Fractal Softworks Forum

Starsector => Suggestions => Topic started by: ThePinkPanzer on November 18, 2012, 06:05:36 PM

Title: Radio chatter
Post by: ThePinkPanzer on November 18, 2012, 06:05:36 PM
So something I always loved about the game Gratuitous Space Battles is that if you look at the very top of the screen in a battle you can see your men reporting about the battle and such. It always added to immersion and I have found it as a fun little thing. I think if you added something like that, maybe just on the tactical display, it would be a great addition.

(http://img.gamefaqs.net/screens/8/0/2/gfs_198397_2_9.jpg)
Title: Re: Radio chatter
Post by: Erick Doe on November 18, 2012, 06:11:02 PM
Or as in SPAZ?

"The science is leaking out!"


Alex, I want my officers to inform me if the science is leaking out!  :o
Title: Re: Radio chatter
Post by: BillyRueben on November 18, 2012, 06:34:11 PM
Could we not destroy the dark and serious tone of the game? I'm really excited to see how that works out.
Title: Re: Radio chatter
Post by: Aleskander on November 18, 2012, 06:47:06 PM
Could we not destroy the dark and serious tone of the game? I'm really excited to see how that works out.
Title: Re: Radio chatter
Post by: ThePinkPanzer on November 18, 2012, 06:47:54 PM
Um, how will it destroy the dark and serious tone of the game? The chatter can be serious, it is not like it is a requirement to talk about silly stuff.
Title: Re: Radio chatter
Post by: Axiege on November 18, 2012, 07:09:26 PM
I think science leaking out is a very serious problem...

It could add another level of immersion and increase tension when things are going wrong with panicking officers.
Title: Re: Radio chatter
Post by: Erick Doe on November 18, 2012, 07:27:51 PM
Um, how will it destroy the dark and serious tone of the game? The chatter can be serious, it is not like it is a requirement to talk about silly stuff.

I agree.
Title: Re: Radio chatter
Post by: CrashToDesktop on November 18, 2012, 07:38:02 PM
I'd like to see it as well.  Anything to get me off the monotomy of the bridge of my capital ship and the command panel. ;)

And I agree with above.
Title: Re: Radio chatter
Post by: FlashFrozen on November 18, 2012, 08:35:26 PM
Personally, homeworld 2 style com chatter would be amazing :D the seriously serious tone of everyone that exudes professionalism,
or you can always have different tones for the corresponding crew level ( green sound like in a panic and questions on what to do next while elites throws orders around on what to do. )



Title: Re: Radio chatter
Post by: ThePinkPanzer on November 18, 2012, 09:12:49 PM
Personally, homeworld 2 style com chatter would be amazing :D the seriously serious tone of everyone that exudes professionalism,
or you can always have different tones for the corresponding crew level ( green sound like in a panic and questions on what to do next while elites throws orders around on what to do. )

I approve, with some randomness in between.
Title: Re: Radio chatter
Post by: PCCL on November 18, 2012, 11:08:16 PM
as long as there's enough variety... (homeworld 2 ships, y u no reinforce your starboard fusion chambers!!!)
Title: Re: Radio chatter
Post by: Gothars on November 19, 2012, 03:44:57 AM
The official stance on this is that, if voiceacting of any kind were to be added, it would be among the very last things of the development.  Voiceacting is expensive and can't be (easily) changed, so everything else would have to be already in place and final.
Title: Re: Radio chatter
Post by: Hyph_K31 on November 19, 2012, 03:55:06 AM
I remember seeing so thing almost identical suggested before, but I do rembrr that we came to also the exact same conclusion.

Agreeing with Gothars billy and flash frozen on this, but there should be no harm in plain old text based chatter. Voice acting can come way later, if ever.

Besides, I'm sure I'd be happier imagine what my crew sounds like, as opposed to have the same voices over and over again. I'd like to name them too!

Title: Re: Radio chatter
Post by: LazyWizard on November 19, 2012, 04:08:08 AM
I would like to see this someday as well (and I'll add another vote for text-only). It would fit with the goal of reducing time spent on the tactical map, too. Instead of constantly checking on your ships there, you could just watch for messages like "ISS Morningstar (Medusa): Under a lot of fire here, sir!".
Title: Re: Radio chatter
Post by: Axiege on November 19, 2012, 05:27:52 AM
The text-only idea is great, would be easier and less expensive to implement, and the end result could be better as well. The voices could get annoying.
Title: Re: Radio chatter
Post by: Sproginator on November 19, 2012, 05:30:41 AM
Agreed on the text chatter, It would add a new level of immersion to the game and make for some very interesting dialogs
Title: Re: Radio chatter
Post by: silentstormpt on November 19, 2012, 06:56:36 AM
I would vote for both, but with voice "add-able" for modding and Prio. on the "text radio chatter"
Title: Re: Radio chatter
Post by: ThePinkPanzer on November 19, 2012, 11:50:57 AM
I suggested this as text only  :P
Title: Re: Radio chatter
Post by: MidnightSun on November 19, 2012, 12:59:51 PM
I like this as well. I think a small radio feed with transmission "updates" would help add to immersion and create a bit more attachment to your captains. It could have a toggle as well, to collapse/hide the feed. Having it remain text-only could also ease the need for voice-acting, although having voice for some of the most critical messages in the final game would be cool as well.
Title: Re: Radio chatter
Post by: Thaago on November 19, 2012, 01:56:04 PM
Chatter could be nice, but would require a heck of a lot of work to not get old reaaally fast (thousands of messages). Informational stuff ("x under heavy fire") wouldn't need as much work but would also make less immersion.
Title: Re: Radio chatter
Post by: Hyph_K31 on November 19, 2012, 01:59:41 PM
-but would require a heck of a lot of work to not get old reaaally fast (thousands of messages). -

