Fractal Softworks Forum

Starsector => Mods => Modding => Topic started by: Upgradecap on May 10, 2012, 10:31:45 PM

Title: Submissions for project CAELUS
Post by: Upgradecap on May 10, 2012, 10:31:45 PM
This is the thread where one submits art and ships/weapons for project CAELUS, since the project has grown so much it requires more organization.

Good luck to you all ;)


Also, rules for the submissions can be found here (http://fractalsoftworks.com/forum/index.php?topic=2690.msg35932#msg35932)


Any post in this thread that is not a submission will be deleted. If you want to talk about the mod, please visit this thread. (http://fractalsoftworks.com/forum/index.php?topic=2690.0)
- Trylobot
Title: Re: Submissions for project CAELUS
Post by: D0vahkiin on May 11, 2012, 11:55:30 AM
Pirate ships pending for approval.

I made some sprites already, 2 of them are fighter wings, 1 is a frigate sized freighter. I'd just like to know if the work is decent enough, if not, feel free to discard these vessels :) They are supposed to look crude, well, being Pirate vessels.

I have the descriptions and other lore related things done for them, I'd just like to know if they will do.

[attachment deleted by admin]
Title: Re: Submissions for project CAELUS
Post by: TheCornerBro on May 11, 2012, 12:32:38 PM
For the sake of having my stuff in the right thread:
P.S. Do you think I overdid the purple? (I redid the color scheme from the last ones) also do you like the plated or normal Kafer?

[attachment deleted by admin]
Title: Re: Submissions for project CAELUS
Post by: maffo on May 11, 2012, 01:03:58 PM

Independers 11-5-2012

Finicker mk1 interceptor


this on merc. order made interceptor is a middle tech fast interceptor which features some slick aerodynamics. Its weaponry features:
(this is just some testing and seeing what is best guys, say what you see fit best:)
-  double assault gun(really focused on smaller craft, also unshielded frigates etc)
-  double light flak gun( from the new weapons pack, just experimental, really focused on fighters)
-  assault gun and and light autocannon (mixed weapons)

hull: 450
armor: 50
flux:750
no shield
3 per wing
price: around 8700( A bit higher than broadsword)

Thresher mk1 assault fighter


this expensive mid-tech assault fighters features the best tech the merc have to offer,
nicknamed headbutt for its ability to fly in with no regard for its own and come out alive.
- 2 light machine guns and a assault gun (good all around)
- 2 autocannon and a assault gun (more firepower)

hull: 750
armor: 100
shield with 50 degrees 0,6 damage/flux
flux: 1200
2 per wing
price: 11600 (like the warthog?)

kruell mk1 Bomber


this beast strikes, destroys, and eat destroyers for breakfast.
2 charger torpedoes give it good strike power and shields do the rest.
- 2 charger torpedoes, light dual autocannon(of new weapons pack)

hull: 450
armor: 75
shield with 90 degrees 0,4 flux/damage
3 per wing
price: 12000

and a not yet specified frigate that still is in the works

[attachment deleted by admin]
Title: Re: Submissions for project CAELUS
Post by: D0vahkiin on May 11, 2012, 01:48:24 PM
Pirates, 11.5.2012

Here are the first 4 pirate ships, with descriptions.

Heavy Corvette, "Turtle"

(http://img442.imageshack.us/img442/1567/pirateheavycorvette.png)

What seems to have formerly been a heavy duty Mining Drone, has been heavily modified and outfitted with additional armor plates and improvised weaponry. Mostly used in solo runs to raid shipping lines and freighters, but also excels at intercepting fighters, due to the advanced armor usually deflecting most low caliber weaponry.

Loadout 1: 360* mount Mining Laser

Hull: 1270
Armor: 350
Flux: 400
Speed: 102
Maneuverability: Excellent
1 per wing
Price: 10200

Heavy Interceptor, "Slugger"

(http://img18.imageshack.us/img18/7817/pirateheavyinterceptor.png)

The left half of the Turtle, crudely stripped apart of armor to increase the top speed, with improved missile weaponry for improved dogfighting capabilities. The Slugger is mostly seen supporting larger crafts in raiding operations, easily dispatching of any enemy interceptors.

Loadout 1: 360* mount Mining Laser, forward mount Swarmer SRM Launcher

Hull: 635
Armor: 275
Flux: 600
Speed: 128
Maneuverability: Good
3 per wing
Price: 13400

Small Freighter, "Moth"

(http://img259.imageshack.us/img259/102/piratefreighter.png)

The most common Pirate freighter in the system, popular due to excellent durability, self defense capabilities and a decent cargo hold. Has enough space to supply a small raiding fleet with ammunition and to hold a decent amount of loot.

Loadout 1: 360* mounts 2 Assault guns, Integrated point defense AI

Hull: 1000
Armor: 450
Flux: 800
Speed: 80
Maneuverability: Bad
Cargo hold: 150
Price: 5000

Heavy Attack Frigate, "Tauren"

(http://img62.imageshack.us/img62/3677/piratefrigate1.png)

A Moth class freighter with the cargo holds stripped off and replaced with dual mount weapons platforms, improved armor plates and a crude civilian shield generator. The most common frigate in the Pirate fleets, packs a powerful punch when grouped together.

Loadout 1: Forward mounted assault gun, frontal 360* Vulcan cannons, 4 broadside 90* autocannons.

Hull: 1800
Armor: 675
Flux: 1200
Speed: 90
Maneuverability: Bad
Price: 6100

Shields
Efficiency: 1.2
Upkeep: 50
Arc: Frontal 110*
Title: Re: Submissions for project CAELUS
Post by: Trylobot on May 11, 2012, 08:38:10 PM
unnamed_01
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_01.png)
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 11, 2012, 08:43:27 PM
Could these be used? (as well as anything I have made in this http://fractalsoftworks.com/forum/index.php?topic=2205.0 thread)

Defense platform of some sort
(http://i.imgur.com/C6iEG.png)

Castor
(http://i.imgur.com/SePy7.png)

Pollux
(http://i.imgur.com/YEXUs.png)
Title: Re: Submissions for project CAELUS
Post by: Trylobot on May 11, 2012, 08:58:55 PM
unnamed_02
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_02.png)
Title: Re: Submissions for project CAELUS
Post by: Trylobot on May 11, 2012, 09:08:18 PM
unnamed_03
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_03.png)
Title: Re: Submissions for project CAELUS
Post by: Trylobot on May 11, 2012, 09:28:34 PM
unnamed_04
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_04.png)
Title: Re: Submissions for project CAELUS
Post by: Trylobot on May 11, 2012, 09:49:19 PM
unnamed_05
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_05.png)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 12, 2012, 01:35:27 AM
@Sunfire those *might* be used for a traders faction. We'll have to see later on ;)

@Trylobot.  Exellent works!  Now that is something we can use for an high-tech faction :)
Title: Re: Submissions for project CAELUS
Post by: D0vahkiin on May 12, 2012, 02:18:45 AM
Hot damn, those ships will be epic for a midline/high tech faction. What about the Corporation? It could use some ships like those.

Pirates, 12.5.2012

(http://img98.imageshack.us/img98/6199/piratefrigate2.png)

Heavy attack Frigate, "Reaper"

An extremely peculiar and usual design by Pirate standards. The hull and armor were obviously salvaged from a very high end ship, but little is known of their origins. The extremely hardy armor protects the ship from any kind of attack, but handicaps speed due to immense weight. A medium mount module was crudely welded into the middle, capable of providing extreme firepower in a small package. These ships are usually met either alone in small raiding operations, or en masse in giant fleets. Due to extreme power draw of the advanced electromagnetic armor plates, no shield generator was installed.

Loadout 1: Hypervelocity driver, support
Loadout 2: Assault Chaingun, assault

Hull: 1200
Armor: 1300
Flux: 800
Speed: 100
Maneuverability: Good
Price: 15100
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 12, 2012, 02:54:02 AM
Hot damn, those ships will be epic for a midline/high tech faction. What about the Corporation? It could use some ships like those.

Indeed. Was thinking the very same thing :)
Title: Re: Submissions for project CAELUS
Post by: medikohl on May 12, 2012, 05:50:14 AM
*peeks*

[attachment deleted by admin]
Title: Re: Submissions for project CAELUS
Post by: medikohl on May 12, 2012, 05:52:04 AM
*wink*

[attachment deleted by admin]
Title: Re: Submissions for project CAELUS
Post by: medikohl on May 12, 2012, 05:53:54 AM
*nudge*

[attachment deleted by admin]
Title: Re: Submissions for project CAELUS
Post by: medikohl on May 12, 2012, 05:56:26 AM
*smile*

[attachment deleted by admin]
Title: Re: Submissions for project CAELUS
Post by: medikohl on May 12, 2012, 06:29:11 AM
...

[attachment deleted by admin]
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 12, 2012, 06:29:48 AM
As always, medikohl manages to start off three entire factions. Within a few minutes.

Glad to have you on the team :D
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 12, 2012, 06:33:21 AM
Need me to get them in-game?  I need more ship in my testing and destruction - erm - testing facility!
Actually, those first few ships look good for an alien faction.
Title: Re: Submissions for project CAELUS
Post by: medikohl on May 12, 2012, 06:41:42 AM
don't know what you're talking about.

[attachment deleted by admin]
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 12, 2012, 06:46:05 AM
Umm, are you talking to...never mind, I'll just watch. ;D
Title: Re: Submissions for project CAELUS
Post by: medikohl on May 12, 2012, 06:49:26 AM
simple ideas and guidelines.

1. not everything needs missiles
2. 360 degree turrets should be a rare feature
3. you need weak ships, normal ships, as well as difficult ships, otherwise it just becomes an exercise in futility.
4. not everything needs it's own faction, once you get too many factions and their fleets all spawning normally, the game slows down on weaker PCs
    build up existing factions, add new ship designs to the randomly spawning fleets.

these are just a few observations I've been making
Title: Re: Submissions for project CAELUS
Post by: D0vahkiin on May 12, 2012, 06:56:11 AM
simple ideas and guidelines.

1. not everything needs missiles
2. 360 degree turrets should be a rare feature
3. you need weak ships, normal ships, as well as difficult ships, otherwise it just becomes an exercise in futility.
4. not everything needs it's own faction, once you get too many factions and their fleets all spawning normally, the game slows down on weaker PCs
    build up existing factions, add new ship designs to the randomly spawning fleets.

these are just a few observations I've been making

^

Half the fun of making ships, is inventing both their strengths and weaknesses.
Title: Re: Submissions for project CAELUS
Post by: medikohl on May 12, 2012, 07:14:06 AM
but a lot of people are forgetting the "weakness" part

[attachment deleted by admin]
Title: Re: Submissions for project CAELUS
Post by: Trylobot on May 12, 2012, 08:54:13 AM
unnamed_batch2_01
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch2_01.png)

unnamed_batch2_02
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch2_02.png)

unnamed_batch2_03
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch2_03.png)

unnamed_batch2_04
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch2_04.png)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 12, 2012, 08:57:18 AM
Looks good Trylobot!  I like those - any idea what faction they might belong to?
Title: Re: Submissions for project CAELUS
Post by: D0vahkiin on May 12, 2012, 09:02:11 AM
Looks good Trylobot!  I like those - any idea what faction they might belong to?

Is it just me, or do you guys feel the mining vibe coming off those ships? They are like ultra high tech mining ships.
Title: Re: Submissions for project CAELUS
Post by: Trylobot on May 12, 2012, 09:25:59 AM
unnamed_batch3_01
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch3_01.png)
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 12, 2012, 09:27:26 AM
Looks good Trylobot!  I like those - any idea what faction they might belong to?

Is it just me, or do you guys feel the mining vibe coming off those ships? They are like ultra high tech mining ships.

Yep, I saw them and was like, where are the asteroids?
Title: Re: Submissions for project CAELUS
Post by: silentstormpt on May 12, 2012, 10:01:17 AM
seriously what are u smoking trylobot, cause i want some too
Title: Re: Submissions for project CAELUS
Post by: Trylobot on May 12, 2012, 10:47:05 AM
unnamed_batch2_05
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch2_05.png)

unnamed_batch2_06
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch2_06.png)

unnamed_batch2_07
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch2_07.png)

unnamed_batch2_08
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch2_08.png)
Title: Re: Submissions for project CAELUS
Post by: Trylobot on May 12, 2012, 10:59:26 AM
unnamed_batch4_01
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch4_01.png)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 12, 2012, 11:00:37 AM
Something really isn't right....there are WAY too many sprites I'm seeing now.  Good or bad?
Title: Re: Submissions for project CAELUS
Post by: Trylobot on May 12, 2012, 11:21:23 AM
unnamed_batch3_02
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch3_02.png)
Title: Re: Submissions for project CAELUS
Post by: Trylobot on May 12, 2012, 11:42:40 AM
unnamed_batch2_09
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch2_09.png)

unnamed_batch2_10
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch2_10.png)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 12, 2012, 11:46:17 AM
OK, I think we have enough sprites for two solid factions. ;D
Title: Re: Submissions for project CAELUS
Post by: maffo on May 12, 2012, 12:01:05 PM
Independent 12-5-2012

I got 2 more sprites made by happiefache to show off.

Fearian Small Universal Frigate

The lightest Frigate sold by the Merc. Association. It features 2 small uni mounts and 2 small missile mounts, For the costumer that want speed, stick some missiles in someones ***, and get out.

hull: 2000
armor: 150
flux: 3500
flux dissipation: 150
op: 40
shield: omni
shield eff:1
shield flux upkeep: 100
speed: 180
acc: 75
price: 9500

Inirian Medium Universal Frigate

The Inirian is for the in discriminating customer wanting a good assault frigate while keeping the fighters of your tail. Features 1 medium uni mount and 2 small mounts with one mounted to the back.

hull: 2500
armor: 135
flux: 3500
flux dissipation: 175
op: 45
shield: omni
shield eff:1
shield flux upkeep: 100
speed: 165
acc: 75
price: 13500

And a destroyer where we are not sure of if we are going to use it. if requested a lot we will, but happie wasn't satisfied with it enough.


[attachment deleted by admin]
Title: Re: Submissions for project CAELUS
Post by: billi999 on May 12, 2012, 02:48:27 PM
hey, first post from a lurker here :)

I've been doing a little modding, thinking of making a ships mod not exactly as a counterpart to the weapons mod, but it was my inspiration. I've been doing both coding/balancing and spriting, both of which are probably a little iffy, but I'll put my sprites up here for use and give a general direction for how each ship has turned out with my balancing or how I hoped to make the ship handle.

The sprites are all made by kitbashing.

Ship class: Sentinel
(http://img831.imageshack.us/img831/2207/sentinelp.png)
This was my first ever ship for starfarer. It's best in escort duty due to its comparatively low speed, and despite its medium energy hardpoints it is little able to cope with the flux generated by much more than graviton beams.

Ship class: Buffalo B-type
(http://img854.imageshack.us/img854/4531/buffalolow.png)
This destroyer was supposed to player like a pocket-sized low-tech version of the conquest class. it has the potential to have a potent weapons array in its broadsides and has some point defence capability, but is slow and does not fare well against other ships of its size, excelling versus frigates.

Ship class: Lance
(http://img837.imageshack.us/img837/4899/lanced.png)
The Lance was intended to be a more maneouverable and faster alternative to the Dominator - it's supposed to represent a more recent development of the Hegemony. It's supposed to posses a single large ballistic hardpoint, and enough PD to get by. I recommend having it have better speed and agility than the Dominator but at the cost of armour and perhaps hull hitpoints.

Ship class: Stoat
(http://img338.imageshack.us/img338/6903/stoat.png)
This ship was made from the request of a friend I had testing the mod. He wanted me to create a smaller ship in the same style as the oddysey. This was my result. It was only after I finished the ship that he told me he'd expected a destroyer rather than a cruiser. At the moment this is probably too similar to the Aroura in combat capability.

Ship class: Dart
(http://img833.imageshack.us/img833/8482/dartw.png)
Alright, I know this ship isn't really shaped like a dart so of course you're free to name it whatever you wish if you use it, and in fact that applies to any of the ships here. I never properly finished coding and balancing this ship - from my perspective it's too small for a destroyer but too large for a frigate.

Ship class: Manta (I suggest a bird-related name as it follows the style of the Eagle and the Falcon)
(http://img138.imageshack.us/img138/9968/mantat.png)
This ship was intended to be a missile destroyer, and with a capable captain can fulfill this role well. My tactic was to use a Pilum to get the enemy ship to raise their shields, overload them with sabot SRMs, then finish them off with harpoons. I recommend the PD slots are universal or energy to fit in with its midline appearence.

Ship class: Behemoth
(http://img825.imageshack.us/img825/6128/behemothq.png)
Quite possibly redefining the meaning of "overpowered", this ship was originally made just for fun and eye candy of watching ballistics flying everywhere. It's capable of soloing entire fleets easily. Using the enhanced range provided by the integrated targeting unit and stabilised ballistic emplacements (from the weapon pack), this ship's PD was able to overload the shields of anything and shred the hull underneath to swiss cheese. The problem was getting close enough for the PD to even fire due to the ship handling like a large space bus. Running out of ammo was also a recurring issue for me. Watching a salvo of annihilator missiles come at this thing is quite the sight to watch its 50+ PD slots shooting down.

So, I hope you guys like my ship sprites, and I can't wait to see this project gather some momentum! :3

Edit: and if any coder wishes, I can upload .ship files so you don't have to set up all the hardpoints/engines/bounds. I wouldn't recommend taking my csv file though as I don't trust my own balancing ability  :D
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 12, 2012, 03:13:28 PM
WOW!  I love the new sprites!  My favorites are already the Lance and the Buffalo B-Type. ;D
Good job!
Title: Re: Submissions for project CAELUS
Post by: WKOB on May 12, 2012, 04:10:06 PM
So uh, Trylobot.

What made you choose that colour scheme?

I only ask because some of those pieces in the BSF packs are from DSTech, a Cortex Command mod (now actually present here as well!), which, coincidentally, also uses a dull green and orange colour scheme.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 12, 2012, 04:23:24 PM
Edit: and if any coder wishes, I can upload .ship files so you don't have to set up all the hardpoints/engines/bounds. I wouldn't recommend taking my csv file though as I don't trust my own balancing ability  :D
Really?  I enjoy making .ship files with Trylobot's editor. ;D
The sprites are excellent, though.
Title: Re: Submissions for project CAELUS
Post by: Trylobot on May 12, 2012, 04:29:41 PM
So uh, Trylobot.

What made you choose that colour scheme?

I only ask because some of those pieces in the BSF packs are from DSTech, a Cortex Command mod (now actually present here as well!), which, coincidentally, also uses a dull green and orange colour scheme.

Short answer: completely random; I downloaded literally all the sprite packs I could find, and discarded the ones that looked like "wireframe" style. Then picked some at random to use.

Long answer: Yeah I saw that on the BSF forum. It looks cool. I'm a big Cortex Command fan as well... though not as much lately (lack of updates, which seems to be a prevailing opinion). I been thinking about doing another batch of ships with the DSTech parts but with some recoloring such as blue/purple, and adding a glow effect to the bright parts.
Title: Re: Submissions for project CAELUS
Post by: WKOB on May 12, 2012, 04:51:04 PM
I just found it amusing that you used the same colour scheme as the parts originally did. :D

Also - new layer > 5-7 pixel brush with anti-aliasing/feathering off > full colour dab on any lights > fragment blur with 8 sides / 2 distance - is how I do my lights/glows and I think it looks really nice.

You could also do a low threshold gaussian blur too, I think fragment blur was an add on I downloaded.
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 12, 2012, 06:18:18 PM
(http://img571.imageshack.us/img571/2599/argusclasscarrierfreigh.png)
Attempted some kitbashing and here's what I got out of it.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 12, 2012, 07:06:07 PM
Looks like an odd, high-tech freighter/carrier.  It's appealing, though.
I suddenly have to urge to put it in-game...
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 12, 2012, 07:07:17 PM
Would it be ok to include a whole faction based on the eagle? Cause there is more from where this came from

(http://i.imgur.com/lRxgl.png)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 12, 2012, 07:43:44 PM
Well, that does look good.  Someone made a whole faction just from the Valkyrie and the Vigilance, I'm sure it'll be fun.
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 12, 2012, 07:47:48 PM
And here are some I made previously plus a new one (there is a little bit of conquest in there)

This one does need some touching up know that I look at it
(http://i.imgur.com/vA6aR.png)

(http://i.imgur.com/ryTpi.png)

(http://i.imgur.com/sohqq.png)

(http://i.imgur.com/LNFg3.png)


Title: Re: Submissions for project CAELUS
Post by: maffo on May 13, 2012, 04:07:10 AM
i like the eagle bashes sun, im not going to use them yet but perhaps later on
Title: Re: Submissions for project CAELUS
Post by: hadesian on May 13, 2012, 04:15:43 AM
This be really coming together. It gon' work!
Title: Re: Submissions for project CAELUS
Post by: Trylobot on May 13, 2012, 08:47:02 PM
a freighter of some kind
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch2_11.png)

then later was working on a new postprocessing technique, rather like the results: batch 5
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_02_pp.png)(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_03_pp.png)(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_01_pp.png)
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 13, 2012, 08:48:15 PM
I like them as well, keep up the really good work
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 13, 2012, 10:04:47 PM
I like them as well, keep up the really good work

Yeah, they look very nice :D
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 13, 2012, 10:38:59 PM
Also, Trylobot, I am going to need to know of you had any particular loadouts with them. I've tried (Yeah, I made some ships :)) putting medium weapons on the first destroyer you made and it kinda looked ridiculous :-\
Title: Re: Submissions for project CAELUS
Post by: Trylobot on May 13, 2012, 10:56:50 PM
maybe go with hidden turrets, hidden hardpoints, or all-new smaller turret graphics. that's just the first things that come to mind
Title: Re: Submissions for project CAELUS
Post by: maffo on May 14, 2012, 03:48:39 AM
i love the coloring scheme ion the last batch trylo, but what faction? purpose did you ahve in mind?
Title: Re: Submissions for project CAELUS
Post by: Trylobot on May 14, 2012, 07:29:51 AM
Heh. I don't have to come up with details like 'faction' or 'purpose': that's D0vahkiin's job. I just make the sprites for now  ;D
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 14, 2012, 07:37:05 AM
Just came back from holidays, I've only been gone 2 days and already....Just Wow......... This project is going amazing, But i really would like to know what you use for spriting so i can try and pitch in a few ideas
Title: Re: Submissions for project CAELUS
Post by: maffo on May 14, 2012, 07:38:48 AM
well trylo you'll have to get in contact with dovahhkiin so you 2 can synch your ideas and intentions otherwise you just keep making things that may not be used. And that would be a shame
Title: Re: Submissions for project CAELUS
Post by: Trylobot on May 14, 2012, 11:13:25 AM
more from batch 5
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_04_pp.png)(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_05_pp.png)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 14, 2012, 11:25:18 AM
more from batch 5
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_04_pp.png)(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_05_pp.png)

Any specific names for your faction(s)? ;D
Title: Re: Submissions for project CAELUS
Post by: Trylobot on May 14, 2012, 11:53:16 AM
Nope, I'm just doing sprites.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 14, 2012, 11:57:07 AM
Trylo really good sprites. like the style of your crafts.
it's not like anything that is allready in the game.^ ^
Allthough i personally thing the big one looks a bit too fragile,
but thats just my personal opinion.
Keep up the good work : )
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 14, 2012, 01:46:42 PM
Defense Satellite thing (actually made of Eagle parts and that sensor dish)

(http://i.imgur.com/UnNOH.png)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 14, 2012, 02:11:50 PM
Defense Satellite thing (actually made of Eagle parts and that sensor dish)

(http://i.imgur.com/UnNOH.png)
Oh, looks good!  It reminds me of one of the ships from the Interstellular Federation, the earth-cracker, and that kind.
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 14, 2012, 02:29:13 PM
Defense Satellite thing (actually made of Eagle parts and that sensor dish)

(http://i.imgur.com/UnNOH.png)
Oh, looks good!  It reminds me of one of the ships from the Interstellular Federation, the earth-cracker, and that kind.

To be compared to that mod makes me feel good, but, unfortunately, the dish does nothing but look pretty

also, finally a frigate!!!
(http://i.imgur.com/abjlm.png)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 14, 2012, 02:33:27 PM
umm...is that nothing but two small missile mounts?

Nope, I'm just doing sprites.
I think we're gonna have to have a name for your faction sooner or later...it's getting messy. ;D
Title: Re: Submissions for project CAELUS
Post by: Erick Doe on May 14, 2012, 02:33:56 PM
Feel free to use these sprites again:
http://fractalsoftworks.com/forum/index.php?topic=1342.0

http://fractalsoftworks.com/forum/index.php?topic=1843.0
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 14, 2012, 02:40:30 PM
umm...is that nothing but two small missile mounts?

Nope, I'm just doing sprites.
I think we're gonna have to have a name for your faction sooner or later...it's getting messy. ;D

nope, 2 medium ballistic, ok, I was thinking something like the War Hawks for the history reference, or the Eagles, to reference the base ship

also, fighters (based off broadsword)
(http://i.imgur.com/KbqVw.png)
yes, that's a bottom mounted mirv

Flak Broadsword!
(http://i.imgur.com/DITyU.png)

Heavy version
(http://i.imgur.com/eTsMB.png)
Soldier, I know you are good with fighters, could you give this one a fix up?
Title: Re: Submissions for project CAELUS
Post by: Trylobot on May 14, 2012, 04:25:25 PM
Feel free to use these sprites again:
http://fractalsoftworks.com/forum/index.php?topic=1342.0

http://fractalsoftworks.com/forum/index.php?topic=1843.0

OK That is a RIDICULOUS amount of sprites in total. If we actually include all the sprites posted in this thread, including these, and including those sprites from Spiral Arms that haven't been used in something else.... we must be close to 100 already you guys.
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 14, 2012, 04:33:27 PM
460 ish to go?
Title: Re: Submissions for project CAELUS
Post by: Hardlyjoking67 on May 14, 2012, 04:37:20 PM
That's your average Starfarer for you.
Title: Re: Submissions for project CAELUS
Post by: silentstormpt on May 14, 2012, 05:11:13 PM
Wasnt 100 a "minimum to reach" number, having more only hurts the amount of work balancing/adding and actually setting on a single solar system
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 14, 2012, 05:24:19 PM
Wasnt 100 a "minimum to reach" number, having more only hurts the amount of work balancing/adding and actually setting on a single solar system

We are doing multiple systems though
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 14, 2012, 05:27:35 PM
also, fighters (based off broadsword)
(http://i.imgur.com/KbqVw.png)
yes, that's a bottom mounted mirv

Flak Broadsword!
(http://i.imgur.com/DITyU.png)

Heavy version
(http://i.imgur.com/eTsMB.png)
Soldier, I know you are good with fighters, could you give this one a fix up?
Well, I'm gonna need to know what weapons first off. ;D
Title: Re: Submissions for project CAELUS
Post by: WKOB on May 14, 2012, 06:51:59 PM
Err, the Princeton League and Legion ships are already being used in TimCorp.

Obviously, being Erick Doe's art, they're not exclusive to that, but using the same art in different mods and different ways just sounds messy.
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 14, 2012, 07:02:36 PM
also, fighters (based off broadsword)
(http://i.imgur.com/KbqVw.png)
yes, that's a bottom mounted mirv

Flak Broadsword!
(http://i.imgur.com/DITyU.png)

Heavy version
(http://i.imgur.com/eTsMB.png)
Soldier, I know you are good with fighters, could you give this one a fix up?
Well, I'm gonna need to know what weapons first off. ;D

Railgun and two swarmers
Title: Re: Submissions for project CAELUS
Post by: IIE16 Yoshi on May 14, 2012, 07:41:47 PM
Err, the Princeton League and Legion ships are already being used in TimCorp.

Obviously, being Erick Doe's art, they're not exclusive to that, but using the same art in different mods and different ways just sounds messy.

Totally off-topic, but bro, I love your avatar. :3
Title: Re: Submissions for project CAELUS
Post by: Trylobot on May 14, 2012, 08:09:19 PM
more from batch 5:

(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_06_pp.png)  (http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_08_pp.png)  (http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_07_pp.png)  (http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_09_pp.png) 
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 14, 2012, 10:13:05 PM
Err, the Princeton League and Legion ships are already being used in TimCorp.

Obviously, being Erick Doe's art, they're not exclusive to that, but using the same art in different mods and different ways just sounds messy.

Well, since this would be a TC, you can't play with both this and mine mod, and therefore you can't get to see two ships that are the same
Title: Re: Submissions for project CAELUS
Post by: WKOB on May 14, 2012, 11:41:59 PM
None the less, it sounds messy to me.

If anything, I'd say just bring the two factions from TimCorps over as they are, rather than making new factions with the same art.

Also, Trylobot, those are way cool.
Title: Re: Submissions for project CAELUS
Post by: maffo on May 15, 2012, 03:22:28 AM
i vote no on decision TIMcorp to cealus. The artstyle does not fit with vanilla at all. If we do go porting them over, we should rebalance them from the ground up, as timcorp is atm not vanilla balanced.
Title: Re: Submissions for project CAELUS
Post by: WKOB on May 15, 2012, 03:24:01 AM
I find the Legion and Princeton ships fit in fine.

No idea about TimCorp's specific content, I've not played it.
Title: Re: Submissions for project CAELUS
Post by: maffo on May 15, 2012, 03:35:26 AM
Those fighters are really king sun, they fit with a really militarized sector commandeered by a Merc faction. Nice job
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 15, 2012, 03:41:04 AM
unnamed_05
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_05.png)

Yo dude, Can we use these ships for a faction i had in mind?(see the lore ideas page for the Caelus defence force)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 15, 2012, 05:16:31 AM
unnamed_05
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_05.png)

Yo dude, Can we use these ships for a faction i had in mind?(see the lore

 ideas page for the Caelus defence force)

These ships are submissions for that exact purpose ;)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 15, 2012, 05:21:32 AM
What do you mean?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 15, 2012, 05:23:54 AM
What do you mean?

My phone has an autocorrect which is ***.

I meant that he posts these ships here so that we may use them for project CAELUS.  Otherwise, there's no point in posting them here :)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 15, 2012, 05:27:23 AM
Sweet, I'm trying to learn the way this game is coded etc so I can try and help more, but it's hard. I can give good ideas though in the mean time
Title: Re: Submissions for project CAELUS
Post by: Erick Doe on May 15, 2012, 05:32:33 AM
i vote no on decision TIMcorp to cealus. The artstyle does not fit with vanilla at all. If we do go porting them over, we should rebalance them from the ground up, as timcorp is atm not vanilla balanced.

We were talking sprites, not ships. I think the sprites, especially the Princeton sprites, fit fine with vanilla.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 15, 2012, 05:47:16 AM
i vote no on decision TIMcorp to cealus. The artstyle does not fit with vanilla at all. If we do go porting them over, we should rebalance them from the ground up, as timcorp is atm not vanilla balanced.

We were talking sprites, not ships. I think the sprites, especially the Princeton sprites, fit fine with vanilla.

Guys, there is no tall about porting TimCORP over to here. I will never port them to here as that is a seperate mod, and everything in this mod will be built from scratch.  We may or may not use those sprites, though.
Title: Re: Submissions for project CAELUS
Post by: WKOB on May 15, 2012, 05:48:10 AM
So you'd use the Legion sprites for both the Alliance (I think?) in TimCorp and something different in Caelus?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 15, 2012, 05:50:14 AM
So you'd use the Legion sprites for both the Alliance (I think?) in TimCorp and something different in Caelus?

 :-X

Title: Re: Submissions for project CAELUS
Post by: arcibalde on May 15, 2012, 06:55:03 AM
Look what i found. Can you use this?
(http://i.imgur.com/LT1bb.png)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 15, 2012, 07:30:33 AM
I am doing the sprites for the independed mercenaries
and i am looking for people to comment on them before i start
on the big ones.

1e a transport ship for cargo, fuel and troops
2 small universal mounts and 1 medium missle
it probaply had an omni shield with average arc
It will mainly be used for transportation for medium sized fleet,
cause it has has less speed penalty than fuelships and cargo ships.

2e-3e frigats
Allready submitted.
I just put them in so it is easy to compare.

4e carrier
3 small universal and 1 medium universal
the 2 small aim to the left and 1 aims to the back.
the medium aim to the front.
the right side of this carrier will be his weakness(blindspot).
omni shield with average arc.
2 decks for fighters

[attachment deleted by admin]
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 15, 2012, 07:38:49 AM
I am doing the sprites for the independed mercenaries
and i am looking for people to comment on them before i start
on the big ones.

1e a transport ship for cargo, fuel and troops
2e-3e frigats
4e carrier

I really like that carrier
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 15, 2012, 01:55:57 PM
I am doing the sprites for the independed mercenaries
and i am looking for people to comment on them before i start
on the big ones.

1e a transport ship for cargo, fuel and troops
2e-3e frigats
4e carrier

I really like that carrier

Me too.

(http://i0.kym-cdn.com/entries/icons/original/000/002/252/me-gusta.jpg)
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 15, 2012, 02:05:11 PM
Really bad carrier, could someone touch this up for me?

(http://i.imgur.com/9cx9a.png)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 15, 2012, 02:06:06 PM
Good attempt I suppose :)
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 15, 2012, 02:07:16 PM
Good attempt I suppose :)

no, it's really rough, I really need to learn how to touch up sprites better, mine are usually really rough
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 15, 2012, 02:08:11 PM
Good attempt I suppose :)

no, it's really rough, I really need to learn how to touch up sprites better, mine are usually really rough

Dont worry i need to practice spriting
Title: Re: Submissions for project CAELUS
Post by: maffo on May 15, 2012, 02:56:44 PM
i think that carrier is a bit to strong, perhaps take like twice the top and bash them like this?:
     /       |     ''     |         \
   /         |     "     |           \
  |          |     "     |            |
  ---       |     "     |        ---
             |     "     |           
 ---        |     "     |        ---   
|            |     "     |             |
\                                       /
  \                                   /
    ------------------------

You understand? 2 eagle tops welded together with a deck on top, i know you can make it nice, you show promise and this could be a nice next challenge.
Title: Re: Submissions for project CAELUS
Post by: WKOB on May 15, 2012, 03:45:55 PM
I'm pretty sure an Eagle with a flight deck down the middle has already been done any how.

Twice, probably.
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 15, 2012, 04:17:17 PM
Try copying and pasting the carrier deck from the right side of the Odyssey together (paste it twice, flip one, and put together and readjust to liking) and fix that in the middle. It'll blend in a lot better/fit with the artstyle a little more. A hangar bay on the side or two (possibly taken from the condor?) on the side would look nice as well.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 15, 2012, 04:30:27 PM
OK, I've tried my hand at a broadside cruiser, called the "Pocket"
(http://img338.imageshack.us/img338/6924/pocketbattlecruiser.png)

Simply a modified Conquest, with a flight deck at the back added.  Don't worry, this thing has terrible maneuverability and no hanger space. 
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 15, 2012, 04:50:14 PM
I'm pretty sure an Eagle with a flight deck down the middle has already been done any how.

Twice, probably.

I know, but I can't just take their sprite, and I have chosen to make a mostly broadsword and eagle based faction so yeah!!!

Tried to fix up the carrier, i'll fiddle with it some more though
(http://i.imgur.com/xvVaR.png)

And a frigate
(http://i.imgur.com/F1YTo.png)

How are they? Advice, cause I do want this faction to look good, if someone would be willing to help me out in touching them up that would be great.
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 15, 2012, 09:03:09 PM
I like the frigate, but still think that the carrier could use a starfarer-esque flight deck.
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 15, 2012, 09:07:42 PM
I like the frigate, but still think that the carrier could use a starfarer-esque flight deck.

ok, I'll get on that

Here you go
(http://i.imgur.com/9LIDQ.png)
Title: Re: Submissions for project CAELUS
Post by: arcibalde on May 15, 2012, 11:07:41 PM
^^ Now is good. DO NOT TOUCH IT any more. Get away from the sprite  :P
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 15, 2012, 11:59:26 PM
^^ Now is good. DO NOT TOUCH IT any more. Get away from the sprite  :P

Ok ok calm down sir, just don't shoot  ;)
Title: Re: Submissions for project CAELUS
Post by: arcibalde on May 16, 2012, 12:53:54 AM

Ok ok calm down sir, just don't shoot  ;)
YOU HAVE 5 SECONDS TO COMPLY!
4
3
2
.
.
.
Title: Re: Submissions for project CAELUS
Post by: maffo on May 16, 2012, 01:51:24 AM
i liked my awesome crudely drawn kitbash idea better:(
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 16, 2012, 02:44:08 AM
i see all of you have been really efficient.
a whole page of the thread just for a eagle carrier xD.
then he must end up completly perfect. ^ ^
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 16, 2012, 08:41:51 AM
Eagle Heavy Cruiser
(http://i.imgur.com/HBaQt.png)
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 16, 2012, 06:11:11 PM
(http://img692.imageshack.us/img692/618/miningship.png)
Prospecting ship?
Title: Re: Submissions for project CAELUS
Post by: Hardlyjoking67 on May 16, 2012, 06:18:52 PM
(http://img692.imageshack.us/img692/618/miningship.png)
Prospecting ship?

OMG WTF that's awesome?
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 16, 2012, 08:30:46 PM
yay:D
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 17, 2012, 12:09:03 AM
(http://img692.imageshack.us/img692/618/miningship.png)
Prospecting ship?

OMG WTF that's awesome?

Agreed. :)
Title: Re: Submissions for project CAELUS
Post by: maffo on May 17, 2012, 03:53:56 AM
hmm i sense a new mining factions coming up. Then we have 6 factions right? I think that is enough
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 17, 2012, 04:12:59 AM
hmm i sense a new mining factions coming up. Then we have 6 factions right? I think that is enough

6 factions enough for such a big project? :o Never!! ;)

For now, yeah, we have to get them more solid, but for the future, we'll need more than that ;)
Title: Re: Submissions for project CAELUS
Post by: maffo on May 17, 2012, 04:40:01 AM
depends on how many systems we are going to implement. And a lot of the current factions are very spread, so there shouldnt be to much need for more factions
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 17, 2012, 10:10:37 AM
Strike Destroyer
(http://i.imgur.com/iYAHs.png)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 17, 2012, 10:11:46 AM
Strike Destroyer
(http://i.imgur.com/iYAHs.png)

For the independents?
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 17, 2012, 10:12:14 AM
Strike Destroyer
(http://i.imgur.com/iYAHs.png)

For the independents?

For the War Hawks
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 17, 2012, 11:39:01 AM
hmm i sense a new mining factions coming up. Then we have 6 factions right? I think that is enough
Well, there already is the Onerar, which is a mining/trading faction.  Holds up the sector's economy.  I think they have one ship so far, the "Coffin" (near the start of this thread).  I might need to work on it a bit. ;D
Title: Re: Submissions for project CAELUS
Post by: maffo on May 17, 2012, 12:09:07 PM
the coffin was just a ship i posted. A test from happyface. If the maker of the Onerar want to use it, ill post the sprite.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 17, 2012, 01:52:24 PM
the coffin was just a ship i posted. A test from happyface. If the maker of the Onerar want to use it, ill post the sprite.
That'd be me, and I like the ship. ;D
Title: Re: Submissions for project CAELUS
Post by: maffo on May 17, 2012, 01:59:18 PM
ill post the sprite soon soldier
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 17, 2012, 04:00:14 PM
Probably could incorporate the mining vessels I'm planning to make in the Independents, like a mining squadron or etc... Good for some cannon fodder :)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 18, 2012, 01:31:12 AM
the coffin was just a ship i posted. A test from happyface. If the maker of the Onerar want to use it, ill post the sprite.
That'd be me, and I like the ship. ;D
If you really want to use it.
i dont mind improving it a bit, since my skill in sprite making has increased. ^ ^
Just tell me if you want that and what improvements you would like.
Title: Re: Submissions for project CAELUS
Post by: medikohl on May 18, 2012, 05:44:34 AM
ok, we have sprites on the first and second page, if anyone want's to add them feel free, sorry for the abscence, job hunting recently
Title: Re: Submissions for project CAELUS
Post by: maffo on May 18, 2012, 06:01:08 AM
np medi, we have been busy lately. First test mission is out.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 18, 2012, 07:30:30 AM
ok, we have sprites on the first and second page, if anyone want's to add them feel free, sorry for the abscence, job hunting recently

Aren't you having a contract with us? And you did get the test mission after all :)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 18, 2012, 11:34:13 AM
ok, we have sprites on the first and second page, if anyone want's to add them feel free, sorry for the abscence, job hunting recently

Aren't you having a contract with us? And you did get the test mission after all :)
I think he might be talking about real-life, matey. ;D
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 18, 2012, 12:44:52 PM
ok, we have sprites on the first and second page, if anyone want's to add them feel free, sorry for the abscence, job hunting recently

Aren't you having a contract with us? And you did get the test mission after all :)
I think he might be talking about real-life, matey. ;D

Oh, I see now. :)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 19, 2012, 06:02:47 AM
The independed cruiser
(no name yet)
Its on the far right

Assault cruiser.

This cruiser has 8 small universal mounts ,2 small missle and 5 medium universal.
The cruiser is based on the principal kill or be killed.
It has low armor, hull and vents, so it is not mend to withstand long fights,
although this will not be needed since the cruiser got more mounts than many other ships of his size.
It is commonly used in small mercenairy fleets due to his high speed for his size.
these fleet like to hunt down smaller fleets and profit from these quick fights.
In larger mercenairy fleet, they rather stay a distance away from any close combat, since they are quiet funrable.
The cruiser is than mounted with missles which is quiet easy to do with the many universal mounts that it posseses.

hint : try to mount lots of fighter and missle protection on it ,since it doesnt have much armor and shield.

 

[attachment deleted by admin]
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 19, 2012, 06:16:03 AM
Personally, I love the the new independent carrier!  How many flight decks does it have?
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 19, 2012, 07:14:23 AM
Personally, I love the the new independent carrier!  How many flight decks does it have?

Thank you. it has two flight decks xD
but the last post wasn't about that carrier it was about the cruiser next to it. ^ ^
Could you comment on that one, please ? :P
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 19, 2012, 07:16:02 AM
Personally, I love the the new independent carrier!  How many flight decks does it have?

Thank you. it has two flight decks xD
but the last post wasn't about that carrier it was about the cruiser next to it. ^ ^
Could you comment on that one, please ? :P
Both!  The carrier looked like an oddball, that'a it.  I wanted to know more. ;D

EDIT:
Anyway, the new Cruiser looks like a nice kitbash of the Valkyrie, with a few "extra" weapons mounts here and there.... :P
I like it!
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 19, 2012, 07:39:06 AM
why do people think that ^ ^??
i didnt kitbash it.
didnt even looked at it while making it.
all pixel are personally made by me. i didnt copy anything from other ships that i didnt make.
If you zoom in it is quiet obvious.
I use paint.net so it is clearly not as smooth and detailed as the real starfarer ships.
so i have never kitbashed, i am not kitbashing and i will probaply not kitbash in the futere. ^ ^
Kitbash ships can look really nice and all, but i just like to fully create ships my own.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 19, 2012, 07:46:26 AM
Sorry!  It just looks like it!  DON'T KILL ME!!!
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 19, 2012, 07:48:56 AM
Sorry!  It just looks like it!  DON'T KILL ME!!!
well okay lets make a deal.
you stay alive for the rest of the project ^ ^.
I won't drop you in space unless you dont work hard enough xD
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 19, 2012, 07:50:42 AM
Sorry!  It just looks like it!  DON'T KILL ME!!!
well okay lets make a deal.
you stay alive for the rest of the project ^ ^.
I won't drop you in space unless you dont work hard enough xD

Indeed. And i don't even have to introduce a gun to you. I can just press a button an vaacumize the while bridge, which is where you, and I stand on. Though i won't be on it when I depressureize it. ;)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 19, 2012, 08:01:11 AM
well okay,
as long as i am in the creditlist  : )
Title: Re: Submissions for project CAELUS
Post by: hoodwin on May 22, 2012, 09:23:14 AM
Eagle Heavy Cruiser
(http://i.imgur.com/HBaQt.png)

Rok Heavy Cruiser  ;D

http://i.imgur.com/yKWN0.png
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 22, 2012, 09:24:57 AM


Rok Heavy Cruiser  ;D

(http://i.imgur.com/yKWN0.png)


Isn't that a battleship? :D

Title: Re: Submissions for project CAELUS
Post by: maffo on May 22, 2012, 09:40:41 AM
MY EYES ARE BURNING!
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 22, 2012, 09:54:40 AM
Um.....i have no words for what I just saw  :D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 22, 2012, 10:47:26 AM
xD (nothing to say)
Title: Re: Submissions for project CAELUS
Post by: Trylobot on May 22, 2012, 12:46:01 PM
more from batch 2

(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch2_12.png) (http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch2_13.png)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 22, 2012, 12:48:01 PM
more from batch 2

(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch2_12.png) (http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch2_13.png)

Finally! More sidus Dim ships! Awesomesauce!!!!
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 22, 2012, 01:45:25 PM
Are the Sidus Dim doing to have any missiles at all? Cause that smaller ship just oozes missile boat
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 22, 2012, 01:51:42 PM
Are the Sidus Dim doing to have any missiles at all? Cause that smaller ship just oozes missile boat

I was planning on eventually having one (1) sidus din missile boat! :)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 25, 2012, 04:13:07 PM
Just to show you a quick sprite i did as a test for my first sprite ever, Its not
done yet as i dont have the tools to make the background transparent, Tell me what you think, baring in mind i used the battleships forever ship editor just for me to learn :)
(http://i.imgur.com/E9bAA.jpg)

Sorry for the giant image size, its gonna be shrunk down and adjusted lol
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 25, 2012, 04:17:38 PM
Ir looks.....

