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Starsector => General Discussion => Topic started by: Eudaemon on June 25, 2022, 11:51:05 PM

Title: Eagle + HSA decent?
Post by: Eudaemon on June 25, 2022, 11:51:05 PM
Today trying to build a loadout for my Eagle XIV i manage to build this interesting setup

Spoiler
(https://i.imgur.com/acWGwzO.png)
(https://i.imgur.com/o35KdXk.png)
[close]

I found HSA useful in this kind of "middle ranged hybrid" kind of thing
adding some hard flux for preasure with the Gravitons, Tac Lasers and Ion Beam for some EMP damage meanwhile the Heavy Mortars & Heavy Needler tearing armor and hull is so good, decent flux efficency too.
I just tested this and it can win a 1v1 against a Dominator.
Although I think it only works well with an officer with the right traits, in my case i would change Missile Spec to Target Analysis for my official but i found it max level in a derelict in the early game so its staying atm, maybe this build can even perform even better with Target Analysis or other traits.
What do you think? Should i change or add something? What s-mods would you build on?



Title: Re: Eagle + HSA decent?
Post by: Dri on June 26, 2022, 12:50:59 AM
I think the consensus is the Eagle is master of none without actually being a jack of all trades. Just not a good ship with no clear identity to it—it either loses the flux war or takes forever to actually kill anything.

Perhaps when the current in-dev patch comes out and we get ahold of those new IR Burst Laser weapons...
Title: Re: Eagle + HSA decent?
Post by: intrinsic_parity on June 26, 2022, 08:51:38 AM
A build which requires an officer to win against an unofficered ship is not great IMO. I personally have not found a use for HSA that was not outperformed by a conventional build.
Title: Re: Eagle + HSA decent?
Post by: zeno on June 26, 2022, 09:38:24 AM
With an aggressive officer, that same build would be better without HSA, because it can hover in/out of midrange to use ballistics, and also provide constant long range support.  With HSA, your beam range is cut to 600su, and given they're toward the rear of the ship, is noticeably shorter than even the 700su ballistics.  This forces the Eagle to try to stay at <600su, which drastically cuts down on it's survivability.  The only gain you get is ~700 hard flux on shield, bad trade imo.

I mean, in terms of a midrange skirmisher, this is worse than a 3x kinetics + phase beams build both in terms of burst and range, because you don't get adv optics.
Title: Re: Eagle + HSA decent?
Post by: FooF on June 26, 2022, 12:02:20 PM
I think the consensus is the Eagle is master of none without actually being a jack of all trades. Just not a good ship with no clear identity to it—it either loses the flux war or takes forever to actually kill anything.

Perhaps when the current in-dev patch comes out and we get ahold of those new IR Burst Laser weapons...

The Eagle is actually the "Standard of Average" in most respects and the fact that the metagame has pushed it into "weak" category tells us that, on average, ships have gotten stronger.

I'm of the opinion that the Eagle doesn't necessarily need stat buffs but more versatility. Turn a few Medium Ballistics into Hybrids or turn a few Medium Energies into Synergies (or maybe 2 of each!). The Eagle seriously lacks finishing power because Medium HE has an intentional "Missile Gap" to allow for Missiles to have a place but the Eagle doesn't really have Missiles!

Let's say the center Medium Ballistic was a Hybrid and the 2 lateral Medium Energies were Synergy, you could throw 3 Medium Missiles on there and have a pretty balanced Cruiser. It wouldn't do anything better than the other Cruisers but it would perhaps have the most flexibility (especially with all the new Missiles coming out). Heck, throw a single-flight deck on there and it really would be a jack-of-all-trades.

Title: Re: Eagle + HSA decent?
Post by: Megas on June 26, 2022, 12:26:06 PM
Eagle got more flux capacity this release, but that did not address the problems it has.  All it did was let Eagle shield tank a bit better or get away with less caps.

Eagle has three ballistic mounts.  If Eagle uses two kinetics less powerful than Heavy Needlers, then it does not have enough anti-shield DPS.  If it gets two heavy needlers so it can use the third for HE, then it lacks range compared to other cruisers that use 800+ ballistics, through heavy weapons or small weapons upgraded with Rangefinder or ePD+IPDAI.  If it uses three weaker kinetics with more range (HACs or small kinetics with range mods), then it lacks anti-armor with sufficient range.  (Phase Beams do not have enough range, and anything else with sufficient range lack DPS.)