The Starfarer Forum Army is ready and waiting.
Title: Re: Radio chatter
Post by: Eldiablo1989 on November 19, 2012, 08:48:45 PM
The official stance on this is that, if voiceacting of any kind were to be added, it would be among the very last things of the development.  Voiceacting is expensive and can't be (easily) changed, so everything else would have to be already in place and final.

who said you needed voice acting? get some volunteers from the community to do some short messenges.
Title: Re: Radio chatter
Post by: Axiege on November 19, 2012, 09:08:03 PM
The official stance on this is that, if voiceacting of any kind were to be added, it would be among the very last things of the development.  Voiceacting is expensive and can't be (easily) changed, so everything else would have to be already in place and final.

who said you needed voice acting? get some volunteers from the community to do some short messenges.

I, would LOVE, to record radio chatter for Starfarer...
Title: Re: Radio chatter
Post by: Sproginator on November 20, 2012, 03:10:38 AM
100 members writing 10 messages for radio chatter each = 1000 messages, there is no shortage of that :)
Title: Re: Radio chatter
Post by: Hyph_K31 on November 20, 2012, 04:15:08 AM
All that is needed now is Alex's approval, and a new thread for the chatter to be posted on... With suitable administration of course.
Title: Re: Radio chatter
Post by: Sproginator on November 20, 2012, 05:13:47 AM
All that is needed now is Alex's approval, and a new thread for the chatter to be posted on... With suitable administration of course.
Or a shared .txt file, in which users just copy and paste their chatters on :D
Title: Re: Radio chatter
Post by: Hyph_K31 on November 20, 2012, 05:16:38 AM
That would work, but I'm not sure that'd be the way to do it.

We need to be able to make sure that all chatter messages are suitable. That is to say, that they fit in with starfarer lore, good grammar Etc. that would be hard to do if it were all in one great big lump.
Title: Re: Radio chatter
Post by: Eldiablo1989 on November 20, 2012, 12:07:36 PM
Before this gets approved im sure categories should exist. 1000 random messages does noone any good.
Lets pool together suggested avenues of conversation, and start posting it on the topic 1st post?

Combat messages:
-Engines damaged/flameout
-Engines online/hyperdrive(falcon)/0 flux boost
-Engines fully repaired
-Missile weapons Fire/damaged/offline/online/
-Laser weapons fire/damaged/offline/online
-Ballistic weapons fire/damaged/offline/online
-Flux 0/25/50/75/95/overcharge/back online
-Missile spotted/missile destroyed/missile lockon/
-damage report 25/50/75/95
-repair based chatter/reports 25/50/75/95/100
-enemy down/spotted/engaged/intercepted/intercepting us/ engaging us/retreats/routed our unit
-point captured/taken/25/50/75/95/100

Travel:

Entering/Exiting gravity field/nebula/whatever
enemy spotted XXXX measurement
waypoint reached/set/deleted (on map)
ship refitted/repaired

im sure there will be others and there is more to cover, but heres what i'd like to see voiced over. I'd be willing to do a voice over or two, but my sound editing skills are rusty. if submissions were taken, a sound editor would be needed.
Title: Re: Radio chatter
Post by: ThePinkPanzer on November 20, 2012, 12:16:55 PM
Before this gets approved im sure categories should exist. 1000 random messages does noone any good.
Lets pool together suggested avenues of conversation, and start posting it on the topic 1st post?

Combat messages:
-Engines damaged/flameout
-Engines online/hyperdrive(falcon)/0 flux boost
-Engines fully repaired
-Missile weapons Fire/damaged/offline/online/
-Laser weapons fire/damaged/offline/online
-Ballistic weapons fire/damaged/offline/online
-Flux 0/25/50/75/95/overcharge/back online
-Missile spotted/missile destroyed/missile lockon/
-damage report 25/50/75/95
-repair based chatter/reports 25/50/75/95/100
-enemy down/spotted/engaged/intercepted/intercepting us/ engaging us/retreats/routed our unit
-point captured/taken/25/50/75/95/100

Travel:

Entering/Exiting gravity field/nebula/whatever
enemy spotted XXXX measurement
waypoint reached/set/deleted (on map)
ship refitted/repaired

im sure there will be others and there is more to cover, but heres what i'd like to see voiced over. I'd be willing to do a voice over or two, but my sound editing skills are rusty. if submissions were taken, a sound editor would be needed.