Symmetric :)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 25, 2012, 04:19:49 PM
I prefer symmetrical designs, But the next ship design is gonna be a broadside missile destroyer i think, I just need some weapon designers, Coders and others to do the heavy work, If anyone is up for it pm me please? i really want to get into this and finally start pulling my weight.
Can you change me from a weapons designer to a ship spriter by the way?
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 25, 2012, 04:22:18 PM
I prefer symmetrical designs, But the next ship design is gonna be a broadside missile destroyer i think, I just need some weapon designers, Coders and others to do the heavy work, If anyone is up for it pm me please? i really want to get into this and finally start pulling my weight.
Damn it, nobody ever remembers me. ;D I'll do it!  I can handle the weapons and ship coding, but don't expect the ship to be balanced, maneuverability-wise.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 25, 2012, 04:23:26 PM
I prefer symmetrical designs, But the next ship design is gonna be a broadside missile destroyer i think, I just need some weapon designers, Coders and others to do the heavy work, If anyone is up for it pm me please? i really want to get into this and finally start pulling my weight.
Can you change me from a weapons designer to a ship spriter by the way?

Tomorrow, because I'm off for the night now.


Happy foruming!
I live in Sweden, if you're wondering why I go off so early :


Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 25, 2012, 04:34:10 PM
I prefer symmetrical designs, But the next ship design is gonna be a broadside missile destroyer i think, I just need some weapon designers, Coders and others to do the heavy work, If anyone is up for it pm me please? i really want to get into this and finally start pulling my weight.
Can you change me from a weapons designer to a ship spriter by the way?

Tomorrow, because I'm off for the night now.


Happy foruming!
I live in Sweden, if you're wondering why I go off so early :




I have told people that so many times but they never listen
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 25, 2012, 04:39:17 PM
I prefer symmetrical designs, But the next ship design is gonna be a broadside missile destroyer i think, I just need some weapon designers, Coders and others to do the heavy work, If anyone is up for it pm me please? i really want to get into this and finally start pulling my weight.
Damn it, nobody ever remembers me. ;D I'll do it!  I can handle the weapons and ship coding, but don't expect the ship to be balanced, maneuverability-wise.

Thanks, I'm working on a superbase sprite too if your up for coding that?
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 25, 2012, 04:53:51 PM
Thanks, I'm working on a superbase sprite too if your up for coding that?
I'll do it! ;D
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 25, 2012, 04:57:32 PM
Thanks, I'm working on a superbase sprite too if your up for coding that?
I'll do it! ;D

Sounds great guys, if u need more information, pm me, I just finished the sprite and saved it but my bro turned off the pc before I could submit it, I'll get that sorted tomorrow, don't forget, the superbase needs to be overpowered, move at 1.00 speed and have a rather terrible turn rate so as to function like a starbase
Title: Re: Submissions for project CAELUS
Post by: Psiyon on May 25, 2012, 06:49:34 PM
Kind of botched this corvette I was working on, but I think you still might be able to make use of it:

(http://img832.imageshack.us/img832/2804/watvm.png)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 25, 2012, 06:59:47 PM
...but my bro turned off the pc before I could submit it...
Then how did you send this message? ;D
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 25, 2012, 08:29:37 PM
Kind of botched this corvette I was working on, but I think you still might be able to make use of it:

(http://img832.imageshack.us/img832/2804/watvm.png)

I think it's pretty
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 26, 2012, 01:36:52 AM
Just to show you a quick sprite i did as a test for my first sprite ever, Its not
done yet as i dont have the tools to make the background transparent, Tell me what you think, baring in mind i used the battleships forever ship editor just for me to learn :)
(http://i.imgur.com/MQjwN.jpg)

Sorry for the giant image size, its gonna be shrunk down and adjusted lol

sorry for the late reaction. didnt have much time to react before.
i just wanted to ask if you were planning on giving it some more... colour?
good work on the detail though.
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 26, 2012, 04:39:20 AM
Yes, that is my main intention, but this was made in the battleships for ever editor unfortunately, MORE SHIPS FOR EVERYONE!(unfinished due to needing colour and proper scaling):

Resized Endurer:
(http://i.imgur.com/E9bAA.jpg)
Abyss:
(http://i.imgur.com/7Exv7.jpg)
Superbase:
(http://i.imgur.com/QlK5s.jpg)
Starbase:
(http://i.imgur.com/8Wgsc.jpg)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 26, 2012, 05:00:24 AM
Which one do I do?  The starbase or the superbase?
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 26, 2012, 05:33:12 AM
Superbase, And what happened to all my images? :S
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 26, 2012, 05:33:47 AM
...but my bro turned off the pc before I could submit it...
Then how did you send this message? ;D
I was on my phone hehe
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 26, 2012, 05:35:20 AM
Nvm images are back, bout to get started on a heavy missile frigate, dont suppose anyone has a ship size template i could borrow? i had an idea on how to make each ship perfectly sized when resizing
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 26, 2012, 05:52:55 AM
check the programfiles>fractal software>starfarer>gamedata>graphical>ships or something like it. :3
use the size of the original starfarer sprites.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 26, 2012, 06:03:59 AM
Why do more pepole use :3 than :)?
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 26, 2012, 06:20:56 AM
What i meant was a kind of diagram? or a list of the various sizes so i can make one and realise it for public use, To allow people to just download it, and then use it to resize their craft against it :)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 26, 2012, 06:30:41 AM
The Advent, Missile cruiser:
(http://i.imgur.com/f1leV.jpg)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 26, 2012, 06:58:21 AM
i spontaneously got this idea.
after i made if i got the hint from ImaffoI that it could better be used as a drone.
so i did ^ ^.

its a bit different from the ships i seen. :3

its a drone used to overload capacitors from ships with and without shields on.
they swarm around larger ships dodging fire and overloading them to let other ships finish it off.

(http://drone.png)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 26, 2012, 07:00:44 AM
it said upload folder is full :\
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 26, 2012, 08:04:52 AM
The Vaperon Energy Destroyer
(http://i.imgur.com/ClHu8.jpg)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 26, 2012, 08:15:33 AM

Ship class: Behemoth
(http://img825.imageshack.us/img825/6128/behemothq.png)
Quite possibly redefining the meaning of "overpowered", this ship was originally made just for fun and eye candy of watching ballistics flying everywhere. It's capable of soloing entire fleets easily. Using the enhanced range provided by the integrated targeting unit and stabilised ballistic emplacements (from the weapon pack), this ship's PD was able to overload the shields of anything and shred the hull underneath to swiss cheese. The problem was getting close enough for the PD to even fire due to the ship handling like a large space bus. Running out of ammo was also a recurring issue for me. Watching a salvo of annihilator missiles come at this thing is quite the sight to watch its 50+ PD slots shooting down.
SOMEONE PLEASE MAKE THIS A SHIP :D, But seriously that would be *** awesome :D, I have the urge to test it up against every ship we will be making
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 26, 2012, 12:01:53 PM
well people i need your advice.
i was thinking of making some ships based on energy.
energy ships. ships with high fluw capacitors, vents and use of energy weaponry.
i just cant think of a good way to draw energy in pixels ):
any1 got any idea?
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 26, 2012, 12:12:34 PM
Blueish sparks jumping across thin metal posts would look good
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 26, 2012, 01:01:54 PM
you would think its alien but its acually human.
the cooperation that designed this is just not that open about his technology. ^ ^
please comment. if this sprite will be used it should probaply get newly made weapons.
(the mounts are all energy).
so soldier if you are interrested in making any energy weapons. :3
(http://i.imgur.com/vFor8.png?1)
its a frigate
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 26, 2012, 01:13:50 PM
Is the background white? Also, looking pretty good
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 26, 2012, 01:15:16 PM
@sunfire mine are too, i still cant seem to make it transparent in GIMP, I'm clueless about that program haha
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 26, 2012, 01:19:51 PM
@sunfire mine are too, i still cant seem to make it transparent in GIMP, I'm clueless about that program haha

Let me see what I can do

Here you go, still needs touching up, however

for example the tips of the two thingys that poke out need to be fixed up, they look very flat right now

(http://i.imgur.com/FuhiL.png)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 26, 2012, 01:27:39 PM
That isnt my ship lol, check the Caelus submissions, around the last few pages, all those ones need colouring, editing, more spriting and resizing haha
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 26, 2012, 01:29:52 PM
That isnt my ship lol, check the Caelus submissions, around the last few pages, all those ones need colouring, editing, more spriting and resizing haha

oops, sorry, I went hiking today and didn't sleep well last night, so im feeling a tad under the weather, uhh, that's too many sprites for me to want to do, but look for a magic wand tool in gimp, i think (im not sure) that there is one, click on the white and press delete
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 26, 2012, 01:58:29 PM
Odyssey Heavy Carrier and Missile Destroyer(Still needs colouring and resizing and all that jazz, feel free to add details and colour :D)
(http://i.imgur.com/UMyqT.jpg)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 26, 2012, 01:59:26 PM
Coloring on sproginators ships are a must, if we'd want to see them ingame. We can't have black ships :)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 26, 2012, 02:00:52 PM
Coloring on sproginators ships are a must, if we'd want to see them ingame. We can't have black ships :)

Deffinately, Can someone please start colouring them? otherwise i feel like im not doing anything to contribute
Title: Re: Submissions for project CAELUS
Post by: Erick Doe on May 26, 2012, 02:28:39 PM
Hm. I still have a few recoloured Legion ships that you could use.

(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Legion/ACV_Pugio_Mk3_Perfect.png)(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Legion/AF_Praetor_Freighter_Perfect.png)(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Legion/AF_Pugio_Tanker_Perfect.png)(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Legion/BB_Caesar_Perfect.png)(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Legion/BB_Caesar_Mk2_Perfect.png)(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Legion/BB_Rex_Perfect.png)

One of these days I'll have to finish recolouring them.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 26, 2012, 02:35:16 PM
Hm. I still have a few recoloured Legion ships that you could use.

(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Legion/ACV_Pugio_Mk3_Perfect.png)(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Legion/AF_Praetor_Freighter_Perfect.png)(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Legion/AF_Pugio_Tanker_Perfect.png)(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Legion/BB_Caesar_Perfect.png)(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Legion/BB_Caesar_Mk2_Perfect.png)(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Legion/BB_Rex_Perfect.png)

One of these days I'll have to finish recolouring them.

Don't know where those would fit - the art for a faction would have to be same, to not make it derail as a faction.
Title: Re: Submissions for project CAELUS
Post by: Erick Doe on May 26, 2012, 02:39:39 PM
I'd have to recolour the whole lot of them then.  :P

Obviously they can't just be merged with an existing faction. The styles would clash.
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 26, 2012, 02:59:48 PM
I'd have to recolour the whole lot of them then.  :P

Obviously they can't just be merged with an existing faction. The styles would clash.

Well we do need ships for the pirate faction....
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 26, 2012, 03:32:01 PM
By the way, I finally figured out how to install the parts and how to save the loadout for later
Behold my first one
The Anubis Energy Cruiser(the top is the cockpit hehe):
(http://i.imgur.com/hUZ3C.jpg)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 26, 2012, 04:47:40 PM
The Alumus Frigate
(http://i.imgur.com/hLzI9.jpg)
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 26, 2012, 05:26:50 PM
Found these sprites lying around somehow. They look alright, but not too starfarer like...
(http://img194.imageshack.us/img194/5621/screenshot20120525at442.png)
Largest one is around the size of a buffalo/enforcer.
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 26, 2012, 05:28:51 PM
Found these sprites lying around somehow. They look alright, but not too starfarer like...
(http://img194.imageshack.us/img194/5621/screenshot20120525at442.png)
Largest one is around the size of a buffalo/enforcer.
Looking good :D
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 26, 2012, 05:36:38 PM
Found these sprites lying around somehow. They look alright, but not too starfarer like...
(http://img194.imageshack.us/img194/5621/screenshot20120525at442.png)
Largest one is around the size of a buffalo/enforcer.
"choke"
EXCELLENT!  Those look perfect for a pirate faction!  Small hit-and-run ships, plenty of fighters...I'd enjoy making that faction. ;D
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 26, 2012, 05:39:51 PM
Another one hot off my crappy spriting press
Phantom Frigate:
(http://i.imgur.com/xoLFo.jpg)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 26, 2012, 05:48:39 PM
And another
Shard Heavy Fighter:
(http://i.imgur.com/12Y7E.jpg)
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 26, 2012, 05:55:37 PM
Fancy  ;)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 26, 2012, 05:55:56 PM
I think we're gonna need some weapons mounts on that phantom. ;D
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 26, 2012, 05:59:09 PM
The two post like things on each side are going to need to be medium fixed mounts
The 6 forks would be engines hehe and im thinking 2 small ballistic turrets for point defense purposes on the two parts in the center
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 26, 2012, 06:15:52 PM
Behold another cruiser :P
The Slatern Light Cruiser
(http://i.imgur.com/tEvtN.jpg)
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 26, 2012, 07:20:45 PM
Um, we need a faction for sprog's massive influx of ship sprites, TO THE LORE TALK THREAD!!!  ;D
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 27, 2012, 01:07:17 AM
Found these sprites lying around somehow. They look alright, but not too starfarer like...
(http://img194.imageshack.us/img194/5621/screenshot20120525at442.png)
Largest one is around the size of a buffalo/enforcer.

I agree, those ships look Exellent for an pirate faction!
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 27, 2012, 03:59:42 AM
Another ship for you!
Stalker Light capital ship:
(http://i.imgur.com/Doc1P.jpg)

PS:
Um, we need a faction for sprog's massive influx of ship sprites, TO THE LORE TALK THREAD!!!  ;D
Sounds great :D
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 27, 2012, 04:09:47 AM
And The Freedom Light Frigate
(http://i.imgur.com/uB0yB.jpg)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 27, 2012, 05:01:34 AM
some more sprites of the energy series.
soldier if you want to make some weapons for them that would be great. :3
(http://i.imgur.com/isDWD.png?1)
they're all frigats
Title: Re: Submissions for project CAELUS
Post by: maffo on May 27, 2012, 05:04:12 AM
loads of nice ships here, dang
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 27, 2012, 05:48:56 AM
loads of nice ships here, dang

One i made for another mod that needed a ships, Best one yet i think:
Nautilus Energy Cruiser:
(http://i.imgur.com/D3liT.jpg)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 27, 2012, 06:02:30 AM
Sproginator, your sprites are looking good! :)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 27, 2012, 06:07:22 AM
Sproginator, your sprites are looking good! :)
You really think so? I thought they were shabby :/
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 27, 2012, 06:09:45 AM
Sproginator, your sprites are looking good! :)
You really think so? I thought they were shabby :/

Not too shabby as far as I can see. Will need you to resize some of them, though.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 27, 2012, 06:18:33 AM
TOO MANY WEAPONS.
I need some time to think, people!  I might start off with spronginator's low-techy ships first, there's too much to think about.
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 27, 2012, 06:46:45 AM
Sproginator, your sprites are looking good! :)
You really think so? I thought they were shabby :/

Not too shabby as far as I can see. Will need you to resize some of them, though.

Could someone else do it perhaps? I am terrible at that as i lose quality and am unable to make the background transparent for the game :/
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 27, 2012, 06:47:58 AM
TWO MORE SHIPS INCOMING!!!!!
Stallion Light Frigate:
(http://i.imgur.com/UpwIl.jpg)
Reaper Heavy Frigate(I really like this one :D):
(http://i.imgur.com/axY1C.jpg)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 27, 2012, 06:48:03 AM
The transperancy?  Just take the magic wand and click delete. ;D Gets rid of all the white.
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 27, 2012, 06:50:28 AM
I do not have photoshop hahaha, Dam you expensive software!!!!!
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 27, 2012, 06:51:54 AM
I do not have photoshop hahaha, Dam you expensive software!!!!!
Paint.NET, GIMP, all those are free.  Not as good, but gets the job done.  I do all my sprites on paint.NET.
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 27, 2012, 06:53:22 AM
How do you remove it on GIMP? Can you share screens with me to show me? I'd really appreciate it?
To share screens i use TeamViewer
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 27, 2012, 06:54:24 AM
How do you remove it on GIMP? Can you share screens with me to show me? I'd really appreciate it?
To share screens i use TeamViewer

You got the free version of TeamViewer, i presume? :)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 27, 2012, 06:55:19 AM
How do you remove it on GIMP? Can you share screens with me to show me? I'd really appreciate it?
To share screens i use TeamViewer

You got the free version of TeamViewer, i presume? :)

Yes haha
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 27, 2012, 07:17:36 AM
Probably my best work yet
Scimentar Heavy Capital Ship:
(http://i.imgur.com/nenSa.jpg)

Okay, Now ill get to work on the Mining Base hehe
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 27, 2012, 07:26:16 AM
How do you remove it on GIMP? Can you share screens with me to show me? I'd really appreciate it?
To share screens i use TeamViewer
Like I said, I use paint.NET (I find it easier to use, it's like comparing Milkshape (cheap, easy modeling program) to 3DS-MAX (over-the-top epic modeling program, but hard to use, for me at least).  In other times, try looking for a tool that says "Lasso" or "Magic Wand" if I remember my short, painful time with GIMP.
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 27, 2012, 07:27:18 AM
How do you remove it on GIMP? Can you share screens with me to show me? I'd really appreciate it?
To share screens i use TeamViewer
Like I said, I use paint.NET (I find it easier to use, it's like comparing Milkshape (cheap, easy modeling program) to 3DS-MAX (over-the-top epic modeling program, but hard to use, for me at least).  In other times, try looking for a tool that says "Lasso" or "Magic Wand" if I remember my short, painful time with GIMP.

So paint.net it is haha
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 27, 2012, 07:35:36 AM
Someone said 3DS_MAX? I've got it: ;D
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 27, 2012, 08:02:33 AM
Someone said 3DS_MAX? I've got it: ;D
Two things:
I hate you.
I feel sorry for you.
Why both?  It's an epic modeling program, and it's utterly hard to use. ;D ;D ;D
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 27, 2012, 08:04:13 AM
Someone said 3DS_MAX? I've got it: ;D
Two things:
I hate you.
I feel sorry for you.
Why both?  It's an epic modeling program, and it's utterly hard to use. ;D ;D ;D

Yeah, i know. But once you get the hang of it....

Sheesh, you can create pro style 3D models ;D
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 27, 2012, 08:53:44 AM
Tah dah!
Fletcher Mining Station:
(http://i.imgur.com/L0DVW.jpg)

What do you think?
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 27, 2012, 08:57:01 AM
Now to make some prospecting ships?  ;)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 27, 2012, 08:58:06 AM
Now to make some prospecting ships?  ;)

Shall do so soon, taking a quick break due to my parents going apeshit again -_-'
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 27, 2012, 09:05:12 AM
Now to make some prospecting ships?  ;)

Shall do so soon, taking a quick break due to my parents going apeshit again -_-'

Because of? :D
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 27, 2012, 09:06:13 AM
Hey guys, I need some ideas... Can't figure out what to do off of this base I made earlier.
(http://img210.imageshack.us/img210/768/screenshot20120527at904.png)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 27, 2012, 09:06:54 AM
Oh, looks good!  I was hoping for a more round shape, but this is fine!  Now the great mystery of where to put those weapons... ;D
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 27, 2012, 09:08:24 AM
Not sure whether I should make a extension off the bridge so its more capital-ship or something else...
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 27, 2012, 09:15:00 AM
Now to make some prospecting ships?  ;)

Shall do so soon, taking a quick break due to my parents going apeshit again -_-'

Because of? :D
Cause they hate me being on the pc -_-'
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 27, 2012, 11:45:37 AM
soldier i think i can make the "sprites" for the weapons on my new ships.
if thats the problem?
(reaction on you saying its too much)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 27, 2012, 11:51:14 AM
Another one down
Hatchet Heavy Cruiser:
(http://i.imgur.com/QYMbe.jpg)
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 27, 2012, 12:05:48 PM
Got a fancy weapon, that may be of use. I could possibly go back and play about with the sprites and such, but for now I may as well get the article on the table to begin with.

Spoiler
Gungnir Guided Munitions Launcher:

Hardpoint
(http://dl.dropbox.com/u/15428102/Starfarer%20sprites/gungnir_hardpoint_base.png)

Turret
(http://dl.dropbox.com/u/15428102/Starfarer%20sprites/gungnir_turret_base.png)

Shell
(http://dl.dropbox.com/u/15428102/Starfarer%20sprites/shell_gungnir.png)

The Gungnir, as the title of it suggests, is a ballistic weapon, however, it has small independent movement abilities in order to give it that extra chance to hit an enemy ship. Of course, this small amount of valuable agility comes at a price of stopping power. Despite this drawback, it is still a serious consideration for the extra accuracy it offers to the fleet
[close]

No stats for it, I just wanted to give a rough idea on how I envision it ending up
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 27, 2012, 12:07:25 PM
Got a fancy weapon, that may be of use. I could possibly go back and play about with the sprites and such, but for now I may as well get the article on the table to begin with.

Spoiler
Gungnir Guided Munitions Launcher:

Hardpoint
(http://dl.dropbox.com/u/15428102/Starfarer%20sprites/gungnir_hardpoint_base.png)

Turret
(http://dl.dropbox.com/u/15428102/Starfarer%20sprites/gungnir_turret_base.png)

Shell
(http://dl.dropbox.com/u/15428102/Starfarer%20sprites/shell_gungnir.png)

The Gungnir, as the title of it suggests, is a ballistic weapon, however, it has small independent movement abilities in order to give it that extra chance to hit an enemy ship. Of course, this small amount of valuable agility comes at a price of stopping power. Despite this drawback, it is still a serious consideration for the extra accuracy it offers to the fleet
[close]

No stats for it, I just wanted to give a rough idea on how I envision it ending up

Sounds good, Liking the sprites :D
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 27, 2012, 12:15:07 PM
And another
Freelancer Light Bomber:
(http://i.imgur.com/VHGAF.jpg)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 27, 2012, 12:29:28 PM
(http://i.imgur.com/z1gDj.png)
voila some more sprites (with some i allready uploaded)
Title: Re: Submissions for project CAELUS
Post by: maffo on May 27, 2012, 03:28:00 PM
nice work guys, i love those hightech sprites happy, lets see if we can find a spot for them.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 27, 2012, 03:42:49 PM
soldier i think i can make the "sprites" for the weapons on my new ships.
if thats the problem?
(reaction on you saying its too much)
No problem, that's really what I need.  Sprites, and I can do the rest.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 27, 2012, 08:32:07 PM
OK, it's getting too hard to update the TimCORP forums with new weapons now.  I'm just gonna post periodic updates with new weapons.  Lucky for you, I'm gonna repost any previous weapons from now. ;D Include name, picture, and a short description.
UPDATE #1:

Vanilla Weapons
Spoiler
Light Flak Cannon
(http://img543.imageshack.us/img543/8743/flaksmallturret.png)
Small version of the original Flak Cannon.

Cordite Missile
(http://img834.imageshack.us/img834/6308/missilestrike.png)
Light Strike missile, comes in single, rack, or pod form.

Mark IV Hyper Cannon
(http://img40.imageshack.us/img40/5715/mark5turret.png)
Long-range ballistic fire support weapon.

Ingen Cannon
(http://img137.imageshack.us/img137/5228/ingenturret.png)
Modified Hellbore Cannon, terrible accuracy but high HE damage.

Mining Taser
(http://img3.imageshack.us/img3/5888/miningtaserturret.png)
Modified Mining Laser, shoots out high-damage bursts.

Dual Assault Chaingun
(http://i46.tinypic.com/x5do3b.png)
Two assault chainguns, twice the firepower.

Thunder MIRV
(http://img402.imageshack.us/img402/5121/thundermirv.png)
Fires a two-stage missile, one with kinetic and another with HE damage.

Mk. II Mine Launcher
(http://img23.imageshack.us/img23/60/mark2charge.png)
Chucks out a 2000 HE damage mine, will launch itself towards a target when it gets close enough.

Metal Storm
(http://img194.imageshack.us/img194/9751/metalstorm.png)
A high RPM weapon with fragmentation damage.

20mm Autocannon
(http://img406.imageshack.us/img406/3346/20mmturret.png)
A light autocannon with a medium RPM.
[close]

Superbase Weapons (may not be vanilla-balanced) ~ For Spronginator's SuperBase.
Spoiler
Tri-Lance Artilery
(http://img546.imageshack.us/img546/9101/trilanceturret.png)
A triple-barreled monster with a high RPM for it's size and long range.

Tsunami
(http://img33.imageshack.us/img33/2420/tsunamiturretbase00.png)
A dual-barreled 100mm chaingun with explosive rounds and an impressive RPM.
[close]

More weapons that you can shake a stick at, huh Upgrade?  Don't worry, we're getting there. ;D

I owe a bunch to K-64 for the last three weapons and quite a few to come!  Thanks!
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 28, 2012, 12:42:15 AM
:D
Title: Re: Submissions for project CAELUS
Post by: medikohl on May 28, 2012, 01:39:25 AM
a set of weapon sprites for use.

(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/artillery_hardpoint.png)(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/artillery_hardpoint_recoil.png)(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/artillery_turret.png)(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/artillery_turret_recoil.png)
Title: Re: Submissions for project CAELUS
Post by: medikohl on May 28, 2012, 01:42:48 AM
I'm making more sprites, also we should make a few civilian fleets, weaker, made of cheaper, slower, less armed fleets, to make piracy a valid possibility for now
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 28, 2012, 02:09:34 AM
I'm making more sprites, also we should make a few civilian fleets, weaker, made of cheaper, slower, less armed fleets, to make piracy a valid possibility for now

I agree.

Though we aren't doing campaign integration yet ;)
Title: Re: Submissions for project CAELUS
Post by: maffo on May 28, 2012, 04:12:47 AM
Im sorry the Independers are just to good to get raided, but its what they do, and do good:) #bestinthebusiness
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 28, 2012, 04:19:06 AM
Upgrade, We could still prepare for campaign integration by producing plans and notes?
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 28, 2012, 05:01:00 AM
(http://i.imgur.com/lKqTy.png)

okay all the ships and weapons i made up to now from this style.
short intro, there human made energy focused ships.
the ball in the middle of each ship is there energy source.
all ships are specialized in flux ,so good shield, capacitors and vents.
they got weak armor and low hull.
high manoeuvrability and average speed to dodge enemy fire.
these specs count for all ships


first the weapons from left to right, high to low (all weapons got high flux):

the charger is a small energy weapon very simalar to the antimatter weapons in role.
it is a high explosive energy weapon that shoots blots of energy at a very low rate. (similar to the antimatter weapons)

the fluxinator (maybe i should think of another name :3 )
is an energy weapon that barely deals damage
,but can overload capacitors at long range when enemy shields are on AND off.
it is a beam and is only effective when your ship has more room for fluw left than the opposing ship.
otherwise the weapon will overload you instead of the enemy, although it gives more fluw than it uses.

taser
a small pd energy weapon similar to weapons like the mining lazer, but more fluw/second and more damage.

emp pulse laser
medium energy weapon similar to the pulse laser but with some emp damage attached to it.

tesla
a medium pd energy weapon with supreme turning rate wich uses beams to quickly disable all incoming small treats.
its power lies in the fact that it always hits any target
, but it doesnt have that much damage and is almost useless against larger targets .

enhanced fluxinater
same as the fluxinator but faster due to the two barrels.

the ships from left to right, high to low:

octopus heavy fast frontal frigat.

it got more speed than the other ships but sacrefices manoeuvrability.
1 medium energy mount on the front and two smaller on the sides.
often mounted with the pd tesla and two chargers.
to finish off bot larger and smaller ships.
it weakness is its back cause the telsa can only cover the front half
and it got less than average manoeuvrability for its size.

wasp light balanced frigat

the wasp is the most standart ships of his kind.
his energy mounts can target anything at anyplace around him,
but it got less firepower than the octopus.
only 3 small energy mounts, ofthen mounted with the fluxinator and two pd tasers.

arrowhead heavy frontal frigar

smilar to the wasp but with more firepower and a bit slower and less manoeuvrable.
very expensive and it got the danger of getting overloaded due to the many weapo mounts.
often mounted with less flux costing weapons than the weapons wich are specially made for these ships.
it has seven small weapon all aimed to the front except the one in the middle wich had a 360 radius.

twin destroyer

fast but less manoeuvrable. but like the octopus but larger and with more firepower.
seven small energy mounts and 1 medium.
mainly used to bash into fleets.
due to the two energy balls it has higher fluw capacity and vents than the once above.


stinger heavy fighters
smimialr to bombers  but equipped with the charger.
have not much knowledge of fighters so i dont know what to give these fellows.

orb overloaders
equipped with a fluxinator to swarm large ships and overload them

whale destroyer

five small weapons mounts and two medium.
mainly equipped with two tesla's. this thing is the fear of all fighter pilots
and is mainly used to support the smaller frigats with destroying fighters and missle.
high manoeuvrability and average speed.

battleaxe heavy fighters.
used to fend off other fighers. it has a tesla equipped in the middle.

shield cruiser

made from two whale destroyers and they added a large energy weapon.
it is clearly not designed by the same peoply that designed the other.
the shipbuilders guild made this one cause factions wanted some heavier ships from this type.
so they welded to together and gave it a nice engine.

moon carrier destroyer

weak destroyer used to support the fighters.
it has one flight deck.

blue tiger (why would anyone call this ship the blue tiger???!!) fast destroyer

five small energy mounts and 4 medium mounts.
a slower and less manoeuvrable ship ,but expensive and heavy.
good chance of overloading due to only having one energy reactor
unlike the other heavily armed destroyers.

"was this post maybe a bit too large?" ^ ^

weapons are shown in the square.



Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 28, 2012, 05:14:53 AM
You've quite the armada there, Happy!  I'll be, erm, happy to do then so long I get the sprites. ;D
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 28, 2012, 05:20:47 AM
Personally, I love the idea of the tesla pd system :D
The fluxinator? Really? XD
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 28, 2012, 07:35:05 AM
here you go soldier.
(http://i.imgur.com/Fk7i0.png)
(http://i.imgur.com/2tYEZ.png)
(http://i.imgur.com/pObte.png)
(http://i.imgur.com/SRycK.png)
(http://i.imgur.com/kGCnO.png)
(http://i.imgur.com/DwRTp.png)
good luck.

and can anyone take my ship sprites to the next fase?
if they are gonna be used. :P
just ask and i make seperate sprites from them
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 28, 2012, 07:54:09 AM
and can anyone take my ship sprites to the next fase?
if they are gonna be used. :P
just ask and i make seperate sprites from them
Jack of All Trades, buddy.  It's my avatar. ;D I cna do it, if Upgrade wants the faction.
Title: Re: Submissions for project CAELUS
Post by: maffo on May 28, 2012, 07:59:04 AM
its called coding happy, and like you asked me, ill do it, soldier is busy enough doing all the weapons
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 28, 2012, 08:25:19 AM
you know those times that you cant find the word your looking for even when you used it so many times. :/
hate that (dont worry i am still a happy face :3 )
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 28, 2012, 11:06:30 AM
Got another weapon sprited, like the Gungnir, it's a guided munitions ballistic weapon. Small trajectory correcting capability in the shells creates a more accurate weapon, after all ;)

Spoiler
Behold! The Odin Guided Shell Launcher

Hardpoint
(http://dl.dropbox.com/u/15428102/Starfarer%20sprites/odin_hardpoint.png)

Turret
(http://dl.dropbox.com/u/15428102/Starfarer%20sprites/odin_turret_base.png)

Shell
(http://dl.dropbox.com/u/15428102/Starfarer%20sprites/shell_odin.png)

Note, the weapon colours may need to be tweaked a bit, couldn't get the colours to match right, I don't think
[close]
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 28, 2012, 11:08:02 AM
Gungnir?  Never heard of it, but I can make that Odin. ;D
Is it a ballistic or missile type?  Both will be guided, it just determines the name.
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 28, 2012, 11:10:07 AM
Gungnir?  Never heard of it, but I can make that Odin. ;D
Is it a ballistic or missile type?  Both will be guided, it just determines the name.

Was referring to a previous weapon of mine:
Spoiler
Got a fancy weapon, that may be of use. I could possibly go back and play about with the sprites and such, but for now I may as well get the article on the table to begin with.

Spoiler
Gungnir Guided Munitions Launcher:

Hardpoint
(http://dl.dropbox.com/u/15428102/Starfarer%20sprites/gungnir_hardpoint_base.png)

Turret
(http://dl.dropbox.com/u/15428102/Starfarer%20sprites/gungnir_turret_base.png)

Shell
(http://dl.dropbox.com/u/15428102/Starfarer%20sprites/shell_gungnir.png)

The Gungnir, as the title of it suggests, is a ballistic weapon, however, it has small independent movement abilities in order to give it that extra chance to hit an enemy ship. Of course, this small amount of valuable agility comes at a price of stopping power. Despite this drawback, it is still a serious consideration for the extra accuracy it offers to the fleet
[close]

No stats for it, I just wanted to give a rough idea on how I envision it ending up
[close]

Both weapons use ballistic slots, but fire "missiles", for the corrective projectiles
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 28, 2012, 11:22:26 AM
Okeedokee, I'll get cracking.
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 28, 2012, 11:25:56 AM
Awesomeness. Also, if you have any suggestions that you would really like to make for a weapon, feel free to PM me or whatever, and I'll be able to throw something together :)
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 28, 2012, 11:27:48 AM
(http://img580.imageshack.us/img580/7296/ships.png)

Finally finished edits :D
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 28, 2012, 11:28:26 AM
Although it might need a bit resizing...
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 28, 2012, 11:29:29 AM
amazing how you got those so detailed.
i guess your using something better than paint.net :P
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 28, 2012, 11:31:24 AM
;D
Epic!  Now, I'd like to make those, but I've got weapons to make, and those weapons are going arm those ships.  Close enough? ;D
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 28, 2012, 11:32:05 AM
 ;D
Your being flooded with sprites aren't you?
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 28, 2012, 11:33:56 AM
Awesomeness. Also, if you have any suggestions that you would really like to make for a weapon, feel free to PM me or whatever, and I'll be able to throw something together :)
It would be nice if you could make some weapons for my ships (shown above).
i am not a really good weapon maker so...
i used a weapon wich i kinda like a lot ,maybe you could make it a more universal one
(not just for this ship style)
its the tesla coil. a pd wich can quickly target incoming missles and fighters
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 28, 2012, 11:37:38 AM
Alright, I'll give it a shot. Someone else will probably have to make the electricish beam-thingie for it, since I'm no good at stuff like that
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 28, 2012, 11:40:11 AM
Alright, I'll give it a shot. Someone else will probably have to make the electricish beam-thingie for it, since I'm no good at stuff like that
Look at the mining taser.  It has that electric arc to it already. ;D
A special FX sprite for it makes it have that look.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 28, 2012, 11:42:16 AM
sorry can you explain that?
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 28, 2012, 11:44:05 AM
Alright, I'll give it a shot. Someone else will probably have to make the electricish beam-thingie for it, since I'm no good at stuff like that
Look at the mining taser.  It has that electric arc to it already. ;D
A special FX sprite for it makes it have that look.

Really? That's awesome!

sorry can you explain that?

Well, for the tesla weapon, I'm guessing you want it to be a "lightening gun" type of thing?
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 28, 2012, 11:45:42 AM
ow yea now i get it. :P
like a tesla coil.

(feeling quiet dumb right now)

ow now i get why i didnt understand him.
he said mining taser, but i didnt make any.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 28, 2012, 11:54:57 AM
There's a special beam for the Mining Taser right now, in the FX folder.  A wavy beam really looks cool.
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 28, 2012, 11:57:28 AM
TheHappyFace: How's this for the small hardpoint for it? (https://dl.dropbox.com/u/15428102/Starfarer%20sprites/tesla_coil_hardpoint_base.png)

Went for the more traditional Van de Graaff inspired design than exotic stuff
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 28, 2012, 11:57:34 AM
but about wich mining taser are you talking?
can you show him. :3
maybe with beam.
i am really looking forward to a new beam.
was getting kinda neccesary.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 28, 2012, 11:59:23 AM
TheHappyFace: How's this for the small hardpoint for it? (https://dl.dropbox.com/u/15428102/Starfarer%20sprites/tesla_coil_hardpoint_base.png)

Went for the more traditional Van de Graaff inspired design than exotic stuff
what can i say.
it looks really nice. :3
but maybe a bit too... ehm
whats the word.... classic?.... i dont know ):
can you make him a bit more futuristic?

another question what program do you use?
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 28, 2012, 12:01:32 PM
In what way, exactly? I could go with a two pronged thing with an arc running through them, if you want? Apologies for the cluelessness, I just want to get the design done right, like any self-respecting request-artist :P
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 28, 2012, 12:04:46 PM
i know :P had the same problem with maffo and the independents.
i was more pointing at the colouring, but i changed my mind. ^ ^
it looks perfect
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 28, 2012, 12:11:33 PM
Oh, the colouring I made it match those ships you posted earlier, since I thought it would be better to have them look more consistent with them. Do you need medium and large versions of it or not?
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 28, 2012, 12:17:53 PM
ow the tesla doesnt need to fit on my ships since i made it allready and soldier is coding them.
I wanted a tesla for normal ships, but still thanks for making it fit for my ships cause the sprite i made kinda s**ked :P
and some more weapons for my ships.
only one large weapon cuz there is only one ship with a large weapon mount and just one mount.
i would be really thankfull.

just one question. my sprites never got formally approved. :\
can any1 tell me if they are good enough to make it to the mod or not.
 
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 28, 2012, 12:26:30 PM
(http://img580.imageshack.us/img580/7296/ships.png)

Finally finished edits :D

I can see them barring down on a convoy right now (as pirates! argh!)
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 28, 2012, 12:35:58 PM
One of these is destined to be the new Buffalo Mk. II
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 28, 2012, 12:37:35 PM
(https://dl.dropbox.com/u/15428102/Starfarer%20sprites/tesla_destructor_hardpoint_base.png)
Behold! The Tesla Destructor (potentially :P)

Thoughts?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 28, 2012, 12:38:16 PM
(https://dl.dropbox.com/u/15428102/Starfarer%20sprites/tesla_destructor_hardpoint_base.png)
Behold! The Tesla Destructor (potentially :P)

Thoughts?

Awesome!! :)
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 28, 2012, 12:39:21 PM
Looks awesome, but its larger than my frigate(s)!  :P
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 28, 2012, 12:40:46 PM
It's the standard size for a large mount. Or one of the standard sizes, at any rate
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 28, 2012, 12:41:34 PM
Yeah I'm starting to think I made my ships too small... :/
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 28, 2012, 12:42:18 PM
How large do you make your frigs?
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 28, 2012, 12:44:38 PM
Yeah I'm starting to think I made my ships too small... :/

I thought you did that on purpose because they are pirates and their largest ship would in reality be a cruiser
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 28, 2012, 12:48:56 PM
I was going for that, but it feels a bit strange that the standard large weapon is roughly the same size as the pirate frigate (70ish pixels long, 45ish wide). Oh well, they're pirates. They cut back on ships :)
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 28, 2012, 12:50:34 PM
I was going for that, but it feels a bit strange that the standard large weapon is roughly the same size as the pirate frigate. Oh well, they're pirates. They cut back on ships :)

The way you can account for this is make their weapons have a higher damage per shot, but lower ammo overall, so their weapons will put out the same overall amount of damage, but over a shorter period of time

also, when using trylo's ship editor, the one you run in the browser, what should I put for ID?
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 28, 2012, 02:52:34 PM
ID?
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 28, 2012, 03:06:56 PM
ID?

Yes, the thing that code uses to identify ships, but should I just make up something like 1WH or what?
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 28, 2012, 03:09:35 PM
*Shrug* I guess?
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 28, 2012, 05:06:42 PM
Yes, the thing that code uses to identify ships, but should I just make up something like 1WH or what?
Generally, it's a lowercase spelling of the ship.  For example, a ship named the "Thug" might have the ID called "thug"
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 28, 2012, 06:28:23 PM
Yes, the thing that code uses to identify ships, but should I just make up something like 1WH or what?
Generally, it's a lowercase spelling of the ship.  For example, a ship named the "Thug" might have the ID called "thug"

thank you good sir
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 29, 2012, 07:23:31 AM
(https://dl.dropbox.com/u/15428102/strike_chaingun_hardpoint_base00.png)

Strike Chaingun (https://dl.dropbox.com/u/15428102/strike%20chaingun.rar), a ballistic PD weapon with a high rate of fire, ideal for low tech ships with low flux reserves. However, due to it being a chaingun, it has the disadvantage of running out of ammo rather quickly, and its size means that the rounds are useless against most armour.

EDIT: Got the turret sprite for the Tesla Destructor made
(https://dl.dropbox.com/u/15428102/Starfarer%20sprites/tesla_destructor_turret_base.png)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 29, 2012, 08:42:20 AM
......EDIT: Got the turret sprite for the Tesla Destructor made
(https://dl.dropbox.com/u/15428102/Starfarer%20sprites/tesla_destructor_turret_base.png)

Looking great :D
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 29, 2012, 09:35:09 AM
So, the Strike Chaingun is a kinetic-base weapon with a high RoF and low ammo?
And should the Tesla Destructor be a Large Energy Weapon?
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 29, 2012, 10:31:34 AM
MUHAHAHAHAH!!!!!
(http://i45.tinypic.com/rvyjiw.png)
The Grizzly is just a test platform, it will NOT be able to mount the 32-OP (or higher) Tesla Destroyer.
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 29, 2012, 10:37:18 AM
So, the Strike Chaingun is a kinetic-base weapon with a high RoF and low ammo?
And should the Tesla Destructor be a Large Energy Weapon?

Strike chaingun should have a decent (i.e. not stupidly high, just enough to last a reasonable amount of time, say a minute of sustained fire?) with a very high RoF and very low damage

Yeah, large energy. Probably with a warmup time think with a nice "Bzzt" sound then a resounding "crack" when it fires ;D


Also, loving the look of it there, looks marvellous
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 29, 2012, 10:40:39 AM
So, the Strike Chaingun is a kinetic-base weapon with a high RoF and low ammo?
And should the Tesla Destructor be a Large Energy Weapon?

Yeah, large energy. Probably with a warmup time think with a nice "Bzzt" sound then a resounding "crack" when it fires ;D




Totally had the same idea when i saw that gun.

The soldier, you are promoted to Cheif Weapon maker in the Project CAELUS team, and that position makes you the lead of all weapons making. All weapons also have to pass your approval.

Which means that you have to make a seal with preferably a good picture for a seal and the words "TheSoldier Approves".  ;D
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 29, 2012, 10:50:11 AM
I made it as a single instant of pure energy, 10,000 damage/sec (it's only active for .2 sec) and it "cools off" like the Tachyon Lance, in that after the burst, it still- blah, you'll see it when you play with it. ;D
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 29, 2012, 10:51:35 AM
i assume it's in the dropbox? :D


Also, will you be creating that seal? ;D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 29, 2012, 11:07:39 AM
lol i like how the tesla evolved into this even though its nothing like what i had in mind when i posted the idea. xD.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 29, 2012, 11:12:18 AM
I need a sound...the sound OF THUNDER!!! In .ogg form, please. ;D
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 29, 2012, 11:16:04 AM
I need a sound...the sound OF THUNDER!!! In .ogg form, please. ;D

I shall get you that sound! :D
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 29, 2012, 11:21:51 AM
Something like a "beefier" version of this (http://www.youtube.com/watch?v=AxF0Ziaq3YA)?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 29, 2012, 11:23:53 AM
I think he wants pure "natural" thunder.

