Fractal Softworks Forum

Starsector => General Discussion => Blog Posts => Topic started by: David on July 19, 2022, 12:11:20 PM

Title: The Pilgrim's Path
Post by: David on July 19, 2022, 12:11:20 PM
Blog post here (https://fractalsoftworks.com/2022/07/19/the-pilgrims-path/).
Title: Re: The Pilgrim's Path
Post by: Timid on July 19, 2022, 12:38:57 PM
I'm very excited to see this approach. I'm just wondering though...

Spoiler
Will the Knights of Ludd "faction" exist a-kin to the Lion's Guard or will they still be a part of the Luddic Church? Just used in a different context such as contact's reputation or a whole separate hidden rep we don't see.
based on
Quote
And yes, if you blow these fleets up, it’ll make the Knights really unhappy with you.
So would I still be able to visit Gilead since Gilead isn't technically controlled by the Knights of Ludd per say...

I'm thrilled to see that there is probably no "pope" (?) in-game wise and there are many shrines (or sects) that make up the Church's membership. This gives up much lore to build off for modded Luddic factions.
[close]
Title: Re: The Pilgrim's Path
Post by: David on July 19, 2022, 12:48:25 PM
Spoiler
Will the Knights of Ludd "faction" exist a-kin to the Lion's Guard or will they still be a part of the Luddic Church?

I'm thrilled to see that there is probably no "pope" (?) in-game wise and there are many shrines (or sects) that make up the Church's membership. This gives up much lore to build off for modded Luddic factions.
[close]

Spoiler
Re. Space Pope: Right, yeah. My intent is for the Church's ruling body to be a sort of council, which... something will get into, at some point, probably.

Re. KoL vs. Church: Basically, the Knights are the militant branch of the Church. A separate reputation value is not, ah, something I have plans to work with when it comes to these groups.
[close]
Title: Re: The Pilgrim's Path
Post by: Igncom1 on July 19, 2022, 01:04:21 PM
Nice one!

Honestly the Luddites might seem totally at odds with science fiction and generally everything that a person, or player, might want. But from my own life as I have gotten older I find the ideals and concepts of not wanting to accept every little new bit of technology as fast as it can be made to be more and more alluring. Or perhaps I simply missed the train to the front?

Either way the dichotomies of the Church are RIGHT up my alleyway, especially considering the very real in-universe examples of rampant technological development biting humanity in the rear.

The philosophies posed by the various church factions will be very interesting to read!
Title: Re: The Pilgrim's Path
Post by: SpaceDrake on July 19, 2022, 01:26:36 PM
Either way the dichotomies of the Church are RIGHT up my alleyway, especially considering the very real in-universe examples of rampant technological development biting humanity in the rear.

And there's also the fact that, looking at some of the technologies available to the player now that colony items are a thing, what we know of Ludd's teachings about "devouring God's creation" have a bit more bite to them. The Mantle Bore, for example, given that it raises planetary ore and organics productions by three units, or three powers, would in fact be capable of hollowing out a planet completely and collapsing it, albeit on a timescale longer than the game is (generally)assumed to run. So you benefit, but it is in fact destroying a whole planet. You are devouring God's creation.

But then, of course, you get around to the fact that abandoning much of this sort of thing would lend a lot more proportional power to terraformed or naturally-terran-climate worlds like Gilead, and how that'd just so happen to give the ruling bodies of worlds like that more influence and power...

Anyway, I already over-posted (https://twitter.com/SpaceDrakeCF/status/1549485466805624832) about some of this on Twitter, but needless to say I've been having a think about the Luddics for a bit myself (especially once David began hinting we'd see a lot more of them on Twitter some months back), and I really can't wait for them to get expanded on in the base game. It'll definitely influence how the mod scene approaches them! And I'm just dying to know how Mazalot Works™ in general. A Luddic-majority planet under the effective Kazeronian boot? The mind whirls at the possibilities...
Title: Re: The Pilgrim's Path
Post by: Twilight Sentinel on July 19, 2022, 01:47:59 PM
I'm always fond of non-radical religious belief factions in settings like this.  These parts of human history and culture are never truly going to go away and the mainstream stuff is usually no better or worse than other aspects of humanity.  Religion is a means for people to find purpose in their lives and build a sense of community.  It's been that way for millennia.  Conservative religion in a universe gone mad with technology and an outright apocalypse would give hope to many many people.  I like to play a character who is amiable to that side of the Church.

I also always felt like it would be good for players to be able to work on fixing the major problems that each of the factions have from the inside, and quest chains for working with or joining that faction fit that bill very well.  This way each faction can become the best hope for the sector, with the player's influence.  In the case of the church, reigning in the most radical elements and cutting off the Path from backroom political support would make the faction very reasonable relative to everyone else in the sector.
Title: Re: The Pilgrim's Path
Post by: Yubbin on July 19, 2022, 02:08:24 PM

And there's also the fact that, looking at some of the technologies available to the player now that colony items are a thing, what we know of Ludd's teachings about "devouring God's creation" have a bit more bite to them. The Mantle Bore, for example, given that it raises planetary ore and organics productions by three units, or three powers, would in fact be capable of hollowing out a planet completely and collapsing it, albeit on a timescale longer than the game is (generally)assumed to run. So you benefit, but it is in fact destroying a whole planet. You are devouring God's creation.

But then, of course, you get around to the fact that abandoning much of this sort of thing would lend a lot more proportional power to terraformed or naturally-terran-climate worlds like Gilead, and how that'd just so happen to give the ruling bodies of world like that more influence and power...


This is an amazing bit of world building I missed out on, great job to David for this! Also I like the way that this game's lore is going, which is more interactive and fun. Though I'm sure a lot of it would be interesting to me, It's pretty boring to read two or three massive paragraphs about a planet, instead of talking to the people there, or something more gamey.
Title: Re: The Pilgrim's Path
Post by: Aramoro on July 19, 2022, 03:14:39 PM
me - bomb luddy planet, to get that +2 organic deposit
also me - here is a donation brother...

;D
Title: Re: The Pilgrim's Path
Post by: David on July 19, 2022, 04:43:42 PM
Honestly the Luddites might seem totally at odds with science fiction and generally everything that a person, or player, might want. But from my own life as I have gotten older I find the ideals and concepts of not wanting to accept every little new bit of technology as fast as it can be made to be more and more alluring. Or perhaps I simply missed the train to the front?

Yeah, I hear you on all of that. I mean, I grew up reading a ton of science fiction, in the 90's, in Silicon Valley. Technology was obviously the best and would make everything the best! Hasn't quite panned out that way, so I really feel the critical side of all of that much more. (Another example: Kim Stanley Robinson's novel "Aurora" isn't what we want, but it might be what we need.)

But then, of course, you get around to the fact that abandoning much of this sort of thing would lend a lot more proportional power to terraformed or naturally-terran-climate worlds like Gilead, and how that'd just so happen to give the ruling bodies of worlds like that more influence and power...

*ruling bodies gain more power within bounds set by their own ideology* "Oh weird."

And I'm just dying to know how Mazalot Works™ in general. A Luddic-majority planet under the effective Kazeronian boot? The mind whirls at the possibilities...

Hmmmm! (Yeah, the League needs a lot of love as well. Don't worry- we know.)
Title: Re: The Pilgrim's Path
Post by: FooF on July 19, 2022, 07:47:17 PM
I really enjoyed the blog post. I've always been fascinated by advanced civilizations and their relationship with religion especially ones where the ramifications of faith are really explored. The Hyperion Cantos did this pretty well, albeit a bit heavy-handed toward the end. What I can't stand are cardboard cutouts of current religious institutions just overlaid on top of futuristic societies. The "what" of religion is not nearly as important as the "why" and a lot of sci-fi/fantasy authors get lost in the former (or use it as a polemic) or fail to understand the latter.

What I appreciate about the Church in Starsector is that it's not the joke faction (that belongs to the Diktat and there was weeping and gnashing of teeth...:)) It's just a bunch of normal folks trying to make it and while there's a ruling polity and bureaucracy like everywhere else, they don't seem to be as caught up in the rat race. I'm glad I'll have more reason to interact with them now. I've avoided the Church for the most part purely for gamesmanship reasons: they don't have the ships I want, they don't really have an aesthetic that appeals to me, and I've always felt that they're just not major players. Brother Cotton is a very interesting figure though and I look forward to more interactions with him.

The Pilgrim's Path quest is interesting because while I don't expect the player character to drink the Kool-aid by the end, I'm cautiously optimistic that there is still a lesson to be learned from faith that will influence player's choices when they (inevitably) reach the moral event horizon. Strangely, the Church may be closer to the via media than any of the other factions with their hands on the plow but heads in the stars. Having grown up around some agrarian communities, there's a basic appreciation for things that grow and the changing of the seasons. It doesn't mean you eschew modern comforts but at least you have some perspective on the simpler life.

In my head canon, Ludd was right. The Domain's reach was beyond its grasp and the Collapse was as catastrophic as it was predictable. Ludd didn't need to be a literal prophet to see the writing on the wall but anyone butting against the status quo tends to get put down pretty hard by the system. I would absolutely *love* to see a return of Ludd, as I don't think too many sci-fi stories try to wrestle with the ramifications of the savior of faith returning as promised. Of course, "if you meet the Buddha on the road, kill him." Would the Church and the Path split? Would the Sector at large change in any meaningful way? Would Ludd's return, and of course, whatever revelation he brings even be accepted by the faithful (or by the skeptics)? Would his return be heralded with signs and wonders or would it come not as a bang, but a whimper?

Title: Re: The Pilgrim's Path
Post by: Wyvern on July 19, 2022, 08:51:23 PM
Fascinating stuff. Though, I have to ask... "look out for cliffracers"?
Title: Re: The Pilgrim's Path
Post by: ForestFighters on July 19, 2022, 09:23:15 PM
In my head canon, Ludd was right. The Domain's reach was beyond its grasp and the Collapse was as catastrophic as it was predictable. Ludd didn't need to be a literal prophet to see the writing on the wall but anyone butting against the status quo tends to get put down pretty hard by the system. I would absolutely *love* to see a return of Ludd, as I don't think too many sci-fi stories try to wrestle with the ramifications of the savior of faith returning as promised. Of course, "if you meet the Buddha on the road, kill him." Would the Church and the Path split? Would the Sector at large change in any meaningful way? Would Ludd's return, and of course, whatever revelation he brings even be accepted by the faithful (or by the skeptics)? Would his return be heralded with signs and wonders or would it come not as a bang, but a whimper?

Don't forget that Ludd could have been some shmuck who just so happened to be transported out of sector when an unrelated event caused the gates to collapse. His actual person is shrouded in myth, doctrine, and many different retellings. For all we know, he could have been basically anything. He could have been Jesus 2, or just a corrupt administrator or pirate being brought back for a proper trial.

Also, it has been 206 years, he is probably dead by now. Either he died of old age, was killed when the gates failed, or shot upon arrival to wherever he was going. Him coming back would make him either an AI or actual Jesus.

Someone claiming to be Ludd, or a reincarnation of him, or  his brother/sister (https://en.wikipedia.org/wiki/Hong_Xiuquan) could be interesting, but not just a straight up "Ludd was objectively right and Jesus, and all the other factions are wrong." If Ludd himself came back, it could very easily turn into that.

