Fractal Softworks Forum

Starsector => Suggestions => Topic started by: Gothars on December 18, 2012, 11:11:43 AM

Title: Frequently Made Suggestions
Post by: Gothars on December 18, 2012, 11:11:43 AM
@ New forum members:
Welcome to the Suggestions sub-forum! Before you make a suggestion please check if anyone made a similar one before. Answers to the most common suggestions are listed below. You should also use the search function (upper right corner) before posting. A good idea has a real chance of becoming part of the game, so have fun coming up with unique concepts (http://fractalsoftworks.com/forum/Smileys/default/smiley.gif)

@ Forum veterans:
I noticed that the new trend in the forum seems to be to urgently warn every new user to not ever mention multiplayer. While that might prevent a possible harsher experience should that person really suggest it, it's hardly an ideal welcome.
I see that it's apparently not an option to be welcoming to every new user who's asking tiring questions. But how about just copypasting a pre-written standard answer? Surely that's not asked too much even for the more easily annoyed members of the community.

Some answers to standard questions are listed below.
Please contribute to the answers, find official statements and correct mistakes, everybody! I will add to this post what you write or find. This whole thing only makes sense as a community project (http://fractalsoftworks.com/forum/Smileys/default/smiley.gif)


Suggestions and Answers:

I have an idea about multiplayer
Spoiler
Hello! :)
A multiplayer mode in Starsector is a great idea and we all would love to see it, including the developers of the game! Unfortunately it is not something that is going to happen. Fractal Softworks is a small developer team with limited capacities. They decided to focus all their energy on the single-player aspect of the game to make it as good as possible. By now there are many technical and game design barriers, too. If you want to know more you can read the FAQ (http://fractalsoftworks.com/faq) on the Starsector homepage.

So, there's no chance, sorry. Don't let that demotivate you though, come up with other new ideas :)

As a general advice: It is a good idea to use the search function (upper right corner) to see if anyone posted a similar suggestion before ;)
[close]


I have an idea about a boarding minigame
Spoiler
Hello!  :)

Involved boarding like that would be great and has a lot of potential. To make it interesting would require a lot of effort and time from the developers, though. It is basically a second game inside a game! Therefore it will most likely not happen. Here's statement from the lead developer regarding that topic:

"In brief, it's all behind the scenes. Having it be tactical could be nice - but it could also be something of a chore for the player, depending on their preferences. Doing it "right", like you said, is a big task - and it'd probably need to be skippable for someone that's just not interested in it. To be honest, I'd rather focus on adding features/making improvements to the combat and the sandbox, rather than spreading the effort too thin over an extra game type."

 But that should not discourage you to post new ideas and suggestions :)

One more thing, a similar suggestion was made several times before. It's a good idea to use the search function (upper right corner) before posting ;)
[close]


I have an idea about ship boarding during combat
Spoiler
Hi there! :)
Boarding during a battle sounds fun at first glance. But that suggestion was actually made before, and everyone more or less agreed that it would not work well. There's a lot going on during battle, and boarding would add another layer of complexity to it. That would just be too much! If you want to read some of the arguments, you can start for example here: http://fractalsoftworks.com/forum/index.php?topic=1734.0 (http://fractalsoftworks.com/forum/index.php?topic=1734.0)

As a general advice: It is a good idea to use the search function (upper right corner) to see if anyone posted a similar suggestion before ;)
[close]


Why not publish the game on Steam Greenlight?
Spoiler
Hi there! :)

Steam Greenlight is a great platform for indie games and its likely that Starsector will eventually use it (or other means to get on Steam). That time, however, has not yet come. Starsector still needs a bit to mature, I'm sure when it's ready the developers will make their move on steam. Here's what the lead developer said about the idea:

"Guys - I appreciate the thought, but I really don't feel like Starsector is ready for this kind of exposure. Please don't do anything on my behalf to make that happen - I think it could end up causing serious problems, both for the development of the game, the community, and, indeed, my mental health :) "

See also this post (http://fractalsoftworks.com/forum/index.php?topic=5371.msg84155#msg84155) by David, the art designer.