Though i can't get a clean rip! It's all cluttered with other sounds such as rain or voices or cars! :(

I'll keep searching though :)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 29, 2012, 11:26:09 AM
This (http://www.youtube.com/watch?v=DKPMC76a4_I) good enough? :D

If it is, i'll download it for you as an .ogg.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 29, 2012, 11:27:07 AM
@K-64
Yea, something beefier than that!

@Upgrade
I meant anything that sounds similar to thunder, or just a great, bit loud crash!
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 29, 2012, 11:27:44 AM
Oh, Upgrade, if you could cut down that sound to a few seconds, it'd be perfect!
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 29, 2012, 11:29:04 AM
Indeed, i'll see what i can do with my skills :D

EDIT: I'll cut it down to 2-3 seconds. Fine with you? :)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 29, 2012, 11:31:49 AM
Indeed, i'll see what i can do with my skills :D

EDIT: I'll cut it down to 2-3 seconds. Fine with you? :)
Yea, that's good.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 29, 2012, 11:42:01 AM
Okeedokee, i've got it done for you!

https://www.dropbox.com/s/j0yr3ciqpe822vb/SOUND_EFFECT_LIGHTNING_STRIKE.ogg
:D
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 29, 2012, 12:05:41 PM
Any other fancy weapons needed? :P
Title: Re: Submissions for project CAELUS
Post by: maffo on May 29, 2012, 01:03:41 PM
we need  as many as we can i guess, weapons used by everyone can always be filled in by random weapons
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 29, 2012, 01:05:22 PM
Even if we don't need something, just make stuff maybe? So we got stocks of stuff unused incase we make more ships :D
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on May 29, 2012, 01:31:20 PM
So, the Strike Chaingun is a kinetic-base weapon with a high RoF and low ammo?
And should the Tesla Destructor be a Large Energy Weapon?

Yeah, large energy. Probably with a warmup time think with a nice "Bzzt" sound then a resounding "crack" when it fires ;D




Totally had the same idea when i saw that gun.

The soldier, you are promoted to Cheif Weapon maker in the Project CAELUS team, and that position makes you the lead of all weapons making. All weapons also have to pass your approval.

Which means that you have to make a seal with preferably a good picture for a seal and the words "TheSoldier Approves".  ;D

I got bored so I made this:
(http://i.imgur.com/txoVf.png)
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 29, 2012, 02:43:01 PM
Even if we don't need something, just make stuff maybe? So we got stocks of stuff unused incase we make more ships :D

I was going to do that anyway :P
Was just asking so I could prioritise on a "commissioned" weapon over and above the "randoms"
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 29, 2012, 03:01:41 PM
Even if we don't need something, just make stuff maybe? So we got stocks of stuff unused incase we make more ships :D

I was going to do that anyway :P
Was just asking so I could prioritise on a "commissioned" weapon over and above the "randoms"

Could always make me a rail gun? Long range, massive damage, massive flux and charge time. And an even larger charge down time
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 29, 2012, 03:11:30 PM
Large mount, I take it?
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 29, 2012, 03:13:17 PM
Large mount, I take it?
Yeh
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 29, 2012, 03:14:25 PM
Large mount, I take it?
Yeh
Could you make it look like two rails, that when charging have electricity arching in between them too?
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 29, 2012, 03:15:23 PM
Go ahead, just make a weapon sprite and give it to me.  On the other hand, you could try coding the weaqpon by yourself, and I could approve it. ;D
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 29, 2012, 03:17:16 PM
Go ahead, just make a weapon sprite and give it to me.  On the other hand, you could try coding the weaqpon by yourself, and I could approve it. ;D
Who me? You must be joking haha
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 29, 2012, 03:18:11 PM
Who me? You must be joking haha
To everyone, really.
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 29, 2012, 03:18:45 PM
Who me? You must be joking haha
To everyone, really.
Ah, nah I'm useless lol
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 29, 2012, 03:19:32 PM
I got bored so I made this:
(http://i.imgur.com/txoVf.png)
OMG OMG GIMMI GIMMI GIMMI!
Looks epic!
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 29, 2012, 03:35:21 PM
Large mount, I take it?
Yeh
Could you make it look like two rails, that when charging have electricity arching in between them too?

That's actually the look I'm going for with this design, come to think of it. It should be ready for approval seekage soon-ish
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 29, 2012, 03:38:04 PM
Sweet :D, ima design a sprite for the ship I want to only be able to use this weapon, so really make it over powered :D
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 29, 2012, 03:47:06 PM
(https://dl.dropbox.com/u/15428102/rail_driver_hardpoint_base.png)

Got that for the sprite of the rail driver weapon. There are multiple points for the electrical arc-thingies to skip between the rails. Is that the kind of design you were looking for?
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 29, 2012, 03:49:47 PM
Loos fantastic! Make sure it launches a line rather than just a laser or an energy ball if that makes sense
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 29, 2012, 03:53:26 PM
I think I'll let TheSoldier do the stats for the weapons, got to keep him from going lazy, after all :P

Or in normal-speak, I'd have no idea how to balance it at the moment.


Turret sprite
(https://dl.dropbox.com/u/15428102/rail_driver_turret_base.png)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 29, 2012, 03:55:12 PM
I think I'll let TheSoldier do the stats for the weapons, got to keep him from going lazy, after all :P

Or in normal-speak, I'd have no idea how to balance it at the moment.


Turret sprite
(https://dl.dropbox.com/u/15428102/rail_driver_turret_base.png)

Thanks bro, really quick too, I'll make a ship soon as I can, then paste the weapons on separately to prove a concept
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 29, 2012, 04:02:09 PM
:( Can't get electric arcing between the two rails, I can't do it. But I can make it look epic when it fires.
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 29, 2012, 04:04:24 PM
What about making the weapon animated then for it?
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 29, 2012, 04:22:44 PM
What about making the weapon animated then for it?
You could try to, but I don't think Starfarer supports that yet.
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 29, 2012, 04:24:02 PM
Well, the animation would only be needed when the weapon is firing anyway. Just instead of spinning barrels, it'd be electricity
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 29, 2012, 04:24:37 PM
Well, the animation would only be needed when the weapon is firing anyway. Just instead of spinning barrels, it'd be electricity
Fair enough
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 29, 2012, 04:26:16 PM
Well, the animation would only be needed when the weapon is firing anyway. Just instead of spinning barrels, it'd be electricity
:o
GOOD IDEA.
Could I get a few sprites like that, or would you want me to do it?
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 29, 2012, 04:27:30 PM
Well, the animation would only be needed when the weapon is firing anyway. Just instead of spinning barrels, it'd be electricity
:o
GOOD IDEA.
Could I get a few sprites like that, or would you want me to do it?

Like a barrel animation of flames coming from it? Or like a charge up bar on te barrel?
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 29, 2012, 04:31:55 PM
Well, the animation would only be needed when the weapon is firing anyway. Just instead of spinning barrels, it'd be electricity
:o
GOOD IDEA.
Could I get a few sprites like that, or would you want me to do it?

Well, after a horribly failed attempt of mine to get it right, I think it might be better for you to give it a shot, couldn't get a good effect with such a small sized gap at all :(
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 29, 2012, 04:35:40 PM
Well, the animation would only be needed when the weapon is firing anyway. Just instead of spinning barrels, it'd be electricity
:o
GOOD IDEA.
Could I get a few sprites like that, or would you want me to do it?

Well, after a horribly failed attempt of mine to get it right, I think it might be better for you to give it a shot, couldn't get a good effect with such a small sized gap at all :(
Feel free to make it spark outside of that gap too mind
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 29, 2012, 11:56:04 PM
well i got two idea for weapons:

a flametrower dont you start thinking it isnt possible in space. you can blow air out just as you can blow the fuel out.

and a bomb trower. it would be nice if one element rotates wich trows the bomb into the field. it would be the same as the bomb bay only it gives some extra speed to the bombs.
Title: Re: Submissions for project CAELUS
Post by: maffo on May 30, 2012, 01:54:23 AM
instead of a flamethrower, why wont we make a thing that shoots like molten metal in the same way as a flamethrower?
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 30, 2012, 02:06:24 AM
sounds good but wouldnt it be more logical that that would only help the attacked ship.
increase its armor :P

maybe radiation would be a better idea then, since radiation creates heat too.

that brings me an idea.
cant we make a weapon that is used to repair ships armor

Title: Re: Submissions for project CAELUS
Post by: maffo on May 30, 2012, 02:24:50 AM
well its so hot it melts through the others ship armor, and destroy outlying systems like weapons. I dont think thats possible(yet).
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 30, 2012, 02:46:06 AM
hmm, i dont know. not really confinced . my reasoning tells me it cant,
but maybe i schouldn't  listen to it. :\
(it tells me that space had the minimum temperature cause there is nothing there combining that with the fact that all metals are known to easily heat and cool. so it would quickly cool down in space.)

 i maybe know a good one. an acid spray
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 30, 2012, 04:05:43 AM
anyone need a ride to the end of the universe?

the "pal" transporter is a cruiser similar to the apogee.
it is used for long explorations and travels.
it is not commonly used by mercenary due to the few mounts and
its missing a shield generator.
this is partly compensated by his high armor.
the engines of this ship ain't mend to be quick.
there are made for long range.
it has a hangar and a repair platform for fighters to give it a bit extra firepower.
(http://i.imgur.com/sqEfU.png)
its commonly used for exploration, transport of civilians and high value cargo.
and most of the time assisted by broad swords or multirole fighters.

(i made it due to a post that asked for more weak ships to raid.)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 30, 2012, 04:11:21 AM
anyone need a ride to the end of the universe?

the "pal" transporter is a cruiser similar to the apogee.
it is used for long explorations and travels.
it is not commonly used by mercenary due to the few mounts and
its missing a shield generator.
this is partly compensated by his high armor.
the engines of this ship ain't mend to be quick.
there are made for long range.
it has a hangar and a repair platform for fighters to give it a bit extra firepower.
(http://i.imgur.com/sqEfU.png)
its commonly used for exploration, transport of civilians and high value cargo.
and most of the time assisted by broad swords or multirole fighters.

(i made it due to a post that asked for more weak ships to raid.)

:D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 30, 2012, 04:47:37 AM
:D
well they say a face sais a thousand words
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 30, 2012, 04:48:16 AM
:D
well they say a face sais a thousand words
And your name must say millions
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 30, 2012, 04:50:56 AM
:D
well they say a face sais a thousand words
And your name must say millions
^ ^
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 30, 2012, 05:12:59 AM
anyone got any comissions for me?
my to do list is empty

edit: i take back what i said.
my next project is the giant space monste >:)
any1 got a good idea for that one?
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 30, 2012, 05:16:19 AM
Hardpoint
(https://dl.dropbox.com/u/15428102/Starfarer%20sprites/lockdown_hardpoint_base.png)

Turret
(https://dl.dropbox.com/u/15428102/Starfarer%20sprites/lockdown_turret_base.png)

The Lockdown EMP weapon is a favourite of the enterprising pirate who can afford the heavy flux buildup that this weapon generates. Its popularity comes from the very distinct fact that it can disable ship systems in the matter of second, leaving it defenseless against raiders, however it has a rather short range, so ships have to get into the range of the enemy's more powerful guns, and secondly the flux cost of firing the weapon is frighteningly high, making it all but useless on ships that aren't designed to handle larger weapons. All-in-all, it's a weapon that has an interesting reputation amongst captains and crew
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on May 30, 2012, 05:24:24 AM
We tried to make something with heat to do, we came up with a concept of a missle that sticks to a ship and through heating induction would melt the ships armor for the following 20 seconds or so.
Sadly we couldn't make it in-game.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 30, 2012, 05:26:00 AM
We tried to make something with heat to do, we came up with a concept of a missle that sticks to a ship and through heating induction would melt the ships armor for the following 20 seconds or so.
Sadly we couldn't make it in-game.
)=
and the beam of fire?
created by lighting oxidien and fuel?
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on May 30, 2012, 05:52:59 AM
What beam of fire?
Title: Re: Submissions for project CAELUS
Post by: Shoat on May 30, 2012, 06:21:18 AM
my next project is the giant space monste >:)
any1 got a good idea for that one?

If it was possible to create moving ship parts I'd say make a freaking Kraken.
But sadly, that's currently not possible.
Title: Re: Submissions for project CAELUS
Post by: IIE16 Yoshi on May 30, 2012, 06:21:34 AM
A flamethrower by any normal means would quickly lose effectiveness within metres of leaving the barrel, simply due to the coldness of space.
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 30, 2012, 06:29:20 AM
That might not necessarily be the case, since while space may be cold, there's nowhere really for the heat to dissipate to. Wouldn't be so much a flamethrower as a superheated chemical sprayer though, taking that into consideration
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 30, 2012, 07:04:55 AM
giant ship eating space monster needs more foodz,  :'(
but ship goes too fast.
(http://i.imgur.com/fzm6O.png)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 30, 2012, 07:11:33 AM
giant ship eating space monster needs more foodz,  :'(
but ship goes too fast.
(http://i.imgur.com/fzm6O.png)

ME WANT GIANT AMOEBA! ;D
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 30, 2012, 07:19:06 AM
giant ship eating space monster needs more foodz,  :'(
but ship goes too fast.
(http://i.imgur.com/fzm6O.png)
Maybe lose the eye stalk
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 30, 2012, 07:35:35 AM
amoeba hunrgy too
(http://i.imgur.com/geoFs.png)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 30, 2012, 07:45:22 AM
amoeba hunrgy too
(http://i.imgur.com/geoFs.png)


Oh god yes.  

Now i'm tempted to write pure lore for our project. Hold on.

I've been reading too much SCP articles and been playing that SCP game aswell. That's why i am going to write some lore! :D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 30, 2012, 09:09:27 AM
shall i make a real sprite of it?
more starfarer and less photo like?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 30, 2012, 09:20:08 AM
shall i make a real sprite of it?
more starfarer and less photo like?

Yes please! :)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 30, 2012, 11:39:05 AM
Umm...I think this mod is becoming more of a public testing facility than a real mod. ;D
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 30, 2012, 11:39:47 AM
Umm...I think this mod is becoming more of a public testing facility than a real mod. ;D
Sall part of the fun :D
Title: Re: Submissions for project CAELUS
Post by: Shoat on May 30, 2012, 12:34:39 PM
Umm...I think this mod is becoming more of a public testing facility than a real mod. ;D

You guys set yourself some high goals, so of course there's going to be a lot of testing before stuff gets done.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 30, 2012, 12:39:53 PM
Umm...I think this mod is becoming more of a public testing facility than a real mod. ;D

You guys set yourself some high goals, so of course there's going to be a lot of testing before stuff gets done.

Yes indeed there is going to be.

Also, in the next version of the mod, the second mission will contain even more sidus Dim battleships :)
Title: Re: Submissions for project CAELUS
Post by: maffo on May 30, 2012, 01:47:25 PM
and hopefully in the version after, highres sprites and more Independend ships.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on May 30, 2012, 01:48:58 PM
I think we've got to focus on some of the smaller factions now, look at the lore page!
http://fractalsoftworks.com/forum/index.php?topic=2806.0
There are 8 (9, if you include the Ferrus) factions already!  Some of they don't have one ship to their name.
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 30, 2012, 02:12:08 PM
I think we've got to focus on some of the smaller factions now, look at the lore page!
http://fractalsoftworks.com/forum/index.php?topic=2806.0
There are 8 (9, if you include the Ferrus) factions already!  Some of they don't have one ship to their name.

I have all the sprites made, I just need to start coding them, or getting someone to do it for me
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 30, 2012, 05:18:14 PM
My first (and prolonged attempt) at spriting using battleships forever and Pixen for touchups. I think I might start making an entire faction doing this, but after finals  :)
(http://img802.imageshack.us/img802/740/bship4everedit.png)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on May 30, 2012, 05:43:24 PM
My first (and prolonged attempt) at spriting using battleships forever and Pixen for touchups. I think I might start making an entire faction doing this, but after finals  :)
(http://img802.imageshack.us/img802/740/bship4everedit.png)
Looks good, but you forgot to rotate the ship so it faces upwards :)
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 30, 2012, 06:20:33 PM
Right.... D:
Title: Re: Submissions for project CAELUS
Post by: robokill on May 30, 2012, 07:58:12 PM
Is it a battleship or a combat frieghters cookie

Also the ferrus, rocks, rust buckets, and thunders will have ships the second my scanner works and I learn how to sprite.
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 30, 2012, 08:03:20 PM
I was thinking a ship that could fit both cargo and fighting roles, but not excel at either (very similar to the Venture).
Title: Re: Submissions for project CAELUS
Post by: mendonca on May 31, 2012, 09:58:23 AM
(http://www.zen102301.zen.co.uk/starfarer/portrait_male2.png)

Stand down Captain or we will annihilate you.

(check out that hair ...)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 31, 2012, 10:00:22 AM
(http://www.zen102301.zen.co.uk/starfarer/portrait_male2.png)

Stand down Captain or we will annihilate you.

(check out that hair ...)

WOW! :o

How the heck did you make the hair so nice? ;D
Title: Re: Submissions for project CAELUS
Post by: robokill on May 31, 2012, 11:43:10 AM
MAGIC
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 31, 2012, 11:45:48 AM
MAGIC

I guess, yeah!  Would make a fine captain of the Sidus Dim, don't you think? :D
Title: Re: Submissions for project CAELUS
Post by: Aratoop on May 31, 2012, 11:50:00 AM
MAGIC
http://www.youtube.com/watch?v=NFQCYpIHLNQ (http://www.youtube.com/watch?v=NFQCYpIHLNQ)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on May 31, 2012, 01:08:56 PM
are there any captain portets needed?
if i finish my monster blop sprite i can try something out if you want.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on May 31, 2012, 01:10:55 PM
are there any captain portets needed?
if i finish my monster blop sprite i can try something out if you want.

Finish the....

GIANT AMOEBA!
DUN DUN DUNNNN :D
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on May 31, 2012, 05:07:30 PM
Took a break from SAT prep and studying and made this.
(http://img814.imageshack.us/img814/1818/terranbattlekruza.png)

Does this remind any of you guys of anything?  ;) (Didn't really know how to add the Yamato Cannon in)
Title: Re: Submissions for project CAELUS
Post by: K-64 on May 31, 2012, 05:21:09 PM
Hey, it's a Hammerhead mixed with a Hound! [/completelymissingthepoint]

 ;D
Title: Re: Submissions for project CAELUS
Post by: Sunfire on May 31, 2012, 05:42:35 PM
Took a break from SAT prep and studying and made this.
(http://img814.imageshack.us/img814/1818/terranbattlekruza.png)

Does this remind any of you guys of anything?  ;) (Didn't really know how to add the Yamato Cannon in)

Apply german accent:Battlecruiser operational
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 01, 2012, 12:14:31 AM
and hopefully in the version after, highres sprites and more Independend ships.
oww no, maffo are you also saying that.
hi-res sprites dont exist.
if i make them "hi-res" then there just bigger.
so if i make my frigate really high res than the game will show it as the size of a capital ship.
^ ^

Title: Re: Submissions for project CAELUS
Post by: PCCL on June 01, 2012, 12:18:38 AM
can't you manually set length and height?
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 01, 2012, 04:54:46 AM
i thought that wasnt possible
it is pretty logical since higher resolution will not make it more detailed since the zoom is limited.
i dont really know 100% sure if i am right , but if you look at the vanilla sprites the resolution equall to the size.
(so something with twice as much pixels is twice as big).
if you would still change the resolution after the picture is created it will get blurry even if
a program, code or whatever would do it.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 01, 2012, 05:11:52 AM
wich colour shall i make the amoeba?
Title: Re: Submissions for project CAELUS
Post by: mendonca on June 01, 2012, 05:30:22 AM
(http://www.zen102301.zen.co.uk/starfarer/portrait_male3.png)

A bit weird, but there you go ...
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 01, 2012, 05:47:28 AM
giant spaceship eating amoeba's need hugs too
(http://i.imgur.com/F3VXL.png)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on June 01, 2012, 06:00:04 AM
giant spaceship eating amoeba's need hugs too
(http://i.imgur.com/F3VXL.png)
Green and uchy(It's a word)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 01, 2012, 06:13:24 AM
this one?
(http://i.imgur.com/v2Q76.png)

or maybe the green one?
(http://i.imgur.com/yZKrH.png)

or a little smoother?
(http://i.imgur.com/xAzZm.png)

or the red (pink) one?
(http://i.imgur.com/MHF96.png)
Title: Re: Submissions for project CAELUS
Post by: maffo on June 01, 2012, 06:23:19 AM
This idea doesnt work. Scrap that space monster.
Title: Re: Submissions for project CAELUS
Post by: Sproginator on June 01, 2012, 06:23:57 AM
Nah, don't scrap it, make it a darker shade of red
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 01, 2012, 06:27:27 AM
(http://i.imgur.com/HatVE.png)
this way?
Title: Re: Submissions for project CAELUS
Post by: Sproginator on June 01, 2012, 06:37:50 AM
(http://i.imgur.com/HatVE.png)
this way?

Looks like a heart lol, maybe green but darker than one in the picture
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 01, 2012, 06:43:54 AM
(http://i.imgur.com/EXhbA.png)
like this?
Title: Re: Submissions for project CAELUS
Post by: Sproginator on June 01, 2012, 06:44:45 AM
(http://i.imgur.com/EXhbA.png)
like this?
Yeh, you may not want to have it all that colour though
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 01, 2012, 06:45:00 AM
Could make it a lot darker. :)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 01, 2012, 06:48:54 AM

(http://i.imgur.com/gTaXT.png)
Title: Re: Submissions for project CAELUS
Post by: Vandala on June 01, 2012, 06:51:21 AM
The original still looks more creepy though.

(http://i.imgur.com/geoFs.png)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 01, 2012, 06:53:44 AM
i thought it was a little bit too.....

photo like.(obviously cuz it was a photo x) )

but maybe your right.
ill wait for upgrade to reply(he was the commisioner)
and then we'll see.
maybe i take the old one and just make some slight changes.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 01, 2012, 07:05:05 AM
The old one Looks the best. Really :)

Just scale it up to be 3x bigger than an onslaught :D
Title: Re: Submissions for project CAELUS
Post by: K-64 on June 01, 2012, 07:17:40 AM
I think something purple, veiney and Lovecraftian would suit a horror from Beyond
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 01, 2012, 07:26:32 AM
I think something purple, veiney and Lovecraftian would suit a horror from Beyond

Yeah! Though it'd be mission only, I think.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 01, 2012, 08:09:27 AM
wouldnt it be funny to have it wandering around a solar system?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 01, 2012, 08:29:39 AM
wouldnt it be funny to have it wandering around a solar system?

Indeed.  Would be very funny :)

GIANT AMOEBA FTW! :)
Title: Re: Submissions for project CAELUS
Post by: K-64 on June 01, 2012, 09:01:19 AM
(https://dl.dropbox.com/u/15428102/Starfarer%20sprites/missile_judgement.png)

A recently documented type of torpedo, codenamed Judgement. Reports tell of a large projectile being launched that, upon impact with a ship's hull, will cause catastrophic damage. As if that isn't enough, this fearsome warhead has also been packed with a large EMP generator to shut down any target that is sturdy enough to survive a hit. Normally mounted in pairs on a mount, taking up huge amounts of computing power (OP) on the largest of mounts. A single torpedo version is available, however the mount size must still be large to host such a destructive weapon. Needless to say, once one of these have been launched, it very quickly becomes a priority target
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 01, 2012, 09:02:00 AM
Some new independed ships

(http://i.imgur.com/C7Mcs.png)

and my first kitbashes.
(still parts come from ships i made)
Title: Re: Submissions for project CAELUS
Post by: megal00t on June 01, 2012, 09:09:09 AM
i had an XL missile launcher around. its a missile pod and fires approx 10 guided fusion missiles at his target. feel free to edit the sprite all you want. just something i still had uploaded on imageshack.

(http://img21.imageshack.us/img21/20/missilelauncherturret.png)

(http://img171.imageshack.us/img171/2365/missile.png)

Spoiler
(http://img26.imageshack.us/img26/6791/missileturret.png)
[close]
big image
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 02, 2012, 07:54:25 AM
Yeah, K-64 got some nice sprites going on (Sprite-ception? :D) but we definitely need more missiles! :D
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 02, 2012, 11:02:08 AM
@K-64
Will do, I'm excited. ;D
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on June 02, 2012, 05:52:01 PM
(http://img33.imageshack.us/img33/997/ersfreighter.png) (http://img820.imageshack.us/img820/3438/ersbattlecruiser.png)

Two ships out of a relatively large set (all styled similarly) for some faction
Title: Re: Submissions for project CAELUS
Post by: Sunfire on June 02, 2012, 06:55:45 PM
(http://img33.imageshack.us/img33/997/ersfreighter.png) (http://img820.imageshack.us/img820/3438/ersbattlecruiser.png)

Two ships out of a relatively large set (all styled similarly) for some faction

Those look like a high tech faction, probally a corparation of some sort, or even better a technocracy! please god let it be a technocracy!
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on June 02, 2012, 07:03:50 PM
I'll let the lore people decide that :)
Title: Re: Submissions for project CAELUS
Post by: Sunfire on June 02, 2012, 08:10:34 PM
I'll let the lore people decide that :)

We are all the lore people, but could I take these to the lore thread?
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on June 02, 2012, 08:31:01 PM
Go for it
Title: Re: Submissions for project CAELUS
Post by: mrsnuggles on June 02, 2012, 09:46:01 PM
it might be to late but how is this for a space monster

unscaled 100x100 pixels

Spoiler
(http://i.imgur.com/56C2N.png)
[close]


up-scaled 500x500 pixels

Spoiler
(http://i.imgur.com/gTrdl.png)
[close]
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on June 02, 2012, 09:57:47 PM
It needs lasers!!! Many... Many IR Pulse Lasers!!!
Title: Re: Submissions for project CAELUS
Post by: mrsnuggles on June 02, 2012, 10:09:16 PM
It needs lasers!!! Many... Many IR Pulse Lasers!!!

i take it you likey   :D

yes many many lasers!  8)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 03, 2012, 01:28:37 AM
Armoredcookie, want me to offically add you to the team? :)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 03, 2012, 02:52:49 AM
(http://img33.imageshack.us/img33/997/ersfreighter.png) (http://img820.imageshack.us/img820/3438/ersbattlecruiser.png)

Two ships out of a relatively large set (all styled similarly) for some faction
ooww shiney ^ ^
good job!
it might be to late but how is this for a space monster

unscaled 100x100 pixels

Spoiler
(http://i.imgur.com/56C2N.png)
[close]


up-scaled 500x500 pixels

Spoiler
(http://i.imgur.com/gTrdl.png)
[close]
its never too late for a space monster.
maybe make him the size of a capitol,
but when you do that.
you need to redo details and some lining.
Title: Re: Submissions for project CAELUS
Post by: Vandala on June 03, 2012, 05:05:49 AM
it might be to late but how is this for a space monster

unscaled 100x100 pixels

Spoiler
(http://i.imgur.com/56C2N.png)
[close]


up-scaled 500x500 pixels

Spoiler
(http://i.imgur.com/gTrdl.png)
[close]

Oh, ho, ho, you have a dirty mind. :o Giant infernal space vagina, hmmmmm.  8)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 03, 2012, 05:08:24 AM
It's not like we're going to use that one, vandala. I'm still on the amoebas side 8)
Title: Re: Submissions for project CAELUS
Post by: Vandala on June 03, 2012, 05:11:44 AM
But it would make a great mothership.  ;D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 03, 2012, 05:17:39 AM
made this just to show people what i have been doing all this time
and to get some comments. ^ ^
these are all the independed ships so far.

(http://i.imgur.com/nNStR.png)

from right to left from up to down.

Unnamed front line cruiser
Unnamed transport/travellers cruiser (from the travellers department)
Unnamed Cargo,troop and fuel destroyer
Unnamed Carrier destroyer
Unnamed (heavily armored) front line destroyer
Inirian (oversized) Balanced frigat
Unnamed (heavily armored) fuel and front line destroyer
Unnamed high value transport frigat
Unnamed fuel frigat
Unnamed balanced frigat
Unnamed fast long range / hunter frigat
Unnamed platform frigat
Fearian small frigat
Unnamed attack frigat
Unnamed (even more weapons) attack  frigat
Unnamed drones

allmost all mounts are universal.
ships with special purposes like fuel, cargo etc got more defences than regular once.
(cause they're still mercenary ships ^ ^)
Title: Re: Submissions for project CAELUS
Post by: hadesian on June 03, 2012, 07:07:27 AM
This is shaping up.

Y u have such dedicated modders Starfarer?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 03, 2012, 07:09:16 AM
This is shaping up.

Y u have such dedicated modders Starfarer?

Because we love this project. And the game :D
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on June 03, 2012, 10:06:08 AM
Armoredcookie, want me to offically add you to the team? :)

I'd be glad to join. :D

made this just to show people what i have been doing all this time
and to get some comments. ^ ^
these are all the independed ships so far.
(http://i.imgur.com/nNStR.png)

Very nice!!!
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 03, 2012, 10:48:02 AM
ok but to tell you the truth this is a really simple kit bash & then i messed with the luminosity curve (paint.NET)
from what ships did you kitbash them?
i only kitbash from my own ships ^ ^
Title: Re: Submissions for project CAELUS
Post by: mrsnuggles on June 03, 2012, 11:51:31 AM
ok but to tell you the truth this is a really simple kit bash & then i messed with the luminosity curve (paint.NET)
from what ships did you kit-bash them?
i only kit-bash from my own ships ^ ^

if you mean the ships i didn't make those I was referring the space monsters  and all i did was take the the top curve form the large tanker on the ship sheet

& i just mirrored it then changed the luminosity
Title: Re: Submissions for project CAELUS
Post by: K-64 on June 03, 2012, 12:49:37 PM
(https://dl.dropbox.com/u/15428102/Starfarer%20sprites/missile_hook.png)

The hook missile is a rather unremarkable specimen, but that doesn't mean it isn't useful. A small missile that packs an explosive warhead, it doesn't have any fancy effects, apart from the guidance that is expected of a standard missile. Because of its uncomplicated nature, it can be mounted easily to any ship, and relatively large amounts can be fitted onto missile racks. All in all, a solid missile with many uses due to the very fact it's average in every way possible
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on June 03, 2012, 01:25:34 PM
Some fighters and bombers
(http://img717.imageshack.us/img717/3445/ersfightersbombers.png)
Heavy Cruiser
(http://img856.imageshack.us/img856/6726/erscruiser.png)
Carrier
(http://img411.imageshack.us/img411/5051/erscarriero.png)
Title: Re: Submissions for project CAELUS
Post by: zetagundam12 on June 04, 2012, 01:48:21 PM
so my buddy and I are very interested in this game, and we wanna try doing some sprites for this pure win mod.

I was wondering if the ships from a game called infinite space would work, as they influence a lot of my ideas of cool ship designs
(http://www.nexgam.de/media/cache/nexgam/games/ds/I/Infinite_Space/Screenshots/Infinite-Space-07.jpg)
that's a battle cruiser from the game.
So tell me what you guys think of the artstyle and wheen we can my buddy and I will start doing some spriting.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 04, 2012, 01:52:26 PM
You could start by showing us some sprites since I think we are accepting most kinds of space ships.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 04, 2012, 01:56:37 PM
You guys can start drawing those ships anytime soon! Would love to see that ship ingame! :)
Title: Re: Submissions for project CAELUS
Post by: zetagundam12 on June 04, 2012, 02:02:08 PM
this'll be our very first time spriting, but I have played ridiculous amounts of time on this game
also on the same note is there a good beginner ship editor?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 04, 2012, 02:05:28 PM
this'll be our very first time spriting, but I have played ridiculous amounts of time on this game
also on the same note is there a good beginner ship editor?

Trylobots editor, definitely. But don't worry about that, I can handle all the coding :)
Title: Re: Submissions for project CAELUS
Post by: zetagundam12 on June 04, 2012, 02:10:13 PM
I'm planning on making my version of a ship called the varyag.
basically mini frigate sized dominator hull, maneuvering vanes, and a big big cannon
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 04, 2012, 11:33:24 PM
sounds good.
just take an original sprite with the size you want from the starfarer folder
and start drawing. ^ ^
sprite making isn't hard. it just takes a lot of time at your first try.
good luck
Title: Re: Submissions for project CAELUS
Post by: K-64 on June 05, 2012, 07:05:25 AM
Spoiler
Hardpoint:
(https://dl.dropbox.com/u/15428102/Starfarer%20sprites/spark_hardpoint.png)

Turret:
(https://dl.dropbox.com/u/15428102/Starfarer%20sprites/spark_turret.png)
[close]

The spark gives energy oriented ships the rate of fire that befits a ship that wants to apply constant pressure on the enemy. The small size of the weapon means that it is a very versatile weapon, perfectly suited for point defence in a pinch (although obviously not as good as compared to the dedicated PD weapons).
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 05, 2012, 08:29:08 AM
Looking awesome! Where's The Soldier?

Also, got any energy equality to the hellbore cannon? :)
Title: Re: Submissions for project CAELUS
Post by: K-64 on June 05, 2012, 09:00:21 AM
Not yet, but I could give it a shot. Will probably take longer though
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 05, 2012, 09:20:28 AM
Not yet, but I could give it a shot. Will probably take longer though

Yeah, go ahead :)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 05, 2012, 09:22:47 AM
Looking awesome! Where's The Soldier?

Also, got any energy equality to the hellbore cannon? :)
Hmm?  Someone ring?
But yea, give me a sprite and I'll make it. ;D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 06, 2012, 11:11:28 AM
here it is the independed capital!

i just wanted to say: your argument is invalid!
 :)

(http://i.imgur.com/BkcAX.png)

the independed capital ,name unknown

The capital is somewhat of an odd fish in the independed arsenal.
The independed engeneers usually design ships for the smaller fleets.
thats because independed fleets are usually small.
they do not have the advantage of a faction and/or lots of cash.
it is also a strange cause most independed ships are designed to be as flexible as possible.
this ships has universal mounts ,but the mounts are mainly concentrated on the right side.
(which is odd)  :-\

okay , to give you all the reason for this oddness ( probably not a real word).
the capital is designed for the new upcoming power in the sector.
they are a faction of mercenaries which call themselfs the warhawks and
started buying independed ships not long ago.
the warhawks raised the demand of larger and more expensive independed ships.
so the independed engineers started working on a ship designed to fight in large fleets ,
but to still have a flexible role.
the ship seen above is what came out.
it is the fastest known capital in the sector and has concentrated firepower on the right side.
still to make it more flexible the engineers succeeded in giving them a good radius in which they could turn.
other mounts are mainly used for pd and support(for example rockets)
the ships is mainly used in a simple yet efficient tactic used by the warhawks
they flank the enemy and start circling around them.
this seems odd ,but due to there increased speed they can easily get to the weaker ships in the back of the enemy fleet
and this also makes sure the weaker side (left side) remains out of sight.
the ship can also be used for defending of weaker ships and/or nav buoy's or as an heavy ordnance ship.

it has 3 large universal mounts, 8 medium universal and 4 small universal.

let's just say: a volley of this ship means certain death.

@upgrade and every1 wo is curious

the independed ships are not a faction.
they are sold at the independed station.
everyone can buy ships here no matter who he/she is.
factions like the hegemony usually dont buy here for the lack of more speciallised ships.
also pirates mainly avoid the station due to the high concentration of mercenairies.
at this moment the station is mainly used by independed traders, travellers, mercenairies and the warhawks.
all ships are designed and created within the station or near it by the independed engineers (watch out there is copyright on them  :)).

yea, my post is too long
 
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 06, 2012, 11:15:20 AM
But, i was thinking of having those sprites as the sprites for the warhawks! You wouldn't mind? :)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 06, 2012, 11:16:56 AM
well i want to keep the independeds ):
you dont want to share them?
kinda like the idea of the independed station.
something like the shipbuilders guild.
you dont?
and its quiet odd if the warhawks would create there own ships.
mercenairies dont build they destroy!
Title: Re: Submissions for project CAELUS
Post by: maffo on June 06, 2012, 11:23:06 AM
NO upgrade, keep your dirty hands off them.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 06, 2012, 11:24:10 AM
i guess its a compliment if two guys are fighting over my sprites.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 06, 2012, 11:26:12 AM
well i want to keep the independeds ):
you dont want to share them?
kinda like the idea of the independed station.
something like the shipbuilders guild.
you dont?
and its quiet odd if the warhawks would create there own ships.
mercenairies dont build they destroy!

The lore section clearly states that the warhawks where given the proper tools (an autofactory, amongst several other tools) to build and construct ships.  



YOU HAVE VIOLATED RULE 85-CDF/8 IN THE SECTION "CREATION RULES AND LAWS". THE CDF WILL DISPATCH SEVERAL BATTLEGROUPS TO HUNT YOU DOWN WITH ULTIMATE PREJUDICE!   :)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 06, 2012, 11:27:29 AM
(http://i.imgur.com/AOaKg.png)
your argument is invalid  ;)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 06, 2012, 11:34:34 AM
(http://2.bp.blogspot.com/_bimfoQyPn4U/SxNy3AIgUpI/AAAAAAAAKJ0/Iy10gIefD20/s400/20091119-pancakebunny.gif)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 06, 2012, 09:46:56 PM
Okay i cant win from that xD
still i dont think we should abandon the independeds.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 07, 2012, 10:23:21 PM
You erased the independeds in demo 3.  >:(
Revenge!!
gather all forces.  :)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on June 08, 2012, 02:01:02 AM
You erased the independeds in demo 3.  >:(
Revenge!!
gather all forces.  :)
Independeds are under attack, initiate tactical nuke
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 08, 2012, 02:04:25 AM
You erased the independeds in demo 3.  >:(
Revenge!!
gather all forces.  :)
Independeds are under attack, initiate tactical

I have secrets planned for this mod, ones where the independents will be part of. They are not removed, though ;)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 08, 2012, 04:01:41 AM
well this is quiet confusing.
if you have secrets could you please inform the creator on it. :)
i thought you were going to remove them mainly cause you said so and you changed all the names.
to directly reply to your message (too lazy to make two messages).
what i had in mind is instead of using the independed ships i could make slight changes to the independed ships to make them warhawks.
for example the independed symbol is the blue star which is on most independed ships ,but
i could make you a new symbol and place that on the ships specially for the warhawks.
i could also change some colouring just like the gunrunners did with the medusa(they used green instead of blue).
see it as custom made independed ships from the independed engineers for there biggest client,
cause remember for your suprise the independeds are not a faction.
the ships are made on an independed station with independed engineers wo make ships for independed people.
if one independed got an enemy that doesnt mean all of them got that. :)
just so you know.
and i want to say that you could best make your messages more clearly cause you really said the independeds would be replaced by the warhawks.
or atleast me and maffo thought so.

 and its not completly true that all the independed ships are fast and agile.
the inirian or whatever its named now :P has a really low speed in comparison to the enemies in the mission.
it had like the speed of a cruiser. while it is a frigat.

and for the capital. it had the same speed as the eagle in the mission which also has 40
dont really know if thats fast. i normally dont really look at the speed. i just compare it to other ships and see how its handling is.
Title: Re: Submissions for project CAELUS
Post by: Sproginator on June 08, 2012, 04:03:06 AM
..............
and i want to say that you could best make your messages more clearly cause you really said the independeds would be replaced by the warhawks.
or atleast me and maffo thought so.

 

I thought the same..... But noone asks my opinions......... ;)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 08, 2012, 04:07:48 AM
No, don't worry guys! We're in the middle of gathering factions, and there you are, thinking I'd remove one. ;) No, what i had in plan is to make the warhawks the main contractor of the independents so that it would be seen that they bought the ships from the independents, which have learned the honorable tactic of "selling guns to both warring factions without being detected". :)

And the warhawks would be dependant on the independents for shops, since they have greatly hampered production capabilities. ;)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 08, 2012, 05:06:01 AM
No, don't worry guys! We're in the middle of gathering factions, and there you are, thinking I'd remove one. ;) No, what i had in plan is to make the warhawks the main contractor of the independents so that it would be seen that they bought the ships from the independents, which have learned the honorable tactic of "selling guns to both warring factions without being detected". :)

And the warhawks would be dependant on the independents for shops, since they have greatly hampered production capabilities. ;)

dont forget that they maybe cant create the independed ships cause they just dont know how.
special technology  ;)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 08, 2012, 05:17:59 AM
No, don't worry guys! We're in the middle of gathering factions, and there you are, thinking I'd remove one. ;) No, what i had in plan is to make the warhawks the main contractor of the independents so that it would be seen that they bought the ships from the independents, which have learned the honorable tactic of "selling guns to both warring factions without being detected". :)

And the warhawks would be dependant on the independents for shops, since they have greatly hampered production capabilities. ;)

dont forget that they maybe cant create the independed ships cause they just dont know how.
special technology  ;)

That's my thoughts exactly. The ships will have bird names (OK with you? :)) but will be manufactured by the independents, and sold to anyone who could afford, mainly being the warhawks since they had the funds, and their own autofactory couldn't produce enough ships. More like a black market independents, if you get my point ;)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 08, 2012, 06:37:31 AM
dont underestimate travellers and independed mercenairies.
they maybe mainly cant afford a capital ,but smaller ships will certainly be sold a lot to independed merchants, mercenairies and traveller.
what my idea was is to make two sets of sprites.
one with the original sprites ,it doesnt matter if those are for the hawks or the other independeds, and
one where there are slight changes such as the symbol on the ship (now its a blue star) and the colour.
i could make them darker, lighter, more green, more blue, more red. name it.
then you got two sets. one with the bird names and one with whatever else.
the second one could be something simple, something that an engineer would use for one of his designs.
maybe even just a code or something that clearly gives a clue about its use and specs.
get it?
mainly cause it would be weird if the ships have certain names just because one of there buyers wants it.
the ships were designed before the hawks started buying them.
the hawks are maybe big buyers ,but other independeds still buy a big piece of the ships.
this is my point of view.
so to give a summary.
I propose to name the standart ships something simple and to make a second set which has bird names.
one of the sets will be the current one and the other soemthing with a slight change(colours ,symbols etc)
:)

 
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 08, 2012, 06:58:11 AM
I love the ideas, happy, but wouldn't it be a tad tool much work? I mean, when campaign integration comes into play, you'd have to remember all of the IDs and so on.
 The independents could use specialized versions of their own ships which they don't sell to anyone, which are more powerful than those they sell, but much more expensive to produce.  Cool idea, eh? :)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 08, 2012, 07:27:23 AM
well the independeds do not really exist besides a small force that protects the station.
independed fleets are independed even from eachother.
each group of independeds just have 1 fleet.
the people selling the ships are the independed engineers.
they dont see any difference between the war hawks and other independeds.
both just common buyers.
so they wont make better ships for anyone.
just because they dont really have a fleet.

the codes could all just be copied and the id could just be the same only with addition to maybe 1 letter.
for example eagleA instead of eagle. or aint this possible? i have no clue really, :P
but i would think it aint that much work.
the change in the sprites will probaply cost me about 15 minutes
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 08, 2012, 07:44:39 AM
Well, that seems reasonable.  You see, i was thinking of having the independents, as a entire faction, and having them being bonded together by planets that are free and have no allegiance to any faction. So that way they'd be some sort of black-market independents. Like it? :3 :D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 08, 2012, 08:53:24 AM
Well, that seems reasonable.  You see, i was thinking of having the independents, as a entire faction, and having them being bonded together by planets that are free and have no allegiance to any faction. So that way they'd be some sort of black-market independents. Like it? :3 :D
i dont know :/ i would think we can better make another faction for that idea :)
the independeds were more made to replace the current independeds present in the game,
but yea i could make some new sprites  :D made for "special" deliveries   ;)
we called it the independeds but it was not really a great name to mainly cause people would think we mean something like you said.
it are just engineers making ships for people wo travel space independed from all factions and groups
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 08, 2012, 09:19:23 AM
Well, that seems reasonable.  You see, i was thinking of having the independents, as a entire faction, and having them being bonded together by planets that are free and have no allegiance to any faction. So that way they'd be some sort of black-market independents. Like it? :3 :D
i dont know :/ i would think we can better make another faction for that idea :)
the independeds were more made to replace the current independeds present in the game,
but yea i could make some new sprites  :D made for "special" deliveries   ;)
we called it the independeds but it was not really a great name to mainly cause people would think we mean something like you said.
it are just engineers making ships for people wo travel space independed from all factions and groups

Bit then they cannot be called a faction, can they? :)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 08, 2012, 09:22:08 AM
Well, that seems reasonable.  You see, i was thinking of having the independents, as a entire faction, and having them being bonded together by planets that are free and have no allegiance to any faction. So that way they'd be some sort of black-market independents. Like it? :3 :D
i dont know :/ i would think we can better make another faction for that idea :)
the independeds were more made to replace the current independeds present in the game,
but yea i could make some new sprites  :D made for "special" deliveries   ;)
we called it the independeds but it was not really a great name to mainly cause people would think we mean something like you said.
it are just engineers making ships for people wo travel space independed from all factions and groups

Bit then they cannot be called a faction, can they? :)
well yea

but they can't exist without being a faction, can they?
dawm you starfarer!
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 08, 2012, 11:41:59 AM
Can't they be like the current independents? They don't own any planets but have their own ships.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 08, 2012, 11:42:29 AM
So what have I missed?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 08, 2012, 11:48:03 AM
Can't they be like the current independents? They don't own any planets but have their own ships.

