Fractal Softworks Forum

Starsector => General Discussion => Topic started by: Audiopulse on January 12, 2013, 12:02:05 PM

Title: Just learned of Starsector
Post by: Audiopulse on January 12, 2013, 12:02:05 PM
Hey,

as the title says - I just found starsector this morning and I was really interested as it combines the known space-battling (Gratuituous Space Battles, Space Pirates & Zombies) with Trading and building Industries - which I really love and miss in a lot of titles. But seeing its beeing sold for 10$ I was somewhat surprised. Dont you think thats a bit steep for an alpha?

This is a rather delicate thing to ask. I know that. I dont really think anybody on the official forum would just answer "yeah, kind of..." - in fact, I would like to see if you might just convince me that its worth the 12 €uros.
The reason I am so undecided is - I would like so much have a look at this game yet there is no free version as with Kerbal Space Program or Minecraft, nor a demo. I wouldve paid 5-6 € without a second thougt just to try it out. The only way to make myself an opinion are some videos on Youtube which dont even show any sign of the trading, exploring and/or building industries which made the game so interesting for me. So Im kind of hanging in the air right now - All I heard sounds really interesting and fun, but just the Youtube-videos arent really enough to sell it to me.
Title: Re: Just learned of Starsector
Post by: PCCL on January 12, 2013, 12:11:25 PM
the trading, exploring and/or building industries are not in the game yet, it is very much a planned feature at this point.

If the battles you see aren't enough to justify the purchase you might wanna wait a few more patches
Title: Re: Just learned of Starsector
Post by: The Soldier on January 12, 2013, 12:11:28 PM
Trading, exploring, and building industries aren't yet implemented yet. :) It'll come along soon enough, don't worry.  I've been here since .35a and watched this little game grown from just a few ships, weapons, and missions to an entire campaign map and an amazing AI (don't forget even more ships and weapons! :D).  What's better, this game is still in Alpaha, so there's a ton more to look forward to.  That was the best $10 I've spent so far. ;)
Title: Re: Just learned of Starsector
Post by: PerturbedPug on January 12, 2013, 12:16:43 PM
Hello and welcome to the forums! About the price point, I don't think that it's very high at all. Minecraft costed $15 during Alpha and Prison Architect is $30 right now even though it is also in alpha. I was hesitant as well when I was going to get it as there was no demo, but I just thought "what the heck, I'll get it" and that was a really good ten bucks spent. Hours of entertainment for a only small price.
Title: Re: Just learned of Starsector
Post by: Faiter119 on January 12, 2013, 12:52:15 PM
Well Ive got probably 500-700 hours in this game. Probably the best 15$ I ever spent. Check out my YT page if you want some videos of the game :)

-->Faiter119<-- (http://www.youtube.com/user/faiter119?feature=mhee)
Title: Re: Just learned of Starsector
Post by: arcibalde on January 12, 2013, 12:58:19 PM
Probably the best 15$ I ever spent.
15$??? How?

I buy this for like 8.5 euros, or 9 euros, cant remember. How you paying that much? (is there a way to check how much it is taken from my card?- and yes i deleted my mail from bitmicro)

You can't go wrong with this game man. There is none complaining about it, but than again who knows will industry implementation be like you want to be. Still, i think you should get it while its only 10$.
Title: Re: Just learned of Starsector
Post by: theSONY on January 12, 2013, 01:01:27 PM
well the full costs in dollars it was 12$
Title: Re: Just learned of Starsector
Post by: arcibalde on January 12, 2013, 01:07:01 PM
I could swear that I paid less than 10 euros... Or my mind play tricks on me again...
Title: Re: Just learned of Starsector
Post by: Faiter119 on January 12, 2013, 01:07:30 PM
Yeah I diddnt check the actual price, just thought it was somewhere around 10-15$.
Title: Re: Just learned of Starsector
Post by: Axiege on January 12, 2013, 01:12:34 PM
Even with just what's in the game now, it's definitely worth $10. Aaaaaand as long as we're pointing out some footage you could check out to help you make up your mind... http://www.youtube.com/Axiege

Season 2 is going to show off how amazing the modding community here is, probably as good (but not as big) as Minecraft's and Skyrim's.
Title: Re: Just learned of Starsector
Post by: theSONY on January 12, 2013, 01:25:46 PM
I could swear that I paid less than 10 euros... Or my mind play tricks on me again...
well 1 Euro is worth more than 1 Dollar
just checked: 10 Euros = 13,27 Dollars as for now so price is more or less the same for everybody :)
Title: Re: Just learned of Starsector
Post by: Dorfs R Fun on January 12, 2013, 01:43:02 PM
I paid 10 dollars well over a year ago. I still play this game regularly.

