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Starsector => General Discussion => Topic started by: Serenitis on July 26, 2022, 01:06:06 AM

Title: Clipped Wings - An Eagle Thread
Post by: Serenitis on July 26, 2022, 01:06:06 AM
Prompted by this:
At this point I feel like I should make yet another new thread, but for Eagle. Then again I'd surely be detected by the system as a bot or something.

Caveat: I am incredibly biased. I do not like the Eagle. Like, at all.

--

So, Eagle thread. Feel free to try and convince me (or anyone really) the Eagle is cool and good.
What's my beef with the Eagle anyway?

Well, it's not that the Eagle is specifically bad per se, it's more that it's just not good. It doesn't seem to have anything it can do that another ship cannot do better.
It has many attributes, some of them are even fairly good. In a vacuum.
However, unlike any other ship in the game Eagle has all it's attributes conflict with each other in what is a perfect storm of disappointment and mediocrity.
It's the exemplar of Jack of no trades, master of none, Eagle just is.

Eagle has a very underwhelming speed. But it also has a mobility system. Cool!
Unfortunately, even with this system active it is not fast enough to chase or run away from things.

It's weapons are... Confused tbh.
Short-ranged energy weapons are mounted towards the back of the ship, away from targets.

While long-ranged ballistic weapons are mounted in the nose, and fixed so they cannot be aimed without turning the whole ship.
Since it's a cuiser, Eagle's turn rate is not stellar. But it has a mobilty system that fixes that!
Neat. But that system can't be active all the time, so Eagle spends a significant amount of time not being able to use arguably its most useful weapons.
Cool.

Missiles. Eagle has 2x small missile mounts. Which for a cruiser is effectively zero.
Eagle cannot meaningfully do flux-free burst damage at all.
Which is huge. And not in a good way.

In order to use all it's weapons Eagle needs to not only face it's target, but stay within range of it's gimped energy guns set far back on the hull.
Which means that in order to do any damage to anything Eagle must always create flux close to the enemy.
So it's always getting flux built on it from 2 sources.
And since it cannot rely on missiles this means it cannot "reset" fights to create openings to attack/escape.

Eagle has decent armour. But not enough that you'd want to use it as a primary defence.
So it must rely on shields to defend itself.
When it gets attacked, it will raise shields. And hits will raise flux.
Okay. No different to any other ship, so what's the problem?

Here's where the confluence of compromise takes effect...
Eagle has to create flux to attack.
And create more to defend.
It can't reset the fight to vent.
It's armour isn't strong enough to use in place of shields.
And it can't run away.

So what happens is the Eagle will attack, and if it can't defeat it's target in that initial exchange, it will stall.
It will get fluxed out and start flickering it's shields while it's armour and hull gets pecked away.
And then it dies.
In every version of the game I have ever played, the AI Eagle behaves like this. I stopped using them entirely because they're so... Disappointing.
Even as an enemy AI Eagles are one of the easiest targets, simply because they can't cope with being shot at, can't meaningfully hurt you beyond thier opening volley, and can't run away.

Even in a fleet setting where most of these issues are mitigated to some degree, Eagle is a consistent underperformer because it just cannot get damage onto targets fast enough to be worth the effort of fielding it.
I will take any other cruiser (and a few destroyers) in preference to Eagle any day of any week.
In most situations I'll take a pile of supplies and fuel in preference to Eagle :P

Some (maybe most) other ships in the game have one or more of these "issues".
But Eagle is the only one that has them all, and it suffers badly because of it.
And that is why I don't like the Eagle.

How can Eagle be improved?
More speed?
More missiles?
Less awkward gun layout?

Apparently this is important:
And please include in your OP that the deployment cost is currently 20 in the dev build. I think that's crucial for this type of discussion.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on July 26, 2022, 01:20:23 AM
One role Eagle is really good at, which people seem to forget, is anti-fighter and PD duty. It's basically perfect for it with long range energy mounts where you can be sure it'll focus fighters because of the lower range. And ballistics being in hardpoints means it won't waste flux trying to shoot down fighters, but instead keep them on the main target. Eagle is also good at quickly projecting kinetic damage. 3 HVDs + 3 Gravitons is a neat support build where your other ships or yourself can come in to deal heavy damage.

I personally wouldn't touch the weapon layout much, like in a sense of a complete rework. The reason is very simple, the ship is unique and looks cool, I'd hate to see it become another generic cruiser. And I actually quite like the running theme of midline ships having only 2 small missiles across many ships. So the only thing I'd do with it is increase base speed a bit (5-10 idk), and increase maneuverability so that it can actually turn without the system. The niche for it would still be pretty narrow, but I really don't mind that. We don't need 10 line cruisers that are great in every single fleet setup.

I also don't see how you're having AI issues with it, it's one of the safest cruisers in the game unless you're fighting a fight you'll lose either way. Are you putting only close range weapons on it by any chance?

And please include in your OP that the deployment cost is currently 20 in the dev build. I think that's crucial for this type of discussion.
(yes yes Alex, I know anything can change in the meantime)

EDIT: My usual take: I'd pick an Eagle over Fury or Aurora in 90% of the situations if piloted by AI.
Title: Re: Clipped Wings - An Eagle Thread
Post by: TaLaR on July 26, 2022, 02:08:16 AM
3 Graviton + 2/1 HVD + 1/2 Mauler for long range or 3 Graviton + 2/1 HNeedler + 1/2 HMortar for medium range. Either way there is little point to using anything but Gravitons in med energy slots, since this would make an overfluxed and slow short-ranged ship that AI can't use competently.

Though since current skills and mods like ballistic rangefinder encourage mono-specialization in either energy or ballistics, it's definitely weaker than it was in older versions.

Rotation speed is rarely an issue for aiming with hardpoints vs AI - only against frigates at short range when system is on cooldown.

Imo, it's still the safest vanilla cruiser to entrust to AI, though better range management could improve ship's performance A LOT.

Though I didn't play with Eradicators or Champions much. They might obsolete the Eagle for safe AI pick.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Amoebka on July 26, 2022, 03:17:10 AM
How can Eagle be improved?
More speed?
More missiles?
Less awkward gun layout?
The latter two. It needs a medium missile to punch up, and it needs a ballistic turret to deal with flankers. My suggestion is to change the middle ballistic hardpoint for a medium missile hardpoint, and then change the middle medium energy turret for a medium ballistic turret. This would actually turn the ship into a generalist - capable of doing everything, but not amazing at any of it. Also seems like a cool flavor thing - a midline cruiser that has a little bit of everything.
Title: Re: Clipped Wings - An Eagle Thread
Post by: SCC on July 26, 2022, 03:18:00 AM
I would say Eagle has stayed in place, while the game at large has moved forward.
Speed: Eagle's average speed is something like 70? Champion has better stats and is speed 60, Eradicator is IMO also better in general and is speed 70. Eagle is less dangerous than either of them, but it isn't actually any faster.
I haven't found Eagle to be a frail cruiser, but it certainly isn't a dangerous one either. It takes some time to catch up to them, especially if they're built for the range, but range is the majority of what they have. And Champion and Eradicator can be built to outrange other ships, too. Neither of the two can have an Ion Beam without sacrifices, so I guess that's something going for Eagle?
And to add insult to the injury, Eradicator is less of a commitment than Eagle (being a burn level 9 cruiser), too.
Title: Re: Clipped Wings - An Eagle Thread
Post by: TaLaR on July 26, 2022, 03:20:59 AM
The latter two. It needs a medium missile to punch up, and it needs a ballistic turret to deal with flankers. My suggestion is to change the middle ballistic hardpoint for a medium missile hardpoint, and then change the middle medium energy turret for a medium ballistic turret. This would actually turn the ship into a generalist - capable of doing everything, but not amazing at any of it. Also seems like a cool flavor thing - a midline cruiser that has a little bit of everything.

That's a nerf for how I use them. AI ship's main job in my fleet is distraction, stalling and picking off easy targets. I'll do all the heavy lifting myself.

Missile builds have terrible endurance for long battles against large fleets, so I don't use them.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Amoebka on July 26, 2022, 03:22:15 AM
Neither of the two can have an Ion Beam without sacrifices, so I guess that's something going for Eagle?
Converted hangar Xyphos. Even of Eagle it's better than using ship-mounted Ion Beams, they have atrocious stats.

That's a nerf for how I use them. AI ship's main job in my fleet is distraction, stalling and picking off easy targets. I'll do all the heavy lifting myself.

Missile builds have terrible endurance for long battles against large fleets, so I don't use them.
Any change that isn't a flat numerical is going to nerf some application while improving others. The missile hardpoint can even be a synergy if you insist, to keep the 3-3 possible. I don't think having 5 medium weapon mounts is a missile build with no endurance either.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on July 26, 2022, 03:24:33 AM
Converted hangar Xyphos. Even of Eagle it's better than using ship-mounted Ion Beams, they have atrocious stats.
Alex on his way to nerf Xyphos again because people refuse to use the god awful Ion beams  8)
Title: Re: Clipped Wings - An Eagle Thread
Post by: BCS on July 26, 2022, 06:17:43 AM
How can Eagle be improved?

By having a major balance pass on energy weapons, at least medium ones, because currently they come in two flavours:

1. Short range with good damage but too flux hungry to use on anything but Safety Overrides builds
2. Long range beams which are purely support in nature(to put it politely. To put it less politely they're borderline useless)

I thought about swapping ballistic and energy mounts before. That fixes problem 2, but then you run into problem 1. What are you going to put in front energy mounts of your new and improved Eagle? Even three Pulse Cannons, the most "reasonable" of short-ranged energy weapons, are 300 flux. This means three Pulse Cannons alone - without any other weapons - already overflux the ship, and that is with 35 Vents.

And please include in your OP that the deployment cost is currently 20 in the dev build. I think that's crucial for this type of discussion.

You have eight officers by default, max deployment is 240. 240 / 8 = 30, so any cruiser will fit if you want it to fit. Arguing about DP is almost purely academic even when comparing 20 and 25 DP ships, in case of 20 and 22 it's pure pedantry. And speaking of pure pedantry, Eagle should cost 21 DP because it's 133% of a Falcon which is 14 DP :)
Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on July 26, 2022, 06:28:13 AM
And please include in your OP that the deployment cost is currently 20 in the dev build. I think that's crucial for this type of discussion.
You have eight officers by default, max deployment is 240. 240 / 8 = 30, so any cruiser will fit if you want it to fit. Arguing about DP is almost purely academic even when comparing 20 and 25 DP ships, in case of 20 and 22 it's pure pedantry. And speaking of pure pedantry, Eagle should cost 21 DP because it's 133% of a Falcon which is 14 DP :)
Is there a joke somewhere here that I don't get? Otherwise what you just said is pure nonsense, no one is running precisely 8 cruisers and nothing else in their fleets.
Title: Re: Clipped Wings - An Eagle Thread
Post by: SCC on July 26, 2022, 06:35:01 AM
Not to mention there is the player character, too.
Title: Re: Clipped Wings - An Eagle Thread
Post by: smithney on July 26, 2022, 06:53:18 AM
You have eight officers by default, max deployment is 240. 240 / 8 = 30, so any cruiser will fit if you want it to fit. Arguing about DP is almost purely academic even when comparing 20 and 25 DP ships, in case of 20 and 22 it's pure pedantry. And speaking of pure pedantry, Eagle should cost 21 DP because it's 133% of a Falcon which is 14 DP :)
Is there a joke somewhere here that I don't get? Otherwise what you just said is pure nonsense, no one is running precisely 8 cruisers and nothing else in their fleets.
I think he's trying to say that when it comes outfitting your cruisers, 2 DP isn't going to make a difference between them, because most of the time you're going to field at most 8 of them + padding. In other words, the 2 DP are going to be only significant when talking about endgame fleets. In your defense, if one's fielding 3 Eagles in their field, they'll be able to squeeze one more Monitor in addition to the usual stuff next patch, which does make a difference.

I think a talk about energy weapons would be a better use of our time and attention than another Eagle thread, but I'll restate my opinion just for the record. Eagle is aesthetically very cool, both sprite and lore wise, and doesn't live to its potential at all. It got overshadowed by Champion as a line ship and didn't pick up any other niche. I would prefer Alex reworked it around its supportive abilities, but I wouldn't mind doubling down on its offense and make it a generalist again. Either way Eagle's current identity is that of a pretty yet toothless cruiser, frustrating anyone who's eager to try it out.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Salter on July 26, 2022, 06:56:52 AM
The eagle, for me anyways, is a focus/support fire ship. Mount something like Graviton Beams + an ion beam in the center, two hypervelocity drivers, a heavy mauler, some LRPD lasers and you can fit just about anything in the missile slot really. Its not really meant to take foes head on but to sneak around at the flank and have a field day helping roll up an enemy line or laying into the side of a larger ship your capital is engaging. I dont think that makes up for some of its weaknesses like the lack of decisive killing power or how exposed its unsupported flanks can be, but its an attribute shared by most ships who kite or flank around the enemy.

That's a nerf for how I use them. AI ship's main job in my fleet is distraction, stalling and picking off easy targets. I'll do all the heavy lifting myself.

Missile builds have terrible endurance for long battles against large fleets, so I don't use them.

Imo dedicated missile ships like the Gryphon tend to not run out easily, especially if you give em a missile officer who can just spam missiles the entire fight.

The problem really is there being too few missiles for the medium/small slots and the AI kind of just throws them whenever the enemy is 85% to shield pop to overflux them. That works if you are running sabots but not for the majority of other missiles and especially torpedo's which arent normally dropped when the enemy ships overfluxed.
Title: Re: Clipped Wings - An Eagle Thread
Post by: ForestFighters on July 26, 2022, 06:57:09 AM
It really is the medium energy slots that are the problem here. Everything else about this ship makes it the most generalist cruiser to ever exist, which is a perfectly valid role. The medium energy slots just let it down. If you look at every single one of the medium energies, the problem is as clear as day.

Graviton beam: Support "anti-shield" beam, just kind of ok.
Heavy blaster: WAYYY to flux heavy for the Eagle. Meant for SO.
Heavy burst laser: Point defense. Not ideal for half of your main armament.
Ion beam: Taser that does nothing against shields. Bringing one is decent, if there was anything to support it.
Ion Pulser: Ion beam but a bad short-range weapon. There is no point in bringing this on a non-SO ship.
Mining Blaster: lol no.
Phase lance: The other medium energy that does actual damage. Short ranged and very pricey.
Pulse laser: Just a weak really. If any weapon in this category was to get buffed, it would be this one.

Out of the 8 options, half are support weapons, two are SO weapons, and two just plain suck. There is no middle of the road option.

The problem isn't with the Eagle, it is with medium energy, and with the energy vs ballistic split as a whole.
My solution: Either make the pulse laser not cheapo garbage, or to add a general-purpose weapon. A mini-Milojnir (without EMP) might be a good option.



Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on July 26, 2022, 07:13:43 AM
How is there nothing to support an Ion Beam, there's literally 3 ballistics lol. But the problem with Ion Beam is its flux cost.
Ion Pulser is great even for non-SO ships, Eagle is just a bad ship for it.
Pulse Laser was actually buffed recently to 1.0 flux efficiency. It has its uses, unfortunate part is that cruisers don't want it if they want to actually deal damage to other ships bigger than a Hammerhead.

Thankfully we're getting 2 new medium energy weapons next patch (although harder to acquire).
Title: Re: Clipped Wings - An Eagle Thread
Post by: smithney on July 26, 2022, 07:16:59 AM
It really is the medium energy slots that are the problem here. Everything else about this ship makes it the most generalist cruiser to ever exist, which is a perfectly valid role. The medium energy slots just let it down. If you look at every single one of the medium energies, the problem is as clear as day.

Out of the 8 options, half are support weapons, two are SO weapons, and two just plain suck. There is no middle of the road option.

The problem isn't with the Eagle, it is with medium energy, and with the energy vs ballistic split as a whole.
My solution: Either make the pulse laser not cheapo garbage, or to add a general-purpose weapon. A mini-Milojnir (without EMP) might be a good option.
Which brings us to the elephant in the room: How do you make a medium sized weapon generally strong without making a hi-tech hull overpowered in the process? Because you can't let a hi-tech hull do high damage without a) making it exposed in short range; or b) making it opportunistic, thus only reliably dangerous in player's hands. Sunder and Champion solve this issue by having a system that boosts their energy power.

I wonder, how would you design a system based around energy weapons in way that would make sense on Eagle? Would it even be worth the effort? Because if done wrong, it would either start a red queen's race between Champion and Eagle, or step on the niches currently filled by hi-tech cruisers.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Salter on July 26, 2022, 07:28:04 AM
I dont think cross-pollination between the tech niche's is that bad. We can already see similar cruiser roles between ships like the Apogee & Champion, who serve as anchors, or Eradicator & Fury/Aurora which are fast assault cruisers.

The eagle is just a generalist cruiser with nothing in a similar class and role to compare it against.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Hiruma Kai on July 26, 2022, 07:36:05 AM
I tend to agree with the OP, the design is fighting against itself.

I'll go step farther and make the claim the Eagle doesn't actually have a ship system.  It has a ship disadvantage which is active 50% or more of the time (the time when manuevering jets is off).  Falcon has been bumped to speed 80 at this point, and has the same weapon combination as the Eagle, albeit with all the other stats and mounts at roughly 2/3 the count.

And speaking of pure pedantry, Eagle should cost 21 DP because it's 133% of a Falcon which is 14 DP :)

I'd argue Eagle should only cost 21 DP (150% of a Falcon) if it has the roughly the same speed as a Falcon.  Otherwise, there's a huge effectiveness malus on those guns and shields due to inability to position them where you need them as well as you can on a Falcon.

The fundamental game or ship design question I have is why doesn't the Aurora have a speed of 55 or 60 compared to the Fury's 90, in the same proportion as Eagle to Falcon?  It is also roughly 50% bigger in terms of weapon mounts, just like the Eagle to the Falcon.  What about the Eagle means a Falcon should be speed 80, 105 on average, while the Eagle sits at 50, 75 on average?  Clearly if the weapon package is designed for that speed (i.e. Aurora/Fury) its OK to have a cruiser go that fast.  If the Falcon isn't considered overly strong at speed 80 right now with it's medium ballistic + medium energy mount setup, can someone explain why the Eagle would be overly strong at speed 70 or even 75?

Can some one point out an advantage to me that the Eagle has over the Falcon in a campaign/fleet combat setting that demands such a huge speed disparity?  Is it the 250 extra armor?  But you have to go through Falcon armor 3 times compared to going through Eagle armor twice assuming same DP expenditures.

For example, do 3 Falcons really get in each other's way that much more than 2 Eagles?  Isn't the fact that you have 3 ships in general better, with total base flux capacity (3*7000 =21,000 compared to 2*11,000 = 22,000) and base flux dissipation (3*400=1200 vs 2*600=1200) being virtually the same?  Even OP wise, you're looking at 375 versus 310, with 50% more cost for hullmods in some sense.  If you spend less than 65 OP on hull mods on each Falcon and Eagle, then the Falcons even come out ahead in OP.  I was under the impression, PVP tournaments typically show that more cheaper ships are favored over fewer more expensive (in DP) ships, since it allows more of them to fall back and vent while pressure is consistently put on.

It just seems like the logic goes, it's bigger, so thus it must be slower.  Which from a game balance point of view due to venting and shield flux mechanics, doesn't seem to quite hold up if everything else is in the same proportion.

Converted hangar Xyphos. Even of Eagle it's better than using ship-mounted Ion Beams, they have atrocious stats.
Alex on his way to nerf Xyphos again because people refuse to use the god awful Ion beams  8)

I know you're being a bit silly, but I'd argue Ion Beams are OK to good actually.  Base range 1000 ion damage which wants to be used on armor/hull, and has shield piercing at high hard flux.  It typically has more impact than a Gravition beam on a fight, and so a higher flux cost I think is warranted.  Xyphos just happen to be even better (shoots over allies, PD that doesn't go down when overloaded, no flux cost, can be mounted on any ship of destroyer size and bigger, despite mount types).  Doesn't help that Xyphos are the only real range 0 support fighter (Mining pods are just regenerating armor).

It really is the medium energy slots that are the problem here. Everything else about this ship makes it the most generalist cruiser to ever exist, which is a perfectly valid role. The medium energy slots just let it down. If you look at every single one of the medium energies, the problem is as clear as day.

Which brings us to the elephant in the room: How do you make a medium sized weapon generally strong without making a hi-tech hull overpowered in the process?

Don't forget the 5 small energy mounts as well on the Eagle.  If those were kinetics, we wouldn't be having this discussion, since it'd be a Pirate Eradicator with energy mediums instead of 3 small missiles.

Essentially, the only option I see if you buff beams.  Currently, high tech beam ships are considered sub-par anyways, so if you buff beams up, that potentially opens up more support styles for high tech ships instead of dash in/dash out burst DPS builds.  We've just had a thread about Furies (and Auroras) complaining all the sensible builds use heavy blasters and sabots.  Not a single Graviton beam or tactical laser to be seen in those loadouts.

I think Alex was trying to do something along those lines with the high scatter amplifier, make beams better, but that was just moving the beam weapons into the weapon space already occupied by Heavy Blasters, Pulse Lasers, and IR pulse lasers.  Make them good enough and you ditch the blaster/pulse weapons.  Make them too weak and you ask what's the point?  And with a hull mod, its not like you can tweak the effect for each individual beam type weapon (let alone mods).

Essentially, you need to double down on beams being reasonable support weapons.  One way you can do that is add additional perks, as opposed to raw damage, to beam weapons either inherently or via hullmod (like Advanced Optics).  You'd think weapons with ranges of 1000+ITU+200 would be good, yet I don't see long range beam spam fleets being espoused as the greatest thing ever.

I did like the idea of changing high scatter amplifier to another support beam hullmod instead of a hullmod which turns support beams into weapons which already kind of exist.  Amusingly, Eagle can fit more beams, with more overlap, than a Fury can, at the soon to be same DP cost.  A hullmod that made beams pass through allies (like the Paladin system) would turn Eagles (and Falcons) into the premier anti-fighter/long range anti-missile ships and give them an interesting cruiser escort role (along with Furies and Auroras).  Probably would also want to throw on +10% beam damage or something given it doesn't actually help a solo ship, or even a small fleet.

Right now, I consider carriers, missile ships, and destroyers with converted hangar Xyphos to be the best escorts, since they can actually assist the fight in front of their escort while sitting behind it.  Also, a destroyer pack with Xyphos has excellent support coverage against fighters and missiles.
Title: Re: Clipped Wings - An Eagle Thread
Post by: smithney on July 26, 2022, 07:46:31 AM
I dont think cross-pollination between the tech niche's is that bad. We can already see similar cruiser rolls between ships like the Apogee & Champion, who serve as anchors, or Eradicator & Fury/Aurora which are fast assault cruisers.

The eagle is just a generalist cruiser with nothing in a similar class and role to compare it against.
The thing is, Eagle is probably the least likely one to cross with hi-tech in a healthy way. It's slow and not particularly spiky. Falcon has the speed if not the bite, while Champion has the spikiness of a little Paragon. I'm of the opinion that Eagle should be its own thing, one that epitomizes midline. Midline's big thing is specialization, and what is the current midline lineup missing? The anchor. Midline does its damage on both the frontline and the backline, which means its anchor would just need to focus on the defenses. Which is why I suggested what I suggested: make it support well, or make it win flux wars in the middle of the battle as a generalist.

Essentially, you need to double down on beams being reasonable support weapons.  One way you can do that is add additional perks, as opposed to raw damage, to beam weapons either inherently or via hullmod (like Advanced Optics).  You'd think weapons with ranges of 1000+ITU+200 would be good, yet I don't see long range beam spam fleets being espoused as the greatest thing ever.

I did like the idea of changing high scatter amplifier to another support beam hullmod instead of a hullmod which turns support beams into weapons which already kind of exist.  Amusingly, Eagle can fit more beams, with more overlap, than a Fury can, at the soon to be same DP cost.  A hullmod that made beams pass through allies (like the Paladin system) would turn Eagles (and Falcons) into the premier anti-fighter/long range anti-missile ships and give them an interesting cruiser escort role (along with Furies and Auroras).  Probably would also want to throw on +10% beam damage or something given it doesn't actually help a solo ship, or even a small fleet.
I can agree with that. It would support the... support niche of the current medium energy wielders without making any of them overpowered. It also feeds nicely into my idea of Eagle being chiefly a support hull xD
Title: Re: Clipped Wings - An Eagle Thread
Post by: Amoebka on July 26, 2022, 07:49:01 AM
Thankfully we're getting 2 new medium energy weapons next patch (although harder to acquire).
One of them is a niche support beam and the other is overpriced inefficient SO bait. Medium energy is indeed not allowed to be good because high-tech exists.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Salter on July 26, 2022, 07:58:39 AM
The thing is, Eagle is probably the least likely one to cross with hi-tech in a healthy way. It's slow and not particularly spiky. Falcon has the speed if not the bite, while Champion has the spikiness of a little Paragon. I'm of the opinion that Eagle should be its own thing, one that epitomizes midline. Midline's big thing is specialization, and what is the current midline lineup missing? The anchor. Midline does its damage on both the frontline and the backline, which means its anchor would just need to focus on the defenses. Which is why I suggested what I suggested: make it support well, or make it win flux wars in the middle of the battle as a generalist.

We can already see an example of a high-tech cruiser with generalist functions anyways if you look at the remnant and they perform so-so without an AI officer. Thats not to say it should be done, but we have a working example of it, so its not unreasonable to think there could be a smooth transition.

I dont think the eagle should be tanky. That would defeat the purpose of it being a generalist cruiser, which is not supposed to have any strong traits other than that its a generalist. Giving it a fancy new subsystem, upgrading its armor and so on would be against the entire point. About the only idea I could give would be to give it a fighter bay and some OP to mount a fighter wing for free, so it can field a wing of fighters like Thunder's, which would allow it to engage any variety of targets and be able to recall back to defend itself.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BCS on July 26, 2022, 08:28:56 AM
Which brings us to the elephant in the room: How do you make a medium sized weapon generally strong without making a hi-tech hull overpowered in the process?

They wouldn't be overpowered because of how few medium slots high-tech ships get. Fury has 1.5, Aurora has 2.5 because the fourth one is pointing backwards so it's practically missile exclusive. High-tech ships are already designed with medium energy weapons being stronger than ballistic equivalents in mind - except they're not stronger outside of in-your-face Safety Overrides builds.

Is there a joke somewhere here that I don't get? Otherwise what you just said is pure nonsense, no one is running precisely 8 cruisers and nothing else in their fleets.

Even with 25 DP per cruiser eight cruisers leaves you with 40 DP left and at that point all you need is something to quickly take two points(assuming closest is taken by the cruisers) to get everything on the field.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Amoebka on July 26, 2022, 08:33:01 AM
They wouldn't be overpowered because of how few medium slots high-tech ships get. Fury has 1.5, Aurora has 2.5 because the fourth one is pointing backwards so it's practically missile exclusive. High-tech ships are already designed with medium energy weapons being stronger than ballistic equivalents in mind - except they're not stronger outside of in-your-face Safety Overrides builds.
It's the opposite. High-tech ships get better base flux stats to compensate for their weapons being less efficient, and higher base speeds to compensate for shorter ranges.

Even with 25 DP per cruiser eight cruisers leaves you with 40 DP left and at that point all you need is something to quickly take two points(assuming closest is taken by the cruisers) to get everything on the field.
There's a very big difference between fielding 8 cruisers + 40 dp of escorts and fielding 8 cruisers + 80 dp of escorts. DP is one of the most important metrics of gauging ship strength. You are effectively comparing power/DP ratios.
Title: Re: Clipped Wings - An Eagle Thread
Post by: smithney on July 26, 2022, 08:46:23 AM
I dont think the eagle should be tanky. That would defeat the purpose of it being a generalist cruiser, which is not supposed to have any strong traits other than that its a generalist. Giving it a fancy new subsystem, upgrading its armor and so on would be against the entire point. About the only idea I could give would be to give it a fighter bay and some OP to mount a fighter wing for free, so it can field a wing of fighters like Thunder's, which would allow it to engage any variety of targets and be able to recall back to defend itself.
I didn't mean it should be tanky. A ship can defend itself with mobility and disarming the foe as well. Eagle's mobility system, viable supportive medium energy weapons and even a fighter bay are all options to be tried before shields or armor changes are considered.

Btw a nitpick: Subsystem is a component of a ship, like a hinge to a door or a transmission to a car. I believe you meant a (fancy new) ship system ^^
Title: Re: Clipped Wings - An Eagle Thread
Post by: Salter on July 26, 2022, 09:11:30 AM
Btw a nitpick: Subsystem is a component of a ship, like a hinge to a door or a transmission to a car. I believe you meant a (fancy new) ship system ^^

That is what I meant. Dont worry, its just a little detail.

I think the long-range support options are fine as-is. Its a ship you use to harass the flanks and punch down frigates and the like. Having to exist in a tactical vacuum where your enemies and options can change make it a very good ship for campaign, though not so helpful when you gotta knock down a station.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BCS on July 26, 2022, 09:23:59 AM
It's the opposite. High-tech ships get better base flux stats to compensate for their weapons being less efficient, and higher base speeds to compensate for shorter ranges.

They have higher flux dissipation but also have higher shield upkeep. The end result is usually same amount of free flux as midlines. Fury has 420 free flux, Eagle has 390. Where's the big advantage that lets Fury use all those flux-hungry weapons?

As for speed, that only matters when you pilot a ship 1v1 in Simulation. Even AI in Simulation(also 1v1) cannot properly take advantage of speed because it's just too timid. And in a full fleet battle, well, you can get in closer as quick as you want, it just means you're going to get shot at quicker and have to retreat quicker.

There's a very big difference between fielding 8 cruisers + 40 dp of escorts and fielding 8 cruisers + 80 dp of escorts.