At the end of the day, we will probably learn more about it once the final story quest is in the game, when we fully turn the gates back on. The Domain might actually be fine, we just don't know.
Title: Re: The Pilgrim's Path
Post by: Jackundor on July 19, 2022, 10:50:13 PM
"And, naturally, for this encounter the Knights are an antagonist. Why? Because they’re sticklers for rules, for self discipline, for restraint, for acting piously. Basically nothing like the average player."
Chad
Title: Re: The Pilgrim's Path
Post by: Histidine on July 20, 2022, 01:30:17 AM
Nice, maybe people will stop caricaturing the Luddics as "reee we hate good things" reactionaries... well, do it a little less, at least

I too loved the roast of the playerbase


One thing I've idly thought about re. Luddics is how different persons in the faith might react to meeting an AI character in a social context or similar (there's a few such characters in the modiverse, I wrote one of them). Could they hold a civil conversation with it? Would they be metaphorically warding off the demon every half-minute, or start hurling accusations of various evils? Would they try to destroy it immediately after, assuming they possessed the means to do so?
Title: Re: The Pilgrim's Path
Post by: Igncom1 on July 20, 2022, 01:37:55 AM
Well in fairness the Path, which is 90% of a players interaction with the faith, really are apocalyptic reactionaries.
Title: Re: The Pilgrim's Path
Post by: Üstad on July 20, 2022, 04:30:16 AM
I like it, can't wait for the release btw :)
Title: Re: The Pilgrim's Path
Post by: smithney on July 20, 2022, 05:23:40 AM
I'm already extremely excited about the fact that we'll get to see the multitudinous schisms among the Luddic believers :D It'd be amazing to read about how culture differs between colonies and how it affects the practice of the faith. I'm especially keen on seeing how the heresy against CGR looks like: Is faith the link shared by all Luddic practitioners? Or is it the fear of technology after all?

Hmmmm! (Yeah, the League needs a lot of love as well. Don't worry- we know.)
On a side note, happy to hear PL's on your radar, too! I heard Stian has cooked up the long overdue PL theme, so I'm looking forward to experience how you continue balancing out the TT-Heg axis of story with the rest of the factions.
Title: Re: The Pilgrim's Path
Post by: David on July 20, 2022, 05:39:22 AM
I really enjoyed the blog post. I've always been fascinated by advanced civilizations and their relationship with religion especially ones where the ramifications of faith are really explored.

Thanks! And same, particularly as I get older. I wasn't raised with any kind of religion so it's always been strange, and my attitudes when much younger were self-assured and highly dismissive, which I think is common among young science fiction fans. I mean sure, it's easy to write deluded people who believe crazy things very shallowly (and tbh these can be found just about everywhere), but doing something that takes itself more seriously? It's a fascinating intellectual and, like, sympathetic challenge.

What I appreciate about the Church in Starsector is that it's not the joke faction (that belongs to the Diktat and there was weeping and gnashing of teeth...:))

(Well: huge disagree in terms of what I/we are actually doing. But people have built up this idea so much with the Diktat that there's no point in talking about it anymore. So: the game will speak for itself!)

Fascinating stuff. Though, I have to ask... "look out for cliffracers"?

Morrowind. *thousand yard stare*

One thing I've idly thought about re. Luddics is how different persons in the faith might react to meeting an AI character in a social context or similar (there's a few such characters in the modiverse, I wrote one of them). Could they hold a civil conversation with it? Would they be metaphorically warding off the demon every half-minute, or start hurling accusations of various evils? Would they try to destroy it immediately after, assuming they possessed the means to do so?

The setting rather demands that question, doesn't it?

I like it, can't wait for the release btw :)

Thanks, same :D


Title: Re: The Pilgrim's Path
Post by: Megas on July 20, 2022, 08:10:41 AM
I have always considered the Ludds hypocrites and/or demonic wolves-in-sheep's-clothing (at least the Pathers are more honest), especially when they join in with the expeditions, or get mad with sat bombs when I am at war with another faction.  At that point, they become yet another enemy to crush when it is time to punish the core worlds for their excessive bullying and/or betrayal.

For the game, I am simply looking forward to stealing their ships (especially Eradicator and colony ship Invictus), either from blueprint raids or recovering their ships when they become too stupid to mind their own business and send expeditions at my worlds like the other major factions.
Title: Re: The Pilgrim's Path
Post by: Ryan390 on July 20, 2022, 10:05:23 AM
Thanks for the update, been checking and waiting every day and it's always nice to finally see 'July' under the archive list on the homepage.

Does the new content around the Ludic fit in with the main story line progress?
Is the main story still being progressed?

Just conscious it's pretty much the summer holidays now and would of been nice to get another jump forward in story, similar to the Ziggurat update.
Title: Re: The Pilgrim's Path
Post by: SCC on July 20, 2022, 12:05:22 PM
And I'm just dying to know how Mazalot Works™ in general. A Luddic-majority planet under the effective Kazeronian boot? The mind whirls at the possibilities...
I don't remember Mazalot being controlled by Kazeron, only by an oppressive regime that was kept in power by the League (and I can hardly imagine that Kazeron is the only player interested in keeping the status quo), has it changed recently?
Title: Re: The Pilgrim's Path
Post by: Igncom1 on July 20, 2022, 12:18:54 PM
I think it's because the League is more like a Kazeron Hegemony in all but name under the 'stated' goal of being anti-hegemony.

Sorta like how the ancient Delian League was more of an Athenian "Empire" in practice.
Title: Re: The Pilgrim's Path
Post by: Grievous69 on July 20, 2022, 12:23:18 PM
For a person that usually doesn't care much about lore posts, this was very interesting. I really like where the game is going, having a world where each corner of the sector has a unique feel to it.
Title: Re: The Pilgrim's Path
Post by: ForestFighters on July 20, 2022, 12:24:29 PM
I think it's because the League is more like a Kazeron Hegemony in all but name under the 'stated' goal of being anti-hegemony.

Sorta like how the ancient Delian League was more of an Athenian "Empire" in practice.

It's a league of equal planets, but some are more equal than others. Kazeron is just the most equalest, but others still have power.
Title: Re: The Pilgrim's Path
Post by: Igncom1 on July 20, 2022, 12:32:09 PM
I think it's because the League is more like a Kazeron Hegemony in all but name under the 'stated' goal of being anti-hegemony.

Sorta like how the ancient Delian League was more of an Athenian "Empire" in practice.

It's a league of equal planets, but some are more equal than others. Kazeron is just the most equalest, but others still have power.

I wouldn't put that to the test.  ;D
Title: Re: The Pilgrim's Path
Post by: SafariJohn on July 20, 2022, 01:07:11 PM
Maybe other League members should be made stronger, then.
Title: Re: The Pilgrim's Path
Post by: Igncom1 on July 20, 2022, 01:09:43 PM
Maybe other League members should be made stronger, then.

Why?
Title: Re: The Pilgrim's Path
Post by: SafariJohn on July 20, 2022, 01:28:44 PM
What power do the other League members have? Madeira has fuel, Olinadu has volatiles, and Mazalot has people and food, but what does Cibola, Mayasura, Salamanca, Laicaille Habitat, and the whole Westernesse system have to justify their positions in the League and the game? They basically just exist in little lore bubbles.
Title: Re: The Pilgrim's Path
Post by: smithney on July 20, 2022, 01:41:22 PM
Oh, a quick question, David: Can the more overlooked Independent worlds like Eldfell or Cethlenn expect some uniquification identity upgrade, too? Being Independent is a downgrade in appeal by itself, but colonies like Nomios and Maxios manage to leverage the faction theme to feel peerlessly unique. Agreus got its little spotlight in the Gate campaing; can we expect more of these in the future?

SAGE: Thanks for the answer, David. I appreciate the wink ;)

What power do the other League members have? Madeira has fuel, Olinadu has volatiles, and Mazalot has people and food, but what does Cibola, Mayasura, Salamanca, Laicaille Habitat, and the whole Westernesse system have to justify their positions in the League and the game? They basically just exist in little lore bubbles.
Westernesse is a cultural powerhouse. Mayasura holds political significance, even if it has little political power by itself. Laicaille is a recreational hotspot, kinda like irl Monaco. Salamanca, on the other hand, is the spoiler that signals independent worlds that the doors to the League are open to, well, anyone. Cibola is... a s**thole, everybody has one...

Some of these identities translate into gameplay easier, some harder. But I can't say that any PL word suffers from a lack of identity. Unlike some Independent worlds, see above.
Title: Re: The Pilgrim's Path
Post by: Igncom1 on July 20, 2022, 01:44:13 PM
Mayasura is the one that got "colony dropped" not long before the game start, right?
Title: Re: The Pilgrim's Path
Post by: Twilight Sentinel on July 20, 2022, 06:41:10 PM
The PL would benefit immensely from having questlines and political dealings going on in it that the player can peek into and is impacted by over the course of the game.  I could see being able to side with different factions as part of that quest chain, in an effort to build up them into a more cohesive faction.  At the moment, it's a loose alliance that doesn't have much personality beyond their ships and weapons.

A questline that culminates in sorting out their worst elements and putting an end to slavery and authoritarianism, or institutionalizing them league wide would be a good fit for the faction.
Title: Re: The Pilgrim's Path
Post by: Brainwright on July 20, 2022, 10:17:37 PM
Re. Space Pope: Right, yeah. My intent is for the Church's ruling body to be a sort of council, which... something will get into, at some point, probably.

Imagine believing you can have a council without a head, or that having one inhibits factionalism.  No one reads history anymore.  :(

I'm happy to see the factions fleshed out, and it'll be a nice comparison to the rest of the sector, since I believe there is a high degree of modification both cybernetic and genetic among the rest of the population, and not so much among the Luddites.

Though I do wish more about how the politics work got more detail.  It kinda sounds like the Persean Sector almost still operates as a polity under Domain law?  Maybe the courts operating in different star systems still use the same body of law, but interpret it differently?  Because while the Hegemony is fine as just an army, how a corporation exists without a government to define it boggles the mind (a corporation is literally a limited legal exemption from liability if you spend money how government tells you).
Title: Re: The Pilgrim's Path
Post by: Jackundor on July 20, 2022, 10:56:52 PM
Mayasura is the one that got "colony dropped" not long before the game start, right?
no, that's Mairaath. And it was like ~120 years before the game start iirc. Before the League formed.
Title: Re: The Pilgrim's Path
Post by: Neldonax on July 21, 2022, 07:45:31 AM
I dislike the high elf architecture, the luddics are meant to be highly pious and humble, not these extravagant high towers and ***.
Their structures should be very basic, on habitable worlds their cities are made of stone and brick, on uninhabitables they're basic tubes and pipes, like current space tech.
(https://rabac-labin.com/app_assets/default/media_images/50_original_labin_3.jpg)
(https://www.private-apartments-croatia.com/img/cities_photo/52220/1.jpg)

Luddics have so much potential please do not *** this up so bad
Title: Re: The Pilgrim's Path
Post by: Igncom1 on July 21, 2022, 09:22:31 AM
Starsector luddites aren't real life luddites.
Title: Re: The Pilgrim's Path
Post by: smithney on July 21, 2022, 09:56:09 AM
I dislike the high elf architecture, the luddics are meant to be highly pious and humble, not these extravagant high towers and ***.
You know, as much as I would love that real life Churches led by example, I can't really say they have ever shied from "high elf" architecture when they could. I'd say the Luddics are fairly realistic.

