Hot damn, those ships will be epic for a midline/high tech faction. What about the Corporation? It could use some ships like those.
simple ideas and guidelines.
1. not everything needs missiles
2. 360 degree turrets should be a rare feature
3. you need weak ships, normal ships, as well as difficult ships, otherwise it just becomes an exercise in futility.
4. not everything needs it's own faction, once you get too many factions and their fleets all spawning normally, the game slows down on weaker PCs
build up existing factions, add new ship designs to the randomly spawning fleets.
these are just a few observations I've been making
Looks good Trylobot! I like those - any idea what faction they might belong to?
Looks good Trylobot! I like those - any idea what faction they might belong to?
Is it just me, or do you guys feel the mining vibe coming off those ships? They are like ultra high tech mining ships.
Edit: and if any coder wishes, I can upload .ship files so you don't have to set up all the hardpoints/engines/bounds. I wouldn't recommend taking my csv file though as I don't trust my own balancing ability :DReally? I enjoy making .ship files with Trylobot's editor. ;D
So uh, Trylobot.
What made you choose that colour scheme?
I only ask because some of those pieces in the BSF packs are from DSTech, a Cortex Command mod (now actually present here as well!), which, coincidentally, also uses a dull green and orange colour scheme.
I like them as well, keep up the really good work
more from batch 5
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_04_pp.png)(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_05_pp.png)
Defense Satellite thing (actually made of Eagle parts and that sensor dish)Oh, looks good! It reminds me of one of the ships from the Interstellular Federation, the earth-cracker, and that kind.
(http://i.imgur.com/UnNOH.png)
Defense Satellite thing (actually made of Eagle parts and that sensor dish)Oh, looks good! It reminds me of one of the ships from the Interstellular Federation, the earth-cracker, and that kind.
(http://i.imgur.com/UnNOH.png)
Nope, I'm just doing sprites.I think we're gonna have to have a name for your faction sooner or later...it's getting messy. ;D
umm...is that nothing but two small missile mounts?Nope, I'm just doing sprites.I think we're gonna have to have a name for your faction sooner or later...it's getting messy. ;D
Feel free to use these sprites again:
http://fractalsoftworks.com/forum/index.php?topic=1342.0
http://fractalsoftworks.com/forum/index.php?topic=1843.0
Wasnt 100 a "minimum to reach" number, having more only hurts the amount of work balancing/adding and actually setting on a single solar system
also, fighters (based off broadsword)Well, I'm gonna need to know what weapons first off. ;D
(http://i.imgur.com/KbqVw.png)
yes, that's a bottom mounted mirv
Flak Broadsword!
(http://i.imgur.com/DITyU.png)
Heavy version
(http://i.imgur.com/eTsMB.png)
Soldier, I know you are good with fighters, could you give this one a fix up?
also, fighters (based off broadsword)Well, I'm gonna need to know what weapons first off. ;D
(http://i.imgur.com/KbqVw.png)
yes, that's a bottom mounted mirv
Flak Broadsword!
(http://i.imgur.com/DITyU.png)
Heavy version
(http://i.imgur.com/eTsMB.png)
Soldier, I know you are good with fighters, could you give this one a fix up?
Err, the Princeton League and Legion ships are already being used in TimCorp.
Obviously, being Erick Doe's art, they're not exclusive to that, but using the same art in different mods and different ways just sounds messy.
Err, the Princeton League and Legion ships are already being used in TimCorp.
Obviously, being Erick Doe's art, they're not exclusive to that, but using the same art in different mods and different ways just sounds messy.
unnamed_05
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_05.png)
unnamed_05
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_05.png)
Yo dude, Can we use these ships for a faction i had in mind?(see the lore
ideas page for the Caelus defence force)
What do you mean?
i vote no on decision TIMcorp to cealus. The artstyle does not fit with vanilla at all. If we do go porting them over, we should rebalance them from the ground up, as timcorp is atm not vanilla balanced.
i vote no on decision TIMcorp to cealus. The artstyle does not fit with vanilla at all. If we do go porting them over, we should rebalance them from the ground up, as timcorp is atm not vanilla balanced.
We were talking sprites, not ships. I think the sprites, especially the Princeton sprites, fit fine with vanilla.
So you'd use the Legion sprites for both the Alliance (I think?) in TimCorp and something different in Caelus?
I am doing the sprites for the independed mercenaries
and i am looking for people to comment on them before i start
on the big ones.
1e a transport ship for cargo, fuel and troops
2e-3e frigats
4e carrier
I am doing the sprites for the independed mercenaries
and i am looking for people to comment on them before i start
on the big ones.
1e a transport ship for cargo, fuel and troops
2e-3e frigats
4e carrier
I really like that carrier
Good attempt I suppose :)
Good attempt I suppose :)
no, it's really rough, I really need to learn how to touch up sprites better, mine are usually really rough
I'm pretty sure an Eagle with a flight deck down the middle has already been done any how.
Twice, probably.
I like the frigate, but still think that the carrier could use a starfarer-esque flight deck.
^^ Now is good. DO NOT TOUCH IT any more. Get away from the sprite :P
YOU HAVE 5 SECONDS TO COMPLY!
Ok ok calm down sir, just don't shoot ;)
(http://img692.imageshack.us/img692/618/miningship.png)
Prospecting ship?
(http://img692.imageshack.us/img692/618/miningship.png)
Prospecting ship?
OMG WTF that's awesome?
hmm i sense a new mining factions coming up. Then we have 6 factions right? I think that is enough
Strike Destroyer
(http://i.imgur.com/iYAHs.png)
Strike Destroyer
(http://i.imgur.com/iYAHs.png)
For the independents?
hmm i sense a new mining factions coming up. Then we have 6 factions right? I think that is enoughWell, there already is the Onerar, which is a mining/trading faction. Holds up the sector's economy. I think they have one ship so far, the "Coffin" (near the start of this thread). I might need to work on it a bit. ;D
the coffin was just a ship i posted. A test from happyface. If the maker of the Onerar want to use it, ill post the sprite.That'd be me, and I like the ship. ;D
If you really want to use it.the coffin was just a ship i posted. A test from happyface. If the maker of the Onerar want to use it, ill post the sprite.That'd be me, and I like the ship. ;D
ok, we have sprites on the first and second page, if anyone want's to add them feel free, sorry for the abscence, job hunting recently
I think he might be talking about real-life, matey. ;Dok, we have sprites on the first and second page, if anyone want's to add them feel free, sorry for the abscence, job hunting recently
Aren't you having a contract with us? And you did get the test mission after all :)
I think he might be talking about real-life, matey. ;Dok, we have sprites on the first and second page, if anyone want's to add them feel free, sorry for the abscence, job hunting recently
Aren't you having a contract with us? And you did get the test mission after all :)
Personally, I love the the new independent carrier! How many flight decks does it have?
Both! The carrier looked like an oddball, that'a it. I wanted to know more. ;DPersonally, I love the the new independent carrier! How many flight decks does it have?
Thank you. it has two flight decks xD
but the last post wasn't about that carrier it was about the cruiser next to it. ^ ^
Could you comment on that one, please ? :P
Sorry! It just looks like it! DON'T KILL ME!!!well okay lets make a deal.
Sorry! It just looks like it! DON'T KILL ME!!!well okay lets make a deal.
you stay alive for the rest of the project ^ ^.
I won't drop you in space unless you dont work hard enough xD
Eagle Heavy Cruiser
(http://i.imgur.com/HBaQt.png)
Rok Heavy Cruiser ;D
(http://i.imgur.com/yKWN0.png)
more from batch 2
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch2_12.png) (http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch2_13.png)
Are the Sidus Dim doing to have any missiles at all? Cause that smaller ship just oozes missile boat
I prefer symmetrical designs, But the next ship design is gonna be a broadside missile destroyer i think, I just need some weapon designers, Coders and others to do the heavy work, If anyone is up for it pm me please? i really want to get into this and finally start pulling my weight.Damn it, nobody ever remembers me. ;D I'll do it! I can handle the weapons and ship coding, but don't expect the ship to be balanced, maneuverability-wise.
I prefer symmetrical designs, But the next ship design is gonna be a broadside missile destroyer i think, I just need some weapon designers, Coders and others to do the heavy work, If anyone is up for it pm me please? i really want to get into this and finally start pulling my weight.
Can you change me from a weapons designer to a ship spriter by the way?
I prefer symmetrical designs, But the next ship design is gonna be a broadside missile destroyer i think, I just need some weapon designers, Coders and others to do the heavy work, If anyone is up for it pm me please? i really want to get into this and finally start pulling my weight.
Can you change me from a weapons designer to a ship spriter by the way?
Tomorrow, because I'm off for the night now.
Happy foruming!
I live in Sweden, if you're wondering why I go off so early :
I prefer symmetrical designs, But the next ship design is gonna be a broadside missile destroyer i think, I just need some weapon designers, Coders and others to do the heavy work, If anyone is up for it pm me please? i really want to get into this and finally start pulling my weight.Damn it, nobody ever remembers me. ;D I'll do it! I can handle the weapons and ship coding, but don't expect the ship to be balanced, maneuverability-wise.
Thanks, I'm working on a superbase sprite too if your up for coding that?I'll do it! ;D
Thanks, I'm working on a superbase sprite too if your up for coding that?I'll do it! ;D
...but my bro turned off the pc before I could submit it...Then how did you send this message? ;D
Kind of botched this corvette I was working on, but I think you still might be able to make use of it:
(http://img832.imageshack.us/img832/2804/watvm.png)
Just to show you a quick sprite i did as a test for my first sprite ever, Its not
done yet as i dont have the tools to make the background transparent, Tell me what you think, baring in mind i used the battleships forever ship editor just for me to learn :)
(http://i.imgur.com/MQjwN.jpg)
Sorry for the giant image size, its gonna be shrunk down and adjusted lol
I was on my phone hehe...but my bro turned off the pc before I could submit it...Then how did you send this message? ;D
SOMEONE PLEASE MAKE THIS A SHIP :D, But seriously that would be *** awesome :D, I have the urge to test it up against every ship we will be making
Ship class: Behemoth
(http://img825.imageshack.us/img825/6128/behemothq.png)
Quite possibly redefining the meaning of "overpowered", this ship was originally made just for fun and eye candy of watching ballistics flying everywhere. It's capable of soloing entire fleets easily. Using the enhanced range provided by the integrated targeting unit and stabilised ballistic emplacements (from the weapon pack), this ship's PD was able to overload the shields of anything and shred the hull underneath to swiss cheese. The problem was getting close enough for the PD to even fire due to the ship handling like a large space bus. Running out of ammo was also a recurring issue for me. Watching a salvo of annihilator missiles come at this thing is quite the sight to watch its 50+ PD slots shooting down.
@sunfire mine are too, i still cant seem to make it transparent in GIMP, I'm clueless about that program haha
That isnt my ship lol, check the Caelus submissions, around the last few pages, all those ones need colouring, editing, more spriting and resizing haha
Coloring on sproginators ships are a must, if we'd want to see them ingame. We can't have black ships :)
Hm. I still have a few recoloured Legion ships that you could use.
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Legion/ACV_Pugio_Mk3_Perfect.png)(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Legion/AF_Praetor_Freighter_Perfect.png)(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Legion/AF_Pugio_Tanker_Perfect.png)(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Legion/BB_Caesar_Perfect.png)(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Legion/BB_Caesar_Mk2_Perfect.png)(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Legion/BB_Rex_Perfect.png)
One of these days I'll have to finish recolouring them.
I'd have to recolour the whole lot of them then. :P
Obviously they can't just be merged with an existing faction. The styles would clash.
Found these sprites lying around somehow. They look alright, but not too starfarer like...Looking good :D
(http://img194.imageshack.us/img194/5621/screenshot20120525at442.png)
Largest one is around the size of a buffalo/enforcer.
Found these sprites lying around somehow. They look alright, but not too starfarer like..."choke"
(http://img194.imageshack.us/img194/5621/screenshot20120525at442.png)
Largest one is around the size of a buffalo/enforcer.
Found these sprites lying around somehow. They look alright, but not too starfarer like...
(http://img194.imageshack.us/img194/5621/screenshot20120525at442.png)
Largest one is around the size of a buffalo/enforcer.