As a general advice: It is a good idea to use the search function (upper right corner) to see if anyone posted a similar suggestion before ;)
[close]


The combat needs more graphical effects like escape pods, damage effects and better explosions!
Spoiler
Hello! : )

Right you are! There's always room for improvement and more details, especially on the graphical side of things. In it's current state the game still lacks many of it's main gameplay features, though. The development will probably focus on those and wait with considering any major additions that are purely (or mostly) optical until the core game nears completion. Here's what the lead developer said about the idea:

Re: cosmetic stuff (crew members flying out, escape pods, ships splitting in half, etc)
We'll be making various cosmetic improvements here and there as time goes on. However, just now I think it's more important to focus on features.

As a general advice: It is a good idea to use the search function (upper right corner) to see if anyone posted a similar suggestion before ;)
[close]


There should be of differing armor strength on the different parts of a ships hull.
Spoiler
Hello! : )

Varying armor strength sounds like an obvious design choice, after all its only realistic. There are some compelling reasons why it is not in the game, though.
Here's the argumentation of the developer:

This idea does come up a fair bit. The reason it's not in the game, well... let's take a look at what ships would be prime candidates for it, conceptually.

Anything with lots of front-facing firepower is a decent match at first glance. So, the Dominator, the Onslaught, maybe the Hammerhead/Eagle/Falcon. Perhaps a few other ships. Note that most of these (all the ones listed, at any rate) already have front shields. Combined with frontal-focused firepower and engines being in the back, it's already a great idea to flank them.

So, gameplay wise, what would this actually change? It'd either make the ships tougher from the front (which you could easily do within the existing framework by adjusting the shield stats) or make them even more vulnerable from the back (which isn't a good thing - they're already very vulnerable.

To top it off, ships aren't exactly like tanks. They're more like, well, ships. The nature of the combat means that hits to the back are at least as likely as hits to the front in anything other than a 1-1. A ship designer would probably go through great pains to make the engine section of a front-shielded ship as durable as possible - that's the Achilles heel of a large ship, after all.

The current system serves its role - rewarding surgical fire my making repeated hits to the same area more effective. Varying armor by location... well, I'm not going to say it would flat out be a bad thing. But at the same time, I don't see what compelling gameplay it brings to the table, and it does bring complexity. All this information would have to be conveyed to the player somehow.


As a general advice: It is a good idea to use the search function (upper right corner) to see if anyone posted a similar suggestion before ;)
[close]


There should be a way to lock OMNI-shields in place!
Spoiler
Hello! : )

Shield locking sounds good, right? But this way actually tried earlier during the development and, well, here's how it turned out:

Thing is, shield locking - especially on small, nimble ships - is even trickier. I've tried it, and it felt like a complete mess.


As a general advice: It is a good idea to use the search function (upper right corner) to see if anyone posted a similar suggestion before ;)
[close]


Let me zoom out further!
Spoiler
Hi there!

It's very understandable to want a better overview during battle, but there are actually several caveats with a far-out zoom level. Those are gameplay-balance, graphical design and performance issues. Here's what the developer had to say:

As far as increasing the zoom level specifically, that's not likely - we're building the game around playing at those zoom levels, as far as both the graphics (the "Supreme Commander" problems show up faster than one might expect) and the actual combat mechanics. But other improvements to help with general tactical awareness - such as improving the usefulness of the radar ribbon, for example - are certainly on the table.

If you want to try out maximum zoom, you can edit yourself, though! Go into your installation directory, for example "C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\data\config". Then open settings.json with a text editor, and look for "maxCombatZoom". Change the number from 1.75 to something of your liking, e.g. 3, and safe the change.
[close]


Allied Fleets should be able assist each other/join battles Implemented since 0.7a! ;D
Spoiler
Hi there!