Eagle does not have the speed to rush the enemy and use short-ranged energy weapons as assault weapons.  Eagle can either use weak long-range beams or short-ranged anti-missile/frigate beams.

Let's say the center Medium Ballistic was a Hybrid and the 2 lateral Medium Energies were Synergy, you could throw 3 Medium Missiles on there and have a pretty balanced Cruiser. It wouldn't do anything better than the other Cruisers but it would perhaps have the most flexibility (especially with all the new Missiles coming out). Heck, throw a single-flight deck on there and it really would be a jack-of-all-trades.
Turning the medium energy into synergy means Eagle cannot use small energy (beams) in them.  Also, turning hardpoint into synergy means it cannot use small ballistics in it.

However, I agree Eagle (and maybe standard Falcon too) needs more missile power.  Either the small energies should be synergy, or the small missile hardpoints upgraded to medium.  Changes applied to Eagle should apply to Falcon too.
Title: Re: Eagle + HSA decent?
Post by: Grievous69 on June 26, 2022, 12:35:42 PM
Eagle also got 75 more dissipation, which is actually big, that's almost 8 vents given for free. But I disagree that it needs more missile firepower, the whole thing about the ship (and Falcon) is that they only have some token missile mounts, while focusing on the ballistic + energy combo. There's already tons of missile mounts across the ship roster (kinda feels like missile creep tbh), I think we need to wait for the new weapons to arrive, and then see how the Eagle/Falcon performs.

But I honestly think things are fine right now, not every ship needs to be an assassin.
Title: Re: Eagle + HSA decent?
Post by: Megas on June 26, 2022, 12:41:10 PM
If Eagle cannot get more missiles, then it needs better ballistic options or maybe a built-in hullmod that adds +50% damage to ballistics.  Or make Eagle at least as fast as Falcon so it can use 600 range energies more easily.  Currently, the only energy Eagle can easily focus with its ballistics are weak beams that enemies can shrug off.
Title: Re: Eagle + HSA decent?
Post by: zeno on June 26, 2022, 09:37:47 PM
Eagle also got 75 more dissipation, which is actually big, that's almost 8 vents given for free. But I disagree that it needs more missile firepower, the whole thing about the ship (and Falcon) is that they only have some token missile mounts, while focusing on the ballistic + energy combo. There's already tons of missile mounts across the ship roster (kinda feels like missile creep tbh), I think we need to wait for the new weapons to arrive, and then see how the Eagle/Falcon performs.

But I honestly think things are fine right now, not every ship needs to be an assassin.

That's one way to look at it, but then I don't think it's even worth the 22DP.  If the ship just going be average at everything, then I'd like to at least be able to spam them to have it synergize with itself.  At 22DP I can't really do that effectively either.

Also, I'm curious why you think the new fragmentation beams will meaningfully help.  I can't imagine it'll be anywhere that can contribute noticeably to shield/armor damage.  In which case we'd still be trying to split anti-shield/armor across the 3 available ballistics.

I honestly just want 2 (or even just 1) of the front small energies to be hybrid/ballistic.  Being able mount one more small needler or a dlmg would go a long way for skirmish and SO builds respectively.
Title: Re: Eagle + HSA decent?
Post by: BigBrainEnergy on June 26, 2022, 10:31:07 PM
I think the eagle and the eradicator should trade DP.
Title: Re: Eagle + HSA decent?
Post by: Megas on June 28, 2022, 05:10:43 AM
20 DP seems to be the standard cruiser cost.  Eagle is worth no more than 20 DP.  It is weak enough that it is probably worth 18 DP.  I rather use Apogee over Eagle.  I think Fury is still a bit overpriced, but even it is more useful than Eagle.  Mora is a tank that is useful for 20 DP even without carrier skills.  Eradicators are strong for their DP.  Then, there is Gryphon that if it stays as it is, probably should be worth 25 or even 30 DP.  (Or officers nerfed so they cannot get both Systems Expertise and Missile Specialization unless they somehow reach level 8 and get seven red Combat skills just like the player.)

Also, I'm curious why you think the new fragmentation beams will meaningfully help.  I can't imagine it'll be anywhere that can contribute noticeably to shield/armor damage.  In which case we'd still be trying to split anti-shield/armor across the 3 available ballistics.
Not to mention that if the autolances turn out to be effective, then they become the no-brainer choice.  If the autolances are not effective enough, then the status quo remains, which is Eagle weak compared to its competitors.