Um, we need a faction for sprog's massive influx of ship sprites, TO THE LORE TALK THREAD!!! ;DSounds great :D
loads of nice ships here, dangOne i made for another mod that needed a ships, Best one yet i think:
Sproginator, your sprites are looking good! :)You really think so? I thought they were shabby :/
Sproginator, your sprites are looking good! :)You really think so? I thought they were shabby :/
Sproginator, your sprites are looking good! :)You really think so? I thought they were shabby :/
Not too shabby as far as I can see. Will need you to resize some of them, though.
I do not have photoshop hahaha, Dam you expensive software!!!!!Paint.NET, GIMP, all those are free. Not as good, but gets the job done. I do all my sprites on paint.NET.
How do you remove it on GIMP? Can you share screens with me to show me? I'd really appreciate it?
To share screens i use TeamViewer
How do you remove it on GIMP? Can you share screens with me to show me? I'd really appreciate it?
To share screens i use TeamViewer
You got the free version of TeamViewer, i presume? :)
How do you remove it on GIMP? Can you share screens with me to show me? I'd really appreciate it?Like I said, I use paint.NET (I find it easier to use, it's like comparing Milkshape (cheap, easy modeling program) to 3DS-MAX (over-the-top epic modeling program, but hard to use, for me at least). In other times, try looking for a tool that says "Lasso" or "Magic Wand" if I remember my short, painful time with GIMP.
To share screens i use TeamViewer
How do you remove it on GIMP? Can you share screens with me to show me? I'd really appreciate it?Like I said, I use paint.NET (I find it easier to use, it's like comparing Milkshape (cheap, easy modeling program) to 3DS-MAX (over-the-top epic modeling program, but hard to use, for me at least). In other times, try looking for a tool that says "Lasso" or "Magic Wand" if I remember my short, painful time with GIMP.
To share screens i use TeamViewer
Someone said 3DS_MAX? I've got it: ;DTwo things:
Someone said 3DS_MAX? I've got it: ;DTwo things:
I hate you.
I feel sorry for you.
Why both? It's an epic modeling program, and it's utterly hard to use. ;D ;D ;D
Now to make some prospecting ships? ;)
Now to make some prospecting ships? ;)
Shall do so soon, taking a quick break due to my parents going apeshit again -_-'
Cause they hate me being on the pc -_-'Now to make some prospecting ships? ;)
Shall do so soon, taking a quick break due to my parents going apeshit again -_-'
Because of? :D
Got a fancy weapon, that may be of use. I could possibly go back and play about with the sprites and such, but for now I may as well get the article on the table to begin with.SpoilerGungnir Guided Munitions Launcher:
Hardpoint
(http://dl.dropbox.com/u/15428102/Starfarer%20sprites/gungnir_hardpoint_base.png)
Turret
(http://dl.dropbox.com/u/15428102/Starfarer%20sprites/gungnir_turret_base.png)
Shell
(http://dl.dropbox.com/u/15428102/Starfarer%20sprites/shell_gungnir.png)
The Gungnir, as the title of it suggests, is a ballistic weapon, however, it has small independent movement abilities in order to give it that extra chance to hit an enemy ship. Of course, this small amount of valuable agility comes at a price of stopping power. Despite this drawback, it is still a serious consideration for the extra accuracy it offers to the fleet[close]
No stats for it, I just wanted to give a rough idea on how I envision it ending up
soldier i think i can make the "sprites" for the weapons on my new ships.No problem, that's really what I need. Sprites, and I can do the rest.
if thats the problem?
(reaction on you saying its too much)
I'm making more sprites, also we should make a few civilian fleets, weaker, made of cheaper, slower, less armed fleets, to make piracy a valid possibility for now
and can anyone take my ship sprites to the next fase?Jack of All Trades, buddy. It's my avatar. ;D I cna do it, if Upgrade wants the faction.
if they are gonna be used. :P
just ask and i make seperate sprites from them
Gungnir? Never heard of it, but I can make that Odin. ;D
Is it a ballistic or missile type? Both will be guided, it just determines the name.
Got a fancy weapon, that may be of use. I could possibly go back and play about with the sprites and such, but for now I may as well get the article on the table to begin with.SpoilerGungnir Guided Munitions Launcher:
Hardpoint
(http://dl.dropbox.com/u/15428102/Starfarer%20sprites/gungnir_hardpoint_base.png)
Turret
(http://dl.dropbox.com/u/15428102/Starfarer%20sprites/gungnir_turret_base.png)
Shell
(http://dl.dropbox.com/u/15428102/Starfarer%20sprites/shell_gungnir.png)
The Gungnir, as the title of it suggests, is a ballistic weapon, however, it has small independent movement abilities in order to give it that extra chance to hit an enemy ship. Of course, this small amount of valuable agility comes at a price of stopping power. Despite this drawback, it is still a serious consideration for the extra accuracy it offers to the fleet[close]
No stats for it, I just wanted to give a rough idea on how I envision it ending up
Awesomeness. Also, if you have any suggestions that you would really like to make for a weapon, feel free to PM me or whatever, and I'll be able to throw something together :)It would be nice if you could make some weapons for my ships (shown above).
Alright, I'll give it a shot. Someone else will probably have to make the electricish beam-thingie for it, since I'm no good at stuff like thatLook at the mining taser. It has that electric arc to it already. ;D
Alright, I'll give it a shot. Someone else will probably have to make the electricish beam-thingie for it, since I'm no good at stuff like thatLook at the mining taser. It has that electric arc to it already. ;D
A special FX sprite for it makes it have that look.
sorry can you explain that?
TheHappyFace: How's this for the small hardpoint for it? (https://dl.dropbox.com/u/15428102/Starfarer%20sprites/tesla_coil_hardpoint_base.png)what can i say.
Went for the more traditional Van de Graaff inspired design than exotic stuff
(http://img580.imageshack.us/img580/7296/ships.png)
Finally finished edits :D
(https://dl.dropbox.com/u/15428102/Starfarer%20sprites/tesla_destructor_hardpoint_base.png)
Behold! The Tesla Destructor (potentially :P)
Thoughts?
Yeah I'm starting to think I made my ships too small... :/
I was going for that, but it feels a bit strange that the standard large weapon is roughly the same size as the pirate frigate. Oh well, they're pirates. They cut back on ships :)
ID?
Yes, the thing that code uses to identify ships, but should I just make up something like 1WH or what?Generally, it's a lowercase spelling of the ship. For example, a ship named the "Thug" might have the ID called "thug"
Yes, the thing that code uses to identify ships, but should I just make up something like 1WH or what?Generally, it's a lowercase spelling of the ship. For example, a ship named the "Thug" might have the ID called "thug"
......EDIT: Got the turret sprite for the Tesla Destructor made
(https://dl.dropbox.com/u/15428102/Starfarer%20sprites/tesla_destructor_turret_base.png)
So, the Strike Chaingun is a kinetic-base weapon with a high RoF and low ammo?
And should the Tesla Destructor be a Large Energy Weapon?
So, the Strike Chaingun is a kinetic-base weapon with a high RoF and low ammo?
And should the Tesla Destructor be a Large Energy Weapon?
Yeah, large energy. Probably with a warmup time think with a nice "Bzzt" sound then a resounding "crack" when it fires ;D
I need a sound...the sound OF THUNDER!!! In .ogg form, please. ;D
Indeed, i'll see what i can do with my skills :DYea, that's good.
EDIT: I'll cut it down to 2-3 seconds. Fine with you? :)
So, the Strike Chaingun is a kinetic-base weapon with a high RoF and low ammo?
And should the Tesla Destructor be a Large Energy Weapon?
Yeah, large energy. Probably with a warmup time think with a nice "Bzzt" sound then a resounding "crack" when it fires ;D
Totally had the same idea when i saw that gun.
The soldier, you are promoted to Cheif Weapon maker in the Project CAELUS team, and that position makes you the lead of all weapons making. All weapons also have to pass your approval.
Which means that you have to make a seal with preferably a good picture for a seal and the words "TheSoldier Approves". ;D
Even if we don't need something, just make stuff maybe? So we got stocks of stuff unused incase we make more ships :D
Even if we don't need something, just make stuff maybe? So we got stocks of stuff unused incase we make more ships :D
I was going to do that anyway :P
Was just asking so I could prioritise on a "commissioned" weapon over and above the "randoms"
Large mount, I take it?Yeh
Could you make it look like two rails, that when charging have electricity arching in between them too?Large mount, I take it?Yeh
Go ahead, just make a weapon sprite and give it to me. On the other hand, you could try coding the weaqpon by yourself, and I could approve it. ;DWho me? You must be joking haha
Who me? You must be joking hahaTo everyone, really.
Ah, nah I'm useless lolWho me? You must be joking hahaTo everyone, really.
I got bored so I made this:OMG OMG GIMMI GIMMI GIMMI!
(http://i.imgur.com/txoVf.png)
Could you make it look like two rails, that when charging have electricity arching in between them too?Large mount, I take it?Yeh
I think I'll let TheSoldier do the stats for the weapons, got to keep him from going lazy, after all :P
Or in normal-speak, I'd have no idea how to balance it at the moment.
Turret sprite
(https://dl.dropbox.com/u/15428102/rail_driver_turret_base.png)
What about making the weapon animated then for it?You could try to, but I don't think Starfarer supports that yet.
Well, the animation would only be needed when the weapon is firing anyway. Just instead of spinning barrels, it'd be electricityFair enough
Well, the animation would only be needed when the weapon is firing anyway. Just instead of spinning barrels, it'd be electricity:o
Well, the animation would only be needed when the weapon is firing anyway. Just instead of spinning barrels, it'd be electricity:o
GOOD IDEA.
Could I get a few sprites like that, or would you want me to do it?
Well, the animation would only be needed when the weapon is firing anyway. Just instead of spinning barrels, it'd be electricity:o
GOOD IDEA.
Could I get a few sprites like that, or would you want me to do it?
Feel free to make it spark outside of that gap too mindWell, the animation would only be needed when the weapon is firing anyway. Just instead of spinning barrels, it'd be electricity:o
GOOD IDEA.
Could I get a few sprites like that, or would you want me to do it?
Well, after a horribly failed attempt of mine to get it right, I think it might be better for you to give it a shot, couldn't get a good effect with such a small sized gap at all :(
anyone need a ride to the end of the universe?
the "pal" transporter is a cruiser similar to the apogee.
it is used for long explorations and travels.
it is not commonly used by mercenary due to the few mounts and
its missing a shield generator.
this is partly compensated by his high armor.
the engines of this ship ain't mend to be quick.
there are made for long range.
it has a hangar and a repair platform for fighters to give it a bit extra firepower.
(http://i.imgur.com/sqEfU.png)
its commonly used for exploration, transport of civilians and high value cargo.
and most of the time assisted by broad swords or multirole fighters.
(i made it due to a post that asked for more weak ships to raid.)
:Dwell they say a face sais a thousand words
And your name must say millions:Dwell they say a face sais a thousand words
^ ^And your name must say millions:Dwell they say a face sais a thousand words
We tried to make something with heat to do, we came up with a concept of a missle that sticks to a ship and through heating induction would melt the ships armor for the following 20 seconds or so.)=
Sadly we couldn't make it in-game.
my next project is the giant space monste >:)
any1 got a good idea for that one?
giant ship eating space monster needs more foodz, :'(
but ship goes too fast.
(http://i.imgur.com/fzm6O.png)
giant ship eating space monster needs more foodz, :'(Maybe lose the eye stalk
but ship goes too fast.
(http://i.imgur.com/fzm6O.png)
amoeba hunrgy too
(http://i.imgur.com/geoFs.png)
shall i make a real sprite of it?
more starfarer and less photo like?
Umm...I think this mod is becoming more of a public testing facility than a real mod. ;DSall part of the fun :D
Umm...I think this mod is becoming more of a public testing facility than a real mod. ;D
Umm...I think this mod is becoming more of a public testing facility than a real mod. ;D
You guys set yourself some high goals, so of course there's going to be a lot of testing before stuff gets done.
I think we've got to focus on some of the smaller factions now, look at the lore page!
http://fractalsoftworks.com/forum/index.php?topic=2806.0
There are 8 (9, if you include the Ferrus) factions already! Some of they don't have one ship to their name.
