vanilla environment. Kudos to the artist though. ;)

oh come on, even if it dont fit. those are just too pretty anyway
Title: Re: Hawken Fleet 0.1.3
Post by: Dabclipers on March 18, 2013, 06:28:46 PM
The style doesn't really fit a vanilla environment. Kudos to the artist though. ;)
Honestly you would be surprised mate, while they may not look exceedingly detailed when you look at them from the website, in battle they really look great. If you haven't you should check out what they look like in game, its pretty damn awesome.
Title: Re: Hawken Fleet 0.1.3
Post by: Uomoz on March 18, 2013, 06:32:12 PM
Yeah like a cartoon may look like awesome.
Title: Re: Hawken Fleet 0.1.3
Post by: Uthilian on March 19, 2013, 01:32:25 PM
I was wondering if you were aware Falcon Fighters won't return for rearmmament once their missiles run out, you can manually command them to. But they won't do so under their own AI
For the next release I have changed their role so that should fix it I hope.

I am currently work on a second batch of ships for a second faction, a third batch is waiting on me working on my artistic skills(I have the basic designs colours and feel of the ships just my skills are lacking to translate them into useable graphics for the game)
Once I have the three factions I will put it up for vote on if I should turn it into a TC or not
Title: Re: Hawken Fleet 0.1.3
Post by: Uthilian on March 20, 2013, 04:35:49 AM
Light Carrier (Frigate)
Spoiler
(http://imageshack.us/a/img850/4914/cv1blue.png)
This carrier is of older design, while heavily armed for its size, it lacks the speed, armour and quality of shielding of the more modern hawken designs
[close]
Title: Re: Hawken Fleet 0.1.3
Post by: Uthilian on March 22, 2013, 03:45:01 AM
Spoiler
(http://imageshack.us/a/img33/5798/orthincarrier.png)
[close]
Orthin Carrier first ship of the 2nd faction
Spoiler
(http://imageshack.us/a/img255/8978/orthinfighter1.png)
[close]
Orthin Fighter
Title: Re: Hawken Fleet 0.1.3
Post by: Spardok on March 22, 2013, 10:20:37 PM
The carrier art looks sorta like a deformed mech : D. With lots of missile bays in its chest.
Title: Re: Hawken Fleet 0.1.3
Post by: Uthilian on March 22, 2013, 10:36:01 PM
Crusier
Spoiler
(http://imageshack.us/a/img404/1973/orthincrusier.png)
[close]
Frigate
Spoiler
(http://imageshack.us/a/img694/2870/orthinfrigate.png)
[close]
Title: Re: Hawken Fleet 0.1.4
Post by: Uthilian on March 28, 2013, 01:11:05 AM
the Orthin are in game
Title: Re: Hawken Fleet 0.1.4
Post by: Dekeon on April 21, 2013, 09:59:44 AM
The sprites for this mod are awesome, I love how the Hawken ships look(Orthin just aren't my style). I hope you can add some more to it later on, maybe something new in the future? Good stuff.
Title: Re: Hawken Fleet 0.1.4
Post by: Vinya on April 21, 2013, 12:45:03 PM
If you'd like help making those animated gunpods for the Orthin ships, let me know eh? Seems like some good fun.
Title: Re: Hawken Fleet 0.1.4
Post by: Uthilian on May 09, 2013, 11:44:33 PM
Thanks for the feedback guys, I have been afk due to RL but should be back soon with some updates.