I honestly just want 2 (or even just 1) of the front small energies to be hybrid/ballistic.  Being able mount one more small needler or a dlmg would go a long way for skirmish and SO builds respectively.
That will require ePD+IPDAI to give 700 range ballistics in hybrid mounts enough range.  (Ballistic Rangefinder does not work on hybrid mounts.)  I would not want the mount changed to ballistics because burst PDs in the small mounts are useful.  Also, ePD+IPDAI Ion Cannons and IR PLs are useful... for Falcon that is fast enough, but Eagle is too slow for this.
Title: Re: Eagle + HSA decent?
Post by: smithney on June 28, 2022, 06:23:09 AM
Eagle lost its line-ship niche to Champion and didn't really gain anything in turn. Its DP are also too high to compete with Apogee for the generalist role, not to mention Eradicator (which is busted atm and does great in other roles as well). I wonder in what direction will Alex take Eagle in the next patch, it's supposed to be used by three different factions even as uniquification is happening.

@Eudaemon: As Dri mentioned, Eagle is currently master of none while being midline: the tech school of ultra-specialized hulls. If you like the hull I wouldn't be worried about how to make it cookie-cutter, since there's no way to that anyway. Stick whatever you like on it and go to town with it B)
Title: Re: Eagle + HSA decent?
Post by: BigBrainEnergy on June 28, 2022, 06:55:55 AM
Drop the eagle and fury by 2 DP, and raise the eradicator by 2 DP. Given that the standard cruiser price is 20 DP I can pretty confidently say the eagle is not above the power level of standard priced cruisers. The eradicator is definitely above the standard power level, and there's no way a fury is worth more than an apogee.

That being said, I'm not so confident the apogee deserves to be lower than other cruisers when it has fantastic flux stats, a large energy and large missile, as well as some free logistics hullmods. Oh, and 360 shield with 0.7 efficiency. The only thing it doesn't have is a decent ship system. I'm fine leaving it where it is but I'd understand if it were bumped up to 20.
Title: Re: Eagle + HSA decent?
Post by: Megas on June 28, 2022, 08:09:07 AM
That being said, I'm not so confident the apogee deserves to be lower than other cruisers when it has fantastic flux stats, a large energy and large missile, as well as some free logistics hullmods. Oh, and 360 shield with 0.7 efficiency. The only thing it doesn't have is a decent ship system. I'm fine leaving it where it is but I'd understand if it were bumped up to 20.
I think Apogee should be worth 20 DP, but I am fine with it being 18.

Active Flares is a decent system, especially on a ship without great mounts for PD, like Apogee.  It means it does not need PD as badly as other ships (although I have exploited ePD+IPDAI on Apogee to extend IR PL range.)  Instead of using burst PD to zap missiles when shields are offline or too slow going up, I can use (IR) pulse lasers instead to deal with flankers while flares intercept missiles.
Title: Re: Eagle + HSA decent?
Post by: zeno on June 28, 2022, 10:23:16 AM
I honestly just want 2 (or even just 1) of the front small energies to be hybrid/ballistic.  Being able mount one more small needler or a dlmg would go a long way for skirmish and SO builds respectively.
That will require ePD+IPDAI to give 700 range ballistics in hybrid mounts enough range.  (Ballistic Rangefinder does not work on hybrid mounts.)  I would not want the mount changed to ballistics because burst PDs in the small mounts are useful.  Also, ePD+IPDAI Ion Cannons and IR PLs are useful... for Falcon that is fast enough, but Eagle is too slow for this.

If you're running at least one heavy needler in the mediums, there's no need for ballistic rangefinder or IPDAI in with this hypothetical change, you'd just drift in/out of 700su like you normally would today, but with more kinetic punch.

As for my dLmg comment, I was referring to SO builds, and yes ePD would be very nice to match the range of HMGs in the mediums (and I'd always take it), but not absolutely necessary either given the speed of SO + manuevering jets.
Title: Re: Eagle + HSA decent?
Post by: bowman on June 29, 2022, 05:19:44 PM
Drop the eagle and fury by 2 DP, and raise the eradicator by 2 DP. Given that the standard cruiser price is 20 DP I can pretty confidently say the eagle is not above the power level of standard priced cruisers. The eradicator is definitely above the standard power level, and there's no way a fury is worth more than an apogee.