My first (and prolonged attempt) at spriting using battleships forever and Pixen for touchups. I think I might start making an entire faction doing this, but after finals :)Looks good, but you forgot to rotate the ship so it faces upwards :)
(http://img802.imageshack.us/img802/740/bship4everedit.png)
(http://www.zen102301.zen.co.uk/starfarer/portrait_male2.png)
Stand down Captain or we will annihilate you.
(check out that hair ...)
MAGIC
MAGIChttp://www.youtube.com/watch?v=NFQCYpIHLNQ (http://www.youtube.com/watch?v=NFQCYpIHLNQ)
are there any captain portets needed?
if i finish my monster blop sprite i can try something out if you want.
Took a break from SAT prep and studying and made this.
(http://img814.imageshack.us/img814/1818/terranbattlekruza.png)
Does this remind any of you guys of anything? ;) (Didn't really know how to add the Yamato Cannon in)
and hopefully in the version after, highres sprites and more Independend ships.oww no, maffo are you also saying that.
giant spaceship eating amoeba's need hugs tooGreen and uchy(It's a word)
(http://i.imgur.com/F3VXL.png)
(http://i.imgur.com/HatVE.png)
this way?
(http://i.imgur.com/EXhbA.png)Yeh, you may not want to have it all that colour though
like this?
(http://i.imgur.com/geoFs.png)
I think something purple, veiney and Lovecraftian would suit a horror from Beyond
wouldnt it be funny to have it wandering around a solar system?
(http://img33.imageshack.us/img33/997/ersfreighter.png) (http://img820.imageshack.us/img820/3438/ersbattlecruiser.png)
Two ships out of a relatively large set (all styled similarly) for some faction
I'll let the lore people decide that :)
It needs lasers!!! Many... Many IR Pulse Lasers!!!
(http://img33.imageshack.us/img33/997/ersfreighter.png) (http://img820.imageshack.us/img820/3438/ersbattlecruiser.png)ooww shiney ^ ^
Two ships out of a relatively large set (all styled similarly) for some faction
it might be to late but how is this for a space monsterits never too late for a space monster.
unscaled 100x100 pixelsSpoiler(http://i.imgur.com/56C2N.png)[close]
up-scaled 500x500 pixelsSpoiler(http://i.imgur.com/gTrdl.png)[close]
it might be to late but how is this for a space monster
unscaled 100x100 pixelsSpoiler(http://i.imgur.com/56C2N.png)[close]
up-scaled 500x500 pixelsSpoiler(http://i.imgur.com/gTrdl.png)[close]
This is shaping up.
Y u have such dedicated modders Starfarer?
Armoredcookie, want me to offically add you to the team? :)
made this just to show people what i have been doing all this time
and to get some comments. ^ ^
these are all the independed ships so far.
(http://i.imgur.com/nNStR.png)
ok but to tell you the truth this is a really simple kit bash & then i messed with the luminosity curve (paint.NET)from what ships did you kitbash them?
ok but to tell you the truth this is a really simple kit bash & then i messed with the luminosity curve (paint.NET)from what ships did you kit-bash them?
i only kit-bash from my own ships ^ ^
this'll be our very first time spriting, but I have played ridiculous amounts of time on this game
also on the same note is there a good beginner ship editor?
Not yet, but I could give it a shot. Will probably take longer though
Looking awesome! Where's The Soldier?Hmm? Someone ring?
Also, got any energy equality to the hellbore cannon? :)
well i want to keep the independeds ):
you dont want to share them?
kinda like the idea of the independed station.
something like the shipbuilders guild.
you dont?
and its quiet odd if the warhawks would create there own ships.
mercenairies dont build they destroy!
You erased the independeds in demo 3. >:(Independeds are under attack, initiate tactical nuke
Revenge!!
gather all forces. :)
You erased the independeds in demo 3. >:(Independeds are under attack, initiate tactical
Revenge!!
gather all forces. :)
..............
and i want to say that you could best make your messages more clearly cause you really said the independeds would be replaced by the warhawks.
or atleast me and maffo thought so.
No, don't worry guys! We're in the middle of gathering factions, and there you are, thinking I'd remove one. ;) No, what i had in plan is to make the warhawks the main contractor of the independents so that it would be seen that they bought the ships from the independents, which have learned the honorable tactic of "selling guns to both warring factions without being detected". :)
And the warhawks would be dependant on the independents for shops, since they have greatly hampered production capabilities. ;)
No, don't worry guys! We're in the middle of gathering factions, and there you are, thinking I'd remove one. ;) No, what i had in plan is to make the warhawks the main contractor of the independents so that it would be seen that they bought the ships from the independents, which have learned the honorable tactic of "selling guns to both warring factions without being detected". :)
And the warhawks would be dependant on the independents for shops, since they have greatly hampered production capabilities. ;)
dont forget that they maybe cant create the independed ships cause they just dont know how.
special technology ;)
Well, that seems reasonable. You see, i was thinking of having the independents, as a entire faction, and having them being bonded together by planets that are free and have no allegiance to any faction. So that way they'd be some sort of black-market independents. Like it? :3 :Di dont know :/ i would think we can better make another faction for that idea :)
Well, that seems reasonable. You see, i was thinking of having the independents, as a entire faction, and having them being bonded together by planets that are free and have no allegiance to any faction. So that way they'd be some sort of black-market independents. Like it? :3 :Di dont know :/ i would think we can better make another faction for that idea :)
the independeds were more made to replace the current independeds present in the game,
but yea i could make some new sprites :D made for "special" deliveries ;)
we called it the independeds but it was not really a great name to mainly cause people would think we mean something like you said.
it are just engineers making ships for people wo travel space independed from all factions and groups
well yeaWell, that seems reasonable. You see, i was thinking of having the independents, as a entire faction, and having them being bonded together by planets that are free and have no allegiance to any faction. So that way they'd be some sort of black-market independents. Like it? :3 :Di dont know :/ i would think we can better make another faction for that idea :)
the independeds were more made to replace the current independeds present in the game,
but yea i could make some new sprites :D made for "special" deliveries ;)
we called it the independeds but it was not really a great name to mainly cause people would think we mean something like you said.
it are just engineers making ships for people wo travel space independed from all factions and groups
Bit then they cannot be called a faction, can they? :)
Can't they be like the current independents? They don't own any planets but have their own ships.
yea upgrade, they are everything, traders, mercs, leaders,thiefs, adventurers and also black market dealers/ smugglers if you like to.
They are a mixed bunch!
Personally I don't like pixel by pixel too much, I usually take parts from a frigate or other fighters and reassemble them, and touch it up afterwards to fill in gaps and etc.how would I go about doing that (first time spriter)
(I'll get some more Tholian ships and Galactic Trade Conglomerate Ships within the next two weeks, currently a bit busy and doing some travelling :) )
Someone call for a heavy capital ship? :P
Calamar Heavy Capital:
Mk1
(http://i.imgur.com/Q0bOd.png)
Mk2
(http://i.imgur.com/oIrD3.png)
Erm ,which faction is this for? We've got to straighten out a lot of stuff in in prep for campaign, like what weapons each faction will be using, and what fleet composition will be.
-_-'. Can someone else do it? I hate redoing stuff :(Erm ,which faction is this for? We've got to straighten out a lot of stuff in in prep for campaign, like what weapons each faction will be using, and what fleet composition will be.
I guess that's the sidus dim. Though it'll need that teal/orange color to it ;)
well we need to make some faction i guess.
faction that spriters accually want to make.
i am planning on making a low tech faction.
ships where you can see the construction etc.
they will be a corporation wo was formally specialised in mining,
but due to circumstances they decided to do whatever was neccesay to make money.
now they do mercenairy jobs, transporting ,but there main income is boarding and collecting disabled ships from former battlefields(scrap).
there ships can be splitted in 3 catergories.
small collectors :which gather the ships and disable any resistance. (fighters)
field commanders: which moslt have flight decks for the collectors. have the fuel, cargo and troops (cruiser/ big destroyer).
outposts: mobile stations build on asteroids were the scrap is gathered and ships get refueled etc.(capitols/big cruisers)
here is a collector. i am planning to make this faction a small one. (if i get green light ofcourse ;) )
they will be peacefull to all faction if they are peacefull to them.
(http://i.imgur.com/LkSEk.png)
and btw if any1 is interrested in the energy ships i made a while ago please make some lore for them and code them. :)
they are a while back in the thread or i can repost them if somebody asks. here is one to make the memory come back.
(http://i.imgur.com/YGMVS.png)
Please do not give up on making a space monster. Uboros's Relics and Conversions has the Scourage heart.it would help if you could make a sketch :)
You need you're very own malignant force that is sweeping through the galaxy.
The thought I'm having would be to make the monster body which would look similar to a ship, make arms hands or legs as turrents that fire from slots you think you would. For instance if you had a huge monster head, the middle of the monsters mouth would have an invisible weapons that fires. If the bio route is tough, make a machine plague race. The ships would be machine like, but from top down they would have ports, gizmos, and structures that are designed to make malignant faces.
Just an idea, don't flame me. Please, think of something better. ;)
Don't we already have a mining faction (ferrian) and a corporation (sidus dim)?ehm the faction im proposing is low tech but its not a mining faction.
So any other way to make the faction and still fit into mining and low tech?
Even if we did decide to have them, wouldn't it be really hard to make shape-shifting in game?
Even if we did decide to have them, wouldn't it be really hard to make shape-shifting in game?well his faction can still be implemented there is no real limit to faction ,is there?
I think the energy ships could fit with the Tholian Directive since they're in to science and stuff.
Hardly, there are hundreds of 'standard' kitbashes around. What's needed is original content.well to be honest i didnt read any lore untill today xD.
I think we need a Codex for faction's ships and weapons on the Caelus forum cause this is getting kinda messy.
Hardly, there are hundreds of 'standard' kitbashes around. What's needed is original content.Most of the Ferrian ships are modified combat ships made for transporting cargo and mining, trades weapons for more armor and better engines overall provide the same maneuverability. Sorry if you don't like it.
Looks awesome. If there was a way, it wwould be cool to have the mining lasers/tasers/blasters do extra damage to it, but that is not possible :(. Give it massive armour, massive hitpoints and a high flux capacity (It's got loads of room for flux storage, lore-wise) but havee extra slow everything. Like you said ;).some rocket mounts will also be nice, since the ship is incredibly slow it can more easily destroy targets that are far away.
Could do with a large amount of large ballistic mounts: it's an asteroid, it can cope with the shock and the collectors will obviously sttick wapons on it.
Anyway, looking awesome! :D
i guess ill go and concentrate more lore wise for now, mining base looks good happy.its not a mining base :/
(http://i.imgur.com/0L2ZG.png)Looks awesome!
this is the collectors mobile station.
it has high armor ,but no shield and an incredible low speed (let's say around 5).
it got a good amount on capacity but low venting rate.
the two flight decks shows the fighter orientating strategy of the collectors. :)
it is not finished but i wanted to upload it anyway.
mainly cause i want comments before i start adding details.
so i dont make details to trow them out at the end.
so comment people! and not just positive ones
although they are still welcome ;)
Errr, Ive been lurking a while and I think this mod is really good, and ive also done this spriteindeed it didnt.
(http://predator_sprite)
i was thinking for an evil, alien faction maybe. I can also do a little bit of coding.
[i think the picture might not have worked :(]
come on people no negative comments?!More colour? Some old, decaying observation pods for a more life-holding effect?
what should i add or change?
more details? less details?
more color? tell me
Maybe add some rusting metal plates and bolts on the surface of it? Make it look more ship ish, if that makes sense?i was accually thinking the same.
Could you add a little more detail to the Flight Decks?consider it done :)
<a href="http://imgur.com/ppWwu"><img src="http://i.imgur.com/ppWwu.png" alt="" title="Hosted by imgur.com" /></a> (http://<a href="http://imgur.com/ppWwu"><img src="http://i.imgur.com/ppWwu.png" alt="" title="Hosted by imgur.com" /></a>)doesnt work
follow this
I'm afraid to say the sprite probably isn't worth the wait, but here you goI think it looks good
http://imageshack.us/photo/my-images/401/predatord.png/ (http://imageshack.us/photo/my-images/401/predatord.png/)
i think this has worked :-[
come on people no negative comments?!(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/miner2.png)
what should i add or change?
more details? less details?
more color? tell me
i dont know what you meant with the suggestion ofr blending the edges,come on people no negative comments?!(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/miner2.png)
what should i add or change?
more details? less details?
more color? tell me
just a small suggestion for blending the edges
(http://www.zen102301.zen.co.uk/starfarer/0L2ZG2.png)
Just had a real rough and ready tweak of the asteroid brightness, trying to see whether it would help give it a bit of depth.
