Team One
| Team Two
Credits go to: jwa8402 for the TD sprites. |
Man i hope this gets more attention, that would be EPIC!
You need some "lead" for this project. A *strong* lead. (NOT proposing myself)
I tell you by personal experience, flawlessly incorporate a lot of stuff in a single mod is hard. It gets harder and harder as you grow up. Ask Omega, I don't envy his situation :D (and I say this knowing he is a better scripter then me by a long shot).
You need some "lead" for this project. A *strong* lead. (NOT proposing myself)
I tell you by personal experience, flawlessly incorporate a lot of stuff in a single mod is hard. It gets harder and harder as you grow up. Ask Omega, I don't envy his situation :D (and I say this knowing he is a better scripter then me by a long shot).
The *lead* is me so far. But again, craftomega is trying to incorporate several *different* mods whilst what I am trying to do here is build a complete mod from scratch.
You need some "lead" for this project. A *strong* lead. (NOT proposing myself)
I tell you by personal experience, flawlessly incorporate a lot of stuff in a single mod is hard. It gets harder and harder as you grow up. Ask Omega, I don't envy his situation :D (and I say this knowing he is a better scripter then me by a long shot).
The *lead* is me so far. But again, craftomega is trying to incorporate several *different* mods whilst what I am trying to do here is build a complete mod from scratch.
Ah. I misinterpreted. That will be even harder then.
Good luck!!!
I'm available to proof the descriptions. Or if you're comfortable with it, I can write some as well. You can just send me either the descriptions or a few points on what you want me to write into them.
I'm available to proof the descriptions. Or if you're comfortable with it, I can write some as well. You can just send me either the descriptions or a few points on what you want me to write into them.
Well, for a start, we don't even have some solid ground to start on :D
But I'll ask you when I need descriptions ;)
Seems like this will be a good idea after all :DOKeedokee, I'll try working on a few.
@D0vahkiin tell me more about the core faction. I'd love to see the pirates :D
@TheSoldier. Yeah, you're free hands on weapons making. Just make Sure they'll look nice and be pretty balanced not op. Though don't balance them too much towards vanilla. This will be a huge mod ;)
I had an idea for a giant "laser sniper" if anyone wants to try and fit that into a custom ship? The Sniper class variant or somethingJust PM me for any weapons ideas that you want me to make. Save some space for the capaign talk here. ;)
It pretty much would take a long while to charge up with a massive range and high speed to ensure accuracy, it would be devastating but easy to cripple
@D0vahkiin tell me more about the fire faction. I'd love to see the pirates :D
Any name for it? They sound like very glorified tritachyon pirates. :)
Any name for it? They sound like very glorified tritachyon pirates. :)
Something like "The Corporation", anything fancy along those lines.
Ahh, yes. Thanks for the reminder :)
I'd gladly help balance weapons, Invent some new ones once given the sprites and such to work with :)
What shall this wonderful pack be called then everyone?
What shall this wonderful pack be called then everyone?
Haven't gotten a name yet.
The ultimate pack of awesomeness? Just a suggestion :)
aaaaaand you need a guy making a name to,becuase those int he poll arent really,,,, good
i will set the mind to work. Will it stay in the corvus system or not?
i wanted to try to make a abbreviation name using the systems name, so ill need to make a system name to then?
Or just strap two greek letters together and have that as the name.
ill come up with a name, eta 1 1/2 hours
A shot at the system name? Eleutheria? Means freedom in latin.
If your goal is a massive amount of ships, you're going to need a way to crank them out.
The Battleships Forever ship maker is probably the best option for this... would you like me to give it a whirl? I've been contemplating trying it out anyway, but I'd need to spend some time configuring it and picking an appropriate ship parts pack to use; I'd probably going to want to stick with just one parts pack, and one ship-making process if this mod is going to be at all consistent.
Children of Xela (anagram).
So i got some options here:
1: S.c.a.a.m/s.c.a.m
Starfarer Combined Action (And) Modding
2: A.c.o.s
Advanced Collection Of Systems/Starfarer
3: R.i.f.s
Redefined Interaction (of) Factions (and) Systems
4: A.n.e.a.s
Advanced Novelties E(? dont know yet) Action (in) Starfarer
im going to get some more Greek names but this is what i made in this time
5: E.o.sFor what its worth, I really like that one.
(the dawn goddess, so opener of new worlds, or space)
Entities Of Space
5: E.o.sFor what its worth, I really like that one.
(the dawn goddess, so opener of new worlds, or space)
Entities Of Space
Good luck guys, this sounds like an awesome project.
Name is now set in stone
Though the other suggestions weren't Bad, I think this name fits better for the meaning and scale of the mod (a lot of factions )
Alex should just hire all of you.
Care to chip in?
Care to chip in?
Names or sprites? :D
I would love to help out - I don't think I can help for a while though, but given the scale of this project hopefully it will still be going (and I'll still be welcome) in an indeterminate period of time (month or two?) and you won't mind a slow but steady contribution?
also i got a mate who i could team up with who can make fairly good sprites which i could attach the data etc to( if i learned it tutoring is appreciated). Not certain yet in the how and who, but most likely and midline faction filling in the neutral role in the system, perhaps just called independents with mining teams and convoys etc, or a neutral corporation.
So, I am thinking of making a mod that will include:
- at least 300 ships, completely original
So, I am thinking of making a mod that will include:
- at least 300 ships, completely original
Good luck.
looks nice corner, shame its hightech so i cant/wont use itQ.Q no love for the techies :P
Looking great, could use those high tech ship designs for an alien faction, colour them purple and such and viola! :PYour wish has been granted.
Looking great, could use those high tech ship designs for an alien faction, colour them purple and such and viola! :PYour wish has been granted.
Do you think it would look better with only the armor turned purple?
Christ almighty, in the time it took me to make a new light flak weapons sprite, code it, and do testing, this mod got a name, what looks like about three new factions! Anyway, I'm working on the "sniper" cannon, which will be a guilded shell (long story made short, it's an uber-Hypervelocity driver, lots of magnets propel the shell at long range. the shell has a plasma tip on it to pierce both armor and shields). The Light Flak is about half as effective as the normal flak, but it fits on a small mount. I'll get to posting pictures tomorrow, it's getting late here.
I'm looking forward to this. A lot actually.
Where's upgrade? i think this could use a bit more organization.
I'm available to proof the descriptions. Or if you're comfortable with it, I can write some as well. You can just send me either the descriptions or a few points on what you want me to write into them.
We currently need any and all spriters possible, ao any contribution is welcomed, even a slow contribution, like yours, mendonca :)
ORGANIZATION! we need it. Lead on leader. I'm all for multiple threads to handle the huge amounts of submission we will be getting. I guess this one can remain a discussion thread but I don't think anyone wants to scroll through all of these pages.
We currently need any and all spriters possible, ao any contribution is welcomed, even a slow contribution, like yours, mendonca :)
Take a look at the corvette I made, and tell me if it's decent enough. I only just started spriting recently, so if it will do, I can work on some of the low tech Pirate ships, mostly fighters, frigates and small cargo ships.
I liked that Corvette. Gives me a sense of speed while at the same time remaining pirate-y. That would suit the pirate lowtech faction.
burnt wrecks.
I think Upgradecap wants to shackle me to this mod.
he's seen how many ships I pump out.
check my sig for a small sampling.
*clonk**gnaws off ankle*
Did you hear that?
Oh, well, that was just me locking your shackles. Start pumping out those sprites, slave.
I've been working on some sprites.trolling are we?
I've been working on some sprites.trolling are we?
lol, touche.I've been working on some sprites.trolling are we?
You don't know if you're trolling?
Thanks, I like it too actually.the black lines are awesome
Guys, I'll be on holiday this weekend, so when i come back I wanna see tons :Dno holiday. WORK!
Guys, I'll be on holiday this weekend, so when i come back I wanna see tons :Dno holiday. WORK!
Sprite for your evil overlords
screw it. here's a sample right here.
(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/xxx.png)
So its a new day in jolly and awake europe, and today ill be working on the lore(/description) of the independents. And i hope that happie will be making more sprites which i can show to you
ohw and upgrade about that pm, ill be implementing those sprites into this mod, and perhaps ill be making more but i think ill be very busy keeping up with the coding of happie's sprites. ohw and please update the list of names.
(Thanks, Hardinglyjoking97)
Quote(Thanks, Hardinglyjoking97)
Lol I think I fell off my chair. ::)
At least you didn't actually name it C.o.X, I had trouble believing you almost did. :D
@medikohl: If you're seriously going to submit all those sprites for the mod, don't you think there are some implications? For instance, a lot of these already belong to other mods. I think you ought to figure out which ones on your own, since when you made them, you said "anyone can use these." But I don't think people want to see duplicate ships in this mod. Further, I feel you should then go back to your Spiral Arms thread, and take down the sprites from there, so folks know they're taken. Otherwise we're going to end up with multiple mods re-using the same ships 2-3 times over.
Quote(Thanks, Hardinglyjoking97)
Lol I think I fell off my chair. ::)
Well you did give me the name. Don't want credit? :o
Quote(Thanks, Hardinglyjoking97)
Lol I think I fell off my chair. ::)
Well you did give me the name. Don't want credit? :o
No you got my name wrong! :)
Hey how many planets are you thinking of making?
But we don't even know how interstellar travel works yet. We don't know the costs or what it would look like on the map. Are we assuming we will release this after that function is introduced?
I think we should start on working on just the one system for a start, and expand on that.
I think that we should put this to a vote. However, I would submit the case that if we do produce the mod before Alex releases the coding for interstellar travel, there is a very good chance that there will be a need for a substantial overhaul in order to make the two compatible. I think that we could work on the lore and descriptions, but not the coding yet.
[This is a note option; do not vote on this.] Note: If we go with the first option, that would mean we get more stuff done in the mod itself.
I said that pepole weren't supposed to vote for the third options, since it's just a note, and still pepole are voing for it. >_<
UPGRADE:
Mind if we improvise your TimCORP forums to organize this mod? Not much has happened there, it's perfect!
Sorry! I clicked it because I read the first part. :(Quote[This is a note option; do not vote on this.] Note: If we go with the first option, that would mean we get more stuff done in the mod itself.
And two people voted for it. Really guys?
Sorry! I clicked it because I read the first part. :(Quote[This is a note option; do not vote on this.] Note: If we go with the first option, that would mean we get more stuff done in the mod itself.
And two people voted for it. Really guys?
I'm also trying to come up with a unifying theme for the first batch of my ships.I'd like to see some pirate-related things. I've always had a spot for them in my heart (more specifically, the Lotus Pirates! ;D), and I always love the way the ships are made.
The BSF editor is ***. I have it all setup, but I'm still learning all of its idiosyncracies and keyboard commands. I'm also trying to come up with a unifying theme for the first batch of my ships.
I have learned a lot just from looking at some of the later works of the folks on the BSF forums; there's some really talented people there making ships.
I'm hoping to dump a completed set on here sometime soon.
from scratch? well now, there are some doubts right here. mainly i don't have a drawing tablet. so from scratch is something that isn't happening for a while.@medikohl: If you're seriously going to submit all those sprites for the mod, don't you think there are some implications? For instance, a lot of these already belong to other mods. I think you ought to figure out which ones on your own, since when you made them, you said "anyone can use these." But I don't think people want to see duplicate ships in this mod. Further, I feel you should then go back to your Spiral Arms thread, and take down the sprites from there, so folks know they're taken. Otherwise we're going to end up with multiple mods re-using the same ships 2-3 times over.
Agreed. But since i've seen his lightning-fast spriting, i have no dobut he can makes an entire faction - out of just the onslaught!
So i have no doubt whatsoever that he can make us completley original ships from scratch.
Also, how is the BSF editor coming along? :D
So wait, who is working with me regarding the SUPER COOL PURPLE ALIEN THINGS?Well, I can always code and put it in game, but I'm terrible at spriting anything large than a frigate.
AS SELF ACCLAIMED HEAD LORE HISTORIAN FOR TEAM 2, I SUGGEST THAT ALL TEAMS SHOULD BE BASED UPON JOBS, MAKING IT EASIER FOR TEAM MEMBERS TO COMMUNICATE WITH EACH OTHER TEAM MEMBER IN SAID TEAM.So, what happened to coding? ;D
For example:
Team 1 : Sprites
Team 2: Lore and descriptions
from scratch? well now, there are some doubts right here. mainly i don't have a drawing tablet. so from scratch is something that isn't happening for a while.@medikohl: If you're seriously going to submit all those sprites for the mod, don't you think there are some implications? For instance, a lot of these already belong to other mods. I think you ought to figure out which ones on your own, since when you made them, you said "anyone can use these." But I don't think people want to see duplicate ships in this mod. Further, I feel you should then go back to your Spiral Arms thread, and take down the sprites from there, so folks know they're taken. Otherwise we're going to end up with multiple mods re-using the same ships 2-3 times over.
Agreed. But since i've seen his lightning-fast spriting, i have no dobut he can makes an entire faction - out of just the onslaught!
So i have no doubt whatsoever that he can make us completley original ships from scratch.
Also, how is the BSF editor coming along? :D
I need someone to take a look at my submissions in the submissions thread, and run them through some kind of post-processing to give them some depth. Preferrably something easily reproducible. I'm starting to get the hang of the ship maker, and I like the potential.
Alright, some update for the classification of the ships:What is your formula and how do you know it works? Or are you just using that ship balancer?
There's a scale called the Watson scale (after It's inventor Charles Watson) which measures how powerful a ship is in the scale of 1-10.
(The name is fictional, I came up with it and the scale)
So, for example, the onslaught would be a Class 5 battleship.
The Aurora would be a Class 8 cruiser.
The paragon would be a Class 7 Battleship.
The scale measures everything on a ship. Effectiveness, speed, weapons, turning rate, and gives OT a rating out of all things put together.
Do you like it? :D
Alright, some update for the classification of the ships:What is your formula and how do you know it works? Or are you just using that ship balancer?
There's a scale called the Watson scale (after It's inventor Charles Watson) which measures how powerful a ship is in the scale of 1-10.
(The name is fictional, I came up with it and the scale)
So, for example, the onslaught would be a Class 5 battleship.
The Aurora would be a Class 8 cruiser.
The paragon would be a Class 7 Battleship.
The scale measures everything on a ship. Effectiveness, speed, weapons, turning rate, and gives OT a rating out of all things put together.
Do you like it? :D
Alright, some update for the classification of the ships:
There's a scale called the Watson scale (after It's inventor Charles Watson) which measures how powerful a ship is in the scale of 1-10.
(The name is fictional, I came up with it and the scale)
So, for example, the onslaught would be a Class 5 battleship.
The Aurora would be a Class 8 cruiser.
The paragon would be a Class 7 Battleship.
The scale measures everything on a ship. Effectiveness, speed, weapons, turning rate, and gives OT a rating out of all things put together.
Do you like it? :D
I actully just took these classifications out of th top of my head. If someone would write me such an classification scale I'd be a happy pand, but as of such, there doesn't exist one.Probably because its not possible, Starfarer's gameplay and ship performance simply isn't two dimensional so a simple number will never really work.
I actully just took these classifications out of th top of my head. If someone would write me such an classification scale I'd be a happy pand, but as of such, there doesn't exist one.Probably because its not possible, Starfarer's gameplay and ship performance simply isn't two dimensional so a simple number will never really work.