EDIT: After a bit of googling, what you posted is actually a pretty high-tech piece of architecture for the time. You can see it's not just flaunting its opulence with multiple decorations, it's also pretty high-brow in its adherence to renaissance aesthetics, but that's to be expected from a building made for the then-ultrarich Venetian nobles (see the winged lion? that's a givevaway ;).
Title: Re: The Pilgrim's Path
Post by: ForestFighters on July 21, 2022, 10:06:27 AM
I mean, depending on the angle, the Notre Dame and other cathedrals can look pretty "high elven" and they didn't even have modern construction techniques. Some luddic sects may use basic stuff, but it is very much not a homogenous group.
Title: Re: The Pilgrim's Path
Post by: Igncom1 on July 21, 2022, 10:16:02 AM
They are still a modern antimatter using interstellar civilisation. Even if they aren't the biggest fan of the technology. Only the Path want to go back further then that, the church is more than fine to keep interstellar civilisation going.
Title: Re: The Pilgrim's Path
Post by: David on July 21, 2022, 01:59:45 PM
For a person that usually doesn't care much about lore posts, this was very interesting. I really like where the game is going, having a world where each corner of the sector has a unique feel to it.

Well, thank you!

Oh, a quick question, David: Can the more overlooked Independent worlds like Eldfell or Cethlenn expect some uniquification identity upgrade, too? Being Independent is a downgrade in appeal by itself, but colonies like Nomios and Maxios manage to leverage the faction theme to feel peerlessly unique. Agreus got its little spotlight in the Gate campaing; can we expect more of these in the future?

Ah, answering is outside the scope of this blog post. (But, ahem, the logical conclusion of the approach thus far described is to emphasize unique interests of various underserved locations.)

Mayasura is the one that got "colony dropped" not long before the game start, right?

I want to say yes to troll everyone, but no.

Though I do wish more about how the politics work got more detail.  It kinda sounds like the Persean Sector almost still operates as a polity under Domain law?  Maybe the courts operating in different star systems still use the same body of law, but interpret it differently?  Because while the Hegemony is fine as just an army, how a corporation exists without a government to define it boggles the mind (a corporation is literally a limited legal exemption from liability if you spend money how government tells you).

Yeah, my model is (perhaps obviously) the post-Roman Empire. Everyone appeals to (or against) a formerly shared source of legitimacy (or illegitimacy) but is starting to drift in their own directions.

(What's a corporation whose 'parent' state has withered away? Maybe just another state with a peculiar theory of legitimacy and rights/responsibilities that probably resembles feudalism in some way? Just speculating off the cuff here; talking about Tri-Tachyon is, alas, outside the scope of what I want to get into here ... )

I dislike the high elf architecture, the luddics are meant to be highly pious and humble, not these extravagant high towers and ***.
...
Luddics have so much potential please do not *** this up so bad

Hi! Welcome to the forums.

While I think there is a compelling point at the core of your post, you've managed to botch it by coming off as a huge jerk in how you've said it. Please take a moment to review the forum rules (https://fractalsoftworks.com/forum/index.php?topic=2668.0), particularly the first rule. If you want to persuade people of anything through writing you are going to have to seriously re-think how you're expressing your thoughts here.

I'm feeling charitable today, so here's a reply: I think there's an argument to be made for the architectural style of "solarpunk-gothic", but I actually don't love that a lot of people immediately think "Rivendell", so... I'll think about how to better visually express what I'm going for.
Title: Re: The Pilgrim's Path
Post by: Brainwright on July 21, 2022, 04:21:12 PM
(What's a corporation whose 'parent' state has withered away? Maybe just another state with a peculiar theory of legitimacy and rights/responsibilities that probably resembles feudalism in some way? Just speculating off the cuff here; talking about Tri-Tachyon is, alas, outside the scope of what I want to get into here ... )

Yeah, I got the notion of post-Roman Empire, but feudalism was largely a reform of the de facto slavery of the late Roman Empire.  It let local governments pay their operating costs without printing more money into the vastly inflated Roman currency.  Corporations are inherently usurious, their intention is to inflate the money supply.  Not a good comparison, to be honest.  Might be better to add a bank somewhere in the background that's printing money to continue old Domain economic policies, and the other factions are tolerating it because that continues the status quo.

I'm feeling charitable today, so here's a reply: I think there's an argument to be made for the architectural style of "solarpunk-gothic", but I actually don't love that a lot of people immediately think "Rivendell", so... I'll think about how to better visually express what I'm going for.

Quick question, how isn't the Luddic Church just like Rivendell?  I've heard estimates that the current population of Earth could be comfortably packed into an area the size of Texas.  So the faction that doesn't focus on industrialism for industrialism's sake would probably have a largely distributed population, and could comfortably fit populations of our size on a much smaller planet since there's, ya know, anti-matter power sources.

Though that's a rub in itself.  I imagine the biggest problem with anti-matter power is storing it.  Would you bury it a mile underground to prevent orbital bombardment from breaching containment?  I mean, you could explain player colonies by saying they built the anti-matter containment facilities, so they are effectively the law on whatever planet they are built on.  It's kind of a big deal that I don't think gets enough attention.
Title: Re: The Pilgrim's Path
Post by: David on July 21, 2022, 04:50:23 PM
Might be better to add a bank somewhere in the background that's printing money to continue old Domain economic policies, and the other factions are tolerating it because that continues the status quo.

(Ooh, I was toying with the bank idea purely in my head a few years back. It was going to be called "The Human Trust" or something along those lines for maximum ironic set-ups, but it just kept coming back to being a bit too esoteric for this kind of game.

Similarly, what the heck is a "credit"? Fans have called it "space bitcoin", but... credits are actually useful and stable. I'm not answering anything at all besides "scifi money".)
Title: Re: The Pilgrim's Path
Post by: Brainwright on July 21, 2022, 08:03:43 PM
(Ooh, I was toying with the bank idea purely in my head a few years back. It was going to be called "The Human Trust" or something along those lines for maximum ironic set-ups, but it just kept coming back to being a bit too esoteric for this kind of game.

If it doesn't have a set obtuse and secretive owners, is it really a corporation?

Similarly, what the heck is a "credit"? Fans have called it "space bitcoin", but... credits are actually useful and stable. I'm not answering anything at all besides "scifi money".)

Eh.  Bitcoin's only broken because no government is using it.  Slap down a delta core AI into every hyperspace relay, and you can have a centralized blockchain.
Title: Re: The Pilgrim's Path
Post by: Neldonax on July 22, 2022, 03:20:59 AM
The Luddic church is an institution of immense piety compared to the rest of the sector, standard architecture in the sector is extravagant so it would make sense for the church to want more simplicity, especially a church *against* technology and extravagance. Their ships look simple, their outfits too, their structures should also be simple. The presence of God is only in places where the presence of Man is weak, extravagant churches go against that, frescos, statues, it all goes against that
Title: Re: The Pilgrim's Path
Post by: smithney on July 22, 2022, 04:19:24 AM
The Luddic church is an institution of immense piety compared to the rest of the sector, standard architecture in the sector is extravagant so it would make sense for the church to want more simplicity, especially a church *against* technology and extravagance. Their ships look simple, their outfits too, their structures should also be simple. The presence of God is only in places where the presence of Man is weak, extravagant churches go against that, frescos, statues, it all goes against that
And I thought only SD gets unironic fanboys :D Care to roleplay an in-universe theological dispute? :^)

Jokes aside, I really like the direction religion is portrayed in this game. What at first seemed like basic representation and stereotypical fanatic baddies is turning into a nuanced portrait of religion with stories like the Pilgrim’s Path and characters like Livewell Cotton respectively ^^
Title: Re: The Pilgrim's Path
Post by: Candesce on July 22, 2022, 05:04:54 AM
Slap down a delta core AI into every hyperspace relay, and you can have a centralized blockchain.
If you've got a centralized authority anyway, there's no reason to use a blockchain instead of any of the many faster and more efficient databases. Just use a standard digital currency.
Title: Re: The Pilgrim's Path
Post by: Ruddygreat on July 22, 2022, 06:17:43 AM
The Luddic church is an institution of immense piety compared to the rest of the sector, standard architecture in the sector is extravagant so it would make sense for the church to want more simplicity, especially a church *against* technology and extravagance. Their ships look simple, their outfits too, their structures should also be simple. The presence of God is only in places where the presence of Man is weak, extravagant churches go against that, frescos, statues, it all goes against that

(lol at telling the guy who writes the lore what the lore is)

Though more seriously - as you pointed out, the luddic rejection of technology is in relation to the rest of the sector, by our standards they'd still be using wildly advanced technology (for instance, one of the skulls in the version of the first image that david posted to twitter has what looks like an implant in it's skull, the knights use power armour, etc) & it makes sense that the relatively mundane tech would get used in their architecture (and allow for fancier structures).

And well, since you're comparing the luddic church to the catholic church, compare st. peter's basilica to say st. albans' cathedral or a local church; the more "central" places of worship are (by necessity) larger and (because the clergymen who run the place want to look fancy) more impressive. This tracks pretty well onto what we can see of the illustrations (imo), the shrine on hesperus is kinda small and out of the way, it's more of a military base than anthing- while the shrine on (probably, given that it's a nice looking world) gilead is a much larger affair that presumably gets many more pilgrims & has to accommodate for them.

There's also, y'know, this bit from the blogpost that effectively excuses the differences, every shrine is different, each one will adhere to the principles they see fit and in ways that they see fit.
Quote from: David
Back to Luddism: no religion is a monolith of belief. Keeping doctrinal purity, particularly over interstellar distance and across borders, is like building a tower out of dry sand. It’s a constant effort to pull outliers back into line, and meanwhile all sorts of people keep finding all sorts of ways of relating to and interpreting the tenets of the Luddic faith.

Shrines give us a way to show this: each shrine is on a different world with its own problems, factions, and people, and themes.



and re: the actual content of the blogpost - this is all great stuff, it's lovely to see that the two most "nothing" factions (SD & LC) are getting some much-deserved attention! though, ngl this has me almost worried that the PL is gonna get kinda left in the dust, but eh, they've still got some interesting stuff going for them.
time to go back to my regularly scheduled "longingly looking at the retribution's sprite", I can't wait to play around with it!
Title: Re: The Pilgrim's Path
Post by: Plantissue on July 22, 2022, 12:30:54 PM
Lovely to see the Luddic Church get some attention, especially in regards to reconcile the apparent technology hating aspect we see with Pathers and the fact that they are an interstellar civilisation afterall. I rather like the depiction of the churches, I was expecting a very 40k inspired look and got pleasantly suprised by something else. In real life, religious buildings such as churches were at the forefront of monumental architecture of their time, though in the Luddics case it seems to only merely be at the forefront of style. Though it seems in the case of the interiors it is very 40k inspired. Though in real life (tm) catholic churches are actually full of masses of candles, though many do replace candles with electronic candles nowadays.

No, I really don't want to look out for cliffracers anymore. In the case with how Morrowing handles religion, I had always thought the intention is of a Thus spake Zarathustra styled parody of how bizarre and contradictory religious text looks to outlanders outsiders complete with written religious text techniques.
Title: Re: The Pilgrim's Path
Post by: Serenitis on July 22, 2022, 12:45:41 PM
It's taken me a little while, but I've finally pinned down what shrinequest reminded me of.
Remember Homeworld?
Okay. Well, it had a standalone half-sequel called Cataclysm that was a essentially a closer focus on one specific nation/clan within that group after they made it "home".
The game itself is standard Homeworld RTS stuff, if a little goofy (read: amazing). But that's not relevant. So where's the dumb hors going now then...?

It came with a fairly chunky thermal-bind instruction manual, as was normal at the time. (PDF (http://sierrachest.com/gfx/games/Homeworld_C/box/Homeworld_-_Cataclysm_-_UK_Manual_-_PC.pdf))
And about 20% of this manual was basically a story/"history" book, full of all kinds of stuff about how this one group changed over the years leading up to the game etc.
And specifically how they built a "trail" of temples along a hard to follow path that ended up becoming a sort of religous tourist attraction.
And that's what my memory pinged on. Funny what meat recalls...