I paid 60 dollars for an xbox game well over a year ago. I played that game for about a week.

edit to add: plus once the game reaches 1.0 full release and the modding community wraps it's warm arms around it....  I can't even imagine the awesome.
Title: Re: Just learned of Starsector
Post by: arcibalde on January 12, 2013, 02:04:57 PM
well 1 Euro is worth more than 1 Dollar
just checked: 10 Euros = 13,27 Dollars as for now so price is more or less the same for everybody :)
yes i know that that is why i sad i payed like 8.5 euros.
Title: Re: Just learned of Starsector
Post by: almondblight on January 12, 2013, 03:48:53 PM
Well, there will be a demo eventually, so you can always wait for that if you want. As others have said, there's no trading or exploring in the game just yet.

I will say though that I've thoroughly enjoyed the time I've spent with the game so far, and think it'd be worth $10 just for the alpha, which feels like a full game. The game is being continuously updated, and $10 is less than what the game is eventually going to cost. And remember, you're not just buying the game, you're also supporting the developers.
Title: Re: Just learned of Starsector
Post by: Audiopulse on January 12, 2013, 04:12:04 PM
Wow. I was sure I would going to be paled for posting this. I am really surprised of your responses.

Well Ive got probably 500-700 hours in this game. Probably the best 15$ I ever spent. Check out my YT page if you want some videos of the game :)

-->Faiter119<-- (http://www.youtube.com/user/faiter119?feature=mhee)

Yeah, Ive seen a lot of your LPlays - they are what brought me here in the end :D


Well, on topic - as said. Im really surprised with your responses. I guess I will have it like SpainardSlayer :)
"what the heck, I'll get it"
Title: Re: Just learned of Starsector
Post by: Verrius on January 12, 2013, 04:16:34 PM
$10 is steep for an alpha. Thing is, your getting the full game upon completion, which is worth more than $10.

If you want to see truely steep for an alpha, look up DotA 2 on steam. $30 for access to a game you can not only get free with an easy key, but will be free upon release. Now THAT'S dumb.
Title: Re: Just learned of Starsector
Post by: The Soldier on January 12, 2013, 04:25:44 PM
Ah, yet another Starfarer*! :D Hopefully you'll enjoy the game.  Try out some mods, too.  There's a load of them over in the Modding section.  And it's no shame to try modding out yourself either. ;)

*As in a person who wanders the stars
Title: Re: Just learned of Starsector
Post by: PCCL on January 12, 2013, 05:20:44 PM
welcome to our little corner of the internet :)
Title: Re: Just learned of Starsector
Post by: DelicateTask on January 12, 2013, 05:37:15 PM
Ever heard of Overgrowth? You may know of Wolfire Games, the developers of Overgrowth and organizers of the Humble Indie Bundle. They currently charge $30 for the alpha of their game which is little more than a (rather impressive but content-lacking) tech demo. Starsector has given me hundreds of hours of playtime for a third of the price, and I've owned the game since when only the missions were available. Since I've purchased the game, there have been many great additions, like a campaign mode, more ships, ship systems, the ability to outfit ships, character leveling, and dozens of improvements in AI, GUI, and overall design, with so much more planned.

Buy it. Buy it now.
Title: Re: Just learned of Starsector
Post by: Isimiel on January 12, 2013, 10:11:04 PM
Buy it. Buy it now.

DO EEETTT  ;D
Title: Re: Just learned of Starsector
Post by: Cosmitz on January 13, 2013, 12:49:41 AM
Having access and waiting for a lot of games in alpha/beta, i can definitely say that Starfa---Starsector is the most polished, extremely playable and well developed game in the bunch... and that's saying something. Just today i was playing Prison Architect by Introversion, a company with a good decade in game design and even though it's been under development for half a year, and in preproduction for a year, the playable version is incredibly buggy and severely lacks in replayability. As for Starsector, i've gotten a good hundred hours out of it, and i keep nocking back a few dozen hours every new release.
Title: Re: Just learned of Starsector
Post by: Audiopulse on January 13, 2013, 08:22:11 AM
Bought it. Installed it. Ah, ill just see for myself now what I just bought :)
Title: Re: Just learned of Starsector
Post by: Faiter119 on January 13, 2013, 08:23:05 AM
Bought it. Installed it. Ah, ill just see for myself now what I just bought :)

Be sure to post your initial thoughts and give feedback ;)
Title: Re: Just learned of Starsector
Post by: sdmike1 on January 13, 2013, 10:41:43 AM
Bought it. Installed it. Ah, ill just see for myself now what I just bought :)
We have him now *rubs hands together in an evil fashion*
Title: Re: Just learned of Starsector
Post by: Audiopulse on January 13, 2013, 11:38:46 AM
Bought it. Installed it. Ah, ill just see for myself now what I just bought :)

Be sure to post your initial thoughts and give feedback ;)