The closest proximate of ship power is their size category; Fighter-wing, Frigate, Destroyer, Cruiser, Capital. You don't have to add any numbers to that, the game already forces you to put them in these categories.
I really don't know why, but this SCP (there's a thread for it in the discussions section) inspired me in some weird way. http://www.scp-wiki.net/scp-076I don't see how SCP-076-2 is significant to Starfarer, its not really starship in scale or mood. You could make a race like this but you can make races out of anything, its really up to what you like.
I got inspired to do something like SCP-076-2. Would something like that suit this mod? (I mean shi-wise, ofcourse :D)
I really don't know why, but this SCP (there's a thread for it in the discussions section) inspired me in some weird way. http://www.scp-wiki.net/scp-076I don't see how SCP-076-2 is significant to Starfarer, its not really starship in scale or mood. You could make a race like this but you can make races out of anything, its really up to what you like.
I got inspired to do something like SCP-076-2. Would something like that suit this mod? (I mean shi-wise, ofcourse :D)
NOW that sounds good! ;DI really don't know why, but this SCP (there's a thread for it in the discussions section) inspired me in some weird way. http://www.scp-wiki.net/scp-076I don't see how SCP-076-2 is significant to Starfarer, its not really starship in scale or mood. You could make a race like this but you can make races out of anything, its really up to what you like.
I got inspired to do something like SCP-076-2. Would something like that suit this mod? (I mean shi-wise, ofcourse :D)
Was just fiddling around with the idea of having one supership that roamed alone in the sector and was hostile against everything else. Also could be part of a mission, where you'd pilot a security fleet vs the supership.
Will here be Ponies ships? It could be, right?
Will here be Ponies ships? It could be, right?-_-
Was just fiddling around with the idea of having one supership that roamed alone in the sector and was hostile against everything else. Also could be part of a mission, where you'd pilot a security fleet vs the supership.Good idea, but you'll have to do some testing if random combat results in it ever losing since this is a undesirable result, you want to leave it to the player.
I'm working on some ship designs more along balance look and feel not the best spriter I'm also great at lore. I don't think I can do it alone but I would like to work with you guys. Short v, I have mod idea devolved well can I join do to lack of expirience
1. not everything needs missiles
2. 360 degree turrets should be a rare feature
3. you need weak ships, normal ships, as well as difficult ships, otherwise it just becomes an exercise in futility.
4. not everything needs it's own faction, once you get too many factions and their fleets all spawning normally, the game slows down on weaker PCs
build up existing factions, add new ship designs to the randomly spawning fleets.
I can collaborate as adviser.
And I want to get into the credits for the name!!!!111!!oneoneone
Hmm. Anyone that could come up with a faction from the intials GT?
so i have seen the sprite of the Independent all around cargo/fuel/personnel ship, and i must say that it has become very nice, wont show it yet. Also soldier can i send you the files of the other already done ships so you can get them in game working? because i just seem to fail at that (yet). ThanksSure, send 'em off.
I am going to piece together a dev (That's us ;D) testing mission, to balance the ships, and correctly use them. So far, i have done two of trylobots sprites.
This one:
I am calling it the elektroid, after it's look ;)
(http://i1163.photobucket.com/albums/q556/Upgradecap/GT_elektroid.png)
And this one:
(http://i1163.photobucket.com/albums/q556/Upgradecap/GT_deity.png)
I call it the "Deity" because it has two flight decks, and was a cruiser/carrier widely used by the Sidus Dims corp. when they invaded decivilized planets, leading the locals (those who survived, that is) to call them the "Deity", since they crushed all opposition with it's massive fighter assortment
Can you create the system file, but not implement it? or will the file/setup be changed too much?
Can you create the system file, but not implement it? or will the file/setup be changed too much?
It can't be done for now, since we don't know how Alex will do it.
Then can we just create a new system for now? The Corvus System right now doesn't exactly fit the lore best it can.
Well, true; the Corvus system doesn't fit our lore. But sure, go ahead and plan out a system on interstellar travel. Then i will make sure that a new game version won't over-write that. But theoretically (if you're talking about a single star system) then yes, we could create a new one from complete scratch. I mean, look at the Fight for Universe mod, which does add a completely new system from scratch :)Then can we just create a new system for now? The Corvus System right now doesn't exactly fit the lore best it can.Can you create the system file, but not implement it? or will the file/setup be changed too much?
It can't be done for now, since we don't know how Alex will do it.
Yep, that's what I'm talking about. I'll see if I can get a scetch of what our system might look like...Please do, so that i may get a good overview of our first system to come. but we're going to start creating several system once he finishes the multiple star systems code, because that's when we agreed (using the above poll, and a midst ourselves) that we wher going to go with the campaign :)
upgrade move that ship to submissions perhaps? and could you look and comment to the new Independent ship happyface posted. I think they can be used for the intro/test mission.
upgrade move that ship to submissions perhaps? and could you look and comment to the new Independent ship happyface posted. I think they can be used for the intro/test mission.
upgrade move that ship to submissions perhaps? and could you look and comment to the new Independent ship happyface posted. I think they can be used for the intro/test mission.
Those ships are ones which he has coded as opposed to made
EDIT: ninja'd by upgrade
We should make like a crude map with circles. Big red circles for systems and small blue circles for planets perhaps?
And a small indication who is in a system and importance.(faction wise)
We got a shoutout on a vid by legendary spectrum on YouTube, we need some more youtubers to boost the marketing of our projectLEMME SEE!
We got a shoutout on a vid by legendary spectrum on YouTube, we need some more youtubers to boost the marketing of our project
We got a shoutout on a vid by legendary spectrum on YouTube, we need some more youtubers to boost the marketing of our project
Personally, I don't think that this should be all that important. Our project doesn't need marketing and I don't think that it should be what draws users to Starfarer. Rather, they should be drawn to the game play and the excellent community. I think that if we were to promote Starfarer, then by extension, we will also market our project. In my opinion, the progression through Starfarer should be a few days with campaign, poke around on the forums for a few days, find a mod (our mod) they like, and use it. This project is an expression of our strong forum community, but I don't think that it is an accurate expression of what vanilla Starfarer, and ultimately the entire basis of this project, truly is.
Well, it isn't that big of a deal, now that I see it. But on the bright side, the more the merrier! ;D
Insert Quote
We should make like a crude map with circles. Big red circles for systems and small blue circles for planets perhaps?
And a small indication who is in a system and importance.(faction wise)
Sorry, due to unexpected real life problems, I can't work on the mod anymore, havn't been able to much anyways :-\ Sorry, and good luck to all of you with this mod.
Yeah. Hope you get over whatever it is.Yes. You didn't know? I'll have to send that PM again >_<
We have a dropbox?
Hey i'm looking at the lore section and it is getting really cluttered. Can I make a new thread for the lore that we have agreed will be in the mod. if edits need to be made, comments can be made in the original lore section, but I'm having trouble finding what needs to be edited.
Hey i'm looking at the lore section and it is getting really cluttered. Can I make a new thread for the lore that we have agreed will be in the mod. if edits need to be made, comments can be made in the original lore section, but I'm having trouble finding what needs to be edited.
Yeah, sure, go ahead. Just make sure that it has CAELUS in it's name ;D
Hey i'm looking at the lore section and it is getting really cluttered. Can I make a new thread for the lore that we have agreed will be in the mod. if edits need to be made, comments can be made in the original lore section, but I'm having trouble finding what needs to be edited.
Yeah, sure, go ahead. Just make sure that it has CAELUS in it's name ;D
If I want to use the original Eagle sprite too, do I need to ask alex?
Hey i'm looking at the lore section and it is getting really cluttered. Can I make a new thread for the lore that we have agreed will be in the mod. if edits need to be made, comments can be made in the original lore section, but I'm having trouble finding what needs to be edited.
Yeah, sure, go ahead. Just make sure that it has CAELUS in it's name ;D
If I want to use the original Eagle sprite too, do I need to ask alex?
No? Since everyone else uses them so there should be no problems.
Yeah. Hope you get over whatever it is.Yea, hopefully Upgrade gets the password and username out to the team... ;D
We have a dropbox?
Yeah. Hope you get over whatever it is.Yea, hopefully Upgrade gets the password and username out to the team... ;D
We have a dropbox?
Yeah. Hope you get over whatever it is.Yea, hopefully Upgrade gets the password and username out to the team... ;D
We have a dropbox?
I've sent a new pm to all team members (execpt sunfire, you'll get one soon!) Containing the password and email for the dropbox :)
So how would the multi-system in one system thing work?
So how would the multi-system in one system thing work?We'd just out as many stars and planets in an starsystem as possible ;D
i have no idea if we can stretch the map out to. Can we place planets outside the map borders and if yes, how do we get people knowing about these?
EDIT: also who is going to work on the intro/test mission?
i have no idea if we can stretch the map out to. Can we place planets outside the map borders and if yes, how do we get people knowing about these?
EDIT: also who is going to work on the intro/test mission?
That'd be me ;D
if you can get the Independent ships working ingame you can use them, also i got a transport destroyer and carrier destroyer sprite ready, but no coding for them yet, want be to upload those so you can code and use them?
done
We need some organization on the dropbox. I've seen the independent ships come without proper coding, the sprites without proper tags for the .ship files, and a general mess because of those things. Can someone fix that up, please?
We need some organization on the dropbox. I've seen the independent ships come without proper coding, the sprites without proper tags for the .ship files, and a general mess because of those things. Can someone fix that up, please?
Would if I could
We need some organization on the dropbox. I've seen the independent ships come without proper coding, the sprites without proper tags for the .ship files, and a general mess because of those things. Can someone fix that up, please?
Would if I could
Aren't those your sprites?
OK, someone's going to have to start working on the main mod file to keep everything in order. If no one volunteers, I can do it.
aargh upgrade i dont know if you have time tomorrow, but i want to know how to get the coding right so you all wont have to rework it again. and ill get the coding for the td and cd done, for the test mission.
Don't worry, I think I have enough stuff for the test mission :)Oh-Ra! Will it be for the rest of the community?
so you are going to code the td and cd yourself?
Ah, carrier destroyer? I'd like to see that.
Should i release the mission for public eyes or just for us DEVs? :D
On this thread? I made a help board btw cause I'm dumb.
We should make an official Caelus Banner so we can put in in our sigs!
and in the folder.
I'll take a shot at it and if someone makes a way better one we can replace it. What is the primary mod color?
I can't do this. i suck at it. Have someone who's smart do it. :)
We're gonna need an epic screenshot first If I'm gonna do it.
;D I'll get cracking, might be done, eh, ETA 1-2 days. Oh-ra, keep up the work while I'm gone.We're gonna need an epic screenshot first If I'm gonna do it.
Hmnm. Make one from the current mission? :D
;D I'll get cracking, might be done, eh, ETA 1-2 days. Oh-ra, keep up the work while I'm gone.We're gonna need an epic screenshot first If I'm gonna do it.
Hmnm. Make one from the current mission? :D
uomoz not much to balance yet matey:). Sorry to have you let out of the game so much. I bet you'll get a copy of the first test mission.
excellent, i see i have one to, testing will commcnce tomorrow.I cant wait to see happyface and my sprites getting shot to pieces
Eta 1-2 days? :o.Well, tomarrow is Friday, and I still have school. ends in almost one month, so I'll be free almost the whole summer matey. ;D
Nothing sooner? ;D
Eta 1-2 days? :o.Well, tomarrow is Friday, and I still have school. ends in almost one month, so I'll be free almost the whole summer matey. ;D
Nothing sooner? ;D
i only want to see one used and ill be happy:)
So I'm playing the mission and I am finding it a little overwhelming. It might just be me, but the map seems really big (such that it lags out my pc when I look at the map, not when I'm playing), the ships seem too slow, and I can't seem to handle all of them at once. The ships look great, by the way, its just too much for me at once.
So I'm playing the mission and I am finding it a little overwhelming. It might just be me, but the map seems really big (such that it lags out my pc when I look at the map, not when I'm playing), the ships seem too slow, and I can't seem to handle all of them at once. The ships look great, by the way, its just too much for me at once.Hey, Upgrade asked for a big map, and I gave gim one. ;D
I think there needs to be less nebula, and the map does need to be downsized
So I'm playing the mission and I am finding it a little overwhelming. It might just be me, but the map seems really big (such that it lags out my pc when I look at the map, not when I'm playing), the ships seem too slow, and I can't seem to handle all of them at once. The ships look great, by the way, its just too much for me at once.Hey, Upgrade asked for a big map, and I gave gim one. ;D
I think there needs to be less nebula, and the map does need to be downsized
Could I give making a banner a shot too?Go ahead - Mine's almost done, we'll see who has the best. ;D
Is that our banner?Mine? No, it's one I whipped up a few hours ago for my own personal use. It's pending Upgrade's opinion. ;)
Who do we start with?
Why are they fighting?
How many factions will be in system?
How many systems will we make?
Who do we start with?
Depends on how the lore goes out an eventually for balance.Why are they fighting?
The lore shall answer your question, keep an eye out.How many factions will be in system?
About 9 so far. Probably 10-15 by the end, if we get that far.How many systems will we make?
As many as the coders feel like making. As of now, having just one, epic Caelus system is already too god, but having more is even better.
well we will have to make a decision on the amount of starsystems and important places etc. If we have done that, we can decide how many more factions we want to have in the sector.
EDIT: also all nice and cosy, but mrdavidoff hasn't responded yet to my message, so why is he already in the banner? you can better add happyface, because he is the one who made most of the Independ sprites
The test mission *shouldn't* have that huge nebula, it makes weighting the balance quite hard :).
Some things i noticed:
The anzac wing(nice name) seems to get his but kicked because he is so slow turning, this could be because of the nebula, but i think this can use a boost.
once the light flak cannons on the battle ship started firing at random, hurling very very slow rounds all over the place, and then it also stopped again randomly.
If the map could be updated to have a lto less nebula and some more new sprites, i would be a happy man.
dont forget to get permission from mrdavidoff
Some things i noticed:
The anzac wing(nice name) seems to get his but kicked because he is so slow turning, this could be because of the nebula, but i think this can use a boost.
once the light flak cannons on the battle ship started firing at random, hurling very very slow rounds all over the place, and then it also stopped again randomly.
If the map could be updated to have a lto less nebula and some more new sprites, i would be a happy man.
Yep, I'm going to fix it very soon. And the small flak cannon aswell. Though I miiight remove that bug nebula ;)
Some things i noticed:
The anzac wing(nice name) seems to get his but kicked because he is so slow turning, this could be because of the nebula, but i think this can use a boost.
once the light flak cannons on the battle ship started firing at random, hurling very very slow rounds all over the place, and then it also stopped again randomly.
If the map could be updated to have a lto less nebula and some more new sprites, i would be a happy man.
Yep, I'm going to fix it very soon. And the small flak cannon aswell. Though I miiight remove that bug nebula ;)
no, please just remove the nebulae entirely
I've got five nebulas in there, Upgrade, one for each objective. Don't forget to delete them all.
I would like to play test if you have got spots open. I am no good at any other jobs :P but I think this a great idea.
UPGRADE!!!