Here is a rip of the quotes from GSB:

Quote
[COM_TARGETSELECTED]
0 = "Target Selected."
1 = "Target Acquired. Preparing to engage..."
2 = "New Alien cannon fodder selected. Prepare to die!"
3 = "We have selected an appropriate target and are preparing to engage..."
4 = "Target computer is engaged, and locked on."
5 = "Enemy vessel identified and marked. Standby..."
6 = "I see him."
7 = "Preparing to fire..."
8 = "Sights calibrated..."
9 = "I have a lock."
10 = "Weapons ready, preparing to fire.."
11 = "I have you now."

[COM_TARGETDESTROYED]
0 = "Target Destroyed. Take that alien swine!"
1 = "That's one more alien ship that won't be going home. Good work boys!"
2 = "Another alien bites the space-dust. How many notches on the nose-cone is that today?"
3 = "Woohoo! It's just like vaporizing aquatic life forms in a stasis-chamber!"
4 = "Those alien ships look so pretty when we hit their fuel tanks, don't they?"
5 = "Ah, I love the smell of charred alien spaceships in the morning!"
6 = "Oh yes! Nothing beats your targeting computer confirming another kill. Target neutralized!"
7 = "Enemy vessel eliminated. Either that, or they have launched an impromptu fireworks display."
8 = "Looks like that hit the spot. I'm going to be generous and not target he escape pods this time."
9 = "He shoots, he scores! All are welcome to worship at my altar of marksmanship!"
10 = "Ahhhh, is there anything more satisfying that the feeling of vanquishing another enemy?"
11 = "Got him! Great shooting everyone, drinks on me after the battle!"

[COM_TAKINGHULLDAMAGE_NONFIGHTER]
0 = "We are taking hull damage here!"
1 = "Holy meteors! My console just exploded!"
2 = "We have multiple hull breaches here. This is not a good thing."
3 = "Hull breach! we have a hull breach here. Seal off this corridor!"
4 = "Looks like deck five just got a nice new open-plan design courtesy of incoming fire. Lets hope nobody was down there."
5 = "We just lost deck six. Blast it! I think I left my wallet somewhere on deck six."
6 = "There is a hull breach on decks three four and six. Good old lucky deck five eh?"
7 = "That last impact vaporized the ship's galley. Looks like it's take-out food tonight guys."
8 = "Either someone just burnt their space-bagels or this ship is on fire, and I don't think any of us even eat bagels."

[COM_TAKINGHULLDAMAGE_FIGHTER]
0 = "I've been hit! cover me!"
1 = "I just took a hit. I think the cockpit is on fire. Dang!"
2 = "My luck just run out, I just took some serious damage."
3 = "Am I still here? Holy supernova that was a loud bang!"
4 = "I'm hit!"
5 = "Gah! I just got blasted. Good luck to the rest of the squadron! I'm toast..."
6 = "Looks like those enemy gunners aren't as blind as I thought. One of them just hit me..."
7 = "My ships on fire. Darn, I always loved this ship too. Where is the ejector seat on this thing?"
8 = "I've been hit! cover me!

[COM_ECMSHOCKED]
0 = "All our systems just went haywire here. Must be an ECM weapon."
1 = "All I can see is sparks flying everywhere. This is not a good sign."
2 = "Guidance and tactical computer systems are frozen. Some electro-magnetic pulse system just knocked it all out."
3 = "Everything is shutting down!"
4 = "Backups! Backup systems now!"
5 = "Gah! Get a torch in here!"

[COM_CAUGHTINTRACTOR]
0 = "Whooah! I must be caught in some kind of enemy tractor beam. Help!"
1 = "I'm caught in an enemy tractor beam. I'm just a sitting duck here!"
2 = "Oh crap, they are sucking me in!"
1 = "They got me wrapped up here!"

[COM_REPAIRSUPPLIESOUT]
0 = "We just exhausted this stock of repair supplies. Requesting resupply urgently."
1 = "Ok that's it. We have officially run out of spare nuts and bolts for repairs here."
2 = "Repair supplies exhausted. Lets hope these latest welds last a bit longer this time."
3 = "That's all we can do with repairs. Try and keep her in one piece."
4 = "No more wrenchs, anyone got any supplies?"
5 = "Gonna need more supplies here."

[COM_HITBYSHIPDETONATION]
0 = "Holy space! That blast wave just tore into us!"
1 = "Whooah! That must have been a shock wave hitting the hull. Try and keep her steady..."
2 = "God darn it, the blast wave is shoving us off!"
3 = "Keep her steady!"