Kinda happy I remembered that game, cos now I'm gonna find where it's gotten to and see if it will work on a modern system.
Title: Re: The Pilgrim's Path
Post by: FooF on July 22, 2022, 05:12:48 PM
It's taken me a little while, but I've finally pinned down what shrinequest reminded me of.
Remember Homeworld?
Okay. Well, it had a standalone half-sequel called Cataclysm that was a essentially a closer focus on one specific nation/clan within that group after they made it "home".
The game itself is standard Homeworld RTS stuff, if a little goofy (read: amazing). But that's not relevant. So where's the dumb hors going now then...?

It came with a fairly chunky thermal-bind instruction manual, as was normal at the time. (PDF (http://sierrachest.com/gfx/games/Homeworld_C/box/Homeworld_-_Cataclysm_-_UK_Manual_-_PC.pdf))
And about 20% of this manual was basically a story/"history" book, full of all kinds of stuff about how this one group changed over the years leading up to the game etc.
And specifically how they built a "trail" of temples along a hard to follow path that ended up becoming a sort of religous tourist attraction.
And that's what my memory pinged on. Funny what meat recalls...

Kinda happy I remembered that game, cos now I'm gonna find where it's gotten to and see if it will work on a modern system.

That's right! I forgot the Somtaaw started off as this religious group with a pilgrimage among the mountain tops before eventually becoming miners. I love the Homeworld series and though Cataclysm didn't have the gravitas of the original, it was still a very fun game. I remember pre-ordering it back in the day. Can't wait for the 3rd one.

Anyway, maybe the player character will achieve some sort of enlightenment if they go the distance down the Pilgrim's Path. I want it to be a lore dump full of half-truths wrapped in sacred dogma so that we can glean some of what life was like before the Collapse and what caused it but I also want there to be good challenges and conspicuous in-game rewards that make it worth doing if you're not a lore hound. Ultimately, like I said in my first post, I hope that completing the quest helps the player navigate whatever final crisis the game throws at you.
Title: Re: The Pilgrim's Path
Post by: SafariJohn on July 22, 2022, 06:23:54 PM
David mentions Morrowind because it had a sidequest that was visiting various shrines of the Tribunal religion. https://en.uesp.net/wiki/Morrowind:Pilgrimages_of_the_Seven_Graces
Title: Re: The Pilgrim's Path
Post by: Twilight Sentinel on July 22, 2022, 10:22:55 PM
The Luddic Church never struck me as particularly iconoclast.  They don't like the rampant use of advanced technology or the abuse of luxuries, but that doesn't mean that they dislike architecture or artwork praising of the divine.  If anything, grand temples, extravagant shrines, and other theocratic art is on point considering we already had Beholder Station.
Title: Re: The Pilgrim's Path
Post by: Neldonax on July 23, 2022, 04:03:07 AM
For a person that usually doesn't care much about lore posts, this was very interesting. I really like where the game is going, having a world where each corner of the sector has a unique feel to it.

Well, thank you!

Oh, a quick question, David: Can the more overlooked Independent worlds like Eldfell or Cethlenn expect some uniquification identity upgrade, too? Being Independent is a downgrade in appeal by itself, but colonies like Nomios and Maxios manage to leverage the faction theme to feel peerlessly unique. Agreus got its little spotlight in the Gate campaing; can we expect more of these in the future?

Ah, answering is outside the scope of this blog post. (But, ahem, the logical conclusion of the approach thus far described is to emphasize unique interests of various underserved locations.)

Mayasura is the one that got "colony dropped" not long before the game start, right?

I want to say yes to troll everyone, but no.

Though I do wish more about how the politics work got more detail.  It kinda sounds like the Persean Sector almost still operates as a polity under Domain law?  Maybe the courts operating in different star systems still use the same body of law, but interpret it differently?  Because while the Hegemony is fine as just an army, how a corporation exists without a government to define it boggles the mind (a corporation is literally a limited legal exemption from liability if you spend money how government tells you).

Yeah, my model is (perhaps obviously) the post-Roman Empire. Everyone appeals to (or against) a formerly shared source of legitimacy (or illegitimacy) but is starting to drift in their own directions.

(What's a corporation whose 'parent' state has withered away? Maybe just another state with a peculiar theory of legitimacy and rights/responsibilities that probably resembles feudalism in some way? Just speculating off the cuff here; talking about Tri-Tachyon is, alas, outside the scope of what I want to get into here ... )

I dislike the high elf architecture, the luddics are meant to be highly pious and humble, not these extravagant high towers and ***.
...
Luddics have so much potential please do not *** this up so bad

Hi! Welcome to the forums.

While I think there is a compelling point at the core of your post, you've managed to botch it by coming off as a huge jerk in how you've said it. Please take a moment to review the forum rules (https://fractalsoftworks.com/forum/index.php?topic=2668.0), particularly the first rule. If you want to persuade people of anything through writing you are going to have to seriously re-think how you're expressing your thoughts here.

I'm feeling charitable today, so here's a reply: I think there's an argument to be made for the architectural style of "solarpunk-gothic", but I actually don't love that a lot of people immediately think "Rivendell", so... I'll think about how to better visually express what I'm going for.
You should really try to express the pious nature of the church, yes gothic architecture exists, but the catholic church was never the most pious institution, or the most orthodox when it came to rules. The church gives me eastern orthodox vibes, bending rules, reading through the lines, and the general dislike for technology with them trying to have everything as simple as possible. It could all just be my headcanon, but the church and the path are my favourite factions. Gothic architecture in my opinion comes off as a middle finger to God, building as high as possible and desecrating the sky. The luddics also exist in a world where high class architecture is normal, if their nature is to contradict the world, they should be building basic, yet still expert crafted stone structures.
Their space architecture should also look a lot more like current "low tech" space architecture, especially russian stuff.
(https://cdn.mos.cms.futurecdn.net/eDRisbQnm2z37RtoKNUSRB.jpg)
Title: Re: The Pilgrim's Path
Post by: smithney on July 23, 2022, 05:24:59 AM
Their space architecture should also look a lot more like current "low tech" space architecture, especially russian stuff.
Oh man, have you picked a terrible combination of time and topic to spout that something should "look like russian stuff" xD On a related note: Have you thought that perhaps in game, Pathers are thinking what you are thinking and have about as much power as you do to change something about that?
Title: Re: The Pilgrim's Path
Post by: Neldonax on July 23, 2022, 05:58:29 AM
The Luddic Church never struck me as particularly iconoclast.  They don't like the rampant use of advanced technology or the abuse of luxuries, but that doesn't mean that they dislike architecture or artwork praising of the divine.  If anything, grand temples, extravagant shrines, and other theocratic art is on point considering we already had Beholder Station.
Beholder station is a modified research outpost, the inside of it is pretty empty and lacks iconography.

And that's my point, the church hates luxury and extravagance, so their architecture being extravagant is a slap to the face
Title: Re: The Pilgrim's Path
Post by: Igncom1 on July 23, 2022, 06:16:15 AM
Depends on the church really considering Baroque architecture.
Title: Re: The Pilgrim's Path
Post by: Sozzer on July 23, 2022, 09:24:17 AM
in neldonax's defense, any notable irl church is very humble, understated, and simple

(https://i.imgur.com/rO1jzjw.png)
Title: Re: The Pilgrim's Path
Post by: ForestFighters on July 23, 2022, 10:39:12 AM
And that's my point, the church hates luxury and extravagance, so their architecture being extravagant is a slap to the face

Just because they hate the reckless consumption of worlds done by the Domain, doesn't mean they all have to be poor, know-nothing people living in dirt or stone huts. There may be some sects that follow that, but the Luddic faith is a relatively new and evolving one, the doctrine is still forming, and the ideas of what it should be are vague. Boiling down the entire group into anti-tech dirt-eaters makes the faction a cardboard cutout to laugh at. The extremists are either going to be pathers, or completely irrelevant farming communities, not the ones with the major churches. The Luddic church is at the end of the day, still a space-faring polity, they need technology, they just don't want to use it as excessively as the Domain did.

And anyway, what better way to show the glory of God than a massive, awe-inspiring cathedral. That's why people made them.
Title: Re: The Pilgrim's Path
Post by: SCC on July 23, 2022, 10:44:06 AM
Yeah, I got the notion of post-Roman Empire, but feudalism was largely a reform of the de facto slavery of the late Roman Empire.
Feudalism was a product of unstability. Free men would become serfs and pay various taxes, while the nobility would protect them. It worked well enough at the time.
The parallel to Starsector would be, if all factions were pirates who just sometimes trade instead of robbing one another. Old security structures are gone and the world becomes a dangerous place, so you go for the thing that stops you from dying ASAP. It would be similar, if all Starsector factions were more like pirates, only occasionally trading instead of robbing you. Some people would rather die than submit, but some prefer living to dying. Greek mentality.
Rather would I, in the sun's warmth divine,
Serve a poor churl who drags his days in grief,
Than the whole lordship of the dead were mine.


Similarly, what the heck is a "credit"? Fans have called it "space bitcoin", but... credits are actually useful and stable. I'm not answering anything at all besides "scifi money".)
A fiat currency. Unless it can be used for something and absolutely cannot be replicated with something else. For example, you can make a knife out of copper or iron, if you lack one or the other. If ship loicences charge you 500 crabbits commission and you cannot make that ship (or a substitute ship) without them, then they actually get some intrinsic value. Also, just like in real life, they're the funny numbers that stop the gov't from throwing you in jail for not paying taxes.

this is all great stuff, it's lovely to see that the two most "nothing" factions (SD & LC) are getting some much-deserved attention!
You wrote "SD" instead of "PL" there. SD was characterised alright as a totalitarian dictatorship, run by a egotistic dictator elevated by a cult personality, who rose to power during an intervention in a volatile system. PL, on the other hand... is not Hegemony.
Title: Re: The Pilgrim's Path
Post by: Neldonax on July 23, 2022, 10:49:46 AM
And that's my point, the church hates luxury and extravagance, so their architecture being extravagant is a slap to the face

Just because they hate the reckless consumption of worlds done by the Domain, doesn't mean they all have to be poor, know-nothing people living in dirt or stone huts. There may be some sects that follow that, but the Luddic faith is a relatively new and evolving one, the doctrine is still forming, and the ideas of what it should be are vague. Boiling down the entire group into anti-tech dirt-eaters makes the faction a cardboard cutout to laugh at. The extremists are either going to be pathers, or completely irrelevant farming communities, not the ones with the major churches. The Luddic church is at the end of the day, still a space-faring polity, they need technology, they just don't want to use it as excessively as the Domain did.

And anyway, what better way to show the glory of God than a massive, awe-inspiring cathedral. That's why people made them.
You're missing my point, i'm not saying they should live in mudhuts, i'm saying the church should take more inspiration from less famous real life architecture that might not be so well known to westerners.
Have you played hl2 lost coast? Think of that. That style of architecture.
If you want my honest opinion, the new church lore feels like it was written by a westerner, someone who doesn't live in a society that actually holds the Church and religion very highly, here the idea of a church shooting up to the sky was almost heresy until just 200 years ago, i just think the church should have more obscure, cooler inspirations rather than the boring well known western stuff
Title: Re: The Pilgrim's Path
Post by: Yendorc on July 23, 2022, 10:57:59 AM
[...] The church gives me eastern orthodox vibes, bending rules, reading through the lines, and the general dislike for technology with them trying to have everything as simple as possible. [...]