Yes, the difference in how many escorts you'll lose because you can't babysit all of them. Once battles get big enough to start spawning objectives anything smaller than a cruiser becomes a liability(barring obvious exceptions like the Monitor)
Title: Re: Clipped Wings - An Eagle Thread
Post by: Amoebka on July 26, 2022, 09:39:45 AM
They have higher flux dissipation but also have higher shield upkeep. The end result is usually same amount of free flux as midlines. Fury has 420 free flux, Eagle has 390. Where's the big advantage that lets Fury use all those flux-hungry weapons?
You've just given the counterexample yourself. Eagle has higher shield upkeep relative to dissipation. Fury used to be 15 DP, which is why the stats are on the lower side. Most people agree it was overnerfed when pushed to 20 dp.

As for speed, that only matters when you pilot a ship 1v1 in Simulation. Even AI in Simulation(also 1v1) cannot properly take advantage of speed because it's just too timid.

Yes, the difference in how many escorts you'll lose because you can't babysit all of them. Once battles get big enough to start spawning objectives anything smaller than a cruiser becomes a liability(barring obvious exceptions like the Monitor)

I don't want to sound unkind, but most of your statements are the opposite of what is considered common sense among the experienced players. Speed is a very (if not the most) important stat. Getting closer quick means less time tanking damage without being able to trade back. Extra DP can be used on ANY unofficered ships, even more cruisers if you insist.
Title: Re: Clipped Wings - An Eagle Thread
Post by: ForestFighters on July 26, 2022, 09:56:29 AM
I think the long-range support options are fine as-is. Its a ship you use to harass the flanks and punch down frigates and the like. Having to exist in a tactical vacuum where your enemies and options can change make it a very good ship for campaign, though not so helpful when you gotta knock down a station.

The Eagle is decent at that role, but the Falcon exists. Yeah it loses two slots, but it still has plenty to bully frigates and destroyers. And it is MUCH quicker than the Eagle, meaning it can do much better in that role. It is also cheaper.

If the Falcon didn’t exist, pushing the Eagle into a “punch-down” support role would probably work, but the Falcon does exist. If they both sit in the same role one will end up being objectively better than the other because they are so similar.
Title: Re: Clipped Wings - An Eagle Thread
Post by: TaLaR on July 26, 2022, 09:59:05 AM
Maybe there should be a character skill and/or mid-tech hullmod (possibly built-in) that makes energy + ballistic combo more viable? Maybe specifically beams + ballistic. Because as skills and mods exist right now, you want a ship to specialize in either ballistics (any range) or short to medium range energy weapons.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Ahueh on July 26, 2022, 10:36:58 AM

Essentially, you need to double down on beams being reasonable support weapons.  One way you can do that is add additional perks, as opposed to raw damage, to beam weapons either inherently or via hullmod (like Advanced Optics).  You'd think weapons with ranges of 1000+ITU+200 would be good, yet I don't see long range beam spam fleets being espoused as the greatest thing ever.


I think this is pretty reasonable. Reading your post inspired me to try something when I get home - a player piloted full support role Eagle. If you mounted 3 ion beams, a handful of point defense (and maybe a HVD?) on an Eagle it could be a reasonable support ship. Disable the weapons/engines of whatever enemy happens to be high flux, and immediately issue kill orders while it's disabled. Probably would be useless in the hands of the AI (unless as you said, it's able to sit behind the line and safely beam away) because it would never be in position or target the right things.
Title: Re: Clipped Wings - An Eagle Thread
Post by: SCC on July 26, 2022, 11:23:08 AM
When it comes to weapon mounts, only large energy are comparable to ballistic. Midline ships typically sideline other energy mounts. Champion has 1LE/2MH and HEF, which lets it mounts efficiently into long or medium range kinetics on mediums and long or medium range energy weapons (with HIL and TL having an added bonus of being competitive with ballistics in general). Would Champion still be strong, if its hybrids became energy? Midline energy-using ships are propped up by the ability to make energy into poor man's HE to complement the ballistics. Eagle's closest two builds are either kinetics + phase lance (OP expensive) or kinetics + 6 tacticals (slow).
Similarly Vigilance was buffed with swapping its energy to a hybrid, Conquest's two medium energies are most often forgotten or filled with PD, Centurion's or Hammerhead's only energy weapons are typically ion cannons (if that). Sunder has more build variation, since it's built around energy weapons, but I can't help but wonder if non-SO non-beam builds care about mediums at all, instead of PCs + railguns/needlers.
Eagle can be decent, if it uses a Heavy Needler to get some sustainable burst potential. It's a shame HN was recently nerfed, though it might still be serviceable. Midline in general likes elite ballistic weapons. I guess you could make ghetto old HNeedler with LNeedlers and Ballistic Rangefinder. At this point, though, I think I would rather get a Sunder.

Maybe there should be a character skill and/or mid-tech hullmod (possibly built-in) that makes energy + ballistic combo more viable? Maybe specifically beams + ballistic. Because as skills and mods exist right now, you want a ship to specialize in either ballistics (any range) or short to medium range energy weapons.
I would prefer Eagle to be good out of the box.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Thaago on July 26, 2022, 12:05:38 PM
Hiruma Kai's point of the Eagle effectively not having a ship system is bang on, as are all the other poster's comments about hard flux medium energy weapons just not fitting the Eagle's size/role. Hard flux medium energy weapons are for close range hunter ships, and with its new faster speed the Falcon can use them effectively but the Eagle has trouble.

Advanced Optics + Phase lance is a good combination and even gives the ship some burst damage, but has a few problems:
1) OP expensive for the hullmod, and while the hullmod also helps beam PD get more range, it slows down their turn rate tracking, so advanced turret gyros might also be needed for even more OP.
2) Even with AO the energy turrets are just set quite far back so it loses more range (this isn't a huge problem, just annoying)
2) AI has a burst fire bug where if it turns the autofire group off mid burst the guns actively turn off target (fixed hooray!)
3) AI has a nasty tendency of wasting the burst by firing just outside of range/into empty space vs non-circular ships - its aiming for the enemy's collision radius rather than hull.
4) If the AI activates its system and decides to spin during a burst the turrets can't keep up and the burst is wasted. This also applies to the front kinetics.

Even with these problems kinetics + phase lance is an "ok" Eagle build. Its decent, just not exceptional in any way other than occasionally flash popping swarming frigates.

The other successful usage I've had of the medium energies on Eagles is beam support. Ion beam behind kinetics is quite good for supporting other ships, but it doesn't kill things, and the Eagle doesn't do the job much better than a Falcon would. Gravitons have decent efficiency but their high OP cost/damage and lack of hard flux make them very low impact expensive weapons, to the point where the slot is less than half the value of a medium kinetic slot. A major buff to beams would help make Eagle's more useful - we'd need to be careful about making the high tech ships too strong with them, but currently beams really aren't a good build on them other than the Disco Paragon so I think there is room to do this.

But going back to the system: Maneuvering Jets + forward facing kinetics are a double edged sword. On the one hand, it lets the moderately sluggish ship keep its guns on target vs smaller ships. On the other, I think that while its on it makes the AI 'think' that its more maneuverable than it is: it then tries to use that maneuverability to either distribute armor damage or swing to a new target, then the system turns off, and the Eagle is now "stuck" for a little while not being able to shoot its main guns at anything. The same thing happens to the Falcon a little, but again the Falcon's higher base maneuverability means that it isn't stuck in the bad position for nearly as long.

Giving the Eagle better base speed and maneuverability and then an offensive ship system would go a long way to making it competitive. While new systems would be cool, what if there was one version that got AAF, and one version that got HEF? Say for a certain purple painted faction that has special energy weapons?
Title: Re: Clipped Wings - An Eagle Thread
Post by: SCC on July 26, 2022, 12:10:44 PM
Wouldn't giving Eagle AAF would turn it into a slower (unless it is buffed to 70 or more) and tankier Eradicator without the burst damage? Eradicator kinda made this way of buffing Eagle... perhaps not unviable, but certainly unelegant.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Thaago on July 26, 2022, 12:19:50 PM
Hmm you are right, it would be rather "samey" now. HEF runs into the same problem with the Champion.

What about a system that lowers the flux cost and raises the range of energy weapons? And also allows beams to pass over targets while active? Say similar duty cycle to AAF (35% uptime but a nice long burst on activation), increases the base range of all energy weapons by 25% (up to a maximum? Needed?), reduces flux cost by 25%, allows beams to pass over.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on July 26, 2022, 01:08:51 PM
Give it 70 base speed and Active Flare Launcher
/thread
Title: Re: Clipped Wings - An Eagle Thread
Post by: smithney on July 26, 2022, 01:15:21 PM
What about a system that lowers the flux cost and raises the range of energy weapons? And also allows beams to pass over targets while active? Say similar duty cycle to AAF (35% uptime but a nice long burst on activation), increases the base range of all energy weapons by 25% (up to a maximum? Needed?), reduces flux cost by 25%, allows beams to pass over.
I don't think that this approach on its own would differentiate Eagle enough from its competitors, namely Champion. I also wonder how would AI handle the opportunistic approach to medium energy. It would probably feel better in player's hands, as they could abuse the window granted by such system to employ flux-inefficient burst weapons, but that doesn't usually translate well to AI. At this point don't forget that Eagle is supposed to be the core of 3 (or 2.5 if you insist :P ) different AI fleets.

I think the baseline for turning Eagle viable would always be raising it's movement. Then we can start talking whether it also has what it takes to be a killer. And if it does, what kind of prey should it kill. Unfortunately, there's no middle option, since any hull punching up is naturally an even greater threat to its own class unless the foe can run away.

I don't see how Eagle manages to stand mano-a-mano against its lo-tech or hi-tech competitors, the former outgun it, the latter outrun it (I expect comparable results if it faced Champion and Falcon respectively). Midline's forte has been fleet synergy, so I'm biased towards thinking about Eagle in those terms. However, I can't find a niche for it otherwise for the reasons stated above.

Give it 70 base speed and Active Flare Launcher
/thread
Beat me to it -_- :D
Title: Re: Clipped Wings - An Eagle Thread
Post by: Igncom1 on July 26, 2022, 01:36:10 PM
I guess power creep kinda smudged the Eagle as it used to be the gold standard of cruisers (it even had a decent chance of 1v1ing a heavy cruiser.)
Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on July 26, 2022, 01:40:54 PM
What cruisers lol? Eagle in its "prime" only had to compete versus Apogee, Dominator, wait that's it. So basically Eagle was a nice pick then because every other option (2) was slow as an ice cube. Finishing targets off also didn't matter as much then, since your fleet was basically a distraction and you could annihilate the enemy by yourself in a capital with crazy combat skills.

It's a bit harsh calling it power creep when we just kept getting other options. Try to imagine a world where the only high tech frigate is Wolf, suddenly it doesn't look so bad and you might consider it for an end game fleet.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Igncom1 on July 26, 2022, 01:45:22 PM
Aurora, Falcon, Gryphon, Venture.

And the wolf used to slay, now I never even buy them.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on July 26, 2022, 01:50:57 PM
I mean I was comparing closely costed ships, if we count all combat cruisers then you could mention the Doom as well.

And even from all of those cruisers, I'm picking Eagle over all but Gryphon (which is the real OP cruiser and not some others).
Title: Re: Clipped Wings - An Eagle Thread
Post by: Igncom1 on July 26, 2022, 01:57:34 PM
Yeah I've seen what dreams of madmen once did to the ORIGINAL Gryphon. Even now it can lean heavily on the fact that missiles are effectively outside the flux mechanic, so you either win massively, or waste your shots and lose.  ;D
Title: Re: Clipped Wings - An Eagle Thread
Post by: Plantissue on July 26, 2022, 02:11:02 PM
How have you guys built your Eagles? I've been using 2 Heavy Autocannons and a Heavy Mauler and a single Ion Cannon as an automatic goto build. It's not amazing, but it isn't nearly as bad as some of you guys are making it out to be. Though it is annoying that the AI insists on firing the heavy mauler and ion cannon unnecessarily. I consider the speed to be closer to 75 than 70, which is better than the Eradicator, though in practice it does mean the AI Eagle does leave itself in vulnerable locations especially when it decides to swing itself to face down a flanking frigate.

I find that its main weapons being right at the front centre means that once its shield has gone down the weapons are disabled shortly afterwards. Not sure how that can be fixed as hardpointed weapons are already tougher than turreted weapons and I do think it would be greatly helpful to the eagle of its medium ballistic mounts had a wider arc like the energy turrets do. Perhaps move the 3 ballistic medium to replace the 3 small energy and place 3 small missile hardpoints to make it more like the Eradicator? But then at that point it is almost a symmetrical but tougher and less offensive normal Eradicator.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Igncom1 on July 26, 2022, 02:14:42 PM
3 HVDs and 3 Phase Lances do the trick quite often for me. You batter anything smaller then you with the long range kinetics, and then rip their armour away instantly with the Phase Lances, if you catch them.

I'm still trying to figure out just how cursed the 6x antimatter blaster build is, it's a work in progress.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Plantissue on July 26, 2022, 02:20:07 PM
I am guessing you are talking about personally piloting the Eagle, for I know the AI would do poorly built like that. Which as always, people should clarify whether they are talking about personally piloting or not.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Igncom1 on July 26, 2022, 02:22:11 PM
Oh I never pilot, and yes the AI frequently messes up but honestly the whole game is like herding cats anyway.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Plantissue on July 26, 2022, 02:37:02 PM
Hmm, perhaps I'll give that a go then. What are the small mounts? Advanced optics, yes or no? In my past experience though what happens is that the AI Eagle is fluxed enough to not fire the phase lances, or if it does, it curiously misses or hit shields without overfluxing them.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on July 26, 2022, 03:27:13 PM
Reading some replies there seems to be confusion as to what the Eagle and Falcon do. The Eagle and Falcon do not "punch down" like we think about killing swarming frigates and destroyers. A bunch of frigates and destroyers is a weakness of theirs because all their ballistics are pointed forward. What the Eagle and Falcon do is stalemate the flux war against a single enemy. You spend 14 or 22 DP and you remove an enemy capital (not radiant) because your falcon is just a pain in the butt the entire time. Falcons and Eagles should, almost always, be given harass orders on enemy capitals or heavy cruisers.

And they should be fit as such. Annoying and to keep the shields up. They provide a line to defend your carriers and to win the flux war on the front side. And they're actually good at that.
How is there nothing to support an Ion Beam, there's literally 3 ballistics lol. But the problem with Ion Beam is its flux cost.
Ion Pulser is great even for non-SO ships, Eagle is just a bad ship for it.
Pulse Laser was actually buffed recently to 1.0 flux efficiency. It has its uses, unfortunate part is that cruisers don't want it if they want to actually deal damage to other ships bigger than a Hammerhead.

Thankfully we're getting 2 new medium energy weapons next patch (although harder to acquire).

Yea and indeed Ion Beam is pretty best case on the Eagle. Not only does it have a lot of support but because the eagle is symmetric with a single Ion beam you can use the other energy slots for anti-fighter pretty well. A Falcon will not have coverage from one side, and so fighters they get close will penetrate the defenses. The Falcon also doesn't quite have the flux to use the weapon and still fire its ballistics either.

I can definitely see entirely reasonable eagles fit with

3x HVD or 2x HVD 1x Heavy Mauler OR 3x HAC or 2x HAC 1x Heavy Mortar
+1 Ion Beam or even +2 ion beams

+ ITU and basically who cares/Fighter defense/Capacity and Dissipation.

Almost its entire problem from a design perspective is that you could bring three falcons for 2 eagles and have 2 DP left over. And the 2 eagles would bring 6 ballistic, 2 ion, and 4 heavy burst* Beams 30,000 flux capacity and 1800 dissipation. And the three falcons would bring 6 ballistic, 30k flux capacity, 2100 dissipation, and 6 heavy burst but also be faster and wider and so be able to absorb more harass orders and will spread the enemy fleet out wider. The Ion Beams simply are not good enough to justify being slower and shorter.

*actually kinda good anti-fighter/missile for low flux now. Would be better if they didn't shoot at HE missiles unless your shield was down though. I fit this to be equivalent but i think that Falcons are better with 2x HVD 2x Phase Lance when harassing. Since it gives them a bit more protection from frigates and Falcons are more likely to randomly end up alone than eagles are. Plus Falcons have a much easier time avoiding saturation missiles. It also means they can push when they have an advantage. You could also run 2 phase lance on the eagles but don't want the eagles to get any ideas about getting close and i like the superiority value of killing saturation missiles too.

If the Eagle Cost 20 then you have 20 DP for 2 eagles vs 42 for the Falcons. You get 4 DP to shunt elsewhere. And as you add ships up that 4DP starts to matter. If the eagle is to stay 22 DP it should be faster. At 4 Eagles vs 6 falcons you would have 8 more DP, which might bump up the rest of your ships. Your 4 omens can become 4 scarabs. Rather than the other way around.

edit

I am not entirely sure whether or not i like 2x Swarmer in the missile (anti-fighter until enemies are out of missiles ) and Heavy Burst (takes over when enemy is out of saturation missiles) in the 2 side medium or i like Graviton in the medium (for the push effect on saturation missiles)
Title: Re: Clipped Wings - An Eagle Thread
Post by: Sly on July 26, 2022, 03:53:44 PM
When I build an Eagle in my fleet for current patch it's usually along the lines of:

2x HVD
2x Graviton
1x Ion Beam
2x Breachers

and sprinkle with PD.

For systems, converted hanger with aux mining pods and built-in whatever is available/suits my fancy at the time. All of my cruisers and destroyers are equipped with PD drones, for reference.

Gets the crap kicked out of it while it's by itself, but if it's by itself the battle is already lost anyway. Eats shields safely from a distance, provides PD support for surrounding vessels, and disables systems on targets. You can even pair it up with another Eagle equipped with Maulers if you want with triple Maulers and PD beams and watch the target burn.

I said this in another thread, but if I was going to give the Eagle anything, it would be some fancy-schmancy Operations Center type mod for free, making it a designated C&C ship. It certainly needs something, but there's already plenty of up-gunned cruisers out there already. Sure, it needs maybe a little speed boost and to futz with the logi stats a bit, but I think it's fine how it is.

It would be cool to have an *actual* dedicated C&C-type ship with Nav/ECM/OP Center I didn't have to gimp with built-ins and OP into making it so, but that's for another thread.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Thaago on July 26, 2022, 05:49:14 PM
@Goumindong
Falcons punch down very well - they are both longer ranged and faster than most destroyers (only Shrike and Medusa are faster), have good stats for 14 DP, and are maneuverable enough to track small targets with their front guns.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Salter on July 26, 2022, 07:29:43 PM
Eagle can punch down most frigates if they get a good shot off on them. With three medium ballistics, two hvel drivers and a mauler will do numbers on the weaker frigates and the AI cant always evade. Even something like double needler and mauler would work. Unless the frigate in question is a Hyperion or some other specialist frigate then the Eagle should be winning its fights against common frigates.
Title: Re: Clipped Wings - An Eagle Thread
Post by: keckles on July 26, 2022, 08:29:20 PM
This is how I build mine. Replace the LRPDs with regular PDs though, I've found the extra range really doesn't help that much with the frontal facing ones, if anything it hurts them as Annihilator Rocket bursts will distract them a lot.

This build works best with a Steady fleet doctrine and Steady officers, it's obviously not a high DPM build but it's a good 'line cruiser' and it'll hold it's position well enough against most ships. 4 Atropos isn't a lot, but it's enough to be a finisher when the AI needs it.
"giant image"
(https://i.imgur.com/npa0urh.png)
[close]

Title: Re: Clipped Wings - An Eagle Thread
Post by: Wyvern on July 26, 2022, 09:12:15 PM
This is how I build mine. Replace the LRPDs with regular PDs though, I've found the extra range really doesn't help that much with the frontal facing ones, if anything it hurts them as Annihilator Rocket bursts will distract them a lot.

This build works best with a Steady fleet doctrine and Steady officers, it's obviously not a high DPM build but it's a good 'line cruiser' and it'll hold it's position well enough against most ships. 4 Atropos isn't a lot, but it's enough to be a finisher when the AI needs it.
"giant image"
(https://i.imgur.com/npa0urh.png)
[close]
Please put giant images in spoiler tags, thanks! (Or crop to just the relevant section of the screenshot. Or both! Both is good.)
Title: Re: Clipped Wings - An Eagle Thread
Post by: Kos135 on July 26, 2022, 09:26:29 PM
My impression of the Eagle has been the same as most other people, it looks good on paper but it's mediocre and easily surpassed by other ships in its DP range. I'm going to try using a couple of officered Eagles in my current playthrough with the following build:

Vanilla Eagle (I'm not using the XIV version for thematic reasons, use XIV if you want to minmax)
Weapons:
2x HVDs
1x Heavy Mauler
3x Burst Lasers
3x Graviton Beams
2x Swarmer SRM Launcher
Hullmods:
Built-in Hardened Shields and ITU
Stabilized Shields
Other:
19 Capacitors
35 Vents
(keep in mind, following flux stats are with a level 6 officer + fleet-wide character skills)
Total Flux Capacitors: 15790
Total Flux Vents: 1188
Shield Flux/sec: 120
Shield Flux/dmg: 0.53
Weapon Flux/sec: 815
Top speed: 59
Armor: 1000
Hull: 8000

For officers I'll be hoping for the following:
Reckless personality
Elite skills: Field Modulation and Target Analysis
Helmsmanship
Ballistic Mastery
Gunnery Implants
Ordnance Expertise

The idea is for the two Eagles to serve as body blockers for my two Astrals (4x Trident, 2x Longbow) in a peer engagement. Hence the reckless personalities, so they'll stay in front and do their job. The powerful shield, long-range kinetic attacks, and ability to quickly shut down an enemy's weapons (ion dmg from HVDs and 100% bonus dmg to weapons/engines from elite Target Analysis) will deter most enemy ships from trying to bum rush the Astral. I believe an ion beam would be redundant and only serve to weaken the Eagle in the flux duel with its opponent(s), compared to 3x Gravitons.

It also has substantial point defense from the 3x Burst Lasers and 2x Swarmers to swat missiles and fighters. 3x Burst Lasers are more than enough to stop an incoming reaper torpedo, which can make all the difference in many matchups.

Obviously, getting that ideal officer with just the right skills is a matter of RNG (officer skills trees plz!). I'm iffy on elite Target Analysis, I'll have to watch and see how much of a difference it will make. But I suspect that an elite slot would be better spent on something else. Maybe Ordnance Expertise to get more flux capacitors? That would up the total from 15790 to 17630, almost a 2000 point increase. But being able to overload an enemy's shields and then follow up by quickly shutting down their weapons is a strong deterrent, and that is what this build is designed to do, body block and deter.

The 3 essential skills for this build are Field Modulation (elite), Gunnery Implants and Helmsmanship. Feel free to pick the build apart and offer suggestions since this is my first time bothering to experiment with the Eagle.

EDIT: Oh yeah, I forgot to give my 2 cents on how to improve the Eagle. In another thread someone else suggested that it be given a hangar slot. I would give the Eagle a hangar slot plus another 15 OP to cover the cost of a fighter wing. Also an extra 10 top speed to make it reasonably quick for a cruiser. I'm tempted to throw in a free hullmod of some kind as well but I think that would be overcompensating, it would have to be one of the cheaper ones. Maybe Resistant Flux Coils? Cheap, but still useful without being a must-have like ITU.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BCS on July 26, 2022, 09:39:35 PM
You've just given the counterexample yourself. Eagle has higher shield upkeep relative to dissipation. Fury used to be 15 DP, which is why the stats are on the lower side. Most people agree it was overnerfed when pushed to 20 dp.

Look at Aurora then for an even more extreme example of shield tax. And Eagle mostly fits ballistic weapons which are not as flux hungry.

Quote
I don't want to sound unkind, but most of your statements are the opposite of what is considered common sense among the experienced players. Speed is a very (if not the most) important stat. Getting closer quick means less time tanking damage without being able to trade back.


Only stations outrange every ship by default. Use long range weapons, preferably with Integrated Targeting Unit, and you don't need to charge into enemy line in the first place. Why worry about how long you're exposed to enemy fire when you can NOT be exposed to enemy fire at all? Then you can spend all your flux on shooting instead of on shield and blocking enemy shots. How's that for "common sense"? I will admit that speed plays a role but mostly when kiting, disengaging and chasing down stragglers once the battle is won. Which neatly brings me back to the topic of Eagle, the medium cruiser which is slower than Champion, the heavy cruiser.

And the feeling of bewilderment is definitely mutual. Sometimes I wonder if we play the same game(which is a surprisingly valid question given the prevalence of mods) Or if you people playtest your ideas with AI at all.

Quote
Extra DP can be used on ANY unofficered ships, even more cruisers if you insist.

Yes? Who says otherwise? But the DP limit is 240 and officer limit is 8 or 10. Would you rather have officers, who are power multipliers, sitting in the largest ships you can get so that the largest amount of power is multiplied? Or put them all in Kites just so that... you have more "free DP" to bring in more Kites?

[Edit] Or let me put it this way: if in the next patch Eradicator was bumped from 20 to 25 DP I would STILL field eight of them as it's the only cruiser worth a damn.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Thaago on July 26, 2022, 10:40:02 PM
...Hence the reckless personalities, so they'll stay in front and do their job...

If you want the ships to stay in front, I recommend putting in shorter ranged weaponry - HVD/Maulers pay a lot for their 1000 range and a reckless officer will try to close to point blank and waste it. Switching to 2 heavy autocannons gives a good dps and efficiency upgrade while also saving 6 OP; going from a mauler to a mortar is an even bigger savings in efficiency/dps/OP, but reduces the range to 700 which might be shorter than you want... though going all the way with that and using 2 heavy needlers + a heavy mortar takes your DPS from 275 kinetic/120 HE to 500 kinetic/220 HE without costing more OP. With that kind of weaponry you don't need a reckless officer, aggressive will do (if you want to go reckless, I recommend an SO/HMG/Heavy Blaster build). Depending on the enemy 700 base range might be enough.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on July 26, 2022, 11:42:05 PM
And the feeling of bewilderment is definitely mutual. Sometimes I wonder if we play the same game(which is a surprisingly valid question given the prevalence of mods) Or if you people playtest your ideas with AI at all.
Sorry if it seems like I'm talking from some sort of a high ground but you're asking people who play this game for many years, fine tuning their builds and arguing here about everything, if they test different loadouts with AI... We've had literal AI tournaments (still have) where a bunch of players would send their fleets and then fight each other. Sure someone is always going to say something dumb but it's a bit out of place to tell the veterans "are we playing the same game here?".

I'd even agree with you and say speed is not the most important stat, but it's the clear second one. Without any speed, you're bound to get swarmed and kited to death. Would you still field 8 Eradicators if they had 40 speed?
Title: Re: Clipped Wings - An Eagle Thread
Post by: Igncom1 on July 26, 2022, 11:56:16 PM
Hell used to be that the Unstable Injector mod would be the main thing determining if a frigate won or lost a battle, let alone a whole fleet.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BCS on July 27, 2022, 01:01:15 AM
I'd even agree with you and say speed is not the most important stat, but it's the clear second one. Without any speed, you're bound to get swarmed and kited to death. Would you still field 8 Eradicators if they had 40 speed?

I'd have to mod the Eradicators with 40 speed and test it. Getting swarmed can also be prevented(or should I say negated) with high enough DPS so that you kill/force to retreat enemies quicker and/or high enough tank. As for kiting, that requires not only higher speed but also longer range and AI ships don't come with Integrated Targeting Unit like player ships do. Faster but lower range ship wuld just lead to a stalemate until the AI "kites" you into a corner.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Drazan on July 27, 2022, 02:44:20 AM
Give it 70 base speed and Active Flare Launcher
/thread

100% agree. Just dont forget to boost manuverability as well :D
Title: Re: Clipped Wings - An Eagle Thread
Post by: ohama on July 27, 2022, 06:27:12 AM
Quote
Please put giant images in spoiler tags, thanks! (Or crop to just the relevant section of the screenshot. Or both! Both is good.)
This makes me wish the game had an "export fit to clipboard" function that's also readable. Like in EVE online.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on July 27, 2022, 12:04:40 PM
Or let me put it this way: if in the next patch Eradicator was bumped from 20 to 25 DP I would STILL field eight of them as it's the only cruiser worth a damn.
Lol.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on July 27, 2022, 02:28:28 PM
@Goumindong
Falcons punch down very well - they are both longer ranged and faster than most destroyers (only Shrike and Medusa are faster), have good stats for 14 DP, and are maneuverable enough to track small targets with their front guns.

True. They punch down OK. I find they're pretty vulnerable to frigates in ways that i don't like a "punch down" ship to be and i find that their loadout can be a bit hard to work with in terms of working with a fleet when they're doing that.
Title: Re: Clipped Wings - An Eagle Thread
Post by: FooF on July 27, 2022, 06:56:42 PM
I’ve been a big proponent of adding a flight deck + 15 OP to the Eagle but the thread has me thinking about something sort of fundamental brought up earlier: why does the Eagle need to be slow? Why can’t it straight up be better than the Falcon? I.e. make it like 75 base speed with Maneuvering Jets?

A fast Eagle becomes something quite different. Not just “relatively fast” but actually fast. All of a sudden the Medium Energies aren’t nearly the liability they were before because of the closing speed and the Ballistics don’t all have to be long-range plinkers. It opens the Eagle to be an assault ship that doesn’t have the same staying power as a Champion or firepower of an Eradicator but it would be almost as nimble as an Aurora, just without the missile potential.

With the limitations of the hard points and inability to dump huge damage with flux-free missiles, I don’t see the downside of just making the Eagle a fast generalist. Heck, add the flight deck too and keep it at 22 DP. It might even be OP at that point.