That being said, I'm not so confident the apogee deserves to be lower than other cruisers when it has fantastic flux stats, a large energy and large missile, as well as some free logistics hullmods. Oh, and 360 shield with 0.7 efficiency. The only thing it doesn't have is a decent ship system. I'm fine leaving it where it is but I'd understand if it were bumped up to 20.

I've thought the Apogee needs to be nerfed for a bit now- primarily because every time I fight them they drive me up the wall. They're a civilian ship and have no right being so tanky. I've got a custom mod I run that edits a few ship stats (like turning Claws into drone wings) and one of the things I do in that is nerf Apogee flux capacity and shield flux to 0.8 or maybe 0.9 (which the latter is maybe extreme combined with the capacity nerf but boy was I tired of fighting them at the time lol)

Oh, and people seem to be forgetting there's more than just the fragmentation energy being added next patch: there's the kinetic-dmg medium energy mount from the Sindrian Diktat special reserve as well, and depending on its stat lineup (namely, range) that could change Eagle quite a lot.

I do agree that there's been some power creep, though. The eagle used to be a very solid ship and while gameplay changes have also had an effect on that it isn't the overarching factor for its fall from grace. At least, not from my point of view. It's pretty alright to me to have an average of average vessel, though. Feels like a lot of the cruisers stray from that line into either heavy or light territory so it's nice to have something properly in the middle.
Title: Re: Eagle + HSA decent?
Post by: Alex_P on June 29, 2022, 06:44:00 PM
I've thought the Apogee needs to be nerfed for a bit now- primarily because every time I fight them they drive me up the wall. They're a civilian ship and have no right being so tanky. I've got a custom mod I run that edits a few ship stats (like turning Claws into drone wings) and one of the things I do in that is nerf Apogee flux capacity and shield flux to 0.8 or maybe 0.9 (which the latter is maybe extreme combined with the capacity nerf but boy was I tired of fighting them at the time lol)
It's not really a civilian ship at all, though. It's the sector's equivalent of the Starship Enterprise. I could see the case for maybe cutting the armor a bit more on account of hot much *soft stuff* (fuel, cargo capacity, sensors) it's got packed into that hull, but Apogees do pop pretty fast when you point a big capital ship at them.
Title: Re: Eagle + HSA decent?
Post by: Megas on June 29, 2022, 07:02:09 PM
I've thought the Apogee needs to be nerfed for a bit now- primarily because every time I fight them they drive me up the wall. They're a civilian ship and have no right being so tanky. I've got a custom mod I run that edits a few ship stats (like turning Claws into drone wings) and one of the things I do in that is nerf Apogee flux capacity and shield flux to 0.8 or maybe 0.9 (which the latter is maybe extreme combined with the capacity nerf but boy was I tired of fighting them at the time lol)

Oh, and people seem to be forgetting there's more than just the fragmentation energy being added next patch: there's the kinetic-dmg medium energy mount from the Sindrian Diktat special reserve as well, and depending on its stat lineup (namely, range) that could change Eagle quite a lot.

I do agree that there's been some power creep, though. The eagle used to be a very solid ship and while gameplay changes have also had an effect on that it isn't the overarching factor for its fall from grace. At least, not from my point of view. It's pretty alright to me to have an average of average vessel, though. Feels like a lot of the cruisers stray from that line into either heavy or light territory so it's nice to have something properly in the middle.
I doubt the kinetic blaster will have enough range to matter.  600 range kills all of the powerful energy options for Eagle.  Even Advanced Optics on Phase Lances is not quite enough range.  Even if range was not a consideration, its flux/sec might (400 I think).

Kinetic blaster will probably be good for high-tech that cannot use ballistics or heavy energy at all (like Shrike and Aurora).

But... from given info, Kinetic blasters are only available from drops from Lion's Guard Executors.

For energy weapons to matter on Eagle (without SO), they need to have long enough range to end near where 700-800 range ballistic end.  Eagle is a slow-poke without its system.