It's a much better version, much less lag, thank you. ;)
But there's still a whole bunch of unnecessary stuff in the graphics folder, I have OCD on it. ;D
are we going to see a version with a bit more new sprites soon(tm) ?
IMHO Big triangle ship are way to fast and agile, your flagship have some weapon with insane range and your flag ship have way too much wide weapons arcs and it's somehow too sluggish for it's sprite size - comparing with triangle ship. Dunno, i played it only once...
the hawk is still way to fast indeed upgrade. And you have the sprites and the coding, the names need change though, again, if you can give me a quick tutorial on how to do that right i can do it.
the hull names etc, so it wont give errors anymore. Not their real names:)
the ones you haven't added yet, finicker, thresher,inirian,fearian etc etc
Yup, the hawk. Well, look, when i balancing stuff i look at ships "meat", tech level and vanilla ships stats. (well you dont want to balance them with vanilla i forgot that). So, bigger sprite, bigger mass, bigger mass slower speed and lower agility UNLESS it have stronger engine but then it have it must have reduction in max flux and venting etc. I first determine BASE value for ship and then modifying it accordingly :) and after that goes sim mod and lots of AI vs AI fights and little tweaks and so on...
Here's my result of my first run:
http://i.imgur.com/zNzlQ.png
Opinions:
I think the weapons on the Achetes are a bit op and should be nerf'd, since I could basically put almost every control group on auto fire and almost solo their team (Going to test if this works).
I also think the Anzac's should get a small speed buff.
Thanks for the feedback!
My head hurts now....... ;D
And I *do* balance stuff for this mod. It's just that they seem good as-is?
Thanks for the feedback!
My head hurts now....... ;D
And I *do* balance stuff for this mod. It's just that they seem good as-is?
Uhh, look, currently i'm working... on... something... thus do not have necessary time to play mission at least few times to see how everything is working... That's that why i cant give you answer (if you asked me ofc, if not ignore this post)
suspicious, is the work related to a mod you are creating?Errr... NO! Absolutely undoubtedly NO. N.O. You... are... mistaken...Oh, look it's 1:01 AM time to go to sleep. Good night all.
i dont think we should nerf them to much, either make them rare when the real campaign comes out, or make them very expensive. It are very hightech and dangerous ships.
New version of the banner so people/me don't need to update for every person who joins the project."Massive Amounts of Weapos!"
[ url=http://fractalsoftworks.com/forum/index.php?topic=2690.0][img ]http://i.imgur.com/Mp8wA.png[/img][/url]
*Again take away the spaces
If there was ability to increase size of sector, you could be able to create one with multiple stars & etc.
Was thinking the exact same thing, but i decided (with the rest of yhe team) to Wait until he finishes the mutiple starsystems code so that it'll get easier. Did you try the mission, Warstalker? :D/quote]I even didn't had time to play my own mod ;D
Was thinking the exact same thing, but i decided (with the rest of yhe team) to Wait until he finishes the mutiple starsystems code so that it'll get easier. Did you try the mission, Warstalker? :DI even didn't had time to play my own mod ;D
Also, we got permission from mrdavidoff for the use of his sprites, so thats all good now.
EDIT: And get those Independ ships added, not those vanilla ships, you already have them, so why not add them?
good, when are we seeing the already finished Independent ships in the test mission( im just going to keep going about this, cant wait to see them ingame)
Anybody, besides upgrade, willing to code my ships? I'll send you all the info on them, and do descriptions, but I can't do the codingI'm here! I'm the Jack of all Trades, remember that. ;D
Anybody, besides upgrade, willing to code my ships? I'll send you all the info on them, and do descriptions, but I can't do the codingI'm here! I'm the Jack of all Trades, remember that. ;D
Though I can't get everything perfect, either.
I'm really starting to hate that soon(tm) now...;)
They're epic but are they not copyrighted?
No, in principle they have to get permission to, you cannot use these tracks without direct permission from the direct makers. original uploaders.
Again, you need direct permission. Do not get the tracks without written consent. People lie, and ignorance is dangerous, look up what you need to do if you dont believe me/ arent sure what is right to do.
excellent! Then i see no problem.
excellent! Then i see no problem.
The only problem is: are they epic enough? :)
excellent! Then i see no problem.
The only problem is: are they epic enough? :)
I believe so, but are we going for epic, dark, both, or something else entirely?
excellent! Then i see no problem.
The only problem is: are they epic enough? :)
I believe so, but are we going for epic, dark, both, or something else entirely?
If you could find something epic and dark at the same time i'd be amazed :)
http://www.youtube.com/watch?v=_Waqn0jBG58
If we're leaving the zone of dark (somewhat) try this one http://www.youtube.com/watch?v=uPegHpp48XE
http://www.youtube.com/watch?v=_Waqn0jBG58
Damn, that track is so epic :o
I am going o use that one, for campaign travel? :D
Also, i need some intense tracks once the capitals start to dish out hurt ;)
If we're leaving the zone of dark (somewhat) try this one http://www.youtube.com/watch?v=uPegHpp48XE
http://www.youtube.com/watch?v=_Waqn0jBG58
Damn, that track is so epic :o
I am going o use that one, for campaign travel? :D
Also, i need some intense tracks once the capitals start to dish out hurt ;)
http://www.youtube.com/watch?v=Fqy3_zhhZLA&feature=mfu_in_order&list=UL throw that one in for good measure
Drum'n'bass, Drumstep, Moombahcore, Electro House, they be OK?If we're leaving the zone of dark (somewhat) try this one http://www.youtube.com/watch?v=uPegHpp48XE
http://www.youtube.com/watch?v=_Waqn0jBG58
Damn, that track is so epic :o
I am going o use that one, for campaign travel? :D
Also, i need some intense tracks once the capitals start to dish out hurt ;)
http://www.youtube.com/watch?v=Fqy3_zhhZLA&feature=mfu_in_order&list=UL throw that one in for good measure
Sounds awesome, but I was thinking.... More intense, less dubstep, if you get my point ;)
less intense, dub step is fine. Remember guys this is what everyone will hear the whole time they are on the campaign map, so constant bass breaking sounds and a lot of changes in volume isnt to handy,the latter can be changed in soundsoftware, the rest is more difficult.So, dark, less intense...
less intense, dub step is fine. Remember guys this is what everyone will hear the whole time they are on the campaign map, so constant bass breaking sounds and a lot of changes in volume isnt to handy,the latter can be changed in soundsoftware, the rest is more difficult.
Please no dubstep guys, Try casual dramatic music :PNOT POP
Just played the test mission, got my ass owned lol. I think the Independants are a little over powered right now, but i could be wrong as i wasnt that good at it haha. I'm hoping that the mod will become less laggy later on, but great work so far guys. Could do with better weapon grouping in the ships though as well :)Wat?
Mod team gets it first, bro. ;DJust played the test mission, got my ass owned lol. I think the Independants are a little over powered right now, but i could be wrong as i wasnt that good at it haha. I'm hoping that the mod will become less laggy later on, but great work so far guys. Could do with better weapon grouping in the ships though as well :)Wat?
I haven't got one :(Mod team gets it first, bro. ;DJust played the test mission, got my ass owned lol. I think the Independants are a little over powered right now, but i could be wrong as i wasnt that good at it haha. I'm hoping that the mod will become less laggy later on, but great work so far guys. Could do with better weapon grouping in the ships though as well :)Wat?
Just played the test mission, got my ass owned lol. I think the Independants are a little over powered right now, but i could be wrong as i wasnt that good at it haha. I'm hoping that the mod will become less laggy later on, but great work so far guys. Could do with better weapon grouping in the ships though as well :)Wat?
Mod team gets it first, bro. ;DJust played the test mission, got my ass owned lol. I think the Independants are a little over powered right now, but i could be wrong as i wasnt that good at it haha. I'm hoping that the mod will become less laggy later on, but great work so far guys. Could do with better weapon grouping in the ships though as well :)Wat?
Please no dubstep guys, Try casual dramatic music :P
Did it come out today or is it the one from a couple of days ago?
So, anyone making successes anywhere? :)Well, my Thunder MIRV is getting along nicely. Shoots 10 high-velocity pellets each with 350 kinetic damage each (3500 base damage, 7000 damage versus shields) and 1 high-explosive missile for 1000 damage (2000 damage vs. armor). A few of these can take down an Enforcer if you're lucky enough to overload it a few times. I had to remake all the parts of the missile (from the sabot to the HE), so I hope everyone likes it when it comes out.
Upgradecap what about making the TimCORP forum into a Project Caelus forum?
If you guys still need music, I believe the soundtracks for Warhawk are open to public use.
You could send a YT-PM/email to Charlie Parra (http://www.youtube.com/user/charlieparradelriego) and/or Blake Robinson (http://www.youtube.com/user/dummeh) and ask if you can use some of their tracks in your mod.
They both make awesome music, and it's very likey that they'd let you use some of it (at least the ones that are free anyway) it in your non-profit mod (because free advertising).
Anyone who could find a sound artist willing to work for this mod.........
Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D
Anyone who could find a sound artist willing to work for this mod.........
Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D
Anyone got something in this area? :)
Yes, I have Logic Studio 8.Anyone who could find a sound artist willing to work for this mod.........
Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D
Anyone got something in this area? :)
well that's just freaking anoying i was going to upload a vid tonight and when im just about to upload it i found out that there was no sound*_* >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(
well that's just freaking anoying i was going to upload a vid tonight and when im just about to upload it i found out that there was no sound*_* >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(
Do it again? ;D
It's not that hard, is it? it is? :D
Yes, I have Logic Studio 8.Anyone who could find a sound artist willing to work for this mod.........
Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D
Anyone got something in this area? :)
Perhaps now is the time I properly learn to use it, eh?
Yes, I have Logic Studio 8.Anyone who could find a sound artist willing to work for this mod.........
Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D
Anyone got something in this area? :)
Perhaps now is the time I properly learn to use it, eh?
I guess so. Some samples would give us a decision, but until you get that rolling, i'm going to ask some pro artists for, shall we say, charity work? ;D (But seriously, i'm going to ask them for help on a project , wish me luck! ;))
Yes, I have Logic Studio 8.Anyone who could find a sound artist willing to work for this mod.........
Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D
Anyone got something in this area? :)
Perhaps now is the time I properly learn to use it, eh?
I guess so. Some samples would give us a decision, but until you get that rolling, i'm going to ask some pro artists for, shall we say, charity work? ;D (But seriously, i'm going to ask them for help on a project , wish me luck! ;))
Try amateurs first, Pro's will want a considerable bit of money
Ah craolaYes, I have Logic Studio 8.Anyone who could find a sound artist willing to work for this mod.........
Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D
Anyone got something in this area? :)
Perhaps now is the time I properly learn to use it, eh?
I guess so. Some samples would give us a decision, but until you get that rolling, i'm going to ask some pro artists for, shall we say, charity work? ;D (But seriously, i'm going to ask them for help on a project , wish me luck! ;))
Try amateurs first, Pro's will want a considerable bit of money
Was thinking the very same thing - though free advertising might help them consider this deal. Know any good amateurs? Them being in this project would give them a huge popularity boost :)
Ah craolaYes, I have Logic Studio 8.Anyone who could find a sound artist willing to work for this mod.........
Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D
Anyone got something in this area? :)
Perhaps now is the time I properly learn to use it, eh?
I guess so. Some samples would give us a decision, but until you get that rolling, i'm going to ask some pro artists for, shall we say, charity work? ;D (But seriously, i'm going to ask them for help on a project , wish me luck! ;))
Try amateurs first, Pro's will want a considerable bit of money
Was thinking the very same thing - though free advertising might help them consider this deal. Know any good amateurs? Them being in this project would give them a huge popularity boost :)
I'm maybe, maaaybe thinking Alvin Risk, Jacob Plant
Like, those guys have both been in MoS albums but Jacob plant very, very recently debuted
We would want to provide the guy making the music with a copy of starfarer. That only seems fair. Also still waiting for the the Independent ships in action:)
I'm willing to pay out of own pocket. Its 10 bucks after all and it goes to development of the game, so yea, good goal.
Ah craolaYes, I have Logic Studio 8.Anyone who could find a sound artist willing to work for this mod.........
Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D
Anyone got something in this area? :)
Perhaps now is the time I properly learn to use it, eh?
I guess so. Some samples would give us a decision, but until you get that rolling, i'm going to ask some pro artists for, shall we say, charity work? ;D (But seriously, i'm going to ask them for help on a project , wish me luck! ;))
Try amateurs first, Pro's will want a considerable bit of money
Was thinking the very same thing - though free advertising might help them consider this deal. Know any good amateurs? Them being in this project would give them a huge popularity boost :)
I'm maybe, maaaybe thinking Alvin Risk, Jacob Plant
Like, those guys have both been in MoS albums but Jacob plant very, very recently debuted
Tomorrow/ day after that ill get the td, cd and cruiser of the Independents coded, so you can use those in the test mission to. No more vanilla ships, just a showing and test of our own made ships.
I am working up my good sir, one step at a time, if you see any thing funny on the Independent ships again, just call me.
*sets up trailer old man voice*"There are things you dont know about the Independents."There are? Ooh, I tremble into my boots.
Eehm im on the dev team, so some more info spread would be nice:). I am being teased while i am making the mod itself.
and is there really a problem witht he fearian btw? Or are you just trolling my yet to develop coding skill?
Does my role get me acces to the dropbox folder or is it coders and spriters only?
Not that I know of.
upgrade the fearian should be fixed:). Seems the coding was made for the non resized sprite.
They are all handmade, so that could be it, or quality lost due to resizing
Is it possible for the download to be a .zip? I always have trouble with rar files... :-\
Is it possible for the download to be a .zip? I always have trouble with rar files... :-\
Zip? On my way! :)
EDIT: .zip is out :)
Is it possible for the download to be a .zip? I always have trouble with rar files... :-\
Zip? On my way! :)
EDIT: .zip is out :)
Is that the old or the new one?
Is it possible for the download to be a .zip? I always have trouble with rar files... :-\
Zip? On my way! :)
EDIT: .zip is out :)
Is that the old or the new one?
It should be the new one. The same as the rar file, that is. Does it work?
Is it possible for the download to be a .zip? I always have trouble with rar files... :-\
Zip? On my way! :)
EDIT: .zip is out :)
Is that the old or the new one?
It should be the new one. The same as the rar file, that is. Does it work?
nope, error on line 540 or somesuch, i don't understand any of the things i am atmepting tp find
Says character line 501 is the error.
I don't know, It's working know, or am i using the one from the rar, i have no idea I have starfarer on both computers, so maybe it was on the other one, I'll fgure it out soonish
Here it is : missing value at 519 [character 520 line 1 ]Yea, I asked upgrade to not update the weapons yet. >:(
Here it is : missing value at 519 [character 520 line 1 ]Yea, I asked upgrade to not update the weapons yet. >:(
That f*cking bug, erm, bugged me for two days until I found out it was something with the engines for the HE round in the Thunder MIRV launcher. Took me two days to track it down, TWO DAYS.
At least I fixed it. ;D
FIXED IT UPGADE if you didn't get it. The new weapons update, along with the Metal Storm, shall come in the next hour or so.
Oh, you did? :)Yes, in fact I did. ;D It's up now, replace those files.
The next time you update the available-for-download version, could you guys maybe add the date of when that version was last updated next to the DL link?