My thoughts exactly. I wanted then to appear a little bit like black market dealers aswell :)
Title: Re: Submissions for project CAELUS
Post by: maffo on June 08, 2012, 03:40:59 PM
yea upgrade, they are everything, traders, mercs, leaders,thiefs, adventurers and also black market dealers/ smugglers if you like to.

They are a mixed bunch!
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 08, 2012, 03:42:17 PM
yea upgrade, they are everything, traders, mercs, leaders,thiefs, adventurers and also black market dealers/ smugglers if you like to.

They are a mixed bunch!

Yeah, i was in those mindsets :)

Also, I wanted to give them their fame based on their ability to trade. Ok with you? :3
Title: Re: Submissions for project CAELUS
Post by: maffo on June 08, 2012, 03:45:45 PM
I dont think you can really "pinpoint" their fame in whole. They are very individualistic, but i guess their trading a big stories about them could be the best to mark their fame as whole group.
Title: Re: Submissions for project CAELUS
Post by: zetagundam12 on June 08, 2012, 08:15:58 PM
So I'm woking on a heavy gunship maybe warhawk styled, but before I move on pixel by pixel is the best right?
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on June 08, 2012, 08:31:07 PM
Personally I don't like pixel by pixel too much, I usually take parts from a frigate or other fighters and reassemble them, and touch it up afterwards to fill in gaps and etc.
(I'll get some more Tholian ships and Galactic Trade Conglomerate Ships within the next two weeks, currently a bit busy and doing some travelling :) )
Title: Re: Submissions for project CAELUS
Post by: zetagundam12 on June 08, 2012, 09:12:59 PM
Personally I don't like pixel by pixel too much, I usually take parts from a frigate or other fighters and reassemble them, and touch it up afterwards to fill in gaps and etc.
(I'll get some more Tholian ships and Galactic Trade Conglomerate Ships within the next two weeks, currently a bit busy and doing some travelling :) )
how would I go about doing that (first time spriter)

also my buddy is going to do some checking on the weapons coding to see if he has the skill to do it
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on June 08, 2012, 09:55:05 PM
I usually do it by taking multiple existing sprites (with the same color scheme) or a single larger sprite and taking pieces I like out of it and rearranging them and such.
Earlier on I started off with this, was supposed to be a light frigate but I kind of scrapped the idea, but I didn't want to waste the sprite.
(http://img684.imageshack.us/img684/7950/smscreen041.png)

So what I did was move around some parts differently, see how things would work. Cut things in half, remove some areas, add some variations, change some colors.
(http://img717.imageshack.us/img717/3445/ersfightersbombers.png)

For the top left most sprite, I toyed around with moving the front two wings to blend in on the rear of the fighter so that it looked more like wings, deleted some front parts to give a more rounded nose, changed the red accents to shades of blue, changed a little bit of colors and outlines, added gun mounts, and just little minor movements.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 09, 2012, 03:08:26 AM
i think you could best just try all the ways of spriting.
i build my ships pixel by pixel. this means they are fully original,
but you need to sacrefice some time for it.
Title: Re: Submissions for project CAELUS
Post by: Sproginator on June 09, 2012, 03:18:49 AM
Someone call for a heavy capital ship? :P
Calamar Heavy Capital:
Mk1
(http://i.imgur.com/Q0bOd.png)

Mk2
(http://i.imgur.com/oIrD3.png)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 09, 2012, 03:39:45 AM
Someone call for a heavy capital ship? :P
Calamar Heavy Capital:
Mk1
(http://i.imgur.com/Q0bOd.png)

Mk2
(http://i.imgur.com/oIrD3.png)

FTFY
:)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on June 09, 2012, 04:16:03 AM
Ftfy?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 09, 2012, 05:33:57 AM
Fixed that for you. Your second IMG link didn't work properly :)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on June 09, 2012, 06:06:02 AM
Ark Royal Heavy Broadsider Capital Ship:
(http://i.imgur.com/Buitl.png)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 09, 2012, 06:31:03 AM
Erm ,which faction is this for?  We've got to straighten out a lot of stuff in in prep for campaign, like what weapons each faction will be using, and what fleet composition will be.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 09, 2012, 06:37:11 AM
Erm ,which faction is this for?  We've got to straighten out a lot of stuff in in prep for campaign, like what weapons each faction will be using, and what fleet composition will be.

I guess that's the sidus dim. Though it'll need that teal/orange color to it ;)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on June 09, 2012, 08:45:24 AM
Erm ,which faction is this for?  We've got to straighten out a lot of stuff in in prep for campaign, like what weapons each faction will be using, and what fleet composition will be.

I guess that's the sidus dim. Though it'll need that teal/orange color to it ;)
-_-'. Can someone else do it? I hate redoing stuff :(
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 09, 2012, 09:59:03 AM
well we need to make some faction i guess.
faction that spriters accually want to make.
i am planning on making a low tech faction.
ships where you can see the construction etc.
they will be a corporation wo was formally specialised in mining,
but due to circumstances they decided to do whatever was neccesay to make money.
now they do mercenairy jobs, transporting ,but there main income is boarding and collecting disabled ships from former battlefields(scrap).
there ships can be splitted in 3 catergories.
small collectors :which gather the ships and disable any resistance. (fighters)
field commanders: which moslt have flight decks for the collectors. have the fuel, cargo and troops (cruiser/ big destroyer).
outposts: mobile stations build on asteroids were the scrap is gathered and ships get refueled etc.(capitols/big cruisers)

here is a collector. i am planning to make this faction a small one. (if i get green light ofcourse ;) )
they will be peacefull to all faction if they are peacefull to them.
(http://i.imgur.com/LkSEk.png)

and btw if any1 is interrested in the energy ships i made a while ago please make some lore for them and code them. :)
they are a while back in the thread or i can repost them if somebody asks. here is one to make the memory come back.
(http://i.imgur.com/YGMVS.png)
Title: Re: Submissions for project CAELUS
Post by: Sproginator on June 09, 2012, 11:06:20 AM
well we need to make some faction i guess.
faction that spriters accually want to make.
i am planning on making a low tech faction.
ships where you can see the construction etc.
they will be a corporation wo was formally specialised in mining,
but due to circumstances they decided to do whatever was neccesay to make money.
now they do mercenairy jobs, transporting ,but there main income is boarding and collecting disabled ships from former battlefields(scrap).
there ships can be splitted in 3 catergories.
small collectors :which gather the ships and disable any resistance. (fighters)
field commanders: which moslt have flight decks for the collectors. have the fuel, cargo and troops (cruiser/ big destroyer).
outposts: mobile stations build on asteroids were the scrap is gathered and ships get refueled etc.(capitols/big cruisers)

here is a collector. i am planning to make this faction a small one. (if i get green light ofcourse ;) )
they will be peacefull to all faction if they are peacefull to them.
(http://i.imgur.com/LkSEk.png)

and btw if any1 is interrested in the energy ships i made a while ago please make some lore for them and code them. :)
they are a while back in the thread or i can repost them if somebody asks. here is one to make the memory come back.
(http://i.imgur.com/YGMVS.png)


I like the idea of collectors, Sounds promising, Lets get it implemented people :D
Title: Re: Submissions for project CAELUS
Post by: etherealblade on June 09, 2012, 12:33:01 PM
Please do not give up on making a space monster. Uboros's Relics and Conversions has the Scourage heart.
You need you're very own malignant force that is sweeping through the galaxy.

The thought I'm having would be to make the monster body which would look similar to a ship, make arms hands or legs as turrents that fire from slots you think you would. For instance if you had a huge monster head, the middle of the monsters mouth would have an invisible weapons that fires. If the bio route is tough, make a machine plague race. The ships would be machine like, but from top down they would have ports, gizmos, and structures that are designed to make malignant faces.

Just an idea, don't flame me. Please, think of something better. ;)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 09, 2012, 12:44:42 PM
Please do not give up on making a space monster. Uboros's Relics and Conversions has the Scourage heart.
You need you're very own malignant force that is sweeping through the galaxy.

The thought I'm having would be to make the monster body which would look similar to a ship, make arms hands or legs as turrents that fire from slots you think you would. For instance if you had a huge monster head, the middle of the monsters mouth would have an invisible weapons that fires. If the bio route is tough, make a machine plague race. The ships would be machine like, but from top down they would have ports, gizmos, and structures that are designed to make malignant faces.

Just an idea, don't flame me. Please, think of something better. ;)
it would help if you could make a sketch :)
i thank you for your help cause i really didnt know what to do with it.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 09, 2012, 01:01:37 PM
Don't we already have a mining faction (ferrian) and a corporation (sidus dim)?
So any other way to make the faction and still fit into mining and low tech?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 09, 2012, 01:07:17 PM
We could always resort to my faction idea ;)

They're lowtech, yes :)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 09, 2012, 02:02:54 PM
Don't we already have a mining faction (ferrian) and a corporation (sidus dim)?
So any other way to make the faction and still fit into mining and low tech?

ehm the faction im proposing is low tech but its not a mining faction.
its a small scraping corporation that clears battlefields and is speciallised in re-using old ships and building on asteroids.
:)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 09, 2012, 02:03:38 PM
Awww :(

And here i was, hoping that my faction would get ingame. :(
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 09, 2012, 02:55:22 PM
Even if we did decide to have them, wouldn't it be really hard to make shape-shifting in game?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 09, 2012, 03:03:38 PM
Even if we did decide to have them, wouldn't it be really hard to make shape-shifting in game?

Not for the ships, only for the people ;)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 10, 2012, 03:25:44 AM
Even if we did decide to have them, wouldn't it be really hard to make shape-shifting in game?
well his faction can still be implemented there is no real limit to faction ,is there?
as long as you can make a spriter want to work on them.
the ships dont have to be shapeshifting only the crew.
we could also make them beta humanoids ( humans crossed with animals ). :)

and can someone please tell me if my energy ships are going to be used or not?!

which brings me to another thing.
if someone uploads a ship which you dont like (or you think it isnt good enough)
just say it straight away.
this helps me and the other spriters and
this way we wont spend hours working on sprites with the same style that aint gonna be used.

another thing.
i guess we need a kitbasher to kitbash some vanilla ships mainly cause
we need more standart hegemony, pirate and tri tachyon ships.
at least thats my opinion.
Title: Re: Submissions for project CAELUS
Post by: WKOB on June 10, 2012, 03:44:34 AM
Hardly, there are hundreds of 'standard' kitbashes around. What's needed is original content.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 10, 2012, 04:23:48 AM
I think the energy ships could fit with the Tholian Directive since they're in to science and stuff.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 10, 2012, 04:31:04 AM
I think the energy ships could fit with the Tholian Directive since they're in to science and stuff.

Didn't we already had a set for their ships made by Armoredcookie?
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 10, 2012, 06:17:33 AM
Hardly, there are hundreds of 'standard' kitbashes around. What's needed is original content.
well to be honest i didnt read any lore untill today xD.
now i see that the hegemonies etc do not even exist :P.
so i take back what i said
and ill start making the asteroid base >: )
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 10, 2012, 06:21:07 AM
I think we need a Codex for faction's ships and weapons on the Caelus forum cause this is getting kinda messy.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 10, 2012, 06:30:11 AM
I think we need a Codex for faction's ships and weapons on the Caelus forum cause this is getting kinda messy.

Yeah, I'll go and make that board now :)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 10, 2012, 06:34:38 AM
Hardly, there are hundreds of 'standard' kitbashes around. What's needed is original content.
Most of the Ferrian ships are modified combat ships made for transporting cargo and mining, trades weapons for more armor and better engines overall provide the same maneuverability.  Sorry if you don't like it.
Title: Re: Submissions for project CAELUS
Post by: WKOB on June 10, 2012, 06:51:40 AM
I'm not saying they're bad, so don't take it personally.

There's enough of them now, however; they're starting to look very same-y.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 10, 2012, 09:46:12 AM
(http://i.imgur.com/0L2ZG.png)
this is the collectors mobile station.
it has high armor ,but no shield and an incredible low speed (let's say around 5).
it got a good amount on capacity but low venting rate.
the two flight decks shows the fighter orientating strategy of the collectors. :)

it is not finished but i wanted to upload it anyway.
mainly cause i want comments before i start adding details.
so i dont make details to trow them out at the end.
so comment people! and not just positive ones
although they are still welcome ;)
Title: Re: Submissions for project CAELUS
Post by: Aratoop on June 10, 2012, 09:52:52 AM
 Looks awesome. If there was a way, it wwould be cool to have the mining lasers/tasers/blasters do extra damage to it, but that is not possible :(. Give it massive armour, massive hitpoints and a high flux capacity (It's got loads of room for flux storage, lore-wise) but havee extra slow everything. Like you said ;).

 Could do with a large amount of large ballistic mounts: it's an asteroid, it can cope with the shock and the collectors will obviously sttick wapons on it.
 Anyway, looking awesome! :D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 10, 2012, 10:09:30 AM
Looks awesome. If there was a way, it wwould be cool to have the mining lasers/tasers/blasters do extra damage to it, but that is not possible :(. Give it massive armour, massive hitpoints and a high flux capacity (It's got loads of room for flux storage, lore-wise) but havee extra slow everything. Like you said ;).

 Could do with a large amount of large ballistic mounts: it's an asteroid, it can cope with the shock and the collectors will obviously sttick wapons on it.
 Anyway, looking awesome! :D
some rocket mounts will also be nice, since the ship is incredibly slow it can more easily destroy targets that are far away.

edit: i was also thinking about making some smaller asteroids bases.
in that case there will be only one of these floating in the system and a couple of the smaller once.
Title: Re: Submissions for project CAELUS
Post by: maffo on June 10, 2012, 04:15:32 PM
i guess ill go and concentrate more lore wise for now, mining base looks good happy.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 11, 2012, 12:36:57 AM
i guess ill go and concentrate more lore wise for now, mining base looks good happy.
its not a mining base :/
Title: Re: Submissions for project CAELUS
Post by: Sproginator on June 11, 2012, 01:14:34 AM
(http://i.imgur.com/0L2ZG.png)
this is the collectors mobile station.
it has high armor ,but no shield and an incredible low speed (let's say around 5).
it got a good amount on capacity but low venting rate.
the two flight decks shows the fighter orientating strategy of the collectors. :)

it is not finished but i wanted to upload it anyway.
mainly cause i want comments before i start adding details.
so i dont make details to trow them out at the end.
so comment people! and not just positive ones
although they are still welcome ;)
Looks awesome!
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 11, 2012, 02:08:38 AM
come on people no negative comments?!
what should i add or change?
more details? less details?
more color? tell me
Title: Re: Submissions for project CAELUS
Post by: Vandala on June 11, 2012, 02:14:48 AM
It looks damn good as is, you don't have to change a thing.
Title: Re: Submissions for project CAELUS
Post by: Cypher on June 11, 2012, 02:58:21 AM
Errr, Ive been lurking a while and I think this mod is really good, and ive also done this sprite

(http://predator_sprite)

i was thinking for an evil, alien faction maybe. I can also do a little bit of coding.
[i think the picture might not have worked  :(]
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 11, 2012, 03:02:48 AM
Errr, Ive been lurking a while and I think this mod is really good, and ive also done this sprite

(http://predator_sprite)

i was thinking for an evil, alien faction maybe. I can also do a little bit of coding.
[i think the picture might not have worked  :(]
indeed it didnt.
do you use imgur?
you can also try to attach it to your post if the img doesnt work.
Title: Re: Submissions for project CAELUS
Post by: Sproginator on June 11, 2012, 05:06:20 AM
come on people no negative comments?!
what should i add or change?
more details? less details?
more color? tell me
More colour? Some old, decaying observation pods for a more life-holding effect?
Title: Re: Submissions for project CAELUS
Post by: Sproginator on June 11, 2012, 05:07:27 AM
Maybe add some rusting metal plates and bolts on the surface of it? Make it look more ship ish, if that makes sense?
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 11, 2012, 05:41:32 AM
Maybe add some rusting metal plates and bolts on the surface of it? Make it look more ship ish, if that makes sense?
i was accually thinking the same.
thanks for your reply i will start on it immediatly :)
i hope to have the result in a  couple of hours combined with the new a sprite.
if anyone got any good idea for ships
please tell me, but keep in mind that this faction got three  kinds of ships.
bases such as above. commanders which are mostly carriers , cargo and fuel ships and seekers which are fighters.
there main fire power are  the seekers.

hope to hear your ideas  ;D
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 11, 2012, 05:42:35 AM
Could you add a little more detail to the Flight Decks?
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 11, 2012, 06:21:34 AM
Could you add a little more detail to the Flight Decks?
consider it done :)
thanks for the comment
Title: Re: Submissions for project CAELUS
Post by: Cypher on June 11, 2012, 10:11:00 AM
<a href="http://imgur.com/ppWwu"><img src="http://i.imgur.com/ppWwu.png" alt="" title="Hosted by imgur.com" /></a> (http://<a href="http://imgur.com/ppWwu"><img src="http://i.imgur.com/ppWwu.png" alt="" title="Hosted by imgur.com" /></a>)

follow this
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 11, 2012, 11:28:55 AM
here you go!
as i promissed
i didnt add to much plates mainly cause i dont want it to be a ship anymore. :)
now they are just asteroid bases ,which is epic enough ,so i thought.  :D
(http://i.imgur.com/2ltiS.png)
i added more detail to the flight decks ,but they still seem a bit smooth :\
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 11, 2012, 11:43:19 AM
<a href="http://imgur.com/ppWwu"><img src="http://i.imgur.com/ppWwu.png" alt="" title="Hosted by imgur.com" /></a> (http://<a href="http://imgur.com/ppWwu"><img src="http://i.imgur.com/ppWwu.png" alt="" title="Hosted by imgur.com" /></a>)

follow this
doesnt work
add the text that begins with img (from the links) to your post
Title: Re: Submissions for project CAELUS
Post by: Cypher on June 11, 2012, 01:21:46 PM
I'm afraid to say the sprite probably isn't worth the wait, but here you go

http://imageshack.us/photo/my-images/401/predatord.png/ (http://imageshack.us/photo/my-images/401/predatord.png/)

i think this has worked :-[
Title: Re: Submissions for project CAELUS
Post by: Sproginator on June 11, 2012, 03:28:37 PM
I'm afraid to say the sprite probably isn't worth the wait, but here you go

http://imageshack.us/photo/my-images/401/predatord.png/ (http://imageshack.us/photo/my-images/401/predatord.png/)

i think this has worked :-[
I think it looks good
Title: Re: Submissions for project CAELUS
Post by: medikohl on June 11, 2012, 04:03:15 PM
come on people no negative comments?!
what should i add or change?
more details? less details?
more color? tell me
(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/miner2.png)

just a small suggestion for blending the edges
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 12, 2012, 01:41:48 AM
come on people no negative comments?!
what should i add or change?
more details? less details?
more color? tell me
(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/miner2.png)

just a small suggestion for blending the edges
i dont know what you meant with the suggestion ofr blending the edges,
but the sprite looks good.
just a couple of things:
i rather dont want engines. there not ships ,but bases/outposts.
the use of the craters is really nice. i really dont know why I didnt think of that ;D
,but i dont really like the platforms you used.
i will change my sprite a bit using yours.
not because your sprite isnt good enough ,but more like we dont need another asteroid base.  :(
i would like your comment about it when i finished it. :)
if you want to help me with the collectors (or whatever there name is gonna be)
can you make some fighters for them? there fighter orientated.
if yes then i will give you the information neccesary to make them.
Title: Re: Submissions for project CAELUS
Post by: mendonca on June 12, 2012, 02:30:52 AM
(http://www.zen102301.zen.co.uk/starfarer/0L2ZG2.png)

Just had a real rough and ready tweak of the asteroid brightness, trying to see whether it would help give it a bit of depth.

Brightened the 'top tier' and slightly darkened the lower tier, with a further subtle darkening around the perimeter.

I'll leave it up to you to decide whether it is worth pursuing or not! Perhaps would work better as well if you darkened the bits around the 'structure' to simulate the fact that these would cast a shadow on the surface of the asteroid.

Sprite looks great by the way.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 12, 2012, 02:56:13 AM
That asteroid base looks like a suitable base now, yes. :D


BTW, i'm also working on a pirate faction, but i'll need more ships (bigger and smaller) in the same vein. Armoredcookie? :D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 12, 2012, 02:59:33 AM
(http://www.zen102301.zen.co.uk/starfarer/0L2ZG2.png)

Just had a real rough and ready tweak of the asteroid brightness, trying to see whether it would help give it a bit of depth.

Brightened the 'top tier' and slightly darkened the lower tier, with a further subtle darkening around the perimeter.

I'll leave it up to you to decide whether it is worth pursuing or not! Perhaps would work better as well if you darkened the bits around the 'structure' to simulate the fact that these would cast a shadow on the surface of the asteroid.

Sprite looks great by the way.

I will look it up.
it is mainly the point that i want it to blend in with other asteroids that i tried to minimalize the color changes,
but it is a good idea to darken the places around the structure
and i will try to give it more depth like your said.

thank you that you like the sprite although it is mainly kitbashed from vanilla asteroids.  ;)

@medikohl
thank you for the sprite you gave me.
the constructions are really great.
I used them in one of the sprites.
so part of the credits to you for the outpost sprite.  ;D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 12, 2012, 03:01:07 AM
That asteroid base looks like a suitable base now, yes. :D


BTW, i'm also working on a pirate faction, but i'll need more ships (bigger and smaller) in the same vein. Armoredcookie? :D
i had this idea for a set of pirate sprites.
i wanted them to look a bit like Renaissance ships.
a bit reddish and with the main guns on the sides.
you like ?
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 12, 2012, 06:36:29 AM
(http://i.imgur.com/9sixI.png)
here they are.
the collector ships.
i followed the advice from above (in the thread not in real life)
and here they are. (ship in right corner is so you all know the scale)
the big one is the asteroid base, the other one is an outpost.
there will only be one asteroid base at each time and multiple outposts.
the two biggest ships (so not asteroid bases) are the command ships.
every fleet will have at least one of these.
the smaller ships are the fighters which is the main fire power.
from right to left from top to bottem
-anti fighter , armed with frag weapon.
-kinect fighter, heaviest and most expensive of all, main use overloading capacitors
-scout fighter , fast but not good for much else.
-balanced fighter , good all around.
-emp fighter, disables enemy systems , emp weaponry
-heavy fighter, good all around, good for soaking damage (better in it than other fighters)
-explosive fighter, high explosive damage , used for cracking armor open.
 

Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 12, 2012, 08:37:38 AM
Could you add some more depth to the asteroid? Also the darker grey areas of the ships look a little blurry.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 12, 2012, 08:51:18 AM
Could you add some more depth to the asteroid? Also the darker grey areas of the ships look a little blurry.
okay ,but those darker areas are armor plating xD
i shall make them more that you can see that there acually armor plating.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 13, 2012, 02:54:04 AM
(http://i.imgur.com/RwGGz.png)
gave the asteroids more depth (maybe I over did it :/ )
and changed the amor plating so it doesnt look blurry (or not as blurry as it used to be).

when i am looking back in this thread it seems i am kinda spamming it. xD
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 13, 2012, 05:48:45 AM
Looks much better.
Title: Re: Submissions for project CAELUS
Post by: Aratoop on June 13, 2012, 08:50:13 AM
 Make sure it has craptons of mass ;)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 13, 2012, 12:12:37 PM
Make sure it has craptons of mass ;)
thats up to the coders to do so, but it certainly will have massive weight.
i guess its speed will be around 5 ^ ^.
probaply massive armor and the cheapest capital in the game.
it wont have any shield :P
Title: Re: Submissions for project CAELUS
Post by: Aratoop on June 13, 2012, 12:38:52 PM
But it's probably really hard to get... to find an asteroid, lug it home, cut it up on the inside, measure the holes for the mounts...etc.
 Oh, and it can't be below 27000 credits, unless you want it really cheap as that's the price of an Atlas :p
Title: Re: Submissions for project CAELUS
Post by: medikohl on June 13, 2012, 01:46:40 PM
(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/modbase.png)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 13, 2012, 02:01:31 PM
Will this faction become an enemy to the Ferrus?  I have the odd urge to go and mine those things... ;D
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 13, 2012, 02:06:46 PM
Will this faction become an enemy to the Ferrus?  I have the odd urge to go and mine those things... ;D

Maybe, Maybe not.


::NO SPOILERS:: ;)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 13, 2012, 10:31:19 PM
why does everybody thinks it is a mining faction!
yea they mine but there main income is COLLECTING
scraps from the battlefields.
medikohl your sprite looks good ,but as i allready posted we
wont need any new asteroid sprites for the faction.
it will be just a little one. (and to be honest i dont really like the yellow stripes :/)
still thanks for your comments and help.
Title: Re: Submissions for project CAELUS
Post by: medikohl on June 14, 2012, 02:27:16 AM
why does everybody thinks it is a mining faction!
yea they mine but there main income is COLLECTING
scraps from the battlefields.
medikohl your sprite looks good ,but as i allready posted we
wont need any new asteroid sprites for the faction.
it will be just a little one. (and to be honest i dont really like the yellow stripes :/)
still thanks for your comments and help.
oh no worries, I'd made these up ages ago. just thought I'd haul them out again.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 14, 2012, 02:34:41 AM
why does everybody thinks it is a mining faction!
yea they mine but there main income is COLLECTING
scraps from the battlefields.
medikohl your sprite looks good ,but as i allready posted we
wont need any new asteroid sprites for the faction.
it will be just a little one. (and to be honest i dont really like the yellow stripes :/)
still thanks for your comments and help.
oh no worries, I'd made these up ages ago. just thought I'd haul them out again.
ow lol i thought you just made them.
i was allready suprised that noone came up with the idea to use the asteroids.
Title: Re: Submissions for project CAELUS
Post by: medikohl on June 14, 2012, 05:19:16 AM
why does everybody thinks it is a mining faction!
yea they mine but there main income is COLLECTING
scraps from the battlefields.
medikohl your sprite looks good ,but as i allready posted we
wont need any new asteroid sprites for the faction.
it will be just a little one. (and to be honest i dont really like the yellow stripes :/)
still thanks for your comments and help.
oh no worries, I'd made these up ages ago. just thought I'd haul them out again.
ow lol i thought you just made them.
i was allready suprised that noone came up with the idea to use the asteroids.
click the link in my signature and you'll see quite a few of my creations.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 14, 2012, 05:26:06 AM
why does everybody thinks it is a mining faction!
yea they mine but there main income is COLLECTING
scraps from the battlefields.
medikohl your sprite looks good ,but as i allready posted we
wont need any new asteroid sprites for the faction.
it will be just a little one. (and to be honest i dont really like the yellow stripes :/)
still thanks for your comments and help.
oh no worries, I'd made these up ages ago. just thought I'd haul them out again.
ow lol i thought you just made them.
i was allready suprised that noone came up with the idea to use the asteroids.
click the link in my signature and you'll see quite a few of my creations.

allready did the first time you replied :)
looks impressive
Title: wanderers
Post by: TheHappyFace on June 14, 2012, 02:14:51 PM
this is a submission for project cealus! (its waiting for approval)

it has no lore yet expect some concepts in my head.
at this point i made only one ship for it and i would like your comments about it.

the wanderers are humans which had to leave there home system after a disaster.
after that they wandered around the universe trying to find a new home.
they found out that wandering had one advantage.
technology!
and they loved it.
they had no problem sharing it to the rest of the universe.
they travelled from system to system gathering technlogy to add to there fleets.
the wanderes were peacefull ,but it happened that there curiousity had the upper hand.
they had to flee several systems after they stole blueprints and used secret technologies.
(to give a summary : high-tech human faction which is loved by the low-techs and sometimes hated by the high-techs)

they lived from selling technologies to faction throughout the universe.

now they landed in the cealus system......

here is the first sprite.
its a balanced frigat. mainly used by the wanderers in combination with a cargo, fuel or troop attachment,
but can be used in battle without one.

(http://i.imgur.com/Z9Ix8.png)

@upgrade

i didnt wait for your reply. took too long :P
so i closed it. i misunderstood what you said in the beginning of this thread.
it was mainly to make this thread a little less confusing.
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on June 14, 2012, 03:49:28 PM
(http://i.imgur.com/RwGGz.png)
gave the asteroids more depth (maybe I over did it :/ )
and changed the amor plating so it doesnt look blurry (or not as blurry as it used to be).

when i am looking back in this thread it seems i am kinda spamming it. xD

I would like to see the edges blended better.  Right now you can tell where the asteroids are pasted.

Other than that, awesome!
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 15, 2012, 12:25:12 AM
Thehappyface, we need to calm down on more factions! The creation of more factions would just end up in then having less ships, and therefore be neglected by us, because we have too many factions to deal with now! We need to implement the current four major factions into the CAELUS system ar first.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 15, 2012, 01:52:36 AM
Thehappyface, we need to calm down on more factions! The creation of more factions would just end up in then having less ships, and therefore be neglected by us, because we have too many factions to deal with now! We need to implement the current four major factions into the CAELUS system ar first.
@upgrade
well thats i guess the whole problem.
for me its quiet hard to create sprites (which costs lots of time) for faction i didnt made up or fully like.
(to give you an expample it cost me around 3 hours to make that tiny sprite from one post earlier)
this is probaply what a lot of spriters have.
its nice to make sprites with a specific style and for a specific faction, but only when you really love the faction and his style.
i cant make a lot of vessels for a faction which i  dont fully like ,just because i dont like making sprites for them.
i dont know how you made up the faction at the start ,but i guess its best to let the spriters think of a style for the faction,
since they have to spend a lot of time to this specific faction and style.

if there is a faction that resembles my idea than i would like you tell me.
if there is not. why is it bad to start a new faction?
it would work out fine as long as it got enough sprites on the end and
trust me i have a whole lot of idea for this one.

if you are talking about the collectors wo dont have a lot of sprites.
this is because its a tiny faction. i dont think collectors of scraps from the battlefield can grow to be mayor powers in a sector.

are there any factions without sprites at the moment? can you find anyone to make sprites for it?
if both answers are "no" I guess you can best get rid of  that faction or you need to change it a bit,
cause i think that on the end you will need at least one spriter for each major faction if you dont want to lose quality.
and it should be a spriter wo truly loves his faction and the style just like you probaply love the timcorp.

i hope you get what i am trying to say and i would like to see your reply.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 15, 2012, 02:01:00 AM
That ship could look good for the Tholian Directive they have good tech but they are not wanderers though.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 15, 2012, 02:10:07 AM
That ship could look good for the Tholian Directive they have good tech but they are not wanderers though.
i shall look for the tholian lore and compare them.
just one thing. i thought my other sprites (energy ones) were allready used for the tholians.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 15, 2012, 02:19:39 AM
Oh yeah, you can choose wich one you would rather have for them. Also there is not too much lore for them but I'm writing some more right now.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 15, 2012, 02:31:17 AM
Oh yeah, you can choose wich one you would rather have for them. Also there is not too much lore for them but I'm writing some more right now.
well, can you tell me a bit about the lore that can not be changed,
cause maybe with some slight changes i can still make the ships and weapons i planned.

edit: (got a hard time finding there lore)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 15, 2012, 02:55:02 AM

I would like to see the edges blended better.  Right now you can tell where the asteroids are pasted.

Other than that, awesome!

well its quiet hard to blend those.
I gave it my best shot ,but i cant copy the drawing style of the asteroid.
so i cant manually change it. (trust me it looked worse when i tried)
so i tried to blend them using small parts of asteroids and copying them over it.
i know it doesnt look perfect ,but i guess its the best i can.
if you can point out some of the worst edges i would give it another shot to improve them.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 15, 2012, 02:59:20 AM
Their goverment is a Technocracy, which means their goverment is ruled by scientists and engineers. That is the only thing set in stone I think.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 15, 2012, 03:12:58 AM
Their goverment is a Technocracy, which means their goverment is ruled by scientists and engineers. That is the only thing set in stone I think.

well ,why not blend them! :D
if its okay with you.
they do not neccesarily have to be wandering.
what about them having a base in the cealus system ,but they send there automated vehicles all over the galaxy.
still they can be loved by the low-tech hated by the high-tech for there curiosity.
what you think? what i have heard of it yet is that it is almost the same idea as i had.
only they don't wander.
i would like to see the lore you will write about it :) (if you would)
wanna cooperate on this faction?


@ any weapon coder.
i want to create some weapon sprites with animation on them.
what sprites do i need to make (hardpoint, turret, shooting etc..etc..etc)

@messiah
what colour do you want them?
i choose orange for now, but i can easily change it.
(http://i.imgur.com/6FurQ.png) (http://i.imgur.com/QMJRg.png) (http://i.imgur.com/l5hS1.png) (http://i.imgur.com/xr7Us.png) (http://i.imgur.com/iu3or.png) (http://i.imgur.com/QjlRK.png) (http://i.imgur.com/IwN83.png)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 15, 2012, 03:59:01 AM
That ship could look good for the Tholian Directive they have good tech but they are not wanderers though.

Correct, they are high-tech, but they are already having ships being made for them, so we can't have several ships for them.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 15, 2012, 04:10:51 AM
That ship could look good for the Tholian Directive they have good tech but they are not wanderers though.

Correct, they are high-tech, but they are already having ships being made for them, so we can't have several ships for them.
they have? what ships?
mine? cause there not enough of the ship i made a while ago.
does being made means there are none finished atm?

and can you please reply more completly on what i said before.

edit: can i confince you with more sprites?
(http://i.imgur.com/UrUmG.png)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 15, 2012, 06:42:55 AM
That ship could look good for the Tholian Directive they have good tech but they are not wanderers though.

Correct, they are high-tech, but they are already having ships being made for them, so we can't have several ships for them.
they have? what ships?
mine? cause there not enough of the ship i made a while ago.
does being made means there are none finished atm?

and can you please reply more completly on what i said before.

edit: can i confince you with more sprites?
(http://i.imgur.com/UrUmG.png)

No no, since armoredcookie already made the faction, he also made a set of ships! ;) (it's in the finished ships folder, the one labeled Armoredcookie, tholian directive.)

Don't worry, though, we might find a use for those ships later, since we're overcrowded with factions now.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 15, 2012, 07:00:21 AM
That ship could look good for the Tholian Directive they have good tech but they are not wanderers though.

Correct, they are high-tech, but they are already having ships being made for them, so we can't have several ships for them.
they have? what ships?
mine? cause there not enough of the ship i made a while ago.
does being made means there are none finished atm?

and can you please reply more completly on what i said before.

edit: can i confince you with more sprites?
(http://i.imgur.com/UrUmG.png)

No no, since armoredcookie already made the faction, he also made a set of ships! ;) (it's in the finished ships folder, the one labeled Armoredcookie, tholian directive.)

Don't worry, though, we might find a use for those ships later, since we're overcrowded with factions now.

i guess we should filter those wo dont have a spriter.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 15, 2012, 07:03:11 AM
(http://i.imgur.com/Sh3L9.png)
does this looks better?
what colour do you prefer?
or this one?
(http://i.imgur.com/NJXVD.png)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 15, 2012, 07:35:44 AM
I'd prefer those which are brighter, you see. :)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 15, 2012, 07:38:01 AM
I'd prefer those which are brighter, you see. :)
me too ,but the second or the original :)
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on June 15, 2012, 07:50:03 AM
(http://i.imgur.com/Sh3L9.png)
does this looks better?
what colour do you prefer?
or this one?
(http://i.imgur.com/NJXVD.png)

I think something in between those two would look best, there's not quite enough definition in the bright ones I feel, but the dark one is a bit too dark.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 15, 2012, 07:57:14 AM
(http://i.imgur.com/MCX1M.png)
this better?
i kinda want it to look bright ,but its quiet hard to make it that way and give it enough definition.
i think i will just wait for it until i created some more sprites
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 15, 2012, 08:43:17 AM
to give you an explaination for the ship sprites and some new weapon sprites i made.

first the shuttle-class frigat
(http://i.imgur.com/KIzEq.png)
its a light frigat with 3 small energy weapons
one aimed to the front with a 200 degree radius. usually mounted by the light matter gun
one aimed to the back with the same radius. usually mounted by the tracher
one hardpoint aimed around 45 degrees right from the front. usually mounted by the raindropper.
this ship is cheap with little armor and hull ,but better shield and capacitors.
it is fast and maneauvrable and mostly used for exploration due to the good fuel and cargo capabilities and the few crew neccesary to control it.

the dragger-class frigat
(http://i.imgur.com/v9Bhi.png)
is a heavier frigat with 2 medium weapons and 1 small one
two aimed to the sides (mirrored) with a 200 degree radius. usually equipped with gravity guns.
one (small) aimed to the front with a 360 degree radius. usually mounted by a tracher
the ship is more expensive ,but got even fewer hull.
it got great capacitors mainly for the graviton guns which cost a lot of fluw.
it got a nice small shield and is faster ,but less maneauvrable.
it is mainly used for dragging disabled ships with the gravity guns.

now the weapons
the sprites are allready made ,but to spare myself some uploading time i keep them out of this post.

the gravity gun is a medium energy gun used for pulling disabled ships and other heavy "stuff" ,but it can be switched to fighting mode and do devestating damage on medium range ,but with high fluw usage for its size.

the lightmatter gun is a small energy gun similar to the dark matter gun but sacrefices damage for range ,but this gun does unlike the darkmatter version high explosive damage.

the raindropper is a small missle launcher which can fire a lot of kinect missles in a short time. the missles do little damage to anything but shields. also they are only effective in numbers and in attacking smaller targets like frigats and fighters.

the tracher is an oddity . the small missle turret does fragmantation damage and is very similar to the flak cannon ,but sacrefices damage and fire rate for tracking capabilities.

 
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 15, 2012, 08:45:17 AM
Gravity and tractor beams...I could make them, you know. ;D
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 15, 2012, 08:45:53 AM
What faction are those ships belonging to? Remember .we're gonna get overcrowded in the single CAELUS system if we do more than 5-6 factions in it.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 15, 2012, 08:49:56 AM
What faction are those ships belonging to? Remember .we're gonna get overcrowded in the single CAELUS system if we do more than 5-6 factions in it.
i just made them and we'll find a faction for them later.  ;)
i wont make them for a while to finish the other factions i think,
but i allready made them so why wouldnt i post them.
btw what factions need sprites?

edit: dont we need a lot of factions if they are going to release the multiple star systems patch?
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 15, 2012, 08:51:31 AM
What about ditching the Farmers and replace them with something?
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 15, 2012, 08:52:43 AM
The economy code is also gonna get crowded if we add any more.  Just maybe 6-7 new factions would fill the system up nicely.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 15, 2012, 08:53:15 AM
What faction are those ships belonging to? Remember .we're gonna get overcrowded in the single CAELUS system if we do more than 5-6 factions in it.
i just made them and we'll find a faction for them later.  ;)
i wont make them for a while to finish the other factions i think,
but i allready made them so why wouldnt i post them.
btw what factions need sprites?

I think these needs:
The Farmers (not sure)
The Eucarian Republic
The Galactic Trade Conglomerate
The Outlanders

Correct me if i'm wrong.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 15, 2012, 08:54:18 AM
The economy code is also gonna get crowded if we add any more.  Just maybe 6-7 new factions would fill the system up nicely.

In the full release we won't have that many factions in one system. Maybe 1 - 5.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 15, 2012, 08:56:10 AM
OK, I need to know what factions will be in-game so I can organize my weapons and factions.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 15, 2012, 08:57:46 AM
What faction are those ships belonging to? Remember .we're gonna get overcrowded in the single CAELUS system if we do more than 5-6 factions in it.
i just made them and we'll find a faction for them later.  ;)
i wont make them for a while to finish the other factions i think,
but i allready made them so why wouldnt i post them.
btw what factions need sprites?

I think these needs:
The Farmers (not sure)
The Eucarian Republic
The Galactic Trade Conglomerate
The Outlanders

Correct me if i'm wrong.
what are the farmer? btw most of them i dont really know. is there a data base some where :P
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 15, 2012, 09:01:48 AM
What faction are those ships belonging to? Remember .we're gonna get overcrowded in the single CAELUS system if we do more than 5-6 factions in it.
well we could implement it if we get the multiple systems patch
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 15, 2012, 09:04:31 AM
What faction are those ships belonging to? Remember .we're gonna get overcrowded in the single CAELUS system if we do more than 5-6 factions in it.
i just made them and we'll find a faction for them later.  ;)
i wont make them for a while to finish the other factions i think,
but i allready made them so why wouldnt i post them.
btw what factions need sprites?

I think these needs:
The Farmers (not sure)
The Eucarian Republic
The Galactic Trade Conglomerate
The Outlanders

Correct me if i'm wrong.
what are the farmer? btw most of them i dont really know. is there a data base some where :P
Some of the factions haven't got their lore done and there are just the ideas of them in the lore thread.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 15, 2012, 09:24:30 AM
What faction are those ships belonging to? Remember .we're gonna get overcrowded in the single CAELUS system if we do more than 5-6 factions in it.
i just made them and we'll find a faction for them later.  ;)
i wont make them for a while to finish the other factions i think,
but i allready made them so why wouldnt i post them.
btw what factions need sprites?

I think these needs:
The Farmers (not sure)
The Eucarian Republic
The Galactic Trade Conglomerate
The Outlanders

Correct me if i'm wrong.
what are the farmer? btw most of them i dont really know. is there a data base some where :P
Some of the factions haven't got their lore done and there are just the ideas of them in the lore thread.
i think its not that we dont need anymore new faction. its more like we need better, more complete faction.
we could better make it so that factions get approved not when there lore is done ,but when there completly done so all the sprites and lore are completed when there approved and if you dont make your faction complete it will not be added.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 15, 2012, 10:23:58 AM
What faction are those ships belonging to? Remember .we're gonna get overcrowded in the single CAELUS system if we do more than 5-6 factions in it.
i just made them and we'll find a faction for them later.  ;)
i wont make them for a while to finish the other factions i think,
but i allready made them so why wouldnt i post them.
btw what factions need sprites?

I think these needs:
The Farmers (not sure)
The Eucarian Republic
The Galactic Trade Conglomerate
The Outlanders

Correct me if i'm wrong.
what are the farmer? btw most of them i dont really know. is there a data base some where :P
Some of the factions haven't got their lore done and there are just the ideas of them in the lore thread.
i think its not that we dont need anymore new faction. its more like we need better, more complete faction.
we could better make it so that factions get approved not when there lore is done ,but when there completly done so all the sprites and lore are completed when there approved and if you dont make your faction complete it will not be added.

Well the finished lore has gone here: http://fractalsoftworks.com/forum/index.php?topic=2806.0
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 15, 2012, 11:44:13 AM
The economy code is also gonna get crowded if we add any more.  Just maybe 6-7 new factions would fill the system up nicely.

I agree. I'd mostly want to hire the creator of that mod to our team once he rounds his mod, so that we can create wonders ;D
Title: Re: Submissions for project CAELUS
Post by: zetagundam12 on June 15, 2012, 09:28:39 PM
so I've started to flesh out my idea I had a week ago for a gunship but exams are in the way.

I was relaxing and watching the clouds and one struck me with and idea. I want your opinion on this: a faction based around multi-hulled ships, think like a catamaran sort of just thought it might be a cool idea for a faction, and you'll be able to expect my first ship or 2 in 2 weeks when my exams are done

zeta out
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 16, 2012, 02:26:30 AM
Gravity and tractor beams...I could make them, you know. ;D
well short after i went to bed i remembered this post of yours and that i didnt even replied to it. ^ ^
here are the sprites needed for the weapons.
(http://i.imgur.com/vcqJz.png)(http://i.imgur.com/qqdXt.png)(http://i.imgur.com/LqqTG.png)(http://i.imgur.com/6w2LO.png)
another thing ,since i do not have any assignment and i was recommended not to work on that new set of sprites.
i was thinking. why not help soldier with weapon concepts and sprites. we dont have enough weapons yet and i think i can be the one to help you out.
you just need to teach me a bit about weapon spriting.
what sprites are needed for animations. do i need to make sprites for both hardpoint and turret.