Now, what would the point of the Falcon be? It’s still cheaper to deploy, it still has an extra burn speed and it is ultimately a hair faster. I don’t think a much faster Eagle makes the Falcon obsolete.

Title: Re: Clipped Wings - An Eagle Thread
Post by: smithney on July 28, 2022, 12:39:56 AM
I’ve been a big proponent of adding a flight deck + 15 OP to the Eagle but the thread has me thinking about something sort of fundamental brought up earlier: why does the Eagle need to be slow? Why can’t it straight up be better than the Falcon? I.e. make it like 75 base speed with Maneuvering Jets?
I think it boils down again whether Alex wants Eagle to be a better support, or become a generalist again. I'm more inclined to believe the latter. It's not just a matter of feeling good in players hands, they will have to feel good to fight against. Judging by the screenshots in the blog posts, neither SD nor Hegs are fielding Eradicators or Champions, both are fielding Eagles and Falcons*.

I don't think a supportive Eagle would cut it in either of those fleets. It would be a dead weight in Hegemony fleets, where support duty is relegated to small ships and the big ones do the killing. They would also suck in SD fleets, because they will need the cruisers to be the anchors, since the rest of their fleets is comparatively squishy (especially Executors). They would be probably fine as anchors in the SD fleets, but they would need to rely on smaller ships and Executors to do damage for them. Contrast Persean League, which seems to be losing its Eagles and Falcons for Champions, which are unarguably the best line ships in the current game, their capitals are also not as squishy as SD's (Pegassi won't have to worry about having enough blood flux for the Big D Energy weapons).

At this point I have a feeling that Eagle just needs the speed to punch down effectively. Falcon is probably going to get relegated to medium fleet Shrike duty, but it seems to be efficient enough to shine in it. As much as a semi-carrier supportive cruiser seems cool, no need to sacrifice the real Eagle for that. Besides, Venture and Colossus Mk. III already fill this role if you squint hard enough.

*missing from the Heg screenshot, but I doubt they'll be missing from the fleets

edit
Title: Re: Clipped Wings - An Eagle Thread
Post by: Drazan on July 28, 2022, 01:42:07 AM
I would not like Eagle to get a fighter bay beacuse then you should put mining pod or xyphos in it otherwise the ai cannot use them normally. Ai with battlecarriers is really lacking right now.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on July 28, 2022, 01:44:34 AM
Falcons are already a pain enough to fight. I cannot imagine also having to deal with Eagles that kite at that speed

I could see giving the Eagle a flight deck but I think I would rather just see it be cheaper. It’s OK to have some “only marginally OK” ships so long as they’re priced right and the 3 DP to upgrade to the champion is just a no-brainer when it might not be at 5. There would be a good progression if the Falcon was 14, the Eagle was 20, and the Champion was 25.

There has been power creep (and the Eagles primary advantage has been nerfed when HVD/maulers were brought back in line) but there still ought to be power disparity between different ships of the same class

I would be more amenable to logistics upgrades to make the ship easier to field as opposed to power upgrades. Built in. Nah Relay, or something new, call it “dynamic logistics components”* or something. Or “standardized design”**

*the primary component of cruiser school fleets this ship was to be a valuable addition to any size fleet as a result the systems were designed such that they could accept replacement parts from many different ships. This makes it exceptionally easy to repair and recover from deployments. Supply cost to recover from deployments is reduced by 25%


**designed first and foremost to be a ship that was easy to operate many components of this ships controls and operations were taken (and upgraded or streamlined) from successful and ubiquitous ships of the past. Flight controls from the Tarsus. Engine controls from the Gemini. Fuel containment and cooling from the star liner. Almost all prospective crew will already have deep knowledge of one ship system before they come aboard.  Maximum Combat readiness is increased by 10%
Title: Re: Clipped Wings - An Eagle Thread
Post by: Kos135 on July 28, 2022, 02:22:39 AM
I would not like Eagle to get a fighter bay beacuse then you should put mining pod or xyphos in it otherwise the ai cannot use them normally. Ai with battlecarriers is really lacking right now.
I had the same thought when posting in that thread about the Legion earlier. We need more short range fighter wings that cater to battlecarriers. Making the Eagle a battlecarrier by taking up the fighter bay & +15 OP buff would incentivize Alex to make more of those.
Title: Re: Clipped Wings - An Eagle Thread
Post by: smithney on July 28, 2022, 03:10:30 AM
Making the Eagle a battlecarrier by taking up the fighter bay & +15 OP buff would incentivize Alex to make more of those.
Oh I doubt it will, iirc the current state of fighters is giving Alex enough headaches as it is. If Eagle gets a fighter bay, we're less likely to see a new carrier rather than more. Regarding fighter variety, I think the pool's already large enough, save perhaps for another Support LPC.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Drazan on July 28, 2022, 03:14:43 AM
I dont think that we will ever see another close support fighter. Beacuse if there was anything better than themmining pod andd cheaper than the xyphos then it would be even moree of a nobrainer to just use them on every ship via converted hangars.
That said yeah the fighter variety we already got is large the problem is that you only rally want to use maybe 5 or 6 of those.
Title: Re: Clipped Wings - An Eagle Thread
Post by: SafariJohn on July 28, 2022, 04:16:25 AM
While fast Eagle sounds nice, I struggle to see how it wouldn't simply obsolete Falcon. Falcon's shtick has always been "Eagle, but faster, cheaper, and less armed".

Personally I find reducing Eagle's DP to 20 to be lame, and as others have said it doesn't make me want to use the ship any more than before.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Ahueh on July 28, 2022, 07:54:46 AM
Falcons and Eagles should, almost always, be given harass orders on enemy capitals or heavy cruisers.

Can you pick which ship you want to do the harassing? Whenever I use harass on an enemy, the game dynamically chooses which ship (I think it actually says frigate) will be sent to harass.
Title: Re: Clipped Wings - An Eagle Thread
Post by: FooF on July 28, 2022, 08:41:31 AM
While fast Eagle sounds nice, I struggle to see how it wouldn't simply obsolete Falcon. Falcon's shtick has always been "Eagle, but faster, cheaper, and less armed".

Personally I find reducing Eagle's DP to 20 to be lame, and as others have said it doesn't make me want to use the ship any more than before.

Falcon will always be cheaper to deploy. You’re getting 2/3rds of an Eagle for 2/3rds the price that doesn’t slow down your Destroyer fleet. Granted, that’s not a huge niche but I’d dare say the Eagle needs more help/role refinement than the Falcon.
Title: Re: Clipped Wings - An Eagle Thread
Post by: SafariJohn on July 28, 2022, 08:42:59 AM
Falcons and Eagles should, almost always, be given harass orders on enemy capitals or heavy cruisers.

Can you pick which ship you want to do the harassing? Whenever I use harass on an enemy, the game dynamically chooses which ship (I think it actually says frigate) will be sent to harass.

Yes, after you create an order you can assign specific ships to it.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Salter on July 28, 2022, 08:54:06 AM
Falcons are already a pain enough to fight. I cannot imagine also having to deal with Eagles that kite at that speed

I could see giving the Eagle a flight deck but I think I would rather just see it be cheaper. It’s OK to have some “only marginally OK” ships so long as they’re priced right and the 3 DP to upgrade to the champion is just a no-brainer when it might not be at 5. There would be a good progression if the Falcon was 14, the Eagle was 20, and the Champion was 25.

There has been power creep (and the Eagles primary advantage has been nerfed when HVD/maulers were brought back in line) but there still ought to be power disparity between different ships of the same class

I would be more amenable to logistics upgrades to make the ship easier to field as opposed to power upgrades. Built in. Nah Relay, or something new, call it “dynamic logistics components”* or something. Or “standardized design”**

*the primary component of cruiser school fleets this ship was to be a valuable addition to any size fleet as a result the systems were designed such that they could accept replacement parts from many different ships. This makes it exceptionally easy to repair and recover from deployments. Supply cost to recover from deployments is reduced by 25%


**designed first and foremost to be a ship that was easy to operate many components of this ships controls and operations were taken (and upgraded or streamlined) from successful and ubiquitous ships of the past. Flight controls from the Tarsus. Engine controls from the Gemini. Fuel containment and cooling from the star liner. Almost all prospective crew will already have deep knowledge of one ship system before they come aboard.  Maximum Combat readiness is increased by 10%
I feel like that would make the Persean League rather top heavy considering they embody cruiser school ideas the most and this would greatly benefit them.

A speed boost for the eagle and falcon would feel nice though. Falcon's pretty flighty as it is which means it will zoom around the map, though not without competition from other similar high-tech cruisers. The Eagle would feel less cumbersome if it was faster, which I think would give it a distinct advantage as a support ship, considering with maneuvering jets and increased speed will see them dodge alot of stuff much easier.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on July 28, 2022, 12:49:09 PM
I feel like that would make the Persean League rather top heavy considering they embody cruiser school ideas the most and this would greatly benefit them.

A speed boost for the eagle and falcon would feel nice though. Falcon's pretty flighty as it is which means it will zoom around the map, though not without competition from other similar high-tech cruisers. The Eagle would feel less cumbersome if it was faster, which I think would give it a distinct advantage as a support ship, considering with maneuvering jets and increased speed will see them dodge alot of stuff much easier.

I am not sure what you mean by this? The PL cruiser school should probably be cruiser heavy...

And a speed boost for the eagle may be ok but a speed boost for the falcon is a terrible idea
Title: Re: Clipped Wings - An Eagle Thread
Post by: Salter on July 28, 2022, 01:02:46 PM
The speed boost cant be that much worse compared to the Pirate Falcon, which would probably get buffed too, not that it needs it.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on July 28, 2022, 01:05:08 PM
The falcon is in a pretty good spot right now although it would be kinda cool if they both got a shared hullmod that other human ships don't have given how closely related they are. Maybe the "energy bolt coherer" that's coming out would be good. An extra 200(?) base range on pulse lasers would make them much more viable on the eagle and I don't think it would be too powerful since they don't really have the flux to mount anything crazy without SO. I feel like I've seen this suggestion before but I can't remember where.
Title: Re: Clipped Wings - An Eagle Thread
Post by: itBeABruhMoment on July 28, 2022, 02:38:18 PM
here (https://www.youtube.com/watch?v=liRIRTJK8tw)

The eagle is already pretty good as an AI controlled SO ship. Above is video of an reckless AI controled eagle wailing on a dominator, note that this test was done with a reckless ai and no officer or fleet wide skills. Take a few of these and anything with homing missiles and you've got a pretty decent fleet. If the eagle is going to get more buffs, they probably shouldn't be to its base stats or system, with its current stats, buffs like that would risk making it an Aurora that costs 8 less dp. Maybe something like a built in hullmod that gives it the capital range bonus for installing targeting core hullmods.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on July 28, 2022, 02:47:40 PM
Sim testing a SO build versus non SO... You could make a destroyer kill Dom like that man.
Title: Re: Clipped Wings - An Eagle Thread
Post by: itBeABruhMoment on July 28, 2022, 02:53:04 PM
An SO ai destroyer would probably get overfluxed and immediately and back off before getting into range. The ai kind of needs a large flux cap to use SO ships properly except with the hyperion which can transpose itself behind the enemy instantly.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Igncom1 on July 28, 2022, 02:55:16 PM
I always feel like the AI plays so much worse in the simulator that it's basically not worth using for testing, in my opinion.
And I don't have a clue as to why.
Title: Re: Clipped Wings - An Eagle Thread
Post by: itBeABruhMoment on July 28, 2022, 02:56:26 PM
The additional ships in a real battle probably has something to do with that. For example I think ships will actually try to get behind the enemy if they have a buddy
Title: Re: Clipped Wings - An Eagle Thread
Post by: Sly on July 28, 2022, 04:43:39 PM
@itBeABruhMoment

Respectfully, even a wing of 3 non-SO frigates can easily sink a lone Dominator. They'll do it cheaper, too.

An SO Eagle wheeling around the battlefield trying to get around a Dominator seems impressive, but really it's just exposing its engines and taking heavy fire after it's been totally surrounded. It's a big target, easy to hit with torpedoes and missiles. Except for fringe cases, it's just not practical.

If the Dominator were flanked by frigates, destroyers, and backed up by carriers you'd see a more grounded result.

If you're going to give SO to a cruiser, there are better options than the Eagle. Faster or with higher alpha strike potential, both of which are key for an SO build. If anything, I feel putting SO on an Eagle detracts from what makes it appealing: a reliable presence that persists throughout the course of a battle. Granted, I don't run cruisers until I'm guaranteed to face opponents where cruiser-class ships are essential. If you welcome the increased cost and improved tonnage a cruiser provides early on, I could definitely understand the appeal, though. It's easier to make little errors with cruisers, where smaller classes of ships would be immediately sunk.
Title: Re: Clipped Wings - An Eagle Thread
Post by: itBeABruhMoment on July 28, 2022, 07:20:02 PM
With the excess of medium ballistics and energies I would argue that the eagle is best used as an SO ship. Ranged medium energy weapons are lackluster, and the heavy machine gun and assault chaingun are amazing SO weapons. Additionally, it does have a lot of features you would want from a SO ship, such as being relatively fast, having the same shield efficiency and caps as an Aurora, and decent burst damage capabilities with ion pulsers. SO fleets with cruisers are also viable for dealing with the AI's death blob tactics. Just look at triple radiant ordo guides from when Radiants were 40dp. Besides missiles and phase, one of the only ways to fight them with reasonable losses was to have a swarm of SO cuisers pick stragglers until the only ships left were radiants. Guess which cruiser was fast enough to play radiant hide and seek.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Null Ganymede on July 28, 2022, 08:34:06 PM
"video"
here (https://www.youtube.com/watch?v=liRIRTJK8tw)
[close]
In a thread heavy on vibes and opinions, here's a post with (1) a concrete fit (2) definition of combined-arms fleet role (3) video evidence of AI-friendliness.

In a fleet with bombers and MRMs that fit's a killer front line hammer. Add officer and kinetic+EMP will go brrrrrr.

Gold standard for ship balance discussion imo.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on July 28, 2022, 11:55:57 PM
Please don't entice such behaviour, we've seen enough frigate vs Onslaught 1v1s. Video showcases are almost always nice, except when it's a purposely leveraged battle so the poster tries to make his point stronger. When it reality it comes across as satirical.
Title: Re: Clipped Wings - An Eagle Thread
Post by: smithney on July 29, 2022, 12:37:02 AM
With the excess of medium ballistics and energies I would argue that the eagle is best used as an SO ship.
Yeah, and at the same time there are other hulls in the same ballpark that are better as SO ships than Eagle is.

Anyway, there's no point in balancing hulls around SO, it's a tool for experienced players to break the game for fun. If you sideline the fact that the NPC fleets are likely never gonna use SO Eagles themselves, you are then still handing the player a hull that's subpar by default. New players are either gonna be terribly underwhelmed, or they're gonna look up cookie-cutter SO builds and stick to them. Both kill the joy of taking a cool hull and customizing it for your fleet.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Hiruma Kai on July 29, 2022, 08:59:59 AM
The eagle is already pretty good as an AI controlled SO ship. Above is video of an reckless AI controled eagle wailing on a dominator, note that this test was done with a reckless ai and no officer or fleet wide skills. Take a few of these and anything with homing missiles and you've got a pretty decent fleet. If the eagle is going to get more buffs, they probably shouldn't be to its base stats or system, with its current stats, buffs like that would risk making it an Aurora that costs 8 less dp. Maybe something like a built in hullmod that gives it the capital range bonus for installing targeting core hullmods.

In a thread heavy on vibes and opinions, here's a post with (1) a concrete fit (2) definition of combined-arms fleet role (3) video evidence of AI-friendliness.

In a fleet with bombers and MRMs that fit's a killer front line hammer. Add officer and kinetic+EMP will go brrrrrr.

Gold standard for ship balance discussion imo.

So I tried this Eagle build against the three different sim Dominators using a basic Eagle in the Last Hurrah mission setup, so as to avoid any fleet bonuses and the XIV skin.

The fact of the matter is, the Dominator used in the video is the easiest one to beat for a shield tanker.  It's got 2 Hellbores (a grand total of 125 shield DPS each from the large mounts), 3 light autocannons (the kinetic firepower of a Lasher with it's ship system down), 2 Flak and Vulcans for point defense (which doesn't help in this case because the Eagle has no missiles).

Sure, the SO Eagle can beat it.  But so can an SO Medusa (1 heavy blaster, 1 Ion Pulser, 2 Light Autocannons, burst PD, Safety Overrides, 14, 13 Vents) that's AI piloted setup under identical conditions.  The Medusa also kills it faster because of the heavy blaster.

The SO Eagle also beats the Hephaestus + Mark XI Dominator build.  But again, so does the SO Medusa.

The double Gauss Dominator turned it around and won 2 out of 2 against the Eagle (with the full assault setting and then with full assault and then eliminate order).  The Eagle fluxes up and then has to back off before being able to do too much damage.  The Dominator is at half health by the end, but the Eagle is dead (and in declining CR).  The Eagle just can't close fast enough, nor get behind it quick enough.  The Medusa also lost.

I'm pretty sure the SO Eagle will lose to an optimized player fit Dominator as well (simply by sticking on 3 Sabot Pods for shield burst or a Xyphos converted Hangar for shield piercing Ion damage).

But as far as I can tell, this test as run means that an SO 22 DP ship is performing at the level of an SO 12 DP ship or so.  And it also has issues against reasonable builds which include sufficient kinetic damage or are sufficiently long range.  Such as capitals on a firing line.

[attachment deleted by admin]
Title: Re: Clipped Wings - An Eagle Thread
Post by: bonerstorm on July 29, 2022, 09:29:17 AM
The Eagle is indeed hot garbage. After trying for a while to make Eagles work, I gave up and swapped them for Falcons instead - which are much better ships.

The Eagle just needs more speed. That's it. Give it nearly as much speed as a Falcon so it can dodge Reapers and kite other cruisers, then it won't suck. For those who think that'll make it OP... why the hell does it cost 6-8 pts more to deploy than a Falcon or 2-4 pts more than an Apogee, when both are clearly better ships that do more damage + are more resilient?

For all I know it sucks less if you put SO on it, but I've never tried it and it conflicts with the whole "reliable mainstay of the fleet" fluff. More armor or hull would just make it a cheap imitation of Low Tech, but still probably not solve the problem - it's designed to be a sniper but it can't kite or dodge, so it'd just be a beefier snack for better ships to chew on.

Part of the other problem for me - your mileage may vary - is that I insist on flying a speed 20 fleet, so I put augmented drives on all my cruisers that don't naturally fly at 9. That means Eagles are always stuck with 40 OP less compared to Falcons.
Title: Re: Clipped Wings - An Eagle Thread
Post by: bonerstorm on July 29, 2022, 09:42:57 AM
The thing is, Eagle is probably the least likely one to cross with hi-tech in a healthy way. It's slow and not particularly spiky. Falcon has the speed if not the bite, while Champion has the spikiness of a little Paragon. I'm of the opinion that Eagle should be its own thing, one that epitomizes midline. Midline's big thing is specialization, and what is the current midline lineup missing? The anchor. Midline does its damage on both the frontline and the backline, which means its anchor would just need to focus on the defenses. Which is why I suggested what I suggested: make it support well, or make it win flux wars in the middle of the battle as a generalist.

We can already see an example of a high-tech cruiser with generalist functions anyways if you look at the remnant and they perform so-so without an AI officer. Thats not to say it should be done, but we have a working example of it, so its not unreasonable to think there could be a smooth transition.

I dont think the eagle should be tanky. That would defeat the purpose of it being a generalist cruiser, which is not supposed to have any strong traits other than that its a generalist. Giving it a fancy new subsystem, upgrading its armor and so on would be against the entire point. About the only idea I could give would be to give it a fighter bay and some OP to mount a fighter wing for free, so it can field a wing of fighters like Thunder's, which would allow it to engage any variety of targets and be able to recall back to defend itself.

A fighter bay would not be a bad idea at all. That would make it an actual jack of all trades instead of a jack of no trades. The only way to make it tanky while keeping in line with it's niche as a main battle cruiser would be to take away the maneuvering thrusters and give it a fortress shield. Basically make it a cruiser-sized Monitor without the Flux Shunt.
Title: Re: Clipped Wings - An Eagle Thread
Post by: SCC on July 29, 2022, 09:48:09 AM
One downside of giving Eagle a fighter bay would be that its energy mounts would be even less relevant.
Title: Re: Clipped Wings - An Eagle Thread
Post by: bonerstorm on July 29, 2022, 09:51:41 AM
Give it 70 base speed and Active Flare Launcher
/thread
THIS
Title: Re: Clipped Wings - An Eagle Thread
Post by: intrinsic_parity on July 29, 2022, 10:17:15 AM
Active flare launcher is boring. Maybe something like a temporary range boosting system could be more unique and interesting without being too strong.

Also, I really think the fundamental problem with eagle is that the mounts don't work well together with the current weapon selection, so I am not all that convinced that solutions which don't address that will be successful in making it feel better.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on July 29, 2022, 10:19:44 AM
I was being goofy, obviously I'd hate for it to get a boring system. But the thread went in a "speed buff speed buff" direction I posted a satirical comment that isn't even that crazy when you think about it.
Title: Re: Clipped Wings - An Eagle Thread
Post by: bonerstorm on July 29, 2022, 10:21:14 AM
Speaking of meaningless tests: I just-for-giggles tested a falcon with 2 HVD + 2 Ion Beams + 2 Burst Lasers + 2 Swarmers with ITU vs the sim eagle.

It was brutal. Falcon wrecked the Eagle and didn't even get her paint scuffed.

Yeah it doesn't prove anything, but it lends credence to the idea that the Eagle is just patently inferior to the Falcon and the reason why is because it's SLOWWWWWWWW. I'm going to use that Falcon build from here on out because that's a pretty decent escort/support vessel that - in some cases - would be better than just fielding an Apogee.
Title: Re: Clipped Wings - An Eagle Thread
Post by: bonerstorm on July 29, 2022, 10:25:10 AM
I was being goofy, obviously I'd hate for it to get a boring system. But the thread went in a "speed buff speed buff" direction I posted a satirical comment that isn't even that crazy when you think about it.
It really isn't. If it's supposed to be - to quote: "at the core of military fleets headed for battle" then it could really use a system to make it more survivable, if not just a straight speed buff to make it a one-and-a-half Falcon. Because at this point the idea that it's a line battle cruiser is laughable.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Thaago on July 29, 2022, 10:28:09 AM
Personally I'd want a more interesting/powerful system than Active Flare Launcher because 70 base speed without a mobility system would be more reliable, but slower average speed than the Eagle has now (it averages to 25 iirc), and without the ability to scoot out of trouble/burst in. 70 speed + a damage booster system of some kind (both HEF/AAF would step on other cruiser's toes and are "samey", the energy weapon range+efficiency+pass through for beams I suggested didn't seem popular either) would make the ship more similar to the hammerhead in terms of its "place" in the cruisers, being medium in speed/defenses but higher in offense.

Whatever the ship system is though, I feel like it has to greatly increase the value of the medium energies. Those weapon slots just don't work on the ship very well.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Salter on July 29, 2022, 10:43:31 AM
One downside of giving Eagle a fighter bay would be that its energy mounts would be even less relevant.

There really is only a handful of options for fighter wings you could field meaningfully (Have any sort of impact) in a single bay. besides support fighters for cruisers isnt a terrible concept. Saves you on having to factor in a dedicated carrier into your fleet and lets you focus on warships that can actually mount an array of weapons to threaten another ship with.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Wyvern on July 29, 2022, 12:00:46 PM
A random idea: give the Eagle an extra maybe 600 flux dissipation - and a built-in hullmod that doubles the DPS of beam weapons, but also triples their flux costs.

Since the Eagle can already carry 1000-range weapons thanks to its ballistic slots, we don't have to worry so much about the long range of beams being oppressive; the Eagle can afford to buff its beam weaponry without becoming overpowered, and the flux cost increase should be roughly balanced with the extra dissipation. While at the same time, that extra dissipation also makes it more reasonable to use pulse lasers or even a heavy blaster or two.

I'm not sure how much this would help, but it is at least something that should be easy to try out...
Title: Re: Clipped Wings - An Eagle Thread
Post by: intrinsic_parity on July 29, 2022, 12:03:00 PM
I mean, you would probably just run heavy blasters with 600 more dissipation lmao.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Wyvern on July 29, 2022, 12:20:08 PM
Heavy Blasters, plural? I think you're underestimating the flux costs of heavy blasters, and over-estimating the base flux dissipation of an Eagle. Well, that, or assuming you'll be using SO.

What it would do, now that I experiment a bit, is put the Eagle into an interesting state where there are actually some decent non-SO builds that don't max out on flux vents.
Title: Re: Clipped Wings - An Eagle Thread
Post by: bonerstorm on July 29, 2022, 12:22:35 PM
A random idea: give the Eagle an extra maybe 600 flux dissipation - and a built-in hullmod that doubles the DPS of beam weapons, but also triples their flux costs.

Since the Eagle can already carry 1000-range weapons thanks to its ballistic slots, we don't have to worry so much about the long range of beams being oppressive; the Eagle can afford to buff its beam weaponry without becoming overpowered, and the flux cost increase should be roughly balanced with the extra dissipation. While at the same time, that extra dissipation also makes it more reasonable to use pulse lasers or even a heavy blaster or two.

I'm not sure how much this would help, but it is at least something that should be easy to try out...
Like the guy said... people would probably just mount heavy blasters instead.

I don't think beams need to be buffed in this way. Maybe they need a buff in general, but not for this specific ship - not when there are more straightforward alternatives.

The Eagle and Falcon are just vehicles for HVD's. That's what they're good for. They put hard flux on far-away targets and flit away from return fire. The only difference between the Eagle and the Falcon is that the Falcon actually succeeds at this task because the Eagle is too slow and can't tank to compensate.

Random riff on Ion Beam/Pulsers because apparently some people hate them...
They exist for a very specific reason: They make life suck for ships that drop their shields. That's why Ion Beams synergize well with HVD's, especially when you're supporting another ship that's doing the actual frontline fighting.

That's also why I put ion pulsers on my Doom cruisers: so that when the enemy's flux is too high to maintain a shield, the Doom can drop reapers at point-blank range with a little extra assurance that they won't lose as much armor from return fire because the other guy's weapons or engines are sparking with EMP. They're also not bad for neutralizing fighters for the precious few seconds it takes to go back into phase. The value from the pulsers isn't in dealing out damage - it's in adding combat longevity to a ship that doesn't have regenerating shields and needs to conserve armor.

Gravitons are the only other medium beams that make sense, but I don't like their style. In a simulated dogfight, they can appear to buy you an extra few seconds in a long fight by increasing the other guy's hard flux... but, for my money, the tradeoff of lower soft flux damage is worth it for the EMP effects.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Thaago on July 29, 2022, 12:26:52 PM
... I think if the solution is to give a medium cruiser better than most capitals in flux dissipations while keeping a .8 shields, something else in the design might wanted to be changed first! :D

Also yes, this would make SO + triple heavy blaster the dominant build imo. 2400 dissipation with SO but no points in vents would be rather good.

...

The Eagle and Falcon are just vehicles for HVD's. That's what they're good for. They put hard flux on far-away targets and flit away from return fire. The only difference between the Eagle and the Falcon is that the Falcon actually succeeds at this task because the Eagle is too slow and can't tank to compensate.

...

I find this not to be true for the Falcon - HVD's are the "dueling" weapon because they have range, but I find they underperform in battle compared to Heavy Autocannons. Their DPS and efficiency are low on a ship without an offensive system and that struggles with powering its medium energy. The HVD + Ion is the harassing build, but closer ranged builds also work well because it has the speed to use them. For early game/budget Falcons that are focusing more on their energy mounts, Arbalests are even a good choice: dirt cheap, very flux efficient, high shot size, and the hardpoints make them more accurate.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Plantissue on July 29, 2022, 12:27:48 PM
Giving the Eagle the same flux dissipation as the Conquest is rather excessive to put it lightly. Fury has 600, same as Eagle and Aurora has 800 flux dissipation for point of reference.

You only need one heavy Blaster to have a big impact.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on July 29, 2022, 12:39:04 PM
Yeah not every Eagle build has to be a sniper, although that one is the safest.
The build from my current campaign which seems to do alright. Specifically didn't put Advanced Optics because I want it to commit more and not waste beams on side targets.
Spoiler
(https://i.imgur.com/R1x560X.png)
[close]
Title: Re: Clipped Wings - An Eagle Thread
Post by: intrinsic_parity on July 29, 2022, 12:49:26 PM
Heavy Blasters, plural? I think you're underestimating the flux costs of heavy blasters, and over-estimating the base flux dissipation of an Eagle. Well, that, or assuming you'll be using SO.

What it would do, now that I experiment a bit, is put the Eagle into an interesting state where there are actually some decent non-SO builds that don't max out on flux vents.
I think you are underestimating how much 600 dissipation is lol. Eagle can already borderline run one heavy blaster (I kind of want to try something like 3x arbalest + HB now). Even more terrifying would be HB + cryo blaster behind 3x medium kinetics.

I was assuming good skills, which I think is fair on a cruiser.

3x Heavy Needlers is 600 flux/s (HAC or even arbalest are alternatives too), 2x HB is 1440 flux/s so 2040 total.

1200 base dissipation + 300 from vents, then add skills: ordinance expertise (138 from the listed weapons and probably like 30-40 more from PD and missiles) + flux regulation (50 more from vents, then everything x1.1) gets to 1903 dissipation which I think is probably fine to support that loadout. Maybe you want to squeeze in elite energy weapon mastery too, but it definitely seems like a loadout that would absolutely shred.

The cryoblaster loadout is even better. Wasting all that dissipation on 2/3 efficiency soft flux seems criminal to me.