[COM_RETREATWEAPONSDESTROYED]
0 = "All my weapons are out. I'm retreating from the battle."
1 = "My weapons are out, I can't do much good here. I'm heading away from the battle. Good luck guys!"
2 = "Our weapons are fused. We have to fall back. It's over to you now. Good luck."
3 = "We just lost our last weapons system. I'm setting course for home base now."

[COM_SHIELDSTABILITYLOST]
0 = "We just lost shield stability! Hold on while we reinitialize the positronic inhibitor clutch."
1 = "It look like our shields just suffered a major functionality shortfall. Standby..."
2 = "Our shields generators just jumped offline. It'll be a while until we can kick start the system. Just hold tight!"
3 = "It looks like they have some way to destabilize our shields. We will do what we can to get them back online."
4 = "Yup, the shields are destabilized. Working on rebooting them now..."

[COM_SHIELDSDOWN]
0 = "Holy space-rabbits! Our shields just failed. Repeat.. OUR SHIELDS HAVE FAILED!"
1 = "That big rumbling noise was our shield generators exploding. I knew we should have bought some more armor."
2 = "Dang these cheap shield systems! We are defenseless now. I hope you know some evasive maneuvers."
3 = "Holy asteroids! We just lost our deflector shield generator. Where the **** are the repair teams?"
4 = "We just lost the primary shield-systems. You better hope the enemy weapons can't penetrate armor..."
5 = "Shields are down. If someone could take out the swine shooting at us, now would be a good time."
6 = "There goes our shield generator. It's back to crossing your fingers and evasive maneuvers now."
7 = "That just took out our shields. That was pretty nifty shooting, you have to give them that, to be fair."

[COM_STARTCAMOFLAGE]
0 = "Camouflage system activation process has been initiated."
1 = "Initiating camouflage activation sequence. Lets see them hit us now. Bwahahahahaha!"

[COM_ARMORTOOSTRONG]
0 = "That armor is too strong for us. We might as well have pea-shooters here..."
1 = "My weapons fire is proving ineffectual. That enemy armor is just too strong"
2 = "The target is undamaged. It looks like they haven't skimped on the armor budget this time."

[COM_SHIELDSBELOW25PC]
0 = "Our shields are down to 25 percent. Requesting assistance."
1 = "Shield status just dropped below 25 percent. Requesting some sort of back up plan..."
2 = "Our shield strength is under 25% now. I hope the Admiral knows what he is doing."
3 = "Our shields are below 25%. We can't take much more of this."
4 = "Our shields are nearly down. Does anyone have any spare shield generators? Are you sure?"

[COM_SHIELDSBELOW50PC]
0 = "That blast just took our shields below 50 percent.Everyone stay calm."
1 = "Shields are now under 50%. I much prefer it when the shields are above 50% Did I mention that?"
2 = "Shields are now under half strength. Even for a shields-half full kind of guy, this is not looking good."

[COM_ABOUTTOEXPLODE]
0 = "Structural integrity just collapsed. Get your ass to an escape pod..."
1 = "I'm pretty sure the ship is meant to stay in one piece. This is not good news."
2 = "Holy Supernova! There goes our no-claims bonus. Everyone get to an escape pod."
3 = "Pretty much everything here is on fire. Lets hope the escape pods are still working."
4 = "Don't worry, they couldn't hit a thing at this dist....<end signal>"
5 = "All systems are at critical. Evacuate the ship immediately. Get to minimum safe distance..."

[COM_TRACTORATTACHED]
0 = "Tractor beam engaged. Enemy ship slowing."
1 = "Tractor beam crew report success. Grabbed that alien slime in our awesome tractor. Haha!"
2 = "Enemy vessel now caught in our tractor beam. Does anybody fancy taking a pot-shot at it?"
3 = "Ha! enemy ship caught in our tractor-beam. Not so speedy now eh?"

[COM_REPAIRINITIATED]
0 = "Initiating emergency repair procedures. Grab that spanner!"
1 = "This is repair crew alpha. We are starting to patch things up down here"
2 = "Repair team Gamma reporting. We have found our screwdrivers and are now getting to work."
Title: Re: Radio chatter
Post by: Reshy on November 20, 2012, 12:35:58 PM
I'd like it, but only if it sounded serious instead of trying to be silly as everything else in starfarer acts serious so should the crew.
Title: Re: Radio chatter
Post by: Eldiablo1989 on November 20, 2012, 07:56:45 PM
Keep in mind that taking work from another copywrited game is.... well illegal. we will have to put our own words there
Title: Re: Radio chatter
Post by: Thaago on November 20, 2012, 08:16:12 PM
That is true - the general idea of using categories for chatter is a good one though.
Title: Re: Radio chatter
Post by: xenoargh on November 20, 2012, 08:23:53 PM
This should be possible to do via the new code in 0.54, I think; we can intercept commands, track battle events and play sounds.  So all we're going to need is some radio chatter recordings.  Anybody up for that?
Title: Re: Radio chatter
Post by: Axiege on November 20, 2012, 08:58:52 PM
This should be possible to do via the new code in 0.54, I think; we can intercept commands, track battle events and play sounds.  So all we're going to need is some radio chatter recordings.  Anybody up for that?