One thing Eagle is below average in is missile power.  Only two small mounts, which is destroyer-tier for midline and frigate-tier for low-tech/high-tech.
Title: Re: Eagle + HSA decent?
Post by: Thaago on June 29, 2022, 07:15:01 PM
I'm ok with Apogees being 18 OP. It has a strong shield, but its slow speed and short ranged weapons means that it cannot "punch up" effectively, nor can it hunt most targets that it can kill, so its almost entirely a defensive line ship. While the large energy is a good weapon and lets it give either strong anti-armor support (but no hard flux) at 1000 range+boosters, or close ranged firepower, most of its killing power comes from having a large missile mount (massed squalls are a thing now that they have so much more ammo). Also Apogee's shield bubbles are just so darn big that they get in the way of allies and catch a lot of stray shots.

Eagles are all around decent and their jets make them harder to pin down than most cruisers, and their shield/capacity are pretty good (people rave about the apogee's shields; Eagle's base capacity shield is 80% as strong and they usually have enough OP to get some caps), but they lack finishing power. They always have, but the problem has become worse because so many other ships have come out that are missile heavy.

I've found that they are actually pretty good against ordos and remnants though, because those are reckless enemies that will come to them, which mititgates the range issues on the medium energies. Having aggressive doctrine also really helps Eagles because they will close with slower energies in order to use their energies effectively.

The other thing that Eagles sometimes do is act really dumb, because their firepower is majority front focused, but they have a burst mobility system. So they'll sometimes try to swing their nose from one target to another, lose their system, and then just sit there not shooting anything because its too slow to get back on target.

...
For energy weapons to matter on Eagle (without SO), they need to have long enough range to end near where 700-800 range ballistic end. 
...

This I disagree with because I don't very much value range matching/max range kiting, but it is a problem for Eagles when they are trying to hunt down fleeing enemies, making the energy mounts more of a defensive emplacement. Good versus swarming enemies, good vs ordos/remnants, good vs capitals because the Eagle can just close the distance anyways if its going to use its flux for non-kinetic damage. Bad vs lone destroyers the Eagle is trying to hunt, bad vs peer cruisers that its trying to duel and can't get close enough to (though its part of the player's job to make duels not happen).
Title: Re: Eagle + HSA decent?
Post by: Grievous69 on June 29, 2022, 10:45:16 PM
Yeah Kinetic Blaster will be an only SO weapon for Eagle it seems, and that's after you manage to get it. But in my eyes, it's not that much about powercreep (Alex admitted new ships can be a bit overtuned, but he balances things out nicely), I think it's more about ease of use. Look at other cruisers and how easily they fit into fleets and what can they do. Apogee keeps getting mentioned as a cheap line cruiser that can take a beating while also having decent firepower, large missiles are very potent. Eradicators are like Hammerheads, reliable ships that pack a serious punch and a ship system which AI can't screw up. Champions again bring a large missile to the table and in addition to that they have crazy damage potential. Once again a reliable ship with a "power up damage" system. Dominator may be less reliable than the previous examples but it will still do its job very well, for 25 DP you get a nice big package.

Then there's Eagle which honestly doesn't have anything wrong with it, but there just isn't that "oomph" or a wow factor that's present with other cruisers. Does it really need a buff that bad? I'm not quite sure. But I wouldn't mind personally if it gets something. Just note that it's a slippery slope with such ships which are all about range and speed (not that it's that fast but still).
Title: Re: Eagle + HSA decent?
Post by: smithney on June 29, 2022, 11:47:44 PM
But... from given info, Kinetic blasters are only available from drops from Lion's Guard Executors.

The blog post states "On the Diktat's midline ships,...", plural. So unless I missed something in the discussion thread, I expect we'll be able to loot KBs from LG fleets in general.

Doesn't seem Eagles would utilize the blasters very well and we'll probably see this demonstrated when fighting LG.

This I disagree with because I don't very much value range matching/max range kiting, but it is a problem for Eagles when they are trying to hunt down fleeing enemies, making the energy mounts more of a defensive emplacement. Good versus swarming enemies, good vs ordos/remnants, good vs capitals because the Eagle can just close the distance anyways if its going to use its flux for non-kinetic damage. Bad vs lone destroyers the Eagle is trying to hunt, bad vs peer cruisers that its trying to duel and can't get close enough to (though its part of the player's job to make duels not happen).