Sorry, but for me it's still not working. Diplsays the same error :(
Slight problem, there isn't anything actually in the zip, and the rar no longer exists
Unfortunately not :(
Ok, the mission is the same, and when did we decide on dubstep? I perfer something more like the begining of planet hell by night wish
As I am new here, I still would like to say that I can't wait for this mod.
Just wondering, I see some new ships in the codex, but none in the mission, now I know that one of the new ships is not an independent one, but what about the other two and why aren't they in the mission?
Bah, the zip is still empty for me...
Bah, the zip is still empty for me...
But, I don't understand? It works perfectly for me with 7-zip. Are you using 7-zip?
Bah, the zip is still empty for me...
But, I don't understand? It works perfectly for me with 7-zip. Are you using 7-zip?
the point of the zip is he shouldn't have to
Strange, the zip works just fine for me, it's not empty.
Maybe you should just download a better zip tool, that will help with all future troubles.
Noisia just released VSN2012 Imperial EP.Strange, the zip works just fine for me, it's not empty.
Maybe you should just download a better zip tool, that will help with all future troubles.
Indeed, was about to say the same thing. I think it's a matter with your tool, no the file. Anyways, hope you'll like it! :)
Also, music is very prone to change at this stage; it's just a test ;) But do tell me if the overall rest is good/balanced :)
so, upgrade, here you have the conan, a.k.a the C.F.P ship (Cargo,Fuel,Personnel). So now you can at last, get rid of all those vanilla ships. Uploaded to dropbox nowWhat does it look like?
Hmmmm, I've no idea, but it's telling me the linked zip is corrupted. Sorry to keep bining problems. :-\Are you using a Mac or Windows?
Windows
WindowsHmm...might be the 7-Zip that's packaging the file, that could be corrupt, or it could be your 7-Zip. Here, try this download:
Yay, it's worked...but it displays the line error! We're going in circles....
Woops, my bad. DAMN IT.Yay, it's worked...but it displays the line error! We're going in circles....
But that error is fixed in this version!
Woops, my bad. DAMN IT.Yay, it's worked...but it displays the line error! We're going in circles....
But that error is fixed in this version!
I'll have to put everything back together. Wish me luck... :(
But it works on my end.The one I just put up for him, he can open it but it's from a past version with one of my bugs. Squished it (again), I'm trying to iron out some other bug with the ships. The DB has to be updated at some point...
is this the most current verison?
is this the most current verison?Well, it's the most current from the stuff I salvaged from the DB. Not sure if any ships were balanced since then.
Ok, it's done.Holy s**** that's awesome thanks so much ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
http://www.mediafire.com/?mcn7a6orabcevda
Hopefully it works.
Ok, it's done.Holy s**** that's awesome thanks so much ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
http://www.mediafire.com/?mcn7a6orabcevda
Hopefully it works.
Will do ;)Ok, it's done.Holy s**** that's awesome thanks so much ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
http://www.mediafire.com/?mcn7a6orabcevda
Hopefully it works.
You can thank us by giving us feedback! :D
Alright, I've just finished an minelayer frigate, but the mines don't handle as I'd expect them to handle (stay in one place) instead, they fly all over the place like those bombs. Is there a way to maje a missile untargetable by PD and making it able to only stay in one place and only?You can try making the frigate have a ton of maneuverability, so you can stop and go easily, since the mine has no engines and no launch speed. Stop, lay mine, go, stop, lay mine, etc.
Hey guys, I had an idea for that superstation battle mission, if you guys could just code some weapons for it, I could do the spriting, im thinking its top speed should be 5, To just get the scale of it its gonna be HUGE! like 4 capital ships! It will need to be able to stand off against large amounts of forces, but it should make for an epic mission :D
I know, but due to me lacking photoshop i cannot touch it up on details, feel free to do so you guys i'd love some expert collaboration :D, check the submissions for more sprites :D
I know, but due to me lacking photoshop i cannot touch it up on details, feel free to do so you guys i'd love some expert collaboration :D, check the submissions for more sprites :D
Indeed, i agree on the point that you might want to get some one covering your back, so to say :)
Don't look at me, though, as i'm utterly useless on this kind of thing.
Maybe ask david about it? couldn't hurt, could it? :)
Alright, I've got the mine-launcher perfectly fine and working as a real mine launcher (thanks goes out TheSoldier! :))The mines work best with a Vigilance frigate moving backwards at full speed (160 speed) and holding the launch button. The mines stay perfectly still and detonate correctly.
SWEET, Mind if it goes on the space station?Erm...it relies on the ship's speed. That station has NO speed. ;D
Going to give you a spoiler of the next mission:
It'll involve both the CDF and the Sidus Dim corp. in an attempt to gain control over a strategic hub. ;)
(Yes, that means I'm working on CDF ships :))
sweet, Feel free to use my terrible but interesting ship designs, especially The Abyss, That one i really want to see weaponised and going up against a large fleet along with 2 carriers and a set amount of strike craft :D
sweet, Feel free to use my terrible but interesting ship designs, especially The Abyss, That one i really want to see weaponised and going up against a large fleet along with 2 carriers and a set amount of strike craft :D
No, no - I'm using those blue ships that Trylobot made, seems more fitting for the CDF ;)
Sure, but do we want the pirates to be from bsg, frankened, custom, or both?Preferably all form one place, but it can be any of those.
sweet, Feel free to use my terrible but interesting ship designs, especially The Abyss, That one i really want to see weaponised and going up against a large fleet along with 2 carriers and a set amount of strike craft :D
No, no - I'm using those blue ships that Trylobot made, seems more fitting for the CDF ;)
not the silver/white ones?
Sure, but do we want the pirates to be from bsg, frankened, custom, or both?Preferably all form one place, but it can be any of those.
I can do it! Pick me pick me lol
I can do it! Pick me pick me lol
Well, we could always use your ships which you have started on - trylobot seems a little busy with RL now :)
If you get the handle on re-coloring and re-sizing, your ships are by any means ingame then :)
I can do it! Pick me pick me lol
Well, we could always use your ships which you have started on - trylobot seems a little busy with RL now :)
If you get the handle on re-coloring and re-sizing, your ships are by any means ingame then :)
I'm afraid that, without photoshop, i am lost :/, GIMP is confusing for me, its a new software and with which i have 0 experience with. I'd prefer photoshop any day, but for now if anyone can provide some kind of tutorial that'd be sweet and i'd be very grateful, thanks
You can always install all those free trials ;)
Warning this might be illegal that depends on your point of viewSpoilerCrack it with ISOHunt and Utorrent :) Illegal maybe.... cheaper sure as H***[close]
^^ so trueTeehee, I had downloaded it before by crack, but it stopped working somehow, do you have a specific link? If so pm me it
more from batch 5:
(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_06_pp.png) (http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_08_pp.png) (http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_07_pp.png) (http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_09_pp.png)
Wait, what's CDF?
Wait, what's CDF?
CAELUS Defense Force, the tyrannical corporation which holds an major part on this mod :)
It's fully documented on our lore thread which hardlyjoking67 made :)
It's same
Little thing:when's the next mission out?
I think we need to get another weapons guyIf permittable: I am heavy weapons guy, and this is my gun-I'm not really.
I think we need to get another weapons guy
I think we need to get another weapons guy
Yeah, we'll need one very soon, since TheSoldier is getting alot of work now :D
I think we need to get another weapons guy
Yeah, we'll need one very soon, since TheSoldier is getting alot of work now :D
Yes he is, Sorry for that. We really need another weapons guy, Edit the front page post to say in big letters at the top WANTED: Weapons spriter and coder, Pm for details
And also change me to ship spriter :D
Done! :)Why thank you :P
I can handle coding easy enough, I love that kind of stuff, but I'm terrible at designing weapons. Don't have the creativity to think of anything unless I a weapon from that faction.
And I hate it when people say "new" to me, no offense. It just makes me seem a bit..tiny? Meh.
Nevertheless, I am a bit slow over the past few days. Finals are coming in two weeks for me, and the extended Memorial day weekend is messing up my time. Should be back to normal tomorrow. ;D
I can handle coding easy enough, I love that kind of stuff, but I'm terrible at designing weapons. Don't have the creativity to think of anything unless I a weapon from that faction.
And I hate it when people say "new" to me, no offense. It just makes me seem a bit..tiny? Meh.
Nevertheless, I am a bit slow over the past few days. Finals are coming in two weeks for me, and the extended Memorial day weekend is messing up my time. Should be back to normal tomorrow. ;D
Dude relax haha, Do this a side project, The important thing is to get RL sorted first haha. We all appreciate your amazing hard work and effort :D
Just found an epic track that would suit the mod perfectly:
http://www.youtube.com/watch?v=MRFDnfCPzpU
:D
Don't suppose there's any room for a few kitbashed weapons and such in the mod, is there? I have an assortment of weapons in various sizes and types that I was making as a kind of weapon pack thingie for myself that I'd be glad to put forward in this. There are a few ships (like 3 different types) in the pack as well. I could also give stats and all that to them as well, if need-be too.Could do, what kind of weapons
Don't suppose there's any room for a few kitbashed weapons and such in the mod, is there? I have an assortment of weapons in various sizes and types that I was making as a kind of weapon pack thingie for myself that I'd be glad to put forward in this. There are a few ships (like 3 different types) in the pack as well. I could also give stats and all that to them as well, if need-be too.Please do show the weapons. That'd ease off the pressure on TheSoldier :)
Don't suppose there's any room for a few kitbashed weapons and such in the mod, is there? I have an assortment of weapons in various sizes and types that I was making as a kind of weapon pack thingie for myself that I'd be glad to put forward in this. There are a few ships (like 3 different types) in the pack as well. I could also give stats and all that to them as well, if need-be too.THANK YOU! ;D
Sure, I'll just upload the whole pack here, just because I'm nice like that. Here it is (http://dl.dropbox.com/u/15428102/Starfarer%20sprites/weapons.rar)Thanks very much mate, I'll look at the ship designs
Oh, the tri-lance looks good. Spronginator, I think we have your new weapon for your superstation. ;DI have the biggest *** grin on my face right now hehehehe
Your aforementioned music, Upgradecap, you need to keep it hush hush with copy-righted materials, eh?
Alex won't have any choice but to come down on you if it's made an issue of.
Why not this for epic battle music?
http://www.youtube.com/watch?v=mUnrWo6z9WY
I still don't believe i'll have problems, since i have indeed asked the author about it (EA)Never gonna happen dude, bringing EA's attention to it will get you a C&D.
QuoteI still don't believe i'll have problems, since i have indeed asked the author about it (EA)Never gonna happen dude, bringing EA's attention to it will get you a C&D.
I can message some people if you want?
Haha no worries, I'll only ask people if they can do it for free
Haha no worries, I'll only ask people if they can do it for free
Well, i know some devs from this mod (myself included) that would pay for n copy of starfarer to the artist :)
Haha no worries, I'll only ask people if they can do it for free
Well, i know some devs from this mod (myself included) that would pay for n copy of starfarer to the artist :)
Nice way to sweeten the deal I suppose
And the music artists? >_<No response haha
Nothing in the zip file
Nothing in the zip file
What??
>_<
You have to press download on the file, and open it with winrar or 7zip (which i packed it with).
And i double-checked the file. It's full.
???
But, I removed it... Damn you idiotic software!You have to press download on the file, and open it with winrar or 7zip (which i packed it with).
And i double-checked the file. It's full.
???
Ahh, i didn't realize you used 7zip, opened it and am about to go play it
Also, the background is still there
You need to save it as a png.
A ) because Starfarer uses png files (jpegs might still work though, would just look very weird
B ) Because jpegs don't support transparency
Well? Feedback on the latest version?! :DI haven't downloaded it.....Yet.......
I think its waaaaaaaaay too hard :/
I think its waaaaaaaaay too hard :/
The latest mission? It's the first battle in the sidus dim- CDF war. They both fielded huge forces, so It's supposed to be a test of skill and command.
Anyways, how do you like the music?
Also, to beat the mission, that requires you not to engage their battleships head on :)
Legendary Spectrum will probably do it haha, already sent him the message upon the release of the mod xD
Legendary Spectrum will probably do it haha, already sent him the message upon the release of the mod xD
Oh you did! Good stuff!
Has he responded? :D
Sprog!!! Stop getting our hopes up! >:(
:OHaha, feel free to sub to him by the way, his vids are awesome
:OHaha, feel free to sub to him by the way, his vids are awesome
Fraid not, I'm welsh haha. And my *** YouTube channel is sproginator1:OHaha, feel free to sub to him by the way, his vids are awesome
what if sprog is legendary spectrum :o
...Fraid not, I'm welsh haha...Or are you?!?!
You've NO IDEA how many meomries the battle song gives me. I played C&C Red alert2 so much (it was my elder brother's copy) that I can call that music off the top of my head. Also, is there an option to switch between the dubstep and the awesome music? I love them both :)
Why OP don't contain any pic of ships and weapons currently in mod?
Could you put either a release date or a version number next to the download links?
Right now I have to browse the last few pages of comments to find out whether or not there may have been an update to the demo since the last time I looked.
just a little something I whipped up in the last 15 minutes.
(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/nameless.png)
thinking low-end cruiser, rear facing flak, a pair of universal small hardpoints. main focus is personnel carrier with a decent crew cost.just a little something I whipped up in the last 15 minutes.
(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/nameless.png)
Yay, you're back!
Upgradecap could you plz remove me from the OP because im not the one putting up the vids anymore
no havent had the time
You dump acidzombie? :o
I i i i i i i i i have no words, no words at all! I'm stunned! Faithful mod brother sacked down... So cruel... No words...
Acid, dude, if you like you can make video of my mod ;D
ZIP file works fine. I use winRAR for my unziping :D
You dump acidzombie? :o
I i i i i i i i i have no words, no words at all! I'm stunned! Faithful mod brother sacked down... So cruel... No words...
Acid, dude, if you like you can make video of my mod ;D
ZIP file works fine. I use winRAR for my unziping :D
You may want to post some pictures of battles within the demo version on the front page Upgradecap
well it isnt easy to explain and fun is very subjective :/
You may want to post some pictures of battles within the demo version on the front page Upgradecap
Also, has LegenderySpectrum answered you? :)
You may want to post some pictures of battles within the demo version on the front page Upgradecap
Also, has LegenderySpectrum answered you? :)
Not yet, He sleeps alot haha
Oh yeah, i used some of those old ships, but i forgot to update them >_<Hard to say... I'm getting tired of quick battles as I'm using an oddyssey with dual plasmas, kill severything :), but I do like smaller missions,quick and extremely tactical ones at that. Such as a blockade being flanked by some very quick strike frigates. I love it when you see that turning point from hopeless to decisive and you shout "YES!". Not so much on fire-power, just on correct positioning (not too specific, mind)and use of opputunities. Ah, but that's me, here in England :D
Also, what would you find as fun in a mission? Quick-paced battle, or battleships dishing out hurt at eachother? :)
I would like some smaller scaled battle.Maybe we'll get two some time :D
around 6 to 8 ships and mostly smaller ships(frigates , fighters and small destroyers).
clear, thats the word, but to compensate this the enemy could have more firepower and larger slow ships.
this is something i am missing right now in the missions.
pateroo i like you. we look alike xD
both got just 1 star );
I dont like the battleships because they feel like a chunk of metal with a small engine on and a little catapult that throws small useless rocks
Edit: In other words a slow chunk of metal that pokes its enemies
I dont like the battleships because they feel like a chunk of metal with a small engine on and a little catapult that throws small useless rocks
Edit: In other words a slow chunk of metal that pokes its enemies
I haven't really seen this issue with the CDF battleship. It's a fearsome opponent with powerful mounts (5 large energy). I really don't see the "poke on enemy ships" issue.