YES! YES! ALL MY YES! Uhh... I mean, yeah, sure, if you want...
Title: Re: Radio chatter
Post by: Sproginator on November 21, 2012, 12:30:55 AM
I'd like it, but only if it sounded serious instead of trying to be silly as everything else in starfarer acts serious so should the crew.

Aww maaaan, but fun is all I got :(
Title: Re: Radio chatter
Post by: Gothars on November 21, 2012, 01:38:46 AM
This should be possible to do via the new code in 0.54, I think; we can intercept commands, track battle events and play sounds.  So all we're going to need is some radio chatter recordings.  Anybody up for that?

For real? :) I would love to record some messages. What audio format?
And we have to decide on categories and lenght.

Maybe categorize messages according to their priority and let the player adjust how important something has to be to trigger a message?
I would like to be informed about heavily damaged ships that request a retreat order or encounters with battleships. But if I get a message whenever a ship gets a scratch or spots a missile it would be become annoying fast.
Title: Re: Radio chatter
Post by: Sproginator on November 21, 2012, 02:10:09 AM
This should be possible to do via the new code in 0.54, I think; we can intercept commands, track battle events and play sounds.  So all we're going to need is some radio chatter recordings.  Anybody up for that?

For real? :) I would love to record some messages. What audio format?
And we have to decide on categories and lenght.

Maybe categorize messages according to their priority and let the player adjust how important something has to be to trigger a message?
I would like to be informed about heavily damaged ships that request a retreat order or encounters with battleships. But if I get a message whenever a ship gets a scratch or spots a missile it would be become annoying fast.

Text alerts for comical use, or for some form of small alerts, like "Damn asteroids! We got some hull damage over here!" and voice alerts for big events like "Dammit! I gotta vent! Cover me!"

Or anything else
Title: Re: Radio chatter
Post by: ThePinkPanzer on November 21, 2012, 04:11:54 AM
Keep in mind that taking work from another copywrited game is.... well illegal. we will have to put our own words there


This wouldn't be taking work, I just posted the dialogue as an example.

This should be possible to do via the new code in 0.54, I think; we can intercept commands, track battle events and play sounds.  So all we're going to need is some radio chatter recordings.  Anybody up for that?

For real? :) I would love to record some messages. What audio format?
And we have to decide on categories and lenght.

Maybe categorize messages according to their priority and let the player adjust how important something has to be to trigger a message?
I would like to be informed about heavily damaged ships that request a retreat order or encounters with battleships. But if I get a message whenever a ship gets a scratch or spots a missile it would be become annoying fast.

Text alerts for comical use, or for some form of small alerts, like "Damn asteroids! We got some hull damage over here!" and voice alerts for big events like "Dammit! I gotta vent! Cover me!"

Or anything else

I would prefer straight text. It makes it so we can easily add our own and I think voice won't fit the game well, no matter how good the acting is.
Title: Re: Radio chatter
Post by: Sproginator on November 21, 2012, 04:22:51 AM
Keep in mind that taking work from another copywrited game is.... well illegal. we will have to put our own words there


This wouldn't be taking work, I just posted the dialogue as an example.

This should be possible to do via the new code in 0.54, I think; we can intercept commands, track battle events and play sounds.  So all we're going to need is some radio chatter recordings.  Anybody up for that?

For real? :) I would love to record some messages. What audio format?
And we have to decide on categories and lenght.

Maybe categorize messages according to their priority and let the player adjust how important something has to be to trigger a message?
I would like to be informed about heavily damaged ships that request a retreat order or encounters with battleships. But if I get a message whenever a ship gets a scratch or spots a missile it would be become annoying fast.

Text alerts for comical use, or for some form of small alerts, like "Damn asteroids! We got some hull damage over here!" and voice alerts for big events like "Dammit! I gotta vent! Cover me!"

Or anything else

I would prefer straight text. It makes it so we can easily add our own and I think voice won't fit the game well, no matter how good the acting is.

Agreed, but I was just suggesting a compromise :)
Just text would be very good, a little dialog for comical purposes is never a bad thing ;)
Title: Re: Radio chatter
Post by: Faiter119 on November 21, 2012, 04:38:59 AM
Voice would probably just be annoying and unfitting. Id rather have some sort of text message. What about small text bubbles popping out of ships?
Title: Re: Radio chatter
Post by: Sproginator on November 21, 2012, 04:48:13 AM
Voice would probably just be annoying and unfitting. Id rather have some sort of text message. What about small text bubbles popping out of ships?