Yeah not every Eagle build has to be a sniper, although that one is the safest.
The build from my current campaign which seems to do alright. Specifically didn't put Advanced Optics because I want it to commit more and not waste beams on side targets.
Spoiler
(https://i.imgur.com/R1x560X.png)
[close]
I like that actually, although I think I would run 3x kinetics and maybe try to squeeze an ion pulser in somewhere.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Kos135 on July 29, 2022, 12:58:49 PM
I like the idea of giving the Eagle that "Energy Bolt Coherer" hullmod, or whatever it's called. +200 range to non-beam energy weapons like the Pulse Laser and Heavy Blaster.

That would work better than the hangar slot, I think. Give the Eagle +10 top speed, built-in Energy Bolt Coherer, and +15 OP. All those buffs might even make it overpowered.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on July 29, 2022, 01:09:54 PM
One thing that i like to put on my eagles is Armored Weapon Mounts.

This prevents the front guns from going off line when the ship takes damage and also reduces recoil by 25%. The recoil may not seem like a lot when youve got officers but it does tend to make Heavy AC fit within the shields of most destroyers at max range. And makes Heavy Mortar reasonably accurate enough
Title: Re: Clipped Wings - An Eagle Thread
Post by: Wyvern on July 29, 2022, 01:27:07 PM
flux regulation (50 more from vents, then everything x1.1)
Just to clarify a mistake here: Flux Regulation is not 'everything' times 1.1. It is, instead, based solely on the ship's base flux dissipation - so it's an extra +60 for a normal eagle, or possibly up to +120 for my suggested improved Eagle, if the extra dissipation is built into the hull rather than added as an effect of the suggested hullmod.

You're right, though, that I was looking at an un-skilled Eagle, and comparing to other un-skilled ships, in large part because I was running combat tests against the simulator and putting a ship with full skills into the simulator does not give you particularly useful results. Why yes, an Eagle with a highly skilled officer can make an unskilled enemy Dominator melt. Is that useful information? No, no it is not.

So yes, with skills, you could then fit two heavy blasters on a non-SO Eagle, so +600 is probably too much, which in turn means that tripling the flux cost of beam weapons is also probably too much. 2.5x normal flux costs for 2x normal damage, maybe? Numbers can certainly be tinkered with, but I think the core idea is still a decent one: making beam weapons stronger-but-more-expensive, coupled with a dissipation boost to offset the 'but-more-expensive' part to both buff the normal use of the hull and make blaster or pulse laser builds more attractive.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on July 29, 2022, 01:46:54 PM
An extra 600 dissipation is a lot. Like, a lot. I'm tempted to try it out just show how insane that is. With 30 vents and flux distributor you'd have enough to run heavy needler x3 + pulse laser x3 + ion cannon x3. No overrides needed. That's so much firepower it would curbstomp literally everything short of capital ships. It would probably still beat the sim conquest though.

So yes, with skills, you could then fit two heavy blasters on a non-SO Eagle, so +600 is probably too much, which in turn means that tripling the flux cost of beam weapons is also probably too much. 2.5x normal flux costs for 2x normal damage, maybe? Numbers can certainly be tinkered with, but I think the core idea is still a decent one: making beam weapons stronger-but-more-expensive, coupled with a dissipation boost to offset the 'but-more-expensive' part to both buff the normal use of the hull and make blaster or pulse laser builds more attractive.
I get what you're going for, but beams already have a niche they fit into on the eagle. I'd like to see it actually be able to use projectile energy weapons outside of SO.
Title: Re: Clipped Wings - An Eagle Thread
Post by: intrinsic_parity on July 29, 2022, 01:56:37 PM
You're right, though, that I was looking at an un-skilled Eagle, and comparing to other un-skilled ships, in large part because I was running combat tests against the simulator and putting a ship with full skills into the simulator does not give you particularly useful results. Why yes, an Eagle with a highly skilled officer can make an unskilled enemy Dominator melt. Is that useful information? No, no it is not.

So yes, with skills, you could then fit two heavy blasters on a non-SO Eagle, so +600 is probably too much, which in turn means that tripling the flux cost of beam weapons is also probably too much. 2.5x normal flux costs for 2x normal damage, maybe? Numbers can certainly be tinkered with, but I think the core idea is still a decent one: making beam weapons stronger-but-more-expensive, coupled with a dissipation boost to offset the 'but-more-expensive' part to both buff the normal use of the hull and make blaster or pulse laser builds more attractive.

Testing skilled vs unskilled is not super useful, but ignoring skills in balance is also not super useful. Particularly for cruisers which will very likely have officers in them most of the time.

Also, I would rather just see beams buffed generally in some way and the eagle get a bit more base dissipation or something like that, than a one-off novelty hullmod. Maybe if high scatter amplifier was actually usable...

I like the idea of giving the Eagle that "Energy Bolt Coherer" hullmod, or whatever it's called. +200 range to non-beam energy weapons like the Pulse Laser and Heavy Blaster.

That would work better than the hangar slot, I think. Give the Eagle +10 top speed, built-in Energy Bolt Coherer, and +15 OP. All those buffs might even make it overpowered.

I'm kind of interested in energy bolt coherer on eagle. I think 10 speed and EBC would be a big enough buff personally. The only downside is that it creates wasted value if you try to run beams which is a bit weird.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on July 29, 2022, 02:00:07 PM
The beam builds will still stay as the safe ones for AI and for support builds.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on July 29, 2022, 03:35:29 PM
I haven't used the eagle much because it never really appealed to me, but now that I've run some tests it honestly performs about as well as I'd expect from a 20 dp cruiser (which there's a fair shot it will actually be one soon enough). It has decent build variety as you can run 700 range ballistics with phase beams or you can do hvd/mauler + 1000 range beams. Autocannons are in weird spot at 800 range but they do benefit a lot from the recoil reduction you get from hardpoints. It'd be nice to see pulse lasers or heavy blasters outside of SO builds but otherwise it's pretty much what it says on the tin: a generalist. Something like a fighter bay would push it into overpowered territory, no question.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Kos135 on July 29, 2022, 03:40:50 PM
The discussion about Energy Bolt Coherer leads me to ask, does the Pulse Laser need a buff? It's a 600 range medium energy weapon with 300 DPS and 300 flux/sec. I think the DPS/FPS ratio should be higher. I never use the Pulse Laser for that very reason, I'm trading 300 FPS for 300 DPS and it's not even being traded at a high range. It reminds of the Tactical Laser. 75 DPS/75 FPS, not a good weapon, but at least it has a range of 1000.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Igncom1 on July 29, 2022, 03:52:20 PM
I think that Midline ships like the Eagle suffer under the 'Strike' energy weapons the most as they don't have Hightech's flux stats to compensate entirely. So they tend to do better in general purpose with the cheap and affordable energy beams like Gravitons and Tac Lasers.

That said, while I might hesitate to use a Pulse Laser as it's quite so-so already, a trio of Phase Lances or even just the one Heavy Blaster can do miracles.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Thaago on July 29, 2022, 04:23:53 PM
The discussion about Energy Bolt Coherer leads me to ask, does the Pulse Laser need a buff? It's a 600 range medium energy weapon with 300 DPS and 300 flux/sec. I think the DPS/FPS ratio should be higher. I never use the Pulse Laser for that very reason, I'm trading 300 FPS for 300 DPS and it's not even being traded at a high range. It reminds of the Tactical Laser. 75 DPS/75 FPS, not a good weapon, but at least it has a range of 1000.

I'm ok with the Pulse laser for ships other than the Eagle where the 600 range is a problem: it does not do well vs heavy armor so its not a good choice vs cruiser and capitals, but vs anything smaller its accurate, does hard flux damage, has good DPS/OP, and its efficiency is even pretty reasonable. There's no "correct" way for small ships to defend against it either.
Title: Re: Clipped Wings - An Eagle Thread
Post by: SafariJohn on July 29, 2022, 06:22:22 PM
Give the Eagle +10 top speed, built-in Energy Bolt Coherer, and +15 OP.

I think this would be nice.

For posterity, I will repeat a suggestion I made in a previous thread: flip the center mediums so the hardpoint is an energy and the turret is a ballistic.
Title: Re: Clipped Wings - An Eagle Thread
Post by: FooF on July 29, 2022, 06:40:53 PM
Even if you could use Medium Energy Assault weapons at greater range, the flux costs are pretty steep unless you severely downgrade the ballistics. I don’t see a Pulse Laser competing against Heavy AC for the same flux (i.e. the HAC wins hands-down). I’m of the opinion that the Eagle can’t support a single Heavy Blaster very well without SO. If the HB did have greater range, I still don’t know if I’d use it. The real winners would be Phase Lances and Ion Pulsers.

But, extra range for all of these still doesn’t solve the problem of the Eagle being too slow. It would need the built-in hullmod and still need extra speed, IMO.

Joke option: The Golden Eagle variant. Remove all Medium mounts and three Small Energies up front. 1 Large Ballistic in the hard point nose. 2 turreted Large Energies where lateral Mediums were. No speed increases or flux stat changes. Mk. IX + 2 HIL anyone (and completely vulnerable to frigates and strike craft)?
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on July 29, 2022, 10:48:57 PM
Obviously a maxed out Eagle XIV isn't exactly the standard here, but it did beat the sim onslaught head-on under AI control. A standard eagle would probably fail, but that's roughly what I'd expect from a 20 dp cruiser.

Spoiler
https://youtu.be/kHc49p1nnGw
[close]

Edit
So this is kind of embarrassing, but I only just now noticed something. A while ago I had buffed the base speed/acceleration of the eagle to match the champion as an experiment, and I thought I changed it back afterwards but apparently I use the eagle so little I didn't notice that I actually nerfed the champion rather than the eagle. If there's a buff the eagle needs (beyond a dp change), it'd be 10 top speed/acceleration/deceleration to match the champion's base stats. Having changed them back the eagle wins this battle far less often.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Nimiety on July 30, 2022, 03:46:12 AM
SO, heavy machineguns in the front, empty smalls, two phase lance and one ion pulser in the back.

Burn in close, take down shields with the MGs, blast weapon hardpoints/engines with the pulser, laser to death with the lances or sic the frigate swarm on them while you pick a new target

Works on everything up to alpha core brilliants so far, Maybe not capital class ships, but thats what the frigate escorts with reapers and atropos are there to help with.
Title: Re: Clipped Wings - An Eagle Thread
Post by: bonerstorm on July 30, 2022, 09:33:26 AM
Edit
So this is kind of embarrassing, but I only just now noticed something. A while ago I had buffed the base speed/acceleration of the eagle to match the champion as an experiment, and I thought I changed it back afterwards but apparently I use the eagle so little I didn't notice that I actually nerfed the champion rather than the eagle. If there's a buff the eagle needs (beyond a dp change), it'd be 10 top speed/acceleration/deceleration to match the champion's base stats. Having changed them back the eagle wins this battle far less often.
Well that's what we've been saying...

Also that build is, with respect, extremely extremely situational. First you need 3 story points each for built-ins, which necessitates a MC build towards the ability that lets you do that, plus level 6 officer... and, even then, you've got a monstrosity mounting arbalests (I can't remember the last time I used them) which will fail against everything bigger or faster if you don't mod the speed up.

I'm pretty sure you could do something similar to the Falcon and it would still be a better ship overall.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on July 30, 2022, 10:13:16 AM
you've got a monstrosity mounting arbalests (I can't remember the last time I used them)
Do not speak ill of the mighty arbalest. As you can see, I have maxed out the dissipation on my eagle and it barely has enough flux for its guns. The arbalest is cheap and efficient, it's almost got the same stats as the railgun but lower flux cost and higher damage per shot.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Igncom1 on July 30, 2022, 10:18:03 AM
Yeah the Arbalest is a lowtech chad!  ;D
Title: Re: Clipped Wings - An Eagle Thread
Post by: Hiruma Kai on July 30, 2022, 10:21:32 AM
Obviously a maxed out Eagle XIV isn't exactly the standard here, but it did beat the sim onslaught head-on under AI control. A standard eagle would probably fail, but that's roughly what I'd expect from a 20 dp cruiser.

Not sure what this test is supposed to say about the Eagle.   A 12 DP destroyer can provide the same performance.  I setup an SO Medusa with a level 6 officers and fleet boosting skills and it killed the sim Onslaught in 120 seconds under aggressive AI control.

At the end of the day, fitting makes a gigantic difference in the effectiveness of ships.  Similarly, throwing in campaign skills against targets without is also a huge multiplier, like more than a factor of 2 in effectiveness.

The question at the end of the day is not, can I build a cruiser to beat a sim Onslaught, but how effective is it when properly utilized in a fleet situation when compared against it's peers.  Simply because frigates can beat the sim Onslaught under AI control when given access to officer skills and fleet bonuses.  Like, that's a bar that 8 DP ships can cross, let alone 12 or 22 DP cost ships.

Edit
So this is kind of embarrassing, but I only just now noticed something. A while ago I had buffed the base speed/acceleration of the eagle to match the champion as an experiment, and I thought I changed it back afterwards but apparently I use the eagle so little I didn't notice that I actually nerfed the champion rather than the eagle. If there's a buff the eagle needs (beyond a dp change), it'd be 10 top speed/acceleration/deceleration to match the champion's base stats. Having changed them back the eagle wins this battle far less often.

This is why I like encouraging others to do tests themselves, as well as taking videos or images with a grain of salt, since it's not always clear if there are under the hood changes, intentional or not.  Yeah, 61 speed Eagle is in fact 10 faster than my Eagle XIV with a Helmsmanship officer.  Thanks for clarifying.

[attachment deleted by admin]
Title: Re: Clipped Wings - An Eagle Thread
Post by: itBeABruhMoment on July 30, 2022, 10:33:09 AM
I think it's worth noting that the medusa wouldn't be able to get behind an onslaught in a real battle without getting balsted, while an eagle face tanking the front of an onslaught is a much more realistic scenario.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on July 30, 2022, 10:37:41 AM
Not sure what this test is supposed to say about the Eagle.   A 12 DP destroyer can provide the same performance.  I setup an SO Medusa with a level 6 officers and fleet boosting skills and it killed the sim Onslaught in 120 seconds under aggressive AI control.

At the end of the day, fitting makes a gigantic difference in the effectiveness of ships.  Similarly, throwing in campaign skills against targets without is also a huge multiplier, like more than a factor of 2 in effectiveness.

The question at the end of the day is not, can I build a cruiser to beat a sim Onslaught, but how effective is it when properly utilized in a fleet situation when compared against it's peers.  Simply because frigates can beat the sim Onslaught under AI control when given access to officer skills and fleet bonuses.  Like, that's a bar that 8 DP ships can cross, let alone 12 or 22 DP cost ships.
Yeah any ship can beat an onslaught if you get behind it. My point was the eagle didn't do that, it won from the front which is pretty unusual. That being said it was working in fleet scenarios against end game threats, but that was with the speed boost, so I can't say for sure now. I'd assume that if an s-modded version with a proper officer can work against the redacted than a normal one would work against normal enemies.

This is why I like encouraging others to do tests themselves, as well as taking videos or images with a grain of salt, since it's not always clear if there are under the hood changes, intentional or not.  Yeah, 61 speed Eagle is in fact 10 faster than my Eagle XIV with a Helmsmanship officer.  Thanks for clarifying.
It's slightly amusing to me when people suggest radical changes to a ship and feel very strongly about it when you can often just test it yourself if you think it's a good idea. A lot of these numbers are just sitting in an excel spreadsheet the game draws from. Just.... remember to change them back afterwards. Or don't. I'm keeping the eagle at 20dp.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on July 30, 2022, 10:39:25 AM
Something interesting which might have some value (but might not: haven’t tested AI on it)

HMG+ITU + ballistic rangefinder + PD speciality = 930 range = 664 nominal ITU range on an eagle

I have a mod that adds a PD assault conversion and also prevent them from firing at missiles (which is what I am worried about) which would increase that to 1130 range = 800 nominal ITU range on an Eagle.

But if non BC arbalests work for you then HMG with skills may work even better
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on July 30, 2022, 10:53:20 AM
Ballistic rangefinder doesn't boost pd weapons, and it doesn't boost mediums unless you have a large ballistic slot somewhere on your ship. If I could get decent range on HMGs, then yes they would be very strong, but as it stands they're limited to SO eagle builds.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on July 30, 2022, 10:56:13 AM
Totally forgot about the needing to have a large mount but it doesn’t say anything about not boosting PD weapons.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on July 30, 2022, 11:12:44 AM
I have seem to have gotten mixed up with another section of the tooltip where it talks about non-pd hybrid weapons.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on July 30, 2022, 11:59:58 AM
Turns out I wasn't imagining things, it doesn't affect pd weapons.
(https://i.imgur.com/0fuu12m.png)
Title: Re: Clipped Wings - An Eagle Thread
Post by: Hiruma Kai on July 30, 2022, 12:22:55 PM
I think it's worth noting that the medusa wouldn't be able to get behind an onslaught in a real battle without getting balsted, while an eagle face tanking the front of an onslaught is a much more realistic scenario.

Yes and no.  Depends on the fleet composition and matchup, when in the fight you are, and if the player is actively issuing orders and flying to cause enemy ships to become isolated or chase ships off into the middle of nowhere.

As for the Eagle face taking the front an Onslaught solo isn't all that realistic either, which is the point some us are trying to make.  Where are the support ships around the Onslaught that would blast the Medusa if it were to flank?  Can the Eagle kill the support ships as fast as the Medusa can?  Where is the firing line?  Why is the Onslaught fit so badly and without officers?

Typically the enemy is going to focus fire the first ship that gets in range of the line.  If the Eagle can't back off in time against the focused firepower of the line, it's going to get over run over and pop.  For example, if the Onslaught or any allied ships had been fit with Harpoons, they would have launched once the Eagle started to vent, even with the 60 base speed Eagle shown in the video.  But as pointed out, the correct speed Eagle can't even back off fast enough to escape the Onslaught as burns in on it (and confirmed it myself with my own run with the same Eagle setup but without modifications to the game).

Replace the Eagle with a Champion with the same kind of s-mods and officer, and equip it with a Plasma Cannon, 2 Heavy Needlers, and 2 ion cannons, and it'll actually cause the Onslaught to be pushed back before destroying it (unlike the speed 60 Eagle which was basically backing up the whole time).  The Champion is much better at actually holding a line while dishing damage.

If you want to measure performance in a fleet setting, you setup an actual fleet setting and tweak parameters from there.  The AI tournament mod is quite handy for this kind of test to be honest.  Although I'll note such tests are extremely sensitive to how ships are fit, on both sides of the fight.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on July 30, 2022, 01:06:16 PM
So playing a Conquest/Eagle/Vigilance game and just had a decently hard fight against some pirates. I am not using the most efficient fleet and i could definitely have put together a fleet that handles this better.

But

https://imgur.com/QBJi9yJ

We might note that the eagles were more effective than the Falcons. And they didn't die. This wasn't a result of bad commanding though it may have been a result of aggressive vs steady officers.(The LG eagle aspect is a bit pointless here though fits may be moreso. The Eagles have burst PD and the falcons have Phase Lances for hunting smaller)

Edit: They also did more relative DP in damage too though one of the falcons got caught relatively early.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on July 30, 2022, 03:42:03 PM
Replace the Eagle with a Champion with the same kind of s-mods and officer, and equip it with a Plasma Cannon, 2 Heavy Needlers, and 2 ion cannons, and it'll actually cause the Onslaught to be pushed back before destroying it (unlike the speed 60 Eagle which was basically backing up the whole time).  The Champion is much better at actually holding a line while dishing damage.
Yeah there's not any reason to use an eagle over a champion right now, whether we're talking long range or short range builds. A large energy with HEF is miles better than 3 mediums, and it gets a large missile, and it's got 25% more armour and hull. For just 3 more dp it's a no brainer. Dropping the eagle to 20 dp helps a lot, but I'm leaning towards a speed buff as well. The eagle fills a half-way spot between the falcon (light cruiser) and the champion (heavy cruiser) but it doesn't seem quite fast enough to fill that spot. Besides that I don't think it needs any radical changes to its design like switching the mounts or adding a fighter bay because its core identity is not fundamentally broken like the op suggested, it's just undertuned.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on July 30, 2022, 04:29:01 PM
Yeah there's not any reason to use an eagle over a champion right now, whether we're talking long range or short range builds. A large energy with HEF is miles better than 3 mediums, and it gets a large missile, and it's got 25% more armour and hull. For just 3 more dp it's a no brainer. Dropping the eagle to 20 dp helps a lot, but I'm leaning towards a speed buff as well. The eagle fills a half-way spot between the falcon (light cruiser) and the champion (heavy cruiser) but it doesn't seem quite fast enough to fill that spot. Besides that I don't think it needs any radical changes to its design like switching the mounts or adding a fighter bay because its core identity is not fundamentally broken like the op suggested, it's just undertuned.

This is not quite true. The Champion has more armor and hull but its neither faster (Eagle net speed is ~75 due to the ability) nor does it have as much flux (550 vs 600).

The Champion cannot put out as much long term net shield pressure due to its lower flux, generally less efficient and lower range weapon set, and higher recoil on the weapons for which it would put out kinetic. Nor does it have the reasonable space to put an Ion Beam and if it does it has to give up a tachyon lance for it. Which is nominally a point in its favor but it does significantly reduce the net shield pressure each can put out.

While the champion is a good ship it simply is not as efficient at shield pressure as the Eagle. Not in total and not per DP. And while i agree the eagle could be priced lower. That does not mean that there aren't situations i would not choose an eagle over a Champion and an Eagle over a Falcon for that matter.
Title: Re: Clipped Wings - An Eagle Thread
Post by: intrinsic_parity on July 30, 2022, 04:32:02 PM
The Champion cannot put out as much long term net shield pressure due to its lower flux, generally less efficient and lower range weapon set, and higher recoil on the weapons for which it would put out kinetic. Nor does it have the reasonable space to put an Ion Beam and if it does it has to give up a tachyon lance for it. Which is nominally a point in its favor but it does significantly reduce the net shield pressure each can put out.

While the champion is a good ship it simply is not as efficient at shield pressure as the Eagle. Not in total and not per DP. And while i agree the eagle could be priced lower. That does not mean that there aren't situations i would not choose an eagle over a Champion and an Eagle over a Falcon for that matter.
You could argue the ability to mount a squall negates all of that.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on July 30, 2022, 04:47:53 PM
I had not thought about the squall, though that also complicates the actual build. It puts you ~40 kinetic damage over the Eagle until the squall runs out (assuming similar accuracy from the eagles main guns and the champions, which is not a good assumption due to the recoil assumption)

But if you do mount a squall then youve got some significant fitting considerations ahead of you. Because the Champion only has 165 OP as compared to the eagles 155.

So after the eagle fits 3 HAC and the Champion fits 2 HAC and 1 Squall... They have the same OP left while the Champion has its large energy to fit and the eagle can dedicate the rest of its fit to the Ion Beam and point defense.

Again, not to say the eagle is explicitly better. But if you want a ship that can hold the line as long as possible from as many different enemies as possible, the eagle is it.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on July 30, 2022, 04:57:06 PM
I had not thought about the squall, though that also complicates the actual build. It puts you ~40 kinetic damage over the Eagle until the squall runs out (assuming similar accuracy from the eagles main guns and the champions, which is not a good assumption due to the recoil assumption)

But if you do mount a squall then youve got some significant fitting considerations ahead of you. Because the Champion only has 165 OP as compared to the eagles 155.

So after the eagle fits 3 HAC and the Champion fits 2 HAC and 1 Squall... They have the same OP left while the Champion has its large energy to fit and the eagle can dedicate the rest of its fit to the Ion Beam and point defense.

Again, not to say the eagle is explicitly better. But if you want a ship that can hold the line as long as possible from as many different enemies as possible, the eagle is it.
I mean... 1 large energy is gonna cost you about the same as 3 mediums, if not less. In theory, yeah, the eagle is the best choice for a war of attrition, but right now it doesn't do its job well enough for the cost. Champions will pound the enemy into scrap with large missiles and just end the fight faster while falcons have the speed to stay safe. I would happily include either in a fleet but not the eagle unless it gets buffed.
Title: Re: Clipped Wings - An Eagle Thread
Post by: FooF on July 30, 2022, 06:37:30 PM
The firepower disparity between the Champion and Eagle is hilariously large given “standard” builds.   2x HVD + 1 Mauler with Ion Beam and 2 Gravitons vs 2x HVD + HIF or Tachyon (with HEF) + Squall or Hammer Barrage? Even without the Large Missile, I’d rather have the Champion’s main armament. The Champion is even equal on range. (Small Energies are a wash, IMO). Tachyon w/HEF is murder compared to the Eagles’ passive beam pressure.

The Champion is 80% as fast as the Eagle but has like twice the firepower. Shields, armor, flux stats are all roughly equal or better. It’s a superior ship in almost every category for 5 more DP (previously 3!)

Now if the Eagle was built for assault, and could actually close distance and pull back, the disparity closes. A fast Eagle with 2x HMG, Heavy Mortar, 2x Phase Lance and Ion Pulser is a strong ship. The problem is that if you try that now, the Eagle just gets kited. A Faster Eagle can much more reliably dash in and out and/or pursue while staying in range. Speed makes so many more options viable.



Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on July 30, 2022, 07:25:16 PM
But I don’t run 2x HVD 1x Mauler I run 3x HAC.
Title: Re: Clipped Wings - An Eagle Thread
Post by: intrinsic_parity on July 30, 2022, 08:00:31 PM
Fully specialized anti shield eagle is still worse than champion with a plasma cannon.

2x HAC (I run needlers but whatever) + Plasma cannon with HEF + squall is 214*2*2 (2 HAC with kinetic bonus) + 750*1.075 (HEF is 3 seconds up time/20seconds per recharge*.5 = .075 additional damage) + 256*2 = 2174.25 shield DPS for 214*2 + 825 = 1253 flux/sec and 70 OP.

3x HAC + 3x PL is 3*300 + 3*2*214 = 2184 shield DPS for 214*2 + 300*3 = 1542 flux/sec and 60 OP.

That is almost purely specialized into shields with much lower hull/armor DPS compared to HEF boosted plasma cannon, and it's also too much flux/sec for eagle to sustain. If you swap in an ion beam, eagle is way behind in shield DPS and still sucks against hull/armor. Realistically, you would probably not run pulse lasers to keep flux down, so you would be way behind that champion build in shield DPS.

I think in practice, champion having multiple HEF charges that will be recharging during combat downtime means it's effective in-combat DPS is probably higher too. Also, champion can increase effective DPS with systems expertise as well if you have an officer.

Not really seeing how eagle is better at brawling/holding the line.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on July 30, 2022, 08:34:52 PM
The lower number of mounts on the champion isn't really a disadvantage when the eagle can't afford to run premium options in all of its mounts while the champion can.

x2 heavy needler + plasma cannon + locust
or
x2 hvd + tachyon + hurricane
or
x2 ion beam + HIL + squall

No matter how you slice it, the champion outclasses the eagle in terms of firepower. If the battle runs long then the scales tip slightly in favor of the eagle because it's less reliant missiles, but that's only at the tail end of a battle which you won't reach if you just lose.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on July 30, 2022, 08:48:03 PM
The Eagle has 600 base dissipation and the champion 550. They’re both cruisers and so get the same base set and the champion only has 10 more OP to fit more and larger guns. How can you afford premium options on the champion but not the Eagle?
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on July 30, 2022, 09:03:30 PM
The Eagle has 600 base dissipation and the champion 550. They’re both cruisers and so get the same base set and the champion only has 10 more OP to fit more and larger guns. How can you afford premium options on the champion but not the Eagle?
Because it has more mounts. You aren't going to run x3 heavy needler x3 pulse laser on an eagle. You might run x2 heavy needler + heavy mortar + x2 graviton + x1 ion beam, though. My point is you can't run premium in every slot so you have to compromise. In a vacuum this is better than having fewer mounts and running premium, but the champion has that plus a large missile and HEF. Not to mention how good large energies are compared to mediums.
Title: Re: Clipped Wings - An Eagle Thread
Post by: intrinsic_parity on July 30, 2022, 09:41:04 PM
Large energy with HEF and large missile are the reason why champion is better.

50 dissipation does not make up for how much worse the eagles mounts are. Eagle simply cannot use the same weapons that champion can.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on July 30, 2022, 11:25:18 PM
For reference, here's multiple champion variants scoring much more convincing wins against the onslaught with the same parameters as the eagle build. Even then, it was only the XIV variant of the eagle with 10 extra speed and acceleration. I'm still not saying the eagle needs massive buffs, just some touch-ups.

Spoiler
https://youtu.be/bzzpHpNZb1U
[close]
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on July 31, 2022, 06:25:46 PM
Because it has more mounts. You aren't going to run x3 heavy needler x3 pulse laser on an eagle. You might run x2 heavy needler + heavy mortar + x2 graviton + x1 ion beam, though. My point is you can't run premium in every slot so you have to compromise. In a vacuum this is better than having fewer mounts and running premium, but the champion has that plus a large missile and HEF. Not to mention how good large energies are compared to mediums.

But you dont have to use all the slots. Like yea youre not going to run 900 dissipation of pulse lasers and 600 dissipation of heavy Needler on a cruiser

You may like the champion better than the Eagle and that is fine. It may fit better in your fleets and that is fine.

But that doesnt mean it doesn’t have a use or that it doesn’t have value for others. And if you only think about what you want to fit you will miss the value you can bring.

The 3 HAC Eagle provides more shield pressure than the champion (due to accuracy) for longer and for less DP.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on July 31, 2022, 06:56:34 PM
You may like the champion better than the Eagle and that is fine. It may fit better in your fleets and that is fine.

But that doesnt mean it doesn’t have a use or that it doesn’t have value for others. And if you only think about what you want to fit you will miss the value you can bring.