Title: Re: Hawken Fleet 0.1.5
Post by: Uthilian on May 11, 2013, 12:36:08 AM
Orthin ship updates for 0.1.6
updated graphics and some new ships
Medium Destroyer
Spoiler
(http://imageshack.us/a/img10/5862/orthinmediumdestroyer.png)
[close]
Orthin Frigate
Spoiler
(http://imageshack.us/a/img203/2870/orthinfrigate.png)
[close]
Orthin Fighter
Spoiler
(http://imageshack.us/a/img267/8978/orthinfighter1.png)
[close]
Orthin Capital ship
Spoiler
(http://imageshack.us/a/img266/6735/orthindread.png)
[close]
Crusier
Spoiler
(http://imageshack.us/a/img507/1973/orthincrusier.png)
[close]
Crew Transport
Spoiler
(http://imageshack.us/a/img42/9210/orthincrewtransport.png)
[close]
Carrier
Spoiler
(http://imageshack.us/a/img23/5798/orthincarrier.png)
[close]
Cargo Transport
Spoiler
(http://imageshack.us/a/img4/2164/orthincargotransport.png)
[close]
Attack Crusier
Spoiler
(http://img35.imageshack.us/img35/9433/orthinattackcrusier.png)
[close]
Scout Frigate
Spoiler
(http://imageshack.us/a/img9/3278/orthinscout.png)
[close]
Title: Re: Hawken Fleet 0.1.5
Post by: Sproginator on May 11, 2013, 06:21:10 AM
So darn beautiful! :D
Title: Re: Hawken Fleet 0.1.5
Post by: Lopunny Zen on May 11, 2013, 08:17:07 PM
they should have more armor...and more flux...there pathetic in terms of all the other team...if that gets fixed they will be good :)
Title: Re: Hawken Fleet 0.1.6
Post by: Uthilian on May 25, 2013, 05:48:13 PM
0.1.6 is live
Title: Re: Hawken Fleet 0.1.6
Post by: Sproginator on May 25, 2013, 05:59:20 PM
Remind me to download and record this tomorrow someone? :P
Title: Re: Hawken Fleet 0.1.6
Post by: Uthilian on May 31, 2013, 04:29:59 PM
Orthin Weapons I hope to fully implement soon
Spoiler
(http://img90.imageshack.us/img90/8809/weaponsf.jpg)
[close]
some are built into the ships such as the Medium/heavy Plasma cannons and tail sensor attachment
Title: Re: Hawken Fleet 0.1.6
Post by: Silver Silence on May 31, 2013, 04:33:16 PM
my only criticism of the artwork is that there's a distinct source of light in the top left.
Title: Re: Hawken Fleet 0.1.6
Post by: theSONY on June 01, 2013, 03:32:11 AM
my only criticism of the artwork is that there's a distinct source of light in the top left.
someone could just cut it in half upright , copy & rotate
but heavy plasma cannon will look a bit strange at the 'green" part but what a hell its gonna be a lot smaller :]
Title: Re: Hawken Fleet 0.1.6
Post by: sarducardun on June 06, 2013, 04:18:17 AM
I think the ravage canons are a little OP. they are the most flux efficient weapons I have ever seen, way better than even the heavy needler, plus decent one shot damage which stops it failing against armour as well. Other than that I love this mod.
Title: Re: Hawken Fleet 0.1.6
Post by: valefore on July 13, 2013, 07:27:35 PM
I'm surprised nobody mentioned this, but most of the ships lack subsystems and that makes the mod pretty bland... Also, this may be a bug, but the falcon and arrow fighter wings (the triangle ones) often fly overlapping each other, making them durable than normal and also looking weird.

