Filter Hullmods (https://cdn.discordapp.com/attachments/825068217361760306/1020077534861344798/Filter_Hullmods.zip)
^click here to download!^
requires lazylib
Adds a small selection of hullmods that can be used to filter weapons based on certain characteristics.
(no demo gif yet because I'm lazy and the mod's simple)
Current filters -
- Damage type
- Range
- PD / Non-PD
- Beam / Projectile
See the mod's settings.json to change the bands for short range and long range, midrange falls between the two
Known issues / potential questions
- "I added the hullmod and now my ship is 10k+ op over the max, help!" - this is a limitation with how the game handles unequippable weapons (if a weapon's op cost is above 10k it can't be equipped & won't show up in the list), unfortunately it can't be fixed by me
- you can fix this by either removing the "filter main" hullmod or removing the weapon(s) that don't fit with the current filters that you have selected
- "Why isn't there a filter for X" - Because I don't want too many & couldn't really be bothered to make more, if there's demand for more filters I'll add them later
maybe todo later
- add a description to the main hullmod that breaks down the current filters
- get nice icons for the filters
- add a set of filters for wings
Special thanks to rubi / rustyCabbage / asyndeticaly for giving me the idea & reminding me that this is even possible!