Brightened the 'top tier' and slightly darkened the lower tier, with a further subtle darkening around the perimeter.
I'll leave it up to you to decide whether it is worth pursuing or not! Perhaps would work better as well if you darkened the bits around the 'structure' to simulate the fact that these would cast a shadow on the surface of the asteroid.
Sprite looks great by the way.
That asteroid base looks like a suitable base now, yes. :Di had this idea for a set of pirate sprites.
BTW, i'm also working on a pirate faction, but i'll need more ships (bigger and smaller) in the same vein. Armoredcookie? :D
Could you add some more depth to the asteroid? Also the darker grey areas of the ships look a little blurry.okay ,but those darker areas are armor plating xD
Make sure it has craptons of mass ;)thats up to the coders to do so, but it certainly will have massive weight.
Will this faction become an enemy to the Ferrus? I have the odd urge to go and mine those things... ;D
why does everybody thinks it is a mining faction!oh no worries, I'd made these up ages ago. just thought I'd haul them out again.
yea they mine but there main income is COLLECTING
scraps from the battlefields.
medikohl your sprite looks good ,but as i allready posted we
wont need any new asteroid sprites for the faction.
it will be just a little one. (and to be honest i dont really like the yellow stripes :/)
still thanks for your comments and help.
ow lol i thought you just made them.why does everybody thinks it is a mining faction!oh no worries, I'd made these up ages ago. just thought I'd haul them out again.
yea they mine but there main income is COLLECTING
scraps from the battlefields.
medikohl your sprite looks good ,but as i allready posted we
wont need any new asteroid sprites for the faction.
it will be just a little one. (and to be honest i dont really like the yellow stripes :/)
still thanks for your comments and help.
click the link in my signature and you'll see quite a few of my creations.ow lol i thought you just made them.why does everybody thinks it is a mining faction!oh no worries, I'd made these up ages ago. just thought I'd haul them out again.
yea they mine but there main income is COLLECTING
scraps from the battlefields.
medikohl your sprite looks good ,but as i allready posted we
wont need any new asteroid sprites for the faction.
it will be just a little one. (and to be honest i dont really like the yellow stripes :/)
still thanks for your comments and help.
i was allready suprised that noone came up with the idea to use the asteroids.
allready did the first time you replied :)click the link in my signature and you'll see quite a few of my creations.ow lol i thought you just made them.why does everybody thinks it is a mining faction!oh no worries, I'd made these up ages ago. just thought I'd haul them out again.
yea they mine but there main income is COLLECTING
scraps from the battlefields.
medikohl your sprite looks good ,but as i allready posted we
wont need any new asteroid sprites for the faction.
it will be just a little one. (and to be honest i dont really like the yellow stripes :/)
still thanks for your comments and help.
i was allready suprised that noone came up with the idea to use the asteroids.
(http://i.imgur.com/RwGGz.png)
gave the asteroids more depth (maybe I over did it :/ )
and changed the amor plating so it doesnt look blurry (or not as blurry as it used to be).
when i am looking back in this thread it seems i am kinda spamming it. xD
Thehappyface, we need to calm down on more factions! The creation of more factions would just end up in then having less ships, and therefore be neglected by us, because we have too many factions to deal with now! We need to implement the current four major factions into the CAELUS system ar first.@upgrade
That ship could look good for the Tholian Directive they have good tech but they are not wanderers though.i shall look for the tholian lore and compare them.
Oh yeah, you can choose wich one you would rather have for them. Also there is not too much lore for them but I'm writing some more right now.well, can you tell me a bit about the lore that can not be changed,
I would like to see the edges blended better. Right now you can tell where the asteroids are pasted.
Other than that, awesome!
Their goverment is a Technocracy, which means their goverment is ruled by scientists and engineers. That is the only thing set in stone I think.
That ship could look good for the Tholian Directive they have good tech but they are not wanderers though.
they have? what ships?That ship could look good for the Tholian Directive they have good tech but they are not wanderers though.
Correct, they are high-tech, but they are already having ships being made for them, so we can't have several ships for them.
they have? what ships?That ship could look good for the Tholian Directive they have good tech but they are not wanderers though.
Correct, they are high-tech, but they are already having ships being made for them, so we can't have several ships for them.
mine? cause there not enough of the ship i made a while ago.
does being made means there are none finished atm?
and can you please reply more completly on what i said before.
edit: can i confince you with more sprites?
(http://i.imgur.com/UrUmG.png)
they have? what ships?That ship could look good for the Tholian Directive they have good tech but they are not wanderers though.
Correct, they are high-tech, but they are already having ships being made for them, so we can't have several ships for them.
mine? cause there not enough of the ship i made a while ago.
does being made means there are none finished atm?
and can you please reply more completly on what i said before.
edit: can i confince you with more sprites?
(http://i.imgur.com/UrUmG.png)
No no, since armoredcookie already made the faction, he also made a set of ships! ;) (it's in the finished ships folder, the one labeled Armoredcookie, tholian directive.)
Don't worry, though, we might find a use for those ships later, since we're overcrowded with factions now.
I'd prefer those which are brighter, you see. :)me too ,but the second or the original :)
(http://i.imgur.com/Sh3L9.png)
does this looks better?
what colour do you prefer?
or this one?
(http://i.imgur.com/NJXVD.png)
What faction are those ships belonging to? Remember .we're gonna get overcrowded in the single CAELUS system if we do more than 5-6 factions in it.i just made them and we'll find a faction for them later. ;)
What faction are those ships belonging to? Remember .we're gonna get overcrowded in the single CAELUS system if we do more than 5-6 factions in it.i just made them and we'll find a faction for them later. ;)
i wont make them for a while to finish the other factions i think,
but i allready made them so why wouldnt i post them.
btw what factions need sprites?
The economy code is also gonna get crowded if we add any more. Just maybe 6-7 new factions would fill the system up nicely.
what are the farmer? btw most of them i dont really know. is there a data base some where :PWhat faction are those ships belonging to? Remember .we're gonna get overcrowded in the single CAELUS system if we do more than 5-6 factions in it.i just made them and we'll find a faction for them later. ;)
i wont make them for a while to finish the other factions i think,
but i allready made them so why wouldnt i post them.
btw what factions need sprites?
I think these needs:
The Farmers (not sure)
The Eucarian Republic
The Galactic Trade Conglomerate
The Outlanders
Correct me if i'm wrong.
What faction are those ships belonging to? Remember .we're gonna get overcrowded in the single CAELUS system if we do more than 5-6 factions in it.well we could implement it if we get the multiple systems patch
Some of the factions haven't got their lore done and there are just the ideas of them in the lore thread.what are the farmer? btw most of them i dont really know. is there a data base some where :PWhat faction are those ships belonging to? Remember .we're gonna get overcrowded in the single CAELUS system if we do more than 5-6 factions in it.i just made them and we'll find a faction for them later. ;)
i wont make them for a while to finish the other factions i think,
but i allready made them so why wouldnt i post them.
btw what factions need sprites?
I think these needs:
The Farmers (not sure)
The Eucarian Republic
The Galactic Trade Conglomerate
The Outlanders
Correct me if i'm wrong.
i think its not that we dont need anymore new faction. its more like we need better, more complete faction.Some of the factions haven't got their lore done and there are just the ideas of them in the lore thread.what are the farmer? btw most of them i dont really know. is there a data base some where :PWhat faction are those ships belonging to? Remember .we're gonna get overcrowded in the single CAELUS system if we do more than 5-6 factions in it.i just made them and we'll find a faction for them later. ;)
i wont make them for a while to finish the other factions i think,
but i allready made them so why wouldnt i post them.
btw what factions need sprites?
I think these needs:
The Farmers (not sure)
The Eucarian Republic
The Galactic Trade Conglomerate
The Outlanders
Correct me if i'm wrong.
i think its not that we dont need anymore new faction. its more like we need better, more complete faction.Some of the factions haven't got their lore done and there are just the ideas of them in the lore thread.what are the farmer? btw most of them i dont really know. is there a data base some where :PWhat faction are those ships belonging to? Remember .we're gonna get overcrowded in the single CAELUS system if we do more than 5-6 factions in it.i just made them and we'll find a faction for them later. ;)
i wont make them for a while to finish the other factions i think,
but i allready made them so why wouldnt i post them.
btw what factions need sprites?
I think these needs:
The Farmers (not sure)
The Eucarian Republic
The Galactic Trade Conglomerate
The Outlanders
Correct me if i'm wrong.
we could better make it so that factions get approved not when there lore is done ,but when there completly done so all the sprites and lore are completed when there approved and if you dont make your faction complete it will not be added.
The economy code is also gonna get crowded if we add any more. Just maybe 6-7 new factions would fill the system up nicely.
Gravity and tractor beams...I could make them, you know. ;Dwell short after i went to bed i remembered this post of yours and that i didnt even replied to it. ^ ^
OK, thanks. I'll have to wait for Upgrade to say if they're going to be in DEMO 4 or not, if they are then I'll make them.ow those ^ ^
With battleship, do you mean a spaceship or a ship?
Sorry that I couldn't make it as requested with the space ship and only three fighters, but here is how I made it:
(http://i.imgur.com/om4bn.png)
Do you want anything changed?
Could you possibly make an icon for the Ferrus? I really don't think the look of mine fits it well enough for a mining, militarized faction.Is this good?
I don't really know how to make it more militarized.
A bullet/slug behind the rifle and pick?I don't really know how to make it more militarized.
Maybe have an rifle instead of the shovel? :D
TheMessiah, are you a professional spriter? You sure look like one! :Di think it could best be something that shows there freedom
The Independents need a badge now, that symbolizes their military strength, and uniqueness. :D
TheMessiah, are you a professional spriter? You sure look like one! :Di think it could best be something that shows there freedom
The Independents need a badge now, that symbolizes their military strength, and uniqueness. :D
Oh, thanks for the new icon! The rifle looks more appealing, thanks. ;D
Could the main color of the tholian directive be yellow? Or is it already decided?
Tholian Directive:
(http://i.imgur.com/1STiN.png)
Also, are the Independents not a faction anymore?
What should I add to make it more scientific?Tholian Directive:
(http://i.imgur.com/1STiN.png)
Can't it be more...
scientific? ;D
What should I add to make it more scientific?Tholian Directive:
(http://i.imgur.com/1STiN.png)
Can't it be more...
scientific? ;D
Like so?
(http://i.imgur.com/V6evZ.png)
I have inserted my symbols into the dropbox folder.
No problem. ;Dhej soldier could you reply to my earlier post.
So long they keep that "in rust we trust" style to it (like condors, tarsus, etc.) and have midline engines.
EDIT:
For ***'s sake, where the hell is HardlyJoking? I haven't seen or heard from him in ages. I'm just gonna start writing my own lore for the Ferrus then.
wait did i just hear someone asking for a spriter?Oh, thanks for the new icon! The rifle looks more appealing, thanks. ;D
We should need more ships for them, instead of kitbashes? We could always get someone good at sprites to work with the ferrus ships :D
wait did i just hear someone asking for a spriter?Oh, thanks for the new icon! The rifle looks more appealing, thanks. ;D
We should need more ships for them, instead of kitbashes? We could always get someone good at sprites to work with the ferrus ships :D
edit: ill check there style out tomorrow
OK, thanks. I'll have to wait for Upgrade to say if they're going to be in DEMO 4 or not, if they are then I'll make them.ow those ^ ^
,but with the help i was reffering to more standart weaponry.
i got some concepts here so if you would like to say if they are possible to code or not,
then i will make there sprites
all weapons can be small,medium and large.
i will start with small sprites andfor the best i will make medium and large versions.
- Hunters lazer, used by fast frigats to hunt down fleeing ships, energyweapon, energy pulse lazer with slight emp damage to disable engines.