(I got photoshop now!)
that kind of stuff.
just tell me if you want my help :)

ow the sprites are in order from left to right.
gravitygun,  lightmattergun, raindropper, tracher
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 16, 2012, 06:12:38 AM
OK, thanks.  I'll have to wait for Upgrade to say if they're going to be in DEMO 4 or not, if they are then I'll make them.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 16, 2012, 06:56:55 AM
OK, thanks.  I'll have to wait for Upgrade to say if they're going to be in DEMO 4 or not, if they are then I'll make them.
ow those ^ ^
,but with the help i was reffering to more standart weaponry.
i got some concepts here so if you would like to say if they are possible to code or not,
then i will make there sprites
all weapons can be small,medium and large.
i will start with small sprites andfor the best i will make medium and large versions.

- Hunters lazer, used by fast frigats to hunt down fleeing ships, energyweapon, energy pulse lazer with slight emp damage to disable engines.
- tesla pd, used to fend off fighters and missles, energy weapon, energy beam lazer with insane turn rate(tesla doesnt have to turn to shoot ,but cause this probaply aint possible in the game ill make it an insane turn rate) ,but small damage.
- Smoker, used to cover retreats or to destroy missles and fighters, ballistic, drops a massive amount of small mines which have weak damage. (if possible i dont want them to float into the direction the ship goes)
- Shotgun , shoots out large amount of projectiles mainly used in close range, ballistic, not much else to say about.
- suicide planes, fires unmanned small suicide fighters mainly used against small targets such as fighters and frigats,missle, fast, great tracking, good armor, but not as much damage and ammo.
- Wave , shoots unguided missles to all directions at the same time. only preforms well in the middle of the battlefield, missle, weak kinect damage, two volleys ammo, more dps than normal missle systems but hard to let all missles hit something, no tracking, but fast.
- Ultra light, spread beam, energy weapon that spreads lights like a flash light only energy damage, small range ,but good damage.
- sniper gun, ballistic , long range , 10 shots per minute, good damage, explosive damage, rather slow projectiles for his range, hard to handle.
- fluxinator (  :D ) , energy weapon, gives flux to targets at medium range, beam weapon, high flux usage ,but gives more flux to targets than it costs, almost no damage.
- emp pulse laser, similar to pulse laser ,but with some emp damage instead of normal damage.
- kinect pulse laser, same as above but then with kinect.
- fire work, counter missle and fighter defence, shoots out one missle that upon reaching certain distance explodes and fires unguided (colourfull) projectiles to all sides, missle, low damage, fragmentation, 3 missles as ammo. (if possible i would like other missles to be attracted to the projectiles like heat seekings missles to flares), also good as distraction of the pd defences from larger ships.
- triple minig laser, just what the name sais, energy weapon, 3 mining lasers (3 beams) attached to eachother.
- lazor!, average high flux and damage laser ,but fires in bursts of 3 and got some extra burst damage, low accuracy.
this is it for now, please tell me which are possible and which are not.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 16, 2012, 08:00:38 AM
Here's another faction icon:
(http://i.imgur.com/a3xkJ.png)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 16, 2012, 08:22:08 AM
TheMessiah, any Amy chance you could do the CDF symbol.

It has a wing of three jet fighters in the background and a blurry battleship in the foreground, which flies above your head in, wiewed in an angle of 40 degrees. It should be blue in color.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 16, 2012, 08:42:33 AM
Sure, I can try.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 16, 2012, 08:47:25 AM
With battleship, do you mean a spaceship or a ship?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 16, 2012, 08:48:16 AM
With battleship, do you mean a spaceship or a ship?

Spaceship
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 17, 2012, 08:46:55 AM
Sorry that I couldn't make it as requested with the space ship and only three fighters, but here is how I made it:

(http://i.imgur.com/om4bn.png)
Do you want anything changed?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 17, 2012, 08:49:28 AM
Sorry that I couldn't make it as requested with the space ship and only three fighters, but here is how I made it:

(http://i.imgur.com/om4bn.png)
Do you want anything changed?

That looks like the most awesomest badge i could ever lay my eyes upon.

Great work! :D

Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 17, 2012, 08:51:39 AM
Any other faction that needs an icon?
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 17, 2012, 09:11:42 AM
Could you possibly make an icon for the Ferrus?  I really don't think the look of mine fits it well enough for a mining, militarized faction.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 17, 2012, 09:52:14 AM
Could you possibly make an icon for the Ferrus?  I really don't think the look of mine fits it well enough for a mining, militarized faction.
Is this good?
(http://i.imgur.com/IDimd.png)
I don't really know how to make it more militarized.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 17, 2012, 09:53:44 AM
TheMessiah, are you a professional spriter? You sure look like one! :D


The Independents need a badge now, that symbolizes their military strength, and uniqueness.  :D
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 17, 2012, 09:55:08 AM
I'm not a spriter I just know how to use photoshop :)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 17, 2012, 09:56:01 AM
I don't really know how to make it more militarized.

Maybe have an rifle instead of the shovel? :D

Title: Re: Submissions for project CAELUS
Post by: hadesian on June 17, 2012, 10:05:20 AM
I don't really know how to make it more militarized.

Maybe have an rifle instead of the shovel? :D


A bullet/slug behind the rifle and pick?
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 17, 2012, 10:05:57 AM
Here it is with a rifle instead:
(http://i.imgur.com/2WWYw.png)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 17, 2012, 10:07:52 AM
TheMessiah, are you a professional spriter? You sure look like one! :D


The Independents need a badge now, that symbolizes their military strength, and uniqueness.  :D
i think it could best be something that shows there freedom
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 17, 2012, 10:09:22 AM
TheMessiah, are you a professional spriter? You sure look like one! :D


The Independents need a badge now, that symbolizes their military strength, and uniqueness.  :D
i think it could best be something that shows there freedom

A dove?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 17, 2012, 10:19:54 AM
But they are also a strongly "militarized" faction too....


:D
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 17, 2012, 10:20:28 AM
Is this good for the independends?
(http://i.imgur.com/XIGnt.png)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 17, 2012, 10:21:19 AM
Oh, thanks for the new icon!  The rifle looks more appealing, thanks. ;D
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 17, 2012, 10:25:09 AM
Or should it look like this:
(http://i.imgur.com/FkHZT.png)
Edit:
(http://i.imgur.com/qyIQS.png)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 17, 2012, 10:27:56 AM
Oh, thanks for the new icon!  The rifle looks more appealing, thanks. ;D

We should need more ships for them, instead of kitbashes? We could always get someone good at sprites to work with the ferrus ships :D
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 17, 2012, 10:29:39 AM
Could the main color of the tholian directive be yellow? Or is it already decided?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 17, 2012, 10:45:50 AM
Could the main color of the tholian directive be yellow? Or is it already decided?

Sure, go ahead and use yellow. Remember, They're all about science science, so think science! :D
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 17, 2012, 10:54:15 AM
Tholian Directive:
(http://i.imgur.com/1STiN.png)
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 17, 2012, 10:56:04 AM
Also, are the Independents not a faction anymore?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 17, 2012, 10:57:31 AM
Tholian Directive:
(http://i.imgur.com/1STiN.png)

Can't it be more...

scientific? ;D

Also, are the Independents not a faction anymore?

Yes, they should be, though they cannot exist as TheHappyFace said (In the words that they cannot be fully independent of eachother ;))
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 17, 2012, 11:04:02 AM
Tholian Directive:
(http://i.imgur.com/1STiN.png)

Can't it be more...

scientific? ;D
What should I add to make it more scientific?
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 17, 2012, 11:04:45 AM
For all the icons thus far made by TheMessiah, a-hem: (I've been waiting for a time to use this! ;D)
Spoiler
(http://i46.tinypic.com/24wt0mu.png)
[close]
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 17, 2012, 11:05:27 AM
Tholian Directive:
(http://i.imgur.com/1STiN.png)

Can't it be more...

scientific? ;D
What should I add to make it more scientific?

Some hightech stuff, like....

A spaceship? Think aperture science! ;D
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 17, 2012, 11:18:13 AM
Like so?
(http://i.imgur.com/V6evZ.png)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 17, 2012, 11:20:41 AM
Like so?
(http://i.imgur.com/V6evZ.png)

well, my good sir, that's pure awesomeness. Thumbs up! :D
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 17, 2012, 11:25:43 AM
I have inserted my symbols into the dropbox folder.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 17, 2012, 12:01:06 PM
I have inserted my symbols into the dropbox folder.

Very good. I shall use them on the proper ships.

Also, The Soldier, would you mind if we constructed the Ferrus faction out of more...
proper ships, instead of kitbashes? (You know, the no vanilla rule for the CAELUS universe ;))
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 17, 2012, 12:04:48 PM
No problem. ;D
So long they keep that "in rust we trust" style to it (like condors, tarsus, etc.) and have midline engines.

EDIT:
For ***'s sake, where the hell is HardlyJoking?  I haven't seen or heard from him in ages.  I'm just gonna start writing my own lore for the Ferrus then.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on June 17, 2012, 12:33:56 PM
Last time I checked he said he had exams and that he hadn't enough time to look at the lore thread.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 17, 2012, 12:34:18 PM
No problem. ;D
So long they keep that "in rust we trust" style to it (like condors, tarsus, etc.) and have midline engines.

EDIT:
For ***'s sake, where the hell is HardlyJoking?  I haven't seen or heard from him in ages.  I'm just gonna start writing my own lore for the Ferrus then.
hej soldier could you reply to my earlier post.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 17, 2012, 12:41:56 PM
Oh, thanks for the new icon!  The rifle looks more appealing, thanks. ;D

We should need more ships for them, instead of kitbashes? We could always get someone good at sprites to work with the ferrus ships :D
wait did i just hear someone asking for a spriter?

edit: ill check there style out tomorrow
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 17, 2012, 12:54:07 PM
Oh, thanks for the new icon!  The rifle looks more appealing, thanks. ;D

We should need more ships for them, instead of kitbashes? We could always get someone good at sprites to work with the ferrus ships :D
wait did i just hear someone asking for a spriter?

edit: ill check there style out tomorrow

Yes. Yes you did. :D
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 17, 2012, 01:37:18 PM
Erm, earlier post?  Sorry, but I can't find it in th elast 4 pages.  Did it happen to be about the weapons?  If it is, I still have to know if the Collectors are going to be in-game at some point (no one tells me anything these days)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 17, 2012, 09:43:52 PM
OK, thanks.  I'll have to wait for Upgrade to say if they're going to be in DEMO 4 or not, if they are then I'll make them.
ow those ^ ^
,but with the help i was reffering to more standart weaponry.
i got some concepts here so if you would like to say if they are possible to code or not,
then i will make there sprites
all weapons can be small,medium and large.
i will start with small sprites andfor the best i will make medium and large versions.

- Hunters lazer, used by fast frigats to hunt down fleeing ships, energyweapon, energy pulse lazer with slight emp damage to disable engines.
- tesla pd, used to fend off fighters and missles, energy weapon, energy beam lazer with insane turn rate(tesla doesnt have to turn to shoot ,but cause this probaply aint possible in the game ill make it an insane turn rate) ,but small damage.
- Smoker, used to cover retreats or to destroy missles and fighters, ballistic, drops a massive amount of small mines which have weak damage. (if possible i dont want them to float into the direction the ship goes)
- Shotgun , shoots out large amount of projectiles mainly used in close range, ballistic, not much else to say about.
- suicide planes, fires unmanned small suicide fighters mainly used against small targets such as fighters and frigats,missle, fast, great tracking, good armor, but not as much damage and ammo.
- Wave , shoots unguided missles to all directions at the same time. only preforms well in the middle of the battlefield, missle, weak kinect damage, two volleys ammo, more dps than normal missle systems but hard to let all missles hit something, no tracking, but fast.
- Ultra light, spread beam, energy weapon that spreads lights like a flash light only energy damage, small range ,but good damage.
- sniper gun, ballistic , long range , 10 shots per minute, good damage, explosive damage, rather slow projectiles for his range, hard to handle.
- fluxinator (  :D ) , energy weapon, gives flux to targets at medium range, beam weapon, high flux usage ,but gives more flux to targets than it costs, almost no damage.
- emp pulse laser, similar to pulse laser ,but with some emp damage instead of normal damage.
- kinect pulse laser, same as above but then with kinect.
- fire work, counter missle and fighter defence, shoots out one missle that upon reaching certain distance explodes and fires unguided (colourfull) projectiles to all sides, missle, low damage, fragmentation, 3 missles as ammo. (if possible i would like other missles to be attracted to the projectiles like heat seekings missles to flares), also good as distraction of the pd defences from larger ships.
- triple minig laser, just what the name sais, energy weapon, 3 mining lasers (3 beams) attached to eachother.
- lazor!, average high flux and damage laser ,but fires in bursts of 3 and got some extra burst damage, low accuracy.
this is it for now, please tell me which are possible and which are not.

this is the ealier post you requested.
Erm, earlier post?  Sorry, but I can't find it in th elast 4 pages.  Did it happen to be about the weapons?  If it is, I still have to know if the Collectors are going to be in-game at some point (no one tells me anything these days)
Title: Re: Submissions for project CAELUS
Post by: Muffel on June 18, 2012, 06:27:05 AM
I don't really know if I'm doing this right, but never mind. Here is what I got so far.
(http://img5.fotos-hochladen.net/uploads/muffelspritesu94id1qe8f.png)
Weapon sprites btw.

It's only a 1:1 screen cap, because none of them is finished, just want so hear your criticism, hate, maybe... love?

From left to right:
The first and second weapons are turret and hardpoint sprite of a medium lowtech assault beam cannon. It builds up lots of flux at a high damage rate. The beam is slightly wider than the one of the Phase Beam and red. Haven't really thought about the other stats for now.

The third one is also a medium beam weapon. I thought of a beam weapon with emp damage, but... I don't really know what this one does yet for sure.

Fourth one is a large double laser gatling gun. Yeah, double gatling gun, I don't think I have to really say something about that one. But I want it with a hugh flux buildup and less accurate than the Autopulse Laser. But without the charge system, more like the Pulse Laser. Haven't really thought about the projectiles yet.

And last and probably least a small lowtech assault beam cannon. Like a smaller version of the first medium beam cannon. But not sure with that.

Haven't done any animations yet.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 18, 2012, 11:06:46 AM
@TheHappyFace
Ah, Happy I can make all of those, except the Fluxinator, for obvious reasons, unless you want it doing some significant damage to armor in addition to shields.  I might be able to do the cloud of little bomblets (smoker) with some "hacking" (my own little out of the ordinary code ;D).  And suicide planes, I'll need the sprite for the planes of course.

EDIT:
@Muffel
Yea, I'll get cracking on those as well.

UNWOUND, I NEED YOUR HELP! ;D
Title: Re: Submissions for project CAELUS
Post by: Muffel on June 18, 2012, 11:20:36 AM
@Muffel
Yea, I'll get cracking on those as well.

But they aren't finished yet o.O
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 18, 2012, 11:46:14 AM
@TheHappyFace
Ah, Happy I can make all of those, except the Fluxinator, for obvious reasons, unless you want it doing some significant damage to armor in addition to shields.  I might be able to do the cloud of little bomblets (smoker) with some "hacking" (my own little out of the ordinary code ;D).  And suicide planes, I'll need the sprite for the planes of course.

EDIT:
@Muffel
Yea, I'll get cracking on those as well.

UNWOUND, I NEED YOUR HELP! ;D
ofcourse i will make all there sprites for you, i just wanted to know if they were possible :P.
so i wouldnt make any impossible sprites.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 18, 2012, 11:49:28 AM
And the Lazor isn't possible either, can't get inaccuracy with beams.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 18, 2012, 11:52:25 AM
And the Lazor isn't possible either, can't get inaccuracy with beams.
well than same ,but with high accuracy ^ ^.
is the spread light possible? like a torch light( so it spreads the further away it is)
if not then it could have a beam the width of the ultrasonicbeam.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 18, 2012, 11:53:36 AM
Umm...what?  I've no idea what you're talking about.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 18, 2012, 01:02:42 PM
(http://i.imgur.com/B4osr.png)
like this but then its such a high density that it melts the armor.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 18, 2012, 01:03:44 PM
Hmm...can't do it.  No idea how to make a beam look like a flashlight.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 18, 2012, 01:13:35 PM
Hmm...can't do it.  No idea how to make a beam look like a flashlight.
too bad. well than we go for the ultrasonic beam way.
(a beam that is just really broad(broad is the right word here, right?))
Title: Re: Submissions for project CAELUS
Post by: Killian on June 18, 2012, 01:28:12 PM
@TheHappyFace
Ah, Happy I can make all of those, except the Fluxinator, for obvious reasons, unless you want it doing some significant damage to armor in addition to shields.  I might be able to do the cloud of little bomblets (smoker) with some "hacking" (my own little out of the ordinary code ;D).  And suicide planes, I'll need the sprite for the planes of course.

Surely you could combine Kinetic/Fragmentation and EMP damage -- Kinetic is 200% v Shields and 50% v Armour, while Fragmentation is 25%/25% v Shields/Armour - and once the target's shields are down, the EMP damage will cause considerable flux buildup whilst the kinetic/fragmentation damage will do basically nothing. Look at the stock Ion Cannon?

Also, regarding the 'suicide planes'; unmanned, guided explosives... um, we call those missiles. Or cruise missiles or torpedoes. Might as well call them what they are or you run the risk of confusing people.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 18, 2012, 01:45:31 PM
He really does mean suicide planes, like from the Scourge. ;D
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 18, 2012, 02:05:52 PM
He really does mean suicide planes, like from the Scourge. ;D

I'd rather use the words Kamikaze, since i've recently been playing X3: Albion Prelude, and my warship got *** by a fighter kamikazing into it, causing a major systems failure, reactor breach, and my unfortunate death. :)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 19, 2012, 02:06:30 AM
He really does mean suicide planes, like from the Scourge. ;D

I'd rather use the words Kamikaze, since i've recently been playing X3: Albion Prelude, and my warship got *** by a fighter kamikazing into it, causing a major systems failure, reactor breach, and my unfortunate death. :)
exactly my plan >: )
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 19, 2012, 02:46:22 AM
(http://i.imgur.com/ZFwGQ.png)
well there they are.
if they get approved (the sprites) i will make seperate sprites from it and send them in a zip to you soldier.
with a longer explanation

they are organized from top to bottum. each row is one weapon.
from each weapon there is first a combined picture (turret, recoil and flash)  then the recoil sprite,
the turret sprite, the flash/projectile and last the hardpoint version.

from top to bottum the weapons are.
- hunter's laser , emp beam
- tesla pd, fast turning but low damage
- Smoker, cloud of weak bomblets
- shotgun, dont have to explain....
- kamikaze planes, low damage, good tracking, speed and armor.
- Wave, unguided missle in a 360 degree.
- Sniper, long range, high accuracy, low rate of fire, difficult to use.
- emp pulse laser, no explanation
- kinect pulse laser, no explanation
- fire work, missle bursting into unguided missles, good against missles and as pd distraction.
- lazor, high damage, medium range, shoots out bursts of three projectiles.
- Little willy, average in anything, only one ordinance point.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 19, 2012, 09:23:39 AM
Spoiler
(http://i48.tinypic.com/2zgg1fl.png)
[close]
Send them away. ;D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 20, 2012, 01:15:38 AM
Spoiler
(http://i48.tinypic.com/2zgg1fl.png)
[close]
Send them away. ;D

voila

edit: i couldnt upload it (something about full upload folder).
i put the zip file in the dropbox folder under Cealus/unfinished_sprites/TheHappyFace

hope i did it all the right way.
here some more concepts:
- laser gatling, multible barrels, overwelming, kinect.
- Tracherpd, works like ballistic pd ,but sacrefices damage for tracking abilitites (missle).
- Stone trower, low tech, trows huge projectiles at low speed, massive damage for size ,but low ammo.
- Spotlight, broad high damaging beam with short range.
- Moonrockets, nihil damage, good speed, great tracking, do not make inpact in ships, but circle around target to distract pd systems and make them run out of ammo.
- Interceptor launcher, nihil damage missles, great tracking good versus other missles.
- tracker, same as tracher but used against larger ships( such as the mortar but sacrefices damage for tracking)
- minebay, drops mines that do not move, but when enemy ship is nearby they explode into multiple rockers that track te enemy ship, high explosive, low ammo.
- minebay pd, same a s minebay but more ammo, smaller mines, mines have fragmentation damage.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 20, 2012, 09:37:28 AM
Um, happy?  Could you make it so sprites of the same weapon are the same size?  It's hard to understand unless you've made weapons, but think of it like this.  If you copy and paste the recoil onto the weapons mount, it should be in the spot you want it to be in-game.  Try this with the Hellbore and see what I mean.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 21, 2012, 12:53:01 AM
Um, happy?  Could you make it so sprites of the same weapon are the same size?  It's hard to understand unless you've made weapons, but think of it like this.  If you copy and paste the recoil onto the weapons mount, it should be in the spot you want it to be in-game.  Try this with the Hellbore and see what I mean.
ow lol, yea after a while i thought: wait shouldnt they have the same size and place.
i thought: naaah probaply no  ;D.
but it seems they should  :'(
need me to fix the sprites or are you going to do it yourself?
dont worry i won't mess that up next time.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 21, 2012, 06:41:20 AM
could you do it?
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 22, 2012, 12:23:39 AM
could you do it?
of course i can!
I ...
AM...
TheHappyFace!!!
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on June 22, 2012, 01:12:10 PM
Just finished up my last Tholian ship (I'm too lazy to put up the other ones on img shack and do the what nots required), but I need some feedbacks  ;)
(http://img546.imageshack.us/img546/7711/ersbattleship.png)

Too many accents?
Does the tail kind of look weird?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 22, 2012, 01:12:58 PM
Cruiser? Looking awesome! :D
Title: Re: Submissions for project CAELUS
Post by: Muffel on June 22, 2012, 01:29:25 PM
Just finished up my last Tholian ship (I'm too lazy to put up the other ones on img shack and do the what nots required), but I need some feedbacks  ;)
(http://img546.imageshack.us/img546/7711/ersbattleship.png)

Too many accents?
Does the tail kind of look weird?

Looks great, very detailed. My only real complain is at the bottom of the ship, it looks slightly brighter than the rest of the ship. Would also like to know where the weapons are located. They could ruin the entirely ship if they are on the wrong place :P
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on June 22, 2012, 01:39:52 PM
I only have a few weapon mounts put onto the sprite, since I'm probably the worst person to balance things of all time, so the weapon placements will be left to whoever is editing this sprite.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 22, 2012, 02:17:16 PM
Oh happy, could you resend those sprites?  I can't find them anywhere on DB or my message box.
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on June 22, 2012, 02:20:55 PM
I'll upload this one, but I'm currently adding more accents to the other ones I've made, might also do more for the ones already submitted in if thats not too much of a problem.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 23, 2012, 01:03:56 AM
Oh happy, could you resend those sprites?  I can't find them anywhere on DB or my message box.
sorry hadnt had much time or better said was busy playing other games :).
i'll try posting them in DB today and will send you a message when i did.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 23, 2012, 03:41:20 AM
Oh happy, could you resend those sprites?  I can't find them anywhere on DB or my message box.
done :) there all updated and posted in dropbox
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 23, 2012, 03:59:28 AM
Great! :D
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 23, 2012, 06:21:39 AM
Thanks!  I'll get cracking.
Title: Re: Submissions for project CAELUS
Post by: hadesian on June 23, 2012, 07:34:31 AM
A bit of a bug, the Grizzly can't fire the tesla destructor because it lacks enough flux to even begin firing
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 23, 2012, 07:38:23 AM
A bit of a bug, the Grizzly can't fire the tesla destructor because it lacks enough flux to even begin firing
The Grizzly has the tesla?  Musta been a test I was doing, just ignore it. ;D
The grizzly has a large ballistic, not an energy.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 23, 2012, 07:45:29 AM
A bit of a bug, the Grizzly can't fire the tesla destructor because it lacks enough flux to even begin firing


BTW, the Tesla Destructor requires 20000 or 25000 flux capacity to fire, which means that some capitals and cruisers never can fire it, even if you have it mounted. This balances it out a great deal :D
Title: Re: Submissions for project CAELUS
Post by: Muffel on June 24, 2012, 12:57:06 PM
I think I finally finished my first weapon, with hardpoint and turret version and glowing stuff. Where am I supposed to put it? Just here in this thread?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 24, 2012, 01:17:43 PM
Yeah, just dump it here.
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on June 24, 2012, 03:01:14 PM
Just threw all the Tholian ships into a single picture, enjoy  :)
(http://img43.imageshack.us/img43/3378/tholianfleet.png)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 24, 2012, 03:34:39 PM
Well, i know which faction i'll be playing once we flesh it out more ;)

But overall, the Tholian Directive is just plainly so much WIN! :o

So, armoredcookie, got any directions for us once we start the coding procedures on them? :D
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on June 24, 2012, 04:22:45 PM
No coding procedures for now :), just anything you would expect from a technocracy.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 24, 2012, 04:25:17 PM
No coding procedures for now :), just anything you would expect from a technocracy.

Great shields, great weapons, great armour(?) and undervalued hull. :D
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 24, 2012, 05:04:00 PM
I'd say the TD has great shields, but lackluster armor and a decent weapons loadout.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 25, 2012, 01:42:12 AM
armored cookie you made the tholians right?

well i kinda like there shapes especially the parts that seem to be sloping( if that is the right word).
BUT a lot of parts are just overwelmingly detailed which makes it a bit chaotic.
this is just my personal opinion. i would like to see them more like the upper left which has more smooth area's
and so it seems more to be a whole (couldnt find the right word again :/).
second i would recomment to minimalize lining or to make the lining up front lighter than in the lining in the back.
(seen from above)
remember that in reality nothing is lined out  ;).

overal they seem really nice and i cant wait to use them.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 25, 2012, 02:24:41 AM
Remember, though, they are a technocracy government, so they would build their ships with overkill precision, and stuff like that ;)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 25, 2012, 02:52:15 AM
Remember, though, they are a technocracy government, so they would build their ships with overkill precision, and stuff like that ;)

i dont say all those details are not possible or realistic.
i just say they dont lie easily in the eye on this scale.
at least that is with me.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 25, 2012, 03:12:51 AM
Well, do keep in mind that they where made with the BSF editor in the first place ;)

Also, we urgently need more medium ballistic weapons :)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 25, 2012, 04:42:25 AM
Well, do keep in mind that they where made with the BSF editor in the first place ;)

Also, we urgently need more medium ballistic weapons :)

BSf is no excuse for failures in the sprites.
you can still change them afterwards and he choose to use bsf himself. 8)

dont worry about the weapons.
just give me some time to make the sprites.
i am busy with school and making ferrus sprites.
making weapon sprites is the least important i guess.

Title: Re: Submissions for project CAELUS
Post by: Muffel on June 25, 2012, 07:33:01 AM
Also, we urgently need more medium ballistic weapons :)

I will see what I can do, have to finish my beam weapons first, through.
Title: Re: Submissions for project CAELUS
Post by: WKOB on June 25, 2012, 09:14:27 AM
Can you post a raw image of one or two of the Tholian ships? I want to try something with them. Big one and a small one would work best.
Title: Re: Submissions for project CAELUS
Post by: Aratoop on June 25, 2012, 11:25:55 AM
A bit of a bug, the Grizzly can't fire the tesla destructor because it lacks enough flux to even begin firing


BTW, the Tesla Destructor requires 20000 or 25000 flux capacity to fire, which means that some capitals and cruisers never can fire it, even if you have it mounted. This balances it out a great deal :D

No but it is mounted in one of the variants :p
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on June 25, 2012, 12:03:08 PM
Can you post a raw image of one or two of the Tholian ships? I want to try something with them. Big one and a small one would work best.

(http://img814.imageshack.us/img814/7711/ersbattleship.png)
(http://img694.imageshack.us/img694/6531/ersfrigate3.png)
Title: Re: Submissions for project CAELUS
Post by: Muffel on June 25, 2012, 02:42:02 PM
I know, it isn't much, but here is my medium lowtech  (named the .pngs wrong, sorry) assault beam weapon. I had a red beam and red animation stuff in mind when I made it.

(http://www.fotos-hochladen.net/uploads/beammidtechhak1xh4dbu07.png)(http://www.fotos-hochladen.net/uploads/beammidtechha2y4i1htqcp.png)(http://www.fotos-hochladen.net/uploads/beammidtechtuvnzg1ytasc.png)(http://www.fotos-hochladen.net/uploads/beammidtechtuq4mntju18e.png)

EDIT: From left to right: hardpoint sprite, hardpoint animation, turret sprite, turret animation
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on June 25, 2012, 04:38:26 PM
Can you post a raw image of one or two of the Tholian ships? I want to try something with them. Big one and a small one would work best.

Spoiler
(http://img814.imageshack.us/img814/7711/ersbattleship.png)
(http://img694.imageshack.us/img694/6531/ersfrigate3.png)
[close]

Holy crap.  Those ships are awesome!
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 25, 2012, 04:50:01 PM
Indeed. The big one right there is a pocket battleship, :)

They're going to be cheaper that the other factions ships :D
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on June 25, 2012, 05:09:45 PM
Should be 1 credit for a fully outfitted one :)
Title: Re: Submissions for project CAELUS
Post by: James Sullivan on June 25, 2012, 05:39:42 PM
One of those Tholian ships looks quite like a battlestar. Not a criticism, it looks awesome as do the other ships.
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on June 25, 2012, 05:48:05 PM
That was the inspiration for one of them :)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 25, 2012, 06:34:30 PM
In the DB, who put in the Double Polaron Lance and the Triple Polaron Lance?  I've no idea what they do and I need lore to make them!
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on June 25, 2012, 07:16:42 PM
Haha, sorry about that. I'm still pretty new to this whole Starfarer modding and dropbox thing. What I had in mind was that each Polaron Lance shot would have energy damage, around medium damage dealt per shot, each shot having a medium EMP load, high flux cost, and short range (<800). Multiple shots would be fired depending on the amount of Polaron Lances mounted on a turret.
Lore:
A powerful weapon firing three canister shells containing concentrated Polarons. The interaction between polarons and a ship's hull or shield leaves extensive damage, while also delivering an EMP payload to the target. The weapon fails to be effective at range, as the polarons tend to break down the canister they are contained within.
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on June 25, 2012, 08:17:34 PM
Haha, sorry about that. I'm still pretty new to this whole Starfarer modding and dropbox thing. What I had in mind was that each Polaron Lance shot would have energy damage, around medium damage dealt per shot, each shot having a medium EMP load, high flux cost, and short range (<800). Multiple shots would be fired depending on the amount of Polaron Lances mounted on a turret.
Lore:
A powerful weapon firing three canister shells containing concentrated Polarons. The interaction between polarons and a ship's hull or shield leaves extensive damage, while also delivering an EMP payload to the target. The weapon fails to be effective at range, as the polarons tend to break down the canister they are contained within.

You'd probably want to go with a ballistic weapon with Kinetic damage instead of energy then if you're looking for shield damage.  Otherwise it's going to blast through armor and stuff as well as delivering a lot of EMP?

I imagine you'd want to give it charges as well, to limit the firing (I imagine it takes awhile to charge the polarons inside the canister).
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on June 25, 2012, 08:23:53 PM
I was thinking something similar to the Mjolnir, it does energy damage, while it is a ballistic mount.
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on June 25, 2012, 08:57:12 PM
Well I figure I'll check if you guys want this weapon, I think I'm starting to have more fun designing those than ships.  I did quite a bit of testing trying to balance out the crazy rate of fire, with the damage, and flux/sec.

I'm relatively satisfied with it now.  It fires 1200 rounds per minute x 7 but it only does 3 energy/1 EMP per shot.  This may sound like a lot, but it has a lot of difficulty with any shield that's above frigate class, and it takes quite awhile to even whittle down frigates' armor.

It starts off relatively accurate but deteriorates quite quickly leaving you scattering most of the shots wide of your target (unless your target is something huge like a Capital ship or cruiser in which case their shields don't really give a crap anyways :P).

This is the Swarm Laser.

(http://img193.imageshack.us/img193/6005/swarmlaserstats.png)

And some screens of it in action if you care to look.
Spoiler
(http://img407.imageshack.us/img407/764/screenshot010a.png)
(http://img833.imageshack.us/img833/2954/screenshot009wt.png)
(http://img267.imageshack.us/img267/8076/screenshot008x.png)
(http://img10.imageshack.us/img10/941/screenshot007f.png)
[close]

And here's the link to download all the necessary weapon files and graphics for it.  It's not set up to be in a separate mod folder though, so you may need to tweak that if you end up using it.
http://www.mediafire.com/?5762ivvku34yp0j
Title: Re: Submissions for project CAELUS
Post by: ClosetGoth on June 25, 2012, 09:36:50 PM
I would recommend lowering the range on that weapon. It is still a bit OP, but maybe you could designate it as PD or anti-fighter with all that shotgun-like firing. It is just really effective versus small craft and missiles, and has a very low flux cost for an energy weapon. But of course, I love the concept!  ;D
Title: Re: Submissions for project CAELUS
Post by: ClosetGoth on June 25, 2012, 09:41:30 PM
By the way, I had a ship which I think I will revive (I accidentally deleted it). It was the Lancer Long Range Support, a fighter based around the Tachyon Lance. It had the Lance as the main weapon, and a single light machine gun for defense. It came in wings of two, and was slower but turned fast. It was a LOT less OP than one would think, though, because it was not good for scouting or capping, and RARELY could it properly aim at the target. It could only turn in large sweeps, being so fast, and would sweep the target for minimal damage. Mainly, it got the enemies to raise shields, it harassed fighters, and it was very survivable, because it would hang around at a very long range from enemies. I would go as far as to change it from being Support to being a Suppression fighter.
Title: Re: Submissions for project CAELUS
Post by: WKOB on June 25, 2012, 09:58:40 PM
Thanks, Cookies. Take a look.

http://imgur.com/jWszt (http://imgur.com/jWszt)
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on June 25, 2012, 10:23:35 PM
I would recommend lowering the range on that weapon. It is still a bit OP, but maybe you could designate it as PD or anti-fighter with all that shotgun-like firing. It is just really effective versus small craft and missiles, and has a very low flux cost for an energy weapon. But of course, I love the concept!  ;D

Yeah I actually had it around 525 to begin with, but I had it far more accurate and it seemed to do too much damage that way.  Since then I reworked it to have longer range, but far more inaccurate fire spread when it finally reaches the farthest range it's so spread out that it doesn't do much overall damage.  Keep in mind that the shots only do 3 damage per projectile which is quite minimal.  And when only a few hit at that range it's next to useless against shields.  You really have to get in much closer to be effective with it.

And in regards to missiles; it's not as effective as you think, since the projectiles are very unlikely to hit it many times, and at only 3 damage per shot, takes MANY to take even one out.  But yes, it's quite effective versus fighters, though if they're far enough away take very little damage.

Upon gathering some data in playtesting with TWO of them, they may in-fact be OP.  I think I'm going to lower the damage from 3 down to 2, and slightly increase the flux/sec cost.

I ended up upping the flux/sec, changing it to Kinetic damage, and lowering the range just a tad.  It's basically just a shield crusher now, but it really can't kill things off.  I feel it's much more balanced now though.

(http://img812.imageshack.us/img812/5776/newswarmlaserstats.png)

And the link to the file with the changes made:  http://www.mediafire.com/?p74vcczvq6zwphb
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on June 25, 2012, 10:27:05 PM
Thanks, Cookies. Take a look.

http://imgur.com/jWszt (http://imgur.com/jWszt)

I'm not so much a fan of that royal blue or the super dark underside,  I love the more teal accents a lot!

I think if you toned down those royal blue spots and brightened the bottom sections just a tad, it'd look much better!
Title: Re: Submissions for project CAELUS
Post by: ClosetGoth on June 26, 2012, 05:09:24 AM
Alright Krii, I built the laser into a mod for you, by copying the format of other mods.

Cheers: http://www.mediafire.com/?whh56425ub3ii50
Title: Re: Submissions for project CAELUS
Post by: WKOB on June 26, 2012, 05:20:36 AM
Aye, Krii, my dark outlines appear to have gone a little over board. Either way, I just want to do a quick noise, contrast, outline and glow run to show that while I like Cookie's ships, they could use a little definition.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 26, 2012, 06:02:37 AM
Wait, when did this weapon come about? I haven't he chance to give you this yet:
Spoiler
(http://i48.tinypic.com/2mgw4t0.png)
[close]
;D
But anyway, it seems as if your swarm laser has such a high rate of fire the lasers come out in bursts.  Try adding more barrels to the code to make up for this, I think.
Title: Re: Submissions for project CAELUS
Post by: Temjin on June 26, 2012, 06:51:44 AM
Thanks, Cookies. Take a look.

http://imgur.com/jWszt (http://imgur.com/jWszt)

Right idea, but a little too much execution. Go a little subtler and you'll have a winner there.
Title: Re: Submissions for project CAELUS
Post by: WKOB on June 26, 2012, 07:03:18 AM
Aye, I'm gonna mostly put it down to my personal monitor having naturally low saturation and contrast. Looking at it on another monitor is does seem pretty intense. If Cookie gives the word I'll do this to all of them, albeit to a more refined extent.
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on June 26, 2012, 08:53:16 AM
Thanks, Cookies. Take a look.

http://imgur.com/jWszt (http://imgur.com/jWszt)

I think this deserves to be the elite battleship or the mk. II version  :). Looks really nice! But I do have to agree the royal blue is a bit strong, and something more navy like would be nicer.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 26, 2012, 09:02:57 AM
I somehow don't think we should have MKII versions of ships :)

I think those are suitable enough for the ordinary style ;)
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on June 26, 2012, 09:12:30 AM
I'd like a personal armoredcookie's ship with 999 OP, but on a more serious note, I've started working on the bulk of editing on the GTC ships. They all have a similar style and color scheme as this,
(http://img641.imageshack.us/img641/1548/gtcheavycruiser.png)
Haven't finished the minor edits on other ships and still need to add more frigates and a capital ship.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 26, 2012, 09:21:34 AM
So that's the GTC? :D
Also, we will, at some point, need an hero ship. Just for fun, and for us to exploit some OPness ;)
Title: Re: Submissions for project CAELUS
Post by: Muffel on June 26, 2012, 12:58:22 PM
Seems like my tiny tiny weapon sprite is pretty... meaningless compared to all the big ships.  ;D
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 26, 2012, 02:19:34 PM
RAAA!!!!
Damn weapons, I keep on getting this one bug.  LazyWizard's NetBeans can't help, it's a non-java related problem (but seems like it is) and I can't find out how to solve it.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 26, 2012, 02:39:16 PM
Ask LazyWizard about it ;D
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on June 26, 2012, 02:48:27 PM
Wait, when did this weapon come about? I haven't he chance to give you this yet:
Spoiler
(http://i48.tinypic.com/2mgw4t0.png)
[close]
;D
But anyway, it seems as if your swarm laser has such a high rate of fire the lasers come out in bursts.  Try adding more barrels to the code to make up for this, I think.

It's got 7 barrels lol.
And it's the same speed as a vulcan cannon I think?
And it does fire 1 shot bursts.

Alright Krii, I built the laser into a mod for you, by copying the format of other mods.

Cheers: http://www.mediafire.com/?whh56425ub3ii50

And thanks tons for that!  Now I can continue adding weapons in that fashion so they're more easily implemented!  =D
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 26, 2012, 03:35:18 PM
Krii, got anymore weapons coming up? I quite liked your suppression machine gun :D
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on June 26, 2012, 03:44:13 PM
I'm thinking about making a missile launcher that launches hundreds of missiles that do very little damage, but have tracking.
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on June 26, 2012, 04:43:53 PM
And here's the rack for the Swarm Missile System.

(http://img802.imageshack.us/img802/7600/swarmmissilesystem.png)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 26, 2012, 04:48:14 PM
Need me or are you good?
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on June 26, 2012, 04:58:58 PM
Here's the missile.

(http://img18.imageshack.us/img18/4366/swarmmissile.png)

And I'd like to try to get it to work on my own, but if I need help I'll definitely give you a hollar.
Title: Re: Submissions for project CAELUS
Post by: WKOB on June 26, 2012, 06:40:41 PM
So if you'd like to give a pass-over to all of your ships, Cookie, I'd be happy to. PM me a .rar or something?

Title: Re: Submissions for project CAELUS
Post by: armoredcookie on June 26, 2012, 06:52:06 PM
Its all up to you, sending it now.

EDIT: Now how does one attach a .zip to a PM? D:
Title: Re: Submissions for project CAELUS
Post by: WKOB on June 26, 2012, 11:34:46 PM
Put it on filefront or sommit and just pm me the link, mate.
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on June 26, 2012, 11:49:31 PM
Ran into a problem with my Swarm Missile System.  Been trying for a bit to just add it to vanilla, but it doesn't seem to like something I did?

(http://img84.imageshack.us/img84/4144/errorlog.png)

Here's what I have so far, if someone could take a look, that'd be great.  These weapon stats are not set in stone whatsoever, as no playtesting has been done with it yet.

http://www.mediafire.com/?coqr5ssvgcaxcsb
Title: Re: Submissions for project CAELUS
Post by: WKOB on June 26, 2012, 11:52:02 PM
Well the obvious question is what did you put into the hint field? It's where some weapons have entries like 'PD' or 'Assault'.
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on June 26, 2012, 11:53:59 PM
Yeah that was the first thing I tried changing.  I had DO_NOT_AIM in it, then I removed it and still the error.
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on June 27, 2012, 12:25:21 AM
Ok I figured it out, I think it had a problem with me having a 0 chargeup and 0 chargedown.

Swarm Missile System,swarmmissilesystem,0,3000,900,,4,2,75,10,10,64,8,HIGH_EXPLOSIVE,8,,0,1,1,1,0,10,20,1,,300,150,50,75,DO_NOT_AIM,2.99

Above is the new one, below the old one.

Swarm Missile System,swarmmissilesystem,1,3000,900,,4,2,800,75,50,9,64,8,"HIGH_EXPLOSIVE",8,,0,0,1,1,10,20,1,1,,300,150,35,55,DO_NOT_AIM,2.99
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on June 27, 2012, 12:41:43 AM
Lol it's not working QUITE as intended yet, need to tweak the turret points, missile centers, missile engines, and the burst size and ammo reload time is much too quick.  Feel free to watch the bazzillions of missiles unleashed at once haha!

Spoiler
(http://img576.imageshack.us/img576/9270/screenshot012dk.png)
(http://img31.imageshack.us/img31/6136/screenshot011bk.png)
(http://img705.imageshack.us/img705/6158/screenshot010kp.png)
(http://img51.imageshack.us/img51/9114/screenshot009f.png)
(http://img23.imageshack.us/img23/7746/screenshot008dp.png)
[close]
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 27, 2012, 02:03:07 AM
Lol it's not working QUITE as intended yet, need to tweak the turret points, missile centers, missile engines, and the burst size and ammo reload time is much too quick.  Feel free to watch the bazzillions of missiles unleashed at once haha!

Spoiler
(http://img576.imageshack.us/img576/9270/screenshot012dk.png)
(http://img31.imageshack.us/img31/6136/screenshot011bk.png)
(http://img705.imageshack.us/img705/6158/screenshot010kp.png)
(http://img51.imageshack.us/img51/9114/screenshot009f.png)
(http://img23.imageshack.us/img23/7746/screenshot008dp.png)
[close]
keep in mind that it could get laggy for some pc's.
i had a weapon like that from another mod and put 4 of them on one of my ships.....
lets say i could have better quick safed before doing that.  :-\
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on June 27, 2012, 02:19:11 AM
Yeah I haven't had too many problems (yet)  but it can launch out quite a substantial amount.  I've recorded a video now that I've got the basic stuff down for it.  I just need to adjust the placement of the missile hardpoints, and the missiles themselves.

The flux cost is around 600 per shot I think, so you can't really sustain fire all that long on many ships.  :)

It'll be at this link, when it's done uploading.

http://youtu.be/qgTyV8JH6Fo

Should be uploaded in about 3 hours, lol.  I should have lowered the quality a bit.  :P
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 27, 2012, 02:51:20 AM
some more work for you soldier
there all in dropbox.
 
(http://i.imgur.com/FymYb.png)

there all small weapons.
from top to bottum the weapons are.
- hunter's laser , emp beam
- tesla pd, fast turning but low damage
- Smoker, cloud of weak bomblets
- shotgun, dont have to explain....
- kamikaze planes, low damage, good tracking, speed and armor.
- Wave, unguided missle in a 360 degree.
- Sniper, long range, high accuracy, low rate of fire, difficult to use.
- emp pulse laser, no explanation
- kinect pulse laser, no explanation
- fire work, missle bursting into unguided missles, good against missles and as pd distraction.
- lazor, high damage, medium range, shoots out bursts of three projectiles.
- Little willy, average in anything, only one ordinance point.
- Interceptors, good for taking down other missles
- Tracher, pd, similar to vulcan cannon ,but sacrefices damage for traching capabilities.
- Catapult, high damage for size, slow projectiles, projeciles are asteroids!, low tech.
- Cutter, shoots out a broad energy beam, high damage, high flux, short range, works as a knife  ;).
- Moon rocket pod, shoots out small missles, missles do almost no damage, good tracking, they just circle around enemy ships, distraction.
- fragmantation Mine bay, do not move when launched, explode when enemy ship is nearby, high damage, no tracking, more ammo, fragmantation damage.
- kinect Mine bay, do not move when launched, explode when enemy ship is nearby, high damage, no tracking, kinect damage.
- emp Mine bay, do not move when launched, explode when enemy ship is nearby, high damage, no tracking, Emp damage.
- high explosive Mine bay, do not move when launched, explode when enemy ship is nearby, high damage, no tracking,high explosive damage.



 i'll probaply make medium and large variations on them, but i guess i could better start working on the ferrus sprites :P
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on June 27, 2012, 03:06:38 AM
Dayum, you've been busy tharr!