If the church gives you eastern orthodox vibes, then you should be totally happy that the image looks as it does tbh.
Spoiler
(https://i.imgur.com/k5YFCgm.png)
(https://fractalsoftworks.com/wp-content/uploads/2022/07/shrine2.jpg)
[close]

also you should just accept that your vision of a games faction seems to diverge from the vision of said games creators.
just chill and either accept it, or make a mod to change it would be my suggestion
Title: Re: The Pilgrim's Path
Post by: Neldonax on July 23, 2022, 11:03:48 AM
[...] The church gives me eastern orthodox vibes, bending rules, reading through the lines, and the general dislike for technology with them trying to have everything as simple as possible. [...]

If the church gives you eastern orthodox vibes, then you should be totally happy that the image looks as it does tbh.

(https://i.imgur.com/k5YFCgm.png)
(https://fractalsoftworks.com/wp-content/uploads/2022/07/shrine2.jpg)
Russia was historically a west LARPer
You should look into greek, croatian, macedonian and turkish churches.
Russia is also cold as *** so their mentality isn't the same as the rest of the eastern world, and if gilead is supposed to be this relative paradise then their architecture should look more mediteranean
Title: Re: The Pilgrim's Path
Post by: Igncom1 on July 23, 2022, 11:04:34 AM
Yeah I don't know of a religion that doesn't want big grand buildings for prayer other then those that cannot afford to build them. Definitely not just a western thing.

The Hagia Sophia, Dome of the Rock, and Saint Basil's Cathedral to name a few.
Title: Re: The Pilgrim's Path
Post by: Neldonax on July 23, 2022, 11:05:33 AM
Yeah I don't know of a religion that doesn't want big grand buildings for prayer other then those that cannot afford to build them. Definitely not just a western thing.

The Hagia Sophia, Dome of the Rock, and Saint Basil's Cathedral to name a few.
Yeah but those look way more humble than anything western, because that's the whole point.
They also lack huge spires shooting into the sky, haigha sophia only has spires cause it was a mosque for a long while
Humble yet grandious
Title: Re: The Pilgrim's Path
Post by: Igncom1 on July 23, 2022, 11:08:52 AM
Bit of a contradiction there to say that these massive monuments are humble.

I mean a church next to my local workplace is small and humble without embellishments but that's because it's supposed to service a village.

A Gothic cathedral is far less grand then the Hagia Sophia or Dome of the Rock personally.

Perhaps I am simply having difficulty distinguishing what you mean?
Title: Re: The Pilgrim's Path
Post by: Neldonax on July 23, 2022, 11:14:46 AM
Bit of a contradiction there to say that these massive monuments are humble.

I mean a church next to my local workplace is small and humble without embellishments but that's because it's supposed to service a village.

A Gothic cathedral is far less grand then the Hagia Sophia or Dome of the Rock personally.

Perhaps I am simply having difficulty distinguishing what you mean?
On my phone so can't post images, but googlenplaces like šibenik, split, zadar, rovinj, dubrovnik and their old city centers and cathedrals, the haiga sophia is also a good example. Just look at it, you'll get what i mean. They're large structures, large domes, but that's it, no big gothic spires or butresses or windows, imo it's more sacred than any gothic church because it's supposed to lack "human" elements
Title: Re: The Pilgrim's Path
Post by: Grievous69 on July 23, 2022, 11:20:57 AM
What is this wacky timeline when I'm hearing about my (mostly) Dalmatian cities in a game forum that's talking about a blog post which gives more lore to the religious fanatics of said game. It would be hilarious if one of the arts in the game reminded me of a building I see almost every day...
Title: Re: The Pilgrim's Path
Post by: Neldonax on July 23, 2022, 11:23:24 AM
What is this wacky timeline when I'm hearing about my (mostly) Dalmatian cities in a game forum that's talking about a blog post which gives more lore to the religious fanatics of said game. It would be hilarious if one of the arts in the game reminded me of a building I see almost every day...
Odakle si
Title: Re: The Pilgrim's Path
Post by: Igncom1 on July 23, 2022, 11:33:28 AM
From what I can see you have a real penchant for the Pre-Romanesque and Romanesque architecture, with one of the examples presented being described as being Baroque (Church of St. Euphemia, Rovinj) which is hilarious as that style is FAR from being humble with all the embroidery and paintings.

Gothic architecture is just the evolution of this style of this construction anyway built in places that didn't see the development of Romanesque architecture as they weren't the core parts of the Roman Empire. Not that I am saying we can't or shouldn't have it mind, but one of the reasons we even had Romanesque architecture wasn't because it was supposed to be humble, but more because people didn't know how to build stuff any taller then it was.

It's just the change of style over time by the people who lived and in and took part in the faith and wanted to emulate the styles used by the former Roman Empire.

By extension to Starsector, would they be building Domainesque architecture? Who knows really. Gothic or Romanesque are not too removed from one another really, just styles of building a really big building as it took people at the time, not greater or lesser.
Title: Re: The Pilgrim's Path
Post by: Neldonax on July 23, 2022, 11:36:01 AM
From what I can see you have a real penchant for the Pre-Romanesque and Romanesque architecture, with one of the examples presented being described as being Baroque (Church of St. Euphemia, Rovinj) which is hilarious as that style is FAR from being humble with all the embroidery and paintings.

Gothic architecture is just the evolution of this style of this construction anyway built in places that didn't see the development of Romanesque architecture as they weren't the core parts of the Roman Empire. Not that I am saying we can't or shouldn't have it mind, but one of the reasons we even had Romanesque architecture wasn't because it was supposed to be humble, but more because people didn't know how to build stuff any taller then it was.

It's just the change of style over time by the people who lived and in and took part in the faith and wanted to emulate the styles used by the former Roman Empire.

By extension to Starsector, would they be building Domainesque architecture? Who knows really. Gothic or Romanesque are not too removed from one another really, just styles of building a really big building as it took people at the time, not greater or lesser.
I was reffering to the church of saint donat
You get my point bro, it's simpler, a direct contrast to domainesque architecture, which is tall metal spires and huge megacities.
It just makes sense imo for a faction meant to be contra to the morals of the domain, a throwback to a simpler time. It would also just be so cool to have that
Title: Re: The Pilgrim's Path
Post by: Igncom1 on July 23, 2022, 11:41:49 AM
Church of Saint Donat isn't what I would describe as humble but more, recycled.

But yeah anything and everything could appear to be more humble then a cyberpunk dystopian Domain planetwide city. Which could include every modern day city on earth in it.

So I don't really see what the difference is between the Church in Starsector using the old Domain cities and not expanding them, and Croatia recycling old Roman temples and forums into new churches.

Like that isn't humble, it's more just cheap.
Title: Re: The Pilgrim's Path
Post by: Neldonax on July 23, 2022, 11:48:15 AM
Church of Saint Donat isn't what I would describe as humble but more, recycled.

But yeah anything and everything could appear to be more humble then a cyberpunk dystopian Domain planetwide city. Which could include every modern day city on earth in it.

So I don't really see what the difference is between the Church in Starsector using the old Domain cities and not expanding them, and Croatia recycling old Roman temples and forums into new churches.

Like that isn't humble, it's more just cheap.
Ok so there is no need to be insulting.
You get what i mean, i'll assume you've never been to any of those places, but it's this awesome mix of roman/medieval architecture and modern wires, pipes, antenna and stuff on top. Sure it sjouldn't look as old, but it should look inspired by it, cause imo those places are just so cool and it's a shame the only famous things shot there are game of thrones and like 2 minutes of one of the new star wars movies. Maybe i'm project nationalism here, but it's cool and underappreciated architecture that deserves a real spotlight.
Imo starsector hss the problem of just being kinda generic, the church has the most potential to not he generic and the lord of the rings stuff just bothers me. It's honestly a unique faction in general, in any scifi fiction, it should parade that instead of snuffing it. I just like the whole second coming of christ vibes
Title: Re: The Pilgrim's Path
Post by: intrinsic_parity on July 23, 2022, 11:49:08 AM
Why would the planets and factions of a fictional space society parallel historical earth?
Title: Re: The Pilgrim's Path
Post by: Neldonax on July 23, 2022, 11:52:19 AM
Why would the planets and factions of a fictional space society parallel historical earth?
Because it's cool as ***
Also the world of starsector just gives off huge fall of rome vibes, even the first lore blog says that
Title: Re: The Pilgrim's Path
Post by: Igncom1 on July 23, 2022, 11:58:42 AM
Ok so there is no need to be insulting.
You get what i mean, i'll assume you've never been to any of those places, but it's this awesome mix of roman/medieval architecture and modern wires, pipes, antenna and stuff on top. Sure it sjouldn't look as old, but it should look inspired by it, cause imo those places are just so cool and it's a shame the only famous things shot there are game of thrones and like 2 minutes of one of the new star wars movies. Maybe i'm project nationalism here, but it's cool and underappreciated architecture that deserves a real spotlight.
Imo starsector hss the problem of just being kinda generic, the church has the most potential to not he generic and the lord of the rings stuff just bothers me. It's honestly a unique faction in general, in any scifi fiction, it should parade that instead of snuffing it. I just like the whole second coming of christ vibes

I apologise if I came off that way, it was not my intent.
Title: Re: The Pilgrim's Path
Post by: Sozzer on July 23, 2022, 12:38:33 PM
If you want my honest opinion, the new church lore feels like it was written by a westerner, someone who doesn't live in a society that actually holds the Church and religion very highly, here the idea of a church shooting up to the sky was almost heresy until just 200 years ago

have you considered that different cultures and societies may show their high regard for the church in different ways
"only x region REALLY values the church, everywhere else has always been degenerate sinners" is the most milquetoast form of religious elitism and applying it to videogame architecture because you headcanon them as Chad Ultra Orthodox Traditionalists(tm) is pretty funny, if not exactly productive
Title: Re: The Pilgrim's Path
Post by: Harmful Mechanic on July 23, 2022, 12:51:57 PM
I'm calling it now, we could ban this kid today and nothing of value will be lost. I give him six months tops, but we could start a pool.

I'm looking forward to putting a Luddic shrine on the tour, if that's something we can do (without too much blood and screaming as rules.csv bites into our tender modder flesh).
Title: Re: The Pilgrim's Path
Post by: Grievous69 on July 23, 2022, 12:55:41 PM
I'm calling it now, we could ban this kid today and nothing of value will be lost. I give him six months tops, but we could start a pool.
This type of behaviour is even worse than the original rude posts...

Being respectful to others is a rule for everyone, no matter what others are posting, but modder privilege I guess.
Title: Re: The Pilgrim's Path
Post by: Alex on July 23, 2022, 01:07:48 PM
I'm calling it now, we could ban this kid today and nothing of value will be lost. I give him six months tops, but we could start a pool.

Please treat other forum members with respect. This is completely uncalled for.
Title: Re: The Pilgrim's Path
Post by: Harmful Mechanic on July 23, 2022, 01:14:03 PM
Please treat other forum members with respect. This is completely uncalled for.
Noted. I found the posts aggravating, but I should have left that out, yes.