OT: is it just me, or are pepole on this forum generally more cultural and nice than they are in others? :D
I dont like the battleships because they feel like a chunk of metal with a small engine on and a little catapult that throws small useless rocks
Edit: In other words a slow chunk of metal that pokes its enemies
I haven't really seen this issue with the CDF battleship. It's a fearsome opponent with powerful mounts (5 large energy). I really don't see the "poke on enemy ships" issue.
OT: is it just me, or are pepole on this forum generally more cultural and nice than they are in others? :D
Awesome! ;D
Time to slap Approaching Nirvana on every ship and all across the title haha
I think we should make their own planet :P
YAAH!!! :D Sweet, we should make a place called nirvana, and it could be a place where the super huge ship ship over the ancient ruined planet is that we discussed earlierSounds great!
Guys, will they do tracks specifically for this mod? That's the big question, because if they are, then we can send then a copy of the game. (For them both?)
I don't quite understand the bug.It's not striaght, like it should be.
What's with the axis?
yea youll have to contact happy about that upgrade and see how you can get them fixed, so they retain hi-res when resized
But on which guns? Because i can't really see that......
Edit: anyone that would be so kind from our team and fix this?
Also, we'll need Hi-res sprites of the ships that Maffo created (i think)
Well?
Hey, I'm willing to learn the code of the weapon, just have the weapon person already on the team teach me, (in IRC, maybe, or send me guides) and I will be happy to help with this.
The Odin GML (guided munitions launcher) has a missile for a projectile but shoots like a cannon.
The Odin GML (guided munitions launcher) has a missile for a projectile but shoots like a cannon.
That brings up an idea: Is it possible to create a missile weapon that will release Frag or Cluster Bombs upon detonation?
As of right now, even the quicker frigates are too slow and too valuable to have them charging into someone to release bombs, so there's really no point to ever use that weapon on anything but a fighter squad.
Having the bombs in medium/large missiles would make them more useable.
It's something I haven't seen in any other mod, and all the crazy weapon makers seem to be assembled here anyway, so I thought I could bring it up.
That brings up an idea: Is it possible to create a missile weapon that will release Frag or Cluster Bombs upon detonation?In fact, yes. Using the MIRV design, it's possible.
As of right now, even the quicker frigates are too slow and too valuable to have them charging into someone to release bombs, so there's really no point to ever use that weapon on anything but a fighter squad.
Having the bombs in medium/large missiles would make them more useable.
It's something I haven't seen in any other mod, and all the crazy weapon makers seem to be assembled here anyway, so I thought I could bring it up.
I too would like to see that, slaves! Get to work, bwahahahahaThat brings up an idea: Is it possible to create a missile weapon that will release Frag or Cluster Bombs upon detonation?In fact, yes. Using the MIRV design, it's possible.
As of right now, even the quicker frigates are too slow and too valuable to have them charging into someone to release bombs, so there's really no point to ever use that weapon on anything but a fighter squad.
Having the bombs in medium/large missiles would make them more useable.
It's something I haven't seen in any other mod, and all the crazy weapon makers seem to be assembled here anyway, so I thought I could bring it up.
Speaking of which, Upgrade, d'you want me to be an "official" weapons spriter for the mod, as opposed to "That guy who chucks out random weapons" :P
Just for clarification and all that jazz ;)
I'll put you in team one, since team 2 already got several spriters :)
I hope you all dont mind i organized the ship sprite folder in dropbox a bit.
while i was adding my ships.
i am making a space monster sprite. does any1 had a good idea for this?
i am making a space monster sprite. does any1 had a good idea for this?
Giant space amoeba? :D
Look at what i found!More of travel music....I just love the title music of the older version
Audiomachine - The Truth (http://www.youtube.com/watch?v=ZYeYold6Uys)
Perfect as title music/campaign travel music? (once we get campaign integration, that is)
:)
But is it copyrighted?
More ofyravel music....I just love the title music of the older version
The dubstep of the older...the newer mission was too hard for me to do but I love the combat music of the newer one..as suggested before (ignore me if you wish) there could be an option of music choice...ah well.But is it copyrighted?
Could always ask Audiomachine for it :)
More ofyravel music....I just love the title music of the older version
You mean the dubstep music we had, or the current music we have?
(http://www.zen102301.zen.co.uk/starfarer/portrait_male1.png)
What you lookin at?
Quick question, who are the ferrus? and what happened to the onerar? or was it just a name change?Yes, I officially changed it, as I am the creator. ;D
But I don't wanna be terminated within a month! :'(. But I will do it for CAELUS, then.
Nice sprucing up of the front page
Ok, i'm on the lookout for music again! (NO DUBSTEP WHATSOEVER, only epic tracks, like the ones from two steps from hell or something like that :D)
thanks for officially adding me to team one ^ ^
edit: i mean 2
Nice sprucing up of the front pageThanks!
New weapons galor, I have the Lockdown EMP machine, the Judgement Torpedo, and the Rail Driver in the works.Sounds fantastic :D
UNWOUNDPATH:
My apprentice, I have a job for you. ;D
Try to make the Lockdown EMP Machine. A beam weapon with relatively low damage for a Medium Energy, but has an large EMP payload. Short range as well, maybe mining laser range?
Anyway, the sprites are either in this thread or in the dropbox account.
I have some sprite concepts coming up, but would you guys rather have me kitbash or use something like Battleships Forever?
So it's mostly missiles that are needed right now, right?YES. We've only got 2 missiles sop far, the cordite and the Judgement (in-game, and it looks epic).
Any screenshots of it? :DExplosion or the mount? I assumed the explosion. ;D
Can't it be both? :PThe mount is really just the Atropos mount. I'm trying to stay with vanilla (I'm terrible at making new launchers), or I could use the Cyclone Launcher base. ;D
I have some sprite concepts coming up, but would you guys rather have me kitbash or use something like Battleships Forever?
hey guys its robokill and can i do lore and ship desighn/slash balance i cant sprite well or code but o got ideas and nothing to do with them.a message to both of you.
ps im gone monday through friday
Bug: When you exit the refitting menu the music stops playing, same thing happens when coming out of a missions.
Added armoredcookie to team 2. :)welcome aboard! ^ ^
Later when Alex has finished the multiple systems code I think I can help creating planets and adding them into the campaign.
Edit: Just to prove that I can do both:
http://i.imgur.com/heK6d.png
http://i.imgur.com/llP5C.png
Is there noone exited for DEMO 3? :o
Is there noone exited for DEMO 3? :o
Im sorry but i pretty much lost all interest in Starfarer after you pretty much stopped the TimCORP mod :(
EDIT: But that's probably just me being weired :(
me me me! where can i find demo 3?!
are my ships not fuzzy in it?
me me me! where can i find demo 3?!
are my ships not fuzzy in it?
It's not out yet, and yes, they're Hi res there :)
Ok, I'll need one of our weapons makers to make me an epic version of the hellbore cannon in energy form. I'll also need a small energy machinegun. Up for the task? :)Unwoundpath isn't a weapons coder (yet) until he wishes to learn the ropes. Just me. ;D
Very weird. Whenever i try to add the custom lightning effect sound to the tesla coil it crashes with a 'I'd not found' error. Why is this happening, The Soldier? (Since you're the lead weapons coder ;D)No idea, I never found out. Other mods seem to get it, why not me?
Very weird. Whenever i try to add the custom lightning effect sound to the tesla coil it crashes with a 'I'd not found' error. Why is this happening, The Soldier? (Since you're the lead weapons coder ;D)No idea, I never found out. Other mods seem to get it, why not me?
Meh... :(
Awesome! I'll give you the privileges required to do so. And yes, all sounds must be in .ogg :)I remember Omega's Minimash having .wav in the sounds folder, and hears those sounds in-game.
*salutes* applying for a D-Class Personnel Position!
qualifications: plenty of free time (5:30 pm til 11pm M-F plus random weekend time) and a love for this game :-)
Hello i would like to say that your mod looks awesome and i could be a game tester. Since i dont have the most high end computer i could be an example for the people who dont have great computers. If you dont need me to test because you have to many its okay, i will still play the mod
:)
After downloading, right click on the file, click "open with" and find winrar/winzip or whatever you use.
You can still use some of the other missles cause it takes forever for just guns to kill ships.
Damnit, why won't the goddamn tesla coil sound work! >:(
Finally! I've fixed this error once and for all! :)Oh? GIMMI GIMMI GIMMI!!!
Finally! I've fixed this error once and for all! :)Oh? GIMMI GIMMI GIMMI!!!
Umm, Upgrade... it's supposed to be you that gets presents on your birthday :P
Tomorrow, since It's my birthday tomorrow! Yay! :)Well, I gotta do some weapons balancing, so wait a bit. The Strike Chaingun was extremely OP (one was able to destroyer a Condor in 3 seconds flat) and add the Spark, fix the Tesla (when you tell me...) and other stuff.
Expect DEMO 3 tomorrow ;)
gratz upgrade ^ ^. i will be playing the demo this evening if it is uploaded :)
gratz upgrade ^ ^. i will be playing the demo this evening if it is uploaded :)
Yeah, thanks! To bad I had a......
Panic attack? Last night Thanks to a single cartoon video. Damn my phobia! :)
gratz upgrade ^ ^. i will be playing the demo this evening if it is uploaded :)
Yeah, thanks! To bad I had a......
Panic attack? Last night Thanks to a single cartoon video. Damn my phobia! :)
What's your Phobia (mine? im afraid of spiders :( )
Ron is behind you...gratz upgrade ^ ^. i will be playing the demo this evening if it is uploaded :)
Yeah, thanks! To bad I had a......
Panic attack? Last night Thanks to a single cartoon video. Damn my phobia! :)
What's your Phobia (mine? im afraid of spiders :( )
I used to not have any phobias, but now my phobia is.....
Ouija boards. Don't ever show me one of those. Ever. If i see one in use again, i'll have another panic attack, i swear it. :)
We want demo 3!
We want the independeds (or at least i do :))
We want cake!
but demo 3 will be sufficient ;)
[DATA EXPUNGED]
CAKE?!!? Upgradecap... You sad... A magic word... CAAAAAKKEEEEEE ;D
Birthday and you do not get us CAKE!!!! What kind of person are you? That's cruel, inhuman it's... it's... Torturing!!!!
Keter cake...Birthday and you do not get us CAKE!!!! What kind of person are you? That's cruel, inhuman it's... it's... Torturing!!!!
There is cake in DEMO 3! :D
Have a happy birthday :DCAKE?!!? Upgradecap... You sad... A magic word... CAAAAAKKEEEEEE ;D
For me only, though. Off-limits to others, since it's my birthday. But hey, you'll get DEMO 3! :)
Hmmm, there is an error about the fearian as it says it's not found :p
Hmmm, there is an error about the fearian as it says it's not found :p
The fearian no longer exist, you should remove the original folder first, though.
Whaaaa....?You should probably do it yourself and reupload it, it will help new people too
I was quite certain i have removed it. Oh well, can you do it manually? Go into the ship_data.csv file, find the fearian lines, and delete them. Also, if you find the inirian, delete them aswell.
Whaaaa....?I'm in the process of removing the ships and variants that are breaking it, tons are
I was quite certain i have removed it. Oh well, can you do it manually? Go into the ship_data.csv file, find the fearian lines, and delete them. Also, if you find the inirian, delete them aswell.
I am so sleepy, no wonder this happened. Can you fix it for me and re-upload to the dropbox folder? thanks! Because i need to go to sleep, you see :)I have no idea what to do when fiddling about with java coding, sorry :/
ow one other thing.
the coder should check my posts for the specs of the ships.
for example the capital should be the fastest (or one fastest) capitals in the game
now its just average.
the inirian (which you gave a new name -.-) should be fast but not so maneavrable
now its slow ,but maneavrable.
these are just some examples.
i dont know wo code them ,but could he or she try to make them match the concept i made of the ships.
Guys, I tried my hand at using trylobot's ship editor to make the fletcher mining base work, Can someone check to see if its all right and what i need to do to implement it? Its in my folder in our dropbox
Sounds good, if all goes according to plan, I can get started on modding my own ships to start working also :), We could then implement a new faction later on :D. And it'd be sweet if i could learn how to mod my own weapons too :P, got some fun ones i have in mind to overpower a whole fleet, kinda like a deathstar vs fighters scenario where small and quick would beat it, but that is all :PGuys, I tried my hand at using trylobot's ship editor to make the fletcher mining base work, Can someone check to see if its all right and what i need to do to implement it? Its in my folder in our dropbox
Yeah, I'll try and give it a shot. :)
Also, I need to remove the white edges around this image(hard to see on the forums, so follow the other link to see what i mean) any ideas on how to do it in paint.net?
(http://i.imgur.com/wjSh0.png)
http://imgur.com/wjSh0
What idea? :PSnip
Don't know really, not that experienced with paint.net :-\
Also, what do you think of my idea with the warhawk/independents? :)
What idea? :PSnip
Don't know really, not that experienced with paint.net :-\
Also, what do you think of my idea with the warhawk/independents? :)
I prefer his idea of the Independents, Sorry
I prefer his idea of the Independents, Sorry
Well would you look at that :P
I haven't removed them, don't worry. I have just changed a few names on the ships, and made it so that the warhawks are one of the main contracts of the independents, since they haven't got the ship production to match the other factions. So they decided to buy the ships from the independents. ;)
Like it? :D
I prefer his idea of the Independents, Sorry
Well would you look at that :P
I haven't removed them, don't worry. I have just changed a few names on the ships, and made it so that the warhawks are one of the main contracts of the independents, since they haven't got the ship production to match the other factions. So they decided to buy the ships from the independents. ;)
Like it? :D
I dunno, i prefer a more black market approach myself, Like they sell high tech weapons to whoever has the money, with no real allegiances
Fair enough, does my ship work then?
Fair enough, does my ship work then?
I'm working on it :)
Fair enough, does my ship work then?
I'm working on it :)
Thanks, and how are you feeling now, just saw you had to go to hospital?
Fair enough, does my ship work then?
I'm working on it :)
Thanks, and how are you feeling now, just saw you had to go to hospital?