The 3 HAC Eagle provides more shield pressure than the champion (due to accuracy) for longer and for less DP.
I never disliked the eagle, I just never used it. Now that I've messed around with it I kinda like its awkward weapon layout but I wouldn't keep one around in the end game because it just doesn't carry its weight in DP. With a couple tweaks it should be fine. -2 DP and +10 speed/acceleration won't fundamentally change the ship but it would make it much more appealing without going overboard.
Title: Re: Clipped Wings - An Eagle Thread
Post by: intrinsic_parity on July 31, 2022, 07:32:54 PM
The 3 HAC Eagle provides more shield pressure than the champion (due to accuracy) for longer and for less DP.
That is just not true...

I just typed out all the numbers, I'm not going to again. 2x HAC (or needlers) + plasma cannon + squall (a realistic champion build) does the same shield DPS as 3x HAC + 3x pulse laser (a completely overfluxed eagle build designed to max shield DPS). The non missile DPS (2x HAC + plasma) is 300+ more shield DPS than 3x HAC. So if you run beams in medium slots on eagle, you are way behind on hard flux shield DPS. 2x gravitons + ion beam is like just keeping up on total shield DPS (ignoring squalls and ignoring that some of the eagle damage is soft flux lol).

You could also run autopulse and IR pulse lasers (or even a volatile particle driver) to further max out shield DPS on champion. But I think plasma being amazing hull/armor DPS is much more valuable. The fact that the champion build can kill stuff easily and that eagle has terrible hull/armor DPS while just keeping up on shield DPS, is also kind of telling.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on July 31, 2022, 08:45:15 PM
The 3 HAC Eagle provides more shield pressure than the champion (due to accuracy) for longer and for less DP.
That is just not true...

I just typed out all the numbers, I'm not going to again. 2x HAC (or needlers) + plasma cannon + squall (a realistic champion build) does the same shield DPS as 3x HAC + 3x pulse laser (a completely overfluxed eagle build designed to max shield DPS). The non missile DPS (2x HAC + plasma) is 300+ more shield DPS than 3x HAC. So if you run beams in medium slots on eagle, you are way behind on hard flux shield DPS. 2x gravitons + ion beam is like just keeping up on total shield DPS (ignoring squalls and ignoring that some of the eagle damage is soft flux lol).

You could also run autopulse and IR pulse lasers (or even a volatile particle driver) to further max out shield DPS on champion. But I think plasma being amazing hull/armor DPS is much more valuable. The fact that the champion build can kill stuff easily and that eagle has terrible hull/armor DPS while just keeping up on shield DPS, is also kind of telling.

You're not going to type out the numbers because you're wrong. You cannot be like "the 3 pulse laser eagle is massively overfluxed" without acknowledging that the Plasma Cannon uses up 825 flux per second on a ship that has less base flux than the Eagle or that you don't actually want to fit 3 pulse lasers on an Eagle.

The Champion, with a flux distributor, has 940 flux. If it has 2 HAC and a Plasma Cannon its got 428 Flux from the HAC and 825 flux from the Plasma Cannon. This nets a long term total weighted shield DPS of 1204. Plus 512 for the squall while it lasts. Makes 1716. This assumes its shield is not raised. You get a bit more out of HEF but not enough to quibble about an extra 7.5% DPS from the Plasma Cannon. Up to 1247 consistent DPS and 1761 when the squalls last.

The Eagle, with a flux distributor has 990 flux. If it has 3 HAC making 642 flux and an Ion Beam making 200 Flux its using 842 flux out of 990 and putting out 1334 long term shield DPS. If it has a single graviton its making 1534 and its STILL under flux budget. If it has two gravitons its only 3 over flux budget and making 1730 shield damage per second. With better accuracy(hardpoint recoil!) and longer range(well except for the squalls). Not subject to point defense. And without worrying about ammo.

If you want to count shield usage (or remove the flux distributor) then the eagle is even better in consistent DPS even though its shield is slightly more expensive. Because far more of its weighted DPS is going into its HAC than energy damage and none of its DPS disappears when the missiles do. Plus you can drop the Gravitons if you really want. With the Gravitons its better in terms of raw numbers but without them its better in terms of overall survivability(you can use the OP for point defense saving your damage on your shield... which is also damage to your DPS). 1188 shield DPS here[1306 with gravitons fit]. But the Champion is only making 955 consistent (though in this case its making more[1400 ish] until the squalls run out)

If you want to count sustainability then the Eagle is better here too because the eagle has 10% more base shield capacity and its 15 speed faster. Armor and Hull are not the only way in which ships tank especially when on the line.

"but what if i efficiently shoot the Plasma Cannon!" But you won't. And the AI certainly wont.

So while the Champion is probably an altogether stronger ship is simply does not dominate the eagle. The eagle has things for which its good at, its just like marginally over priced. It is actually 15 speed faster than the champion once you account for its ship system. It actually puts out more consistent shield pressure than a champion.

Like. An AI Champion fit as you describe cannot kill an AI Eagle in the sim before it runs out of squalls when the AI eagle is fit with only Heavy Mortars in the front and gravitons in the back which is an absurdly bad fit and i think that the only reason it will kill it before time runs out is because the Eagle is likely to get wedged on the side.

That doesn't mean that that champion is bad. But it really isn't just better than the Eagle at all things. 
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on July 31, 2022, 09:28:45 PM
Things get better for the Eagle with pilot skills because while there are two skills that boost ballistic range there is only one that boosts energy.

So if you want that Plasma cannon you’ve got split skills on you officer. The plasma cannon is sitting at 750x1.55 for 1162 range but the HAC are at 800 x 1.65 for 1320 range. That is a pretty significant band (which you kinda need hard points to take advantage of due to recoil) and while there are things that you can add to the champion to negate that they’re not more efficient in general. If you do pick this skill for your champion pilot you’ve got to contend with the gap, which is fine but you also lose relative efficiency because all three front kinetic ballistics on the Eagle all benefit from that skill.

If we make the consistent with shield comparison you have 976 (1500 before missiles run out) on the champion and 1302 for the Eagle without the graviton beams…. [1408 with the graviton beams hella not worth go for PD]

This is like. An actual huge difference considering the Eagle is more accurate due to recoil and squall while not the easiest missile to shoot down still is a missile you can shoot down
Title: Re: Clipped Wings - An Eagle Thread
Post by: Dri on July 31, 2022, 10:26:41 PM
Where the hell is Megas? I'm getting worried.

A 10 page balance thread and no Megas? I hope he is okay.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on July 31, 2022, 10:43:36 PM
Things get better for the Eagle with pilot skills because while there are two skills that boost ballistic range there is only one that boosts energy.

So if you want that Plasma cannon you’ve got split skills on you officer. The plasma cannon is sitting at 750x1.55 for 1162 range but the HAC are at 800 x 1.65 for 1320 range. That is a pretty significant band (which you kinda need hard points to take advantage of due to recoil) and while there are things that you can add to the champion to negate that they’re not more efficient in general. If you do pick this skill for your champion pilot you’ve got to contend with the gap, which is fine but you also lose relative efficiency because all three front kinetic ballistics on the Eagle all benefit from that skill.

If we make the consistent with shield comparison you have 976 (1500 before missiles run out) on the champion and 1302 for the Eagle without the graviton beams…. [1408 with the graviton beams hella not worth go for PD]

This is like. An actual huge difference considering the Eagle is more accurate due to recoil and squall while not the easiest missile to shoot down still is a missile you can shoot down
You are really fixated on those HAC's eh? I'm not exactly sure how to tell you this, but you haven't explained at all how your build deals with armour. Don't tell me you're relying on 2 small missiles on a cruiser.

I've pretty much said my piece by now, so I won't repeat myself here. If you want to compare the eagle to champion please give me a build that will compete with anything I showcased in the video. The eagle has its place but it's just outclassed by the champion in a head on confrontation.
Title: Re: Clipped Wings - An Eagle Thread
Post by: intrinsic_parity on July 31, 2022, 10:52:53 PM
The Champion, with a flux distributor, has 940 flux. If it has 2 HAC and a Plasma Cannon its got 428 Flux from the HAC and 825 flux from the Plasma Cannon. This nets a long term total weighted shield DPS of 1204. Plus 512 for the squall while it lasts. Makes 1716. This assumes its shield is not raised. You get a bit more out of HEF but not enough to quibble about an extra 7.5% DPS from the Plasma Cannon. Up to 1247 consistent DPS and 1761 when the squalls last.
You should check your numbers before accusing me of 'not typing them out because I am wrong' (or look back at the number I typed out previously that you apparently didn't bother to read). 2x HAC + plasma is (214*2)*2 + 750*1.075 = 1662 DPS to shields, compared to 3x HAC +2x grav + 1x Ion: 3*(2*214) + 2*(2*100) + 50 = 1734 (only 70 more shield DPS with 450 of that being soft flux which is significant). Given the soft flux, I would call that about the same. With squalls, champion has 2174 shield DPS which is a lot more. Also, HEF is burst DPS, not a flat small bonus, which also does matter a lot for winning the flux battle.

Not to mention that champion build is not specialized for shield DPS at all. If I wanted to hyper specialize into shield DPS like your build, I could run volatile particle driver for 450 kinetic DPS at 450 flux/sec which would give 1823 sustained shield DPS for 876 flux/sec (and very high burst too). Or if I don't have one, I could run autopulse and 4x IR pulse lasers for 10 more OP to get 1823 sustained DPS for 1158 flux/sec and 2335 DPS with squalls (before you bring up range I would probably do something like IPDAI + elite PD to match ranges with IR pulse lasers). Those would both be more fair comparisons to your build, but having plasma cannon for real hull/armor DPS is better overall IMO.

Then you can also consider burst DPS, which is very important for the flux battle. The autopulse loadout has 3113.5 upfront burst DPS, and if you consider HEF burst (50% damage) with autopulse burst, it's 214*2*2 + (150*4 + 1500)*1.5 = 4006.5 burst DPS to shield, before even considering squalls. Of course, that's ~2158 flux/sec too, but it's trading at 1.86 damage/flux which is very efficient and will win the flux battle unless you are shooting into fortress shields.

Like. An AI Champion fit as you describe cannot kill an AI Eagle in the sim before it runs out of squalls when the AI eagle is fit with only Heavy Mortars in the front and gravitons in the back which is an absurdly bad fit and i think that the only reason it will kill it before time runs out is because the Eagle is likely to get wedged on the side.
You can just say 'the eagle is fast enough to run away the whole time', which is what happens, and was already established by the 'eagle is faster' statement. Not sure what you are trying to say with this? Eagle is better at harassing/running away? Sure, but that's not what we were talking about.

Also, if you want to talk about skills, I put an officer with ordinance expertise into my ship and get the skill that give bonus dissipation as well. I run this champion build and flux is not a problem with skills. And of course you can do that on an eagle, but what are you going to do with that extra dissipation from skills? The medium energy weapon options are all short range and not very good for eagle. I would rather have a plasma cannon to utilize that dissipation than some pulse lasers or phase lances. I can also get missile weapons specialization to double squalls (and increase damage and rate of fire with elite spec), and systems expertise to increase HEF uptime which increases sustained bonus damage to 15%, and the extra charge also means the initial burst DPS of 50% spamming charges lasts 15 seconds (3 seconds with 4 charges and you get one back). Plus energy weapon mastery to increase damage even more, and elite to reduce flux cost further if that is still an issue. So champion benefits a lot from skills too in ways that eagle does not (at least nowhere near as much). Definitely not fair to just consider one skill that benefits eagle more and ignore the ones that benefit champion more.

Range is definitely a significant factor, but so is burst DPS, and so is hull/armor DPS that you are conveniently choosing to ignore in your comparison. I suppose the comparisons is fairly subjective because so many categorically different factors need to be weighed against one another, but I have personally not found eagle to be very good, while I have found the champion to be very good.

The only way I see eagle being better is in harassing and chasing down small stuff due to the speed advantage, but I think it's still not really that good at that, and there are better ways to achieve that IMO.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on July 31, 2022, 11:34:09 PM
Where the hell is Megas? I'm getting worried.

A 10 page balance thread and no Megas? I hope he is okay.
Last post was only 4 days ago, he's probably okay. But yeah since you mentioned that, it does feel weird without seeing an opinion from the old man.

Btw I don't recall if flexing mathematical equations ever managed to achieve something on a thread. If you played the game for more than 5 hours you know the numbers don't tell you the whole story. Besides, trying to convince everyone in the thread here than Eagle is somehow better than a Champion (in any situation) is amusing to say the least.

Brb gotta go to the Vigilance thread and explain how it's better than a Tempest if the sun hits my window correctly on a Tuesday /s
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on July 31, 2022, 11:54:07 PM
You are really fixated on those HAC's eh? I'm not exactly sure how to tell you this, but you haven't explained at all how your build deals with armour. Don't tell me you're relying on 2 small missiles on a cruiser.

I've pretty much said my piece by now, so I won't repeat myself here. If you want to compare the eagle to champion please give me a build that will compete with anything I showcased in the video. The eagle has its place but it's just outclassed by the champion in a head on confrontation.

Other ships. Which is fine if the point of the ship is to hold the line. And the line doesn’t have to stay in exactly the same place it can bend as necessary. The ability to back away but still provide long range dps is one reason the Falcon is so good. But just because the Eagle is not as flexible in this regard as the Falcon does not mean that the flexibility and power density it does bring is bad.

I literally do not care that the champion can 1v1 an onslaught and a non-SO Eagle cannot. I do not want to 1v1 the onslaught. I want to make my line provide as hard a flux advantage as possible while having the least likilhood of exploding.

To do this I need only two things

1) some ability to keep shields up. This is to make kinetic DPS stick onto shields rather than be eaten onto armor.
2) as much kinetic dps as possible

The reason the example Eagle has an ion beam instead of gravitons (and one reason why I suggest to eschew the Gravitons in favor of front facing point defense) is because 50 damage for 200 flux keeps shields up but 200 damage for 75 does not.

There are some other things I want. The ability to dictate range (it’s OK to not be able to dictate range if you can force another ship to back off in terms of net long term shield pressure). So an Eagle vs a Falcon isn’t a clear winner for the Falcon being able to back off since it can never win the flux advantage to make a push. And since there is a maximum power density the ship can provide.
2x HAC + plasma is (214*2)*2 + 750*1.075 = 1662 DPS to shields

Only if your ship produces 1253 flux per second. Which the champion does not. If your ship does not produce 1253 flux per second then the DPS to shields is weighted by the average flux. I.E 1662 x 940/1253 = 1250 dps assuming the shields are turned off and 955 assuming the shields are turned on.

You can shoot higher than this and it may be wise to. But you cannot sustain higher than this. And the Eagle can.
Quote
You can just say 'the eagle is fast enough to run away the whole time', which is what happens, and was already established by the 'eagle is faster' statement. Not sure what you are trying to say with this? Eagle is better at harassing/running away? Sure, but that's not what we were talking about.

If the champion cannot prosecute the Eagle then it cannot push the line hard hard enough to win the fight. The Eagle is holding the line and if the Eagle is holding the line beyond the time your missiles run out then the Eagle is going to eventually grind you down. It may not deliver the final blow. But it’s purpose is not to do that it’s to make sure the line holds.

Quote
Not to mention that champion build is not specialized for shield DPS at all. If I wanted to hyper specialize into shield DPS like your build, I could run volatile particle driver

The omega weapon? You think it’s Ok to suggest that the Champion will be better because you can put an omega weapon it?

I mean. Ok Fair the VPD is a really really good weapon for the champion. And if you have one you could definitely build a champion around it. It would 100% make sense to put a champion on your line if you had a VPD to put into its large weapon slot. But “I have an omega weapon so I can make the champion into a thing that provides the kinetic pressure necessary on the line” isn’t an argument I am going to entertain for the Eagle having no value. You are far more likely to not have a VPD than to have one let alone one for every line ship you want to add.

Quote
  Or if I don't have one, I could run autopulse and 4x IR pulse lasers for 10 more OP

So you have no forward facing PD and are attempting to run 500 range weapons In order to fill the gap? Like come on you would not seriously suggest filling your line with autopulse champions and expect them to perform well. They would splash their Autopulse all over the front of the enemies line missing half the shots and the IR pulse would never fire unless the ship was going to die because your pressure was collapsing and the enemy fleet was stronger than yours.

Like. I have provided examples of me running this Eagle in a fleet and it doing well (though without the Gravitons and with PD in its place because not taking shield damage on my Eagles from saturation missile is worth more than some soft kinetic DPS. )

I actually think that had I used champions there they probably would have died. Because they would not have been able to back off against a superior pressure and would have been caught and killed. Without the swarmer SRM and heavy bust laser providing coverage they would have been felled by fighters. After that fight and a string of other fights I am considering adding more Eagles to my fleet not less. I did also consider adding a champion but only a single one. And I would have been flanking it with Eagles.
Title: Re: Clipped Wings - An Eagle Thread
Post by: intrinsic_parity on August 01, 2022, 12:50:36 AM
Only if your ship produces 1253 flux per second. Which the champion does not. If your ship does not produce 1253 flux per second then the DPS to shields is weighted by the average flux. I.E 1662 x 940/1253 = 1250 dps assuming the shields are turned off and 955 assuming the shields are turned on.

You can shoot higher than this and it may be wise to. But you cannot sustain higher than this. And the Eagle can.
...
So you have no forward facing PD and are attempting to run 500 range weapons In order to fill the gap? Like come on you would not seriously suggest filling your line with autopulse champions and expect them to perform well. They would splash their Autopulse all over the front of the enemies line missing half the shots and the IR pulse would never fire unless the ship was going to die because your pressure was collapsing and the enemy fleet was stronger than yours.

I specifically said I am using skills/officers to get more dissipation. Flux regulation gives 10% more base dissipation which is 50 extra, (you strangely included the +5 vents but not the +10% base dissipation) and OE gives 160 dissipation for the autopulse loadout, or 188 with burst PDs in the back (which I normally do). That's 1178 vs 1156 flux/sec for the autopulse loadout, so I can in fact sustain the full 1823 shield DPS. I would probably run reapers/hammers in the large slot in that layout to give some kill potential. I also specifically mentioned IPDAI with elite PD for the IR pulse lasers to match range and give PD, but I guess reading is hard.

For the plasma loadout described earlier with an additional 2x burst PD in the rear, I would get 1158 dissipation, so that 'weighted DPS' would be 1535. Personally, I would actually run needlers instead since they are more efficient and also give 20 extra dissipation with OE. The numbers for that are:
250*2*2 + 750*1.075 = 1750 shield DPS for 200*2 + 825 = 1265 Flux/sec and OE would give a little more dissipation giving an overall weighted DPS of 1630.

It's sort of silly to do all this math to calculate some theoretical DPS when ships have nowhere near 100% firing uptime though lol. That's a big part of why sustained damage is not even that important. Combat happens in short bursts, not at 'steady state'. Burst damage is super valuable, and will force the enemy to back off or stop shooting and drop shields, which gives you time to build up charges again, or deal damage with missiles etc. Maybe stuff might theoretically die slightly slower, but if you win engagements more consistently, who cares.

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If the champion cannot prosecute the Eagle then it cannot push the line hard hard enough to win the fight. The Eagle is holding the line and if the Eagle is holding the line beyond the time your missiles run out then the Eagle is going to eventually grind you down. It may not deliver the final blow. But it’s purpose is not to do that it’s to make sure the line holds.
If the eagle is max flux running away without even hitting the champions shields (that's what happened when I tested it), I don't think you can call that 'holding the line'... lmfao. That's more like retreating while your slower allies would be getting slaughtered.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on August 01, 2022, 02:01:04 AM
I specifically said I am using skills/officers to get more dissipation. Flux regulation gives 10% more base dissipation which is 50 extra, (you strangely included the +5 vents but not the +10% base dissipation)

Not using that skill. Wasnt even considering it since it doesn’t fit in my current build*. (Which is fine to say that you can make a champion better with it but that still does not make it dominating). It was the flux dissipation Hull mod that brought the net dissipation up as I was attempting to max that. Though I could have made an error I was refitting on the mission refit screen and had some mods active because getting a champion in the mission system is a pain without mods.

It’s also possible i mistyped the Eagle value for the champion once. As the Eagle has 50 more dissipation and that would provide you your “+5 vents” I added to it.

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  I also specifically mentioned IPDAI with elite PD for the IR pulse lasers to match range and give PD, but I guess reading is hard.

How many skills do your officers have? They seem to have Elite PD. Ordinance Expertise. Ballistic mastery, gunnery implants, elite missile specialization, field modulation, combat endurance, target analysis, and systems expertise.

No wonder your champions are so good.

Oh they don’t have all those skills unless you want to say that they could in order to boost their values in a particular spot.

But an Eagle is like… really easy to fit in this situation. You can run elite ballistic mastery, target analysis, combat endurance, and you still get two tanking or utility skills. (Almost certainly field modulation and ordinance expertise or maybe even Helmsmanship ) All of which I consider pretty necessary to most ships(well except Helmsmanship and ballistic mastery for non-ballistic ships).  And while on a spit ship you may want to avoid elite ballistic mastery it’s still exceptionally good. The extra 80 range and projectile travel speed is no joke.
 

So you want to have your long lasting missiles and your 700 base range IRPulse you have to choose. Do you not have the 1320 range HAC? Are they only 1240? That is an advantage the Eagle has then. Do you run heavy needler snd so only have 1085 range kinetics? That is an advantage the Eagle has. Do you drop field modulation? Then the Eagle has 29.4% larger base shields (slightly reduced as you add caps down to about 25%. Do you lose an extra 5% damage done and taken by not having combat endurance?* Do you drop just like 10 to 20% more damage to almost all ship classes where it matters?

*I mean ok this isn’t that huge but it’s still about 10.5 net effectiveness assuming 85% CR base.

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If the eagle is max flux running away without even hitting the champions shields (that's what happened when I tested it), I don't think you can call that 'holding the line'... lmfao. That's more like retreating while your slower allies would be getting slaughtered

I mean.  Yea because I wasn’t going to bother adding in my Eagle to the sim to test it. And so the Eagle in question is just like… really bad. And yet you cannot kill it. If you were facing one with well set weapons that would not be the case. If you turned to “kill its allies” you would be surrounded and fluxxed out.

*cyber aug, for theme mainly. But also I figure the extra elite skills are probably better than the extra dissipation even though I am literally not using any of them right now. Like I have the three s mod skill but don’t even have three s mods on any of my ships yet.

Title: Re: Clipped Wings - An Eagle Thread
Post by: Vanshilar on August 01, 2022, 03:18:55 AM
But that doesnt mean it doesn’t have a use or that it doesn’t have value for others. And if you only think about what you want to fit you will miss the value you can bring.

The 3 HAC Eagle provides more shield pressure than the champion (due to accuracy) for longer and for less DP.

I'm confused. Why is Eagle vs Champion about which one can do more anti-shield DPS? By that criteria we might as well as consider Eradicator (3 medium ballistics + 4 small ballistics + AAF) or Dominator (2 large ballistics + 2 medium ballistics + 5 small ballistics) and stick some Heavy Needlers or Storm Needlers on them. Or heck, might as well as talk about Hammerheads. Specializing in anti-shield DPS for your line ships just means that the enemy ships will retreat behind other ships, vent, and come back forward again. You won't make much progress toward actually killing other ships, which is the goal of the battle. "Other ships" isn't an answer, it just means you handwaved away the problem by throwing it onto magic unknown ships that can magically solve that problem for your specialized Eagle variant, which wouldn't be needed for the Champion being discussed here. Line ships need to do anti-armor/hull damage to work, and need to do anti-armor/hull damage quickly enough to kill the target before it retreats. Otherwise all that anti-shield DPS is wasted on letting the target vent behind other ships.

The Squall is being heavily undervalued. Who cares about the HAC's 1320 range when the Squall has 2500 range and can fire through friendlies? Even in some hypothetical Eagle vs Champion matchup, which is basically useless for comparing these ships (we're not interested in how they fare against each other, but in how they fare against enemy fleets), that range difference of 1180 range means that the Eagle is taking Squalls to the face until it closes to within 1320 range to use its HAC. (Point defense will get a small amount of the Squalls but not enough to really matter.) Since we're using math that doesn't matter, the Eagle has a 15 speed advantage over the Champion, so if the Champion is backing up, this means the Eagle has to endure the Squalls for 1180/15 ~ 79 seconds before it can even use its weapons. I guarantee its flux bar will be full by then unless it decided to face tank all of that, in which case its hull bar will be empty. If it's the Eagle that's backing up, then I'd say the Champion is successfully holding the line against the Eagle. That's your basis for focusing on anti-shield DPS right?

In the real world, based on testing against a 3-Ordos fleet, in a fleet of mass Gryphon spam, HVD does about twice as much as HAC, and Squall is worth more than 2 HVD until the Squalls run out. With EMR and MS they last until about 3/4 of the way through the fight, so they'd easily last through up to at least double Ordos, so there's no worries about running out. (Testing platform is officered Legion XIV on autopilot with 2 Squalls, Heavy Mauler on the nose, 2 Heavy Autocannons next to it, 2 Hypervelocity Drivers on the side mediums, 4 Railguns, and 4 Cobras, in a fleet of 10 Gryphons running Squall/Harpoon/Breach. All officers aggressive.) Basically if you're looking to hold the line with pure kinetic damage, you might as well as just spam Apogees with Squalls, or Atlas2's.

The Champion, by virtue of its energy slots, can mount weapons which can do both anti-shield and anti-armor/hull. The Eagle has to pick one or the other for its ballistics slots. So in any practical application as a line ship, if the Eagle mounts 3 HAC, then the Champion can mount 2 HAC + Squall, which will outweigh 3 HAC. The Champion still has its large energy slot left over for anti-armor/hull. Good luck getting the Eagle to do any anti-armor/hull with its medium energy slots comparable to the large energy.

And yet you cannot kill it. If you were facing one with well set weapons that would not be the case. If you turned to “kill its allies” you would be surrounded and fluxxed out.

That's because the Eagle is backing up, i.e. kiting. It is literally not holding the line, which is your rationale for focusing on anti-shield DPS in the first place. If kiting is what you're going for then forget about Eagle vs Champion and just stick a frigate there. The point is that even with "well set weapons" the Eagle is being forced back, and failing to hold the line. It has already lost the comparison.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Fotsvamp on August 01, 2022, 05:00:48 AM
That's because the Eagle is backing up, i.e. kiting. It is literally not holding the line, which is your rationale for focusing on anti-shield DPS in the first place. If kiting is what you're going for then forget about Eagle vs Champion and just stick a frigate there. The point is that even with "well set weapons" the Eagle is being forced back, and failing to hold the line. It has already lost the comparison.

A line that bends doesn't break. Sometimes it's better to take a step back and regain your footing then to be pushed over.

If the Champion pushes the Eagle back but is then under threatening fire from the Eagle's allies or running on fumes, rockets on cooldown, system out of charges and having a very high flux level having to either vent or hold fire for a while, there by forcing the Champion to back off to stay alive then the line has not broken.

Now if the Champion is able to force the Eagle so far back that the flanks of the Eagle's allies are exposed there's a breach, and if the side of the Champion has enough forces to exploit it then the line is broken.

So saying that the Eagle lost because it's backing up is excessive, I haven't seen it in a fleet setting, but it would seem that both possiblity I've laid out are plausible but these depend more on local force superiorty rather than the strenght of the ships themselves.

Imo it's fruitless to try and solve this solely through the math of both ships on their own.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on August 01, 2022, 05:16:57 AM
This has gone so far you start the question if people even play the game in their free time, or just have an Excel spreadsheet open.

I had an Eagle during almost the whole last playthrough and I can't wrap my head around how someone could say it "holds the line". Scared Eagle will back away with the Jets and leave the allies open, you don't have to do math for that.
Title: Re: Clipped Wings - An Eagle Thread
Post by: FooF on August 01, 2022, 06:26:37 AM
Ha, we’ve devolved into statistics vs the eye test. A point of no return. Personally, I think I’ve said all I can say. To summarize:

- Option 1: +10 base speed, add fighter bay, +15 OP

- Option 2: +25 speed

- Option 3: +20 speed, add fighter bay, +15 OP. Keep at 22 DP.

In order of preference: 3>2>>>>1. This thread has taught me that the Eagle needs speed more than anything. I still stand by the fighter bay idea a.) because it gives it something unique and b.) it makes it even more of a jack-of-all-trades.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on August 01, 2022, 07:31:48 AM
I'm confused. Why is Eagle vs Champion about which one can do more anti-shield DPS?

Because the question isn’t “do I think this ship is better at what I want it to do” the question is “does this ship do a thing that other ships do not, how do I utilize this ships unique strengths and mitigate its weaknesses so as to have a valuable member in my fleet. “

The Eagle does indeed do a thing the champion cannot do. The champion simply cannot put as much consistent or safe shield pressure out. Consistent and safe shield pressure is a core component in effective fleet. You would have a better argument with the eradicator but it only has 400 base dissipation, and 9000 cap on 1 to 1 shields and not as good a way to keep enemy shields up with no ion beam or equivalent

This has gone so far you start the question if people even play the game in their free time, or just have an Excel spreadsheet open.

I had an Eagle during almost the whole last playthrough and I can't wrap my head around how someone could say it "holds the line". Scared Eagle will back away with the Jets and leave the allies open, you don't have to do math for that.

I am literally describing the effectiveness of the ship in my current play through.

Which has been more than adequate. I even gave concrete examples in a relevant combat.

Maybe your problem wasn’t that the Eagle gave a bit of ground maybe it was that your champion could not?
Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on August 01, 2022, 07:50:31 AM
The Eagle does indeed do a thing the champion cannot do. The champion simply cannot put as much consistent or safe shield pressure out.
Sorry but I just can't take this discussion seriously anymore after this line.