The art looks great though. Awesome design.
Title: Re: Hawken Fleet 0.1.6
Post by: Eternity57 on September 15, 2013, 03:51:56 AM
Awesome ship arts !!!

I just wonder how it is possible that such a good work still hide in the depth of this forum ;-) because I found your arts work on devian arts web site ! And by the way, why your mod is not listed within the mod index post ??? I guess like me, that's the way most of the people here looks for mods !!!

Does it works with new 0.6a release ?

I stay tuned on your next releases... now ;-)
Title: Re: Hawken Fleet 0.1.6
Post by: Lictuel on September 15, 2013, 04:06:58 AM
Just so you know what you just did is a necro, reanimating a thread that is dormant without really adding anything. Most people don't like to see that, better to send a PM to the create of the thread if you want information from that person.
Title: Re: Hawken Fleet 0.1.6
Post by: SainnQ on September 15, 2013, 08:58:08 AM
Just so you know what you just did is a necro, reanimating a thread that is dormant without really adding anything. Most people don't like to see that, better to send a PM to the create of the thread if you want information from that person.

Hawken isn't a necrotic thread.
Title: Re: Hawken Fleet 0.1.6
Post by: Darloth on September 15, 2013, 12:08:36 PM
Plus, if it's not listed in the mod index then pushing it up the board is a good way to maybe get people to notice it - I didn't know this mod existed and I'm quite glad it was bumped :)
Title: Re: Hawken Fleet 0.1.6
Post by: Eternity57 on September 16, 2013, 12:57:25 PM
Unfortunetly it no longer work on 0.6a version... crash when you buy some ships or when you try to fight them :-(

Anyway it still really good design so I really appreciate some update in coming days or weeks ;-)

Title: Re: Hawken Fleet 0.1.6
Post by: Uthilian on September 22, 2013, 07:28:53 PM
I have not been working on this much lately due to RL stuff I hope to come back and work on it soon. Thanks for the support. All credit for the art goes to the artist as listed in the first post. I will ask for permission on some of the new races (2 new ones are avalilble )
Uthilian
Title: Re: Hawken Fleet 0.1.6
Post by: Eternity57 on September 23, 2013, 11:43:49 AM
Really nice teasing ;-)

hmmm then you have to work on it now  ;D
Title: Re: Hawken Fleet 0.1.6
Post by: Trylobot on September 24, 2013, 02:45:47 PM
There are too many spoiler tags on your original post.. it takes minutes of clicking just to see your beautiful ship art. Can you just wrap the whole thing in just one tag? If we're interested in seeing one ship, we want to see them all.

Just saying.
Title: Re: Hawken Fleet 0.1.6
Post by: Uthilian on September 25, 2013, 05:08:33 AM
There are too many spoiler tags on your original post.. it takes minutes of clicking just to see your beautiful ship art. Can you just wrap the whole thing in just one tag? If we're interested in seeing one ship, we want to see them all.

Just saying.
I have cleaned it up putting them into groups rather than individualised spoilers
Title: Re: Hawken Fleet 0.1.6
Post by: Uthilian on September 28, 2013, 04:09:42 AM
0.2 live updated weapons sounds, ships, mod files to work with 0.6a...
http://www.mediafire.com/download/fittcii60ovjgi0/Hawken+Fleet+0.2.0+.zip (http://www.mediafire.com/download/fittcii60ovjgi0/Hawken+Fleet+0.2.0+.zip)
Title: Re: Hawken Fleet (0.6a) 0.2.0
Post by: Ishman on September 28, 2013, 04:36:12 AM
http://youtu.be/P3ALwKeSEYs
Title: Re: Hawken Fleet (0.6a) 0.2.0
Post by: x Daedalus on September 28, 2013, 03:48:42 PM
This mod actually lead me to read the entirety of what's out for outsider xD
Also I love the ship artwork he makes, it's a shame you're using it all :P
Title: Re: Hawken Fleet (0.6a) 0.2.0
Post by: Uthilian on September 28, 2013, 08:41:08 PM
updated again with the sound files fixed again... sorry i missed them with my last update
Title: Re: Hawken Fleet (0.6.1a) 0.2.2
Post by: Uthilian on October 05, 2013, 07:45:50 PM
Updated with two new systems each belonging to one of the mods factions they are still a WIP so not much more than a space station and planets in each.
Title: Re: Hawken Fleet (0.6.1a) 0.2.2
Post by: Kiloman on October 05, 2013, 09:31:31 PM
Would you consider making your mod Exerelin compatible? I'd love to see it plugged in to the stuff they're got going on.
Title: Re: Hawken Fleet (0.6.1a) 0.2.2
Post by: Eternity57 on October 05, 2013, 11:32:56 PM
A toast !!!

Many thanks Uthilian !

