Fractal Softworks Forum

Starsector => Suggestions => Topic started by: angrytigerp on July 30, 2012, 06:43:51 PM

Title: Your Fleet "Sprinting" on the Overworld/System Map
Post by: angrytigerp on July 30, 2012, 06:43:51 PM
Just a rather basic idea, based on my recent gameplay. As your fleet gets bigger and bigger, and heavier ships join in, your overworld speed slows down considerably. So much so, that even trying to catch a fleet traveling the same speed as you is a question of dumb luck (i.e. they happen to be running right towards you and you manage to 'tag' them before they can turn away). So I was wondering if one of the following two features might be considered:

1.) "Fleet Travel Speed" character skill: Fitting with Starfarer's almost Mount-and-Blade feel, this would probably be the more likely of the options. Sacrifice some of your hard-earned skillpoints to give your fleet the edge on the overworld map.
2.) "Sprint" feature while in overworld: This is what I had in mind before I remembered the RP features still to be added, but... The fast-forwarding on the map gave me this idea. What if you could make your fleet 'sprint' (let's say 150% speed bonus) for momentary bursts? This would allow you to close the gap on an enemy fleet that is JUST out of reach. The downside would be excessive fuel and supply consumption (Double? Triple? What's a reasonable amount?) and maaaaybe, to discourage having tankers loaded up for the sole purpose of sprinting around, maybe damaging the hulls of the fleet's ships a bit?
Title: Re: Your Fleet "Sprinting" on the Overworld/System Map
Post by: BillyRueben on July 30, 2012, 10:26:29 PM
I'm a firm believer in anything that you can do, the AI can also do, and I really don't want Pirate Armadas boosting at me while I'm still in my solo frigate stage of the game. However, I wouldn't be surprised at all to find out that the "Fleet Travel Speed" skill was already planned for this game.
Title: Re: Your Fleet "Sprinting" on the Overworld/System Map
Post by: Modest on July 31, 2012, 01:29:02 AM
I am definietly staying with travel speed skill - it seems fair to me. You want to be faster than other fleets as big as Yours, or even than the smaller ones? You need to sacrafice points which could give You others, equaly tempting skills. Of course, I would like (in such situations) see AI fleets to have also this possibility. So it could be possible to meet really big fleet which will be moving faster than it would be expected.
Title: Re: Your Fleet "Sprinting" on the Overworld/System Map
Post by: hadesian on July 31, 2012, 01:34:28 AM
You'll be able to use fuel for FTL travel in system.
Title: Re: Your Fleet "Sprinting" on the Overworld/System Map
Post by: Skyjump on July 31, 2012, 07:59:08 AM
2.) "Sprint" feature while in overworld: This is what I had in mind before I remembered the RP features still to be added, but... The fast-forwarding on the map gave me this idea. What if you could make your fleet 'sprint' (let's say 150% speed bonus) for momentary bursts? This would allow you to close the gap on an enemy fleet that is JUST out of reach. The downside would be excessive fuel and supply consumption (Double? Triple? What's a reasonable amount?) and maaaaybe, to discourage having tankers loaded up for the sole purpose of sprinting around, maybe damaging the hulls of the fleet's ships a bit?

I like that Idea, though maybe instead of a hull penalty, no engine boost for your ships in a battle? might make more sense than damage, as the engines are working over their maximum capacity for a while. Maybe a hull mod too, to prevent that...
Title: Re: Your Fleet "Sprinting" on the Overworld/System Map
Post by: Mattk50 on July 31, 2012, 12:58:52 PM
in mount and blade the travel speed skill was so ludicrously important that you had to get it up really high to outrun some bandits, and once it was high enough, they didn't get any faster so you could keep going up and up skill wise and outrun everything. I don't think thats a very positive gameplay attribute, i'd much prefer fuel efficiency as a skill.