- tesla pd, used to fend off fighters and missles, energy weapon, energy beam lazer with insane turn rate(tesla doesnt have to turn to shoot ,but cause this probaply aint possible in the game ill make it an insane turn rate) ,but small damage.
- Smoker, used to cover retreats or to destroy missles and fighters, ballistic, drops a massive amount of small mines which have weak damage. (if possible i dont want them to float into the direction the ship goes)
- Shotgun , shoots out large amount of projectiles mainly used in close range, ballistic, not much else to say about.
- suicide planes, fires unmanned small suicide fighters mainly used against small targets such as fighters and frigats,missle, fast, great tracking, good armor, but not as much damage and ammo.
- Wave , shoots unguided missles to all directions at the same time. only preforms well in the middle of the battlefield, missle, weak kinect damage, two volleys ammo, more dps than normal missle systems but hard to let all missles hit something, no tracking, but fast.
- Ultra light, spread beam, energy weapon that spreads lights like a flash light only energy damage, small range ,but good damage.
- sniper gun, ballistic , long range , 10 shots per minute, good damage, explosive damage, rather slow projectiles for his range, hard to handle.
- fluxinator ( :D ) , energy weapon, gives flux to targets at medium range, beam weapon, high flux usage ,but gives more flux to targets than it costs, almost no damage.
- emp pulse laser, similar to pulse laser ,but with some emp damage instead of normal damage.
- kinect pulse laser, same as above but then with kinect.
- fire work, counter missle and fighter defence, shoots out one missle that upon reaching certain distance explodes and fires unguided (colourfull) projectiles to all sides, missle, low damage, fragmentation, 3 missles as ammo. (if possible i would like other missles to be attracted to the projectiles like heat seekings missles to flares), also good as distraction of the pd defences from larger ships.
- triple minig laser, just what the name sais, energy weapon, 3 mining lasers (3 beams) attached to eachother.
- lazor!, average high flux and damage laser ,but fires in bursts of 3 and got some extra burst damage, low accuracy.
this is it for now, please tell me which are possible and which are not.
Erm, earlier post? Sorry, but I can't find it in th elast 4 pages. Did it happen to be about the weapons? If it is, I still have to know if the Collectors are going to be in-game at some point (no one tells me anything these days)
@Muffel
Yea, I'll get cracking on those as well.
@TheHappyFaceofcourse i will make all there sprites for you, i just wanted to know if they were possible :P.
Ah, Happy I can make all of those, except the Fluxinator, for obvious reasons, unless you want it doing some significant damage to armor in addition to shields. I might be able to do the cloud of little bomblets (smoker) with some "hacking" (my own little out of the ordinary code ;D). And suicide planes, I'll need the sprite for the planes of course.
EDIT:
@Muffel
Yea, I'll get cracking on those as well.
UNWOUND, I NEED YOUR HELP! ;D
And the Lazor isn't possible either, can't get inaccuracy with beams.well than same ,but with high accuracy ^ ^.
Hmm...can't do it. No idea how to make a beam look like a flashlight.too bad. well than we go for the ultrasonic beam way.
@TheHappyFace
Ah, Happy I can make all of those, except the Fluxinator, for obvious reasons, unless you want it doing some significant damage to armor in addition to shields. I might be able to do the cloud of little bomblets (smoker) with some "hacking" (my own little out of the ordinary code ;D). And suicide planes, I'll need the sprite for the planes of course.
He really does mean suicide planes, like from the Scourge. ;D
exactly my plan >: )He really does mean suicide planes, like from the Scourge. ;D
I'd rather use the words Kamikaze, since i've recently been playing X3: Albion Prelude, and my warship got *** by a fighter kamikazing into it, causing a major systems failure, reactor breach, and my unfortunate death. :)
Send them away. ;DSpoiler(http://i48.tinypic.com/2zgg1fl.png)[close]
Um, happy? Could you make it so sprites of the same weapon are the same size? It's hard to understand unless you've made weapons, but think of it like this. If you copy and paste the recoil onto the weapons mount, it should be in the spot you want it to be in-game. Try this with the Hellbore and see what I mean.ow lol, yea after a while i thought: wait shouldnt they have the same size and place.
could you do it?of course i can!
Just finished up my last Tholian ship (I'm too lazy to put up the other ones on img shack and do the what nots required), but I need some feedbacks ;)
(http://img546.imageshack.us/img546/7711/ersbattleship.png)
Too many accents?
Does the tail kind of look weird?
Oh happy, could you resend those sprites? I can't find them anywhere on DB or my message box.sorry hadnt had much time or better said was busy playing other games :).
Oh happy, could you resend those sprites? I can't find them anywhere on DB or my message box.done :) there all updated and posted in dropbox
A bit of a bug, the Grizzly can't fire the tesla destructor because it lacks enough flux to even begin firingThe Grizzly has the tesla? Musta been a test I was doing, just ignore it. ;D
A bit of a bug, the Grizzly can't fire the tesla destructor because it lacks enough flux to even begin firing
No coding procedures for now :), just anything you would expect from a technocracy.
Remember, though, they are a technocracy government, so they would build their ships with overkill precision, and stuff like that ;)
Well, do keep in mind that they where made with the BSF editor in the first place ;)
Also, we urgently need more medium ballistic weapons :)
Also, we urgently need more medium ballistic weapons :)
No but it is mounted in one of the variants :pA bit of a bug, the Grizzly can't fire the tesla destructor because it lacks enough flux to even begin firing
BTW, the Tesla Destructor requires 20000 or 25000 flux capacity to fire, which means that some capitals and cruisers never can fire it, even if you have it mounted. This balances it out a great deal :D
Can you post a raw image of one or two of the Tholian ships? I want to try something with them. Big one and a small one would work best.
Can you post a raw image of one or two of the Tholian ships? I want to try something with them. Big one and a small one would work best.Spoiler(http://img814.imageshack.us/img814/7711/ersbattleship.png)
(http://img694.imageshack.us/img694/6531/ersfrigate3.png)[close]
Haha, sorry about that. I'm still pretty new to this whole Starfarer modding and dropbox thing. What I had in mind was that each Polaron Lance shot would have energy damage, around medium damage dealt per shot, each shot having a medium EMP load, high flux cost, and short range (<800). Multiple shots would be fired depending on the amount of Polaron Lances mounted on a turret.
Lore:
A powerful weapon firing three canister shells containing concentrated Polarons. The interaction between polarons and a ship's hull or shield leaves extensive damage, while also delivering an EMP payload to the target. The weapon fails to be effective at range, as the polarons tend to break down the canister they are contained within.
I would recommend lowering the range on that weapon. It is still a bit OP, but maybe you could designate it as PD or anti-fighter with all that shotgun-like firing. It is just really effective versus small craft and missiles, and has a very low flux cost for an energy weapon. But of course, I love the concept! ;D
Thanks, Cookies. Take a look.
http://imgur.com/jWszt (http://imgur.com/jWszt)
Thanks, Cookies. Take a look.
http://imgur.com/jWszt (http://imgur.com/jWszt)
Thanks, Cookies. Take a look.
http://imgur.com/jWszt (http://imgur.com/jWszt)
Wait, when did this weapon come about? I haven't he chance to give you this yet:;DSpoiler(http://i48.tinypic.com/2mgw4t0.png)[close]
But anyway, it seems as if your swarm laser has such a high rate of fire the lasers come out in bursts. Try adding more barrels to the code to make up for this, I think.
Alright Krii, I built the laser into a mod for you, by copying the format of other mods.
Cheers: http://www.mediafire.com/?whh56425ub3ii50
Lol it's not working QUITE as intended yet, need to tweak the turret points, missile centers, missile engines, and the burst size and ammo reload time is much too quick. Feel free to watch the bazzillions of missiles unleashed at once haha!keep in mind that it could get laggy for some pc's.Spoiler(http://img576.imageshack.us/img576/9270/screenshot012dk.png)
(http://img31.imageshack.us/img31/6136/screenshot011bk.png)
(http://img705.imageshack.us/img705/6158/screenshot010kp.png)
(http://img51.imageshack.us/img51/9114/screenshot009f.png)
(http://img23.imageshack.us/img23/7746/screenshot008dp.png)[close]
Dayum, you've been busy tharr!dont worry there only sprites :D
And here I am having trouble with one weapon lol......
Multi missile turrets are a pain in the butt to get the hang of lol (mostly because I'm too stupid to use a table instead of the normal text document haha). I screwed up quite a bit while entering the weapon stats.
dont worry there only sprites :D
soldier does the coding for me.
dont worry there only sprites :D
soldier does the coding for me.
Ah, gotcha. Yeah coding is the more time intensive part, haha. Most of your weapons seem relatively easy to get done though which is nice.
I just need to fix my stupid offset missiles. I forgot that you have to code the points as if the mount and missiles were facing to the right. So annoying. :(
Also I believe you meant to say "Tracker" instead of "Tracher"
That swarm launcher would be suitable for the Scourge, not any other ship in the game. ;Dsprites approved? ;)
Anyway, it's very interesting at that.
(http://i.imgur.com/1by49.png)Hmm...try to lower the tan colors, but it's always good to have a bit in there.
this is a part of the ship i am making.
to give you an idea of what i have in mind.
it is based on vanilla. mainly cause i never made low tech sprites.
of course i added a lot of myself ;)
what you think
ehm you mean the thing that looks a part of a circle?(http://i.imgur.com/1by49.png)Hmm...try to lower the tan colors, but it's always good to have a bit in there.
this is a part of the ship i am making.
to give you an idea of what i have in mind.
it is based on vanilla. mainly cause i never made low tech sprites.
of course i added a lot of myself ;)
what you think
That swarm launcher would be suitable for the Scourge, not any other ship in the game. ;D
Anyway, it's very interesting at that.
keep in mind that it could get laggy for some pc's.
i had a weapon like that from another mod and put 4 of them on one of my ships.....
lets say i could have better quick safed before doing that. :-\
I know you guys probably don't need a new faction right now so I'll ask first: how do you like the idea of a faction who's ships are focused on survivability?
I'm thinking above average armor and shields, but less weapons than comparable ships, as well as having a multi hulled design style. let me know what you think and I'll start to work more on the sprites.
I know you guys probably don't need a new faction right now so I'll ask first: how do you like the idea of a faction who's ships are focused on survivability?
I'm thinking above average armor and shields, but less weapons than comparable ships, as well as having a multi hulled design style. let me know what you think and I'll start to work more on the sprites.
I would be interested, lets see some sprites, if you have lore in mind, post it in the lore thread, and I'll give it a look, as well as looking at your sprites, can't do much about touching them up, but will give you my opinion's on their design
I know you guys probably don't need a new faction right now so I'll ask first: how do you like the idea of a faction who's ships are focused on survivability?
I'm thinking above average armor and shields, but less weapons than comparable ships, as well as having a multi hulled design style. let me know what you think and I'll start to work more on the sprites.
I would be interested, lets see some sprites, if you have lore in mind, post it in the lore thread, and I'll give it a look, as well as looking at your sprites, can't do much about touching them up, but will give you my opinion's on their design
it's alight, just practice and you'll get better
my computer is being stupid right now so it'll take a bit before I can fix it, keep in mind these will be my first ever sprites so they might be a little bit amateurish
Austapio, I think you've overdone the cyan lighting a bit.
Shouldn't it be paint? (on the ship)
Austapio, I think you've overdone the cyan lighting a bit.
Shouldn't it be paint? (on the ship)
Yeah I much prefer the ones on the right side actually.
The darkened edges on the left ones are just too heavy.
the ferrus ships have quiet a bit of survivability although they have weak shield they compensate this with heavy armor and good engines.I know you guys probably don't need a new faction right now so I'll ask first: how do you like the idea of a faction who's ships are focused on survivability?
I'm thinking above average armor and shields, but less weapons than comparable ships, as well as having a multi hulled design style. let me know what you think and I'll start to work more on the sprites.
I would be interested, lets see some sprites, if you have lore in mind, post it in the lore thread, and I'll give it a look, as well as looking at your sprites, can't do much about touching them up, but will give you my opinion's on their design
HOLY . . .*** . . .
I LOVE IT!!! ;D
It's perfect in every way. :)You even kept that Tarsus feel to it, but maybe the pylons can be made a tad thicker.