I really love those ships design... and now I will be able to use and test then thank to you  :)

Title: Re: Hawken Fleet (0.6.1a) 0.2.2
Post by: Uthilian on October 07, 2013, 03:17:53 AM
Would you consider making your mod Exerelin compatible? I'd love to see it plugged in to the stuff they're got going on.
I have done a release with Exerelin compatibility will need some play testing
Title: Re: Hawken Fleet (0.6.1a) 0.2.2
Post by: Zaphide on October 07, 2013, 03:47:50 AM
Would you consider making your mod Exerelin compatible? I'd love to see it plugged in to the stuff they're got going on.
I have done a release with Exerelin compatibility will need some play testing

Uthilian, I'm happy to help out if you want :)

You'll want to define your exerelin<type>Fleet's like the vanilla faction ones in the latest version of Exerelin. You will need only these fleets:
 - exerelinGenericFleet (full list of all variants you want available. This dictates AI fleet composition, ships available for sale and weapons lists. Set all to 0 minimum.)
 - exerelinInSystemSupplyConvoy (three freighter-equivalents)
 - exerelinInSystemStationAttackFleet (a valid superfreighter and valid troop transport or equivalent)
 - exerelinAsteroidMiningFleet (at least one mining drone wing and at least one other ship, preferably freighter)
 - exerelinGasMiningFleet (at least one mining drone wing and at least one other ship, preferably fuel transport)
 - exerelinEliteFleet (any unbalanced ships not for sale but still possible to spawn in AI fleets, or if none then just the most powerful ship/variant in faction)

Valid ships for superfreighter, troop transport and mining drones are stored in arrays at the top of data/scripts/world/ExerelinData.java. These dictate whether a specific fleet composition can perform the role of boarding or mining. If you have your own versions of these then we'll need to add them to those arrays so they count as valid ships.

We'll also need to add the following to ExerelinData.java - addModdedFactionsToList method:
Code
        // Test for Hawken Fleet
        if(isFactionInstalled("hawkenfleet", "data.scripts.world.HawkenModPlugin"))
            possibleFactionList.add("hawkenfleet");

        // Test for Orthin Expansion
        if(isFactionInstalled("Orthin", "data.scripts.world.HawkenModPlugin"))
            possibleFactionList.add("Orthin");

(I really should write that down somewhere obvious so sorry for that)

Anyway feel free to PM me with any questions etc. :)
Title: Re: Hawken Fleet (0.6.1a) 0.2.2 and 0.2.2e Exerelin compatible
Post by: Uthilian on October 07, 2013, 04:24:11 AM
I will have to work on it abit more maybe give me and excuse to put some new ships
Spoiler
Orthin Troop transport
(http://imageshack.us/a/img17/7157/reoq.png)
Hawken Troop Transport
(http://imageshack.us/a/img853/9840/zpyz.png)
Updated Hawken cargo Transport
(http://imageshack.us/a/img24/1663/7rf3.png)
[close]
after resizing of course
Title: Re: Hawken Fleet (0.6.1a) 0.2.2 and 0.2.2e Exerelin compatible
Post by: Runoved on October 07, 2013, 10:22:02 AM
Thanks for colourful and interesting mod. I want to suggest to make instead of two different home systems one to a flock the conflict of two warring of fractions will develop. It will make system more interesting and eventful on the one hand, and with another will lower load of game a little. And that when you put many mods at once there is an unpleasant situation when and it is impossible to play with all of them technically, and to disconnect any of these remarkable mods it is a pity. And on me the look is much more interesting when in new system it is possible and will be bought from new allies and to do some fighting with the new opponent. You feel the participant of the conflict. Instead of that you arrive in system, and there only the station and fleet of allies reels up circles. And to go a campaign on completely hostile system to late stages of game not so it turns out. When in system some fractions it is much more interesting, always to eat than be engaged. Such as in original Corvus.
From the ships Blade-Class Shuttle especially was pleasant, it is my favourite transport. :) I suggest to add tugs for each fraction and any fast ship of the destroyer size capable to catch up opponent. Once again thanks for mod. I apologize for curve language it is machine translation.