Got released since 2 days now, I'm quite fine too :)
But should anything severe happened, then you have a second in command. The Soldier :)
Try these bad boys on for size
First one:
(http://i.imgur.com/Vabiu.jpg)
Or second one (My favourite due to better colour scheme):
(http://i.imgur.com/r926p.png)
Made from scratch using the battleships forever ship editor, use them as you wish, Just be sure to somehow remove the white outline, I got the background transparent but it leaves some behind :PTry these bad boys on for size
First one:
(http://i.imgur.com/Vabiu.jpg)
Or second one (My favourite due to better colour scheme):
(http://i.imgur.com/r926p.png)
I'm guessing they're made from scratch? Since the first one looks like an epic Sidus Dim ship! :D
Got a solution for that, i think. When you're done with first-time editing of the sprites, make sure you always remove the background layer, not any other layer, that's how you remove the white outline :)Paint.net :(
Got a solution for that, i think. When you're done with first-time editing of the sprites, make sure you always remove the background layer, not any other layer, that's how you remove the white outline :)Paint.net :(
If i had photoshop, id just use the blur edges tool, then re sharpen the image :D
Tried it, hate it lolGot a solution for that, i think. When you're done with first-time editing of the sprites, make sure you always remove the background layer, not any other layer, that's how you remove the white outline :)Paint.net :(
If i had photoshop, id just use the blur edges tool, then re sharpen the image :D
Well, i was indeed talking about paint.net. You could always try GIMP aswell, though :D
Tried it, hate it lol
I got the white background gone though, I'll find a way later :P
Alright, i uploaded a new version which *should* have all errors fixed indeed! :D
Tried it, hate it lol
I got the white background gone though, I'll find a way later :P
Any chance you could continue in the same fashion with the Sidus Dim ships? Trylobot seems to be less active than before. I guess it's RL problems :)
Sound good? No. Sound awesome? Yes! :DNot yet, i have a driving lesson in 45 minutes
Have you tried the latest version out? :)
Sound good? No. Sound awesome? Yes! :DNot yet, i have a driving lesson in 45 minutes
Have you tried the latest version out? :)
Hehe thanks and yeh he will no it when he can, tried the mission, got my ass outnumbered again, needs more destroyers for you to play with :)Sound good? No. Sound awesome? Yes! :DNot yet, i have a driving lesson in 45 minutes
Have you tried the latest version out? :)
Good luck man! Have you PMed LegendarySpectrum?
Hehe thanks and yeh he will no it when he can, tried the mission, got my ass outnumbered again, needs more destroyers for you to play with :)Sound good? No. Sound awesome? Yes! :DNot yet, i have a driving lesson in 45 minutes
Have you tried the latest version out? :)
Good luck man! Have you PMed LegendarySpectrum?
It is powerful to say the least :D, could do with some more larger weapons mounts, they run out of ammo quick too lolHehe thanks and yeh he will no it when he can, tried the mission, got my ass outnumbered again, needs more destroyers for you to play with :)Sound good? No. Sound awesome? Yes! :DNot yet, i have a driving lesson in 45 minutes
Have you tried the latest version out? :)
Good luck man! Have you PMed LegendarySpectrum?
Thanks! Does the new battleship work as advertised? :)
happy, how do you like the new mission? :3
happy, how do you like the new mission? :3
i am going to play it now.
last time there were a few errors so i had to delete the new mission to start the game.
@messiah
Nice!! :D
sprog , its not that i dont think your capableCheers dude
,but copying trylobots style is going to be quiet hard.
if you zoom in to his sprites, you can see that there is soo much detail in them.
his colouring and lighting is amazing.
i wish you good luck ,but i fear you might not succeed in completly make them as good as he does it.
to give you a hint (if you dont allready know it)
the lights he uses can easily be made with paint.net by placing the colour of your choice on a transparant area.
you select a 3x3 area around it and stretch it to the size of your liking.
now copy it and paste it in another layer above the point you want the light to be.
compress the two layers together and you got the light fixed :)
remember if you have any questions just ask. :)
(if you have any ;))
I can always make them detailed-ish, then give them to him to polish them offgood idea
Which mounts on the peregrine where to small?the two on the sides wich have pd now. they should be medium mounts
Also, glad that you liked the rest! :D
the two on the sides wich have pd now. they should be medium mounts
and the one in the back should be large.
with the herrian. the mounts on the side should be from top to bottum medium large medium large medium medium( the last one you forgot. it partly hidden)
Hmm. Would you mind if i changed the forward two small missiles on the peregrine to medium missile? :D
Hey upgrade, did you check mah ship to see if it all works?
Lol no worries, I'm being taught how to integrate it within the game :D, I plan on making a "Noobs guide to modding!"Hey upgrade, did you check mah ship to see if it all works?
Not yet, trying to get all this new stuff to work first XD
Will do it soon, though ;)
ehm i found another thing :P
you should make a lot of mouns universal as said in earlier posts.
this because independeds like versality of there ships.
could you please change that.
most mounts should be universal.
only some for example the 8 small mounts on the osprey should be missle
Here's the planet in-game: http://i.imgur.com/My7sS.pngI love it!
And here's the texture: http://i.imgur.com/xbw9B.jpg
Edit: I will fix the polar area.
Can someones explain this about modding? Can we invent new features in the mod?Erm...invent new features? If WarStalker was able to put in quests for players, I'm pretty sure anything is possible. ;D
Epic! I want to see some ore-rich planets for the Ferrus to mine. ;D
And I think this thread is officially the most commented thread on the forums. ;D
Beat the last two threads by almost 500 posts.
I mean can we for example make so you can buy stuff from fleets? Or maybe something similair to crafting?A-hmmm.....Well, with some proper campaign editing, I'm sure we can do that. But what in the universe would one craft? Turn a Tarsus into a Condor? A Buffalo into it's crappy cousin? Maybe weapons? Who knows, maybe you could craft some special weapons (like the tesla destroyer) if you have enough materials in your inventory. But then we'd have to make a new crafting gui, and all that stuff.
I'm in the middle of making a mercury like planet, so I won't be playing til tomorrow probably.
What if you got minerals after certain fights and later could use them in a factory or something to create guns and ships?Well, you could code it in that if you have enough have of one item, that item will appear in a special place (maybe a station) and you could buy it. But how to get rid of the items?
What if you got minerals after certain fights and later could use them in a factory or something to create guns and ships?Well, you could code it in that if you have enough have of one item, that item will appear in a special place (maybe a station) and you could buy it. But how to get rid of the items?
Ohw my, im going to think about that on my work tomorrow morning, and now sleeping
Someone call for a heavy capital ship? :P
Calamar Heavy Capital:
Mk1
(http://i.imgur.com/Q0bOd.png)
Mk2
(http://i.imgur.com/oIrD3.png)
*** :PxD we'll forgive you.
Oops :/*** :PxD we'll forgive you.
just watch out for karma
Someone call for a heavy capital ship? :P
Calamar Heavy Capital:
Mk1
(http://i.imgur.com/Q0bOd.png)
Mk2
(http://i.imgur.com/oIrD3.png)
My thoughts exactly, It's more diverse of a colour scheme, as far as i have found that is.....Green+purple looks so much more badass than orange+teal....SpoilerSomeone call for a heavy capital ship? :P
Calamar Heavy Capital:
Mk1
(http://i.imgur.com/Q0bOd.png)
Mk2
(http://i.imgur.com/oIrD3.png)[close]
...bring up the netfhammer and hit our weapons with it. :)Hmmm?
Well, I've looked at the mod and fiddled with the weapons and ships for a half an hour or so. So, first impressions.
From what I've seen, the ships look mostly fine. But the weapons are absolutely batshit insane. I don't know where to start, these things are ridiculous. I could go on for hours, but from what I've seen the only ones that are fine at all are the heavy ballistic ones, which I didn't test very much. The strike chaingun is ridiculous, the metal storm is bonkers, the other weapons are far too efficient... the Thunder MIRVs are just all around Too Good, even though it's an appealing concept.
By the way, have you tried making use of keptin's Balance Suite thing? It's certainly done a great deal of good for Uomoz's mod, but I'm not sure it has a function for weapons (though it ought to.)
I was also disappointed at the lack of campaign integration, as I'm far more interested in campaign stuff than missions (since it's your own fleet that you build up and have experiences with.)
The ships are kinda uninteresting to me, but that's just me. I like the Warhawk ones though.
Sorry that my feedback isn't as shimmering as it was with other mods. I'd like you to keep in mind that this mostly comes up to personal taste (except for the weapon balances.) Comprehensive balance feedback is much easier to do in the context of a campaign as well, since you're making choices on what to put in your fleet, and so it's much more natural to pick apart what's good at what and how. I'll be playing around with the mod more, and I'll give a more thorough analysis on the ships and experiences in the missions.
I don't really think we should change the colour scheme of the sidus dim since they're a corp and technically the bad guys so green and orange fits better than blue and green.
I guess the weapons could get some nerfs. And also I think we should create a small demo of it in campaign as long as it doesn't take up too much time.
I think all of this conversation should belong in the submissions place. this thread is really for the rest of the community to say what they think of the mod, right?
Should we make a campaign demo now so that people may get an taste for what's coming? :DMeh, I'll try. Gimmi a few planets and the layout, and I'll give it a shot. ;D
EDIT: If we are, i'll need a second scripter with me, so that i'm not forever alone ;D
Just lemme post his review here :)Well, I've looked at the mod and fiddled with the weapons and ships for a half an hour or so. So, first impressions.
From what I've seen, the ships look mostly fine. But the weapons are absolutely batshit insane. I don't know where to start, these things are ridiculous. I could go on for hours, but from what I've seen the only ones that are fine at all are the heavy ballistic ones, which I didn't test very much. The strike chaingun is ridiculous, the metal storm is bonkers, the other weapons are far too efficient... the Thunder MIRVs are just all around Too Good, even though it's an appealing concept.
By the way, have you tried making use of keptin's Balance Suite thing? It's certainly done a great deal of good for Uomoz's mod, but I'm not sure it has a function for weapons (though it ought to.)
I was also disappointed at the lack of campaign integration, as I'm far more interested in campaign stuff than missions (since it's your own fleet that you build up and have experiences with.)
The ships are kinda uninteresting to me, but that's just me. I like the Warhawk ones though.
Sorry that my feedback isn't as shimmering as it was with other mods. I'd like you to keep in mind that this mostly comes up to personal taste (except for the weapon balances.) Comprehensive balance feedback is much easier to do in the context of a campaign as well, since you're making choices on what to put in your fleet, and so it's much more natural to pick apart what's good at what and how. I'll be playing around with the mod more, and I'll give a more thorough analysis on the ships and experiences in the missions.
Try with TheMessiah, he's our offical planet maker! :D
Also, we need to have a way of quick contact. Have skype? :)
(Since we're going for heavier stuff now, you know ;))
Ok, The Soldier, upload the campaign stuff you've done in the campaign folder in dropbox so i can continue :DSweet, And maybe ill get to work on a better outpost class station for the sidius dim to fight? Armed with a ton of heavy weapons, A hell of a load of armor and hp. Sound good?
Also, people, expect basic campaign integration for DEMO 4 :)
I want to but currently I'm experiencing glitches due to my own updates so I can't right now.
I have looked throe the files and have to say that I'm underwhelmed in terms of ship count, I had expected more of them.
There are also ships that look rather fuzzy, I had not expected such ships to be included, unless those are just placeholders.
Ok, The Soldier, upload the campaign stuff you've done in the campaign folder in dropbox so i can continue :DSweet, And maybe ill get to work on a better outpost class station for the sidius dim to fight? Armed with a ton of heavy weapons, A hell of a load of armor and hp. Sound good?
Also, people, expect basic campaign integration for DEMO 4 :)
Hi im maffo, and i can code fairly okay, if you want me on the team, please contact me
Im just stating i am free, and you should look inside the team first man, you took mah jobs!
I can't give you a full, comprehensible tutorial since i'm so sleepy now and it's getting late here, but you could always ask alex, or trylobot. Heard he's good at it 8)I shall ask
Go ahead :)Sounds good :D
If you eventually learn how to, you're more than welcomed as my apprentice ;D
Well the Sidus Dim and the Caelus Defence Force have the biggest fleets.
But the starfarers are the strongest in this system. I have yet to make their ships, though ;)They USED to be.
But the starfarers are the strongest in this system. I have yet to make their ships, though ;)They USED to be.
i guess the independeds and the collectors will be the underdogs atm
Don't forget the ferrians.
Should the independents have a station in this system?A-hmmm.....yes, they should. Probably near one of the habitable planets, maybe Gawa?
i should say they will have a station but not near a planet since the independeds dont own a planet.Should the independents have a station in this system?A-hmmm.....yes, they should. Probably near one of the habitable planets, maybe Gawa?
The Sidus DimSo, 10 factions (or nine without farmers) which means you've filled your estimate quota.
The Caelus Defence Force
The Outlanders
The War Hawks
And/or The Independents
The Farmers (not sure)
The Eucarian Republic
The Galactic Trade Conglomerate
The Tholian Directive
Pirates
Not sure if there will come more.....
:D
Yeah, the estimated quota for now........
;D
too many factions will never crash the game >_>9001 would
The Sidus Dim
The Caelus Defence Force
The Outlanders
The War Hawks
And/or The Independents
The Farmers (not sure)
The Eucarian Republic
The Galactic Trade Conglomerate
The Tholian Directive
Pirates
Not sure if there will come more.....
:D
The Sidus DimI believe you're missing one. ;D
The Caelus Defence Force
The Outlanders
The War Hawks
And/or The Independents
The Farmers (not sure)
The Eucarian Republic
The Galactic Trade Conglomerate
The Tholian Directive
Pirates
Not sure if there will come more.....
:D
Can't Remember the names off the bat, but let's just say we have four ;D
Have you added the Asteroid Belt with the Ferrian's Large Orbital Station?Not yet, though.
Page 70 now, and the stuff in that folder, that's Uomoz that made it! I'm just responsible for the fleets and factions ;DEPIC :D
Good! We're going to internally inside the Dev team finish off a campaign tech-demo very soon! Maybe even today! But then that's only for us devs ;)Shall play the crap out of it when I get home
And then follows a few hours of testing and re-balancing before we release it to the public :)
We're going to internally inside
We're going to internally inside
Wut?
Uh-ra, buddy. ;D
Can the developers of each faction have a say in fleet composition?
Hey guys i saw you needed a weapons spriter. I have never done any of this but i can try if you guys want. Since i think your mod is awesome i will be willing to help. Im not sure what programs to use so i guess reply back if you need me or you dont etc.Well, it depends on how you feel about spriting and how good you think you are. I started off with fighters, which is why I can make some decent weapons sprites (smaller = better, for me at least). Start off making some other spites to get used to it, or you can jump right in and show me a few pieces of work. ;D
the thing is im not sure which programs im supposed to use or how i get the grid thing up for pixel spriting. Which ones do you use?Paint.NET, it's simple and free. Or you can use just about any other program that supports transparency.
ok so i have finally got paint.net and is there any way that you can increase the grid size or what is the pixels/inc or cm you use?I didn't change anything when I started up. Just loaded up a sprite and starting making stuff. ;D
Meh. Might as well sign up for D-Class personnel... but I can't give logs, so that's screwed...
...unless you want opinions on balance etc. That I can do.
Downloading then.Meh. Might as well sign up for D-Class personnel... but I can't give logs, so that's screwed...
...unless you want opinions on balance etc. That I can do.
Opinions on balance is what we want, yeah! You can give us feedback for this demo, but i've got quite comprehensive feedback covered from NikolaiLev for this demo. You can wait until DEMO 4, but you could always give us a comment for this demo. :D
17895 [Thread-6] ERROR com.fs.starfarer.combat.D - java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
at com.fs.starfarer.loading.scripts.ScriptStore$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ClassNotFoundException: Parsing compilation unit "[email protected]"
at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:180)
at org.codehaus.janino.IClassLoader.loadIClass(IClassLoader.java:158)
at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:192)
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:157)
at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: Source file "data/scripts/world/corvus/Corvus.java" does not declare class "data.scripts.world.corvus.Corvus"
at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:165)
... 7 more
Oh, DEMO 4 surely will be awesome!Me see janino in there, a lot. Me no know code, but me think dat meen it be janinobug.