But why should I use Eagle when Champion offers me more at just 3 more DP? The only thing I can think of is the swarming you mention, but I feel like Eagle's outclassed by Falcons and Furies there, too (again, not to mention Eradicator).
Title: Re: Eagle + HSA decent?
Post by: Grievous69 on June 29, 2022, 11:56:36 PM
The blog post states "On the Diktat's midline ships,...", plural. So unless I missed something in the discussion thread, I expect we'll be able to loot KBs from LG fleets in general.
I already asked this in the blog post thread and Alex said only Executors will drop the 2 unique weapons. Diktat ships all have normal weapons, it's the Lion's Guard fleets that can have unique weapons, and even there I was suggesting other ships in the fleet have Kinetic Blasters, and not just the Executor.

But more importantly, why do you feel Eagles are outclassed by Furies? I'd argue Fury is the one with bloated DP cost.
Title: Re: Eagle + HSA decent?
Post by: smithney on June 30, 2022, 12:37:50 AM
I already asked this in the blog post thread and Alex said only Executors will drop the 2 unique weapons. Diktat ships all have normal weapons, it's the Lion's Guard fleets that can have unique weapons, and even there I was suggesting other ships in the fleet have Kinetic Blasters, and not just the Executor.
That's a shame. Seems like smaller midline ships would do so comically badly with the KBs that Alex doesn't want them together.

But more importantly, why do you feel Eagles are outclassed by Furies? I'd argue Fury is the one with bloated DP cost.
Eagles are outclassed by Furies at swarming in my experience, as the latter are far more agile, have leaner profiles and do have kill potential (having a medium missile at prow and being able to utilize stuff like Heavy Blaster has something to do with that). I shouldn't have mentioned Furies though because I wanted to emphasize how Eagle is outclassed in its own tech school. I feel like bloated DP cost is somewhat given on a high-tech hull anyway.

EDIT: I just noticed I read Thaago's post wrong, he wrote "versus swarming", MB. In that case, Apogee is the competitor by the virtue of having access to Locust. I stand by the point of Eagle being outclassed by Champion as a line ship.
Title: Re: Eagle + HSA decent?
Post by: Grievous69 on June 30, 2022, 12:51:14 AM
Ahaa, that makes sense. I agree then, Eagles tend to have trouble concentrating fire well and catching up to things they can threaten.
Title: Re: Eagle + HSA decent?
Post by: Thaago on June 30, 2022, 02:29:34 AM
Honestly I agree with you smithney, Champions are much better value than Eagles at being line ships. Eagles have their system... but Champions are 10 speed faster by default, partially negating the speed advantage Eagles have, and have both a better system and much better mounts. Eagles have better flux than Champions, but because Champions have better mounts, an amplifier system, and flux free damage from missiles they end up being much better armed.

Ahaa, that makes sense. I agree then, Eagles tend to have trouble concentrating fire well and catching up to things they can threaten.

This really nails the Eagles problem: they have a hard time catching things they can kill, and while they can stall/evade things they can't, they don't have the concentrated firepower to even be opportunistic if they get into a situation where they can gang up on something. The Falcon has a good niche of hunting down destroyers and even slow frigates (and has burn 9 so doesn't slow a destroyer squad) or being an excellent long ranged support kiter (longest range + fastest speed combo there is), but the Eagle doesn't have any niche it excels at, even being a line ship.
Title: Re: Eagle + HSA decent?
Post by: Grievous69 on June 30, 2022, 02:46:51 AM
If the Falcon is considered good then it's not an issue with mounts since the Eagle has the same deal but more. The problem lies in the ship roster surrounding them. Falcon for its peers (14 DP) has very competitive stats and mounts, meaning it can be a nice pick for your fleet depending on what you need. Eagle tries to operate in the same role but that role doesn't really work in practice. I always forget Eagle is just 5 su faster than a Conquest! So if it's supposed to be a faster than average ship with mediocre firepower, why isn't it faster? Maneuvering jets isn't even something special nowadays since every other ship has a mobility system (same thing with upcoming blog post ships).
Title: Re: Eagle + HSA decent?
Post by: BigBrainEnergy on June 30, 2022, 03:16:08 AM
I only noticed after Thaago pointed it out, but the eagles base speed is 50... that's only 5 better than a conquest lmao. They even have the same system, so that means an eagle is just a crappy conquest. Just based off visual design I would assume the champion is slower than the eagle, which I guess it is once you factor in their their systems, but still. The champion definitely strikes me as being a "heavy" ship with those armour and hull numbers. The falcon used to be considered pretty bad but it dropped in dp cost and got a speed buff, maybe we need the same for the eagle. 60 s/u and 20 dp make sense if it's supposed to be a solid line cruiser without any particular strengths or weaknesses (aside from its anemic missile package).
Title: Re: Eagle + HSA decent?
Post by: Thaago on June 30, 2022, 09:44:13 AM
If the Falcon is considered good then it's not an issue with mounts since the Eagle has the same deal but more. The problem lies in the ship roster surrounding them. Falcon for its peers (14 DP) has very competitive stats and mounts, meaning it can be a nice pick for your fleet depending on what you need. Eagle tries to operate in the same role but that role doesn't really work in practice. I always forget Eagle is just 5 su faster than a Conquest! So if it's supposed to be a faster than average ship with mediocre firepower, why isn't it faster? Maneuvering jets isn't even something special nowadays since every other ship has a mobility system (same thing with upcoming blog post ships).