And here I am having trouble with one weapon lol......

Multi missile turrets are a pain in the butt to get the hang of lol (mostly because I'm too stupid to use a table instead of the normal text document haha).  I screwed up quite a bit while entering the weapon stats.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 27, 2012, 03:20:40 AM
Dayum, you've been busy tharr!

And here I am having trouble with one weapon lol......

Multi missile turrets are a pain in the butt to get the hang of lol (mostly because I'm too stupid to use a table instead of the normal text document haha).  I screwed up quite a bit while entering the weapon stats.
dont worry there only sprites  :D
soldier does the coding for me.

ow soldier btw can you give me some colour directions? the same as the former ferrus sprites?
and shall i make some specials colour details like red warning stripes?
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on June 27, 2012, 03:23:56 AM
dont worry there only sprites  :D
soldier does the coding for me.

Ah, gotcha.  Yeah coding is the more time intensive part, haha.  Most of your weapons seem relatively easy to get done though which is nice.

I just need to fix my stupid offset missiles.  I forgot that you have to code the points as if the mount and missiles were facing to the right.  So annoying.  :(

Also I believe you meant to say "Tracker" instead of "Tracher"
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 27, 2012, 03:45:04 AM
dont worry there only sprites  :D
soldier does the coding for me.

Ah, gotcha.  Yeah coding is the more time intensive part, haha.  Most of your weapons seem relatively easy to get done though which is nice.

I just need to fix my stupid offset missiles.  I forgot that you have to code the points as if the mount and missiles were facing to the right.  So annoying.  :(

Also I believe you meant to say "Tracker" instead of "Tracher"

thank you for the saying that ^ ^.
my english is pretty good ,but there always words i misunderstand or mix up :P
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 27, 2012, 06:30:15 AM
That swarm launcher would be suitable for the Scourge, not any other ship in the game. ;D
Anyway, it's very interesting at that.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 27, 2012, 06:46:11 AM
That swarm launcher would be suitable for the Scourge, not any other ship in the game. ;D
Anyway, it's very interesting at that.
sprites approved?  ;)
and can you please tell me what colour you want? (for ferrus)

ps. i found out that these sprites are gonna cost a hell of a time
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 27, 2012, 06:48:16 AM
Make it look rusty, Condor-Tarsus like things.  Especially the Dominator, old rusty ships with square-ish edges (not too square, like the dominator).
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 27, 2012, 07:00:28 AM
Well, i'd like to have stuff that resembled low tech, no actual drawings based on vanilla low tech, though. Just make a few ideas of how you would like to have low tech look indeed :D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 27, 2012, 07:12:38 AM
(http://i.imgur.com/1by49.png)
this is a part of the ship i am making.
to give you an idea of what i have in mind.
it is based on vanilla. mainly cause i never made low tech sprites.
of course i added a lot of myself  ;)
what you think
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 27, 2012, 07:13:25 AM
The first sprite might have some slight tendencies towards vanilla, yeah, and i can understand that, but i do hope the rest won't ;)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 27, 2012, 07:20:51 AM
(http://i.imgur.com/1by49.png)
this is a part of the ship i am making.
to give you an idea of what i have in mind.
it is based on vanilla. mainly cause i never made low tech sprites.
of course i added a lot of myself  ;)
what you think
Hmm...try to lower the tan colors, but it's always good to have a bit in there.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 27, 2012, 07:34:24 AM
(http://i.imgur.com/1by49.png)
this is a part of the ship i am making.
to give you an idea of what i have in mind.
it is based on vanilla. mainly cause i never made low tech sprites.
of course i added a lot of myself  ;)
what you think
Hmm...try to lower the tan colors, but it's always good to have a bit in there.
ehm you mean the thing that looks a part of a circle?
cause that part is a fuel cell.(its gonna be a liquid carrier)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 27, 2012, 07:46:25 AM
Ah, gotcha.  All is good. ;D
Title: Re: Submissions for project CAELUS
Post by: zetagundam12 on June 27, 2012, 10:19:37 AM
I know you guys probably don't need a new faction right now so I'll ask first: how do you like the idea of a faction who's ships are focused on survivability?
I'm thinking above average armor and shields, but less weapons than comparable ships, as well as having a multi hulled design style. let me know what you think and I'll start to work more on the sprites.
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on June 27, 2012, 01:05:36 PM
That swarm launcher would be suitable for the Scourge, not any other ship in the game. ;D
Anyway, it's very interesting at that.

You could use my mandible ship, and possibly change the medium energy to a medium universal, then have variants that use the swarm laser (which I've created already) and a variant that uses the swarm missile system.  :)

(http://img31.imageshack.us/img31/9061/mandible.png)

Here's the files necessary for the Mandible.

http://www.mediafire.com/?w5aicdxuin4z98b


Title: Re: Submissions for project CAELUS
Post by: WKOB on June 27, 2012, 11:44:38 PM
(http://i.imgur.com/ruTut.png)
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on June 28, 2012, 11:55:07 AM

keep in mind that it could get laggy for some pc's.
i had a weapon like that from another mod and put 4 of them on one of my ships.....
lets say i could have better quick safed before doing that.  :-\

Yeah I did a test with a Conquest with 4 of these suckers attached.  It starts to lag quite a bit when You're firing these at 6 fighter squadrons, haha.

I didn't have any significant framerate dips when fighting vs larger ships though.
Title: Re: Submissions for project CAELUS
Post by: Sunfire on June 28, 2012, 11:57:23 AM
I know you guys probably don't need a new faction right now so I'll ask first: how do you like the idea of a faction who's ships are focused on survivability?
I'm thinking above average armor and shields, but less weapons than comparable ships, as well as having a multi hulled design style. let me know what you think and I'll start to work more on the sprites.

I would be interested, lets see some sprites, if you have lore in mind, post it in the lore thread, and I'll give it a look, as well as looking at your sprites, can't do much about touching them up, but will give you my opinion's on their design
Title: Re: Submissions for project CAELUS
Post by: zetagundam12 on June 28, 2012, 12:13:06 PM
I know you guys probably don't need a new faction right now so I'll ask first: how do you like the idea of a faction who's ships are focused on survivability?
I'm thinking above average armor and shields, but less weapons than comparable ships, as well as having a multi hulled design style. let me know what you think and I'll start to work more on the sprites.

I would be interested, lets see some sprites, if you have lore in mind, post it in the lore thread, and I'll give it a look, as well as looking at your sprites, can't do much about touching them up, but will give you my opinion's on their design

my computer is being stupid right now so it'll take a bit before I can fix it, keep in mind these will be my first ever sprites so they might be a little bit amateurish
Title: Re: Submissions for project CAELUS
Post by: Sunfire on June 28, 2012, 12:46:30 PM
I know you guys probably don't need a new faction right now so I'll ask first: how do you like the idea of a faction who's ships are focused on survivability?
I'm thinking above average armor and shields, but less weapons than comparable ships, as well as having a multi hulled design style. let me know what you think and I'll start to work more on the sprites.

I would be interested, lets see some sprites, if you have lore in mind, post it in the lore thread, and I'll give it a look, as well as looking at your sprites, can't do much about touching them up, but will give you my opinion's on their design

it's alight, just practice and you'll get better
my computer is being stupid right now so it'll take a bit before I can fix it, keep in mind these will be my first ever sprites so they might be a little bit amateurish
Title: Re: Submissions for project CAELUS
Post by: Cypher on June 28, 2012, 12:46:57 PM
Austapio, I think you've overdone the cyan lighting a bit.
Shouldn't it be paint? (on the ship)
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on June 28, 2012, 02:53:22 PM
Austapio, I think you've overdone the cyan lighting a bit.
Shouldn't it be paint? (on the ship)

Yeah I much prefer the ones on the right side actually.

The darkened edges on the left ones are just too heavy.
Title: Re: Submissions for project CAELUS
Post by: Sunfire on June 28, 2012, 08:47:56 PM
Austapio, I think you've overdone the cyan lighting a bit.
Shouldn't it be paint? (on the ship)

Yeah I much prefer the ones on the right side actually.

The darkened edges on the left ones are just too heavy.

I second this motion
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 29, 2012, 02:50:48 AM
I know you guys probably don't need a new faction right now so I'll ask first: how do you like the idea of a faction who's ships are focused on survivability?
I'm thinking above average armor and shields, but less weapons than comparable ships, as well as having a multi hulled design style. let me know what you think and I'll start to work more on the sprites.

I would be interested, lets see some sprites, if you have lore in mind, post it in the lore thread, and I'll give it a look, as well as looking at your sprites, can't do much about touching them up, but will give you my opinion's on their design
the ferrus ships have quiet a bit of survivability although they have weak shield they compensate this with heavy armor and good engines.
you might be able to help me make there sprites, if you want.
just wait untill i got the first of them done so you can see what style i was planning to use for them.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 30, 2012, 05:36:23 AM
I have never been busy with one sprite for so long.
sign, then you find out how much time low-tech sprites cost to make.
i changed a bit of my original concept and lowered the quality a bit,
so i could make it in less than 1 year  ;).

here it is.
(http://i.imgur.com/CJMXy.png)(http://i.imgur.com/XbmQz.png)

it is an armored liquid carrier.
it got good armor, small weak shield, quiet a bit of weapons, but low capacitors and worse vents.
a captain will do good to keep the flux capacitors in mind while choosing weaponry for this ship.
they are floating treasure chests for pirates due to there high fuel or other liquid capacity.
a slight change in the fuel cells make them able to hold cargo as well.

@soldier
what you think? is this what you had in mind?
should it maybe have some more weaponry?

edit: here so you can compare the sizes
(http://i.imgur.com/TnOkT.png)

its name is Camel by the way
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 30, 2012, 06:31:51 AM
HOLY . . .*** . . .
I LOVE IT!!! ;D
It's perfect in every way. :)You even kept that Tarsus feel to it, but maybe the pylons can be made a tad thicker.
Anyway, the mega-tanker fits the look of the Ferrus perfectly, thanks!
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 30, 2012, 06:34:14 AM
HOLY . . .*** . . .
I LOVE IT!!! ;D
It's perfect in every way. :)You even kept that Tarsus feel to it, but maybe the pylons can be made a tad thicker.
Anyway, the mega-tanker fits the look of the Ferrus perfectly, thanks!

I absolutely love that sprite! Keep it up and we'll have the new ferrus faction in no-time!

The Soldier, i trust you'll be making the .ship and .variant files for them, as well as integrating them into ship_data.csv? :D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 30, 2012, 06:35:44 AM
HOLY . . .*** . . .
I LOVE IT!!! ;D
It's perfect in every way. :)You even kept that Tarsus feel to it, but maybe the pylons can be made a tad thicker.
Anyway, the mega-tanker fits the look of the Ferrus perfectly, thanks!
thank you.
next will probaply be the escort frigat or the heavy transporter which can also serve as carrier.

just one thing can you explain what you mean with "maybe the pylons can be made a tad thicker"
dont really understand what you mean with pylons (sorry for my english :\ )
and "tad"  :P
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 30, 2012, 06:37:22 AM
Tad= A bit, or a little more.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 30, 2012, 06:38:20 AM
HOLY . . .*** . . .
I LOVE IT!!! ;D
It's perfect in every way. :)You even kept that Tarsus feel to it, but maybe the pylons can be made a tad thicker.
Anyway, the mega-tanker fits the look of the Ferrus perfectly, thanks!

I absolutely love that sprite! Keep it up and we'll have the new ferrus faction in no-time!

The Soldier, i trust you'll be making the .ship and .variant files for them, as well as integrating them into ship_data.csv? :D
well.... about that.
this sprite cost me around 6-8 hours and
i got just one week until i go on holiday. :/
might need someone else to work on the ferrus fleets as well
or you want to wait another months or so.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 30, 2012, 06:39:11 AM
Tad= A bit, or a little more.
and which part is he referring to with pylons?
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 30, 2012, 06:48:01 AM
Yes, make them a bit thick (if you wish).  Other than that, it's perfect.  If you don't want to do anything, I'm absolutely fine with the sprite as is. :)

EDIT:
Pylons are the parts that are sticking out from the main body of the ship.  Like the two giant ones on the Conquest, or the smaller ones on the Tarsus.
And yes Upgrade, I'm gonna put these in-game, unless Happy thinks otherwise. ;D
And so long I get a freighter and a warship of some sort (maybe a small fighter as well, but I'll give a list below), the fleet is more or less ready to go into action.
Anyway, if you could gets some of that done, that's all I ask for.  Good luck, happy.  With this, I have patience.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 30, 2012, 06:57:37 AM
Yes, make them a bit thick (if you wish).  Other than that, it's perfect.  If you don't want to do anything, I'm absolutely fine with the sprite as is. :)

EDIT:
Pylons are the parts that are sticking out from the main body of the ship.  Like the two giant ones on the Conquest, or the smaller ones on the Tarsus.
And yes Upgrade, I'm gonna put these in-game, unless Happy thinks otherwise. ;D
And so long I get a freighter and a warship of some sort (maybe a small fighter as well, but I'll give a list below), the fleet is more or less ready to go into action.
  • Tanker (done)
  • Freighter
  • Warship of sorts (Frigate, Destroyer, etc. anything)
  • Maybe a small fighter, 40x40 pixels max? (it can be smaller)
Anyway, if you could gets some of that done, that's all I ask for.  Good luck, happy.  With this, I have patience.

presicely what i was proposing.
first: an escort frigat
second: freighter (destroyer size) with flight deck and cargo capacity
third: simple all around fighter

after i am back maybe
mining station (capital size) used for heavy ordinance


edit: why wouldnt i want it in the game after putting so much time in it :P
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 30, 2012, 08:08:37 AM
Ok, thanks!
Your Camel proudly defends itseld against the pirate hoard (sorry upgrade, I haven't the time to put the pirate frigates in my test mod yet)
Spoiler
(http://i46.tinypic.com/jtqno7.png)
[close]
Title: Re: Submissions for project CAELUS
Post by: Sunfire on June 30, 2012, 08:11:36 AM
God that ship is awesome, I wanna blow it up now and watch the big explosion!
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 30, 2012, 08:38:13 AM
The Camel is a capital ship, right?
Title: Re: Submissions for project CAELUS
Post by: Sunfire on June 30, 2012, 09:01:44 AM
The Camel is a capital ship, right?

It sure as hell is the size of one
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 30, 2012, 12:37:04 PM
The Camel is a capital ship, right?
well i would guess it is more like a huge cruiser.
it aint a capital mainly due to its price and numbre of mounts
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on June 30, 2012, 12:37:51 PM
It could just be like the Atlas, I mean that's only <25000 credits yet its a capital.
Title: Re: Submissions for project CAELUS
Post by: Sunfire on June 30, 2012, 12:40:45 PM
capital is just its class, not how powerful it is
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on June 30, 2012, 01:03:18 PM
capital is just its class, not how powerful it is

Yeah, this.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on June 30, 2012, 01:04:09 PM
capital is just its class, not how powerful it is
It could just be like the Atlas, I mean that's only <25000 credits yet its a capital.
yea yea , i know your both true :P (edit: right not true)
just wanted it to be a cruiser.
seems i took a little bit too much pixels
Title: Re: Submissions for project CAELUS
Post by: Sunfire on June 30, 2012, 01:43:25 PM
capital is just its class, not how powerful it is
It could just be like the Atlas, I mean that's only <25000 credits yet its a capital.
yea yea , i know your both true :P (edit: right not true)
just wanted it to be a cruiser.
seems i took a little bit too much pixels

it's fine, it feels like the mother of all pirate catches and its size makes it really feel that way
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on June 30, 2012, 03:12:17 PM
I'll mark it as a capital fuel tanker.  2000 fuel space with 500 cargo.  A damn good hauler ship, but requires 300 men just to run it.  The downsides to Ferrian ships, they require a lot of men to run and have bad shields.  other than that, they have decent armor and good weapons capability, along with good maneuverability (not not speed, ferrus ships have extra thrusters to deal with asteroids)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 01, 2012, 02:49:54 AM
Wohooo! :D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 01, 2012, 03:40:03 AM
I'll mark it as a capital fuel tanker.  2000 fuel space with 500 cargo.  A damn good hauler ship, but requires 300 men just to run it.  The downsides to Ferrian ships, they require a lot of men to run and have bad shields.  other than that, they have decent armor and good weapons capability, along with good maneuverability (not not speed, ferrus ships have extra thrusters to deal with asteroids)
so when can i use it  ;D
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 01, 2012, 03:44:08 AM
Once we get to the point where we can round up a developers demo ;D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 01, 2012, 04:14:43 AM
(http://i.imgur.com/SXLJo.png)
the escort frigat
to make it a bit more challanging for those bloody pirates.

seperate file in DB

edit: i am thinking of changing the weapon mounts (visual part)
so they would fit in better. now they look a bit like i just pasted them on the frigat.
which is axactly what i did.  ;D
shall i do so?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 01, 2012, 04:17:32 AM
Great, could we, by any chance, se a battleship or cruiser for them? :D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 01, 2012, 04:23:33 AM
Great, could we, by any chance, se a battleship or cruiser for them? :D
of course that will be my next objective.
this is the escort which will be there main firepower.
it got low cargo and fuel capacity but more weaponry, flux capacitors, vents and armor.
the next ship will be a cruiser which is originally mend for heavy transport (entire meteors etc.)
,but it has been given a more militairy duty by changing the cargo deck into a flight deck.
think about a pickup truck for the shape. the back will be a flight deck.
after that i will create some simple all-around fighters.
then i guess we can try them out in a demo.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 01, 2012, 05:18:53 AM
Yay! :D
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 01, 2012, 05:58:38 AM
EXCELLENT!!!  I shall name our new ship, the Ferret Escort Frigate. ;D
And yes, you will be the first to get the Camel and the Ferret, Happy. ;)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 01, 2012, 06:00:30 AM
Ferret. What a fitting name :)
Title: Re: Submissions for project CAELUS
Post by: Aratoop on July 01, 2012, 07:07:38 AM
The Kiwi-class War Hawks cruiser has two unused small missile sprites at the back. Just to let you know.

 And, since you missed the point of my original statement about it, the grizzly has a close-support variant of which a tesla is fitted. Given the flux needed, the grizzly cannot fire the thing and so the variant should be changed/removed :P.
 Otherwise, this mod is shaping up to be really good :).
 EDIT: Highlited the unnoticed bit ;)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 01, 2012, 07:11:40 AM
The Kiwi-class War Hawks cruiser has two unused small missile sprites at the back. Just to let you know.

 And, since you missed the point of my original statement about it, the grizzly has a close-support variant of which a tesla is fitted. Given the flux needed, the grizzly cannot fire the thing and so the variant should be changed/removed :P.
 Otherwise, this mod is shaping up to be really good :).
the grizzly is completly removed due to new rules.
- no kitbashes  (only the warhawks)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 01, 2012, 07:16:43 AM
The warhawks also fall under the category of no kitbashes, so we'll continue using the current ships we have s the warhawks as Warhawks ships MKII. ;)
Title: Re: Submissions for project CAELUS
Post by: Sunfire on July 01, 2012, 07:19:22 AM
The warhawks also fall under the category of no kitbashes, so we'll continue using the current ships we have s the warhawks as Warhawks ships MKII. ;)

I thought we worked out that the bashes will be in there as well
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 01, 2012, 07:25:37 AM
The Ferret's being changed to Destroyer.  too large to be a frigate, and too many weapons. ;D
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 01, 2012, 07:33:40 AM
The warhawks also fall under the category of no kitbashes, so we'll continue using the current ships we have s the warhawks as Warhawks ships MKII. ;)

I thought we worked out that the bashes will be in there as well

Seems we didn't. Hmmmm.

I'm gonna have to hear this thing over again, can you repeat? I'm too cluttered with work, obviously. ;)
Title: Re: Submissions for project CAELUS
Post by: Sunfire on July 01, 2012, 07:42:14 AM
The warhawks also fall under the category of no kitbashes, so we'll continue using the current ships we have s the warhawks as Warhawks ships MKII. ;)

I thought we worked out that the bashes will be in there as well

Seems we didn't. Hmmmm.

I'm gonna have to hear this thing over again, can you repeat? I'm too cluttered with work, obviously. ;)

So the war hawks stayed reclusive and without warships of any kind until the starfarers and the cdf went to war. After that point, they began to build starships based on the only blueprint that they had, the eagle. They modified it in many different ways, until they had a full set of ships. But, their ships were soon outdated, so they began the hawk program, which led to the hawk series of capital ships. As well, the starfarers provided them wih some old blueprints, which they upgraded to modern specifications, but these modern ships are not in full producion as they are very difficult to produce, and the war hawks only have one , old autofactory, though soon their modern one will be up and running
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 01, 2012, 07:47:56 AM
Great! That'll mean, though, that their outdated designs  will stay local to a few systems, but not being widespread over the galaxy? It'll also mean that the outdated designs will be cheap and bad, right? :)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 01, 2012, 08:52:36 AM
The Ferret's being changed to Destroyer.  too large to be a frigate, and too many weapons. ;D
;D
sorry!
i just have a certain urge with the ferrus to make everything larger than it is supposed to be.
just hope my fighters dont turn out to be frigat size. :P
could you give another screen? (edit : with the ferret of course)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 01, 2012, 09:26:25 AM
Yea, I'll get one up. ;D
Spoiler
(http://i49.tinypic.com/23w53.png)
[close]
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 01, 2012, 09:27:30 AM
That should be named a PD destroyer, since the "Escort" role also defines the ship as being well armed enough to protect against larger ships too ;D
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 01, 2012, 09:30:06 AM
It is well-armed enough, it can take on cruisers with that mean Dual Heavy Auto-Cannon.  It doesn't have many offensive capabilities as is, but it can be customized to do so.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 01, 2012, 09:33:32 AM
It is well-armed enough, it can take on cruisers with that mean Dual Heavy Auto-Cannon.  It doesn't have many offensive capabilities as is, but it can be customized to do so.

It's a kinetic weapon, though. Which reminds me, when is that Raildriver gonna be done? ;D

Also, we need much more ballistic medium and light mounts. Surprised by the low availability of them :O
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 01, 2012, 09:45:11 AM
It is well-armed enough, it can take on cruisers with that mean Dual Heavy Auto-Cannon.  It doesn't have many offensive capabilities as is, but it can be customized to do so.

It's a kinetic weapon, though. Which reminds me, when is that Raildriver gonna be done? ;D

Also, we need much more ballistic medium and light mounts. Surprised by the low availability of them :O
well i got those weapon sprites i made some time back.
those were all small and i was planning on making some medium and large versions,
but since i got other stuff to do it kinda got lost

by other stuff i mean
(http://i.imgur.com/Yy7YG.png)

i am not really proud on the last one,
but i guess it is good enough to be used.  ;)
its has cargo capabilities and a flight deck.
yea i know it is quiet large  ;D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 01, 2012, 09:46:19 AM
Yea, I'll get one up. ;D
Spoiler
(http://i49.tinypic.com/23w53.png)
[close]
ow btw could you make the mount in the middle a medium one  :)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 01, 2012, 09:51:35 AM
That new one....

Could be a cruiser, but you didn't really lie when you said it's gonna look like a pick-up truck ;D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 01, 2012, 10:03:42 AM
@soldier i updated the sprites in dropbox.
i also slighlty changed the camel ,so dont forget to update it in your files.
the coding can remain the same i just changed the colour a bit.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 01, 2012, 10:32:59 AM
OK, thanks!  Some of your weapons I can't seem to make because of coding errors, which are the Smoker (too many barrels) and the sniper, it's just already in the game.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 01, 2012, 10:35:28 AM
OK, thanks!  Some of your weapons I can't seem to make because of coding errors, which are the Smoker (too many barrels) and the sniper, it's just already in the game.
i can make a one barreled version of the smoker, then its just one missle that explodes in miltiple bomblets if possible.
and why is the sniper not possible?
it should just be a long range ballistic not anything fancy.
Title: Re: Submissions for project CAELUS
Post by: Sunfire on July 01, 2012, 02:49:45 PM
Great! That'll mean, though, that their outdated designs  will stay local to a few systems, but not being widespread over the galaxy? It'll also mean that the outdated designs will be cheap and bad, right? :)

aka, cheap and armed with vanilla weapons, and at that a few vanilla weapons
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 01, 2012, 02:50:52 PM
Yeah, but only in the sectors that are visibly poor. :D
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 01, 2012, 03:07:50 PM
i can make a one barreled version of the smoker, then its just one missle that explodes in miltiple bomblets if possible.
and why is the sniper not possible?
it should just be a long range ballistic not anything fancy.
That's already more or less the fireworks.  And the sniper just seems...odd, out of place compared to the other long range weapons.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 01, 2012, 03:09:21 PM
Like the RAILDRIVER.





::)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 01, 2012, 03:11:07 PM
Jesus, Upgrade.  fine, it's in the DB. ;D
Along with any other weapons that I've finished over the time, still more to come.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 01, 2012, 04:27:34 PM
Oh, HappyFace, I really don't like the dull nature of your new Camel, it just doesn't really look good in-game. :(
The sharper sprites look better in-game, but I'll keep your new one in the next release.
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 01, 2012, 08:02:21 PM
Here's a new ship I worked on today for about half an hour.  I call it the Stag, as it reminds me of a stag beetle for some reason.

(http://img266.imageshack.us/img266/8899/stagn.png)
Title: Re: Submissions for project CAELUS
Post by: Vandala on July 01, 2012, 08:24:07 PM
Here's a new ship I worked on today for about half an hour.  I call it the Stag, as it reminds me of a stag beetle for some reason.

(http://img266.imageshack.us/img266/8899/stagn.png)
wow, thats a nice looking ship.
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 01, 2012, 08:28:40 PM
Yeah I haven't added any weapon mounts or anything yet, because I'm not sure what I really want it to be.
Title: Re: Submissions for project CAELUS
Post by: Sunfire on July 01, 2012, 08:52:36 PM
Yeah, but only in the sectors that are visibly poor. :D

alright, I just would hate for all my bashes to go to waste
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 01, 2012, 10:47:03 PM
i can make a one barreled version of the smoker, then its just one missle that explodes in miltiple bomblets if possible.
and why is the sniper not possible?
it should just be a long range ballistic not anything fancy.
That's already more or less the fireworks.  And the sniper just seems...odd, out of place compared to the other long range weapons.
okay ,but the firework explodes into missles and the smoker into bomblets.
Oh, HappyFace, I really don't like the dull nature of your new Camel, it just doesn't really look good in-game. :(
The sharper sprites look better in-game, but I'll keep your new one in the next release.

i understand ,but what do you mean with sharper? isnt it sharp enough?
you mean the last one right? not the second.
for me it is mainly the design i dont like.  :-\
it would maybe be better if you could give me some more directions of what you're looking for.
or i'll just start hoping a nice design just pops into my head today.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 02, 2012, 03:55:10 AM
Armoredcookie, could you maybe make a ship similar to this but make a whole new sprite for it so it isn't just kitbashed?
(http://i.imgur.com/QWE1b.png)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 02, 2012, 03:57:29 AM
Aha, that's that carrier for the Tholian Directive, eh?
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 02, 2012, 12:01:28 PM
Mace-Class Assault Destroyer for the Ferrus, beating some pirate butt. ;D
Spoiler
(http://i45.tinypic.com/2hrn9s3.png)
[close]
Fighters are coming next, hopefully.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 02, 2012, 01:13:53 PM
Mace-Class Assault Destroyer for the Ferrus, beating some pirate butt. ;D
Spoiler
(http://i45.tinypic.com/2hrn9s3.png)
[close]
Fighters are coming next, hopefully.
I made that one  :D
....they grow up so fast...i remember him when he was just a sketch.
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 02, 2012, 03:08:20 PM
I give to you another ship that I whipped up today.  I rather like the bits of colored lights in this one.

I have named it The Helmet because it reminds me of either a knight's helm or a crown.

Next to a Lasher for size comparison.

(http://img526.imageshack.us/img526/8830/helmeto.png)  (http://img854.imageshack.us/img854/5867/lasherff.png)

I imagine this guy as having heavy armor, and more PD instead of assault weapons.

**Edit**
Modified the contrast/brightness/color levels a bit to take away some of the harsher edges and add a little more definition to the curved areas.


(http://img526.imageshack.us/img526/8830/helmeto.png)  <--Old vs. New-->  (http://img542.imageshack.us/img542/7613/helmetj.png)
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 02, 2012, 07:47:03 PM
I have now completed my first fighter.  It's around the same size as a talon.

I've named it the Chrysalis (no idea why other than it sounded neat).

(http://img690.imageshack.us/img690/473/chrysalis.png)

I'll probably attempt to form this into an actual fighter wing, since I've yet to try that out.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 03, 2012, 01:36:38 AM
I have now completed my first fighter.  It's around the same size as a talon.

I've named it the Chrysalis (no idea why other than it sounded neat).

(http://img690.imageshack.us/img690/473/chrysalis.png)

I'll probably attempt to form this into an actual fighter wing, since I've yet to try that out.
looks good ,but for what faction are you drawing?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 03, 2012, 01:51:34 AM
Pumping stiff out randomly that we might discard in an unpredictable future?

This is the submissions thread after all ;)
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 03, 2012, 01:53:59 AM
Pumping stiff out randomly that we might discard in an unpredictable future?

This is the submissions thread after all ;)

Heck yes, until someone requires me to actually start producing something specific I guess.  :P

I'm basically just posting all the things I'm doing as I'm learning how to do more things.  ^_^

And I did notice a distinct lack of fighters so far, hehe.  Figured someone could probably make use of the lil' bugger.

Here's some action pics (can you say stupidly overpowered?)

Spoiler
(http://img35.imageshack.us/img35/4760/screenshot019ar.png)
(http://img818.imageshack.us/img818/9024/screenshot018m.png)
(http://img684.imageshack.us/img684/258/screenshot015da.png)
(http://img210.imageshack.us/img210/2845/screenshot013vv.png)
(http://img100.imageshack.us/img100/2440/screenshot011mk.png)
(http://img72.imageshack.us/img72/5703/screenshot008y.png)
[close]

Lol 2 thumpers, 1 lmg, 750 flux capacity, 300 dissipation, 90 degree omni shields.....Yeah, they're super OP right now.  I need to play with them a bit to get them down to balanced, haha.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 03, 2012, 02:16:22 AM
Pumping stiff out randomly that we might discard in an unpredictable future?

This is the submissions thread after all ;)

Heck yes, until someone requires me to actually start producing something specific I guess.  :P

I'm basically just posting all the things I'm doing as I'm learning how to do more things.  ^_^

And I did notice a distinct lack of fighters so far, hehe.  Figured someone could probably make use of the lil' bugger.

Here's some action pics (can you say stupidly overpowered?)

Spoiler
(http://img35.imageshack.us/img35/4760/screenshot019ar.png)
(http://img818.imageshack.us/img818/9024/screenshot018m.png)
(http://img684.imageshack.us/img684/258/screenshot015da.png)
(http://img210.imageshack.us/img210/2845/screenshot013vv.png)
(http://img100.imageshack.us/img100/2440/screenshot011mk.png)
(http://img72.imageshack.us/img72/5703/screenshot008y.png)
[close]

Lol 2 thumpers, 1 lmg, 750 flux capacity, 300 dissipation, 90 degree omni shields.....Yeah, they're super OP right now.  I need to play with them a bit to get them down to balanced, haha.

you are quiet good with hi-tech sprites so you might help make the tholians.
or..... you could help me after i made the turtorial on how i make ferrus ships :)
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 03, 2012, 02:36:06 AM
you are quiet good with hi-tech sprites so you might help make the tholians.
or..... you could help me after i made the turtorial on how i make ferrus ships :)

Thanks for the compliment.  ^_^

And yeah, I've been looking at the Ferrus ships a bit recently, and I'd like to have a shot at one.  :)

I can also sprite weapons fairly decently (and code a bit as well) so let me know if there's some of those you need too.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 03, 2012, 03:12:43 AM
you are quiet good with hi-tech sprites so you might help make the tholians.
or..... you could help me after i made the turtorial on how i make ferrus ships :)

Thanks for the compliment.  ^_^

And yeah, I've been looking at the Ferrus ships a bit recently, and I'd like to have a shot at one.  :)

I can also sprite weapons fairly decently (and code a bit as well) so let me know if there's some of those you need too.

i think before starting on a ferrus ship you might wait until i finished my "guide" on ho i make them.
will probaply be finished tomorrow.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 03, 2012, 03:14:01 AM
Tholian Directive ships are already being made by an another writer, namely Armoredcookie :)

He also makes the weapon sprites for them ;)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 03, 2012, 03:25:37 AM
Tholian Directive ships are already being made by an another writer, namely Armoredcookie :)

He also makes the weapon sprites for them ;)
well couldnt he use some help :)?
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 03, 2012, 03:46:01 AM
You know, I still need someone to help me with weapons making.  I can't handle everything! ;D
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 03, 2012, 04:17:04 AM
Krii, we're going to need stuff for a new faction, one, should we say, "beast faction"

(Nothing like the scourge, though. Maje it look like the ships are all infested with necromorphs, you know, that style ;))
For those of you who like guessing games, It's actually tied to the piece of lore I'm writing ;)
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 03, 2012, 05:59:48 AM
Do we need a logo for the starfarers or is it the same as the mods logo?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 03, 2012, 06:11:23 AM
Do we need a logo for the starfarers or is it the same as the mods logo?

We're gonna need a logo for them, yeah.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 03, 2012, 07:23:02 AM
Do we need a logo for the starfarers or is it the same as the mods logo?

We're gonna need a logo for them, yeah.
Is there any theme because that would make my job alot easier.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 03, 2012, 07:46:05 AM
Freedom theme.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 03, 2012, 07:48:15 AM
colors?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 03, 2012, 07:49:22 AM
Blue/green :)
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 03, 2012, 07:52:19 AM
What about the former independents logo but with some changes?
(http://i.imgur.com/SWoOJ.png)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 03, 2012, 08:24:59 AM
Is that a bomb I'm seeing? Haha, It's nice :D
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 03, 2012, 09:46:45 AM
Are there any changes I should make to the logo? Like make it more "serious"?
Title: Re: Submissions for project CAELUS
Post by: Sproginator on July 03, 2012, 09:48:26 AM
@TheMessiah Can you make me a logo for Scribblefarer?
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 03, 2012, 09:48:32 AM
Krii, we're going to need stuff for a new faction, one, should we say, "beast faction"

(Nothing like the scourge, though. Maje it look like the ships are all infested with necromorphs, you know, that style ;))
For those of you who like guessing games, It's actually tied to the piece of lore I'm writing ;)

So similar to a zerg-infested ship eh?  Just more "fleshy" and not red like the scourge?  I can try my hand at that.

I haven't actually played Dead-Space, but I have seen it played, but I also haven't really seen the outsides of ships much.
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 03, 2012, 10:26:39 AM
Alright I quickly whipped up what I think looks like it would have been a large cargo/mining ship.  I'm going to try adding some necromorphed areas to it, and we'll see how it turns out.

(http://img571.imageshack.us/img571/3726/prenecroship.png)
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 03, 2012, 12:44:38 PM
And here's the post-necro ship.  I'm pretty happy with the way this looks.  :D

(http://img833.imageshack.us/img833/1883/postnecroship.png)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 03, 2012, 12:45:10 PM
...Woah.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 03, 2012, 12:46:47 PM
And here's the post-necro ship.  I'm pretty happy with the way this looks.  :D

(http://img833.imageshack.us/img833/1883/postnecroship.png)

Yeah! Now we're talking stuff :D
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 03, 2012, 12:48:18 PM
Will these infested ships include all ships throughout the factions?
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 03, 2012, 12:50:01 PM
...Woah.

See?  Kitbashing doesn't have to look horrible.  ;D
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 03, 2012, 12:50:21 PM
Will these infested ships include all ships throughout the factions?

I sure hope so!
Damn, I'd love to see a devastator get infected next :D
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 03, 2012, 12:52:41 PM
http://www.mediafire.com/?0yi628u196284vu

Here's my sprite pieces in case you guys want to have them.

This includes the parts I used to make the necromorph.
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 03, 2012, 12:55:41 PM
Will these infested ships include all ships throughout the factions?

I sure hope so!
Damn, I'd love to see a devastator get infected next :D


Yeah, maybe just give me a list of ships you want necro'd?  I can slowly work on them and post as I finish.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 03, 2012, 01:03:40 PM
Wanna get hired to work for us? ;D
But in all seriousness, can you get us an devastator necroed?
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 03, 2012, 01:06:31 PM
Wanna get hired to work for us? ;D
But in all seriousness, can you get us an devastator necroed?

Thought I already was working with you guys, haha.

And yeah, I can try that.
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 03, 2012, 01:27:02 PM
Here's what I got done in about 10 minutes with the devastator.  Note that this isn't nearly finished yet, but I won't be able to work on it anymore today.

Thought you guys would like to see a bit of something rather than nothing though.  ;D

(http://img834.imageshack.us/img834/1668/postnecrodevastator.png)
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 03, 2012, 03:17:18 PM
Upgrade, where there any changes you wanted for the Starfarers logo?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 03, 2012, 03:32:16 PM
Upgrade, where there any changes you wanted for the Starfarers logo?

Not really. It's good as-is.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 03, 2012, 03:33:24 PM
Will these infested ships include all ships throughout the factions?

I sure hope so!
Damn, I'd love to see a devastator get infected next :D


See if you can do a few of the warhawk ships infected (the triangle ones ;)) and Maybe a few pirates aswell :)

Yeah, maybe just give me a list of ships you want necro'd?  I can slowly work on them and post as I finish.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 03, 2012, 04:14:21 PM
Will these infested ships include all ships throughout the factions?

I sure hope so!
Damn, I'd love to see a devastator get infected next :D

Yeah, maybe just give me a list of ships you want necro'd?  I can slowly work on them and post as I finish.
See if you can do a few of the warhawk ships infected (the triangle ones ;)) and Maybe a few pirates aswell :)
Fix'd
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 04, 2012, 12:46:55 AM
Here's what I got done in about 10 minutes with the devastator.  Note that this isn't nearly finished yet, but I won't be able to work on it anymore today.

Thought you guys would like to see a bit of something rather than nothing though.  ;D

(http://img834.imageshack.us/img834/1668/postnecrodevastator.png)
okay i give it up.
what trick are you using to do this?
is it copying from a picture to the sprite?

@soldier
next sprite will probaply be finished today (dutch time)

edit: n.v.m found the link with the pictures you using -.-
BSF? lol i almost thought you did those bio infestations pixel by pixel.
still looks good though  ;D
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 04, 2012, 01:14:08 AM
okay i give it up.
what trick are you using to do this?
is it copying from a picture to the sprite?

@soldier
next sprite will probaply be finished today (dutch time)

edit: n.v.m found the link with the pictures you using -.-
BSF? lol i almost thought you did those bio infestations pixel by pixel.
still looks good though  ;D

Yeah I use a lot of BSF pieces, but I use quite a bit of layer work to make it look better. :P

I also cut up pieces and blend them together by hand etc.

It would just take too much time to create every piece of a ship by hand, and why not use resources available to you if you can still make it your own by doing other things.

I could make the fleshy bits from scratch (it's rather easy to make it look like flesh with the bubble wrap feature in PS).

Kit-bashing just makes an arduous process much easier.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 04, 2012, 01:23:38 AM
okay i give it up.
what trick are you using to do this?
is it copying from a picture to the sprite?

@soldier
next sprite will probaply be finished today (dutch time)

edit: n.v.m found the link with the pictures you using -.-
BSF? lol i almost thought you did those bio infestations pixel by pixel.
still looks good though  ;D

Yeah I use a lot of BSF pieces, but I use quite a bit of layer work to make it look better. :P

I also cut up pieces and blend them together by hand etc.

It would just take too much time to create every piece of a ship by hand, and why not use resources available to you if you can still make it your own by doing other things.

I could make the fleshy bits from scratch (it's rather easy to make it look like flesh with the bubble wrap feature in PS).

Kit-bashing just makes an arduous process much easier.

true... true
i still preffer to use pixel by pixel cause it doesnt limit your creatvity but for something like this its perfect
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 04, 2012, 05:55:44 AM
Yay!  I eagerly await your next sprite. ;D
Anyway, those are some mean looking sprites, the infected.  As the creator of these infected ships, what causes the infection?  A fungus, like the Sourge, or a virus?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 04, 2012, 06:00:30 AM
Yay!  I eagerly await your next sprite. ;D
Anyway, those are some mean looking sprites, the infected.  As the creator of these infected ships, what causes the infection?  A fungus, like the Sourge, or a virus?

Well, if we're going to stick to lore, (i also used references to dead space, but anyway, we can use them, since it's not set in the dead space environment. Heck, we could even call the infection to be necromorphs, advanced to infect ships :D) i'd probably go with virus or something like that. The first samples that where found (talking about dead space here, BTW) with the necromorphs where tissue samples that contained the infection, so, best bet is to go with virus :D
Title: Re: Submissions for project CAELUS
Post by: WKOB on July 04, 2012, 06:18:45 AM
Quote
A virus is a small infectious agent that can replicate only inside the living cells of an organism.
A ship isn't a living organism. Fungus isn't perfect, but it's better. Makes more sense for it sit on the outside of the hull, at least.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 04, 2012, 06:22:08 AM
I suppose it is. We could always use lore to explain it, like rust. Rust spreads on metal agents, and we could always say that the virus had a genetic strain of rust (rust is a viable candidate since it is an living organism) and therefor could infect metals. Not great but an explanation nonetheless.

EDIT: also, if you've played Dead Space, you'd also see that the necromorph plague could spread on ships. Once you fight the Leviathan onboard the Ishimura, you'd see that it has partially infested the hydrophonics deck. :D

Title: Re: Submissions for project CAELUS
Post by: WKOB on July 04, 2012, 06:40:53 AM
Quote
Rust is a general term for describing iron oxides. In colloquial usage, the term is applied to red oxides, formed by the reaction of iron and oxygen in the presence of water or air moisture.
I'm afraid you've misunderstood what rust is. It's not organic at all.

Quote
if you've played Dead Space, you'd also see that the necromorph plague could spread on ships. Once you fight the Leviathan onboard the Ishimura, you'd see that it has partially infested the hydrophonics deck.
I have played both Dead Space's and good science is not one of the series' strong points. :P

It's not really important though, it's alien gunk, it doesn't need to be explained.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 04, 2012, 06:56:29 AM
Quote
Rust is a general term for describing iron oxides. In colloquial usage, the term is applied to red oxides, formed by the reaction of iron and oxygen in the presence of water or air moisture.
I'm afraid you've misunderstood what rust is. It's not organic at all.

Yep, seems i misunderstood.

Anyways, we'll explain it somehow through lore :D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 04, 2012, 11:27:55 AM
new ferrus carrier.
soldier wanted it to resemble the carrier from the independents
and i gave the results between each drawing step for arcibalde.
here it is
(http://i.imgur.com/2tY8d.png)
step 1: i start in a document where all other sprites from the faction are to take parts of them and to make sure the style says the same.
i also put the independed carrier in it because soldier wanted it had the same design.
step 2: making the basic design, mainly important so the ship doesnt seem "out of balance"
step 3: putting in some extra's mainly to fill the giant gaps in the ship so it doesnt look like some simple shapes.
step 4: setting the places for the mounts and engines if not allready done and placing some extra stuff in where needed.
step 5: giving everything a simple colour, also make sure lower and sloping spots are darker.
step 6(important step!): changing it from just a simple colour to one with shades and giving the outlines a different colour, something that resembles the colours nearby. in this step things will look rather fuzzy and too smooth.
step 7: placing stripes and other large details on the ship , in this style its mainly placing stripes and making parts look like plating.
step 8: adding extra details,in this case that were mainly adding some pipes and an extra mount.
step 9(most important of all!!!!!) uploading it and showing it to others to gain comments!
Title: Re: Submissions for project CAELUS
Post by: arcibalde on July 04, 2012, 12:10:21 PM
Tnx. It's interesting to see how every modder have different techniques to accomplish same goal :)

Step 6 should be vastly expanded in many substeps plz.