Being respectful to others is a rule for everyone, no matter what others are posting, but modder privilege I guess.
I got my warning, just like anyone else would, and I took my lumps. I don't see any special privileges being applied here.
Title: Re: The Pilgrim's Path
Post by: Neldonax on July 23, 2022, 01:20:59 PM
If you want my honest opinion, the new church lore feels like it was written by a westerner, someone who doesn't live in a society that actually holds the Church and religion very highly, here the idea of a church shooting up to the sky was almost heresy until just 200 years ago

have you considered that different cultures and societies may show their high regard for the church in different ways
"only x region REALLY values the church, everywhere else has always been degenerate sinners" is the most milquetoast form of religious elitism and applying it to videogame architecture because you headcanon them as Chad Ultra Orthodox Traditionalists(tm) is pretty funny, if not exactly productive
All i'm saying is this new luddic *** is turnung out generic and am offering different examples to how it can be better
Title: Re: The Pilgrim's Path
Post by: smithney on July 23, 2022, 01:25:31 PM
I'm calling it now, we could ban this kid today and nothing of value will be lost. I give him six months tops, but we could start a pool.
This type of behaviour is even worse than the original rude posts...
Ooh, this reminds me of my first naive steps on the internet when I was milked as lolcow before being uncompromisingly banned forever on a pokemon forum xD Speaks volumes of the community that there are actually voices against being cynical jerks towards fans with childlike mentality (no offense, Neldonax, you do come off like that). I applaud that.

@Neldonax
Why do you insist on the developer submitting to your ideas when you could draw them up yourself and mod them in? If your idea's as cool as you're trying to make us believe, convince us. (And no, spamming googled images doesn't count, nor do arguments)
Title: Re: The Pilgrim's Path
Post by: Sozzer on July 23, 2022, 01:41:08 PM
All i'm saying is this new luddic *** is turnung out generic and am offering different examples to how it can be better

i believe you said quite a number of other things that (imo) paint a pretty clear picture of your issue with it
including but not limited to arguing against the piety of the catholic church, describing gothic architecture as "a middle finger to god", explicitly describing any culture other than small eastern european nations as never having placed faith highly, insisting on the idea that actually it's visually complex architecture that's advanced and not holy and visually simple (but no less complex or, arguably, ostentatious) architecture is great and pious (even though understated-but-grand architecture is still plenty showy, just in a different way), and also outright admitting that it's probably just your headcanon

spoiler: it is in fact your headcanon, yes

my gripe personally isn't with you wanting them to be different in a certain way - everyone wants some part of just about anything to be different in some fashion
it's with you awkwardly masking it behind weird proxy arguments about piety and religious architecture when it's just not liking them not fitting the mental image you had for them in all respects (which is an especially odd decision when you're talking about a group that explicitly don't have a truly centralised standard, and whose faith is shaped heavily by location and local populace)
Title: Re: The Pilgrim's Path
Post by: Neldonax on July 23, 2022, 01:59:25 PM

i believe you said quite a number of other things that (imo) paint a pretty clear picture of your issue with it
including but not limited to arguing against the piety of the catholic church, describing gothic architecture as "a middle finger to god", explicitly describing any culture other than small eastern european nations as never having placed faith highly, insisting on the idea that actually it's visually complex architecture that's advanced and not holy and visually simple (but no less complex or, arguably, ostentatious) architecture is great and pious (even though understated-but-grand architecture is still plenty showy, just in a different way), and also outright admitting that it's probably just your headcanon

spoiler: it is in fact your headcanon, yes

my gripe personally isn't with you wanting them to be different in a certain way - everyone wants some part of just about anything to be different in some fashion
it's with you awkwardly masking it behind weird proxy arguments about piety and religious architecture when it's just not liking them not fitting the mental image you had for them in all respects (which is an especially odd decision when you're talking about a group that explicitly don't have a truly centralised standard, and whose faith is shaped heavily by location and local populace)
Because if i just outright say i don't like it i need to provide a reason, so i provided my reason. If i don't provide a reason i get harped for not doing that, i don't get the issue.
Yeah i may have gone too far with my opinions, but it all plays into the fact that the luddic church has way more potential than just being the space papacy.
I am mostly translating in my head so if something comes off wrong i can't really re-learn english all over again. I can make up misstranslation excuses but what does that really mean
I didn't insult anyone, i stated my honest opinion on something, maybe i should've just not kept on explaining the same thing over and over again, i'll admit wrong there.
Including my views on real religion is reasonable here because if the world of starsector wants to feel real, it needs real elements, writing fiction from real example just makes it feel more real in general.
Your headcanon about the church might differ from mine, it might align with the devs views, but i payed full price for this game and i get to have a voice if i feel it's going in the wrong direction.
I like the luddics and i don't want them to go in the complete opposite direction of what i wanted them to be

@Neldonax
Why do you insist on the developer submitting to your ideas when you could draw them up yourself and mod them in? If your idea's as cool as you're trying to make us believe, convince us. (And no, spamming googled images doesn't count, nor do arguments)
it's different when it's official, sure i can just make my own illustrations but that's just not the same.

Don't want to argue, just voicing what i think and elaborating when asked
Title: Re: The Pilgrim's Path
Post by: Sozzer on July 23, 2022, 02:18:55 PM
Yeah i may have gone too far with my opinions, but it all plays into the fact that the luddic church has way more potential than just being the space papacy.

i'm not sure space eastern orthodoxy is necessarily taking things to their utmost potential either, frankly
though "space papacy" seems pretty incongruous with most of their lore - for the most part it does seem like you're struggling to picture them as their own thing, rather than simply assigning them as XYZ In Space and associating their entire faction with this

Your headcanon about the church might differ from mine, it might align with the devs views, but i payed full price for this game and i get to have a voice if i feel it's going in the wrong direction.
I like the luddics and i don't want them to go in the complete opposite direction of what i wanted them to be
oh what i'd want is pretty different from their actual direction too, don't get me wrong
as i said, it's not about you wanting them to be different, it's about you trying to insist that a whole host of tangentially related points are reasons they should be different, rather than just a direction you prefer
Title: Re: The Pilgrim's Path
Post by: AcaMetis on July 23, 2022, 02:23:24 PM
Very much looking forward to the update, and seeing if taking a pilgrim's tour can change my mind about the Luddic Church faction (my current view of them is...one dimensional, I guess is the best way to put it). That said is the mechanic where Luddic Church/Pather worlds will install colony items (fusion lamp, mantle bore, etc.) as readily as any other faction, only without suffering from pather cells because of pather interest, changed at all? If not I'm foreseeing the possibility of ironic text if, for example, one of the shrine keepers talks about the destructive side of the old Domain terraforming practices/projects while the planet is currently using a mantle bore to generate more resources.

Quote
Because they’re sticklers for rules, for self discipline, for restraint, for acting piously. Basically nothing like the average player.
Nonsense, me starting the Third AI War to get more profit out of my genetically engineered dinosaur parks is the height of...well, I'll get back to you on that one ;).
Title: Re: The Pilgrim's Path
Post by: Twilight Sentinel on July 23, 2022, 03:23:27 PM
Very much looking forward to the update, and seeing if taking a pilgrim's tour can change my mind about the Luddic Church faction (my current view of them is...one dimensional, I guess is the best way to put it). That said is the mechanic where Luddic Church/Pather worlds will install colony items (fusion lamp, mantle bore, etc.) as readily as any other faction, only without suffering from pather cells because of pather interest, changed at all? If not I'm foreseeing the possibility of ironic text if, for example, one of the shrine keepers talks about the destructive side of the old Domain terraforming practices/projects while the planet is currently using a mantle bore to generate more resources.

You can get the Pathers to leave you alone if you make the Pathers friendly to you too.  That's the reason that the church isn't targeted by Pather cells, they start the game with a high opinion of one another.
Title: Re: The Pilgrim's Path
Post by: AcaMetis on July 23, 2022, 03:30:11 PM
Very much looking forward to the update, and seeing if taking a pilgrim's tour can change my mind about the Luddic Church faction (my current view of them is...one dimensional, I guess is the best way to put it). That said is the mechanic where Luddic Church/Pather worlds will install colony items (fusion lamp, mantle bore, etc.) as readily as any other faction, only without suffering from pather cells because of pather interest, changed at all? If not I'm foreseeing the possibility of ironic text if, for example, one of the shrine keepers talks about the destructive side of the old Domain terraforming practices/projects while the planet is currently using a mantle bore to generate more resources.

You can get the Pathers to leave you alone if you make the Pathers friendly to you too.  That's the reason that the church isn't targeted by Pather cells, they start the game with a high opinion of one another.
I was not aware that was a mechanic, testing that immediately.

...No, even at 100 relationship with the Path I'm still getting an active cell, which church/pather planets don't get if they get 8+ interest. Do I need 100 relationship with the church as well or something else?
Title: Re: The Pilgrim's Path
Post by: Neldonax on July 23, 2022, 03:37:18 PM
Very much looking forward to the update, and seeing if taking a pilgrim's tour can change my mind about the Luddic Church faction (my current view of them is...one dimensional, I guess is the best way to put it). That said is the mechanic where Luddic Church/Pather worlds will install colony items (fusion lamp, mantle bore, etc.) as readily as any other faction, only without suffering from pather cells because of pather interest, changed at all? If not I'm foreseeing the possibility of ironic text if, for example, one of the shrine keepers talks about the destructive side of the old Domain terraforming practices/projects while the planet is currently using a mantle bore to generate more resources.

You can get the Pathers to leave you alone if you make the Pathers friendly to you too.  That's the reason that the church isn't targeted by Pather cells, they start the game with a high opinion of one another.
I was not aware that was a mechanic, testing that immediately.

...No, even at 100 relationship with the Path I'm still getting an active cell, which church/pather planets don't get if they get 8+ interest. Do I need 100 relationship with the church as well or something else?
pather cells and pather faction are two different unrelated things, think of it like being friends with ISIS but that doesn't stop terrorism cause most terrorists aren't directly affiliated with ISIS. But yeah the chances for cells should still get reduced, are you still using AI cores and stuff on your colony, brotha?
Title: Re: The Pilgrim's Path
Post by: AcaMetis on July 23, 2022, 03:44:05 PM
The colony I tested has...eh, only a modest 50 pather interest worth of buildings and AI cores (lightly modded game, so yeah, I went a little overboard), so if being friends with the pathers only raises the limits I can believe I still crossed the line. And circumnavigated a the globe crossing it several more times afterwards. I'm not sure, though.
Title: Re: The Pilgrim's Path
Post by: ForestFighters on July 23, 2022, 04:05:10 PM
The colony I tested has...eh, only a modest 50 pather interest worth of buildings and AI cores (lightly modded game, so yeah, I went a little overboard), so if being friends with the pathers only raises the limits I can believe I still crossed the line. And circumnavigated a the globe crossing it several more times afterwards. I'm not sure, though.

The pathers must be like: "Yo I know you are enslaving the AI to further our cause and stuff, as you do, but good god why are you using SO MANY? We need to cut that number down a notch, one way or another."

Title: Re: The Pilgrim's Path
Post by: Twilight Sentinel on July 23, 2022, 05:09:34 PM
With friendly enough relations, their cells should disband over time.  Though it could be that interest is too high for that, I've never pushed them that hard.  I generally play nice with the Hegemony's AI limits.
Title: Re: The Pilgrim's Path
Post by: SafariJohn on July 23, 2022, 07:20:11 PM
Friendly rep with Path has no effect. The Luddic Church has a special exemption that reduces their Pather interest by 90%.
Title: Re: The Pilgrim's Path
Post by: Histidine on July 23, 2022, 08:17:47 PM
I didn't insult anyone, i stated my honest opinion on something
Claiming that other religious/social groupings are lacking in piety (don't "hold the Church and religion very highly") and no-true-Scotsmanning examples that happen to fall within your own group ("west LARPer") is an insult to anyone in one of those groups who believes their faith is important to them. This is something you presumably immediately understand were someone to claim that your community is impious, unless you actually think being irreligious is NBD, and the fact that you turned this into a competition about who is more faithful suggests otherwise.
Perhaps more to the point, it's the view that religious fundamentalists have of their non-extremist neighbors. They're not true believers like we are!

"middle finger to God" is straight up more insulting than anything I'd even consider saying here, and I'm possibly the most stereotypical-Reddit-atheist person in this thread.