Wouldn't seem very game-like in my opinion, I'd say a console chat method would be more appropriate
Title: Re: Radio chatter
Post by: Gothars on November 21, 2012, 05:30:38 AM
Porque no los dos?
Title: Re: Radio chatter
Post by: Sproginator on November 21, 2012, 05:51:02 AM
Porque no los dos?

It would require a lot of effort to do both I suppose, and the constant voice cues in large battles could get annoying :/

I don't know, I have no idea how this could be done :/
Title: Re: Radio chatter
Post by: Hyph_K31 on November 21, 2012, 06:12:56 AM
I would prefer to just have text.

IMO having voice overs banging on all the time would get very irritating.

+1 for console based text.
Title: Re: Radio chatter
Post by: Gothars on November 21, 2012, 07:00:27 AM
If you implement it as text only it would be nothing but a funny gimmick like in GSB. To read text takes your eyes away from the action. That is nice if you sit back in a carrier or if you are on the way to the next fight, but it doest add any actual gameplay advantages.

I think information qualifies for audio playback if it is as or more important than what is currently going on directly around you. As said, something like a retreat request or the information that an enemy capital ships has arrived. Stuff you would even want to know if you are under heavy fire. I really don't think audio would become annoying if it holds such crucial information.

Title: Re: Radio chatter
Post by: Sproginator on November 21, 2012, 07:06:25 AM
If you implement it as text only it would be nothing but a funny gimmick like in GSB. To read text takes your eyes away from the action. That is nice if you sit back in a carrier or if you are on the way to the next fight, but it doest add any actual gameplay advantages.

I think information qualifies for audio playback if it is as or more important than what is currently going on directly around you. As said, something like a retreat request or the information that an enemy capital ships has arrived. Stuff you would even want to know if you are under heavy fire. I really don't think audio would become annoying if it holds such crucial information.



True, Audio would only be used for high priority events in my opinion
Title: Re: Radio chatter
Post by: ThePinkPanzer on November 21, 2012, 10:18:39 AM
If you implement it as text only it would be nothing but a funny gimmick like in GSB. To read text takes your eyes away from the action. That is nice if you sit back in a carrier or if you are on the way to the next fight, but it doest add any actual gameplay advantages.

I think information qualifies for audio playback if it is as or more important than what is currently going on directly around you. As said, something like a retreat request or the information that an enemy capital ships has arrived. Stuff you would even want to know if you are under heavy fire. I really don't think audio would become annoying if it holds such crucial information.

I don't see why you can not glance at the log, see your ship commander saying his hull is going to fail soon, and go help him. Micromanaging everything by pausing the game, finding your ship, checking its health, and then going back for five minutes gets annoying.
Title: Re: Radio chatter
Post by: Reshy on November 21, 2012, 11:27:12 AM
What exactly prevents text based responses to sitautions from being serious?
Title: Re: Radio chatter
Post by: Gothars on November 21, 2012, 01:02:53 PM
I don't see why you can not glance at the log, see your ship commander saying his hull is going to fail soon, and go help him. Micromanaging everything by pausing the game, finding your ship, checking its health, and then going back for five minutes gets annoying.

Because your eyes are fixed on the action if you are fighting. We already have text messages about destroyed allies and I only see them halve of the time.
Title: Re: Radio chatter
Post by: Hyph_K31 on November 21, 2012, 01:06:02 PM
All very valid points.

Come to think of it, i would prefer an audio based alarm system. but the problem is, it's got to be done RIGHT. in my eyes, anything less than perfect could well shatter starfarer's immersion. and that means it'd be jolly expensive.

I get what Gothar is saying about the text alerts being slightly distracting, but doesn't Starfarer already use this?
Title: Re: Radio chatter
Post by: Gothars on November 21, 2012, 01:42:14 PM
All very valid points.

Come to think of it, i would prefer an audio based alarm system. but the problem is, it's got to be done RIGHT. in my eyes, anything less than perfect could well shatter starfarer's immersion. and that means it'd be jolly expensive.

I think if anyone is up to programming it as a mod we would give lots of feedback to perfect it. Customizability would help, too. 
I think a really perfect system had to be context sensitive. If I'm in my starting frigate I care a lot if a frigate gets destroyed or a enemy destroyer enters the battlefield. If I command a big fleet only Cruiser and Capitals are relevant as single ships, everything else could be handled in a group. "50% of the enemy's light craft are neutralized." "Group one has been lost."

I get what Gothars is saying about the text alerts being slightly distracting, but doesn't Starfarer already use this?

Yes, and it doesn't work well. Or can anyone here handle all the information it spits out in the midst of battle?
Title: Re: Radio chatter
Post by: ThePinkPanzer on November 21, 2012, 02:09:43 PM
I don't see why you can not glance at the log, see your ship commander saying his hull is going to fail soon, and go help him. Micromanaging everything by pausing the game, finding your ship, checking its health, and then going back for five minutes gets annoying.