Maybe your problem wasn’t that the Eagle gave a bit of ground maybe it was that your champion could not?
Didn't use a single Champion that run because I wanted to use the ships I don't usually get (at least lately).
Title: Re: Clipped Wings - An Eagle Thread
Post by: smithney on August 01, 2022, 08:57:01 AM
@Guomindong
Sorry but do you care about the experience other players have with Eagle? Or are you just defending Eagle no matter what because you like it and managed to make it work? I don't think anybody would make suggestions here if they weren't miffed that they are challenging themselves by fielding a hull that's supposed to be a midline staple. Sure, there's nothing wrong about challenging yourself by using a niche hull as your fleet's backbone. But we are talking about hull with well established lore and reputation. A hull that's name dropped by the High Hegemon in the story for Ludd's sake. But here you're trying to prove that Eagle is fine, when veteran players have even delved into arguing details with you about how you're wrong.

Pardon me if I'm wrong, that's just a feeling I'm getting from this scatshow. I'm echoing Grievous69's sentiment that we're way too deep into details that should be in the realm of playtesting.

edit
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on August 01, 2022, 12:36:48 PM
Sorry but do you care about the experience other players have with Eagle? Or are you just defending Eagle no matter what because you like it and managed to make it work?

I do not particularly care about other people’s experiences because I cannot replicate their “eye tests” and because their balance criteria are often objectively bad and wrong. They are bad and wrong because you cannot have multiple ships in the same space that compete in the same way with both being better.

“Why can’t a new ship brawl an onslaught?” Is a question often metaphorically (and straight) asked and the answer is because that is the onslaughts job. Should the Eagle take the role of the champion? No. The Eagle needs to do its own thing. This question is being asked in this thread where people compare a harasser with a ship designed to be a finisher.

Sometimes this turns ships that are new into niche and sometimes this turns ships that are old into more niche. And the Eagle is just more niche than it was when there were four combat cruisers in the game.

Well too bad. When you keep adding more ships some of them are going to be niche. There can only be one “best generalist” and if you give the Eagle 15 OP and a fighter wing and 20 DP and 10 speed you’re going to be like “oh no the champion/Falcon has no use in my fleets anymore because it just doesn’t provide enough”. Or what happens when you have to fight these new super Eagles and ends up just not be fun.

Like the vigilance thread. There is idea that the vigilance should be a frigate that kites all the other frigates and also doesn’t need to worry about missiles and also competes favorably with tempests. That the logistics aspects of it do not matter. That the utility it brings, even if it’s actually unique as compared to other ships does not matter if it doesn’t compete in the way they want it to

I am defending the Eagle because it works. It actually just does the things that it seems like it should do. It does them pretty effectively if a maybe a little bit overpriced.
Title: Re: Clipped Wings - An Eagle Thread
Post by: UngaBunga on August 01, 2022, 12:48:07 PM
Giving the Eagle better base speed and maneuverability and then an offensive ship system would go a long way to making it competitive. While new systems would be cool, what if there was one version that got AAF, and one version that got HEF? Say for a certain purple painted faction that has special energy weapons?
Before the Eradicator, my go-to assault chaingun ship was always the Eagle. It was one of few that could comfortably seat 3, with SO, of course. Fast, brawling ship that can mount a lot of firepower that takes advantage of AAF is occupied by the Eradicator now, which does it so much better than the Eagle ever could.

What I usually use the Eagle as nowadays is a sniper ship, to pick at the shields of stronger ships from a safe distance. Usually with three HVDs. I think a little speed boost and mobility boost would go a long way to making it a more viable ship, but most other ship systems are already occupied by far better ships.

Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on August 01, 2022, 12:53:30 PM
Man this comedy arc just keeps on giving... I honestly don't know what to say to that first part without summoning blue text here. So you're telling me the vast majority of veterans (can't wait till Megas owns you) including the big kahuna dev himself, who already buffed the Eagle in dev, are somehow wrong? Yeah, makes perfect sense.

Don't know why you're acting that a simple buff like +10 speed and 20 DP cost will somehow make the Eagle the best cruiser in the game, I'd still probably pick it rarely. Even you admit it's a bit overpriced now.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Hiruma Kai on August 01, 2022, 12:54:11 PM
So just for amusement value, I grabbed the latest AI battles mod (13.0), and setup a shield pressure Eagle against a Plasma/Squall Champion in a fleet situation with no officers or fleet skills.

100 DP core:
1 conquest_Elite
2 Gryphons (Hurricane, 2x Harpoon Pods, 3 Sabots, Hypervelocity, 3 Vulcans, ECCM, ITU)
5 centurion_Assault (but with Harpoon swapped for Annihilator)

5 Eagles with:
3 HACs, 1 Ion Beam, 2 Harpoons, 2 Burst PD (rear), ITU, Flux Distributor, Stabilized shields, 30 vents, 25 caps)
Stats are as present in the current game, except I valued them at 20 DP instead of 22.

4 Champions with:
1 Plasma Cannon, 1 Squall, 2 HACs, 1 Ion cannon, 2 Burst PD, ITU, Stabilized Shields, 30 vents, 21 caps)

Results of 5 runs:
Champion Win (3 Centurions lost)
Champion Win (1 Conquest, 1 Gryphon, 1 Champion, 5 Centurions lost)
Champion Win (1 Centurion lost)
Eagle Win (1 Eagle, 2 Centurions lost)
Champion Win (1 Centurion lost)

At least in that configuration, a 20 DP Eagle looks like it still wants something of a tweak up.  Of course, perhaps the ships backing it didn't have enough HE missiles?  It's possible I've got the wrong ratio of shield pressure ships to more generalists/HE specialized.  I'm open to trying a few different fleet configurations.  Similarly, I'm curious if anyone wants to suggest a more balanced damage type Eagle configuration to try.  It's also easy enough to tweak speed or add a flight deck and OP if people want to see tuned up Eagles.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Zironic on August 01, 2022, 01:01:18 PM
I am genuinely surprised this thread is a thing because throughout my playthroughs I keep going back to the Eagle as my go to line cruiser. The main selling point of the Eagle to me is how incredibly AI friendly it and its smaller cousin the Falcon is. Just give it some hyper velocity cannons or heavy autocannons and it'll happily produce incredible shield pressure in an extremely safe way that then your carriers and battleboats can take full advantage of in order to blow the enemy up whenever they overflux.

I really really wouldn't want to see the Eagle get a fighter bay because that wouldn't synergize at all with the role the Eagle fills in a fleet. If you wanted to make it more on-par with the Eradicator you could make the medium energy mounts into hybrid, though honestly the fact such a change would be a major buff tells you more about how bad medium energy guns are compared to medium ballistics then anything else.
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So just for amusement value, I grabbed the latest AI battles mod (13.0), and setup a shield pressure Eagle against a Plasma/Squall Champion in a fleet situation with no officers or fleet skills.

The thing about Shield Pressure Eagle is that it's ultimately a support ship, it needs someone else to do the actual kill. In my fleets that's usually a conquest with 2x MIRV launchers with extended missiles + missile officer who can execute people without shields all day long alternatively some carriers with daggers.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on August 01, 2022, 01:03:27 PM
No forward PD? You put a flux distributor and stabilized shields on a ship that has 900 dissipation (660 post shield) and 838 weapon flux before those mods. You are actually dissipating more flux than you can possibly utilize and you’re paying how much in OP for it?

Edit: specifically I tend to like 2 heavy burst in the front and regular PD in the back with swarmers in the launchers but there may be fitting i implications for this without a mods. But I find that dealing with fighters and forward missiles is more important in the types of fights you tend to need to fight and you can generally rotate/prevent flankers with reapers in other ways.
Title: Re: Clipped Wings - An Eagle Thread
Post by: FooF on August 01, 2022, 01:42:40 PM
I really really wouldn't want to see the Eagle get a fighter bay because that wouldn't synergize at all with the role the Eagle fills in a fleet.

Defining that role has been the exercise of this entire thread. What is the Eagle’s role currently and what should it be? At present, it only seems suited for long-distance pressure, or at least that seems like the safest approach. Its slow speed inhibits an assault role and its weapon placement makes the Medium Energies tough to utilize.

What should it be? If it is supposed to be a generalist, more speed allows for the Energies to diversify and do more of the heavy lifting. A flight deck increases the versatility/flexibility of the hull. I still lean toward more speed over a fighter bay but, on paper, I like the idea of Eagles contributing to fighter critical mass.

In Hiruma Kai’s fleet setting, 5 Eagles contributing 5 fighter squadrons would be a significant departure from the what the Champion brings to the table. At least I would imagine. Testing may prove otherwise. Likewise, Eagles screaming around at base 70-75 speed would likely change outcomes, even if loadouts didn’t budge. I’d prefer to see if assault variant Eagles, with higher speed, confer an advantage over current long-range support variants. My gut tells me that an Eagle with a Heavy Blaster or Phase Lances paired with efficient Kinetics would be superior, if it could engage/disengage better via speed.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Zironic on August 01, 2022, 02:12:25 PM
Quote
Defining that role has been the exercise of this entire thread. What is the Eagle%u2019s role currently and what should it be? At present, it only seems suited for long-distance pressure, or at least that seems like the safest approach. Its slow speed inhibits an assault role and its weapon placement makes the Medium Energies tough to utilize.

According to the lore text, the role is to be  a core combat ship with a wide threat range, especially good at punching down at frigates. In my experience it does that poorly because its best weapons are on fixed mounts that are hard to aim at faster ships.

What it does do well however is fill the core role of line ship. It has excellent PD and excellent long range pressure that's easy for the AI to pilot and is easy to slot into almost any fleet. Having 2-4 kinetic/pd eagles/falcons in your fleet makes the rest of your fleet better.

The main issue as others in the thread have pointed out is medium energy as a mount. If you deleted the medium energy slots from both the Falcon and the Eagle entirely, the effectiveness of the long range fit wouldn't meaningfully change.

Now medium energy weapons are better up close, but making the AI pilot a close range ship successfully is very hard, especially if the ship isn't extremely tanky (like an Onslaught) or extremely mobile (like an SO Hyperion). It easily falls into a cycle of behavior where it tries to charge in, notice its shield is getting beat up and back out before even getting into weapons range.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on August 01, 2022, 02:18:54 PM
Quote
Defining that role has been the exercise of this entire thread. What is the Eagle’s role currently and what should it be? At present, it only seems suited for long-distance pressure, or at least that seems like the safest approach. Its slow speed inhibits an assault role and its weapon placement makes the Medium Energies tough to utilize.

According to the lore text, the role is to be  a core combat ship with a wide threat range, especially good at punching down at frigates. In my experience it does that poorly because its best weapons are on fixed mounts that are hard to aim at faster ships.

What it does do well however is fill the core role of line ship. It has excellent PD and excellent long range pressure that's easy for the AI to pilot and is easy to slot into almost any fleet. Having 2-4 kinetic/pd eagles/falcons in your fleet makes the rest of your fleet better.

The main issue as others in the thread have pointed out is medium energy as a mount. If you deleted the medium energy slots from both the Falcon and the Eagle entirely, the effectiveness of the long range fit wouldn't meaningfully change.
Just my 2 cents, removing the energies means losing ion beams on the long range builds (xyphos don't have enough range to work in such cases). For punching down, phase beams are pretty good.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Igncom1 on August 01, 2022, 02:25:06 PM
Why do people like Ion Beams so much? I just can't get my head around them, very expensive EMP weapons that deal very little damage.

I'd rather have a Graviton Beam over an Ion any day.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Brainwright on August 01, 2022, 02:27:07 PM
Why do people like Ion Beams so much? I just can't get my head around them, very expensive EMP weapons that deal very little damage.

I'd rather have a Graviton Beam over an Ion any day.

Fairly punishing when combined with a kinetic battery.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Zironic on August 01, 2022, 02:29:29 PM
I use 3x Hyper Velocity + 3x Graviton on my Eagles but I have not done much testing on the Ion beam.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Hiruma Kai on August 01, 2022, 02:41:41 PM
No forward PD? You put a flux distributor and stabilized shields on a ship that has 900 dissipation (660 post shield) and 838 weapon flux before those mods. You are actually dissipating more flux than you can possibly utilize and you’re paying how much in OP for it?

Edit: specifically I tend to like 2 heavy burst in the front and regular PD in the back with swarmers in the launchers but there may be fitting i implications for this without a mods. But I find that dealing with fighters and forward missiles is more important in the types of fights you tend to need to fight and you can generally rotate/prevent flankers with reapers in other ways.


Well, I tend to rear PD simply because AI likes to use Salamanders and the Eagle has fixed forward shields, but yeah I could go heavier on PD it's quite true.  Although against Squalls and Hurricanes, you really need to go big or go home in terms of PD.  Without officer skills or even the Integrated PD hullmod, two heavy burst PD I fear isn't going to do all that much.  Against smaller missiles and fighters, probably worth while.  Still, arguably a better use of the 70 excess flux dissipation in this particular example which has no fighters, and provides a little bit of anti-armor when up close.

So for the following results I used an Eagle with 3 HACs, Ion beam, 2 swarmers, 2 heavy burst, 2 pd lasers, ITU, Stabilized Shields, 30 Vents, 23 Caps.

Also took the Elite Conquest and made it double Harpoons, double Hurricanes and dropped the blast doors for both sides, so more HE to follow up on the shield pressure.

I will note watching the first fight, it really does need integrated PD or officer skills, as the heavy burst PD did almost nothing against Squalls and Hurricanes.  They did work reasonably against Harpoons, and at least shot some Squalls down when multiple Eagles were shooting at the same Squall stream.  The perfect Champion wins were when an Eagle went down relatively early.  The extra Hurricane and Harpoons on the Conquest makes it a bit better at securing the kill against high flux ships.  Only once the Champions run out of Squalls does the fight start to even out.  On the other hand, campaign Champions can be running 3 times the missile capacity (and 50% more missile HP) while the Eagles are perhaps getting better PD setup with Point Defense or S-modded integrated PD.

I'll note I can also simulate S-mods easily by just hand editing the variant files in the mod's data/variants directory if people are interested.

Champions Win (1 Conquest, 2 Champions, 1 Gryphon, 3 Centurions lost)
Champions Win (No losses)
Champions Win (No losses)
Eagles Win (2 Gryphons, 4 Centurions lost)
Eagles Win (2 Eagles, 1 Gryphon, 4 Centurions lost)

Again, the randomness of the battle AI, but does look like a slightly better setup for the Eagles.  Again, I'll note this is assuming Eagles are 20 DP and not 22 DP.   There's also an argument to be made the backing fleet is missile heavy, and thus throwing even more (i.e. Squalls) into the mix means the Champions are getting slightly more synergy.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on August 01, 2022, 02:59:13 PM
Why do people like Ion Beams so much? I just can't get my head around them, very expensive EMP weapons that deal very little damage.

I'd rather have a Graviton Beam over an Ion any day.

Here's a pretty good reason.
Spoiler
https://i.imgur.com/7V2MRsJ.png
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Title: Re: Clipped Wings - An Eagle Thread
Post by: Zironic on August 01, 2022, 03:00:24 PM
Your tests give me a funny idea. Imagine if the eagle traded all 3 medium energy slots for one large missile slot, imagine how powerful of a pressure ship it would become with the ability to mount a squall and 3x medium ballistics on the same hull.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Hiruma Kai on August 01, 2022, 03:39:54 PM
Why do people like Ion Beams so much? I just can't get my head around them, very expensive EMP weapons that deal very little damage.

I'd rather have a Graviton Beam over an Ion any day.

I use 3x Hyper Velocity + 3x Graviton on my Eagles but I have not done much testing on the Ion beam.

Well, I can try some maximum range shield pressure Eagles without Ion. What would the full build look like?

Although to be fair, if the Eagles are running Hypervelocity Drivers, the Champions probably  should be running something like Hypervelocity Drivers, Tachyon Lance, and Squalls in the face off, to match the longer range/lower DPS role.

I really really wouldn't want to see the Eagle get a fighter bay because that wouldn't synergize at all with the role the Eagle fills in a fleet.

Defining that role has been the exercise of this entire thread. What is the Eagle’s role currently and what should it be? At present, it only seems suited for long-distance pressure, or at least that seems like the safest approach. Its slow speed inhibits an assault role and its weapon placement makes the Medium Energies tough to utilize.

What should it be? If it is supposed to be a generalist, more speed allows for the Energies to diversify and do more of the heavy lifting. A flight deck increases the versatility/flexibility of the hull. I still lean toward more speed over a fighter bay but, on paper, I like the idea of Eagles contributing to fighter critical mass.

In Hiruma Kai’s fleet setting, 5 Eagles contributing 5 fighter squadrons would be a significant departure from the what the Champion brings to the table. At least I would imagine. Testing may prove otherwise. Likewise, Eagles screaming around at base 70-75 speed would likely change outcomes, even if loadouts didn’t budge. I’d prefer to see if assault variant Eagles, with higher speed, confer an advantage over current long-range support variants. My gut tells me that an Eagle with a Heavy Blaster or Phase Lances paired with efficient Kinetics would be superior, if it could engage/disengage better via speed.

Toss me a full build with your tweaked Eagle, and perhaps a different 100 DP core fleet to combine with Champions/Eagles if you want and I'll run it through 5 runs (basically setup, walk away, come back, note results), so not much effort on my part at the moment.

Assuming people are finding these results interesting.  To be honest, Goumindong's fit, at the 20 DP price point looked reasonably good. 2 wins/2 losses, 1 close fight is pretty darn good when trying to compare balance.  I suppose I should figure out if 0.95.1a officer skills were fixed with the AI tournament mod - haven't been paying much attention to the tournament scene lately.

I'll also note, Hurricane and Squalls are due for another nerf in the coming release - Hurricane splitting to 7 I think instead of 9, and Squalls are getting less hull/armor damage via script while maintaining the same shield damage.  So Squall/Hurricane Champions will be slightly weaker in comparison. At least that's what I remember from a post from Alex.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on August 01, 2022, 03:54:34 PM
Triple ion beam is pretty expensive, you'd probably run 1-2 with gravitons in the other slots. I am interested in seeing more people take a shot at this.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Zironic on August 01, 2022, 04:00:51 PM
I usually fill all the small energy slots with normal pd lasers since in most of my simulation tests, burst PDs perform the same or worse then normal PD so it makes absolutely no sense to pay extra for them unless you already have extended mags.

I suppose you could do a test where their backing fleet is something like 2 astrals with 3x longbow, 3x dagger, 2x squall.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Thaago on August 01, 2022, 04:27:35 PM
An Ion Beam is useful on long range pressure Eagles because otherwise the AI can tank the hits on the armor. Going 2x HVD + 1x Mauler also does the same, but that is cutting into the kinetic budget a lot. The Ion Beam doesn't help the Eagle all that much because this configuration of Eagles lacks the ability to capitalize, but in terms of helping other ships and being a pain for the enemy, the Ion Beam lets them shut down enemy offense, flame out enemies through their shields from the front, etc. (It certainly helps the Eagle to catch smaller ships when they have no engines.) For pure kiting (IE HVD) Eagles, the EMP from the HVD's stacks with the Ion Beam to be more reliable in terms of shutting things down. The flux cost is only 200/second, so they aren't expensive - for the pure kiting build the ship doesn't need any skills/flux distributor/stabilized shields to be neutral so I'd even argue that 1 ion beam means the ship is undergunned for any crowded fight in terms of flux expenditure.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on August 01, 2022, 05:18:11 PM
Assuming people are finding these results interesting.  To be honest, Goumindong's fit, at the 20 DP price point looked reasonably good. 2 wins/2 losses, 1 close fight is pretty darn good when trying to compare balance.  I suppose I should figure out if 0.95.1a officer skills were fixed with the AI tournament mod - haven't been paying much attention to the tournament scene lately.

That is about what I expected. Which would suggest that, especially if squalls and hurricanes are getting reduced in power, that the eagle doesn't terribly need a 10 speed boost, let alone a hangar bay and 15 OP.


Well, I tend to rear PD simply because AI likes to use Salamanders and the Eagle has fixed forward shields, but yeah I could go heavier on PD it's quite true. 

I find that regular PD tend to be enough to deal with Salamanders. And while the burst PD isn't quite enough without an officer to deal with perfectly with Squalls (and won't deal with hurricanes at all) the lack of needing IPDAI in order to avoid decoy flares makes it effective enough against fighters that its still worthwhile to have.

An Ion Beam is useful on long range pressure Eagles because otherwise the AI can tank the hits on the armor. Going 2x HVD + 1x Mauler also does the same, but that is cutting into the kinetic budget a lot. The Ion Beam doesn't help the Eagle all that much because this configuration of Eagles lacks the ability to capitalize, but in terms of helping other ships and being a pain for the enemy, the Ion Beam lets them shut down enemy offense, flame out enemies through their shields from the front, etc. (It certainly helps the Eagle to catch smaller ships when they have no engines.) For pure kiting (IE HVD) Eagles, the EMP from the HVD's stacks with the Ion Beam to be more reliable in terms of shutting things down. The flux cost is only 200/second, so they aren't expensive - for the pure kiting build the ship doesn't need any skills/flux distributor/stabilized shields to be neutral so I'd even argue that 1 ion beam means the ship is undergunned for any crowded fight in terms of flux expenditure.

You do tend to end up shooting the front PD though too. So its not quite so under gunned unless you have a strong officer. And if you do you can swap things around as needed. Add a second Ion Beam or add more front PD. If you have a PD officer this gives you decent front PD without IPDAI. If you don't have a PD officer then IPDAI probably "solves" the issue as it works.

The other advantage of the Ion Beam is that it allows you to quickly disable a lot of the fast ships that don't have shields. They also stack exceptionally well on a lot of different ships.


edit: 3x HVD 3xGraviton is very good 1v1 in the sim because the AI just doesn't want to approach that raw shield pressure. When the sim was full "*** eagle" it was very hard to build a ship that could beat it in the AI simply because the raw shield pressure was simply absurd and even like... SO Heavy Armor Aurora would not be willing to just like... go and kill the damned thing.

I am not sure its going to be bad I just like... Don't want to run it. Also since i am running officers the range band of the ion beam and the HAC line up pretty well. 800 x 1.65 = 1320. And 1000 x 1.55 = 1550. But the Ion Beams are set like 100 range back so its only a 130 range difference and the HAC projectiles still have a bit of range falloff whereas the beams do not. Whereas the HVD would be hitting to 1650, outranging the ion/graviton by almost 200 due to the mounting differences not including falloff potential. Which just means the Ions/Gravitons may just end up not getting used.

I am willing to entertain it but the extra lead is just quite good.

Worth noting that 3x HVD provide 600 ion DPS too and better armor hit strength (138 vs 50) so its not like you want to armor tank against that setup. But its just also just 456 less hard kinetic pressure per second (actual because the Eagle will be significantly underfluxxed with three HVD)
Title: Re: Clipped Wings - An Eagle Thread
Post by: Hiruma Kai on August 01, 2022, 07:17:08 PM
Assuming people are finding these results interesting.  To be honest, Goumindong's fit, at the 20 DP price point looked reasonably good. 2 wins/2 losses, 1 close fight is pretty darn good when trying to compare balance.  I suppose I should figure out if 0.95.1a officer skills were fixed with the AI tournament mod - haven't been paying much attention to the tournament scene lately.

That is about what I expected. Which would suggest that, especially if squalls and hurricanes are getting reduced in power, that the eagle doesn't terribly need a 10 speed boost, let alone a hangar bay and 15 OP.

In my case, the jury is still out on the 10 speed boost with the cost reduction.  I don't think the fighter bays are the way to go.  Even at the 20 DP cost, the Eagle fleet feels a smidgeon on the weaker side.  It's close, so I wouldn't do anything drastic like add a fighter bay.  But the changing the speed/manueverability profile to match the Champion I don't think would be an over tune.

Just for fun, I modded Eagle to match the Champion speed and maneuverability specs, and repeated the shield pressure vs plasma/squall match.

So 20 DP Eagles, 60 base speed:
Champions win (2 Champions, 2 Centurions lost)
Champions win (2 Centurions lost)
Eagles win (1 Gryphon, 4 Centurions lost)
Champions win (1 Champion, 2 Gryphons, 5 Centurions lost)
Eagles win (4 Eagles, 1 Gryphon, 4 Centurions lost)
Title: Re: Clipped Wings - An Eagle Thread
Post by: Alex on August 01, 2022, 07:28:39 PM
(Been keeping up with this thread, lots of good stuff here!)

Hmm. I've been wondering about maybe improving its shield efficiency a tiny bit (down to 0.75, from 0.8 ). I feel like it's actually in a pretty good place otherwise - I don't want to *change* it very much. FWIW, the way I see its role as ... "fluidly holding an area" might be the best way to put it. Something that makes anything weaker back off, and can safely disengage from most stronger opponents after driving up their flux, but lacks finishing power.

But also, right, with the Squall and the Hurricane getting a touch weaker, that might be sufficient if we're just comparing to the Champion.
Title: Re: Clipped Wings - An Eagle Thread
Post by: SafariJohn on August 01, 2022, 07:41:49 PM
This has gone so far you start the question if people even play the game in their free time, or just have an Excel spreadsheet open.

***, he's on to me!

(Been keeping up with this thread, lots of good stuff here!)

Cue Eagle (P) - 3 med composite turrets, 3 med missiles
Title: Re: Clipped Wings - An Eagle Thread
Post by: Dri on August 01, 2022, 07:42:08 PM
So its role is...shield tanker? Not super exciting, I gotta admit.

Man, are we ever gonna get another ship with a unique built-in weapon?
Title: Re: Clipped Wings - An Eagle Thread
Post by: Hiruma Kai on August 01, 2022, 08:07:39 PM
But also, right, with the Squall and the Hurricane getting a touch weaker, that might be sufficient if we're just comparing to the Champion.

The convenient thing about the Champion is it has load outs which seem to match the purpose of some Eagle builds (i.e. shield pressure support) with similar range bands, and is a shield tanker as well. Probably worth trying some different cruiser comparisons (4 Dominators, 5 Eradicators, 5 Furies), but those ships start to diverge in design even more so it's a bit harder to do a drop in comparison.  I suppose dual Mark IX Dominators and converted hangar Xyphos might mimic the kinetic/Ion mixture, backed up by some sabots/harpoons.  I could also just try 7 Falcons and a Kite.

Looks like I should also try 20 DP and 0.75 shield efficiency.

Out of curiosity, any changes likely coming for high scatter amplifier or beams in general (other than the new fragmentation beam) as those play into a large portion of the Eagle's effectiveness, in the same way Squalls and Hurricanes play into Champion effectiveness.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Alex on August 01, 2022, 08:19:28 PM
Out of curiosity, any changes likely coming for high scatter amplifier or beams in general (other than the new fragmentation beam) as those play into a large portion of the Eagle's effectiveness, in the same way Squalls and Hurricanes play into Champion effectiveness.

Nothing currently in-dev or planned, no.

So its role is...shield tanker? Not super exciting, I gotta admit.

It's not! But, gotta have some ships like that - "solid performer" rather than "superstar".

Man, are we ever gonna get another ship with a unique built-in weapon?

(Maybe? But as much fun as those are, they can also make for a ship with fewer loadout options, so that's something I want to be sparing with.)
Title: Re: Clipped Wings - An Eagle Thread
Post by: Brainwright on August 01, 2022, 08:40:39 PM
It's not! But, gotta have some ships like that - "solid performer" rather than "superstar".

It's kind of the same problem, I think, with the Vigilance.  Shielded ships are either fast enough to disengage and vent flux, or they quickly are outmaneuvered by ships that can.  Some way of venting fast or preferentially dissipating hard flux seems like a must for shielded ships that fill that front line niche. 

Because the Falcon works pretty good, even if it's not the most powerful ship.
Title: Re: Clipped Wings - An Eagle Thread
Post by: TaLaR on August 01, 2022, 09:29:28 PM
Imo, Eagle's main issue is AI. If Eagle is to win against Champion or Eradictor, it usually happens at near max range of Eagle's weapons (ignoring SO builds).

Cautious is just not an option - it doesn't maintain engagement, letting enemy retreat and vent easily.
Steady AI is incredibly flawed with long range combat, because it always starts to close range as it wins flux war. Which is completely unnecessary when you have at least equal range + speed advantage over the target. Eagle just needs to maintain range buffer (max range - 100 or so against Eradicator, even less against Champion, exact value depends on speed difference and target's mobility system, if any) so that enemies can't escape during Eagle's system cooldown. Getting any closer risks target flipping situation with weapon setup more efficient at closer range for no gain.
Aggressive+ is incapable of long range combat by definition.

In more general terms, I think ships need to be aware of their own and target's range bands so to say. Like 3 Grav + 2HNeedler+1HMauler + 3PD Lasers Eagle has 3: 1) Grav only 2) +Ballistics 3) +PD. 1st is really not a proper engagement, and it often should consider holding fire (for zero flux boost) in this range band when trying to catch up to a fleeing target. 2nd is it's bread and butter. 3rd exists mostly to bully slow frigates or non-combat ships, the only reason to go that close against a ship that can fight back is if target is faster than Eagle and would disengage quickly otherwise.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on August 01, 2022, 10:30:01 PM
Never would've guessed shield efficiency change as a potential buff, but hey I won't complain. 20 DP and even more reliable for AI sounds pretty sweet.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Zironic on August 01, 2022, 11:26:20 PM
edit: 3x HVD 3xGraviton is very good 1v1 in the sim because the AI just doesn't want to approach that raw shield pressure. When the sim was full "*** eagle" it was very hard to build a ship that could beat it in the AI simply because the raw shield pressure was simply absurd and even like... SO Heavy Armor Aurora would not be willing to just like... go and kill the damned thing.

I am not sure its going to be bad I just like... Don't want to run it. Also since i am running officers the range band of the ion beam and the HAC line up pretty well. 800 x 1.65 = 1320. And 1000 x 1.55 = 1550. But the Ion Beams are set like 100 range back so its only a 130 range difference and the HAC projectiles still have a bit of range falloff whereas the beams do not. Whereas the HVD would be hitting to 1650, outranging the ion/graviton by almost 200 due to the mounting differences not including falloff potential. Which just means the Ions/Gravitons may just end up not getting used.