This kind of idea has been discussed a few times before. The overall response from Alex is:
Just very briefly (in the interest of going back to hammering down the rivets in 0.6a!): this is something I've given some thought to. I'm going to take another look at it once the campaign is much farther along, basically, the campaign mechanics need to drive how this is going to work, not the other way around.

I can pretty much promise that free-for-alls won't be in the picture, but, multiple-factions-per-side battles (with two sides total) are a possibility.
You can find that discussion here (http://fractalsoftworks.com/forum/index.php?topic=6532.0 (http://fractalsoftworks.com/forum/index.php?topic=6532.0)), and another similar discussion here (http://fractalsoftworks.com/forum/index.php?topic=4354.0 (http://fractalsoftworks.com/forum/index.php?topic=4354.0)).

Hopefully it'll pop up! We'll just have to wait and see.
[close]


I dedicate this thread to Hardlyjoking67 :)
Title: Re: Standard Answers
Post by: Thule on December 18, 2012, 01:22:05 PM
Gothar for Moderator +1
Title: Re: Standard Answers
Post by: ThePinkPanzer on December 18, 2012, 01:44:58 PM
Bugger it, time to make a quotes list.
Title: Re: Standard Answers
Post by: ArkAngel on December 18, 2012, 01:50:50 PM
+2 nuff said.  ;)
Title: Re: Standard Answers
Post by: Faiter119 on December 18, 2012, 03:21:13 PM
Very nice! I have already had a use for it :P
Title: Re: Standard Answers
Post by: BillyRueben on December 18, 2012, 03:51:32 PM
I would have made them a little more harsh. Perhaps this substitute is a healthy alternative.
Title: Re: Standard Answers
Post by: Alex on December 19, 2012, 09:16:06 AM
This is a great idea - thank you for putting this together. I have high hopes that this thread will head off some of the common suggestions, and help foster a more welcoming environment.

I'd suggest naming the thread "Common Suggestions" or something similar, though - so that it's also useful to new members.

Stickied.
Title: Re: Frequently Made Suggestions
Post by: Gothars on December 19, 2012, 10:48:29 AM
Splendid! I updated the OP to address both old and new members. Also changed the formatting to be easily copypaste-able.
Title: Re: Frequently Made Suggestions
Post by: hadesian on December 21, 2012, 08:42:46 AM
Ye beet me too it gothars... did you use our .txt file? I'll find it fer you if you haven't.

I think.
Title: Re: Frequently Made Suggestions
Post by: Gothars on December 21, 2012, 09:25:10 AM
Ye beet me too it gothars... did you use our .txt file? I'll find it fer you if you haven't.

I think.

I only vaguely remember some textfile, what was that all about?
Title: Re: Frequently Made Suggestions
Post by: hadesian on December 25, 2012, 03:52:06 PM
Ye beet me too it gothars... did you use our .txt file? I'll find it fer you if you haven't.

I think.

I only vaguely remember some textfile, what was that all about?
It was a fair collection of links and explanations about frequent suggestions.
http://fractalsoftworks.com/forum/index.php?topic=4578.0
Title: Re: Frequently Made Suggestions
Post by: MidnightSun on December 25, 2012, 06:48:58 PM
Gothars, you've done a great job at keeping it friendly and welcoming, while also answering many of the more-frequently-suggested but more steadfast aspects of Starfarer. Props!
Title: Re: Frequently Made Suggestions
Post by: Verrius on January 08, 2013, 12:51:47 PM
Those smilies are really awkward. Just sayin :p
Title: Re: Frequently Made Suggestions
Post by: Gothars on January 08, 2013, 01:01:22 PM
Ha, yeah, they are deactivated to survive the copy & paste process.
Title: Re: Frequently Made Suggestions
Post by: Hyph_K31 on January 09, 2013, 11:05:24 PM
Ah-haw! I think I've found a typo Gothars!