Anyway, the mega-tanker fits the look of the Ferrus perfectly, thanks!
HOLY . . .*** . . .thank you.
I LOVE IT!!! ;D
It's perfect in every way. :)You even kept that Tarsus feel to it, but maybe the pylons can be made a tad thicker.
Anyway, the mega-tanker fits the look of the Ferrus perfectly, thanks!
well.... about that.HOLY . . .*** . . .
I LOVE IT!!! ;D
It's perfect in every way. :)You even kept that Tarsus feel to it, but maybe the pylons can be made a tad thicker.
Anyway, the mega-tanker fits the look of the Ferrus perfectly, thanks!
I absolutely love that sprite! Keep it up and we'll have the new ferrus faction in no-time!
The Soldier, i trust you'll be making the .ship and .variant files for them, as well as integrating them into ship_data.csv? :D
Tad= A bit, or a little more.and which part is he referring to with pylons?
Yes, make them a bit thick (if you wish). Other than that, it's perfect. If you don't want to do anything, I'm absolutely fine with the sprite as is. :)
EDIT:
Pylons are the parts that are sticking out from the main body of the ship. Like the two giant ones on the Conquest, or the smaller ones on the Tarsus.
And yes Upgrade, I'm gonna put these in-game, unless Happy thinks otherwise. ;D
And so long I get a freighter and a warship of some sort (maybe a small fighter as well, but I'll give a list below), the fleet is more or less ready to go into action.Anyway, if you could gets some of that done, that's all I ask for. Good luck, happy. With this, I have patience.
- Tanker (done)
- Freighter
- Warship of sorts (Frigate, Destroyer, etc. anything)
- Maybe a small fighter, 40x40 pixels max? (it can be smaller)
The Camel is a capital ship, right?
The Camel is a capital ship, right?well i would guess it is more like a huge cruiser.
capital is just its class, not how powerful it is
capital is just its class, not how powerful it is
It could just be like the Atlas, I mean that's only <25000 credits yet its a capital.yea yea , i know your both true :P (edit: right not true)
capital is just its class, not how powerful it isIt could just be like the Atlas, I mean that's only <25000 credits yet its a capital.yea yea , i know your both true :P (edit: right not true)
just wanted it to be a cruiser.
seems i took a little bit too much pixels
I'll mark it as a capital fuel tanker. 2000 fuel space with 500 cargo. A damn good hauler ship, but requires 300 men just to run it. The downsides to Ferrian ships, they require a lot of men to run and have bad shields. other than that, they have decent armor and good weapons capability, along with good maneuverability (not not speed, ferrus ships have extra thrusters to deal with asteroids)so when can i use it ;D
Great, could we, by any chance, se a battleship or cruiser for them? :Dof course that will be my next objective.
The Kiwi-class War Hawks cruiser has two unused small missile sprites at the back. Just to let you know.the grizzly is completly removed due to new rules.
And, since you missed the point of my original statement about it, the grizzly has a close-support variant of which a tesla is fitted. Given the flux needed, the grizzly cannot fire the thing and so the variant should be changed/removed :P.
Otherwise, this mod is shaping up to be really good :).
The warhawks also fall under the category of no kitbashes, so we'll continue using the current ships we have s the warhawks as Warhawks ships MKII. ;)
The warhawks also fall under the category of no kitbashes, so we'll continue using the current ships we have s the warhawks as Warhawks ships MKII. ;)
I thought we worked out that the bashes will be in there as well
The warhawks also fall under the category of no kitbashes, so we'll continue using the current ships we have s the warhawks as Warhawks ships MKII. ;)
I thought we worked out that the bashes will be in there as well
Seems we didn't. Hmmmm.
I'm gonna have to hear this thing over again, can you repeat? I'm too cluttered with work, obviously. ;)
The Ferret's being changed to Destroyer. too large to be a frigate, and too many weapons. ;D;D
It is well-armed enough, it can take on cruisers with that mean Dual Heavy Auto-Cannon. It doesn't have many offensive capabilities as is, but it can be customized to do so.
well i got those weapon sprites i made some time back.It is well-armed enough, it can take on cruisers with that mean Dual Heavy Auto-Cannon. It doesn't have many offensive capabilities as is, but it can be customized to do so.
It's a kinetic weapon, though. Which reminds me, when is that Raildriver gonna be done? ;D
Also, we need much more ballistic medium and light mounts. Surprised by the low availability of them :O
Yea, I'll get one up. ;Dow btw could you make the mount in the middle a medium one :)Spoiler(http://i49.tinypic.com/23w53.png)[close]
OK, thanks! Some of your weapons I can't seem to make because of coding errors, which are the Smoker (too many barrels) and the sniper, it's just already in the game.i can make a one barreled version of the smoker, then its just one missle that explodes in miltiple bomblets if possible.
Great! That'll mean, though, that their outdated designs will stay local to a few systems, but not being widespread over the galaxy? It'll also mean that the outdated designs will be cheap and bad, right? :)
i can make a one barreled version of the smoker, then its just one missle that explodes in miltiple bomblets if possible.That's already more or less the fireworks. And the sniper just seems...odd, out of place compared to the other long range weapons.
and why is the sniper not possible?
it should just be a long range ballistic not anything fancy.
Here's a new ship I worked on today for about half an hour. I call it the Stag, as it reminds me of a stag beetle for some reason.wow, thats a nice looking ship.
(http://img266.imageshack.us/img266/8899/stagn.png)
Yeah, but only in the sectors that are visibly poor. :D
okay ,but the firework explodes into missles and the smoker into bomblets.i can make a one barreled version of the smoker, then its just one missle that explodes in miltiple bomblets if possible.That's already more or less the fireworks. And the sniper just seems...odd, out of place compared to the other long range weapons.
and why is the sniper not possible?
it should just be a long range ballistic not anything fancy.
Oh, HappyFace, I really don't like the dull nature of your new Camel, it just doesn't really look good in-game. :(
The sharper sprites look better in-game, but I'll keep your new one in the next release.
Mace-Class Assault Destroyer for the Ferrus, beating some pirate butt. ;DI made that one :DFighters are coming next, hopefully.Spoiler(http://i45.tinypic.com/2hrn9s3.png)[close]
I have now completed my first fighter. It's around the same size as a talon.looks good ,but for what faction are you drawing?
I've named it the Chrysalis (no idea why other than it sounded neat).
(http://img690.imageshack.us/img690/473/chrysalis.png)
I'll probably attempt to form this into an actual fighter wing, since I've yet to try that out.
Pumping stiff out randomly that we might discard in an unpredictable future?
This is the submissions thread after all ;)
Pumping stiff out randomly that we might discard in an unpredictable future?
This is the submissions thread after all ;)
Heck yes, until someone requires me to actually start producing something specific I guess. :P
I'm basically just posting all the things I'm doing as I'm learning how to do more things. ^_^
And I did notice a distinct lack of fighters so far, hehe. Figured someone could probably make use of the lil' bugger.
Here's some action pics (can you say stupidly overpowered?)Spoiler(http://img35.imageshack.us/img35/4760/screenshot019ar.png)
(http://img818.imageshack.us/img818/9024/screenshot018m.png)
(http://img684.imageshack.us/img684/258/screenshot015da.png)
(http://img210.imageshack.us/img210/2845/screenshot013vv.png)
(http://img100.imageshack.us/img100/2440/screenshot011mk.png)
(http://img72.imageshack.us/img72/5703/screenshot008y.png)[close]
Lol 2 thumpers, 1 lmg, 750 flux capacity, 300 dissipation, 90 degree omni shields.....Yeah, they're super OP right now. I need to play with them a bit to get them down to balanced, haha.
you are quiet good with hi-tech sprites so you might help make the tholians.
or..... you could help me after i made the turtorial on how i make ferrus ships :)
you are quiet good with hi-tech sprites so you might help make the tholians.
or..... you could help me after i made the turtorial on how i make ferrus ships :)
Thanks for the compliment. ^_^
And yeah, I've been looking at the Ferrus ships a bit recently, and I'd like to have a shot at one. :)
I can also sprite weapons fairly decently (and code a bit as well) so let me know if there's some of those you need too.
Tholian Directive ships are already being made by an another writer, namely Armoredcookie :)well couldnt he use some help :)?
He also makes the weapon sprites for them ;)
Do we need a logo for the starfarers or is it the same as the mods logo?
Is there any theme because that would make my job alot easier.Do we need a logo for the starfarers or is it the same as the mods logo?
We're gonna need a logo for them, yeah.
Krii, we're going to need stuff for a new faction, one, should we say, "beast faction"
(Nothing like the scourge, though. Maje it look like the ships are all infested with necromorphs, you know, that style ;))
For those of you who like guessing games, It's actually tied to the piece of lore I'm writing ;)
And here's the post-necro ship. I'm pretty happy with the way this looks. :D
(http://img833.imageshack.us/img833/1883/postnecroship.png)
...Woah.
Will these infested ships include all ships throughout the factions?
Will these infested ships include all ships throughout the factions?
I sure hope so!
Damn, I'd love to see a devastator get infected next :D
Wanna get hired to work for us? ;D
But in all seriousness, can you get us an devastator necroed?
Upgrade, where there any changes you wanted for the Starfarers logo?
Will these infested ships include all ships throughout the factions?
I sure hope so!
Damn, I'd love to see a devastator get infected next :D
See if you can do a few of the warhawk ships infected (the triangle ones ;)) and Maybe a few pirates aswell :)
Yeah, maybe just give me a list of ships you want necro'd? I can slowly work on them and post as I finish.
Fix'dSee if you can do a few of the warhawk ships infected (the triangle ones ;)) and Maybe a few pirates aswell :)Yeah, maybe just give me a list of ships you want necro'd? I can slowly work on them and post as I finish.Will these infested ships include all ships throughout the factions?
I sure hope so!
Damn, I'd love to see a devastator get infected next :D
Here's what I got done in about 10 minutes with the devastator. Note that this isn't nearly finished yet, but I won't be able to work on it anymore today.okay i give it up.
Thought you guys would like to see a bit of something rather than nothing though. ;D
(http://img834.imageshack.us/img834/1668/postnecrodevastator.png)
okay i give it up.
what trick are you using to do this?
is it copying from a picture to the sprite?
@soldier
next sprite will probaply be finished today (dutch time)
edit: n.v.m found the link with the pictures you using -.-
BSF? lol i almost thought you did those bio infestations pixel by pixel.
still looks good though ;D
okay i give it up.
what trick are you using to do this?
is it copying from a picture to the sprite?
@soldier
next sprite will probaply be finished today (dutch time)
edit: n.v.m found the link with the pictures you using -.-
BSF? lol i almost thought you did those bio infestations pixel by pixel.
still looks good though ;D
Yeah I use a lot of BSF pieces, but I use quite a bit of layer work to make it look better. :P
I also cut up pieces and blend them together by hand etc.
It would just take too much time to create every piece of a ship by hand, and why not use resources available to you if you can still make it your own by doing other things.
I could make the fleshy bits from scratch (it's rather easy to make it look like flesh with the bubble wrap feature in PS).
Kit-bashing just makes an arduous process much easier.
Yay! I eagerly await your next sprite. ;D
Anyway, those are some mean looking sprites, the infected. As the creator of these infected ships, what causes the infection? A fungus, like the Sourge, or a virus?
A virus is a small infectious agent that can replicate only inside the living cells of an organism.A ship isn't a living organism. Fungus isn't perfect, but it's better. Makes more sense for it sit on the outside of the hull, at least.
Rust is a general term for describing iron oxides. In colloquial usage, the term is applied to red oxides, formed by the reaction of iron and oxygen in the presence of water or air moisture.I'm afraid you've misunderstood what rust is. It's not organic at all.
if you've played Dead Space, you'd also see that the necromorph plague could spread on ships. Once you fight the Leviathan onboard the Ishimura, you'd see that it has partially infested the hydrophonics deck.I have played both Dead Space's and good science is not one of the series' strong points. :P
QuoteRust is a general term for describing iron oxides. In colloquial usage, the term is applied to red oxides, formed by the reaction of iron and oxygen in the presence of water or air moisture.I'm afraid you've misunderstood what rust is. It's not organic at all.
I would have rather the ship have one flight deck (like a modern-day carrier), if you could change that, it'd be much appreciated). Other than that, it'd perfect.