Rest is really good :) 


And yes, you sad something about brushes! What?
Title: Re: Submissions for project CAELUS
Post by: theSONY on July 04, 2012, 12:36:54 PM
OW HELL NO  >:(
it's MY idea of "infected" ships damnit :S
anyway im 2 lazy 2 do it & im lack of experiance
anyway, i dont like the curet look of dead roting fish ;P
if im in the mood maybe (just MAYBE) will send my kind of "infected" (maybe on weekend) but i nev'a done it so U know

as always time 4 "PS" don't ask why ^^

PS:  ::)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 04, 2012, 12:44:58 PM
I would have rather the ship have one flight deck (like a modern-day carrier), if you could change that, it'd be much appreciated).  Other than that, it'd perfect.
Title: Re: Submissions for project CAELUS
Post by: Sunfire on July 04, 2012, 01:37:19 PM
I would have rather the ship have one flight deck (like a modern-day carrier), if you could change that, it'd be much appreciated).  Other than that, it'd perfect.

I think it looks fine, cause a carrier for the ferrus wouldn't carry just fighters, but maybe other stuff too like mining drones or ammo drones etc.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 04, 2012, 01:39:03 PM
I think it looks fine, cause a carrier for the ferrus wouldn't carry just fighters, but maybe other stuff too like mining drones or ammo drones etc.

Haha, yeah, like your thinking :D
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 04, 2012, 01:42:40 PM
I'm just saying it looks too similar to the WH one, has the same flight deck and all.  No offense, Happy, an excellent design, just not one that fits the Ferrus in my mind.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 04, 2012, 01:44:57 PM
I did too think so. maybe some original design?
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 05, 2012, 01:18:14 AM
I'm just saying it looks too similar to the WH one, has the same flight deck and all.  No offense, Happy, an excellent design, just not one that fits the Ferrus in my mind.
try to be more recise next time please.
you ask for something that resembled the independent carrier
and so i did.
yo want it to have two flight decks?
if it would have only one it would be a little bit too close to the other carrier.

edit: something like this? if so then i'll make it look better. this is just to show the design
(http://i.imgur.com/AZS17.png)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 05, 2012, 06:18:12 AM
Yes, something like that. ;D I sent you a PM with more details on what it looks like, but that's closer to what I wanted.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 05, 2012, 06:26:21 AM
And speaking of viruses for the infected faction, I think it's possible that it may be a poisonous plant-like material?  It takes in the CO2 produced by crew in the ships (starting in the ventilation tubes throughout the ship) and produces oxygen.  Ones this plant gets to the exterior of the ship, in a surprisingly short amount of time (a few feet a day, on all it's stems) and can quickly overtake a ship and the rust is produced on the exterior of the ship due to the plant releasing oxygen outside.  This poisonous plant also releases spores that can infect crew and marines, and are bent to the will of the plant.  Ships boarded by marines are quickly overtaken as well, the spores in the marines release to produce more plant.  Happy with the lore?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 05, 2012, 06:31:58 AM
And speaking of viruses for the infected faction, I think it's possible that it may be a poisonous plant-like material?  It takes in the CO2 produced by crew in the ships (starting in the ventilation tubes throughout the ship) and produces oxygen.  Ones this plant gets to the exterior of the ship, in a surprisingly short amount of time (a few feet a day, on all it's stems) and can quickly overtake a ship and the rust is produced on the exterior of the ship due to the plant releasing oxygen outside.  This poisonous plant also releases spores that can infect crew and marines, and are bent to the will of the plant.  Ships boarded by marines are quickly overtaken as well, the spores in the marines release to produce more plant.  Happy with the lore?

Yes, oh god yes! This piece of lore is great! I absolutely love it!
Title: Re: Submissions for project CAELUS
Post by: Vandala on July 05, 2012, 06:33:34 AM
Perhaps it would be a good idea to have the plant be very small, capable of growing in metal without damaging it, that would make it very hard to find and get rid off. It slowly grows its way across the innards of a ship until its ready to bloom and suddenly within a day the whole in and outside of the ship springs to life with plant material.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 05, 2012, 06:35:56 AM
Perhaps it would be a good idea to have the plant be very small, capable of growing in metal without damaging it, that would make it very hard to find and get rid off. It slowly grows its way across the innards of a ship until its ready to bloom and suddenly within a day the whole in and outside of the ship springs to life with plant material.

Yeah, but it won't look like a normal plant. Growing in the bowls of the ships until spreading further, and then eventually infecting the crew to a necromorph looking crew and then killing the rest. Sounds awesome, yes?

Also, we'll need every ship we have currently to be infected. :D
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 05, 2012, 06:37:26 AM
I think that's a long shot.  Even the scourge has a few ships infected, not the whole system.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 05, 2012, 06:38:36 AM
I think that's a long shot.  Even the scourge has a few ships infected, not the whole system.

That's the scourge. this is not the scourge. :D

I'd like to see every ship infected, because it'd symbolise that no faction i safe from it. I need more lore on it's origins and spreading method on organic material.
Title: Re: Submissions for project CAELUS
Post by: Vandala on July 05, 2012, 06:38:53 AM
Indeed it does, a little goofy and implausible but not impossible.

But doubling the amount of eventual ships? You've got a lot of work ahead of you.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 05, 2012, 06:39:51 AM
Well, we could get several spriters to it. KriiEter is one of them, and we've got several in store ;)

EDIT: The infection (in lack of a better name, we'll call it that) will be present in DEMO 5. :D
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 05, 2012, 06:42:52 AM
Maybe take a few ships (maybe 3-4) from each faction and infect it.  Therefore we will have at least 12-16 infected ships, absolutely fine by me.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 05, 2012, 06:44:08 AM
Well, yes. Possibly have the ships that are mostly in touch with the sectors that are infected. Still, i vouch for eventually having all ships infected, though :D

A few for now, though
Title: Re: Submissions for project CAELUS
Post by: K-64 on July 05, 2012, 06:58:04 AM
Is there a way to script captured ships for that faction to become infected? Because that would quite justify every ship being infectionised, just in case
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 05, 2012, 06:59:34 AM
Maybe. I'll hear with the expert coders. They should know what can be done and what can't :D


EDIT: That does sound awesome, i agree yes. :)
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 05, 2012, 10:53:57 AM
Well, since we're going to be having a lot more ships than I thought, I'm going to make a quick Tutorial on how I make the Necromorphs the color that I do so other people can easily work on them.  :)

Note that this is all done in PS and I'm not sure if GIMP has access to anything like Plastic Wrap (but you can always do the highlighting that it does by hand).

Spoiler
Step 1:  I just use the magic selection tool to get rid of all the blue background.  Next I duplicate the layer and set the top one to "Darken" as its mode.  Here, I turn off the visibility on the top layer so I can see what I'm doing with the coloring of the base layer.  Then we go to Hue/Saturation and colorize the base layer.
(http://img845.imageshack.us/img845/8732/necotut1.png)

Step 2:  Here I go into the filters and play around with the Plastic Wrap feature until I get some highlights I like.
(http://img821.imageshack.us/img821/5225/necotut2.png)

Step 3:  Next I go to Filters>Render>Lighting Effects and play around with those settings until I get some good dark highlights.  I like to put the texture on "Blue" as it seems to drag out the best highlights on the color I use for the base.
(http://img35.imageshack.us/img35/7641/necotut3.png)
And we end up with it like this, and that's it for the base part.  Next we move onto the top layer.
(http://img824.imageshack.us/img824/4814/necotut35.png)

Step 4:  First we enable vision on the top layer so we can see what we're doing to it.  After that, we go to Image>Adjustments>Brightness/Contrast and I adjust it so that it's a bit lighter (this is so it only highlights our next color in a few areas) and add a bit more contrast.
(http://img838.imageshack.us/img838/843/necotut4.png)

Step 5:  And once again we go to Hue/Saturation and choose our color.  You can adjust the brightness to decide how much of the color we want to show through onto the base layer, and the saturation for how dark it will be.  And we're almost finished!
(http://img844.imageshack.us/img844/113/necotut5.png)

Step 6:  In this step we start by merging our first two layers together, and then duplicating the single layer that results.  After that we take the bottom layer and scale it up a bit so that it sticks out from under the top layer a bit.
(http://img209.imageshack.us/img209/8400/necotut6.png)

Step 7:  Now we add a very small Gaussian Blur (any type will really do here) ,and we're pretty much done!
(http://img10.imageshack.us/img10/3752/necotut7.png)
[close]
A few other things I do:  I usually bring up the ship first, and do all these steps while the bio-part is sitting atop the ship.  I grab one that I think will fit nicely on the ship and get it into its relative final position before I start.  

After I get a couple pieces on I usually take the eraser tool and blend them together at the "seams" where they intersect to make it flow better.  I tend to save the last step (the blur) until I have every piece laid onto the ship, and then make a copy of the entire biomass and blur it all at once.  After that I go in and clean up any edges I don't like, add more blur layers (if I feel the one wasn't enough), and add darker highlights where I deem necessary.

Hope this will be helpful on your mission to infect the entire galaxy!  Happy spriting!
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 05, 2012, 11:40:43 AM
Well, since we're going to be having a lot more ships than I thought, I'm going to make a quick Tutorial on how I make the Necromorphs the color that I do so other people can easily work on them.  :)

Note that this is all done in PS and I'm not sure if GIMP has access to anything like Plastic Wrap (but you can always do the highlighting that it does by hand).

Step 1:  I just use the magic selection tool to get rid of all the blue background.  Next I duplicate the layer and set the top one to "Darken" as its mode.  Here, I turn off the visibility on the top layer so I can see what I'm doing with the coloring of the base layer.  Then we go to Hue/Saturation and colorize the base layer.
(http://img845.imageshack.us/img845/8732/necotut1.png)

Step 2:  Here I go into the filters and play around with the Plastic Wrap feature until I get some highlights I like.
(http://img821.imageshack.us/img821/5225/necotut2.png)

Step 3:  Next I go to Filters>Render>Lighting Effects and play around with those settings until I get some good dark highlights.  I like to put the texture on "Blue" as it seems to drag out the best highlights on the color I use for the base.
(http://img35.imageshack.us/img35/7641/necotut3.png)
And we end up with it like this, and that's it for the base part.  Next we move onto the top layer.
(http://img824.imageshack.us/img824/4814/necotut35.png)

Step 4:  First we enable vision on the top layer so we can see what we're doing to it.  After that, we go to Image>Adjustments>Brightness/Contrast and I adjust it so that it's a bit lighter (this is so it only highlights our next color in a few areas) and add a bit more contrast.
(http://img838.imageshack.us/img838/843/necotut4.png)

Step 5:  And once again we go to Hue/Saturation and choose our color.  You can adjust the brightness to decide how much of the color we want to show through onto the base layer, and the saturation for how dark it will be.  And we're almost finished!
(http://img844.imageshack.us/img844/113/necotut5.png)

Step 6:  In this step we start by merging our first two layers together, and then duplicating the single layer that results.  After that we take the bottom layer and scale it up a bit so that it sticks out from under the top layer a bit.
(http://img209.imageshack.us/img209/8400/necotut6.png)

Step 7:  Now we add a very small Gaussian Blur (any type will really do here) ,and we're pretty much done!
(http://img10.imageshack.us/img10/3752/necotut7.png)

A few other things I do:  I usually bring up the ship first, and do all these steps while the bio-part is sitting atop the ship.  I grab one that I think will fit nicely on the ship and get it into its relative final position before I start.  

After I get a couple pieces on I usually take the eraser tool and blend them together at the "seams" where they intersect to make it flow better.  I tend to save the last step (the blur) until I have every piece laid onto the ship, and then make a copy of the entire biomass and blur it all at once.  After that I go in and clean up any edges I don't like, add more blur layers (if I feel the one wasn't enough), and add darker highlights where I deem necessary.

Hope this will be helpful on your mission to infect the entire galaxy!  Happy spriting!

thanks for giving this guide.
could you also post it in the guide thread i made?
thank you
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 05, 2012, 12:02:04 PM
Right, I'll need our Spriters to use this now :D

As many ship was can manage to so with this, I'd like atleast three ships from each faction we have now to be necromorphed.
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 05, 2012, 12:06:12 PM
Added a spoiler to it, so it doesn't take up so much space when you're not looking at it, haha.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 05, 2012, 12:15:38 PM
Smart. Oh Yeah, did we ever get an devastator necromorphed?
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 05, 2012, 12:51:57 PM
Smart. Oh Yeah, did we ever get an devastator necromorphed?

Took the time to make the tutorial instead, haha.  I won't be having much time in the next week-two weeks.  But I'll plug away best I can.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 05, 2012, 12:52:53 PM
Awww damn. Oh well, TheHappyFace, any chance you could do it?
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 05, 2012, 12:56:22 PM
Awww damn. Oh well, TheHappyFace, any chance you could do it?


well accually i dont have any time anymore for the next 3 weeks.
going to pack my stuff tomorrow and saterday i am going to travel to the south of france.
not planning on making sprites there :p
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 05, 2012, 12:58:00 PM
Oh, are the fighters for the ferrus done and in teh DB?
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 05, 2012, 12:59:50 PM
Oh, are the fighters for the ferrus done and in teh DB?
only two of them, but dont worry everyone is better than me in making fighter sprites.  ;)
maybe i find some spare time tomorrow to make them.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 05, 2012, 01:02:30 PM
OK, thanks!
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 05, 2012, 01:03:32 PM
Why's everyone taking so long damn breaks >_<

Oh well it seems i'll be needing some summer substitute, eh?

Your not going anywhere, The Soldier, are you?
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 05, 2012, 01:05:05 PM
Not this summer.  Lucky this didn't happen last year, or I'd be in China seeing the Great Wall right about now. ;D
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 05, 2012, 01:47:55 PM
Wait, i don't get that sentence... :D
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 05, 2012, 02:25:26 PM
If I were here last year and this mod were hear then, I'd be in China right now walking the Great Wall. ;D
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 05, 2012, 02:27:48 PM
Ohoh, i get it now! :D

Anywho, anyone up to the task of necroing three (3) ships from each faction now? :D
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 05, 2012, 03:19:17 PM
I could give it a shot but it would probably fail :P
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 05, 2012, 03:20:10 PM
I could give it a shot but it would probably fail :P

Always worth a shot, though, and i've seen how good you are with PS :D
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 05, 2012, 03:23:41 PM
What ship would you like me to try on?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 05, 2012, 03:24:24 PM
A small ship, like the albatross :3
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 05, 2012, 03:33:23 PM
I can't find a ship called albatross in the db.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 05, 2012, 03:36:04 PM
What? Try the finished mod - it's there alright.

It goes under the name WH_albatross.png in the DEMO we have released currently. Try finding it there :D
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 05, 2012, 03:40:52 PM
Thanks, found it.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 05, 2012, 03:42:54 PM
Great. :D
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 05, 2012, 04:15:18 PM
I will work on it tomorrow because I'm getting kinda tired.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 05, 2012, 04:20:53 PM
Yeah, sure. Whenever you feel ready :D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 06, 2012, 03:19:32 AM
well its better than nothing....
(http://i.imgur.com/9dyE1.png)

heavy fighter
3 mounts
actually put mounts on a fighter!!
just place anything you want on them.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 06, 2012, 05:32:18 AM
I would have you rather put no mounts on a fighters, but what can I say?  It's a heavy fighter. ;D
Smaller fighters, no mounts next time right?
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 06, 2012, 05:34:23 AM
I would have you rather put no mounts on a fighters, but what can I say?  It's a heavy fighter. ;D
Smaller fighters, no mounts next time right?
of course :)
i just thought it would be fun to put mounts on it for once.
and its not a really small one. ;)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 06, 2012, 05:36:06 AM
I've a new weapon in mind, the Ballistic Missile.  Overall, an excellent missile with no downsides, great armor/speed, but it'll cost a HUGE amount of OP and have only one shot, regardless.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 06, 2012, 05:41:38 AM
Good idea :)

Also, the soldier, any chance you could make some weapons that look necromorphed? You know, for the infection :)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 06, 2012, 05:43:08 AM
Hmmm...If I could get some spriters to send me some necro'ed pieces of armor, then sure, anything's possible.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 06, 2012, 05:56:45 AM
http://www.mediafire.com/?0yi628u196284vu

Here's my sprite pieces in case you guys want to have them.

This includes the parts I used to make the necromorph.

Some necroed pieces coming up at request (took me some time to nail it down, but I found it! :D)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 06, 2012, 07:32:52 AM
http://www.mediafire.com/?0yi628u196284vu

Here's my sprite pieces in case you guys want to have them.

This includes the parts I used to make the necromorph.

Some necroed pieces coming up at request (took me some time to nail it down, but I found it! :D)
see  the infestation guide in the guides thread i made.
he explains how he made the necro ships.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 06, 2012, 07:40:41 AM
There's also that guide here, though, but see his thread if you're not feeling like you want to scour through a few pages :D
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 06, 2012, 08:02:32 AM
well its better than nothing....
(http://i.imgur.com/9dyE1.png)

heavy fighter
3 mounts
actually put mounts on a fighter!!
just place anything you want on them.

the fighter looks pretty good , but whit the mounts it reminds me more of a frigate. 
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 06, 2012, 08:30:25 AM
Well here are all the infection parts in one layer and with a more planty look.
http://i.imgur.com/7KDq9.png
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 06, 2012, 08:37:40 AM
OK, some updates on the weapons, I had to exclude a whole bunch of weapons due to coding impossibilities or being too similar to vanilla weapons.  Hunter's Laser is already in-game mod weapon, and the EMP Pulse laser is the Ion Cannon.  Wave is too dangerous towards your own ship, and the Smoker simply has too many barrels.  Little Willy, I'm debating on because it'd bee too similar to the IR Pulse Laser.  I couldn't get the code to get fireworks to be released in a 360 arc. 
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 06, 2012, 08:41:13 AM
Also here's the Albatross infected:
(http://i.imgur.com/9mtcH.png)
Is it too much hidden?
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on July 06, 2012, 08:44:37 AM
OK, some updates on the weapons, I had to exclude a whole bunch of weapons due to coding impossibilities or being too similar to vanilla weapons.  Hunter's Laser is already in-game mod weapon, and the EMP Pulse laser is the Ion Cannon.  Wave is too dangerous towards your own ship, and the Smoker simply has too many barrels.  Little Willy, I'm debating on because it'd bee too similar to the IR Pulse Laser.  I couldn't get the code to get fireworks to be released in a 360 arc. 

fireworks: 360 not neccesary just max it out.
wave : hmm didnt think about that.
little willy !: little willy is even smaller and weaker than the ir pulse laser :)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 06, 2012, 08:47:53 AM
Also here's the Albatross infected:
(http://i.imgur.com/9mtcH.png)
Is it too much hidden?

Wow! That is looking awesomely indeed! :D

Could you, by any chance do the independent battleship next? It's the harrier :D
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 06, 2012, 09:53:10 AM
Also here's the Albatross infected:
(http://i.imgur.com/9mtcH.png)
Is it too much hidden?

Ooh, I quite like the green accents on this!

Perhaps we can have multiple colors of infested.

Reasoning being that the infested ships are all made of different materials, so the makeup of each necromorph would have different pigments.  :D
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 06, 2012, 09:57:42 AM
I agree. Kinda like the varying forms of necromorphs. There's the ordinary one, which looks nothing different, and there's the brute, which looks alot different. Anyways, i hope to see the independent battleship infected next :D

Reasons being that one of the independents main mining/money sectors got struck hard by the infection, only allowing some fleets/convoys to escape unscathed.
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 06, 2012, 10:31:00 AM
A little update on the Devastator infection.

As a last ditch attempt by the crew to save part of the ship, shaped charges were placed at various intersections throughout the starboard side.  Unknown to the crew, the infection had already spread much farther than anticipated, and upon detonation the necromorph held onto the jettisoned area.

(http://img821.imageshack.us/img821/1668/postnecrodevastator.png)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 06, 2012, 10:43:52 AM
Wow. That infected devastator is just wow. I have no other words to express myself with other than wow.

Gonna write you into team 1 :D
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 06, 2012, 11:27:37 AM
"It seems as though some type of spore pod has festooned itself on the leeward side.  The pod looks ready to burst.  I hope to God that it doesn't.  I can't imagine how many more of our fleet will be infected if it does..."

-Excerpt from Devastator Captain aboard fleeing escape pod.


(http://img696.imageshack.us/img696/1668/postnecrodevastator.png)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 06, 2012, 11:33:33 AM
Looking better and better! :D

How will the rest of the ship be infected? :D
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 06, 2012, 12:03:04 PM
I think I'm at about 45-50% done at this point.  These big ships are a lot more time consuming, haha!

I've also been trying out some new stuff, and doing a lot more chopping, rotating, and general changing to the base sprites than I normally do.

(http://img684.imageshack.us/img684/1668/postnecrodevastator.png)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 06, 2012, 12:04:21 PM
Yeah, i can see that. Also, the engines, i have always imagined the infection to sprout bigger outside from the engines than the rest of the ship :)

Maybe from the two other engines? :D
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 06, 2012, 12:09:27 PM
Yeah, i can see that. Also, the engines, i have always imagined the infection to sprout bigger outside from the engines than the rest of the ship :)

Maybe from the two other engines? :D

Yeah, like I said only 45-50% done.  ;D
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 06, 2012, 12:12:38 PM
Yep, and it's looking great and awesome! :D
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 06, 2012, 01:21:10 PM
Getting near completion.  About 75% done now.  :D

(http://img24.imageshack.us/img24/1668/postnecrodevastator.png)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 06, 2012, 01:34:43 PM
It almost looks like a crab. :)
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 06, 2012, 01:48:39 PM
It almost looks like a crab. :)

Some kind of evil demented crab perhaps, haha.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 06, 2012, 01:57:52 PM
Yes. Some kind of evil demented crab, hell bent on killing everything. :D

BTW; reading creepypastas right now to get me in the mood for my next piece of lore - reading 666.exe in particular. They're not true, but you must have surely knew that. The believability in them all depends on how they're written. ;)
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 06, 2012, 04:12:34 PM
Here's the Harrier:
(http://i.imgur.com/f0H4j.png)
Edit: Also I'm not sure if it's a good idea to have two different styles on a faction.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 06, 2012, 04:17:31 PM
Holy crap! As soon as i saw that harrier it made me smile! excellent work, mister! 10/10

But what do you mean with "Different styles"? It's all unified by having that plant-like substance all over it. It's to symbolize that no faction is safe from the infection ;)
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 06, 2012, 04:22:44 PM
I mean different styles between me and kriieiter.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 06, 2012, 04:24:41 PM
What the...?
I can't even tell which ship that's from. ;D Good job!
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 06, 2012, 04:50:26 PM
Oh, TheHappyFace, mind if you make a Mining Station?  Base it roughly off of the station already in-game (graphics/station) and make it  a little bigger than the Onlsaught.  This is the Ferrus Mining Station, only in Mining Expeditionary Forces, it's a massive structure with four flight decks and many, many small and medium mount, mainly for PD.  There are a few large, located over each landing bay to provide security, and others are scattered evenly thoughout the station.  A big project, I don't blame you if you don't want to make it. ;D
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 06, 2012, 05:06:52 PM
Again, what are we going to do with the two different styles of the infected?
Title: Re: Submissions for project CAELUS
Post by: Sunfire on July 06, 2012, 05:14:13 PM
Again, what are we going to do with the two different styles of the infected?

have them be different strains, like a virus has different strains
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 06, 2012, 05:18:46 PM
Again, what are we going to do with the two different styles of the infected?

have them be different strains, like a virus has different strains
Wouldn't that be weird for a user that isn't reading any lore and all of a sudden see different styles for the same faction? Or would we illustrate it by having two factions one called Infection A and another called Infection B?
Edit: Wouldn't that mean that we would have to make double the amounts of infected ships?
Title: Re: Submissions for project CAELUS
Post by: Sunfire on July 06, 2012, 05:44:14 PM
Again, what are we going to do with the two different styles of the infected?

have them be different strains, like a virus has different strains
Wouldn't that be weird for a user that isn't reading any lore and all of a sudden see different styles for the same faction? Or would we illustrate it by having two factions one called Infection A and another called Infection B?
Edit: Wouldn't that mean that we would have to make double the amounts of infected ships?

nah, just do a similar thing like how the scourge are done, except make the infections different using special hull mods to differentiate the two strains
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 06, 2012, 06:05:03 PM
Ahh...excellent idea Sunfire.  Strain A of The Infection has certain properties, maybe heavier armor due to think plant growth (over all, better ships to take hits and slug it out) and Strain B of the Infection has stronger weapons (overall, better attacking ships).  And Sunfire, you're going to have to get a new banner for the WH soon, that one simply doesn't fit the image of them. ;D
Title: Re: Submissions for project CAELUS
Post by: K-64 on July 06, 2012, 06:24:46 PM
I dunno if it's just me or if some of the infected ships seem a bit "busy" in the infectionish stuff. If you chuck too much stuff on them, then they won't really look infected, rather than whole new ships. For example a ship from Homeworld Cataclysm in the spoiler:
Spoiler
(http://shipyards.relicnews.com/beast/images/interceptor2.jpg)
[close]

I chose that because the concept of the infection is rather similar to the Beast in Cataclysm, an infectious plague that converts both ship-mass and biological material into more of itself. Of course, this all is opinion, the ships themselves do look great, I just think that for the interests of being a subversive infection, the ships should still retain quite an amount of their own features, as it will
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 06, 2012, 06:37:45 PM
Well, the Infection is a parasite to the host, it uses material produced by the host to use itself.  It's like a vine growing on a tree, it won't stop until either the tree is dead or it's covered all it can cover.
Title: Re: Submissions for project CAELUS
Post by: Sunfire on July 06, 2012, 07:56:13 PM
Ahh...excellent idea Sunfire.  Strain A of The Infection has certain properties, maybe heavier armor due to think plant growth (over all, better ships to take hits and slug it out) and Strain B of the Infection has stronger weapons (overall, better attacking ships).  And Sunfire, you're going to have to get a new banner for the WH soon, that one simply doesn't fit the image of them. ;D

Im not getting rid of this excellent banner! I "forgot" who made it, but they're pretty good at banner making ;)

Also, it still fits, the bashed ships are gen 1 and will be only in low economy sectors which the War Hawks are training in, the gen two ships will be davidoff's, and I'll write up some modified lore for them, so that they fit the war hawks lore better
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 06, 2012, 07:57:45 PM
Okeedokee, have fun with my original one! ;)
Hmm.  I never heard about the generation ships for you faction.  Why does no one tell me anything these days? :(
Title: Re: Submissions for project CAELUS
Post by: Sunfire on July 06, 2012, 07:59:47 PM
Okeedokee, have fun with my original one! ;)
Hmm.  I never heard about the generation ships for you faction.  Why does no one tell me anything these days? :(

I don't know, hey, can you post the new banner link? I missed it
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 06, 2012, 08:08:45 PM
I'm not sure if TheMessiah ever finished it, but here's the most closely related one I could find for it:
(http://i.imgur.com/SWoOJ.png)
Title: Re: Submissions for project CAELUS
Post by: Sunfire on July 06, 2012, 08:10:18 PM
I'm not sure if TheMessiah ever finished it, but here's the most closely related one I could find for it:
(http://i.imgur.com/SWoOJ.png)

uhh, i meant the caelus banner
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 07, 2012, 04:03:11 AM
I'm not sure if TheMessiah ever finished it, but here's the most closely related one I could find for it:
(http://i.imgur.com/SWoOJ.png)

uhh, i meant the caelus banner
Here it is:
Code
[url=http://fractalsoftworks.com/forum/index.php?topic=2690.0][img]http://i.imgur.com/GtcWz.png[/img][/url]
Edit: Also that symbol is used for the Starfarers now.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 07, 2012, 04:29:30 AM
Any more ships I should do?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 07, 2012, 04:53:07 AM
The peregrine destroyer from the independents, and if you could, the overlord battleship from the warhawks :3
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 07, 2012, 07:05:16 AM
Ahh...excellent idea Sunfire.  Strain A of The Infection has certain properties, maybe heavier armor due to think plant growth (over all, better ships to take hits and slug it out) and Strain B of the Infection has stronger weapons (overall, better attacking ships).  And Sunfire, you're going to have to get a new banner for the WH soon, that one simply doesn't fit the image of them. ;D

I also forgot to say that i agree with this. :)
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 07, 2012, 08:16:48 AM
The peregrine destroyer from the independents, and if you could, the overlord battleship from the warhawks :3
You mean the peregrine destroyer from the warhawk and the overlord battleship from the independents right?
Title: Re: Submissions for project CAELUS
Post by: Sunfire on July 07, 2012, 08:20:35 AM
The peregrine destroyer from the independents, and if you could, the overlord battleship from the warhawks :3
You mean the peregrine destroyer from the warhawk and the overlord battleship from the independents right?

okay. we really need to woek out what is and isn't a war hawk ship
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 07, 2012, 09:22:14 AM
The peregrine destroyer from the independents, and if you could, the overlord battleship from the warhawks :3
You mean the peregrine destroyer from the warhawk and the overlord battleship from the independents right?

Yes :D

All ships with the WH_ prefix are independents, and ships with the IND_ prefix are warhawks  :D
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 07, 2012, 01:29:09 PM
Here's a sneak peek of the Overlord:
(http://i.imgur.com/K6RSN.png)
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 07, 2012, 01:57:25 PM
Here's a sneak peek of the Overlord:
(http://i.imgur.com/K6RSN.png)

looks awsome so far  :D
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 07, 2012, 03:09:25 PM
Here it is:
(http://i.imgur.com/pFBlB.png)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 07, 2012, 03:18:55 PM
Wow, so the infection has consumed the entire ship :)

What happened to that wing? :)
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 07, 2012, 03:25:46 PM
Could someone continue making those infected ships so I can start making some more planets?
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 07, 2012, 03:37:20 PM
Woah...that was fast. ;D
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 07, 2012, 04:10:12 PM
Woah...that was fast. ;D
What was fast?
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 07, 2012, 04:13:46 PM
Making that infected ship!  Two hours only and it looks great. :)
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 07, 2012, 04:17:45 PM
Well it's basically just kitbashing and then I got a little lazy and made it "symmetrical" :P
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 08, 2012, 02:56:10 AM
It's still looking nice, though :D
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 08, 2012, 03:46:55 AM
it look's pretty evil >:D
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 08, 2012, 03:58:23 AM
i Just made a infected medium/large cannon that shoot's "seeds" at the enemy. Have more info about it but what to have some opinions on it first. :)
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 08, 2012, 03:59:22 AM
i Just made a infected medium/large cannon that shoot's "seeds" at the enemy. Have more info about it but what to have some opinions on it first. :)

How do i get my pics in to the post? it looks like i failed
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 08, 2012, 04:07:22 AM
Upload hen to Photobucket or ImageShack and then use the link generated in the [*img] brackets, without the star.
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 08, 2012, 04:11:12 AM
(http://i1065.photobucket.com/albums/u399/sini002/InfectedCannonv2.png) (http://i1065.photobucket.com/albums/u399/sini002/Seed.png)

Ok this is it. (i have lore for it)

(left to right)
Seed Cannon: The Seed Cannon is a natural part of the infection , it is used to shoot it's seed's to other ships and after the seed has hit the armor of the enemy ship it will after some time start grow and grow and will only stop after the whole ship is infected.

Seed: this is the seed the Seed Cannon shoots at enemy ships. At the front of the seed it has some claws/teeth that will bite in to the armor of the ship it hit's and after some time start to grow and infect the ship.
 
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 08, 2012, 05:37:38 AM
made a normal ballistic cannon that have normal fire rate, above normal damage  and normal range(?)

(http://i1065.photobucket.com/albums/u399/sini002/Cannonv1.png)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 08, 2012, 05:56:55 AM
The soldier, it seems we have a few sprites for you to go with when you make the Infections weapons :D
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 08, 2012, 06:01:19 AM
The soldier, it seems we have a few sprites for you to go with when you make the Infections weapons :D

i can make more infected weapons if you want
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 08, 2012, 06:05:35 AM
Yep, we'll be needing much more :D
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 08, 2012, 06:07:00 AM
ok any special weapon you want me to infect?  :D
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 08, 2012, 06:14:24 AM
The 20mm Autocannon, since it's the by far most used weapon here :D
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 08, 2012, 06:17:23 AM
i have started with an other 100% infected weapon idea now so can you give me the sprite?
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 08, 2012, 06:31:40 AM
(http://i1065.photobucket.com/albums/u399/sini002/InfectedSniper.png)


this is the "Pod Sniper/Needle Sniper" (or something) it is a long range and high damage weapon that shoots a pod or a Needle at high speed that can hit enemies from a long range.

EDIT: (http://i1065.photobucket.com/albums/u399/sini002/SniperNeedle.png)  this is the needle/pod that it shoots
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 08, 2012, 07:15:59 AM
Excellent!  I'll get cracking. ;D
The 20mm Autocannon is in the mod right now, you can download it from the main page.  If upgrade lets you into the DB, then all the sprites will be in there as well.

EDIT:
Happy, did you ever hear the last request for a ferrus ship?  Giant mining station, if you're up to the challenge.
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 08, 2012, 07:50:34 AM
Excellent!  I'll get cracking. ;D
The 20mm Autocannon is in the mod right now, you can download it from the main page.  If upgrade lets you into the DB, then all the sprites will be in there as well.

EDIT:
Happy, did you ever hear the last request for a ferrus ship?  Giant mining station, if you're up to the challenge.

were is it? i cant find it in the weapon .pngs
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 08, 2012, 08:34:08 AM
(http://i1065.photobucket.com/albums/u399/sini002/infected20mm_hardpoint.png)

this is what i have done...it's not finished and it's a bit out if scale but this is it.

Edit: i started from the start again this time pixel by pixel and i belive it did get better that way
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 08, 2012, 09:29:25 AM
finished the turret and the hardpoint  :) but i dont know if i want to change the recoil cuz the gun is not meant to be 100% infected but only like 75% or something
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 08, 2012, 09:42:14 AM
just made an other weapon  (http://i1065.photobucket.com/albums/u399/sini002/Canon.png)

Edit: and this is the hardpoint and turret of the 20mm  (http://i1065.photobucket.com/albums/u399/sini002/20mm_turret.png) (http://i1065.photobucket.com/albums/u399/sini002/20mm_hardpoint.png)
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 08, 2012, 10:52:49 AM
And here's the completed Devastator.  I wanted to go with a not completely necromorphed ship, because like (sorry I forget who) said, I think some of the ship should retain visibility, just to show that it's not a completely new ship, but an infested one.  It's not completely taken over, but in the process of becoming so.  That's not to say we can't have a few completely infested ships.

(http://img692.imageshack.us/img692/1668/postnecrodevastator.png)

**Edit**  Also I've found that the smudge tool is especially helpful in helping to "connect" pieces of biomorph together.  Helps keep a more organic feel and flow going.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 08, 2012, 10:57:45 AM
Nice!  I expect good things from you, Krii. ;D
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 08, 2012, 11:39:57 AM
awsome looking  ;D i like how you changed the color of the armor of the ship
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 08, 2012, 12:05:04 PM
awsome looking  ;D i like how you changed the color of the armor of the ship

Yup,  I wanted it to look like most of the power was offline, and that to me warranted a darker overall color.
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 08, 2012, 12:21:09 PM
awsome looking  ;D i like how you changed the color of the armor of the ship

Yup,  I wanted it to look like most of the power was offline, and that to me warranted a darker overall color.


it looks like it's a bit rusty too or feels like it
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 08, 2012, 02:12:55 PM
did make some sort of ballistic/missile weapon for the infected  it shoots the big white needle looking parts of it

FIX:


(http://i1065.photobucket.com/albums/u399/sini002/InfectedNeedle.png) (http://i1065.photobucket.com/albums/u399/sini002/Bigneedle.png) (http://i1065.photobucket.com/albums/u399/sini002/smallneedle.png) (http://i1065.photobucket.com/albums/u399/sini002/smallneedlev2.png)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 08, 2012, 02:17:39 PM
Then we're gonna need that projectile as a standalone ;)
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 08, 2012, 02:43:01 PM
Then we're gonna need that projectile as a standalone ;)

srry for that i did not add it with the weapon, i had to go eat   :D
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 08, 2012, 02:54:33 PM
did make some sort of ballistic/missile weapon for the infected  it shoots the big white needle looking parts of it

FIX:


(http://i1065.photobucket.com/albums/u399/sini002/InfectedNeedle.png) (http://i1065.photobucket.com/albums/u399/sini002/Bigneedle.png) (http://i1065.photobucket.com/albums/u399/sini002/smallneedle.png) (http://i1065.photobucket.com/albums/u399/sini002/smallneedlev2.png)

they are placed like this : the smallest on the outer sides, long ones is in the middle of the small and the big one and the big one is in the middle
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 08, 2012, 04:12:36 PM
I'm not sure if I can get a weapon to shoot different projectiles at the same time, or any time at that.
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 08, 2012, 04:51:35 PM
I'm not sure if I can get a weapon to shoot different projectiles at the same time, or any time at that.
do the long ones then and the one in the middle splits inhalf or something
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 09, 2012, 02:40:56 AM
or that the middle one is just for show
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 09, 2012, 11:50:09 AM
upgradecap is there any weapon type you want me to make or just continue to make what ever that i think of if it fits the style?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 09, 2012, 12:02:48 PM
Just continue making the infected weapons, and if you possibly could, some medium ballistic weapons :D
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 09, 2012, 12:07:07 PM
will do boss  ;D
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 09, 2012, 12:23:06 PM
this is the shooter


(http://i1065.photobucket.com/albums/u399/sini002/Medium_Claw_Shooter.png)

and the "bullets"
(http://i1065.photobucket.com/albums/u399/sini002/Claw.png) (http://i1065.photobucket.com/albums/u399/sini002/Claw_R.png)
Title: Re: Submissions for project CAELUS
Post by: Vandala on July 09, 2012, 01:49:37 PM
this is the shooter


(http://i1065.photobucket.com/albums/u399/sini002/Medium_Claw_Shooter.png)

and the "bullets"
(http://i1065.photobucket.com/albums/u399/sini002/Claw.png) (http://i1065.photobucket.com/albums/u399/sini002/Claw_R.png)
So it's possible to add multiple different bullet sprites to a weapon?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 09, 2012, 01:54:22 PM
I don't know.
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 09, 2012, 02:02:56 PM
I've been wondering that for quite some time, and also if it's possible to make a missile that explodes into different missile sprites.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 09, 2012, 02:03:31 PM
and also if it's possible to make a missile that explodes into different missile sprites.

Check our very own Thunder MIRV missile ;)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 09, 2012, 02:11:02 PM
this is the shooter


(http://i1065.photobucket.com/albums/u399/sini002/Medium_Claw_Shooter.png)

and the "bullets"
(http://i1065.photobucket.com/albums/u399/sini002/Claw.png) (http://i1065.photobucket.com/albums/u399/sini002/Claw_R.png)
So it's possible to add multiple different bullet sprites to a weapon?
With what I know...no.  It is possible for a MIRV to split into more than one, though.
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 09, 2012, 02:21:19 PM
this is the shooter


(http://i1065.photobucket.com/albums/u399/sini002/Medium_Claw_Shooter.png)

and the "bullets"
(http://i1065.photobucket.com/albums/u399/sini002/Claw.png) (http://i1065.photobucket.com/albums/u399/sini002/Claw_R.png)
So it's possible to add multiple different bullet sprites to a weapon?
With what I know...no.  It is possible for a MIRV to split into more than one, though.
can you make it work like a MIRV if i make the sprites?
Title: Re: Submissions for project CAELUS
Post by: Trylobot on July 09, 2012, 02:23:31 PM
I would just create one turret structure (and corresponding weapon) for each half of the turret, if the different bullets are important to the feel of the mod. Sure, it creates two sets of very similar weapon data, but so what? That's part of modding sometimes. The key difference between these two weapons would be in the turret graphic definition and position, and the projectile sprite reference.
Title: Re: Submissions for project CAELUS
Post by: Vandala on July 09, 2012, 02:43:46 PM
I would just create one turret structure (and corresponding weapon) for each half of the turret, if the different bullets are important to the feel of the mod. Sure, it creates two sets of very similar weapon data, but so what? That's part of modding sometimes. The key difference between these two weapons would be in the turret graphic definition and position, and the projectile sprite reference.
Or you do it the easy way and paste the two bullets together into one sprite that has a transparent middle piece. It'll cheat with the accuracy but thats a lot better then having two weapon act as one.
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 09, 2012, 02:53:21 PM
I would just create one turret structure (and corresponding weapon) for each half of the turret, if the different bullets are important to the feel of the mod. Sure, it creates two sets of very similar weapon data, but so what? That's part of modding sometimes. The key difference between these two weapons would be in the turret graphic definition and position, and the projectile sprite reference.
Or you do it the easy way and paste the two bullets together into one sprite that has a transparent middle piece. It'll cheat with the accuracy but thats a lot better then having two weapon act as one.

it's no problem i can just make a new  sprite that is easier to fix
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 09, 2012, 03:12:50 PM
this is a weapon that i did start on at the same time as the last one  (http://i1065.photobucket.com/albums/u399/sini002/Bigneedleshooter.png)

and the ammo: (http://i1065.photobucket.com/albums/u399/sini002/Big_needle.png)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 09, 2012, 05:52:27 PM
Excellent!  They're hopefully be in-game by next update. :)
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 10, 2012, 01:53:11 AM
do this one work? it is gonna be like the 20mm  (http://i1065.photobucket.com/albums/u399/sini002/20mm_needleshooter.png) ammo: (http://i1065.photobucket.com/albums/u399/sini002/20mm_needle.png)
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 10, 2012, 08:50:13 AM
a new weapon is ready to be fixed  ;D  this is one of the most power full weapon that is 100% infected (or is made from the infection it self)
yet to be made  :o 

it's a cannon that fires a big "shell" that will blow up on impact
(http://i1065.photobucket.com/albums/u399/sini002/Big_Infected_cannon.png)  (http://i1065.photobucket.com/albums/u399/sini002/Big_shell.png)


and by the way i can make some lore to all of the weapons if it is needed  :)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 10, 2012, 08:52:36 AM
If you wish to make the lore, go right on ahead!  I'm busy with the weapon, so yea. ;D
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 10, 2012, 08:54:39 AM
do you like the weapons i have made so far?
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 10, 2012, 09:20:59 AM
Thus far, they fit the Infected look perfectly.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 10, 2012, 09:41:16 AM
Here Eudora is:
http://i.imgur.com/hhHb8.jpg
And here it is in-game:
http://i.imgur.com/lx0ID.png
Edit: Disregard those small lakes in the ice.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 10, 2012, 10:03:42 AM
Thanks!  Should I put it in-game?
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 10, 2012, 10:24:03 AM
Here Eudora is:
http://i.imgur.com/hhHb8.jpg
And here it is in-game:
http://i.imgur.com/lx0ID.png
Edit: Disregard those small lakes in the ice.

look's pretty good ingame  :D
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 10, 2012, 10:33:50 AM
what is the name of the virus/infection faction ? i need to know so i can make lore for my weapons  ???
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 10, 2012, 10:53:40 AM
The Infection, right now.  There's a bit of lore on it form me and TheMessaih, in the lore section:
http://fractalsoftworks.com/forum/index.php?topic=2700.msg50283#msg50283
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 10, 2012, 11:17:04 AM
ok! :D
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 10, 2012, 11:28:28 AM
Thanks!  Should I put it in-game?
Sure. The type of planet is Urea.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 10, 2012, 11:36:51 AM
Thanks!  Should I put it in-game?
Sure. The type of planet is Urea.
Thanks.  I see it int he DB already, it'll be in next demo.  If it ever comes. ;D
Upgradecap's been banned for two days.  Don't ask me why, he told me over steam and hasn't replied. ::)
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 10, 2012, 11:40:56 AM
Thanks!  Should I put it in-game?
Sure. The type of planet is Urea.
Thanks.  I see it int he DB already, it'll be in next demo.  If it ever comes. ;D
Upgradecap's been banned for two days.  Don't ask me why, he told me over steam and hasn't replied. ::)

so thats wy he is not online.......
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 10, 2012, 12:01:04 PM
this is a test for a big infection cannon i am going to make. i am not sure if i am going to change it or something but i just wanted to let you see it before i change it if i need to :D ( width: 65 pixels heigth:153 pixels. i am possably make the final version smaller ) (http://i1065.photobucket.com/albums/u399/sini002/BigCannon_Test.png)


Edit: i would be happy if you guys have some opinions about it  :D
Title: Re: Submissions for project CAELUS
Post by: Sunfire on July 10, 2012, 02:22:37 PM
looks really good
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 10, 2012, 02:54:18 PM
looks really good

thanks
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 10, 2012, 03:02:16 PM
Only problem is that it don't look good if I scale it down to 70 pixels height and 35 in width (more or less) so that it fits ships as a mount, but it is possible that we make it into a weapon that only is on some types of ships.
Title: Re: Submissions for project CAELUS
Post by: Sunfire on July 10, 2012, 04:03:22 PM
Only problem is that it don't look good if I scale it down to 70 pixels height and 35 in width (more or less) so that it fits ships as a mount, but it is possible that we make it into a weapon that only is on some types of ships.

that sounds good
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 10, 2012, 04:08:04 PM
Just wanted to ask: am I a part of the dev team or am I just a "helper" to this mod?