In the first sentence of the last FMS reply, it says site, instead do side ;)

Edit : very nice work btw, I don't want to seem like I'm looking for mistakes... Which, I kinda was ;D
Title: Re: Frequently Made Suggestions
Post by: Gothars on January 10, 2013, 04:27:46 AM
Good, all typos must be found and destroyed.
Title: Re: Frequently Made Suggestions
Post by: Pendragon on January 11, 2013, 08:54:19 AM
Just wanted to say, excellent thread idea Gothars. Glad to see this stickied at the top of this sub-forum.
Title: Re: Frequently Made Suggestions
Post by: Rayu1988 on September 24, 2013, 11:54:29 PM
Hi To any moderators and admin, just throwing in my feedback, perhaps it's time to add in more factions into the official campaign instead of the 3 campaign factions, and setting new timed events when new factions will emerge after the player had progress to a certain point of the campaign. There's also a need for interaction of faction quest and diplomacy, taking over stations and siege or  blockade of a space port or planet, next on would like to discuss on the actual battle of planets and ports where various factions would send out fleets of vessels to aim on destroying various factions if they're doing really well, that'll open up to open expansion of rebels and uprising, actual siege of planets or ports would be the garrison of the port scurrying whatever is available in the shop or fleet menu to face the blockading fleet. That's all I would like to add for now :-) would look forward to see if any mods would take my suggestion into consideration.
Title: Re: Frequently Made Suggestions
Post by: Rayu1988 on September 25, 2013, 12:12:00 AM
Hi forum, would like to add more for suggestion, fleet having the ability to merge into a larger unit  creating more possibilities for larger fleet.  
Fleets commanded by 2 or 3 fleet commanders which would make ai fleets take on multiple tactics like splitting fleet based on objectives of each commander,an example would be : commander 1 focusing upon capturing and holding of nav points while the other commander would be focusing on engaging the enemy.  That would take a long time integrating into the program's software though :-S?
Title: Re: Frequently Made Suggestions
Post by: PCCL on September 25, 2013, 01:47:01 AM
I think that's a bit off topic in this particular thread... But until then:

Exerelin is what you're looking for, more factions emerge to fight for a sector of multiple systems

Also as far as official campaign goes... That's likely the focus for the next update (a few more months?), until then this is all we get
Title: Re: Frequently Made Suggestions
Post by: Gothars on September 25, 2013, 01:58:54 AM
Hi Rayu, welcome to the forum!

Unfortunately you misread the purpose of this thread, it is not to post your own suggestions. Please open your own thread for that in this subforum.
Let me just say that there are many plans to expand the campaign, and until they are realized there are different mods you can use, like gunny said.
Title: Re: Frequently Made Suggestions
Post by: Rayu1988 on September 25, 2013, 08:47:56 AM
Oops my Mistake XD.
Title: Re: Frequently Made Suggestions
Post by: shdo219 on March 12, 2014, 03:32:08 AM
i dont know if it was brought before but i wish there was more zoom out...with mods and some vanila weapons the weapon ranges exceed you vision and you can either painfully scroll the map to see what you hit (while losing sight on whats right ahead of you causing you to friendly hit your allies or get flanked) but some weapons have ranges even longer than your max scroll! so you can either put it on auto fire and hope for the best or use the weapon ineffectively.
Title: Re: Frequently Made Suggestions
Post by: Gothars on March 12, 2014, 04:23:55 AM
Hello shdo! Unfortunately this thread is not meant to post suggestions, but to avoid making frequently made ones again.
Concerning your idea, yes, it was brought up several times. In fact, I will add it to the OP. Here's an answer from the dev:

As far as increasing the zoom level specifically, that's not likely - we're building the game around playing at those zoom levels, as far as both the graphics (the "Supreme Commander" problems show up faster than one might expect) and the actual combat mechanics. But other improvements to help with general tactical awareness - such as improving the usefulness of the radar ribbon, for example - are certainly on the table.
Title: Re: Frequently Made Suggestions
Post by: Serenitis on April 05, 2015, 06:38:57 AM
Good, all typos must be found and destroyed.