I think it looks fine, cause a carrier for the ferrus wouldn't carry just fighters, but maybe other stuff too like mining drones or ammo drones etc.
I'm just saying it looks too similar to the WH one, has the same flight deck and all. No offense, Happy, an excellent design, just not one that fits the Ferrus in my mind.try to be more recise next time please.
And speaking of viruses for the infected faction, I think it's possible that it may be a poisonous plant-like material? It takes in the CO2 produced by crew in the ships (starting in the ventilation tubes throughout the ship) and produces oxygen. Ones this plant gets to the exterior of the ship, in a surprisingly short amount of time (a few feet a day, on all it's stems) and can quickly overtake a ship and the rust is produced on the exterior of the ship due to the plant releasing oxygen outside. This poisonous plant also releases spores that can infect crew and marines, and are bent to the will of the plant. Ships boarded by marines are quickly overtaken as well, the spores in the marines release to produce more plant. Happy with the lore?
Perhaps it would be a good idea to have the plant be very small, capable of growing in metal without damaging it, that would make it very hard to find and get rid off. It slowly grows its way across the innards of a ship until its ready to bloom and suddenly within a day the whole in and outside of the ship springs to life with plant material.
I think that's a long shot. Even the scourge has a few ships infected, not the whole system.
Well, since we're going to be having a lot more ships than I thought, I'm going to make a quick Tutorial on how I make the Necromorphs the color that I do so other people can easily work on them. :)
Note that this is all done in PS and I'm not sure if GIMP has access to anything like Plastic Wrap (but you can always do the highlighting that it does by hand).
Step 1: I just use the magic selection tool to get rid of all the blue background. Next I duplicate the layer and set the top one to "Darken" as its mode. Here, I turn off the visibility on the top layer so I can see what I'm doing with the coloring of the base layer. Then we go to Hue/Saturation and colorize the base layer.
(http://img845.imageshack.us/img845/8732/necotut1.png)
Step 2: Here I go into the filters and play around with the Plastic Wrap feature until I get some highlights I like.
(http://img821.imageshack.us/img821/5225/necotut2.png)
Step 3: Next I go to Filters>Render>Lighting Effects and play around with those settings until I get some good dark highlights. I like to put the texture on "Blue" as it seems to drag out the best highlights on the color I use for the base.
(http://img35.imageshack.us/img35/7641/necotut3.png)
And we end up with it like this, and that's it for the base part. Next we move onto the top layer.
(http://img824.imageshack.us/img824/4814/necotut35.png)
Step 4: First we enable vision on the top layer so we can see what we're doing to it. After that, we go to Image>Adjustments>Brightness/Contrast and I adjust it so that it's a bit lighter (this is so it only highlights our next color in a few areas) and add a bit more contrast.
(http://img838.imageshack.us/img838/843/necotut4.png)
Step 5: And once again we go to Hue/Saturation and choose our color. You can adjust the brightness to decide how much of the color we want to show through onto the base layer, and the saturation for how dark it will be. And we're almost finished!
(http://img844.imageshack.us/img844/113/necotut5.png)
Step 6: In this step we start by merging our first two layers together, and then duplicating the single layer that results. After that we take the bottom layer and scale it up a bit so that it sticks out from under the top layer a bit.
(http://img209.imageshack.us/img209/8400/necotut6.png)
Step 7: Now we add a very small Gaussian Blur (any type will really do here) ,and we're pretty much done!
(http://img10.imageshack.us/img10/3752/necotut7.png)
A few other things I do: I usually bring up the ship first, and do all these steps while the bio-part is sitting atop the ship. I grab one that I think will fit nicely on the ship and get it into its relative final position before I start.
After I get a couple pieces on I usually take the eraser tool and blend them together at the "seams" where they intersect to make it flow better. I tend to save the last step (the blur) until I have every piece laid onto the ship, and then make a copy of the entire biomass and blur it all at once. After that I go in and clean up any edges I don't like, add more blur layers (if I feel the one wasn't enough), and add darker highlights where I deem necessary.
Hope this will be helpful on your mission to infect the entire galaxy! Happy spriting!
Smart. Oh Yeah, did we ever get an devastator necromorphed?
Awww damn. Oh well, TheHappyFace, any chance you could do it?
Oh, are the fighters for the ferrus done and in teh DB?only two of them, but dont worry everyone is better than me in making fighter sprites. ;)
I could give it a shot but it would probably fail :P
I would have you rather put no mounts on a fighters, but what can I say? It's a heavy fighter. ;Dof course :)
Smaller fighters, no mounts next time right?
http://www.mediafire.com/?0yi628u196284vu
Here's my sprite pieces in case you guys want to have them.
This includes the parts I used to make the necromorph.
see the infestation guide in the guides thread i made.http://www.mediafire.com/?0yi628u196284vu
Here's my sprite pieces in case you guys want to have them.
This includes the parts I used to make the necromorph.
Some necroed pieces coming up at request (took me some time to nail it down, but I found it! :D)
well its better than nothing....
(http://i.imgur.com/9dyE1.png)
heavy fighter
3 mounts
actually put mounts on a fighter!!
just place anything you want on them.
OK, some updates on the weapons, I had to exclude a whole bunch of weapons due to coding impossibilities or being too similar to vanilla weapons. Hunter's Laser is already in-game mod weapon, and the EMP Pulse laser is the Ion Cannon. Wave is too dangerous towards your own ship, and the Smoker simply has too many barrels. Little Willy, I'm debating on because it'd bee too similar to the IR Pulse Laser. I couldn't get the code to get fireworks to be released in a 360 arc.
Also here's the Albatross infected:
(http://i.imgur.com/9mtcH.png)
Is it too much hidden?
Also here's the Albatross infected:
(http://i.imgur.com/9mtcH.png)
Is it too much hidden?
Yeah, i can see that. Also, the engines, i have always imagined the infection to sprout bigger outside from the engines than the rest of the ship :)
Maybe from the two other engines? :D
It almost looks like a crab. :)
Again, what are we going to do with the two different styles of the infected?
Wouldn't that be weird for a user that isn't reading any lore and all of a sudden see different styles for the same faction? Or would we illustrate it by having two factions one called Infection A and another called Infection B?Again, what are we going to do with the two different styles of the infected?
have them be different strains, like a virus has different strains
Wouldn't that be weird for a user that isn't reading any lore and all of a sudden see different styles for the same faction? Or would we illustrate it by having two factions one called Infection A and another called Infection B?Again, what are we going to do with the two different styles of the infected?
have them be different strains, like a virus has different strains
Edit: Wouldn't that mean that we would have to make double the amounts of infected ships?
Ahh...excellent idea Sunfire. Strain A of The Infection has certain properties, maybe heavier armor due to think plant growth (over all, better ships to take hits and slug it out) and Strain B of the Infection has stronger weapons (overall, better attacking ships). And Sunfire, you're going to have to get a new banner for the WH soon, that one simply doesn't fit the image of them. ;D
Okeedokee, have fun with my original one! ;)
Hmm. I never heard about the generation ships for you faction. Why does no one tell me anything these days? :(
I'm not sure if TheMessiah ever finished it, but here's the most closely related one I could find for it:
(http://i.imgur.com/SWoOJ.png)
Here it is:I'm not sure if TheMessiah ever finished it, but here's the most closely related one I could find for it:
(http://i.imgur.com/SWoOJ.png)
uhh, i meant the caelus banner
[url=http://fractalsoftworks.com/forum/index.php?topic=2690.0][img]http://i.imgur.com/GtcWz.png[/img][/url]
Ahh...excellent idea Sunfire. Strain A of The Infection has certain properties, maybe heavier armor due to think plant growth (over all, better ships to take hits and slug it out) and Strain B of the Infection has stronger weapons (overall, better attacking ships). And Sunfire, you're going to have to get a new banner for the WH soon, that one simply doesn't fit the image of them. ;D
The peregrine destroyer from the independents, and if you could, the overlord battleship from the warhawks :3You mean the peregrine destroyer from the warhawk and the overlord battleship from the independents right?
The peregrine destroyer from the independents, and if you could, the overlord battleship from the warhawks :3You mean the peregrine destroyer from the warhawk and the overlord battleship from the independents right?
The peregrine destroyer from the independents, and if you could, the overlord battleship from the warhawks :3You mean the peregrine destroyer from the warhawk and the overlord battleship from the independents right?
Here's a sneak peek of the Overlord:
(http://i.imgur.com/K6RSN.png)
Woah...that was fast. ;DWhat was fast?
i Just made a infected medium/large cannon that shoot's "seeds" at the enemy. Have more info about it but what to have some opinions on it first. :)
The soldier, it seems we have a few sprites for you to go with when you make the Infections weapons :D
Excellent! I'll get cracking. ;D
The 20mm Autocannon is in the mod right now, you can download it from the main page. If upgrade lets you into the DB, then all the sprites will be in there as well.
EDIT:
Happy, did you ever hear the last request for a ferrus ship? Giant mining station, if you're up to the challenge.
awsome looking ;D i like how you changed the color of the armor of the ship
awsome looking ;D i like how you changed the color of the armor of the ship
Yup, I wanted it to look like most of the power was offline, and that to me warranted a darker overall color.
Then we're gonna need that projectile as a standalone ;)
did make some sort of ballistic/missile weapon for the infected it shoots the big white needle looking parts of it
FIX:
(http://i1065.photobucket.com/albums/u399/sini002/InfectedNeedle.png) (http://i1065.photobucket.com/albums/u399/sini002/Bigneedle.png) (http://i1065.photobucket.com/albums/u399/sini002/smallneedle.png) (http://i1065.photobucket.com/albums/u399/sini002/smallneedlev2.png)
I'm not sure if I can get a weapon to shoot different projectiles at the same time, or any time at that.do the long ones then and the one in the middle splits inhalf or something
this is the shooterSo it's possible to add multiple different bullet sprites to a weapon?
(http://i1065.photobucket.com/albums/u399/sini002/Medium_Claw_Shooter.png)
and the "bullets"
(http://i1065.photobucket.com/albums/u399/sini002/Claw.png) (http://i1065.photobucket.com/albums/u399/sini002/Claw_R.png)
and also if it's possible to make a missile that explodes into different missile sprites.
With what I know...no. It is possible for a MIRV to split into more than one, though.this is the shooterSo it's possible to add multiple different bullet sprites to a weapon?
(http://i1065.photobucket.com/albums/u399/sini002/Medium_Claw_Shooter.png)
and the "bullets"
(http://i1065.photobucket.com/albums/u399/sini002/Claw.png) (http://i1065.photobucket.com/albums/u399/sini002/Claw_R.png)
can you make it work like a MIRV if i make the sprites?With what I know...no. It is possible for a MIRV to split into more than one, though.this is the shooterSo it's possible to add multiple different bullet sprites to a weapon?
(http://i1065.photobucket.com/albums/u399/sini002/Medium_Claw_Shooter.png)
and the "bullets"
(http://i1065.photobucket.com/albums/u399/sini002/Claw.png) (http://i1065.photobucket.com/albums/u399/sini002/Claw_R.png)
I would just create one turret structure (and corresponding weapon) for each half of the turret, if the different bullets are important to the feel of the mod. Sure, it creates two sets of very similar weapon data, but so what? That's part of modding sometimes. The key difference between these two weapons would be in the turret graphic definition and position, and the projectile sprite reference.Or you do it the easy way and paste the two bullets together into one sprite that has a transparent middle piece. It'll cheat with the accuracy but thats a lot better then having two weapon act as one.
I would just create one turret structure (and corresponding weapon) for each half of the turret, if the different bullets are important to the feel of the mod. Sure, it creates two sets of very similar weapon data, but so what? That's part of modding sometimes. The key difference between these two weapons would be in the turret graphic definition and position, and the projectile sprite reference.Or you do it the easy way and paste the two bullets together into one sprite that has a transparent middle piece. It'll cheat with the accuracy but thats a lot better then having two weapon act as one.
Here Eudora is:
http://i.imgur.com/hhHb8.jpg
And here it is in-game:
http://i.imgur.com/lx0ID.png
Edit: Disregard those small lakes in the ice.
Thanks! Should I put it in-game?Sure. The type of planet is Urea.