It is added later: Possibly it and not a bug, but and reflected. I found here that Orinth are initially neutral to the player though apparently reflected as hostile. 
Also I found as it to correct:it is necessary to change in the OrthinSectorGen file one letter in the line

 Orthin.setRelationship ("Player",-2);     
 
there has to be

 Orthin.setRelationship ("player",-2);

and then the attitude towards the player works normally. Probably to someone it will be useful.
Title: Re: Hawken Fleet (0.6.1a) 0.2.2
Post by: LuciferNZ on October 27, 2013, 08:22:44 AM
Would you consider making your mod Exerelin compatible? I'd love to see it plugged in to the stuff they're got going on.
I have done a release with Exerelin compatibility will need some play testing
Actually, the mod is very NOT Exerelin compatible.  I have spent several hours just to get them working with Exerelin.

Issues found (so far....):
- Sprite sizes are massive, Id suggest 50% or 66% reduction
- Sound files are missing correct references, or just plain not there
- The wings, and variants are incorrectly named/referenced in the wings.csv, causing load-up failures and crashes, as well as 'single' unrefittable ships instead of full wings
- Hit boxes for many ships dont work, one ship (i think its the light carrier) cant even be hit in battle (when I finally fixed the previous issues)
- Wings clump together in-battle, but that may be due to my in-experience with modding

I have made them playable in Exerelin, but its far from fixed at this stage, Im going to try re-sizing, and hopefully that will remove the last two issues.
Title: Re: Hawken Fleet (0.6.1a) 0.2.2 and 0.2.2e Exerelin compatible
Post by: Wunder on October 27, 2013, 08:28:27 AM
Since i Am a Minor critic, I will pick out the major flaws with this
Redo the names for most, you have put the text in the wrong place alongside with descriptions
Redo Hawkens Carrier, It is horrible to play with and fight because the solid lines only are around one place and you can shoot straight through the hull without doing anything
Make the home stars more full instead of them being empty (No units)
PLEASE LOWER THE UNITS OF HAWKEN AND OTHER IN CORVUS
I believe those are all the majors that need to be delt with so far
Sorry if I have told already delt with problems
Title: Re: Hawken Fleet (0.6.1a) 0.2.2 and 0.2.2e Exerelin compatible
Post by: Bjørn_in_the_Sector on November 29, 2013, 03:37:59 AM
I'm not sure if you're aware of how amazing the ravenger cannons are. I generally don't like burst weapons, but they fire rapidly enough to make up for it, and in pairs, and especially quadruple front mounted, they WRECK shields. They're particlarily well paired with big damage HE weapons of similar range - I don't tend to use the weapons that come with this faction, though. The sprites seem less well done, for some reason.
Title: Re: Hawken Fleet (0.6.1a) 0.2.2 and 0.2.2e Exerelin compatible
Post by: entropy on December 02, 2013, 11:26:11 PM
Hey long time fan of your mod! I am unable to select them in Exerelin however.
Title: Re: Hawken Fleet (0.6.1a) 0.2.2
Post by: Eternity on December 10, 2015, 01:27:29 PM
Hi there,

Ultrian, would it be possible to update your mod for version 0.71a ?  ;)

Title: Re: Hawken Fleet (0.6.1a) 0.2.2
Post by: joe130794 on December 10, 2015, 03:49:57 PM
Not sure if it will be updated since it was a necroed thread. He was last active 6 months ago and this thread about 2 years. Would have been better for you to email him instead.
Title: Re: Hawken Fleet (0.6.1a) 0.2.2
Post by: Uthilian on December 15, 2015, 12:03:44 AM
thanks for the interest, unfortunately i have not been and will not be in a position to be able to work on this mod for the foreseeable future. If someone else would like to take over or fiddle with it be my guest, you will have to keep a link to http://stars-in-shadow.com/artwork_license.html and make sure to give the artist his due credit
Title: Re: Hawken Fleet (0.6.1a) 0.2.2
Post by: Tartiflette on December 15, 2015, 12:15:38 AM
You might have a better luck with the NGO (http://fractalsoftworks.com/forum/index.php?topic=9402.0) mod, that one should be updated someday... Probably.
Title: Re: Hawken Fleet (0.6.1a) 0.2.2
Post by: Eternity on December 15, 2015, 12:05:12 PM
Bad news !!! but anyway many thanks for your answer !