( if I can join I would be more than happy to join ;D )
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 10, 2012, 04:41:03 PM
Just wanted to ask: am I a part of the dev team or am I just a "helper" to this mod?

( if I can join I would be more than happy to join ;D )
Right now you're a helper but when Upgrade comes back he will probably make you part of the dev team :D
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 11, 2012, 12:46:20 AM
Just wanted to ask: am I a part of the dev team or am I just a "helper" to this mod?

( if I can join I would be more than happy to join ;D )
Right now you're a helper but when Upgrade comes back he will probably make you part of the dev team :D

Ok  ;D
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 11, 2012, 05:33:30 AM
werer did the infected version of the overlord go? i need it to check how one of my weapons is gonna look with it....
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 11, 2012, 05:54:35 AM
werer did the infected version of the overlord go? i need it to check how one of my weapons is gonna look with it....
Seems like something broke to it, and sadly I'm on the wrong computer right now and don't have the file :(
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 11, 2012, 06:09:36 AM
too bad  :-\
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 11, 2012, 02:51:15 PM
i did make this from parts of the big cannon that i need the infected version of the Overlord.... (http://i1065.photobucket.com/albums/u399/sini002/Shell_Cannon.png) and the "shell" it fires (http://i1065.photobucket.com/albums/u399/sini002/Shell_1.png)
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 11, 2012, 03:42:40 PM
this is a test for a big infection cannon i am going to make. i am not sure if i am going to change it or something but i just wanted to let you see it before i change it if i need to :D ( width: 65 pixels heigth:153 pixels. i am possably make the final version smaller ) (http://i1065.photobucket.com/albums/u399/sini002/BigCannon_Test.png)


Edit: i would be happy if you guys have some opinions about it  :D

this is possably the final version of the big cannon (i am just calling it that) i changed the sise and fixed a bit on the color and pixels of the gun and added 2 "claws" on each side (http://i1065.photobucket.com/albums/u399/sini002/BigCannon_v1.png)

Edit: i would love some opinions about it  ;D and i am up a bit late fixing some weapons and the secound part of  the lore i made, so if i do not awnser straight away i might have gone to bed :P
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 12, 2012, 02:58:55 AM
Well, it looks pretty epic, and I'd love to see it ingame. :)
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 12, 2012, 05:43:03 PM
Here's my first bio-weapon creation.  The Spore Launcher.

In order to better spread the infection, an evolution came about.  Spores are jettisoned from the infected vessel at high speeds, and smash themselves into uninfected ships where they latch on and burrow into the hull.

(http://img191.imageshack.us/img191/6046/sporelauncher.png) Launcher <---> Projectile Spore (http://img692.imageshack.us/img692/4638/sporelauncherspore.png)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 12, 2012, 07:11:19 PM
:(
Can't keep up with the weapons.  I need another break, someone else take that job over for now.
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 13, 2012, 01:10:49 AM
have i made too many?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 13, 2012, 02:33:53 AM
Well, we simply have too many weapons to make and sprite, but I'll see of a few other friends of mine can help me out :)
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 13, 2012, 02:36:32 AM
ok  :P
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 15, 2012, 06:01:54 AM
old version:(http://i1065.photobucket.com/albums/u399/sini002/panel00_bot-1.png) changed version: (http://i1065.photobucket.com/albums/u399/sini002/panel00_bot.png)
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 15, 2012, 06:15:50 AM
What is it you've changed?

Here's the Sidus Dim propaganda poster:
(http://i.imgur.com/7BVhT.png)
Title: Re: Submissions for project CAELUS
Post by: hadesian on July 15, 2012, 06:17:14 AM
What is it you've changed?

A UI element
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 15, 2012, 06:27:48 AM
for a more or less total change in the ui textures for our mod
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 15, 2012, 07:19:57 AM
What is it you've changed?

Here's the Sidus Dim propaganda poster:
(http://i.imgur.com/7BVhT.png)

Haha, i love it! The CDF should also have one, with a notably more High-Tech looking appearance :D
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 15, 2012, 01:54:42 PM
Here's the new CDF and updated Sidus Dim propaganda poster.

CDF:
(http://i.imgur.com/R8zaL.png)

Sidus Dim:
(http://i.imgur.com/trWAE.png)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 15, 2012, 02:00:22 PM
Holy O____O

those look awesome!!!!! :D

EDIT: Warhawks should be up next, right? :D
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 15, 2012, 03:06:47 PM
 They both look awsome  8) and i cant wait for the star hawks  ;D
Title: Re: Submissions for project CAELUS
Post by: Aratoop on July 16, 2012, 02:14:45 AM
Awesome!!

To bring it to your attention- the kiwi carrier has unused small missile mounts on the back left and right.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 16, 2012, 02:22:36 AM
Awesome!!

To bring it to your attention- the kiwi carrier has unused small missile mounts on the back left and right.

Yep, I'm aware that several warhawk ships have this issue. Going to be resolved.

Also, which faction are You joining? 8)
Title: Re: Submissions for project CAELUS
Post by: Aratoop on July 16, 2012, 06:23:02 AM
I will be rogue
Title: Re: Submissions for project CAELUS
Post by: Sunfire on July 16, 2012, 06:25:01 AM
Awesome!!

To bring it to your attention- the kiwi carrier has unused small missile mounts on the back left and right.

Yep, I'm aware that several warhawk ships have this issue. Going to be resolved.

Also, which faction are You joining? 8)

on that note, could we limit the ships of davidoff's used to the ones which are wedges? And suppliment those with my bashes?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 16, 2012, 06:43:38 AM
Yep, but i must have his two latest in game. They look sooooo experimental 8)
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 16, 2012, 09:22:19 AM
Are we still using the profile pic sunfire is using as the war hawk symbol?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 16, 2012, 09:33:46 AM
Yep, still it.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 16, 2012, 02:06:19 PM
Is this good?
(http://i.imgur.com/gdSpx.png)
Title: Re: Submissions for project CAELUS
Post by: Sunfire on July 16, 2012, 02:11:16 PM
Is this good?
(http://i.imgur.com/gdSpx.png)

looks, good =, but the lady looks a bit too devious
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 16, 2012, 02:13:37 PM
Still is good. Where do you get the pics of all people anyways? :D

Love the warhawks propaganda poster 8)

Tholian Directive should really be show that they're smarter than anybody else, that they're scientists. :D
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 16, 2012, 02:54:59 PM
Here's the Tholian Directive:
(http://i.imgur.com/gUkck.png)
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 16, 2012, 03:59:08 PM
Is this good?
(http://i.imgur.com/gdSpx.png)

I really like the "and get paid" part :P

And the smile the man has in the tholian directive poster, It's very "welcoming" and "kind"
Title: Re: Submissions for project CAELUS
Post by: Sunfire on July 16, 2012, 10:09:17 PM
All these posters are very good, could we somehow get them in game? maybe have them be in the loading screen?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 17, 2012, 02:51:26 AM
All these posters are very good, could we somehow get them in game? maybe have them be in the loading screen?

Well, I was thinking of having them in the game, yes :D
I don't know where exactly. Anyone that can come up with a idea as to where to have them, since theoading screen will have a conflict escalation bar. :)
Title: Re: Submissions for project CAELUS
Post by: Erick Doe on July 17, 2012, 03:37:14 AM
Missions have an image. You could put them up there. Or perhaps you can stick them in the UI somewhere. I don't know what you're going to use for portraits. But if you're going to use faction symbols instead of portraits, you could alternate between the faction's poster and symbol. Just like you can have the game pick between different portraits.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 17, 2012, 03:55:44 AM
Well, i did not intend to have the posters as a captain image, since that would kinda suck. I'll see about adding them in a special way to stations, or something like that, maybe use it as a background for a faction-specific station, but that seems kinda impossible :/
Title: Re: Submissions for project CAELUS
Post by: EvilWaffleThing on July 17, 2012, 04:18:00 AM
How about having them as floating "billboards" in the background?
I guess the only place that would work would be in combat but seeing as combat can take place anywhere it isn't too much of a stretch to think there might be ads nearby.
Maybe more they should be more common near stations as they are high traffic areas.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 17, 2012, 04:20:02 AM
Weren't we gonna add a faction selection? If we were it could be there.
Title: Re: Submissions for project CAELUS
Post by: Erick Doe on July 17, 2012, 05:13:07 AM
How about having them as floating "billboards" in the background?
I guess the only place that would work would be in combat but seeing as combat can take place anywhere it isn't too much of a stretch to think there might be ads nearby.
Maybe more they should be more common near stations as they are high traffic areas.

SPAZ had billboards in space. That is an excellent idea. You have two options, basically. Add them to the background (which would be the best option, in my opinion). Or create a "billboard ship" that are part of fleets. Obviously taking up nill fleet points and such.

(http://www.google.nl/url?source=imglanding&ct=img&q=http://spacepiratesandzombies.com/mediawiki/images/6/6a/Billboard_wanted.png&sa=X&ei=PFYFUNSnAcKf0QXTy6WzBw&ved=0CAwQ8wc&usg=AFQjCNFnSkZHbT3eYbrT46W45SW1OEURIQ)
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 17, 2012, 05:33:02 AM
We can put them in theft background of the space station or on the left of were we choose to repair, buy and refit.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 17, 2012, 05:41:58 AM
We can put them in theft background of the space station or on the left of were we choose to repair, buy and refit.

Yeah!

And i also very much like the idea of having billboards in space, but how would one go to randomize their appearance, and also make one ad more prominent if you're closer to a station of that faction (I.E only the CDF poster will appear in close proximity of the CDF station)?

Also, i like that wanted poster! Need more of those! :D
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 17, 2012, 05:49:43 AM
If we add wanted posters people/players will possibly try and find them and earn more money than just random hunting pirates and stuff. It will make the game funnier if we add it to the game.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on July 17, 2012, 09:07:46 AM
 
If we add wanted posters people/players will possibly try and find them and earn more money than just random hunting pirates and stuff. It will make the game funnier if we add it to the game.

 ???
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 17, 2012, 09:13:13 AM
It's
If we add wanted posters people/players will possibly try and find them and earn more money than just random hunting pirates and stuff. It will make the game funnier if we add it to the game.

 ???
Like a quest system, but its bounty hunting after a certain enemy fleet type. Like a mission to destroy a pirate scout or a pirate armada.
Title: Re: Submissions for project CAELUS
Post by: Aratoop on July 17, 2012, 10:30:53 AM
Could just have a couple of indipendant factions :)
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 18, 2012, 12:11:45 PM
Here is the Pirate propaganda poster and the Pirate symbol:
Propaganda:
(http://i.imgur.com/8rDOJ.png)
Symbol:
(http://i.imgur.com/QLJrz.png)
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 18, 2012, 12:41:39 PM
Here is the Pirate propaganda poster and the Pirate symbol:
Propaganda:
(http://i.imgur.com/8rDOJ.png)
Symbol:
(http://i.imgur.com/QLJrz.png)

Not bad. But can you add a full stop between free and you? It's like a new sentence.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on July 18, 2012, 02:17:49 PM
Fix'd
(http://i.imgur.com/Z2l2L.png)
Edit: I have also put the loading ui in the dropbox.
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on July 20, 2012, 05:09:56 AM
Fix'd
Spoiler
(http://i.imgur.com/Z2l2L.png)
[close]
Edit: I have also put the loading ui in the dropbox.

Only gripe I have is that the dude doesn't look too pirate-ey.

Otherwise fantastic.  :)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 20, 2012, 07:48:27 AM
Good work, TheMessiah.  I love it! :)
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 20, 2012, 07:54:38 AM
Good work, TheMessiah.  I love it! :)

Great You back ;D
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 20, 2012, 08:00:41 AM
Ja, back from my uselessly long ban.  Anyways, this might be my last post as I've sent a complaint, but I'd like to say a good-bye, in case things go south.  G'bye people, this could be my last post. ;D

Back to the point, I wouldn't say the pirate has a skull and cross bones on it.  Seems like the Eudoreans want freedome, not to plunder the space lanes.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on July 20, 2012, 06:44:55 PM
Still alive. ;D
Anyways, what's left that I have to do in order to finish Demo 5?
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on July 20, 2012, 07:20:13 PM
I is finally back, I'll have main GTC ships finished by next week.
Title: Re: Submissions for project CAELUS
Post by: sini002 on July 21, 2012, 01:55:08 AM
Still alive. ;D
Anyways, what's left that I have to do in order to finish Demo 5?


The economy codes , the codes for ramon's ships and any weapon that is not yet coded
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on August 02, 2012, 05:07:13 AM
(http://i.imgur.com/UtxVH.png)
voila the ferrus mining station.
if it need to be bigger i can always just add more  ;)

edit: in the main thread there are some concept drawings off it.
it has 1 large and 4 small energy mounts.
on the left it has 1 large and 3 medium missle mounts.
the rest is up to the coder.
it is used in battle as an heavy ordinance platform
main energy mounts is then equipped with a long range beam.
Title: Re: Submissions for project CAELUS
Post by: hadesian on August 02, 2012, 07:08:41 AM
Fix'd
(http://i.imgur.com/Z2l2L.png)
Edit: I have also put the loading ui in the dropbox.
YAR HAR TWIDDLE DEE DEE
BEING A PIRATE IS OVER TO ME
DO WHAT YOU WANT CAUSE A PIRATE IS FREE
YOU ARE A PIRATE
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on August 02, 2012, 07:12:34 AM
(http://i.imgur.com/UtxVH.png)
voila the ferrus mining station.
if it need to be bigger i can always just add more  ;)

edit: in the main thread there are some concept drawings off it.
it has 1 large and 4 small energy mounts.
on the left it has 1 large and 3 medium missle mounts.
the rest is up to the coder.
it is used in battle as an heavy ordinance platform
main energy mounts is then equipped with a long range beam.


;D
YES!!!  A bit bigger, please! :) Once the image is shrunk down to one pixel on each side, it's quiet small.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on August 02, 2012, 07:17:22 AM
(http://i.imgur.com/UtxVH.png)
voila the ferrus mining station.
if it need to be bigger i can always just add more  ;)

edit: in the main thread there are some concept drawings off it.
it has 1 large and 4 small energy mounts.
on the left it has 1 large and 3 medium missle mounts.
the rest is up to the coder.
it is used in battle as an heavy ordinance platform
main energy mounts is then equipped with a long range beam.


;D
YES!!!  A bit bigger, please! :) Once the image is shrunk down to one pixel on each side, it's quiet small.

any good stuff to add?
more cargo, more weapons, more fuel?
maybe just some random space
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on August 02, 2012, 07:26:10 AM
I'd say make the center bigger.  That's the main place for men to eat, sleep, ***, and do other daily activities.  Also the nerve center of the entire ship, command center, etc.  Biggest single part of the ship in my mind.
Title: Re: Submissions for project CAELUS
Post by: UUolf on August 02, 2012, 01:44:53 PM
Well, this is my first bomber, so if anyone could give any advice, that'd be great.

(http://i1231.photobucket.com/albums/ee520/uuolf/HammerHead.png)

The Hammerhead, armed with a mighty Typhoon Reaper Launcher and a strong shield, was made to devastate even the largest ships.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on August 03, 2012, 01:05:49 AM
(http://i.imgur.com/aGwow.png)
enlarged it especcially the middle as you asked.
i kinda hurried it so its not the best i can.
might change a few things later on (things that dont require coding to change)
to make it look better.

ow and i got two ship concepts waiting in my head to be made.
the're two small/medium sized frigets and as far as i know we dont have much of them :P at the ferrus station.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on August 03, 2012, 02:22:18 AM
one of the frigats i posted about earlier.
got it finished quiet fast and still pretty proud of it.

its a former cargo frigat now used as  missle silo.
it has 1 medium missle on top and 2 small missle in front of it.
at the front there is one small ballistic pd.
it is commonly used as a cheap heavy ordinance or in small fleets for cargo holding.
(http://i.imgur.com/Fq9a6.png)

edit: you guys are taking your time answering :P\

here is the other one although i am not quiet sure if it fits the ferrus enough...
(http://i.imgur.com/81mu8.png)
its a heavy frigat with not much mounts but compensates this with a good amount of armor and a small omni shield.
it is used in the frontline and will shield off damaged and/or fragile ships.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on August 03, 2012, 04:41:54 AM
The second frigate looks quite good :D

I like it personally.

;)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on August 03, 2012, 05:02:40 AM
(http://i.imgur.com/yEPkB.png)
small changes...
and thanks upgrade  ;D
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on August 03, 2012, 07:22:10 AM
The station looks excellent, thanks!  And the frigates will make an excellent addition to the ferrus armory.  I'll get cracking soon as I finish up some other-worldy work.

And the hammerhead bomber looks good!  I expect good things form you, UUolf.  Every great spriter starts off with a good fighter. ;)

EDIT:
Last Ferrus ship I need, mind making a drone-like ship?  Similar to the "armored-mining-ship.png" you have in the DB and the Mining Drone from vanilla.  These drones I've decided will be armed with mining lasers and come in packs of 8 drones per ship, with 8 to spare.  Exclusive to the Ferrus Mining Station. ;)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on August 04, 2012, 01:52:32 AM

Last Ferrus ship I need, mind making a drone-like ship?  Similar to the "armored-mining-ship.png" you have in the DB and the Mining Drone from vanilla.  These drones I've decided will be armed with mining lasers and come in packs of 8 drones per ship, with 8 to spare.  Exclusive to the Ferrus Mining Station. ;)
added the mining drone to DB
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on August 04, 2012, 01:58:28 AM
Thanks!  That's all for now, unless you're willing to do more. ;)
Title: Re: Submissions for project CAELUS
Post by: sini002 on August 05, 2012, 10:36:36 AM
many good looking ships/stations you have made there happy :D
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on August 06, 2012, 03:38:23 AM
What would you guys say about having the launcher look like this (or any other color)?
(http://i.imgur.com/piPZ2.jpg)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on August 06, 2012, 03:41:39 AM
What would you guys say about having the launcher look like this (or any other color)?
(http://i.imgur.com/piPZ2.jpg)

Yes, but change the starfarer to be caelus :)

If this can be done, that is.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on August 06, 2012, 04:00:29 AM
Like so?
(http://i.imgur.com/LMBm2.png)
Or should we keep it blue?
Title: Re: Submissions for project CAELUS
Post by: WKOB on August 06, 2012, 08:03:31 AM
You can't change the launcher via mod with out completely replacing it for the game, which would be bad.
Title: Re: Submissions for project CAELUS
Post by: Hyph_K31 on August 06, 2012, 08:12:14 AM
You guys could ask the devs if it's okay for you to do that.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on August 06, 2012, 08:14:49 AM
You guys could ask the devs if it's okay for you to do that.
hyph!
any interrest in joining our modding team?
Title: Re: Submissions for project CAELUS
Post by: Hyph_K31 on August 06, 2012, 08:19:26 AM
Aaahhhmm...

Maybe when I've got some more of my faction nailed down (who are now called the Gedune). I'm notoriously lazy, and i think if I had more than one thing to do, I might stop altogether

Thanks for the offer :)

Spoiler
All my faction really needs is a Capital ship, a cruiser and fighters, to be considered "nailed down"
[close]
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on August 06, 2012, 08:22:05 AM
Well that's sad :(

Here's a new planet:
Spoiler
(http://i.imgur.com/4HcyX.jpg)
[close]
Here it is in-game:
Spoiler
(http://i.imgur.com/2SNtq.jpg)
[close]

*Note: This IS Eudora, the current Eudora planet is actually Gawa.
Edit: The file is in the Dropbox.
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on August 06, 2012, 08:54:36 AM
WTF?  What the hell happened to Eudora???  That's supposed  to be the first planet the player sees... o.O
Title: Re: Submissions for project CAELUS
Post by: Erick Doe on August 06, 2012, 09:26:24 AM
WTF?  What the hell happened to Eudora???  That's supposed  to be the first planet the player sees... o.O

*Note: This IS Eudora, the current Eudora planet is actually Gawa.


I think that answers the question.  ;)
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on August 06, 2012, 09:31:54 AM
I know that because you told me there.  Gawa will get the sprite that eudora has now, but what the hell happened to eudora to get that look?
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on August 06, 2012, 09:57:28 AM
Isn't Divari supposed to be the first planet? It is after all the home planet of the Starfarers.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on August 06, 2012, 10:21:24 AM
I know that because you told me there.  Gawa will get the sprite that eudora has now, but what the hell happened to eudora to get that look?
Eudora is a Urea type of planet and may support life (this one doesn't) and is a "yellow" planet.
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on August 06, 2012, 10:23:04 AM
Are we going to have any Urban planets? Where a majority of the surface is cities?
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on August 06, 2012, 10:39:36 AM
I could try but I think the resoulution could be too low for it to look good :/
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on August 09, 2012, 08:24:47 AM
I could try but I think the resoulution could be too low for it to look good :/

just start off with a planet coloured with a dark kind of brown.
then draw lighter area's of light were there are large "streets"
go from there to the smaller once.
i have no experience in it but this is whatni would do.
you could look at pictures of coruscant...from start wars
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on August 12, 2012, 07:36:07 AM
(http://i.imgur.com/0F3LN.png)(http://i.imgur.com/l7M1U.png)
new sprite
faction: unknown
concept: space animal with a cabin and thrusters attached to it.
animal based on: flying fish
size: small frigat
mounts: one turret on top and two hidden hardpoints under the wings.
weakness: low armor ,few mounts, small capacitors, little cargo capacity
strength: all around shield, good venting, few crew needed, little fuel required, cheap
tactics: hit and run
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on August 12, 2012, 07:52:42 AM
(http://i.imgur.com/0F3LN.png)(http://i.imgur.com/l7M1U.png)
new sprite
faction: unknown
concept: space animal with a cabin and thrusters attached to it.
animal based on: flying fish
size: small frigat
mounts: one turret on top and two hidden hardpoints under the wings.
weakness: low armor ,few mounts, small capacitors, little cargo capacity
strength: all around shield, good venting, few crew needed, little fuel required, cheap
tactics: hit and run

I CALL SYNTHS!!!!! ;D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on August 12, 2012, 07:59:27 AM
I CALL SYNTHS!!!!! ;D
;D

is that a , yes i like the sprite very much and we'll poke the lore people to think of some lore
with some hurrying it will be in the next demo, or is it the , your sprite is good ,but i dont think
we will use it in the mod and i am just making a joke so you dont ask anymore questions and
we can forget this ever happened?
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on August 12, 2012, 08:39:34 AM
It's #1.

Because i like the combine synths. :)
Title: Re: Submissions for project CAELUS
Post by: K-64 on August 12, 2012, 08:41:51 AM
I'll just chuck this here (https://dl.dropbox.com/u/15428102/Ships.rar). Upgradecap's seen them, but if anyone likes them, feel free to clean them up and all that fancy lark, might possibly work as another faction with a few more ships, I dunno
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on August 12, 2012, 09:34:56 AM
It's #1.
Because i like the combine synths. :)
Any animals that people want me to use for inspiration?  ;D

will probaply allready use the wasp and whale
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on August 12, 2012, 09:35:59 AM
Perhaps a rhino?  Or a eagle/falcon make a flying potato. :D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on August 12, 2012, 09:56:57 AM
Perhaps a rhino?  Or a eagle/falcon make a flying potato. :D
hmmm.... how can i make a in space flying rhino....
if i succeed can we make a weapon that can only be mounted by him
,the horn, zero range weapon  ;D.

atm i am making variations of the sprite i allready showed.
working on a phase version of him...
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on August 12, 2012, 10:32:27 AM
spatidae or in space flying fish in four variations
(http://i.imgur.com/Flr01.png)
there all frigats with low armor , low flux capacity, high flux venting, low skeleton crew and fuel requirement.
1# spatidae assault class, good shield, low crew, low fuel capacity , cheap
low cargo capacity, two hidden ballistic mounts under the wings, one uni turret in the middle on top.
2# spatidae phase class*, can phase, low armor, weak shield, low fuel capacity,
low cargo capacity, low crew capacity, expensive, two energy turrets on each wing.
3# spatidae fera (wild) unknown specs, can only attack by hitting other ships.
4# spatidae freighter, cheap, high crew, fuel and cargo capacity, one ballistic turret on left wing.

*colour can be changed of the spatidae phase class
Title: Re: Submissions for project CAELUS
Post by: sini002 on August 13, 2012, 11:53:40 AM
Well that's sad :(

Here's a new planet:
Spoiler
(http://i.imgur.com/4HcyX.jpg)
[close]
Here it is in-game:
Spoiler
(http://i.imgur.com/2SNtq.jpg)
[close]

*Note: This IS Eudora, the current Eudora planet is actually Gawa.
Edit: The file is in the Dropbox.


how did you design the planet? i can see something that looks like half of norway and sweeden in the "circle" to the left. But i Belive it looks pretty good :D
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on August 13, 2012, 02:47:44 PM
I'd still like to know what the orange on Eudora is...
Title: Re: Submissions for project CAELUS
Post by: hadesian on August 13, 2012, 02:49:03 PM
I'd still like to know what the orange on Eudora is...
Ferrous deposits in the soil/deserts maybe
Title: Re: Submissions for project CAELUS
Post by: Strifen on August 13, 2012, 02:49:59 PM
  Looks like barren land outside of the 'domes' to me.
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on August 13, 2012, 03:12:19 PM
Well that's sad :(

Here's a new planet:
Spoiler
(http://i.imgur.com/4HcyX.jpg)
[close]
Here it is in-game:
Spoiler
(http://i.imgur.com/2SNtq.jpg)
[close]

*Note: This IS Eudora, the current Eudora planet is actually Gawa.
Edit: The file is in the Dropbox.



how did you design the planet? i can see something that looks like half of norway and sweeden in the "circle" to the left. But i Belive it looks pretty good :D
I use clouds, threshold adjustment layer and a black and white brush.
Edit: Made in photoshop.
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on August 13, 2012, 11:01:59 PM
(http://img3.imageshack.us/img3/2102/glacousbattleship.png)
TDS Glaucous has navigated under phase through ArmoredCookie's 101st Laziness Fleet and is now awaiting commands ;D
Title: Re: Submissions for project CAELUS
Post by: TheMessiah on August 14, 2012, 03:39:33 AM
That ship looks AMAZING!
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on August 14, 2012, 04:08:37 AM
That ship looks AMAZING!

Indeed it does. :D
Title: Re: Submissions for project CAELUS
Post by: sini002 on August 14, 2012, 09:33:55 AM
(http://img3.imageshack.us/img3/2102/glacousbattleship.png)
TDS Glaucous has navigated under phase through ArmoredCookie's 101st Laziness Fleet and is now awaiting commands ;D

that's one badass and awsome looking ship!  8)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on August 15, 2012, 02:27:47 AM
sailor of space!
(http://i.imgur.com/I7I9b.png)
yea yea....i know it looks like the ships from the movie treasure planet...  ;)


ps. nice ship cookie
here have some as reward  ;D
(http://i.imgur.com/jeMvG.gif)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on August 15, 2012, 04:43:46 AM
Great to know that I wasn't the only one to like that movie :D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on August 15, 2012, 04:53:36 AM
Great to know that I wasn't the only one to like that movie :D
;D

any chance we could get this style into the mod?
i know we dont need more factions ,
but maybe the suggestion that was done a while back could work.
we could make "factions" that dont have a station and/or planet, small amount of ships, no special weaponry and little lore.
just outsiders travelling through the system.
this could make it a bit more interresting and will give you something else to harrass in early game other than pirates
without getting chased by giant fleets and assasins.
they could spawn at the system border and  travel to the other side where they leave the system again.
some may stop buy and trade with the station and some will raid the system for a while.
Title: Re: Submissions for project CAELUS
Post by: sini002 on August 15, 2012, 07:06:21 AM
Spoiler
Great to know that I wasn't the only one to like that movie :D
;D

any chance we could get this style into the mod?
i know we dont need more factions ,
but maybe the suggestion that was done a while back could work.
we could make "factions" that dont have a station and/or planet, small amount of ships, no special weaponry and little lore.
just outsiders travelling through the system.
this could make it a bit more interresting and will give you something else to harrass in early game other than pirates
without getting chased by giant fleets and assasins.
they could spawn at the system border and  travel to the other side where they leave the system again.
some may stop buy and trade with the station and some will raid the system for a while.
[close]



would be awsome with something like that :) what about some old school cannons to just for fun?
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on August 15, 2012, 08:03:48 AM
...dinghies loaded and ready to assist.. over....
(http://i.imgur.com/bq2OU.png)
Title: Re: Submissions for project CAELUS
Post by: sini002 on August 15, 2012, 09:56:58 AM
...dinghies loaded and ready to assist.. over....
(http://i.imgur.com/bq2OU.png)

can you make the big one that they fly on many times in the movie?
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on August 15, 2012, 10:28:57 AM
Om nom nom nom cookie. Thanks guys I appreciate it :)

Very nice space dinghies. Are we going to get a frigate or ship of the line anytime soon  ;D
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on August 15, 2012, 01:00:40 PM
I wish to have more of those ships for the farmers faction.  Period :)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on August 16, 2012, 12:34:44 AM
Om nom nom nom cookie. Thanks guys I appreciate it :)

Very nice space dinghies. Are we going to get a frigate or ship of the line anytime soon  ;D

lol thanks ,but the middle one IS a frigat :P
Title: Re: Submissions for project CAELUS
Post by: armoredcookie on August 16, 2012, 12:51:56 AM
But like frigates in the 18th century, the ones with the pew pew cannons.
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on August 16, 2012, 12:54:54 AM
But like frigates in the 18th century, the ones with the pew pew cannons.
probaply going to be a destroyer sized ship looking at the amount of canvas

can you make the big one that they fly on many times in the movie?

i shall look at it :)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on August 17, 2012, 01:29:05 AM
(http://i.imgur.com/SHCRG.png)
new ship. heavy frigat
extra cargo space ,lower maneuverability and more mounts
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on August 21, 2012, 07:17:48 AM
(http://i.imgur.com/m3jSM.png)
from right to left
cutter, clipper, catamaran, carrack, caravel, dinghy(below), Dory(above)
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on August 27, 2012, 10:14:15 AM
So is the Infection at a standstill right now lol?

Sorry I haven't been on so much lately (real life is a beotch).
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on August 27, 2012, 10:22:31 AM
Sorry I haven't been on so much lately (real life is a beotch).

dont underastimate the game life  ;),
but no nothing important really happened here.
you just resurrected the submissions thread ,you see.
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on August 27, 2012, 10:24:24 AM
Haha, well 0.53 has released so in that regard A LOT has happened.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on August 27, 2012, 10:30:44 AM
So is the Infection at a standstill right now lol?

Eeeehhh, why are you thinking something like that?

(No, it's not :))
Title: Re: Submissions for project CAELUS
Post by: KriiEiter on August 27, 2012, 11:33:04 AM
So is the Infection at a standstill right now lol?

Eeeehhh, why are you thinking something like that?

(No, it's not :))

Haven't seen any new submissions for infected ships in awhile, looking back.  :P
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on August 31, 2012, 02:26:17 AM
(http://i.imgur.com/CyAXk.png)
its ugly...
i think its probaply the last treasure planet sprite i make.
both my creativity and motivation have run dry.
which is clearly shown in this sprite,
but well the needed a carrier...

the farmer dont have and need a capital.
they are focused on small ship especially frigats.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on August 31, 2012, 03:14:38 AM
Fine, but it does look nice :D
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on August 31, 2012, 03:51:02 AM
Fine, but it does look nice :D

just a little empty...
Title: Re: Submissions for project CAELUS
Post by: sini002 on December 18, 2012, 02:28:52 PM
Reminder. this tread still exists and can still be used :P
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on December 19, 2012, 12:55:52 AM
ow noes an undead thread! it has been revived!
this is probaply whats going to be the end of the world!
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on December 19, 2012, 01:45:14 AM
Okay, great. Rush order here!

Can someone from the team bother to sprite an large ballistic weapon? It's  for the secret project ;)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on December 19, 2012, 07:17:29 AM
and what kind of weapon are we talking about besides large and ballistic
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on December 19, 2012, 08:19:13 AM
It's  for the Black Hole generator, so make it look epic and awe-inspiring.
Title: Re: Submissions for project CAELUS
Post by: sini002 on December 19, 2012, 10:01:41 AM
i thought i might be able to make it but
It's  for the Black Hole generator, so make it look epic and awe-inspiring.
  so then i was like "Nope!"
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on December 19, 2012, 11:18:23 AM
Awww. Still, i'm sure happyface has got something up. ;)
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on December 20, 2012, 01:55:40 AM
I didnt say i was going to do it...
I **** at making weapon sprites...
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on December 20, 2012, 02:09:19 AM
Then who the f will do it? Come on, there's gotta be someone ???
Title: Re: Submissions for project CAELUS
Post by: TheHappyFace on December 20, 2012, 03:22:36 AM
soldier maybe?
Title: Re: Submissions for project CAELUS
Post by: arcibalde on December 20, 2012, 03:28:04 AM
Then who the f will do it? Come on, there's gotta be someone ???
How about you? If LW doing coding, and others doing spriteing what are you doing? You could make weapon sprite...
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on December 20, 2012, 03:50:49 AM
I'm busy with other stuff, and LW is only responsible for special code and features, and bugfixing. I'm responsible for everything else. Besides, i suck at spriting, so i can't make. I'll try and ask around.
Title: Re: Submissions for project CAELUS
Post by: maximilianyuen on December 20, 2012, 05:04:50 AM
if you guys dont mind me play a bit making the weapon in 3d i can do it...just please don't have high expectation  :P

and would be nice if there are any sort of reference or direction to start with.
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on December 20, 2012, 05:22:01 AM
Sure thing, if you want to, you can kinda base it off the Odin Guided Munitions Launcher, because it'd look kinda like that, but more high-tech and all that. :)
Title: Re: Submissions for project CAELUS
Post by: maximilianyuen on December 20, 2012, 05:23:08 AM
btw, posted in the judgement thread already but see if anyone like this not really innovative drone shield system :)
http://www.youtube.com/watch?v=W2mf2qQqqh0
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on December 20, 2012, 05:25:23 AM
oh, and also, we are going to need sprites for the warhead of the weapon too, so, you can make it look like an mine that is comprised of an dark warhead (to symbolize the dark energy warhead) and all that. :)
Title: Re: Submissions for project CAELUS
Post by: LazyWizard on December 20, 2012, 06:28:53 AM
If you need a reference for designing the sprite, here's the black hole generator in action (using a placeholder projectile): http://www.youtube.com/watch?v=5tL6GMgQIoY

The video lost a lot of detail in compression - if you view it at 720p, you can just barely see the particle effects of the core, and the outer rim is almost invisible. The hole is mainly dark blue/purple. Ignore the bright points that appear when the frigate gets sucked in, those are just where damage is being applied (visible for debug purposes).
Title: Re: Submissions for project CAELUS
Post by: ValkyriaL on December 20, 2012, 07:42:37 AM
I would love to see how my capitals stand up to that. ;)
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on December 20, 2012, 07:44:21 AM
They'd get sucked in and wiped out.


Remember, you cannot escape it ;)
Title: Re: Submissions for project CAELUS
Post by: maximilianyuen on December 20, 2012, 07:46:07 AM
see how you guys like it

after texturing then i will need some help from anyone to fine tune and resize and refine it, it's 12am already here and i need work tomorrow morning till night, can't catch the launch time.

[attachment deleted by admin]
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on December 20, 2012, 07:51:02 AM
Looks very cool. We'll have to end up using that as an placeholder sprite, and then revert to the original, to be used sprite once that ones is done. :)
Title: Re: Submissions for project CAELUS
Post by: maximilianyuen on December 20, 2012, 07:54:02 AM
quick sprite for the shell

[attachment deleted by admin]
Title: Re: Submissions for project CAELUS
Post by: maximilianyuen on December 20, 2012, 07:55:00 AM
Looks very cool. We'll have to end up using that as an placeholder sprite, and then revert to the original, to be used sprite once that ones is done. :)

great, will color it then rend different layers for you guys to fine tune in PS
Title: Re: Submissions for project CAELUS
Post by: sini002 on December 20, 2012, 09:51:03 AM
looks pretty damn good max. and btw is this yours? (i guess it is) if so it looks a bit op and does the ship it self have a shield? 
btw, posted in the judgement thread already but see if anyone like this not really innovative drone shield system :)
http://www.youtube.com/watch?v=W2mf2qQqqh0
Title: Re: Submissions for project CAELUS
Post by: maximilianyuen on December 20, 2012, 10:06:45 AM
quick(not quite...2am already dang :( ) and dirty (sure it is) placeholder is here

everything including the PSD, or layered transparent PNGs is uploaded here:
https://www.pixelapse.com/s/F4E67CGHKNTZ93Q

should be pretty easy to edit by mix diff layers
but definitely need some pixel work to make it looks ok in actual size instead of just resizing it


turret
(https://lh6.googleusercontent.com/-VwdqICwIqCM/UNNYAp7RcFI/AAAAAAAAUp8/8PYHP0WKyrI/s771/12render.jpg)

shell
(https://lh5.googleusercontent.com/-eqhupCw4KAg/UNNYB2gq1cI/AAAAAAAAUqA/CD5e2D6BdDM/s415/12shell1.jpg)
Title: Re: Submissions for project CAELUS
Post by: maximilianyuen on December 20, 2012, 10:15:46 AM
looks pretty damn good max. and btw is this yours? (i guess it is) if so it looks a bit op and does the ship it self have a shield? 
btw, posted in the judgement thread already but see if anyone like this not really innovative drone shield system :)
http://www.youtube.com/watch?v=W2mf2qQqqh0


thanks a lot, the more balanced play is that the ship has no shield and weapon and only rely on the drone, after all it's a carrier :)

the problem is this kind of fleet is perfect to kill anything under cruiser, larger than that then i havn't been able to win...
Title: Re: Submissions for project CAELUS
Post by: silentstormpt on December 20, 2012, 10:54:05 AM
If you need a reference for designing the sprite, here's the black hole generator in action (using a placeholder projectile): http://www.youtube.com/watch?v=5tL6GMgQIoY

The video lost a lot of detail in compression - if you view it at 720p, you can just barely see the particle effects of the core, and the outer rim is almost invisible. The hole is mainly dark blue/purple. Ignore the bright points that appear when the frigate gets sucked in, those are just where damage is being applied (visible for debug purposes).

Did you use the Planet "force" mechanic currently in game or used the impact methods but set it into negative?
Title: Re: Submissions for project CAELUS
Post by: LazyWizard on December 20, 2012, 11:06:29 AM
If you need a reference for designing the sprite, here's the black hole generator in action (using a placeholder projectile): http://www.youtube.com/watch?v=5tL6GMgQIoY

The video lost a lot of detail in compression - if you view it at 720p, you can just barely see the particle effects of the core, and the outer rim is almost invisible. The hole is mainly dark blue/purple. Ignore the bright points that appear when the frigate gets sucked in, those are just where damage is being applied (visible for debug purposes).

Did you use the Planet "force" mechanic currently in game or used the impact methods but set it into negative?

Neither, I modify the velocity directly. This system doesn't use a weapon file; the effect is procedurally generated via a combat plugin.

Here's the relevant code:
Code
    private void pull(Vector2f center, CombatEntityAPI victim, float time)
    {
        Vector2f velocity, direction;
        float distance, maxVelocity = 500f;

        velocity = victim.getVelocity();
        distance = MathUtils.getDistance(victim, center);
        // Normalized directional vector
        direction = MathUtils.getDirectionalVector(victim, center);

        // TODO: replace linear decay with a curve, factor in mass
        float strength = (1f - distance / GRAVITY_WELL_RADIUS) * 300f;

        if (victim instanceof ShipAPI)
        {
            ShipAPI ship = (ShipAPI) victim;
            // Once again, Janino sucks (no switch on enums)
            if (ship.getHullSize() == HullSize.FIGHTER)
            {
                strength *= STRENGTH_VS_FIGHTER;
            }
            else if (ship.getHullSize() == HullSize.FRIGATE)
            {
                strength *= STRENGTH_VS_FRIGATE;
            }
            else if (ship.getHullSize() == HullSize.DESTROYER)
            {
                strength *= STRENGTH_VS_DESTROYER;
            }
            else if (ship.getHullSize() == HullSize.CRUISER)
            {
                strength *= STRENGTH_VS_CRUISER;
            }
            else if (ship.getHullSize() == HullSize.CAPITAL_SHIP)
            {
                strength *= STRENGTH_VS_CAPITAL;
            }

            maxVelocity = ship.getMutableStats().getMaxSpeed().getModifiedValue() * 2f;
        }

        velocity.set(velocity.x + (direction.x * strength * time),
                velocity.y + (direction.y * strength * time));

        // Avoiding a costly sqrt here, so that's why this looks awkward
        if (velocity.lengthSquared() > maxVelocity * maxVelocity)
        {
            velocity.normalise();
            velocity.set(velocity.x * maxVelocity, velocity.y * maxVelocity);
        }
    }
Title: Re: Submissions for project CAELUS
Post by: sini002 on December 20, 2012, 11:22:33 AM
no idea what all that coding means and/or does but good job makeing the blackwhole "effect" or what ever i should call it :P
Title: Re: Submissions for project CAELUS
Post by: CrashToDesktop on December 20, 2012, 11:48:30 AM
So, now I've got to make a black-hole producing weapon?  Might have to skimp out on the .proj file then. ;D
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on December 20, 2012, 11:52:14 AM
Hehe. Go for it! :D
Title: Re: Submissions for project CAELUS
Post by: sini002 on December 20, 2012, 12:42:32 PM
looks like it was a good move of me to ress this tread :P or remind people of it :D
Title: Re: Submissions for project CAELUS
Post by: silentstormpt on December 20, 2012, 12:47:06 PM
no idea what all that coding means and/or does but good job makeing the blackwhole "effect" or what ever i should call it :P

It "reverses" the ships velocity of the ship, making the "pull" effect

the only way to escape it since its impossible using the ship engine would be a teleport

Quite nice, it would make possible to make a tractor beam with a pull effect by setting a single target

Just a note, ive noticed theres an actual "pull" effect that i havent found when you go near a planet in a battle, if i could actually find it, it might be possible to replicate.

LazyWizard, if you make it into a MIRV "missile", it is possible to create a blackhole effect when the second projectile comes out
Title: Re: Submissions for project CAELUS
Post by: Upgradecap on December 20, 2012, 02:20:07 PM
I thinks it's good as it stands right now. No big changes needed.
Title: Re: Submissions for project CAELUS
Post by: sini002 on December 21, 2012, 03:21:42 PM
possably give it more damage? it is a black whole and realisticly it can swallow planets, suns and solarsystems...
Title: Re: Submissions for project CAELUS
Post by: LazyWizard on December 21, 2012, 11:11:30 PM
possably give it more damage? it is a black whole and realisticly it can swallow planets, suns and solarsystems...

I've increased the damage significantly since that video was made. Anything less than a cruiser has a good chance of dying if it's sucked in for the full 30 seconds.

This is meant to be more of a support weapon than a guaranteed one-hit-kill. It's hard to time correctly, and if you generate black holes via impacts instead of the time bomb method the duration is quartered. It already has two benefits no other weapon does - it prevents enemies from running away, and it bypasses shields entirely. Anything else would be overpowered. ;)

LazyWizard, if you make it into a MIRV "missile", it is possible to create a blackhole effect when the second projectile comes out

Yes. You can constantly scan all projectiles on the field and instantly replace the second projectile with a black hole when it's created (basically the same thing this weapon does, without the countdown).


Edit: since the outer rim doesn't show up well in the video and a few people asked about the size of the hole, here's a screenshot with debug particles drawn. It's actually fairly large!
Spoiler
The outer circle is where the pull starts (you can sort of see the dark purple particles that were invisible in the video), and the inner circle is the 'core' where actual damage starts being applied to your ship.
(http://i.imgur.com/chwJz.png)
[close]
Title: Re: Submissions for project CAELUS
Post by: ValkyriaL on December 22, 2012, 04:28:19 AM
I love it, now if it could only pull in asteroids as well.  if you use a sun on the battlefield, the sun has its own gravity effect and it throws ships and asteroids everywhere. maybe that could be useful somehow?