Thanks. I see it int he DB already, it'll be in next demo. If it ever comes. ;DThanks! Should I put it in-game?Sure. The type of planet is Urea.
Thanks. I see it int he DB already, it'll be in next demo. If it ever comes. ;DThanks! Should I put it in-game?Sure. The type of planet is Urea.
Upgradecap's been banned for two days. Don't ask me why, he told me over steam and hasn't replied. ::)
looks really good
Only problem is that it don't look good if I scale it down to 70 pixels height and 35 in width (more or less) so that it fits ships as a mount, but it is possible that we make it into a weapon that only is on some types of ships.
Just wanted to ask: am I a part of the dev team or am I just a "helper" to this mod?Right now you're a helper but when Upgrade comes back he will probably make you part of the dev team :D
( if I can join I would be more than happy to join ;D )
Just wanted to ask: am I a part of the dev team or am I just a "helper" to this mod?Right now you're a helper but when Upgrade comes back he will probably make you part of the dev team :D
( if I can join I would be more than happy to join ;D )
werer did the infected version of the overlord go? i need it to check how one of my weapons is gonna look with it....Seems like something broke to it, and sadly I'm on the wrong computer right now and don't have the file :(
this is a test for a big infection cannon i am going to make. i am not sure if i am going to change it or something but i just wanted to let you see it before i change it if i need to :D ( width: 65 pixels heigth:153 pixels. i am possably make the final version smaller ) (http://i1065.photobucket.com/albums/u399/sini002/BigCannon_Test.png)
Edit: i would be happy if you guys have some opinions about it :D
What is it you've changed?
What is it you've changed?
Here's the Sidus Dim propaganda poster:
(http://i.imgur.com/7BVhT.png)
Awesome!!
To bring it to your attention- the kiwi carrier has unused small missile mounts on the back left and right.
Awesome!!
To bring it to your attention- the kiwi carrier has unused small missile mounts on the back left and right.
Yep, I'm aware that several warhawk ships have this issue. Going to be resolved.
Also, which faction are You joining? 8)
Is this good?
(http://i.imgur.com/gdSpx.png)
Is this good?
(http://i.imgur.com/gdSpx.png)
All these posters are very good, could we somehow get them in game? maybe have them be in the loading screen?
How about having them as floating "billboards" in the background?
I guess the only place that would work would be in combat but seeing as combat can take place anywhere it isn't too much of a stretch to think there might be ads nearby.
Maybe more they should be more common near stations as they are high traffic areas.
We can put them in theft background of the space station or on the left of were we choose to repair, buy and refit.
If we add wanted posters people/players will possibly try and find them and earn more money than just random hunting pirates and stuff. It will make the game funnier if we add it to the game.
Like a quest system, but its bounty hunting after a certain enemy fleet type. Like a mission to destroy a pirate scout or a pirate armada.If we add wanted posters people/players will possibly try and find them and earn more money than just random hunting pirates and stuff. It will make the game funnier if we add it to the game.
???
Here is the Pirate propaganda poster and the Pirate symbol:
Propaganda:
(http://i.imgur.com/8rDOJ.png)
Symbol:
(http://i.imgur.com/QLJrz.png)
Fix'dEdit: I have also put the loading ui in the dropbox.Spoiler(http://i.imgur.com/Z2l2L.png)[close]
Good work, TheMessiah. I love it! :)
Still alive. ;D
Anyways, what's left that I have to do in order to finish Demo 5?
Fix'dYAR HAR TWIDDLE DEE DEE
(http://i.imgur.com/Z2l2L.png)
Edit: I have also put the loading ui in the dropbox.
(http://i.imgur.com/UtxVH.png)
voila the ferrus mining station.
if it need to be bigger i can always just add more ;)
edit: in the main thread there are some concept drawings off it.
it has 1 large and 4 small energy mounts.
on the left it has 1 large and 3 medium missle mounts.
the rest is up to the coder.
it is used in battle as an heavy ordinance platform
main energy mounts is then equipped with a long range beam.
(http://i.imgur.com/UtxVH.png)
voila the ferrus mining station.
if it need to be bigger i can always just add more ;)
edit: in the main thread there are some concept drawings off it.
it has 1 large and 4 small energy mounts.
on the left it has 1 large and 3 medium missle mounts.
the rest is up to the coder.
it is used in battle as an heavy ordinance platform
main energy mounts is then equipped with a long range beam.
;D
YES!!! A bit bigger, please! :) Once the image is shrunk down to one pixel on each side, it's quiet small.
added the mining drone to DB
Last Ferrus ship I need, mind making a drone-like ship? Similar to the "armored-mining-ship.png" you have in the DB and the Mining Drone from vanilla. These drones I've decided will be armed with mining lasers and come in packs of 8 drones per ship, with 8 to spare. Exclusive to the Ferrus Mining Station. ;)
What would you guys say about having the launcher look like this (or any other color)?
(http://i.imgur.com/piPZ2.jpg)
You guys could ask the devs if it's okay for you to do that.hyph!
WTF? What the hell happened to Eudora??? That's supposed to be the first planet the player sees... o.O
I know that because you told me there. Gawa will get the sprite that eudora has now, but what the hell happened to eudora to get that look?Eudora is a Urea type of planet and may support life (this one doesn't) and is a "yellow" planet.
I could try but I think the resoulution could be too low for it to look good :/
(http://i.imgur.com/0F3LN.png)(http://i.imgur.com/l7M1U.png)
new sprite
faction: unknown
concept: space animal with a cabin and thrusters attached to it.
animal based on: flying fish
size: small frigat
mounts: one turret on top and two hidden hardpoints under the wings.
weakness: low armor ,few mounts, small capacitors, little cargo capacity
strength: all around shield, good venting, few crew needed, little fuel required, cheap
tactics: hit and run
I CALL SYNTHS!!!!! ;D;D
It's #1.Any animals that people want me to use for inspiration? ;D
Because i like the combine synths. :)
Perhaps a rhino? Or a eagle/falcon make a flying potato. :Dhmmm.... how can i make a in space flying rhino....
Well that's sad :(
Here's a new planet:Here it is in-game:Spoiler(http://i.imgur.com/4HcyX.jpg)[close]Spoiler(http://i.imgur.com/2SNtq.jpg)[close]
*Note: This IS Eudora, the current Eudora planet is actually Gawa.
Edit: The file is in the Dropbox.
I'd still like to know what the orange on Eudora is...Ferrous deposits in the soil/deserts maybe
I use clouds, threshold adjustment layer and a black and white brush.Well that's sad :(
Here's a new planet:Here it is in-game:Spoiler(http://i.imgur.com/4HcyX.jpg)[close]Spoiler(http://i.imgur.com/2SNtq.jpg)[close]
*Note: This IS Eudora, the current Eudora planet is actually Gawa.
Edit: The file is in the Dropbox.
how did you design the planet? i can see something that looks like half of norway and sweeden in the "circle" to the left. But i Belive it looks pretty good :D
That ship looks AMAZING!
(http://img3.imageshack.us/img3/2102/glacousbattleship.png)
TDS Glaucous has navigated under phase through ArmoredCookie's 101st Laziness Fleet and is now awaiting commands ;D
Great to know that I wasn't the only one to like that movie :D;D
Great to know that I wasn't the only one to like that movie :D;D
any chance we could get this style into the mod?
i know we dont need more factions ,
but maybe the suggestion that was done a while back could work.
we could make "factions" that dont have a station and/or planet, small amount of ships, no special weaponry and little lore.
just outsiders travelling through the system.
this could make it a bit more interresting and will give you something else to harrass in early game other than pirates
without getting chased by giant fleets and assasins.
they could spawn at the system border and travel to the other side where they leave the system again.
some may stop buy and trade with the station and some will raid the system for a while.
...dinghies loaded and ready to assist.. over....
(http://i.imgur.com/bq2OU.png)
Om nom nom nom cookie. Thanks guys I appreciate it :)
Very nice space dinghies. Are we going to get a frigate or ship of the line anytime soon ;D
But like frigates in the 18th century, the ones with the pew pew cannons.probaply going to be a destroyer sized ship looking at the amount of canvas
can you make the big one that they fly on many times in the movie?
Sorry I haven't been on so much lately (real life is a beotch).
So is the Infection at a standstill right now lol?
So is the Infection at a standstill right now lol?
Eeeehhh, why are you thinking something like that?
(No, it's not :))
Fine, but it does look nice :Djust a little empty...
It's for the Black Hole generator, so make it look epic and awe-inspiring.so then i was like "Nope!"
Then who the f will do it? Come on, there's gotta be someone ???How about you? If LW doing coding, and others doing spriteing what are you doing? You could make weapon sprite...
Looks very cool. We'll have to end up using that as an placeholder sprite, and then revert to the original, to be used sprite once that ones is done. :)
btw, posted in the judgement thread already but see if anyone like this not really innovative drone shield system :)
http://www.youtube.com/watch?v=W2mf2qQqqh0
looks pretty damn good max. and btw is this yours? (i guess it is) if so it looks a bit op and does the ship it self have a shield?btw, posted in the judgement thread already but see if anyone like this not really innovative drone shield system :)
http://www.youtube.com/watch?v=W2mf2qQqqh0
thanks a lot, the more balanced play is that the ship has no shield and weapon and only rely on the drone, after all it's a carrier :)
the problem is this kind of fleet is perfect to kill anything under cruiser, larger than that then i havn't been able to win...
If you need a reference for designing the sprite, here's the black hole generator in action (using a placeholder projectile): http://www.youtube.com/watch?v=5tL6GMgQIoY
The video lost a lot of detail in compression - if you view it at 720p, you can just barely see the particle effects of the core, and the outer rim is almost invisible. The hole is mainly dark blue/purple. Ignore the bright points that appear when the frigate gets sucked in, those are just where damage is being applied (visible for debug purposes).
If you need a reference for designing the sprite, here's the black hole generator in action (using a placeholder projectile): http://www.youtube.com/watch?v=5tL6GMgQIoY
The video lost a lot of detail in compression - if you view it at 720p, you can just barely see the particle effects of the core, and the outer rim is almost invisible. The hole is mainly dark blue/purple. Ignore the bright points that appear when the frigate gets sucked in, those are just where damage is being applied (visible for debug purposes).
Did you use the Planet "force" mechanic currently in game or used the impact methods but set it into negative?
private void pull(Vector2f center, CombatEntityAPI victim, float time)
{
Vector2f velocity, direction;
float distance, maxVelocity = 500f;
velocity = victim.getVelocity();
distance = MathUtils.getDistance(victim, center);
// Normalized directional vector
direction = MathUtils.getDirectionalVector(victim, center);
// TODO: replace linear decay with a curve, factor in mass
float strength = (1f - distance / GRAVITY_WELL_RADIUS) * 300f;
if (victim instanceof ShipAPI)
{
ShipAPI ship = (ShipAPI) victim;
// Once again, Janino sucks (no switch on enums)
if (ship.getHullSize() == HullSize.FIGHTER)
{
strength *= STRENGTH_VS_FIGHTER;
}
else if (ship.getHullSize() == HullSize.FRIGATE)
{
strength *= STRENGTH_VS_FRIGATE;
}
else if (ship.getHullSize() == HullSize.DESTROYER)
{
strength *= STRENGTH_VS_DESTROYER;
}
else if (ship.getHullSize() == HullSize.CRUISER)
{
strength *= STRENGTH_VS_CRUISER;
}
else if (ship.getHullSize() == HullSize.CAPITAL_SHIP)
{
strength *= STRENGTH_VS_CAPITAL;
}
maxVelocity = ship.getMutableStats().getMaxSpeed().getModifiedValue() * 2f;
}
velocity.set(velocity.x + (direction.x * strength * time),
velocity.y + (direction.y * strength * time));
// Avoiding a costly sqrt here, so that's why this looks awkward
if (velocity.lengthSquared() > maxVelocity * maxVelocity)
{
velocity.normalise();
velocity.set(velocity.x * maxVelocity, velocity.y * maxVelocity);
}
}
no idea what all that coding means and/or does but good job makeing the blackwhole "effect" or what ever i should call it :P
possably give it more damage? it is a black whole and realisticly it can swallow planets, suns and solarsystems...
LazyWizard, if you make it into a MIRV "missile", it is possible to create a blackhole effect when the second projectile comes out