Won't that still apply the bonus if the perk is chosen? Although I'm assuming that Trylo is wanting it removed entirely for all circumstances here, so could be entirely irrelevant.
I'm working on a concept of a space station that exists mostly in P space with a heavily shielded and armed "anchor" that exists in real space (Essentialy a gunned up turret) the station is supposed to immobile, with an unlimited range teleport on a several minute cooldown, but of course the 0 flux boost breaks thisWouldn't an acceleration of 0 make it so it is unable to move despite any flux bonus?
Would that nullify its ability to turn or is that separate? if so that would be great, although it would mean that if nudged you would drift endlesslyThere is a separate turn acceleration variable.
Do any perks apply during missions? Or, can they be made to?
FleetMemberAPI fm = api.addToFleet(FleetSide.PLAYER, "hammerhead_Balanced", FleetMemberType.SHIP, "ISS Black Star", true, CrewXPLevel.VETERAN);
fm.getCaptain().getStats().setSkillLevel("helmsmanship", 10);