I was indeed surprised. The Character-generator was nice ... everything else but choosing the combat-related answers gets you killed, though. I found it also hard to ... well ... when finally getting the upper hand to keep the enemy from just retreating. I love how theres ballistic weapons, though. I never quite liked it when space-related games become huge disco-festivals because of massive laser-usage :)

Edit: A slow-down would be nice. It would make it easier for me to get into the game and I could always decrease it bit by bit when I get better :)
Title: Re: Just learned of Starsector
Post by: Xareh on January 13, 2013, 11:40:18 AM
Bought it. Installed it. Ah, ill just see for myself now what I just bought :)

Be sure to post your initial thoughts and give feedback ;)

I was indeed surprised. The Character-generator was nice ... everything else but choosing the combat-related answers gets you killed, though. I found it also hard to ... well ... when finally getting the upper hand to keep the enemy from just retreating. I love how theres ballistic weapons, though. I never quite liked it when space-related games become huge disco-festivals because of massive laser-usage :)
The lasers that do nothing always frustrated me.
Title: Re: Just learned of Starsector
Post by: sdmike1 on January 13, 2013, 11:51:15 AM
Bought it. Installed it. Ah, ill just see for myself now what I just bought :)

Be sure to post your initial thoughts and give feedback ;)

I was indeed surprised. The Character-generator was nice ... everything else but choosing the combat-related answers gets you killed, though. I found it also hard to ... well ... when finally getting the upper hand to keep the enemy from just retreating. I love how theres ballistic weapons, though. I never quite liked it when space-related games become huge disco-festivals because of massive laser-usage :)

Edit: A slow-down would be nice. It would make it easier for me to get into the game and I could always decrease it bit by bit when I get better :)
do the missions, they are invaluable there is one called the wolf pack or something like that, that should be very helpful in training you to chase down ships, also, check out the modding section they may have something to make it easier but idk :)
Title: Re: Just learned of Starsector
Post by: Audiopulse on January 13, 2013, 01:06:28 PM
Good hint. Ive started countless times - it does make fun, but its very frustrating at the same time.

"Oh, you finally got the upperhand for once? Let me just retreat that ship" ;P
Title: Re: Just learned of Starsector
Post by: Gothars on January 13, 2013, 02:24:21 PM
make fun

Now I know you are german ;)


For a beginner I would not recommend the Iron mode so you don't have to restart all the time (assuming you did not mean a simple reload). F5 for quicksave and F9 for quickload, until you can estimate the strenght of an enemy.

Also, the two tech skills that raise OP are very good.
Title: Re: Just learned of Starsector
Post by: RSS_Ornel on January 13, 2013, 03:45:30 PM
Idk what the answers are for the char creation but a wolf is the easiest frigate to start off with imo. lots of harass(oh god i play to much league of legends) and very strong shields to protect against pesky rail-guns(which are kinetic so they do more damage to shields). oh and harpoons to finish unshielded enemies so those cheeky buggers cant retreat.
Title: Re: Just learned of Starsector
Post by: Audiopulse on January 14, 2013, 04:52:22 AM
Now I know you are german ;)

Jeez' - I gave myself away :D

I didnt use Iron-mode ... I just forgot about the opportunity of saving/reloading ;)

I am also slowly getting along now - I found the Lasher to be the perfect fit to my playstyle. Without any rockets, though. Ive put the Points in Flux-Capacitors, Vents and stronger Ballistic weapons. Some ships still get away, but this setup works quite well for a beginner to concentrate on steering and controlling shields.
Ive got myself another Lasher by now and have him keep my back save from fighters and Hounds. I also noticed just turning the autopilot on and enjoying the show when the odds are good, works as well.

Still - im very curious about industries ... which reminds me: is there any hint on about when we can expect the first even rudimentary implementation for those? Ive read about the Fleet-control-mod, but so far I didnt notice any changes with it.
Title: Re: Just learned of Starsector
Post by: sdmike1 on January 14, 2013, 07:48:23 AM
As with everything to do with future features, soontm, to put it another way, it will come out when it is ready, i wouldn't expect to see it for at least 2 if not 3 updates, because it would be smart to implement multiple systems first because if alex didn't he would have to basically rewrite most of the system
Title: Re: Just learned of Starsector
Post by: Cosmitz on January 14, 2013, 01:16:48 PM
Oh, offtopic, check game settings, and make sure you're not playing with 50% less damage to ships you pilot... takes you down a wrong road.
Title: Re: Just learned of Starsector
Post by: Audiopulse on January 14, 2013, 04:23:55 PM
Hehe, actually - I did see that setting being checked - I thougt it was a good thing for a beginner. Ill change that ;)
Title: Re: Just learned of Starsector
Post by: Cosmitz on January 14, 2013, 05:19:57 PM
It is to get your hand done at piloting ships, but it's recommended to turn it off when you feel you can grasp the basics of the game, otherwise you'll end up with differences between stories and tips you read on the forums and the capibilities of your ships.