"Phaosphoros"

May or may not be intended as is, but it looks like a mis-spelling of Phosphorus.
Title: Re: Frequently Made Suggestions
Post by: Aeson on April 05, 2015, 06:15:48 PM
Good, all typos must be found and destroyed.

"Phaosphoros"

May or may not be intended as is, but it looks like a mis-spelling of Phosphorus.
It's an alternate spelling of Phosphorus. Also, if you want to report typos, there is a thread for it in the Bug Reports & Support subforum:
http://fractalsoftworks.com/forum/index.php?topic=4235.0

That's probably a better place for this than cluttering the Frequently Made Suggestions thread.
Title: Re: Frequently Made Suggestions
Post by: spytim on April 30, 2015, 12:43:36 PM
Yay! thanks boss! ^_^
Title: Re: Frequently Made Suggestions
Post by: speeder on November 22, 2015, 08:49:52 AM
This topic need an update!

One of the frequent suggestion is the feature expanded battles, that now obviously IS implemented! So rejoice, we can write on the original topic that the feature is done!
Title: Re: Frequently Made Suggestions
Post by: Gothars on November 22, 2015, 09:15:50 AM
Done ;)

Also edited the max zoom level one, you can change it manually now.
Title: Re: Frequently Made Suggestions
Post by: vorpal+5 on June 11, 2019, 09:00:56 PM
A 'reroll ship name' button when you own a ship and want to change the name but are too lazy to come up with a new one.  ::)
Title: Re: Frequently Made Suggestions
Post by: Oblivion on June 11, 2019, 09:33:59 PM
A 'reroll ship name' button when you own a ship and want to change the name but are too lazy to come up with a new one.  ::)


I'm not sure this is the right place to put it. Still though, I agree with this. Hopefully something that picks faction specific names for ships.
Title: Re: Frequently Made Suggestions
Post by: outdated on June 14, 2019, 01:20:55 PM
Does that quote about steam greenlight still stand, given that it was posted nearly seven years ago?
Title: Re: Frequently Made Suggestions
Post by: Oblivion on June 14, 2019, 10:16:08 PM
It still does
Title: Re: Frequently Made Suggestions
Post by: Semondice on August 30, 2019, 06:29:13 AM
I have a suggestion, borne from many, many hours spend ingame, checking the discord channel and the various forum: missions.
Alex created an extremelly elaborate sector, X universe style, with the added value of doing all the job with much less resources at hand, which is a win on my book; pretty much everyone else's, from what I could gleen from discussions, chit chatting ang coxing around in the community.

BUT!

More than combat, that is something genuinly fun, compelling, challenging and with few comparissons on the market, more than 4x details, which I love and are objectively tasty gameplay wise (and you can add with mods), I REALLY felt the lack of a "story mode", or "missions", some personality.
Maybe the goal of Alex and the team is to keep THIS feel in the gameplay (you are no hero, you're just one of an horde of spacefarers scraping the bottom of the greasy cesspitt that the sector has become, surviving as best they can and, after a LOT of time, with a LOT of luck, and after an UNHOLY AMMOUNT of retries, testing, restarts and challenges to the player reach the point in wich you trive, becoming a self sustaining military/economic power), but it feels, to me, a little bit cold (dead is far too much and far from truth).
The Red Planet quest? That was most compelling, giving some personality and some "story" objective, giving some personality to the adventure (beside the "diy adventure).
Beside the impersonal bounties, the explorations (with the plus of the unexpected and the risk, the pure unknown), the commerce (and all the emergency thrust tricks you gotta learn to lose system pickets) I would love some set of mission, expecially in a product that is far from a starting point: right now it could be pratically be sold as a full product, unless the team decides to rework some details, add some mechanics or put hand to some main features. It would be a far warmer game.
Title: Re: Frequently Made Suggestions
Post by: 33k7 on September 01, 2019, 06:19:46 PM
Domain-era Cryosleeper a little too overpowered in about five years time you can get a population of a ("just another rock") world to level 10 I don't know if you're making it into a Mini Mission or it will eventually has all the people wake up after a few years but I feel like I cheated and got A Unlimited Supply of people in a system with 4 planets with probably about 40 billion + people living on them.