I am willing to entertain it but the extra lead is just quite good.

Worth noting that 3x HVD provide 600 ion DPS too and better armor hit strength (138 vs 50) so its not like you want to armor tank against that setup. But its just also just 456 less hard kinetic pressure per second (actual because the Eagle will be significantly underfluxxed with three HVD)

What I find in most of my battles AI vs AI is that while HVD is less dps then HAC, it's much better at what you actually want to do which is cause enemy AI ships to overload. There's two reasons for this. 1) HVD does more damage per volley then HAC so its more likely to push a ship above max and 2) The AI really really doesn't want to take HVD shots on armor, leading it to shield HVD when it would drop shield against HAC. Also combos super well with HE missiles.

Imo, Eagle's main issue is AI. If Eagle is to win against Champion or Eradictor, it usually happens at near max range of Eagle's weapons (ignoring SO builds).

Cautious is just not an option - it doesn't maintain engagement, letting enemy retreat and vent easily.
Steady AI is incredibly flawed with long range combat, because it always starts to close range as it wins flux war. Which is completely unnecessary when you have at least equal range + speed advantage over the target. Eagle just needs to maintain range buffer (max range - 100 or so against Eradicator, even less against Champion, exact value depends on speed difference and target's mobility system, if any) so that enemies can't escape during Eagle's system cooldown. Getting any closer risks target flipping situation with weapon setup more efficient at closer range for no gain.
Aggressive+ is incapable of long range combat by definition.

In more general terms, I think ships need to be aware of their own and target's range bands so to say. Like 3 Grav + 2HNeedler+1HMauler + 3PD Lasers Eagle has 3: 1) Grav only 2) +Ballistics 3) +PD. 1st is really not a proper engagement, and it often should consider holding fire (for zero flux boost) in this range band when trying to catch up to a fleeing target. 2nd is it's bread and butter. 3rd exists mostly to bully slow frigates or non-combat ships, the only reason to go that close against a ship that can fight back is if target is faster than Eagle and would disengage quickly otherwise.
I have not paid super close attention to what all the different personalities do. But as described isnt Aggressive supposed to maintain #2 range? If not it's what it should do, maintain range of all non-PD weapons - 100 or something is ideal generic range.
Title: Re: Clipped Wings - An Eagle Thread
Post by: smithney on August 01, 2022, 11:47:22 PM
Curious to see the full picture, but the combination of ambient changes and touch-up buffs does sound promising. I'm honestly happy to hear that Eagle feels good in-dev and that it can stay in its niche without warranting major changes. If that's the case, I feel like the cruiser class is pretty rounded off. I could ask if anyone feels like there is still space for a supportive battlecarrier, since there's been quite a few voices calling for it, but that's a topic for another thread, another day.

It's not! But, gotta have some ships like that - "solid performer" rather than "superstar".
With that in mind, are you considering the XIV variant a candidate for potential stardom? Assuming the screenshot in your last blog post is slightly misleading (as in "the PL is still using Eagles and Falcons, I just didn't catch them on camera"), the basic Eagles and Falcons are going to be the solid performers in the two midline-centric armies. Assuming we're gonna see regular Eagles in Hegemony fleets, too, are you considering the XIV hullmod a buff to look out for in midline hulls? Or will you treat it as a touchup to make them fit better in line with the rest of the Heg lineup?

EDIT
SAGE
I thought PL stopped using Eagles, after it got the Champion instead.
Lol I somehow managed to forget that, even though I got it right in this very thread before xD What the hell, me?
[close]
Title: Re: Clipped Wings - An Eagle Thread
Post by: SCC on August 02, 2022, 12:47:21 AM
I thought PL stopped using Eagles, after it got the Champion instead.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Cegorach on August 02, 2022, 02:17:00 AM
I feel like it's actually in a pretty good place otherwise - I don't want to *change* it very much. FWIW, the way I see its role as ... "fluidly holding an area" might be the best way to put it.

I'm a newer player, so take this with a grain of sand, but I the main thing I found insufficient about the eagle is its comically low speed. The manoeuvre is okay, but the in game description bills it as a the bigger brother to the falcon.  It makes sense for the eagle to lose a chunk of speed, that's alright, but losing almost half the speed isnt very thematically consistent... not to mention it puts the eagle behind a bunch of much more ungainly craft, and barely above the heaviest vehicles in the game. Further the name eagle evokes an idea of a craft that has exceptional flight, and soars. I'd say right now a better name is the ostrich.

What would be more appropriate imho is to lose a small percentage of speed, like 20%, and take most of its lost attributes out of manoueuvre and acceleration. 

Also I love you.
Title: Re: Clipped Wings - An Eagle Thread
Post by: TaLaR on August 02, 2022, 03:19:12 AM
I'm a newer player, so take this with a grain of sand, but I the main thing I found insufficient about the eagle is its comically low speed. The manoeuvre is okay, but the in game description bills it as a the bigger brother to the falcon.

Eagle's average speed is slightly below 75 (you won't trigger the system with perfect timing), higher than 60 of Champion or 70 of Eradicator. This small speed advantage is enough due to Eagle also having more long range flux pressure (I wouldn't say exactly dps though, Gravitons have none).

I do agree that Eagle could use maybe 5 more speed. 50 vs 45 base speed of Conquest, both use same system, both have same burn 8, Conquest has far superior range and firepower. Conquest is a better Eagle in every way except AI being less efficient at broadside maneuvers.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Brainwright on August 02, 2022, 06:06:43 AM
What I find in most of my battles AI vs AI is that while HVD is less dps then HAC, it's much better at what you actually want to do which is cause enemy AI ships to overload. There's two reasons for this. 1) HVD does more damage per volley then HAC so its more likely to push a ship above max and 2) The AI really really doesn't want to take HVD shots on armor, leading it to shield HVD when it would drop shield against HAC. Also combos super well with HE missiles.

This is why God invented the Ion Beam.  It's the EMP component that makes the NPCs keep up their shields against HVDs.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Amoebka on August 02, 2022, 06:14:03 AM
If you want the enemy to keep shields up, just put one tactical laser in the small front turret. For whatever reason AI treats it as a strike superweapon of doom and doesn't armor tank.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Zironic on August 02, 2022, 08:13:12 AM

This is why God invented the Ion Beam.  It's the EMP component that makes the NPCs keep up their shields against HVDs.

HVDs are EMP weapons themselves.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on August 02, 2022, 09:23:17 AM

This is why God invented the Ion Beam.  It's the EMP component that makes the NPCs keep up their shields against HVDs.

HVDs are EMP weapons themselves.

Yes. He is saying that you can get the raw damage if HAC and still force shields up by using an Ion Beam.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Hiruma Kai on August 02, 2022, 09:52:40 AM
So, apparently speed 30 Dominators don't mix with speed 45 Conquests and speed 60 Gryphons, because the glass cannon missile launchers get in front of the Dominators in the mad dash for the central objectives, and then can't back up because the Dominators are right behind them, despite the Dominators starting out in front at spawn.  They'd probably be fine with some human intervention setting up a line initially.  Typically means a Grypon dies on the Dominator side in the first exchange.  On the other hand, the range advantage plus 36 Harpoons each is telling as the fight goes on. 

So using 4 shield pressure + Ion Dominators with: 2 Mark IX, 2 Hypervelocity driver, 3 Harpoon Pods, 5 Vulcans, Xyphos, Converted Hangar, Integrated Targeting Unit, 30 Vents, 1 Cap

Dominators win (Conquest, Gryphon, 2 Centurions lost)
Dominators win (Gryphon, Centurion lost)
Dominators win(Dominator, Gryphon, 2 Centurions lost)

So, to try to make it fairer, I switched over to a Hypervelocity Driver Eagle:
3x Hypervelocity Driver (provides ion already), 3x Graviton Beams, 2x Harpoons, 2x PD, ITU, Stabilized Shields, 25 Vents, 24 Capacitors

Eagles win (2 Eagles, 1 Gryphon, 5 Centurions lost)
Dominator pyrrhic victory (4 Dominators, 2 Gryphons, 5 Centurions lost)
Eagles win (3 Centurions lost)

Again, the core fleet and the Dominators really don't mix, but this time the Dominators didn't have a range advantage, so the speed of the Eagles was much more telling.  Essentially, Dominators and Eagles can't quite fill the same role I think, and here the backing fleet is favoring a more mobile front line, since it is so mobile itself.  Probably backing with 2 Astrals or Paragons would provide a different outcome.

So seeing the impact maneuverability had on the AI, I decided to try the obvious substitution, Falcons.  So going back to the original HACs, Ion, Heavy burst, swarmer Eagles, I then setup Falcons similarly:

2 HACs, 1 Ion Beam, 1 Heavy Burst PD, 2 PD lasers, 2 Swarmers, ITU, 30 Vents, 23 Caps
Also, 1 kite_Starting, to make 7 Falcons + 1 kite = 100 DP.

Falcons win (2 Falcons, 1 Centurion lost)
Falcons win (1 Falcon, 3 Centurions lost)
Falcons win (1 Falcon, 3 Centurions lost)

Pretty consistent encounters.  1 on 1, Falcon will typically lose if the Eagle's Ion beam disables the Falcons engine, but the sheer number of ships is eventually telling, not to mention a very consistent encircling pattern by the AI eventually means you've got a big ball of Eagles/Conquest in the middle without any where to back up to and vent.  At least in this configuration, with a relatively speedy core fleet, the Falcons seem to "hold" better than the Eagles.  Again, this is just a 20 DP Eagle change.

So trying the 0.75 shield tweak for Eagles, and doing the rematch with Falcons:

Falcons win (3 Falcons lost)
Falcons win (1 Falcon, 1 kite - kite was friendly fire when overloaded and got run over by a Falcon's shields when the Falcon was trying to get to the enemy)
Falcons win (1 kite lost)

Doesn't look too good for the Eagles, even considering the vagaries of the AI.  If you want a shield tanked line that fluidly holds, you're probably better off with the Falcons, as they give you more options for ships to cycle in and out to vent, and are much faster at doing it, despite having about 2/3 the shield tank individually.  In this case the Eagles are giving ground and getting surrounded by the superior numbers of ships, with roughly the same weapons loadouts.  Now in theory, the Eagles are better concentrated for officers, so that might matter in a full 240 DP fleet.  Assuming a 100 DP cruiser core, you need 2 more officers for the Falcons than the Eagles, for example.  7 officers in Falcons is a pretty hefty investment, although it does mean if you're willing to burn story points on mercenary officers, the Falcon fleet likely has a higher power ceiling.  It's also not too bad if you're running 3-4 Capitals plus the +2 officer skill, so 10 officers plus player spread amongst 3 Capitals, 7 Falcons, and a some frigates, for example.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Dri on August 02, 2022, 11:10:10 AM
(Maybe? But as much fun as those are, they can also make for a ship with fewer loadout options, so that's something I want to be sparing with.)

Isn't the Onslaught the sole ship with a unique built-in weapon? Monitor has built-in flaks but those aren't unique and a Ship System doesn't count.

So I think it is safe to say that you have been extremely sparing, what with a single ship having a unique built-in weapon after years and years of development. :o
Title: Re: Clipped Wings - An Eagle Thread
Post by: Plantissue on August 02, 2022, 11:29:51 AM
In terms of using an Eagle in a fleet, I found they work well with Conquests. They are about the same speed so they tend to be able to retreat and vent or be used themselves to prevent Conquests being chased when they retreat and vent. Falcons can fulfil a similar role too.

Ion beams on Eagles isn't a case of the ion beam being particularily special on an Eagle, but more of that ion beams are plain useful to have in a fleet to punish any ship that drops their shield or is at near overload flux level, and it just so happens the Eagle has the flux and plenty of energy turrets and are going to be right in the thick of the fighting instead of chasing or being chased by frigates. Mmedusa and Falcons and some frigates can be better ion beam mounters, but less likely to be pointing an ion beam at cruisers and capitals, which where you want them to be shooting at.

If general opinion is that Eagles are weak, I rather Eagles be made worth the 22 DP instead of simply being placed as 20 DP. An extra two thousand flux would be quite the significant buff I think, and equivalent to 10 "free" OP.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Alex on August 02, 2022, 12:26:59 PM
Spoiler
So, apparently speed 30 Dominators don't mix with speed 45 Conquests and speed 60 Gryphons, because the glass cannon missile launchers get in front of the Dominators in the mad dash for the central objectives, and then can't back up because the Dominators are right behind them, despite the Dominators starting out in front at spawn.  They'd probably be fine with some human intervention setting up a line initially.  Typically means a Grypon dies on the Dominator side in the first exchange.  On the other hand, the range advantage plus 36 Harpoons each is telling as the fight goes on. 

So using 4 shield pressure + Ion Dominators with: 2 Mark IX, 2 Hypervelocity driver, 3 Harpoon Pods, 5 Vulcans, Xyphos, Converted Hangar, Integrated Targeting Unit, 30 Vents, 1 Cap

Dominators win (Conquest, Gryphon, 2 Centurions lost)
Dominators win (Gryphon, Centurion lost)
Dominators win(Dominator, Gryphon, 2 Centurions lost)

So, to try to make it fairer, I switched over to a Hypervelocity Driver Eagle:
3x Hypervelocity Driver (provides ion already), 3x Graviton Beams, 2x Harpoons, 2x PD, ITU, Stabilized Shields, 25 Vents, 24 Capacitors

Eagles win (2 Eagles, 1 Gryphon, 5 Centurions lost)
Dominator pyrrhic victory (4 Dominators, 2 Gryphons, 5 Centurions lost)
Eagles win (3 Centurions lost)

Again, the core fleet and the Dominators really don't mix, but this time the Dominators didn't have a range advantage, so the speed of the Eagles was much more telling.  Essentially, Dominators and Eagles can't quite fill the same role I think, and here the backing fleet is favoring a more mobile front line, since it is so mobile itself.  Probably backing with 2 Astrals or Paragons would provide a different outcome.

So seeing the impact maneuverability had on the AI, I decided to try the obvious substitution, Falcons.  So going back to the original HACs, Ion, Heavy burst, swarmer Eagles, I then setup Falcons similarly:

2 HACs, 1 Ion Beam, 1 Heavy Burst PD, 2 PD lasers, 2 Swarmers, ITU, 30 Vents, 23 Caps
Also, 1 kite_Starting, to make 7 Falcons + 1 kite = 100 DP.

Falcons win (2 Falcons, 1 Centurion lost)
Falcons win (1 Falcon, 3 Centurions lost)
Falcons win (1 Falcon, 3 Centurions lost)

Pretty consistent encounters.  1 on 1, Falcon will typically lose if the Eagle's Ion beam disables the Falcons engine, but the sheer number of ships is eventually telling, not to mention a very consistent encircling pattern by the AI eventually means you've got a big ball of Eagles/Conquest in the middle without any where to back up to and vent.  At least in this configuration, with a relatively speedy core fleet, the Falcons seem to "hold" better than the Eagles.  Again, this is just a 20 DP Eagle change.

So trying the 0.75 shield tweak for Eagles, and doing the rematch with Falcons:

Falcons win (3 Falcons lost)
Falcons win (1 Falcon, 1 kite - kite was friendly fire when overloaded and got run over by a Falcon's shields when the Falcon was trying to get to the enemy)
Falcons win (1 kite lost)

Doesn't look too good for the Eagles, even considering the vagaries of the AI.  If you want a shield tanked line that fluidly holds, you're probably better off with the Falcons, as they give you more options for ships to cycle in and out to vent, and are much faster at doing it, despite having about 2/3 the shield tank individually.  In this case the Eagles are giving ground and getting surrounded by the superior numbers of ships, with roughly the same weapons loadouts.  Now in theory, the Eagles are better concentrated for officers, so that might matter in a full 240 DP fleet.  Assuming a 100 DP cruiser core, you need 2 more officers for the Falcons than the Eagles, for example.  7 officers in Falcons is a pretty hefty investment, although it does mean if you're willing to burn story points on mercenary officers, the Falcon fleet likely has a higher power ceiling.  It's also not too bad if you're running 3-4 Capitals plus the +2 officer skill, so 10 officers plus player spread amongst 3 Capitals, 7 Falcons, and a some frigates, for example.
[close]

Very interesting, thank you for running all these tests!
Title: Re: Clipped Wings - An Eagle Thread
Post by: Sly on August 02, 2022, 02:20:42 PM
(Replying to general mixed feelings about Ion Beams on Eagles)

The only reason Ion Beam is desirable on an Eagle is for the utility against small, fast craft like frigate, fighters, and phase ships. If you expect to have other means to do so, there's no reason to mount it. HVD can have excellent range and punch, but it's easily evaded even at just about mid-range. Once the beam is painting you, that's it - barring teleporter systems and phase coils.

In a straight fight against other "slow" ships, just deal damage instead, and enjoy the infrequent EMP provided by HVDs.
Title: Re: Clipped Wings - An Eagle Thread
Post by: prav on August 02, 2022, 03:40:53 PM
I think Eagles are fine, but a few overpowered cruisers and caps could use a nerf.

Fine here means that sure, you could drop the Eagle's DP by 10% or give it 5% improved shield effiencency or some extra OP without causing any problems, but equally you would not be addressing the underlying problem.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Cegorach on August 02, 2022, 04:27:52 PM
Eagle's average speed is slightly below 75 (you won't trigger the system with perfect timing), higher than 60 of Champion or 70 of Eradicator.

If you're including the jets of the eagle then the speed of the eradicator is like, 135, not 70... and the champion is a heavy cruiser, the eagle should be much faster, not slightly faster.  By comparison that's the difference I think it ought to have to the falcon... and comparing it to the falcons characteristics gets even worse if you include manoeuvring jets.
Title: Re: Clipped Wings - An Eagle Thread
Post by: SafariJohn on August 02, 2022, 06:30:57 PM
If you're including the jets of the eagle then the speed of the eradicator is like, 135, not 70...

Base Eradicator has AAF. Pirate Eradicator is the one that has Burn Drive.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on August 03, 2022, 11:53:42 AM
Eagle's average speed is slightly below 75 (you won't trigger the system with perfect timing), higher than 60 of Champion or 70 of Eradicator.

If you're including the jets of the eagle then the speed of the eradicator is like, 135, not 70... and the champion is a heavy cruiser, the eagle should be much faster, not slightly faster.  By comparison that's the difference I think it ought to have to the falcon... and comparing it to the falcons characteristics gets even worse if you include manoeuvring jets.

Sure, but its 135 forward and only forward. And that is a significant issue.

Maneuvering jets also set your maximum acceleration to be the same in all directions iirc. Or gives a boost enough such that that is functionally the case that your rear acceleration is similar to forward. This is a significant effect in the ability to avoid fire and back away even if its probabilistic with regards to it going off when necessary for the AI.

So its entirely incorrect to say that the pirate eradicator has a speed of 135. Its not equivalent to the Eagles speed of ~75 in this manner.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Cegorach on August 03, 2022, 02:38:43 PM


Base Eradicator has AAF. Pirate Eradicator is the one that has Burn Drive.


Right.  Mea culpa


Sure, but its 135 forward and only forward. And that is a significant issue.

Yeah. But it still is speed.  Moreso than manoeuvring jets, which is manouvre, not speed.


Maneuvering jets also set your maximum acceleration to be the same in all directions iirc. Or gives a boost enough such that that is functionally the case that your rear acceleration is similar to forward. This is a significant effect in the ability to avoid fire and back away even if its probabilistic with regards to it going off when necessary for the AI.

Yeah, those are all true, but they're not speed. I'm not saying maneuvering jets are bad because they're great, but they aren't speed, flux dissipation, post modern architecture, or 1420 AD London poetry


So its entirely incorrect to say that the pirate eradicator has a speed of 135. Its not equivalent to the Eagles speed of ~75 in this manner.

Its entirely correct.  Manoeuvring jets are less about speed than manoeuvre, and burn drive is about speed, at the cost of manouvre  .  If you accept MJ as a speed increase then you may not dismiss BD, because it's doubly as valid.
Title: Re: Clipped Wings - An Eagle Thread
Post by: TaLaR on August 03, 2022, 02:51:46 PM
Pirate Eradicator can catch up to Eagle, BUT since it traded AAF for Burn Drive, it lacks firepower to threaten an Eagle (unless it has massive character skills advantage). So Eagle still wins easily against it.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Megas on August 03, 2022, 03:31:46 PM
Pirate Eradicator can catch up to Eagle, BUT since it traded AAF for Burn Drive, it lacks firepower to threaten an Eagle (unless it has massive character skills advantage). So Eagle still wins easily against it.
Unskilled Pirate Eradicator with a good loadout vs. SIM Eagle is usually a win for the Pirate Eradicator.

I just tried pirate Eradicator with 2x Heavy Mauler, 4x Railgun, 5x Reaper, 2x Vulcan, with 20 caps and 30 vents.  Hullmods were Ballistic Rangefinder and ITU.  It won against SIM Eagle every time out of at least five duels.  Eagle came close once or twice (but still lost).
Title: Re: Clipped Wings - An Eagle Thread
Post by: Thaago on August 03, 2022, 04:39:35 PM
I believe that, but the sim Eagle is... not so good lets say.


...
So its entirely incorrect to say that the pirate eradicator has a speed of 135. Its not equivalent to the Eagles speed of ~75 in this manner.

Its entirely correct.  Manoeuvring jets are less about speed than manoeuvre, and burn drive is about speed, at the cost of manouvre  .  If you accept MJ as a speed increase then you may not dismiss BD, because it's doubly as valid.

Errrr, no? Burn Drive is only forward. Maneuvering Jets is forwards, backwards, sideways, etc - a 50 speed bonus that can be active half the time for roughly 25 extra speed total. If the Eradicator is chasing the Eagle, then we should count the speed. If the Eradicator is backing off, then burn drive gives nothing.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on August 03, 2022, 04:58:51 PM
Yeah, those are all true, but they're not speed. I'm not saying maneuvering jets are bad because they're great, but they aren't speed, flux dissipation, post modern architecture, or 1420 AD London poetry

No. They're speed. Speed is just the scalar component of velocity and acceleration is the derivative of velocity.

So if you have more acceleration you have more speed, it being the scalar component of the integral of acceleration, for any point at which acceleration is not zero.

And acceleration is very often not zero in Starsector.
Title: Re: Clipped Wings - An Eagle Thread
Post by: SonnaBanana on August 03, 2022, 08:06:12 PM
Would this be a good time to badger Alex for HBL buffs? :P
Title: Re: Clipped Wings - An Eagle Thread
Post by: FooF on August 04, 2022, 08:48:14 AM
HBL was buffed just last patch. I believe there was a suggestion thread about it maybe 2 months ago. HBL on the Eagle is a kind of a good stand-by because the Medium Energies are turreted and otherwise not vital to the primary damage. I don’t know if an HBL would buff Eagles disproportionately more that other bulls, though I admit that HBL on Eagles makes more sense than a lot of others.

I know I suggested something like making the HBL capable of shooting up to3 different targets at once (though beams could not converge) and upping the maximum charges to 10 or so. Basically, give it better PD saturation and, in a pinch, hit a single target up to 10 times for a decent burst. I think the ammo also came in clips of 3 every 2 seconds or something. Made it more of a generalist weapon but much better at shooting down missiles/fighters. Don’t forget it ignores Flares as-is.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on August 04, 2022, 08:55:19 AM
HBL on Eagle actually runs into the opposite problem it encounters 90% of the time. And that is not enough mounts to do actual damage so your small mounts will most likely do the PD duty. Eagle on the other hand has already enough mounts for PD, and getting an OP expensive inefficient PD laser, that's not even that much better than the small mounts, a bit of a waste. It's not a bad choice or a trap, but I still feel HBL is a bit cursed in its role and slot.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Thaago on August 04, 2022, 09:01:34 AM
The one thing HBL excels at is shooting down sabots before they pop - but it can only do that in a "clean" battlespace where other missiles aren't closer/saturating.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on August 04, 2022, 12:27:12 PM
HBL on Eagle actually runs into the opposite problem it encounters 90% of the time. And that is not enough mounts to do actual damage so your small mounts will most likely do the PD duty. Eagle on the other hand has already enough mounts for PD, and getting an OP expensive inefficient PD laser, that's not even that much better than the small mounts, a bit of a waste. It's not a bad choice or a trap, but I still feel HBL is a bit cursed in its role and slot.
Can someone remind me why it costs 11 op instead of like... 9? It seems comparable to a regular Flak in terms of performance, so unless energy pd is supposed to be less efficient I don't see why not.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on August 04, 2022, 12:37:49 PM
Yeah it's extremely meh, and I suppose the high cost comes from its smaller version which costs 7 OP on a small mount. Perhaps it would look weird that an "upgrade" is only slightly cheaper but at this point I doubt even that would help it much. It really needs better performance so you can justify sacrificing damage on high tech ships and range on midline ships.
Title: Re: Clipped Wings - An Eagle Thread
Post by: smithney on August 04, 2022, 01:05:07 PM
Yeah it's extremely meh, and I suppose the high cost comes from its smaller version which costs 7 OP on a small mount. Perhaps it would look weird that an "upgrade" is only slightly cheaper but at this point I doubt even that would help it much. It really needs better performance so you can justify sacrificing damage on high tech ships and range on midline ships.
The way I see it let's not limit the weapon changes by what looks weird. On the other hand, yeah, I have only ever considered HBL once, on an Astral. Doesn't help that IPDAI exists. I'm wondering what new weapons and changes are coming besides those teased in the blog posts. I wouldn't be surprised if HBL turned out to be an entirely different weapon next patch.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on August 04, 2022, 01:09:36 PM
Yeah it's extremely meh, and I suppose the high cost comes from its smaller version which costs 7 OP on a small mount. Perhaps it would look weird that an "upgrade" is only slightly cheaper but at this point I doubt even that would help it much. It really needs better performance so you can justify sacrificing damage on high tech ships and range on midline ships.
It costs 4 more than the basic version, just like how a dualflak costs 4 more than a regular flak, but the problem with that comparison is both flak guns are competing for the same medium slot while a heavy bust is the only one that asks you to make that sacrifice.

Not to mention a dualflak represents more than double the dps while the heavy burst gets a lot of small buffs - a bit more damage, a couple more charges, a bit more range, ignores flares. While these are nice, they don't justify the opportunity cost of using up a medium slot and paying 4 extra points. If it costed 11 but was still a small it might work, or drop it to 9 op and there are some cases where it could see use. Probably.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Megas on August 04, 2022, 03:31:44 PM
I tried six burst PD/HBL on Eagle, plus Advanced Optics and ePD.  (burst PD/HBL with AO+ePD is the only anti-armor option with enough range.)  They will damage targets below heavy cruisers, and it works against human fleets.  Better anti-armor (and PD) than Graviton/Tactical beams.  It was not strong enough against Ordos.

If anyone can make burst PD work it would be Eagle (and Medusa for destroyers).  But, again, burst PD spam alone is not good enough against Ordos.
Title: Re: Clipped Wings - An Eagle Thread
Post by: EadTaes on June 03, 2023, 02:28:13 PM
So with 0.96 out and the Eagle supposedly having been buffed has anyone found GOOD eagle builds yet? So far my builds continue to feel so-so to barely barely decent. Long story short works well enough for small and medium fights but sucks horribly VS large fights and Ordos.

So anyone got anything? Or is this bird still worthless?
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on June 03, 2023, 03:52:22 PM
I remember this thread! The eagle ended up with the exact buff I recommended but with +100 dissipation. The build I use hasn't changed much and now it works decently vs ordos.

Spoiler
(https://i.imgur.com/cN9ItGu.png)
[close]
Title: Re: Clipped Wings - An Eagle Thread
Post by: Mishrak on June 03, 2023, 06:50:26 PM
The Eagle is still in a weird place.  It's a middle of the road ship, which is the design philosophy behind it.  It's decent at a lot of things but not great at any of them.  The classic Jack of All Trades Master of None.

It has fairly good mobility and the buffs in .96 did help a little, but it's unable to really excel at anything.  The SO variation is the most powerful one, but even fully officered it's still not great.

XIV Eagle is decent in the early game and can let you punch up a little bit against pirates and remnants but once you start getting to the harder bounties and end game stuff, it falls off in comparison to the other 20 DP Cruisers.

You can do most of the content in the game with Eagles but there's just straight up better options for everything the Eagle can do.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Candesce on June 03, 2023, 07:29:57 PM
You can do most of the content in the game with Eagles but there's just straight up better options for everything the Eagle can do.
What's better than the Eagle at being a wet blanket?

If I'm going to bring an Eagle to the fight, I'm planning on it being a tar-pit; something that might not win, but will at worst lose slowly, tying up a more-than-its-DP chunk of the enemy fleet while I flank and murder the rest.

Sure, there are plenty of better duelists out there, and I've little reason to ever pilot one myself. But this is a game about fights between fleets.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Lawrence Master-blaster on June 03, 2023, 09:35:22 PM
Told you it's only going to be a matter of time before the topic resurfaces.

So anyone got anything? Or is this bird still worthless?

The buffs didn't change the fundamental problem with the Eagle - it has too few mounts. You're basically looking at a 20 DP cruiser with three medium ballistics. For comparison you can get three medium ballistics out of a 9 DP Enforcer(obviously it has five mediums but not enough flux for that) And yes, Eagle is a cruiser so it gets more out of ITU, etc. I'm not saying you should be getting two Enforcers instead of one Eagle, I'm saying you should be getting any other combat cruiser instead of an Eagle.

With only three medium ballistics you're basically choosing: do I want an Eagle that can break shields but do next to nothing to armor or do I want an Eagle that can damage armor but which will never actually be able to get through the shields? I guess you could also try to mix them and end up not doing anything in general.