Anyway let's mix it up with some examples from the other Abrahamic religions
Spoiler
(https://theistanbulinsider.com/wp-content/uploads/2020/03/blue-mosque-aerial.jpg)
Blue Mosque, Istanbul

(https://rjstreets.com/wp-content/uploads/2022/03/Polard-Horef-Behar-004-1024x768.jpg)
Jerusalem's Great Synagogue isn't much to look at from a distance, until you're standing in front of it

Though the really flashy synagogues I've found are the ones built in Europe using the Moorish Revival style during the 19th and early 20th centuries, e.g. the Sofia Synagogue (https://en.wikipedia.org/wiki/Sofia_Synagogue)
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Big and impressive religious structures aren't limited to Abrahamic faiths in Europe or the Near East either! Here's the Golden Temple in Amritsar (https://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Golden_Temple%2C_Amritsar_03.jpg/1280px-Golden_Temple%2C_Amritsar_03.jpg), and the Xianguding Temple (https://upload.wikimedia.org/wikipedia/commons/thumb/7/79/Weihai-Xianguting-Temple.jpg/1280px-Weihai-Xianguting-Temple.jpg) in Weihai.
Title: Re: The Pilgrim's Path
Post by: smithney on July 23, 2022, 10:39:55 PM
@Neldonax
You act like harassing the developers over artistic decisions means caring about the game, but in fact you’re just demanding that the devs care about you. Buying the game is just you appreciating a product, it does not entitle you to make demands on its creators. If you care so much about the game that you want to improve it, take your free time and make an artwork or a mod. Better yet, buy the game to friends who might like it. But if you want Starsector to be your own thing, go on, the devs kindly left the tools available.
Title: Re: The Pilgrim's Path
Post by: Tartiflette on July 23, 2022, 11:56:34 PM
Blog post here (https://fractalsoftworks.com/2022/07/19/the-pilgrims-path/).
I love these new pieces! Great job!
Title: Re: The Pilgrim's Path
Post by: Plantissue on July 24, 2022, 03:24:21 AM
@Neldonax
You act like harassing the developers over artistic decisions means caring about the game, but in fact you’re just demanding that the devs care about you. Buying the game is just you appreciating a product, it does not entitle you to make demands on its creators. If you care so much about the game that you want to improve it, take your free time and make an artwork or a mod. Better yet, buy the game to friends who might like it. But if you want Starsector to be your own thing, go on, the devs kindly left the tools available.
How exactly is he harrassing the developers? He is typing out posts in the developers own forum, using said forum to its purpose, to give an opinion. The developer holds all the power here, and can can silence him at will if Alex chooses to do so. Harrassment this is not. I sure hope the developer cares for all our opinions, and indeed has been responsive to complaints and open to discussions in the past. If you truly think the developer does not care, then why even have a forum and why would you be posting in said forum about the direction of the game?
Title: Re: The Pilgrim's Path
Post by: smithney on July 24, 2022, 05:39:18 AM
How exactly is he harrassing the developers?
We're starting to get really off topic about something that wasn't even my main point, but it wouldn't be polite not to answer your question. Don't take this as mudslinging, but for the sake of the question, here are the examples:
I dislike the high elf architecture, the luddics are meant to be highly pious and humble, not these extravagant high towers and ***.
Luddics have so much potential please do not *** this up so bad
All i'm saying is this new luddic *** is turnung out generic and am offering different examples to how it can be better
Sure, implying it's harassment might be a stretch, but what I was trying to say is that this tone and attitude aren't going to get him anywhere. I also wonder how you got the impression that I think that devs don't care, I was trying to showcase the opposite and show Neldonax how he can get his point across.
Title: Re: The Pilgrim's Path
Post by: David on July 24, 2022, 05:40:59 AM
Alright guys, let's cool it down. Let me try out the mod voice:

1. This isn't a place to discuss what group is more pious than what other based on their architecture, or what their religion means. Please don't do this.
2. We (the devs) both don't wish to be addressed with a disrespectful tone - I think that's clear - but we also don't need pitchforks coming out to self-police here. We'll handle it through moderation from here.
3. Talking about cool religious architecture and speculating about it in a scifi context is good and really interesting! Again, just don't go attacking RL groups while doing it.
4. You are allowed to object to my artistic choices. I ask that you do so respectfully, and with the understanding that I might not listen and might not wish to take the time to respond. The only one I really owe answers to is Alex - and he owes answers only to himself, so don't feel you should bother him overmuch either.

TLDR: kindly drop the back-and-forth accusations and keep it on-topic.

FWIW I guess I should be happy that people are so, ah, passionate about the subject!
Title: Re: The Pilgrim's Path
Post by: HiddenPorpoise on July 25, 2022, 08:44:43 PM
I guess this is as good a place to ask as anywhere: how does one make a spacesuit that both meets the Luddic requirements of dress during pilgrimage and doesn't kill the user? Or do they just wear a pressure suit over the pilgrim clothing and say it doesn't count?

And how much of Kumari Aru is actually understood on Beholder? It seems like someone living in a former xeno-catalogue would want to know more than what can be seen through a giant diamond no matter how sacred it is.
Title: Re: The Pilgrim's Path
Post by: Igncom1 on July 25, 2022, 10:59:02 PM
I'd think that anyspace suit that doesn't mess with space time, nor turn you into some kinda transhuman cyborg unnecessarily would be fine to wear.
Title: Re: The Pilgrim's Path
Post by: HiddenPorpoise on July 26, 2022, 12:22:28 AM
I'd think that anyspace suit that doesn't mess with space time, nor turn you into some kinda transhuman cyborg unnecessarily would be fine to wear.
I'm referring to the game mentioning in a couple places that pilgrims are wearing hand woven fabrics.
Title: Re: The Pilgrim's Path
Post by: Twilight Sentinel on July 26, 2022, 12:02:42 PM
I'm referring to the game mentioning in a couple places that pilgrims are wearing hand woven fabrics.

The Apollo space suits were hand woven. 

Presumably though the areas where the pilgrims are walking around without environmental suits on are in safe pressurized environments.
Title: Re: The Pilgrim's Path
Post by: Plantissue on July 26, 2022, 01:09:58 PM
I was thinking, some of factions as they are currently are more of a reflection of current and past times than they are of the future, barring the spacefaring part. I consider the most fleshed out is the Hegemony, which appears to be characterised as different stereotypes to different people, from a bureaucratic nightmare to a military junta nightmare to an authoritarian nightmare, due to the unclear nature of what their government is, but they do host a cosmospolitan space university as well as seemingly independent planets within their borders. Persean League I would regard as the next, in that every planet is different, but there is nothing truly bizarre and whilst widely different, there is nothing there that seems out of the ordinary on Earth. The most outlandish seems to be a parody of current politics.

Tri-Tachyon is a bit odd, in that they are a corporation in space, but how would an actual government corporation function is not expounded upon, for where does the money go? Instead they are simply what appears to be when ina modern world corporate corruption runs rampant without humanist concerns or government oversight. For all that they are far less cruel than actual historical corporations that did end up ruling vast areas. Sindrian Diktat seems to be a bog standard recently formed military dictatorship with charismatic leader stereotype. At least from the point of view of the Hegemony anyways, which is the lens that is presented to the player.

Luddic Church is just a theocracy. That's it really. As a religion it is barely fleshed out, and doesn't seem to reflect any sort of grand futuristic or present idealogy, other than a vague  coldwar style hamans may cause the end of human civilization. It's just a religion, but in space. It doesn't really predict a possible religion or idealogy that will come as technology abnd science is gainedor reflect the growing idealogies of the modern world, such as the growing ecological movement. There doesn't seem to be any horrific cyborgs running around despite that appears to be one of the core tenents of the Luddic Church is fighting against. Everyone is vaguely human, with the odd bionic eye at the most. They seem to beleive in ecological balance, but they were formed at a time when the domain manipulated the climate of whole planets with seeming ease and the population of humans on a planet now doesn't reach a mere billion.
Title: Re: The Pilgrim's Path
Post by: smithney on July 26, 2022, 01:43:20 PM
@Plantissue
Speaking from a strictly practical point of view, Starsector appears to me to be focused on entertainment. Now it's possible that we will see some narrative experiments from David, but afaik those can easily alienate the audience that isn't looking for them. Therefore I expect the writing to be complementary to gameplay, even if potentially competent on its own.

If you're looking for more challenging narratives, I recommend you to look up David's old post on literary inspiration here (https://fractalsoftworks.com/2015/03/12/a-starsector-reading-list/). Personally I'd be pleasantly surprised to have my expectations subverted in the Persean Sector, but I wouldn't mind if it stuck to being a high-brow sci-fi space cowboy joyride.
Title: Re: The Pilgrim's Path
Post by: Sly on July 26, 2022, 03:59:46 PM
I can't wait to see more interaction with the Sector arrive. I look forward to any chance to see the horizon of the game expand and create new opportunities to shape my relationship with it.

GIVE ME LORE
Title: Re: The Pilgrim's Path
Post by: David on July 26, 2022, 04:04:08 PM
I was thinking, some of factions as they are currently are more of a reflection of current and past times than they are of the future, barring the spacefaring part.

I would not disagree!
In fact I'd argue that most, probably all, science fiction is in some way a commentary on the present (or exists within the cultural zeitgeist of the present and is consciously or not a commentary on that)... especially when it veers toward pulp, like I think Starsector might.

And besides, Starsector is not a narrative-driven design. That is, when it comes to designing what the game is, an idea of gameplay came first and visuals and narrative followed.

Speaking from a strictly practical point of view, Starsector appears to me to be focused on entertainment. Now it's possible that we will see some narrative experiments from David, but afaik those can easily alienate the audience that isn't looking for them. Therefore I expect the writing to be complementary to gameplay, even if potentially competent on its own.

... Ah dang, couldn't have said it better myself.

TBH the amount that the narrative can "break" the mold of existing gameplay is pretty limited - and limited in large part by the cost of implementing entirely new features to make a "gotcha!" work within the mechanics. We obviously have done this (and to a fairly large degree in a certain case), but it's a clear limiting factor.

I'm always reminding of how Deus Ex put the world-shattering player decision at the end of the game in terms of which of three buttons you pressed. If they made a game that followed through on each of those decisions, the development cost would be ruinous. So to some degree this comes with the territory- unless a game is sufficiently low-fidelity that it can blow your mechanical expectations away with every turn of the narrative, such as it is, eg. Frog Fractions.

All that said, Alex is very supportive of indulging in new features in support of narrative, so we'll just have to see how far we can take it :)
Title: Re: The Pilgrim's Path
Post by: smithney on July 27, 2022, 06:53:58 AM
Hehe, probably already posted too much here, but there won't be a better place to share this now that I remembered it ^^

What I find amusing about the Luddic music themes is that by default, the Pather themes sound like a more militaristic version of the CGR ones. Reflecting your initial view of the Pathers as just a radical sect of the "hippy" Luddic Church. As you befriend the Church, its themes change dramatically, seeing as you realized that the faithful of the CGR worlds are nothing like the violent Pathers. However, the biggest plot twist...
Spoiler
...comes if you become friendly with the Path as well. You probably wouldn't notice the subtle change from the hostile Luddic theme to the similar neutral one. But the friendly one represents the Pather's view perfectly at that point: they don't see themselves as different from the Church, they are fighting the same holy war against the evil of machines, albeit with different methods. After all, there are no "Pather" and "Church" themes, only the Luddic ones.