and question how many people actually are on these ships I'm just curious

Title: Re: Standard Answers
Post by: ASSIMKO on September 17, 2019, 11:52:49 AM
Gothar for Moderator +1

Will you upgrade thule faction to version 9.1a ???
Title: Re: Frequently Made Suggestions
Post by: Mordodrukow on January 28, 2020, 01:35:41 PM
Update this topic, pls? There were a lot of good suggestions since 2012.

Also: split all suggestions thematically. Like: graphical, story, gamplay etc..
Title: Re: Frequently Made Suggestions
Post by: ZeCaptain on February 04, 2020, 01:27:50 AM
Removed.
I'm just gonna make a thread later.
Title: Re: Frequently Made Suggestions
Post by: Warlord-616x on May 29, 2021, 01:00:01 AM
 :-X
Title: Re: Frequently Made Suggestions
Post by: Üstad on March 31, 2022, 06:40:18 AM
Double tapping weapons group should activate/deactivate automatic fire for the said weapons group.
Title: Re: Frequently Made Suggestions
Post by: NoTalkofLowTech on July 23, 2022, 09:43:43 PM
Make letting AI markets grow in size a JSON setting so it can be toggled on or off as the player prefers. I like things changing and growing, and I figure fully new worlds would be problematic outside a few specific cases, just letting those markets grow to the next size when they hit 100% would be neat. Unless there is a clear reason to not that I am just missing.
Title: Re: Frequently Made Suggestions
Post by: trstrs on September 08, 2022, 01:49:18 AM
same weapon could be in several weapon groups ( 2 hypervelocity:group 1, same 2 hypervelocity and some other weapon:group 7)

LPC  contribute in a ground battles (maybe in a case of ground defence silenced)
Title: Re: Frequently Made Suggestions
Post by: porcupine on January 04, 2023, 08:40:49 PM
- The weapons/inventory screens (IE: buy/sell/trade/inventory), the background color on goods should tie to their factions (esp. when playing a modded game).  This would greatly help players who get stuffed with tons and tons of weapons/make the boring "clutter management" mini-game of all the crap you find mid>end-game more tolerable.  Especially given "common" and "unknown" use the same text color (but who wants to wait for text pop-up on every item you want to shovel off your barge?!).

- There are already weapon filter UI's for owned/legal/illegal, and sort options for ballistic/missile/energy, but why not sort tabs for the weapons bonus damage type as well?  IE: Shield/Armor/Special/None

- Not sure if this is modded or vanilla at this point, but there are unique ships (in my Nex play-through), but why no unique weapons/boosted stats/etc?  Is this tying too close to RPG elements?  Strikes me a random stat perk/gen could be cool (but I understand if that's bleeding in an undesirable direction).
Title: Re: Frequently Made Suggestions
Post by: bibigun23 on February 22, 2024, 01:26:59 AM
 Hello there.
  Would be posible at sometime to have an in game menu with the core settings json values like mods doing those days?

 It would be huge to have there values safe to change (with some proper hints on what they do) before a playthrough rather than editing the file manually everytime plus the reset to default options can potentially save a mess an edited one has caused and never realised.
Title: More fleets with your control and new explore function for fractions
Post by: Mrterminator2020 on March 31, 2024, 09:50:24 AM
Can we have new functions by type in the future: Controlling more fleets (this is for:trading, exploring and accept missions, and attacking, more war with sector!) And the ability for factions to take control of planets and systems, strengthening their power in the sector?