Because your eyes are fixed on the action if you are fighting. We already have text messages about destroyed allies and I only see them halve of the time.

What action? If you are on the tactical map you are not seeing much. And we have them in a small box at the top left corner and they have practically no use.
Title: Re: Radio chatter
Post by: ArkAngel on November 21, 2012, 08:28:51 PM
What about having audio for piloting and text for the tactical map? Add a bit extra stuff in the text and make audio need to know and it could work?
Title: Re: Radio chatter
Post by: Aleskander on November 21, 2012, 08:30:47 PM
More clutter on the screen would also be bad. SF is not a strategy game, at least not how most people play it. Keep the UI simple and the gameplay complex.
Title: Re: Radio chatter
Post by: ThePinkPanzer on November 21, 2012, 09:44:37 PM
More clutter on the screen would also be bad. SF is not a strategy game, at least not how most people play it. Keep the UI simple and the gameplay complex.

It is just a small box on the top left. It isn't a tactical game but this is only for the tactical map.
Title: Re: Radio chatter
Post by: Gothars on November 22, 2012, 01:22:21 AM
What about having audio for piloting and text for the tactical map? Add a bit extra stuff in the text and make audio need to know and it could work?

That would even make sense lore-wise. The tactical UI represents some kind of command room (either a real physical room or a holo/neural room, depending on tech-level of the ship) where fleet information go in and out. You leave the bridge and enter it every time you press TAB. That all kind of radio chatter would come in there but only the most important stuff is redirected to the bridge makes a lot of sense.

Title: Re: Radio chatter
Post by: Sproginator on November 22, 2012, 06:08:28 AM
What about having audio for piloting and text for the tactical map? Add a bit extra stuff in the text and make audio need to know and it could work?

That would even make sense lore-wise. The tactical UI represents some kind of command room (either a real physical room or a holo/neural room, depending on tech-level of the ship) where fleet information go in and out. You leave the bridge and enter it every time you press TAB. That all kind of radio chatter would come in there but only the most important stuff is redirected to the bridge makes a lot of sense.



It would have to be done right. But, it is a great idea.
Title: Re: Radio chatter
Post by: Eldiablo1989 on November 24, 2012, 10:02:37 PM
Is there anyone that would be willing to put a few strings into a mini-mod to test this? the more support, the more helping hands that can write messages! i mean who doesn't want to see their work in play? what do we have to do to begin?
Title: Re: Radio chatter
Post by: Sproginator on November 25, 2012, 05:29:25 AM
Is there anyone that would be willing to put a few strings into a mini-mod to test this? the more support, the more helping hands that can write messages! i mean who doesn't want to see their work in play? what do we have to do to begin?
Agreed, community integration into the game on this level could bring us all closer together and adds a unique addition to the game
Title: Re: Radio chatter
Post by: Axiege on November 25, 2012, 07:36:51 AM
Is there anyone that would be willing to put a few strings into a mini-mod to test this? the more support, the more helping hands that can write messages! i mean who doesn't want to see their work in play? what do we have to do to begin?

Just give me some lines and a file format to upload modders, I would love to help you guys test this out.
Title: Re: Radio chatter
Post by: ArkAngel on November 25, 2012, 07:48:17 AM
Heh maybe I will get a new mic for Christmas would be epic to do this.
Title: Re: Radio chatter
Post by: Hyph_K31 on November 25, 2012, 08:45:48 AM
I was just thinking about mics...

I sort of thought it might be quite cool if low tech ships had worse sound quality.
Title: Re: Radio chatter
Post by: Aleskander on November 25, 2012, 11:35:03 AM
I wouldn't say worse, but put through a radio would be cool
Title: Re: Radio chatter
Post by: ThePinkPanzer on November 25, 2012, 05:39:24 PM
With text we can have possibly thousands of different lines of dialogue for them to say. With voices it is severely limited, and no offense to you all, I don't think it will sound very space fighery.
Title: Re: Radio chatter
Post by: Aleskander on November 25, 2012, 07:52:45 PM
You have to read text, and in the middle of a dogfight moving your eyes away from the battle could be dangerous. Keep in mind that the UI is already cluttered with text. Voice would not only add ambiance but be easy to understand in battle.
Title: Re: Radio chatter
Post by: ArkAngel on November 25, 2012, 08:12:03 PM
I do prefer text but voice is better for combat. ( trying not to sound like a broken record.) :P
Title: Re: Radio chatter
Post by: GUNINANRUNIN on November 25, 2012, 10:13:07 PM
You have to read text, and in the middle of a dogfight moving your eyes away from the battle could be dangerous.
Well, you can pause. :P
T'would surely be irritating to stop and read it every few moments, but its not as if you can choose not to read it or simply turn it off (if the option to do so was made available, which it totally would be).
Title: Re: Radio chatter
Post by: ThePinkPanzer on November 26, 2012, 04:37:33 PM
You have to read text, and in the middle of a dogfight moving your eyes away from the battle could be dangerous. Keep in mind that the UI is already cluttered with text. Voice would not only add ambiance but be easy to understand in battle.