A different situation happens if you befriend the Path, but remain neutral with the Church. You could start seeing the difference in Luddic themes as the Pather's twisted epiphany; that the salvation of the true path elevates one above the ordinary, misguided believer of the Church.
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I noticed a similar musical storytelling with the Pirates, where becoming neutral doesn't really change one's relationship to pirates, the theme doesn't change much either. But by the time you become "friendly" with the pirates, chances are their captains see you as an icon and their markets become a haven where you are finally free to be yourself, safe from the intricacies of the mainstream societies. I'm hearing inklings of this in the Tri-Tach themes, but there isn't enough interaction to see this phenomenon truly developed. It's big contrast to the way the Diktat and the Hegemony are themed. And of course, I'm very curious to hear how the League turns out :P
Title: Re: The Pilgrim's Path
Post by: Plantissue on July 28, 2022, 11:27:12 AM
Thanks for the replies to my rather rambling, written as thoughts come to my head, typo-ridden post. The gist I was getting at, was the Luddic Church is characterised solely as a stereotypical Abrahamic religion in space albeit a young one, and not really much else other than a mistrust of certain ostentatious technology. Which is inline as to how the other factions are depicted; that of current and past affairs. As opposed to a religion or idealogy with mores that would be related to the future technology or changes in society that space travel and technological advances may ensure. For transhumanism may exist for the Luddic Church to oppose, but where are the adherents of transhumanism? But of course it would be harder to write a realistic future fantastical religion that would have to make some sort of sense, than one that is deeply rooted on historical and present reality as an anchor. Besides which, I am very much a game mechanic gameplay over game backstory person.
Title: Re: The Pilgrim's Path
Post by: Megas on August 05, 2022, 08:39:33 AM
...comes if you become friendly with the Path as well. You probably wouldn't notice the subtle change from the hostile Luddic theme to the similar neutral one. But the friendly one represents the Pather's view perfectly at that point: they don't see themselves as different from the Church, they are fighting the same holy war against the evil of machines, albeit with different methods. After all, there are no "Pather" and "Church" themes, only the Luddic ones.

A different situation happens if you befriend the Path, but remain neutral with the Church. You could start seeing the difference in Luddic themes as the Pather's twisted epiphany; that the salvation of the true path elevates one above the ordinary, misguided believer of the Church.
And this is why I consider all Ludds - Church AND Pathers - more or less evil.

Pathers are evil pirates or terrorists.  Church are enablers and sympathers, just as guilty as the Pathers.  They masquerade as a holy religion, but they come across as an evil cult of doom once the pseudo-Catholic veneer gets peeled off.  They are all smiles until they decide to kill you, kind of like the demon worshippers in Indiana Jones and the Temple of Doom.

Does not help that the Church cannot keep their hands to themselves when player opens Free Port.

They seem to have no problem with tech if it is low enough.  And they use the same industries (and items if given the chance) as the player, including a dirty nanoforge - hypocrites.
Title: Re: The Pilgrim's Path
Post by: smithney on August 05, 2022, 11:59:18 AM
You know, I gotta applaud the devs for making all factions feel naturally ambiguous when it comes to morality, including the darker factions. It makes for a world where I can encounter morally clear characters without feeling like they stick out from their environment. And because they fit into the grey moral ambiance, I can't allow myself to judge them until my last encounter with them when I'm trying to take the narrative seriously. I feel like this makes for a great personal Rorschach test, since you will get to see which ideals you are susceptible to.

The only little complaint I have at this point is that the moral positives of the Tri-Tach, the welcoming liberalism and progressive open-mindedness, aren't displayed well enough. The closest we get is when meeting Gargoyle, we get to see a kind of eccentric that I couldn't personally imagine surviving outside the hi-tech social biome of Tri-Tach worlds. However, the air of untouchability from the character buildup makes Gargoyle seem like a faultless, if erratic mastermind in a ruthless, Darwinistic environment, without seeing how he depends on it to survive. I don't see it as a problem for the character, but as a missed opportunity for the worldbuilding, where Tri-Tach has been consistently portrayed as a borderline villainous faction, even if deservedly.
Title: Re: The Pilgrim's Path
Post by: robepriority on August 12, 2022, 04:14:52 PM
You know, I gotta applaud the devs for making all factions feel naturally ambiguous when it comes to morality, including the darker factions. It makes for a world where I can encounter morally clear characters without feeling like they stick out from their environment. And because they fit into the grey moral ambiance, I can't allow myself to judge them until my last encounter with them when I'm trying to take the narrative seriously. I feel like this makes for a great personal Rorschach test, since you will get to see which ideals you are susceptible to.

The only little complaint I have at this point is that the moral positives of the Tri-Tach, the welcoming liberalism and progressive open-mindedness, aren't displayed well enough. The closest we get is when meeting Gargoyle, we get to see a kind of eccentric that I couldn't personally imagine surviving outside the hi-tech social biome of Tri-Tach worlds. However, the air of untouchability from the character buildup makes Gargoyle seem like a faultless, if erratic mastermind in a ruthless, Darwinistic environment, without seeing how he depends on it to survive. I don't see it as a problem for the character, but as a missed opportunity for the worldbuilding, where Tri-Tach has been consistently portrayed as a borderline villainous faction, even if deservedly.

I feel like gameplay already gives them an edge in a ludonarrative manner due to their freeport and AI policy.
Title: Re: The Pilgrim's Path
Post by: Timid on August 12, 2022, 05:02:17 PM
I'm surprised this isn't asked in the thread. Considering how the Luddic Church and other Luddic sects are based on earlier forms of Christianity...

Spoiler
Would a Luddic sect or a small group of followers that can be pro-AI or pro-technology be able to align itself with the teachings of Ludd?

Not asking for this in a "potential mod" perspective since anyone can make those using a lot of mental gymnastics. Just questioning whether vanilla would have Luddic followers that might believe in technology is good given the faithful teach the industrial-terraformers how to shepherd the spirit of the land to create a new paradise... would absolutely require vast technology wouldn't it?
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Title: Re: The Pilgrim's Path
Post by: Igncom1 on August 13, 2022, 02:13:38 AM
I mean they aren't anti-technology, (The Path might be), they just don't want dehumanising technology like unnecessary cybernetics, total automation, non human intelligences controlling us, planet destroying equipment, and things that manipulate space time in unsavoury ways.
Title: Re: The Pilgrim's Path
Post by: smithney on August 14, 2022, 09:06:35 AM
@Timid
Spoiler
I think something like this is inevitable. Baetis for example is hinted at to be a haven for fringe beliefs. I also find it pretty clear as to why would such belief remain in fringes, considering the timing of the Collapse, the horrors of the AI wars and the current character of the Tri-Tach.
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Title: Re: The Pilgrim's Path
Post by: Kos135 on August 14, 2022, 01:48:12 PM
they just don't want dehumanising technology like unnecessary cybernetics, total automation, non human intelligences controlling us, planet destroying equipment, and things that manipulate space time in unsavoury ways.
Come on man! What's life without a few genocidal AI killbots trying to exterminate humanity, or planets being turned into asteroid fields, or a portal to Hell being opened up!?

Regarding Baetis, the flavor text seems strange to me considering it is an Independent-owned military world:
A dwarf-planet from the outer system captured in the L4 of Tartessus, clouds of volatiles evaporate from the battered surface of this world. The stellar wind weathered infrastructure left from the initial colonization of the system has been re-settled by a lively population of out-of-system nonbelievers and dissidents exiled from Tartessus. The spaceport itself operates under a military administration sponsored by the Knights of Ludd, who collect tithes from commercial activity.
Baetis houses a bunch of dissidents from Tartessus and other assorted non-Luddics, malcontents, etc. The military administration that runs the spaceport is sponsored by the Knights of Ludd but they differ from the Luddic Church enough to be considered independent. Baetis is also well-armed enough to be considered a military world, possessing a military base and heavy batteries.

It seems strange to me that the Knights of Ludd would tolerate the independence of Baetis. They are a potential fifth column right in the middle of Church territory. Just imagine if a Third AI War kicked off, the Hegemony drags the Luddic Church into it on their side and Tri-Tachyon drags the Persean League into it on their side. If the PL had any brains at all they would try to cut a deal with Baetis, offer them a spot in the League in exchange for their betrayal of the Church. Is Baetis only allowed to remain independent because they're well-armed enough to make the Knights think twice about attacking them? Or are the Knights solidly in control of the Baetis administration?

Baetis sounds like the LC's version of Cruor. A desolate craphole that undesirables are sent to as a form of exile and indentured servitude/slavery. Why wouldn't the Church assume direct control of such a place?
Title: Re: The Pilgrim's Path
Post by: SCC on August 15, 2022, 04:03:40 AM
I thought Asher was LC's Cruor. Anyway, Baetis might not be independent de iure, but be close enough to it de facto that the game just doesn't bother. It wouldn't be the only such situation, the others being Agreus and Skathi.
Title: Re: The Pilgrim's Path
Post by: smithney on August 15, 2022, 04:27:11 AM
Personally I see Skathi as the closest analog to Baetis. Both are tolerated hubs of economic activity with a background unsavory to the polity ruling the system. The difference, I would say, is that Skathi’s current existence is based in shady backdoor dealings of faction elites, whereas Baetis is just a depository for useful radicals cooperative with the Church.
Title: Re: The Pilgrim's Path
Post by: Kos135 on August 16, 2022, 04:00:04 PM
I thought Asher was LC's Cruor.
Cruor = Dissident exiles/slave labor + middle/upper class of loyal people + tolerated black market. Sorry if I'm coming off as nitpicky I just had a very specific idea in mind.
Title: Re: The Pilgrim's Path
Post by: karloss99 on August 18, 2022, 10:01:45 AM
Well, I am definitely looking forward to getting the Church getting more a description than 'Reveres Ludd (whoever he was/is); Doesn't like advanced (however they measure it) technology'.
Like, my opinion on them so far has been 'mostly people trying to do good, though quite probably in the wrong way'.
I hope to really see a chunk of 'what did Ludd really want' inter-sect discussion/disagreement stuff in the new lore.

Like, ***, one of my personal favorite head-canons is that Ludd was a super-AI that saw the Domain about to run head-first into a new Dark Age and tried to stop/mitigate it. And failed.
Oh, and then when we finally get the Gate Network working again it turns out that Ludd is still around, driving a Droneship armada all over the place, helping humanity get its act back together. Chew on that you damn Heggie AI inspectors.



Oh and my (possibly unwanted) opinion on Luddic architecture? Starsector as a setting is, despite everything, actually pretty high-end on the tech scale. Like, a POS duck-tape-is-a-significant-percentile-of-total-structural-mass Pirate Carrier still reliably (well, mostly) uses a whole bunch of tech that to us would be borderline magic.
A 'humble, borderline primitive church' using materials, equipment and techniques literal centuries more advanced than what we have to stretch hundreds upon hundreds of meters into the sky would still be a, well, humble, borderline primitive church.
Title: Re: The Pilgrim's Path
Post by: Brainwright on August 19, 2022, 10:13:54 AM
Oh and my (possibly unwanted) opinion on Luddic architecture? Starsector as a setting is, despite everything, actually pretty high-end on the tech scale. Like, a POS duck-tape-is-a-significant-percentile-of-total-structural-mass Pirate Carrier still reliably (well, mostly) uses a whole bunch of tech that to us would be borderline magic.
A 'humble, borderline primitive church' using materials, equipment and techniques literal centuries more advanced than what we have to stretch hundreds upon hundreds of meters into the sky would still be a, well, humble, borderline primitive church.

Most of the examples of architecture in the blog look like they are taken from real world examples and not even the most extravagant.

Like that structure on the spire is a real world monastery somewhere in the middle east, I think.