The three medium energy mounts? They do almost nothing in "support" role. Putting three Gravitons in them won't turn Maulers into anti-shield weapons. Putting three IR Autolances in them won't turn HVDs into anti-armor weapons(although this is still probably your best option) Putting three Ion Beams in them will turn off entire enemy ships, sure, but in a big battle more will only take their place and you're still relying on your other ships to kill them. Why get a ship that disables enemy ships hoping other ships will actually kill them when you can simply get more of the ships that kill and skip the "disable" part?

Two small missile mounts? Even with the Autoloader you can't rely on them for either anti-armor or anti-shield work, it's just too little. If Autoloader stacked with EMR/Missile Specialization then maybe.

The Lion's Guard version is interesting. If you go full energy damage you don't have to worry about having too few mounts, which is exactly what makes Hammerhead LG better than the regular Hammerhead(because regular Hammerhead has largely same problems as the Eagle), especially with Energy Bolt Coherer. But, ironically, Eagle LG doesn't actually get the EBC, making it basically just another hit-and-run high tech ship that only the player can use effectively. Although even with EBC, it would only be 100 range. It's noticeable on a destroyer but not so much on a cruiser.

I guess with beefier flux stats, Eagle can be a good SO flagship now or something. I wouldn't know, I don't care much about either SO or flagships.

To actually make Eagle work without changing its slot layout, we would need some "premium" medium ballistic weapons that can hit above their mount size - essentially a ballistic version of the Heavy Blaster(maybe mini-Mjolnir?) Then Eagle could leverage its great flux stats even with few mounts.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Antichrist Hater on June 03, 2023, 09:36:49 PM
Thoughts on this build? The 3 Heavy Machine Guns and the 3 Ion cannons fire at the same distance due to S-mod Integrated point defense AI and the Elite Point Defense skill.
I assume it would be at the same distance that an Arbalest would fire at if I replaced the heavy machineguns yet the kinetic dps is significantly higher with the Heavy Machine Guns. The Ion canons will disable and flameout the enemy but do no damage (same as the small IR Pulse Laser) yet allow you to go in for the kill with the Phase Lance, which is only slightly less range than the other weapons.

(https://files.catbox.moe/tdux33.png)
Title: Re: Clipped Wings - An Eagle Thread
Post by: smithney on June 03, 2023, 11:32:14 PM
I have seen opinions that are all over the place about the current Eagle. Haven't tried it myself, but as an enemy it finally doesn't feel like free scrap anymore. The extra speed means that it doesn't get punished as much anymore for overextending. But Eagle works best as a line ship, especially a flank protector, and it just so happens that the fleets it appears in need exactly that.

I also have to congratulate the fact that Falcon finally feels more like the "light" version of Eagle rather than just the "more efficient" one.

Anyway, please, do share your Eagle builds. I am eager to try it out in my next run, perhaps all of the variants!
Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on June 03, 2023, 11:40:05 PM
I'll keep saying this because it seems it'll never stop being a thing, you can't fit a square peg in the round hole. Eagle is a pressure ship enabling the real powerhouses to deal damage safer. Its biggest strength is not saying, which is now even better. Even before I found them useful at times, now with all the direct and indirect buffs I can immediately know who doesn't get the ship if they write that it sucks. Somehow people think you can only build ships like duelers, and when the Aurora-lite doesn't do stellar, they write it off and call it bad. It'll probably remain a mystery to most players but I feel it's pretty obvious with the fact it has such mounts and only 2 small missiles.

3 kinetics of your choice, 2 Gravitons, 1 Ion Beam, whatever missile you like and PD: You have the kinetic support. Obviously you'd change this build when fighting low tech enemies.
Title: Re: Clipped Wings - An Eagle Thread
Post by: CapnHector on June 04, 2023, 12:07:09 AM
One thing the Eagle has going for it is definitely Missile Autoloader. This hullmod might not be particularly impressive on normal ships but on a cruiser with 2 small missiles you can have an infinite supply of any missile of your choice (for example Reapers do not run out in a regular Ordo fight). I did some detailed testing with the Venture (LP) (see thread in sig if interested in exact results) and 2x Reaper + Missile Autoloader was definitely worth its OP on that ship.

On an Eagle you could even use more exotic missiles like Hammer, Atropos, Breach etc. Just make the AI use them aggressively so for example link the Breach or Atropos with something.

I don't have a good Eagle build currently but it seems that a SO Eagle that has 3 x HMG, 1x Ion Pulsar, Converted Hangar + Sarissa, Missile Autoloader and 2x Reaper / 2x Hammer can go toe to toe with a sim Strike Radiant unofficered, un-S-modded and under AI control. Unfortunately, not win (although I was using a LG variant which is just worse for this build), so I won't post the build. The other interesting one is extreme range Eagle where you would spam beams with a LG Eagle.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Lawrence Master-blaster on June 04, 2023, 01:31:02 AM
Somehow people think you can only build ships like duelers

For AI use, yes, that is basically the only way to build them. If a ship can't do everything on its own(break shields, punish armor, defend against fighters) then it's a liability because there is no way to guarantee ship cooperation in combat. A ship that only "supports" is a waste of DP.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on June 04, 2023, 01:38:58 AM
Bruh if your Eagle is on the other part of the map soloing something, that's your fault for not ordering it to stick with the fleet. I know it's easier to click Full assault when you have a fleet of SO Hyperions and Auroras but the discussion becomes pointless when we only look from a single perspective.

This is why I'm also not a fan of those TTK tests where "oh trust me bro this ship is dog ass since it takes approximately 17.8 seconds to kill the enemy fleet, than x other ship". I couldn't care less if my one ship can't instakill an enemy, I care about flawless victories and not losing a third of my fleet even though the fight took 3 minutes. Is that the only way to play the game? Hell no. But I don't assume every single other player here plays the game like this. That would be silly of me.
Title: Re: Clipped Wings - An Eagle Thread
Post by: CapnHector on June 04, 2023, 02:07:58 AM
Even my Venture (LP) fleet which I think is just about as aggressive as you can get (all reckless officers, fleet roams and hunts enemies, use Eliminate orders, don't care about losses so long as we win) consists entirely of "support" ships. These Ventures cannot win even a single Radiant or Onslaught in a sim duel. I built them so that three can defeat a sim Radiant without losses and they are designed to gang up on the enemy. It is perfectly fine to have ships in a fleet that can't duel so long as you play it so that they don't in fact duel (or just accept losses, makes game more relaxed and fun imo).
Title: Re: Clipped Wings - An Eagle Thread
Post by: Lawrence Master-blaster on June 04, 2023, 03:03:38 AM
Bruh if your Eagle is on the other part of the map soloing something

Eagles don't "solo" things, they just get killed.

Since Starsector uses "soft" orders that are then handled by the AI, it is impossible to guarantee that ship will be in any specific place at any specific time, or even shooting at any specific thing, which means any sort of ship cooperation is a lucky accident, not a rule. If you don't understand this then it is you who apparently just clicks Full Assault.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on June 04, 2023, 03:12:35 AM
CapnHector gave you another solid example of such strategy and you completely ignored it. I won't be a part of this conversation if the only thing the other side has to say "Nah the game doesn't work like that". You being stuck in one playstyle and refusing to experiment has no place in this discussion. Eagles just aren't for you, end of story. Now if anyone else has actual arguments and spent some time with them this patch, please go on.
Title: Re: Clipped Wings - An Eagle Thread
Post by: CapnHector on June 04, 2023, 05:00:59 AM
Alright, I wanted to know if the Eagle (LG) ultra long range build might actually be good or not. So I took a break from the holy war, cheated myself the blueprint (I won't continue from this save don't worry) and built a fleet of these. This is the build. Now note I played without officers because my officers are not suitable for this ship and with Reckless AI because apparently I forget that the doctrine can be changed these days. No player input, no playership and no orders given to the fleet. I brought 17 Eagles and they destroyed an Ordo with 9 losses, which, despite not being what most players want, I think is actually pretty good considering the circumstances of no orders etc. I didn't actually count but I think almost all of the losses were to the Radiant.

The summary of the combat test is that it can pop other Remnant ships very fast, but can't fight a Radiant. It can't deliver the flux to force the Radiant to back off and Radiants can catch this ship, so they will die to it in droves. This is an example of a support ship, if you try it in the sim it can't duel anything but if several of these focus one ship - which they will, due to their long range and mobility - that ship will die very fast. As for why Graviton over HVD, the idea is just +200 range, but also happens to be easy on the flux so you can install a lot of other stuff. The Breaches lasted all through the combat like a mini-Gryphon.

(https://i.ibb.co/pvWydCY/image.png) (https://ibb.co/XZy8tmc)
(https://i.ibb.co/59xmnw4/image.png) (https://ibb.co/cvX0CV3)

Some screenshots like I like to post these days, I think it makes for more fun reading and memories.

(https://i.ibb.co/DRvYDCm/image.png) (https://ibb.co/2kCS7tR)
(https://i.ibb.co/cTfXcW8/image.png) (https://ibb.co/tCjPM02)
(https://i.ibb.co/44N3s8z/image.png) (https://ibb.co/YfjwDcm)

DCR output with damage output from best ship
(https://i.ibb.co/k6xvJQQ/image.png) (https://ibb.co/FqKCXgg)
(https://i.ibb.co/Jy2btbZ/image.png) (https://ibb.co/VQDh9h6)

Now I think if you were to eliminate the Radiant problem - say, by piloting a ship yourself and taking out the Radiant, and additionally gave it an officer with Gunnery Implants and Target Analysis, then this would actually probably be quite a good ship.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Lawrence Master-blaster on June 04, 2023, 06:47:19 AM
CapnHector gave you another solid example of such strategy and you completely ignored it.

The solid example of losing half your fleet every time you fight? I guess you could call it a "playstyle". The question remains how many players share that playstyle, how practical it is and if it's reasonable to judge ships by it.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Doctorhealsgood on June 04, 2023, 06:52:59 AM
Alright, I wanted to know if the Eagle (LG) ultra long range build might actually be good or not. So I took a break from the holy war, cheated myself the blueprint (I won't continue from this save don't worry) and built a fleet of these. This is the build. Now note I played without officers because my officers are not suitable for this ship and with Reckless AI because apparently I forget that the doctrine can be changed these days. No player input, no playership and no orders given to the fleet. I brought 17 Eagles and they destroyed an Ordo with 9 losses, which, despite not being what most players want, I think is actually pretty good considering the circumstances of no orders etc. I didn't actually count but I think almost all of the losses were to the Radiant.

The summary of the combat test is that it can pop other Remnant ships very fast, but can't fight a Radiant. It can't deliver the flux to force the Radiant to back off and Radiants can catch this ship, so they will die to it in droves. This is an example of a support ship, if you try it in the sim it can't duel anything but if several of these focus one ship - which they will, due to their long range and mobility - that ship will die very fast. As for why Graviton over HVD, the idea is just +200 range, but also happens to be easy on the flux so you can install a lot of other stuff. The Breaches lasted all through the combat like a mini-Gryphon.

(https://i.ibb.co/pvWydCY/image.png) (https://ibb.co/XZy8tmc)
(https://i.ibb.co/59xmnw4/image.png) (https://ibb.co/cvX0CV3)

Some screenshots like I like to post these days, I think it makes for more fun reading and memories.

(https://i.ibb.co/DRvYDCm/image.png) (https://ibb.co/2kCS7tR)
(https://i.ibb.co/cTfXcW8/image.png) (https://ibb.co/tCjPM02)
(https://i.ibb.co/44N3s8z/image.png) (https://ibb.co/YfjwDcm)

DCR output with damage output from best ship
(https://i.ibb.co/k6xvJQQ/image.png) (https://ibb.co/FqKCXgg)
(https://i.ibb.co/Jy2btbZ/image.png) (https://ibb.co/VQDh9h6)

Now I think if you were to eliminate the Radiant problem - say, by piloting a ship yourself and taking out the Radiant, and additionally gave it an officer with Gunnery Implants and Target Analysis, then this would actually probably be quite a good ship.
How about ion beams instead of autolances?
Title: Re: Clipped Wings - An Eagle Thread
Post by: CapnHector on June 04, 2023, 07:41:11 AM
Why, to EMP the enemy rather than kill? The IR Autolance did 2/3 of the hull damage, would not swap, it is actually a good weapon and the ships stacking them when the enemy drops shields is the point of the build. However Ion Beam is actually a decent idea, in the form of adding a Converted Hangar + Xyphos. Also if tinkering with the build, the Breach did very little, would probably swap for Hammer or even Atropos. Reaper if making the ship go closer.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Doctorhealsgood on June 04, 2023, 08:26:58 AM
Why, to EMP the enemy rather than kill? The IR Autolance did 2/3 of the hull damage, would not swap, it is actually a good weapon and the ships stacking them when the enemy drops shields is the point of the build. However Ion Beam is actually a decent idea, in the form of adding a Converted Hangar + Xyphos. Also if tinkering with the build, the Breach did very little, would probably swap for Hammer or even Atropos. Reaper if making the ship go closer.
I will try out the Autolance + converted xyphos onto the the LG eagle i got. On the missile slots i personally placed gazer DEMs but honestly i just did it because beam saturation is nice to look at. That aside i doubt that reapers will go well on that build considering it is all about long range beams...
Title: Re: Clipped Wings - An Eagle Thread
Post by: CapnHector on June 04, 2023, 08:38:22 AM
Why, to EMP the enemy rather than kill? The IR Autolance did 2/3 of the hull damage, would not swap, it is actually a good weapon and the ships stacking them when the enemy drops shields is the point of the build. However Ion Beam is actually a decent idea, in the form of adding a Converted Hangar + Xyphos. Also if tinkering with the build, the Breach did very little, would probably swap for Hammer or even Atropos. Reaper if making the ship go closer.
I will try out the Autolance + converted xyphos onto the the LG eagle i got. On the missile slots i personally placed gazer DEMs but honestly i just did it because beam saturation is nice to look at. That aside i doubt that reapers will go well on that build considering it is all about long range beams...

The idea of the missiles is to defeat heavy armor since beams are bad at that and IR autolances do not help. I won't pretend it's an optimized build though, just something I threw up, I have no idea what's best.

CapnHector gave you another solid example of such strategy and you completely ignored it.

The solid example of losing half your fleet every time you fight? I guess you could call it a "playstyle". The question remains how many players share that playstyle, how practical it is and if it's reasonable to judge ships by it.

Come on Lawrence, I don't use quotes on you  ;)

On a practical note if you could just build a Venture fleet and set it to all out aggression and not have some kind of drawback then that would be a pretty simple game to beat. But Derelict Operations and industry skills in fact make fleets that lose even a lot of ships per fight profitable. I'll have you know though, after adding officers, most fights I only lose some ships. Won't say all fights, a recent double Ordo actually caused salvage dialog to overflow so I lost one S-modded thing.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Brainwright on June 04, 2023, 08:59:28 AM
I'm liking the Eagle in this patch.  It's primary problem is the range conflict between energy and ballistic weapons.  The armor-crunching energy weapons are short-ranged, so most players default to using beams that support standard kinetics.

What I like to do is switch to energy weapons for dealing most of the hard flux and have a steady stream of HE fire from the ballistic mounts, and it's effective enough in combat to prevent getting swarmed.  Even without ITU, which I would suggest.

Ideally, I'd wish the energy weapons were forward and the ballistic mounts were turreted, but otherwise, the Eagle is good enough.

And that's what I like about the Eagle : it's fast enough, it's punchy enough, it's durable enough, and it's cheap enough to be the primary strength of my fleet.  Two will provide a sturdy front line for a fast support fleet such as Herons, Griffons, and Dooms so they can do their job.

Perfectly just above the middle line.
Title: Re: Clipped Wings - An Eagle Thread
Post by: EadTaes on June 04, 2023, 09:23:04 AM
This sure got lively.

That LG Eagle looks good, tweaks to the missiles will surely help it out if not converted hangers could do some good not to mention triple s-mod for dedicated AI captain fleets like me. I don't enjoy the direct piloting gameplay personally. I haven't gotten my hands yet on a LG Eagle but it seem like 2 of the front ballistics go converted to energy or did all 3 get converted to hybrid?

As someone else Also pointed out if the 3 medium hard points and 3 turreted hardpoint were switched around I feel that would solve most of the eagles problems like that. Certainly would resolve a lot of range conflicts and allow for more different style of build. I often imagine such builds when I am trying to figure out a good setup for the eagle with my currently fleet.

Giving it a natural hanger would also help resolves a lot of it's shortcomings as well. Would give this jack of all trades ship more flexibly which should be a jack of all trade feature but yet builds in the current ship feel very restrictive.

I should probably have clarified I was looking more of XIV and Vanilla Eagle builds But the LG post does give me new ideas and concepts, but it still goes back to the max range setup idea. Seemingly confirming that medium and short range builds cannot be with this ship.
Title: Re: Clipped Wings - An Eagle Thread
Post by: CapnHector on June 04, 2023, 09:54:26 AM
The LG Eagle has two of the three front ballistic mounts converted to hybrid.

It's probably meant to be just bad, they couldn't even be competent and convert the third, the ship doesn't get Energy Bolt Coherer unlike Brawler, Centurion, Hammerhead and Executor, and ballistic slots are generally more prized than energy with better weapon options and on the Eagle specifically which already has energy slots, and it even prevents installing small ballistics.

So joke's on Alex if it's actually good. Also even the Special Modifications is good if you want to use Derelict Operations, which would probably be good for this ship (D-mods really hamper defense the most), since it is a free D-mod with little effect on a long range low flux ship.

Short range cruisers are generally bad unless they have a mobility gimmick that's stronger than Maneuvering Jets so that's not really specific to the Eagle. Cruisers get huge benefit from ITU and can't really close in fast enough so going for range is just the natural thing to do with them.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on June 04, 2023, 10:01:18 AM
The LG Eagle has two of the three front ballistic mounts converted to hybrid.

It's probably meant to be just bad, they couldn't even be competent and convert the third,

The middle ballistic is so you can still use rangefinder for hybrid weapons.
Title: Re: Clipped Wings - An Eagle Thread
Post by: CapnHector on June 04, 2023, 10:08:24 AM
The LG Eagle has two of the three front ballistic mounts converted to hybrid.

It's probably meant to be just bad, they couldn't even be competent and convert the third,

The middle ballistic is so you can still use rangefinder for hybrid weapons.

So it's a double trap then? Because installing BRF to benefit 1 ballistic slot does not really sound like all that great of a plan.

Edit: forgot BRF change. Okay, has a marginal use there. Prevents all beam layout though.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Alex on June 04, 2023, 10:19:23 AM
It's probably meant to be just bad ...

It's meant to be a situational sidegrade :D
Title: Re: Clipped Wings - An Eagle Thread
Post by: CapnHector on June 04, 2023, 10:33:34 AM
I genuinely thought it was meant to be bad  :D well, thanks for clarifying the design intent, I guess the beam build is one potential situation!
Title: Re: Clipped Wings - An Eagle Thread
Post by: Doctorhealsgood on June 04, 2023, 12:27:30 PM
Poked around with the converted hangar xiphos to add those ion beams to the mix. It however comes up into the issue that well if you go advanced optics + ITU the range of your beams is 1680 and the xiphos beam has a range of 1000 + 100 if you S-Mod Targeting defensive Array so yeah there is a big range mismatch here therefore it won't help if the eagle is trying to stay at range but the xiphos will give nice PD support (Specially if you S-Modded defensive targeting array) and the ion beams are still there if the gap is closed so i guess it will help in survivability in general? I also replaced the heavy mauler with a HVD because the mauler felt redundant with autoloader breaches and it has also EMP so it helps on bullying ships.
Honestly i am just poking around with stuff and i will probably load back my save and think this over a bit later but this thing can bully a sim dominator until it blows up so that was funny to watch.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BaBosa on June 04, 2023, 12:48:19 PM
Xyphos have advanced optics so their range is 1,200 normally and 1,300 with smod targeting array.
Title: Re: Clipped Wings - An Eagle Thread
Post by: BigBrainEnergy on June 04, 2023, 12:54:14 PM
Poked around with the converted hangar xiphos to add those ion beams to the mix. It however comes up into the issue that well if you go advanced optics + ITU the range of your beams is 1680 and the xiphos beam has a range of 1000 + 100 if you S-Mod Targeting defensive Array
Xyphos have advanced optics so their range is 1,200 normally and 1,300 with smod targeting array.

Plus advanced optics is additive and not multiplicative, so the ship's beams really have 1600 range.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Doctorhealsgood on June 04, 2023, 01:31:29 PM
1300 range? neat!
Title: Re: Clipped Wings - An Eagle Thread
Post by: Drone_Fragger on June 04, 2023, 02:05:57 PM
Eagle isn't bad, just suffers from the "medium energy" problem, wherein all the medium energy weapons are really only good as support weapons (graviton, IR lance), have too short a range (pulse laser, blaster, phase lance) to be good on line ships. They're still good, just not on a line ship. If there was an analogue of the HIL for medium (Medium Intensity laser, perhaps) with a similar range profile it would be very good.

As it is now you're forced to either make the eagle a flux war winner (beams with kinetics, rely on allied ships to blow ships up once they drop shields) or spend like 50 OP trying to buff phase lance range so you can finish ships once you drop their shields with Heavy autocannons or hypervelocity drivers.

There is some good eagle builds for AI usage, which are tediously boring for players to use - 2 gravitons/1 ion beam with 2 hypervelocity/1 mauler is the prime example. AI ships can't tank the hypervelocity hits forever due to the ion beam keeping their shield up, then the solitary mauler can eventually blow them, up once they're they're fluxed.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Grievous69 on June 04, 2023, 02:22:44 PM
Medium energies are definitely not bad now (finally), we can stop repeating the past facts. Majority of them not working great on Eagle has nothing to do with the weapon itself, but midline hull and Eagle's very unique mount setup. And again, I don't see what's so bad if a ship works best as a support. Not everything needs to be a "burst-forward alpha striker" or missile spammer.
Title: Re: Clipped Wings - An Eagle Thread
Post by: CapnHector on June 04, 2023, 07:50:41 PM
Poked around with the converted hangar xiphos to add those ion beams to the mix. It however comes up into the issue that well if you go advanced optics + ITU the range of your beams is 1680 and the xiphos beam has a range of 1000 + 100 if you S-Mod Targeting defensive Array so yeah there is a big range mismatch here therefore it won't help if the eagle is trying to stay at range but the xiphos will give nice PD support (Specially if you S-Modded defensive targeting array) and the ion beams are still there if the gap is closed so i guess it will help in survivability in general? I also replaced the heavy mauler with a HVD because the mauler felt redundant with autoloader breaches and it has also EMP so it helps on bullying ships.
Honestly i am just poking around with stuff and i will probably load back my save and think this over a bit later but this thing can bully a sim dominator until it blows up so that was funny to watch.

Nice! You really do not need PD on a relatively agile ship with good shields that fights at 1600 range though. In the DCR test the 3 Tactical Lasers were responsible for 24% of the damage so you took that out to possibly block a few missiles instead of shield tanking them which does not seem like a good trade.

On the other hand if putting in Defensive Targeting Array then note you now also have quite interesting possibilities like you can add Daggers which will result in infinite ammo Atropos that your ship fires occasionally, or Longbows to get the same for Sabot + Burst PD. Defensive targeting array makes it so the bombers stay with the ship, don't die and synergize better with the beams.

Really, a lot of stuff to try out.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on June 04, 2023, 09:12:44 PM
DTA may be a bit short range though. In havent had a chance to test it but don’t non-PD usually stay behind the primary ship? So the range of the daggers at 1200 from the back may be kinda low if you’re pushing 1600 range for your beams/ballistics.

But If you’re really wanting PD a wing of pure PD fighters may be better than a group of anything else. You definitely don’t want to have Xyphos and LR/burst PD in the front (or back really). So fitting the Tacs is far better.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Alex on June 04, 2023, 09:18:34 PM
DTA may be a bit short range though. In havent had a chance to test it but don’t non-PD usually stay behind the primary ship? So the range of the daggers at 1200 from the back may be kinda low if you’re pushing 1600 range for your beams/ballistics.

The description doesn't mention it, but DTA changes the behavior of non-support fighters to "stay in front of the ship". Support fighters may or may not do that depending on their tags, since presumably they're intended to work one way or the other and DTA shouldn't change it. (Namely, the behavior is determined by the presence of "stay_in_front_of_ship" in the wing tags).
Title: Re: Clipped Wings - An Eagle Thread
Post by: CapnHector on June 04, 2023, 10:49:59 PM
Okay, I tried putting Ion Beam on it, does nothing (why would it when it's a soft flux ship), seriously guys I know it's a frag weapon but just keep the IR Autolances or at least one, the ship needs something to deal hull damage with and it has much better hit strength than other frag weapons.

The DTA Daggers work with this build though, they do in fact fire. I didn't have much time to test so I don't know if it's any good but if it's good anywhere then it's probably on a ship of this type, since the bombers are not at risk due to the long engagement range and can just immediately return to restock.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Goumindong on June 05, 2023, 01:52:35 AM
In a pure sim, pure fleet it definitely needs bull damage. But maybe it doesn’t in a mixed fleet. I bet that one or two escorting a sunder would do really well. As would escorting a champion or other slightly slower ship that can fit a HIL.
Title: Re: Clipped Wings - An Eagle Thread
Post by: Lawrence Master-blaster on June 05, 2023, 04:05:08 AM
I was playing with the Eagle in sim and then this happened (https://i.ibb.co/pwTDL5P/screenshot026.jpg) which I thought was pretty funny after all the bad things I've said about it.

(If you're wondering what the hell is going on: since Eagle outranges the sim Radiant, once it builds up flux it will continue to try to disengage, which it can't because the Eagle is faster, which leads to a - very - slow death. Obviously such a thing would never actually happen in actual fleet fight; just one of the ways the sim lies to you)

About the IR Autolance, it is kind of disappointing. The HVD actually has more sustained DPS against hull and one full Autolance burst is barely enough to kill a single Broadsword. I get that it has fantastic flux efficiency, but efficiency isn't everything, especially for a weapon that deals fragmentation damage. Most high tech ships have very few mounts to begin with since medium energies generally hit above their size, so it feels like an Eagle-exclusive weapon.
Title: Re: Clipped Wings - An Eagle Thread
Post by: CapnHector on June 05, 2023, 06:37:39 AM
Oh? Meanwhile I decided to double down on the IR Autolance and abandon the rest as useless. Remembering that defense is for suckers, I made a brawler Eagle (LG) build. My Venture (LP) officers even half fit here although they are really not Eagle pilots.

(https://i.ibb.co/v4PyL2X/image.png) (https://ibb.co/fdp6rmD)

The idea is once shields go down, they stay down. Forever.

It is not half bad. Vs this double Ordo, and with the 17 Eagles, and with everyone Reckless:

(https://i.ibb.co/wYnqxdT/image.png) (https://ibb.co/yVzCbND)

I can get to the final Radiant and Apexes destroying all the rest. Unfortunately I can't win the fight despite repeated attempts and due to overconfidence I've locked myself into it, saving 1 second before the fight.

Also the gameplay is totally unenjoyable, it takes the normal herding cats experience of high level Starsector and turns it up to 11. I run out of CP trying to make them not chase frigates. I think the fleet would win if I could set the ship to not do so.

Pew pew pew!
(https://i.ibb.co/Ch3y8Qq/image.png) (https://ibb.co/XSrPLt9)
Title: Re: Clipped Wings - An Eagle Thread
Post by: Hiruma Kai on June 05, 2023, 07:48:26 AM
I can get to the final Radiant and Apexes destroying all the rest. Unfortunately I can't win the fight despite repeated attempts and due to overconfidence I've locked myself into it, saving 1 second before the fight.

No spare story point?  Clean disengage option?  Can always just turn on dev mode and teleport out (Ctrl left click).

Also the gameplay is totally unenjoyable, it takes the normal herding cats experience of high level Starsector and turns it up to 11. I run out of CP trying to make them not chase frigates. I think the fleet would win if I could set the ship to not do so.

Eagles really want to be in a mixed fleet.  And technically don't necessarily need to be herdered that much, I think.

As a quick test, I took the fleet I was using testing 6 Gryphons and swapped them out 1 for 1 for Eagles and did a single quick run (also tuned Officers to match since Missile Spec isn't quite so handy).  And used the exact same orders.  Afflictors to grab far objectives, grab closer with Radiant and cruiser, issue defend order on Onslaught.  Order an Afflictor to escort Radiant, cancel objective order, and let the defend order on the Onslaught keep the fleet together, and basically ignore fleet orders after that.

Eagles were 3 HVD, 2 Graviton, 1 Ion, 3 LR PD, 2 Burst PD, 2 Reapers, Missile Autoloader, 26 vents, 17 Caps, s-mod Hardened Shields + ITU. eCE, eFM, eOE, GI, TA officers.  So a long range shield damage ship designed to keep enemies at bay.  Compared to spam Gryphon, I got about the same final result, although the player piloted Radiant actually saw a lot more action rather than the enemy kind of evaporating from the missile storm of Gryphons.  However, I've had cases where a bad Nova engage saw a Gryphon pop, and something similar happened with the Eagles.  However, they held the enemy back enough to give the Radiant and Onslaught a place to ditch flux, which is all I really needed.

I suppose if I were actually paying attention more I probably could have saved the Eagle with a well timed Afflictor distraction, but shrug.  Same thing happens with Gryphons.

Keep in mind, the fleet wide skills were Coordinated Manuevers, Crew Training, Flux Regulation and Cybernetic Augmentation, so these aren't exactly top of the line AI controlled Eagles, but they held well enough.
Title: Re: Clipped Wings - An Eagle Thread
Post by: CapnHector on June 05, 2023, 08:02:18 AM
Yeah I should have clarified it was a monofleet of 17 of that Eagle and no other ships. I have no doubt the long ranged version is very good if you have a player ship or capital ship to go with it, but as a monofleet it lacked dps and couldn't get even close to double Ordo. At least not the LG beam version.