No offense but for the tenth damned time I only meant for it to be for the strategic menu. AKA where nothing happens besides you throwing a few orders.
Title: Re: Radio chatter
Post by: Axiege on November 26, 2012, 07:27:10 PM
No offense but for the tenth damned time I only meant for it to be for the strategic menu. AKA where nothing happens besides you throwing a few orders.

The game pauses in the strategic menu (although an option to turn that auto-pause off would be cool) but how it currently is, nothing happens in the strategic menu, and the same issues arise when you're still paying attention to your ships (actually more ships than you'd likely try to pay attention to while in the battle yourself)
Title: Re: Radio chatter
Post by: Sproginator on November 27, 2012, 02:16:18 AM
All the complaints about text, Here's a few things:

1. In a real command situation, commanders would have to learn to process all kinds of tactical information constantly, in order to gain an accurate perspective of the current situation
2. There is nothing forcing you to read the text, it could just be there in the background, you can use it if you want to, or not, kind of like Save-Scumming
3. Voice chat from a ton of ships in your fleet getting attacked could get annoying, and voice would provide little way in not using it, for instant just being able to turn down the sound wouldn't quite work well
Title: Re: Radio chatter
Post by: ArkAngel on November 27, 2012, 04:56:21 AM
Huh. I suppose if you we're to add audio it would have to be implemented rather sparely as to not annoy the player. Stil think text is good idea though.
Title: Re: Radio chatter
Post by: Aleskander on November 27, 2012, 08:49:26 AM
All the complaints about text, Here's a few things:

1. In a real command situation, commanders would have to learn to process all kinds of tactical information constantly, in order to gain an accurate perspective of the current situation
2. There is nothing forcing you to read the text, it could just be there in the background, you can use it if you want to, or not, kind of like Save-Scumming
3. Voice chat from a ton of ships in your fleet getting attacked could get annoying, and voice would provide little way in not using it, for instant just being able to turn down the sound wouldn't quite work well

It's scum-saving, not save-scumming
Internet grammar is important
Title: Re: Radio chatter
Post by: GUNINANRUNIN on November 27, 2012, 09:29:46 AM
No offense but for the tenth damned time I only meant for it to be for the strategic menu. AKA where nothing happens besides you throwing a few orders.

The game pauses in the strategic menu (although an option to turn that auto-pause off would be cool) but how it currently is, nothing happens in the strategic menu, and the same issues arise when you're still paying attention to your ships (actually more ships than you'd likely try to pay attention to while in the battle yourself)
You can unpause while still in the strategic view.

I thought it was save-scumming? ???
Title: Re: Radio chatter
Post by: Aleskander on November 27, 2012, 09:44:29 AM
I've always heard scum-saving, but it is the internet.
Title: Re: Radio chatter
Post by: Axiege on November 27, 2012, 01:33:48 PM
You can unpause while still in the strategic view.

I thought it was save-scumming? ???

Looking back I guess I did not make it clear that I understood that.

Also, in a real command situation, you would be getting vocal alerts from pilots in battle, almost certainly much much more than I think anyone is suggesting implementing when the battle becomes chaotic. The only valid reason to not put this in would be the possibility to screw it up, and if we're going to decide not to try something just because it might not work, that can then be easily taken out as well... That just leaves me confused....

Also, text only radio chatter would be useless, we already get all the information we need from the text alerts (besides updates on the status of our still functioning ships, which would just be too much imo), so anything beyond just re-writing those text alerts to be written as if a person is saying them would be useless
Title: Re: Radio chatter
Post by: ArkAngel on November 27, 2012, 01:49:20 PM
Axiege why must you destroy my hopes and dreams... :( lol.
Title: Re: Radio chatter
Post by: Aleskander on November 27, 2012, 02:13:49 PM
It might not be possible/easy depending on how SF AI works
Title: Re: Radio chatter
Post by: ThePinkPanzer on November 27, 2012, 05:22:36 PM
Also, text only radio chatter would be useless, we already get all the information we need from the text alerts (besides updates on the status of our still functioning ships, which would just be too much imo), so anything beyond just re-writing those text alerts to be written as if a person is saying them would be useless

No we don't, they just tell us when they die. That is not helping anyone at all.
Title: Re: Radio chatter
Post by: CrashToDesktop on November 27, 2012, 05:28:36 PM
You seem to be a night crawler, PinkPzr. :)

And as for radio chatter, just stick it in the top left corner, I see no problems with people saying things.  The details of a ship that I really care about is if it overloads, gets destroyed, or starts taking a large amount of hull damage.