It's just this error that has me startled! >:(Code17895 [Thread-6] ERROR com.fs.starfarer.combat.D - java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
at com.fs.starfarer.loading.scripts.ScriptStore$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ClassNotFoundException: Parsing compilation unit "[email protected]"
at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:180)
at org.codehaus.janino.IClassLoader.loadIClass(IClassLoader.java:158)
at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:192)
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:157)
at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: Source file "data/scripts/world/corvus/Corvus.java" does not declare class "data.scripts.world.corvus.Corvus"
at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:165)
... 7 more
Wait, Demo 4? That's not even in the DB. ;D
17793 [Thread-6] INFO com.fs.profiler.Profiler - ID Calls Duration Percent
17794 [Thread-6] INFO com.fs.profiler.Profiler - --------------------------------
17795 [Thread-6] ERROR com.fs.starfarer.combat.D - java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
at com.fs.starfarer.loading.scripts.ScriptStore$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ClassNotFoundException: Compiling unit "data/scripts/world/corvus/Corvus.java"
at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:205)
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:157)
at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: File data/scripts/world/corvus/Corvus.java, Line 30, Column 35: No applicable constructor/method found for actual parameters "com.fs.starfarer.api.campaign.SectorAPI, com.fs.starfarer.api.campaign.StarSystemAPI, int, int, com.fs.starfarer.api.campaign.SectorEntityToken"; candidates are: "data.scripts.world.corvus.SidusDimSpawnPoint(com.fs.starfarer.api.campaign.SectorAPI, com.fs.starfarer.api.campaign.LocationAPI, float, int, com.fs.starfarer.api.campaign.SectorEntityToken, com.fs.starfarer.api.campaign.SectorEntityToken)"
at org.codehaus.janino.UnitCompiler.compileError(UnitCompiler.java:9014)
at org.codehaus.janino.UnitCompiler.findMostSpecificIInvocable(UnitCompiler.java:6714)
at org.codehaus.janino.UnitCompiler.invokeConstructor(UnitCompiler.java:5695)
at org.codehaus.janino.UnitCompiler.access$6900(UnitCompiler.java:104)
at org.codehaus.janino.UnitCompiler$11.visitNewClassInstance(UnitCompiler.java:2875)
at org.codehaus.janino.Java$NewClassInstance.accept(Java.java:2922)
at org.codehaus.janino.UnitCompiler.compileGet(UnitCompiler.java:2890)
at org.codehaus.janino.UnitCompiler.compileGetValue(UnitCompiler.java:3897)
at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:1571)
at org.codehaus.janino.UnitCompiler.access$1600(UnitCompiler.java:104)
at org.codehaus.janino.UnitCompiler$5.visitLocalVariableDeclarationStatement(UnitCompiler.java:876)
at org.codehaus.janino.Java$LocalVariableDeclarationStatement.accept(Java.java:1771)
at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:888)
at org.codehaus.janino.UnitCompiler.compileStatements(UnitCompiler.java:914)
at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:1999)
at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:789)
at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:770)
at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:464)
at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:357)
at org.codehaus.janino.UnitCompiler$3.visitPackageMemberClassDeclaration(UnitCompiler.java:312)
at org.codehaus.janino.Java$PackageMemberClassDeclaration.accept(Java.java:770)
at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:319)
at org.codehaus.janino.UnitCompiler.compileUnit(UnitCompiler.java:288)
at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:203)
... 5 morecodehaus.janino.UnitCompiler.compileGet2(UnitCompiler.java:3673)
at org.
Just want to say hi, I'm the new weapon spriter. Also, first forum post, wuhu.Welcome to the mod team, buddy. ;D
so umm i have made some sprites and when i look at them they are terrible. :/ So i guess i will just test the game for bugs and balancing issues. Sorry peoples.dont give up!
On the first page it says I'm in team one, so I guess under your command.Just want to say hi, I'm the new weapon spriter. Also, first forum post, wuhu.Welcome to the mod team, buddy. ;D
You'll be under my command (depending on which team you're put on) or maffo's, so good luck!
I know it's late, but can I ask what file the heavy metal battle music is? It really (for me) doesn't fit the theme of battles :pi have to agree with you. i dont really like the music in the battles although this is just my personal opinion
Yeah, that's the one i recently removed ;)holy hell... that was intense.
Still can't get the spawns to work?
Have you checked this thread for similar mistakes?
http://fractalsoftworks.com/forum/index.php?topic=3148.0
No success. I've asked a guy who knows java very well (he who creates that economy mod ;)) but so far, he hasn't responded. Oh well, i'm back to playing portal 2 ;DI don't think anyone other than the Dev team is willing to put up that much time and effort for that. ;D
Well, I did ask him for a recruitment offer, and he did actually say that when he does release an stable version of his economy mod, he actually could song up for our Dev team :)Wow, really? The Devs will be bringing him up before we can then. ;D
And besides, since he already knows huge amounts about java (compared to him, I'm a utter noob who doesn't know anything) he could always help us our :D
Oh, you want us to create a utterly advanced system of economy which noone will ever understand.I take it you have never played an X series game. Not XCOM, but X.
You mean like X3 reunion and X3 Terran Conflict?Yes...
You mean like X3 reunion and X3 Terran Conflict?Yes...
You mean like X3 reunion and X3 Terran Conflict?Yes...
Indeed I have! Was a Goddamn trade mogul with 4-5 stations and a battlefleet plus cruisers/destroyers as convoy escorts for my trade freighters, but then a Goddamn paranid battlefleet with 7-8 battleships warps on and decided to crash my party. Which means I lost 4 stations, the battlefleet (which took down 5 out of their battleships) and 4 out of my tradefleets. >:(
Also, The Soldiers suggestion for ship economy sounds really nice! Now I'd want that into the mod, as an mod exclusive! :D
Still can't get the spawns to work?
No success. I've asked a guy who knows java very well (he who creates that economy mod ;)) but so far, he hasn't responded. Oh well, i'm back to playing portal 2 ;D
Still can't get the spawns to work?
No success. I've asked a guy who knows java very well (he who creates that economy mod ;)) but so far, he hasn't responded. Oh well, i'm back to playing portal 2 ;D
I sent you a fixed version, along with an explanation of what was wrong. Glad to help. :)
Thanks, grand master of the code! Can I rely on you if further attempts to make Sure that other spawns work fail? :D
'ang on, I'm going to need you to help me then. It took me 15 minutes to figure out how to move....You mean like X3 reunion and X3 Terran Conflict?Yes...
Indeed I have! Was a Goddamn trade mogul with 4-5 stations and a battlefleet plus cruisers/destroyers as convoy escorts for my trade freighters, but then a Goddamn paranid battlefleet with 7-8 battleships warps on and decided to crash my party. Which means I lost 4 stations, the battlefleet (which took down 5 out of their battleships) and 4 out of my tradefleets. >:(
Also, The Soldiers suggestion for ship economy sounds really nice! Now I'd want that into the mod, as an mod exclusive! :D
I think we should have unique styles for each faction or at least try to.
I think we should have unique styles for each faction or at least try to.having one style would be kinda hard since a spriting style is hard to copy.
I think we should have unique styles for each faction or at least try to.
Right, then we're going to head in that direction! I'll make a promise right now, that everything will be stiched together when DEMO 4 comes out.
(Also, would you guys like the ships Mr.Davidoff made in his dump as main ships for the independents? :D)
The idea is that the independents are a militarized faction, which sadly doesn't have the economy to support it. They do have some heavy-hitters in their ranks, but sadly, that's only a few.sorry , but the independeds aint an militairy faction, but the ship sprites can be used for the warhawk mercenaries.
They are still focusing on being a some-what militarized faction, but that shows off in a much lesser fleet numbers. Their ships are sought after all oiver the galaxy, though, and therefor, their ships are sold everywhere, in small numbers, though. ;)
Well, we can't have them as a faction then, though. Just don't see what role they'd fit out of the all available...well they aint a real faction like i said before, but they cant exist without a faction.
:/
well they aint a real faction like i said before, but they cant exist without a faction.
i'm sorry, but TheHappyFace, can't you just spell 'independant' properly
my grammar ocd brain is getting really ***
well they aint a real faction like i said before, but they cant exist without a faction.
You just pulled a paradox on me, didn't you?
* CANNOT FIND LOGICAL ANSWER TO STATEMENT. CORE MELT DOWN IN T-1 MINUTE.*
Again, the ships look very unified and thus don't fit what a diverse array of varyingly militant powers would field. Even if it was a Coalition of smaller planets/systems, they would likely have a schizophrenic, ragtag group of low tech ships and re-purposed barges.the independent ships at this point are mid-line and readily available to all factions,
At least, that's my take on it. Vanilla Independents use midlines because they're readily available ships from ages past. Davidoff's ships look like they belong to a single, insular, professional military power.
And I really like that. Maybe we can find another person/group to make CAELUS' independent ships?
So, LORE wise they ar not a faction, but GAME wiew, they are?
That's an even heavier paradox.
So, LORE wise they ar not a faction, but GAME wiew, they are?
So, LORE wise they ar not a faction, but GAME wiew, they are?
They aren't a unified faction in the normal sense that they all fight for the same cause/sovereign power/whatever, they just have a common drinking hole and desire for independence, although they have a family-like mentality that almost obligates them to wreak vengeful justice on those who harm their own.
I think that's what it is. A faction in game terms only, because richness of diversity can't be done at the moment in a coherent way
Again, the ships look very unified and thus don't fit what a diverse array of varyingly militant powers would field. Even if it was a Coalition of smaller planets/systems, they would likely have a schizophrenic, ragtag group of low tech ships and re-purposed barges.ehm i dont really get the last line in your post or you don't know what i know.
At least, that's my take on it. Vanilla Independents use midlines because they're readily available ships from ages past. Davidoff's ships look like they belong to a single, insular, professional military power.
And I really like that. Maybe we can find another person/group to make CAELUS' independent ships?
I believe he means the independent ships should not be as similar.
They should be quite different in appearance because they're NOT one group. They're different from a normal fleet because they're independent.
That means they should have varied appearances because the ships would come from different places and thus not have a unified appearance.
I'm guessing he's thinking more of a Mercenary type force that recruits random ships into service instead of one faction of ships built in one vein.
Perhaps there should be a Mercenary group then, that hodgepodges ships from every faction?
Maybe they acquired ships through piracy, salvage, or trade?
Ok, now i want this set in stone:well you know my vote :)
Which ships should the independents use? MrDavidoffs ships or TheHappyFace ships? :D
How about HappyFace's on account of them actually being intended for you to use?
Ok, now i want this set in stone:
Which ships should the independents use? MrDavidoffs ships or TheHappyFace ships? :D
Ok, now i want this set in stone:
Which ships should the independents use? MrDavidoffs ships or TheHappyFace ships? :D
Which ships are HappyFace's?
Ok, now i want this set in stone:
Which ships should the independents use? MrDavidoffs ships or TheHappyFace ships? :D
Which ships are HappyFace's?
Well, I guess I could just say "Not Davidoff's" because I really like those pizza slices of doom and want to see an entire faction rolling around with fleets of them.
Is there anything that needs making so I can work with it this weekend when I have no internet? Maybe more planets?
Edit: Not sure of how much time I will have to do it.
You could also give me a little help on weapons? :3 ( have no clue how those recoil and hardpoint things and glow are supposed to work )
(http://img19.imageshack.us/img19/8214/weaponsb.png)
(http://i.imgur.com/NBUQD.png)
I'll get the recoil sprites and everything set up soon, and lore as well.
(http://i.imgur.com/NBUQD.png)
But maybe I just personally like the flat look.
Is there anything that needs making so I can work with it this weekend when I have no internet? Maybe more planets?
Edit: Not sure of how much time I will have to do it.
How come you won't have any interweb this weekend? (yeah, i know it's spelled internet, but not in the CAELUS universe ;D)
Well, if you want work, you could always come up with some awesomely epic planet sprites and post them here :)
Also, could you make a prototype low-tech ship so that TheHappyface has something to work on for the new Ferrus ships? :D
Is DEMO 4 coming out soon? You said you'd post it today. ;DAhh, not yet done. Am working on the independent ships, and i STILL haven't integrated the remaining three factions into the Caelus system. Ah the joys of modding ::)
Oh Damn, forgot about both of those things! ;DTomorrow? But tomorrow is friday here in Sweden! http://www.nooooooooooooooo.com/
Just joking, but I am still not satisfied with the current DEMO 4, and i require some more time before I am certain if a release. So, shall we say, tomorrow? (Note: I am working with valve times ;D)
Don't get me wrong, these ships are great, but I think they could use a little bit more contrast. I think they feel a pretty flat at the moment. If you have PS or something similar, just use the gradations curve or whatever it's called.
You will see, they get a lot of deep this way, because you have done a very good job at the shadows and lightning effects.
Guys, welcome our latest team member onboard! Thaago! He's going to help out with coding and scripting all-round, since DarkerThanBlack only (hopefully ;D) can help out on weekends. And the more the merrier!Preparing da downloady stompa.
Also, on a relevant note, DEMO 4 should be up in 2-3 hours! :D
Uh-ra, team. ;D
Anyway, I feel like I'm doing nothing... :(
Don't get me wrong, these ships are great, but I think they could use a little bit more contrast. I think they feel a pretty flat at the moment. If you have PS or something similar, just use the gradations curve or whatever it's called.
You will see, they get a lot of deep this way, because you have done a very good job at the shadows and lightning effects.
i will give it a few touch ups :)
they were my first sprites so depth wasnt really something i was focused on.
i have ps (,but i use paint.net ;D) so i know how to give them more contrast.
thanks for the comment anyway.
i will also change the lighting of some parts to give them even more depth.
It's friday over there in sweden. I demand version 4! ;DDammit! I'm stuck on this goddamn piece of code which is driving me to madness!
I don't know how a IDE will help you solve bugs :Phttp://fractalsoftworks.com/forum/index.php?topic=3173.0
We need a logging feature ... :-[
I don't know how a IDE will help you solve bugs :Phttp://fractalsoftworks.com/forum/index.php?topic=3173.0
We need a logging feature ... :-[
I think that solves it. ;D
I'm not sure, but you could try looking in the gun runners mod / trade scavenger mods they have a way of adding every weapon in the game into their station so you can probably reverse that and remove everything in your station this only provides a way to remove weapons though iirc, but it's a start. :P
How do you clear all the items (weapons, crew, ships, everything) in a station with-ought knowing the nr of items, so you don't have to remove them manually?
there is no way to change the mothballed ships once set to a station.
import com.fs.starfarer.api.campaign.SectorEntityToken;
import com.fs.starfarer.campaign.fleet.CargoData;
public static void deleteStationCargo(SectorEntityToken station, String factionID)
{
CargoData cargo;
cargo = (CargoData) station.getCargo();
cargo.clear();
cargo.setMothballedShips(null);
cargo.initMothballedShips(factionID);
}
How do you clear all the items (weapons, crew, ships, everything) in a station with-ought knowing the nr of items, so you don't have to remove them manually?there is no way to change the mothballed ships once set to a station.
Actually, you can clear a station. Just make sure you have the following imports:Codeimport com.fs.starfarer.api.campaign.SectorEntityToken;
import com.fs.starfarer.campaign.fleet.CargoData;
And this method should let you clear the cargo:Codepublic static void deleteStationCargo(SectorEntityToken station, String factionID)
{
CargoData cargo;
cargo = (CargoData) station.getCargo();
cargo.clear();
cargo.setMothballedShips(null);
cargo.initMothballedShips(factionID);
}
I haven't played around with it much, but it seems to work just fine.
Edit: You don't need StarSystemAPI. No idea why I included it. Fixed.
Total conversion? Is this a design choice or does it have to do with the coding stuff?
Total conversion? Is this a design choice or does it have to do with the coding stuff?
Both, pretty much. It's not really related to vanilla no longer. :)
Personally, I was aiming for a vanilla balanced game (hence the underpowered weapons compared to the ships)
And I never saw a pirate station.
In graphics/missiles thunder_MIRV.png and thunder_MIRV_emtpy.png need to be changed to lower case on the MIRV. Otherwise the mod won't run on my machine.
Can people please stop updating the DB so I can put in my update? ;DWell, you know, It's getting hectic now ;D
Yeah its getting a bit silly O_O. Has anyone thought of setting up a subversion for this? That way data can't get lost and multiple updates won't break anything.
OK, I'm done. Added the planets, code for it, etc. Add your code, Thaago.
CAN YOU STOP UPDATING SO QUICKLY? ;DHad everything ready before I said that. ;D ;D
CAN YOU STOP UPDATING SO QUICKLY? ;DHad everything ready before I said that. ;D ;D
Link needs updating :p
Yea, it was me. :(
But on the bright side, that's as far as I got with my version. So yes, it is the latest and greatest version.
I only changed a few letters in the system generation files (really just giving the planets new colors)
Also, how do you guys think this is shaping up? :3
Oh, and i always forget to say this, but:
We need Linux and Mac testers, to ensure compability cross-platform.
Great! It seems DEV 4 is fixed! Only thing left to do is make the faction relations work (which they don't, currently.)
DarketThanBlack, do you have our dropbox?
So, how do you guys like our first campaign integration? Also, here's a challenge:
He who first manages to take down all of the heaviest fleets the factions can field gets a cookiz. :D
I can't download now. DAMN!
Fine, tomorrow i'll do them and then you'll deliver COOKIEZ or an infinite amount of energy demons wont save you ;D
And i like them with enormous amount of chocolate :P
Is this mod considered TC or a vanilla balanced? I tried making my weapons vanilla, so that may be a problem.
Meh, I want it to be vanilla balanced. :(
You are. :DNot in the one when you select the demo in the start menu :(
Also.. if abandoned station is abandoned then why i have to buy/sell stuff in it ?
It seems like the standard decompressor of Mac OS X Lion can't open the .zip document of the latest build, you just get another compressed document. You need a third party program to unzip it correctly, which is suboptimal in my opinion.Just grab the Unarchiver...
I think the campaign needs a little smoothing out in terms of planets and fleets. The planets are packed way too close together, they tend to pahse into each other if the game if played for too long. We may need to get rid of one or two and maybe mash them together to get one better planet.
The pirate fleets also need more variety, not just one of two OP destroyers. And seriously, those pirate destroyers are WAY overpowered, a lone player-controlled frigate should be able to take on a destroyer and win. In here, it's just crazy. I was aiming for vanilla balance, not something like Ironclads (no offense, just using you as an example, totally new weapons and ships based off of non-vanilla stats).
And i forgot to say, what happened to the old warhawks. They were so cool in the way that they were before only being kitbashed after the falcon. Now they seem very blank and boring.
Weapons aren't a problem, I've got at least ten more waiting to be made, thanks to TheHappyFace. ;D
Just finished up all the Tholian ships, will start doing the edits for the GTC sprites I've made.
Hmmm... What about a symbol for the Caelus Sector? :3
What's the point? It's not like humans made a sigil for Terra or the Milky Way. May as well use the CDF's, since they're the closest thing to a representative government.
Flying around feels like playing Curling, even thats looks like a fun game but not in space shooting things
keep up with the good work
carry on
PS: ::)
why not a symbol that consisting out of the star with all planets floating around it.Hmmm... What about a symbol for the Caelus Sector? :3
Hmmm..
We don't have one yet, but i guess i could always ask TheMessiah to make one :3
Flying around feels like playing Curling, even thats looks like a fun game but not in space shooting things
keep up with the good work
carry on
PS: ::)
Why do you always use ::) as an PS? :D
Just got back, so what has happened the last three days?
What should the main color be? And how big should it be?
It seems like the standard decompressor of Mac OS X Lion can't open the .zip document of the latest build, you just get another compressed document. You need a third party program to unzip it correctly, which is suboptimal in my opinion.Just grab the Unarchiver...
I have a request.
Make an amazingly OP ship.
Put in a mission against all odds (full armies of Sidus Dim, CDF etc.) effectively like Forlorn Hope.
And do it to this http://www.youtube.com/watch?v=Iof5pRAIZmw. A winner is you.
Upgrade, try to clean up the mod folder, I'm OCD about having unused files. ;D
Keep the current version as well as a copy of the previous version.
See upgrade? I told you they were too expensive! A frigate should at least be under 9k. ;)
Redownloading and I will give it a go in a bit.
So ship systems are going to be fun to balance when that update hits right? I'm sure that's all already been discussed earlier on but I can't imagine it'll be easy to deal with.
Any thoughts about the logo?
- The Sidus Dim shop and the CDF shop is the same.
Well after a couple of minutes of playing Demo 4:Erg, sorry. :(
Bugs/ProblemsAnd we really need cheaper ships.
- Magni is supposed to be closer to the sun/everything else is supposed to be further away from the sun.
- Eudora is way of course.
- The Eudora planet texture is originally supposed for Divari.
- Gawa and Divari are water planets and Eudora is Urea
- The Sidus Dim shop and the CDF shop is the same.
Yes, but I don't think we need 9 planets for the demo atm.Almost done, though fitting in the rest of the planets later on in the demo is going to be hard. The asteroid belt is at 10,000 distance, just about as far as Corvus V is from Corvus. That's FAR. ;D
Can we add a feature so that after x amounts of km travelled and if you don't have any enemies chasing you, you're able to go inte to "hyperdrive" or something which triples your movement?As far as I know, maybe. If it's been a certain time since a battle, you could start a hyperdrive. Like if you lose a battle, you gain the 50% extra speed. You could, in theory, make a delay of sorts if you win or lose a battle, giving you a, per say, 100% speed boost.
Can we add a feature so that after x amounts of km travelled and if you don't have any enemies chasing you, you're able to go inte to "hyperdrive" or something which triples your movement?As far as I know, maybe. If it's been a certain time since a battle, you could start a hyperdrive. Like if you lose a battle, you gain the 50% extra speed. You could, in theory, make a delay of sorts if you win or lose a battle, giving you a, per say, 100% speed boost.
Oh, and on the bright side, the whole system is MOSTLY done, though Komori extends past outside the map grid. It's still accessible, without the fancy grid though.
Some moons have to be adjusted, planet rotations adjusted, and various other little details.
That's my problem, I can't find the grid in the graphics file. ;D
The modification to SectorGen is literally 1 line, just setting the netruals hostile to pirates. When we make demo 5 just drop it in at the end, it won't interfere with anything you've done. Subversion is looking better and better...One line? That's it? ;D
... Subversion is looking better and better...
Wait, Thaago, my Neutral Revenge Fleets keep on spawning, what, every 3-5 days? And they don't appear to go to the other edge of the map, either. The Neutral trades do that fine, though. Any ideas?
Something like this: (don't use this picture for anything, it ain't mine)
(http://s11.postimage.org/v0xhiyl7z/iris_action.jpg) (http://postimage.org/image/v0xhiyl7z/)
A home-brew beam or plasma cannon fire will probably look best as far as bullets go. Unless fun can be had with the upcomming Omen EMP ship system.
Something like this: (don't use this picture for anything, it ain't mine)
(http://s11.postimage.org/v0xhiyl7z/iris_action.jpg) (http://postimage.org/image/v0xhiyl7z/)
A home-brew beam or plasma cannon fire will probably look best as far as bullets go. Unless fun can be had with the upcomming Omen EMP ship system.
Are those engines turning with the ship? :o
You can do that?
Please tell me how immediately!
And on the topic, that sounds really cool actually. It would be cool if you could code a weapon to arc between multiple targets too....
Well, I decided to rebalance the pirate ships and removed all shields, because they could easily take down a high tech destroyer with shields, which was quite OP, but now they feel more like they should. :Dcan the independed fleets be added?
Also, the Tholian Directive is the next faction on the list to enter the fray, they'll have a small planet, isolated from the other planets, but they'll mostly have trading fleets :D
I did think that, but there should be more of a progression to that stage in my opinion, i currently have a destroyer and 3 really deadly frigates.(Btw, Awesome lockdown emp!, Makes for a great broadside weapon and then follow up with missile frigats, which i do) But i still cant seem to take on their huge ass fleets :P
Aye the software ain't exactly cheap and I doubt I could make good use of it really. Might be worth giving it a shot I guess.
Sure, give me a couple days to get to grips with it and I'll see what I can do. Better to find out than never know right?
Well, I decided to rebalance the pirate ships and removed all shields, because they could easily take down a high tech destroyer with shields, which was quite OP, but now they feel more like they should. :Dcan the independed fleets be added?
Also, the Tholian Directive is the next faction on the list to enter the fray, they'll have a small planet, isolated from the other planets, but they'll mostly have trading fleets :D
now the only independed ships added to the demo is the ship you get at the start :P
and I kinda still want a independed station (the bar where they hang out and) where the independeds buy there ships.
Managed to progress far enough that i can take on a whole sidius dim fleet easily, awesome hehe
Well, sure. That'll leave us with less factions, and we didn't have any lore at all made for the Neutrals. :Dare the neutrals not just exaclty the same as the independents?
Also, can you fix the selling issue at the abandoned station? :D
Also, again, i'll send you my CAELUS folder so you can continue working on it from there, i made some fixes in it :D
Any of them, bwahahaha! :D. Btw, im not too sure i like the tesla destroyer, When i had the idea for it, i was hoping for a more PD like accuracy, that can hunt frigates too, but with a huge flux costManaged to progress far enough that i can take on a whole sidius dim fleet easily, awesome hehe
Which one of them?
Sweet, sorry about all those complaints than, just dont like hijacking.
Who on the team would be most willing to code?
Sweet, sorry about all those complaints than, just dont like hijacking.
Who on the team would be most willing to code?
That'd be the scripters, obviously :P
Me, DarkerThanBlack (who indeed is the most skilled out of us three) and Thaago. Thaago is currently busy with some implementations for us, i am busy with working on the Tholian Directive ships, but i am unsure wether DarkerThanBlack is busy with anything right now :D
I'm going away for a week so bye!
Bah, just use the CDF logo for now, it's epic as is. ;D
Didn't I post it earlier?I'm going away for a week so bye!
NOOOOOOOOOOOOOOOO
Where's that custom logo? :)
What error? Post it here and we may take a look! Also, we'll be needing Thaagos code for the independent faction in the dropbox before we proceed :DWhere the Revenge fleet comes in? He posted it somewhere on the forums already.
Well, i haven't DLed that version yet, but he'll remove the neutrals faction and add the independents in instead of them :D
Oh Yeah, which faction are you going to do?
You mean the ones that currently use mrDavidoffs ships XD
I've found some internet and some free time so I've been learning how to code.Looking good, when its done, can i possible borrow the weapon files and such?
So here's some early footage of what I'm making:
(http://i.imgur.com/s6sMU.png)
Yes I am aware of the engines, wrong color on the laser and the wrong positioned missile launchers.
I've found some internet and some free time so I've been learning how to code.
So here's some early footage of what I'm making:
(http://i.imgur.com/s6sMU.png)
Yes I am aware of the engines, wrong color on the laser and the wrong positioned missile launchers.
I've found some internet and some free time so I've been learning how to code.Looking good, when its done, can i possible borrow the weapon files and such?
So here's some early footage of what I'm making:
(http://i.imgur.com/s6sMU.png)
Yes I am aware of the engines, wrong color on the laser and the wrong positioned missile launchers.
Also guys, I finally learnt how to add ships to the game! And custom weapons! Go me!, So yeh, if you think i can help, pm me :d
Sure, Send me the sprites of the ships, some stats you want it have, and ill give it a go, I won't be able to do the campaign implementation and such yet, But i can set it as your starting ship within campaign for a test version?
Okay dokie, Send me them via a link in pm, And i'll get to workSure, Send me the sprites of the ships, some stats you want it have, and ill give it a go, I won't be able to do the campaign implementation and such yet, But i can set it as your starting ship within campaign for a test version?
I just need ship files, than I'll give them to upgrade
Just to say, we're kinda having an no-vanilla rule on the ships (not the weapons, though) as to keep the mod in line. So, we'd like to not have vanilla kitbashes, ok? ::)
Oh yeah, that's sort of a............
Whilst we had our brainstorming, i entirely forgot the lore for the warhawks, sorry about that ;D
Hmmm, the concept has changed a bit since you went off, since we have planned that this is set in the far future, where the Hegemony and Tri-Tachs where either decimated or destroyed in some far-off war, and that this sector was holding some other humans, not related to the Hegs or TT. They eventually formed the factions we know of now :D
Dunno why there wouldn't be any vanilla content. Maybe all of those blueprints where forgotten, or considered obsolete, since these humans have clearly repelled the economic disaster and managed to construct their own ships? :D
Oh yeah, that's sort of a............
Whilst we had our brainstorming, i entirely forgot the lore for the warhawks, sorry about that ;D
Hmmm, the concept has changed a bit since you went off, since we have planned that this is set in the far future, where the Hegemony and Tri-Tachs where either decimated or destroyed in some far-off war, and that this sector was holding some other humans, not related to the Hegs or TT. They eventually formed the factions we know of now :D
Dunno why there wouldn't be any vanilla content. Maybe all of those blueprints where forgotten, or considered obsolete, since these humans have clearly repelled the economic disaster and managed to construct their own ships? :D
Hmmm, yeah, but the main question is here (how many ships have you done already, BTW?) are you willing to do an another series of ships for them, or do you want that other series of ships ALONGSIDE with the current ones?
Just asking for security :D
I know your good at bashing, hmmm.... :)
We're going to introduce some new factions later o, Maybe you can bash together stuff from our mod for them? Or do so for this faction? I'll be honest, those triangle ships look nice, aestheticly speaking :D
Oh yeah, lore's gonna change once we get the main factions out. If you want to, you can write lore, but i have actually thought of writing a few essays - for just a few ships! That'll show how much love and attention this mod is getting! :D
Already asked him, both through PM and through his thread.
(We have sort of a deal, he makes those ships and allows me to use them and do whatever i want with them, and i integrate his stuff into the campaign :D)
Guys, in the player.faction file, How do i change how many ships i start with? Like 1 frigate and 4 fighter squadronsOpen the file, you should see some numbers behind the ship names, those are for minimum and maximum numbers, there is also a fleet point number you can change located a little higher up.