I agree with you on the Falcon having good stats/mounts for its peer group, but I also think the Falcon's speed greatly changes the value of the medium energy mounts: Falcons have enough speed to get in and out of range quickly so can use the 600 range weapons much easier, while Eagles struggle at that. So I think the medium energy mounts on Eagles have less value than on Falcons despite being backed up by a ship with more flux stats.
Title: Re: Eagle + HSA decent?
Post by: FooF on June 30, 2022, 12:35:08 PM
I suppose a speed buff would work in the Eagle’s favor more than other options. I’ve said for awhile that the Eagle lost its perch (ha) to the Champion early on. And while the Dominator was also the odd one out for awhile, it’s now very competitive because of its improved hull/armor.

I’d say maybe a buff to Maneuvering Jets but that affects quite a few ships.
Title: Re: Eagle + HSA decent?
Post by: smithney on June 30, 2022, 02:31:39 PM
I suppose a speed buff would work in the Eagle’s favor more than other options. I’ve said for awhile that the Eagle lost its perch (ha) to the Champion early on. And while the Dominator was also the odd one out for awhile, it’s now very competitive because of its improved hull/armor.

How long was it since Dominator was considered the odd one? I'm fairly new to the game, but I have never been confused about what role it's supposed to fulfill: Dominator's design just screams 'vanguard'. I feel like the latest changes have improved its fitness after being out of shape for the role. Whereas I have trouble seeing a solid direction for Eagle aside from being a generalist, which really rustles my jimmies considering midline's all about specialized craft.

edit
Title: Re: Eagle + HSA decent?
Post by: FooF on June 30, 2022, 03:33:09 PM
“Odd one out” in terms of being overlooked in favor of other Cruisers. Prior to the latest buffs, it was a ship that looked good on paper but was too slow, too flux starved and strangely, not tough enough to fulfill its role. The last patch not only buffed the Dominator but added skills that greatly increase its effectiveness in tanking and flux stats, not mention hull mods that help.

The Eagle did receive some tweaks but the meta game moved past it. I don’t think anyone would call it “bad” it’s just that it’s not as attractive as other Cruiser options. It’s not far off from being a strong competitor for the DP cost but it either needs a slight buff or a slight reduction in DP to be “worth it” relative to other hulls.

I still stand by the single fighter bay addition. That’s something no other line cruiser would have, adds to the generalist feel, and mitigates some of the speed/lack of missile issues we’re discussing.
Title: Re: Eagle + HSA decent?
Post by: smithney on June 30, 2022, 11:32:42 PM
I still stand by the single fighter bay addition. That’s something no other line cruiser would have, adds to the generalist feel, and mitigates some of the speed/lack of missile issues we’re discussing.
I suppose it makes sense for Eagle to be the middle of the midline pack and enable the school's many cannons. The fighter bay sounds like a good idea on paper considering Eagle is leaning support anyway and carrying interceptors would complement that nicely. Not to mention that if a simple CH actually does work as a missile substitute for many slower ships, I don't see why a regular hangar shouldn't work for Eagle and give it some versatility.

The Eagle did receive some tweaks but the meta game moved past it.
Never understood the point of talking about metagame in a single player sandbox rpg, but I guess it makes for a good reference point
Title: Re: Eagle + HSA decent?
Post by: MechanistGrimm on June 30, 2022, 11:40:35 PM
Finally dragged my lazy keister onto the forum just to say I really like the idea of throwing a bay onto the Eagle to help it stand out as an option for the Line Cruiser role as a generalist. 
  It does feel like it needs something but a straight buff to speed or flux stats doesn't really feel quite right or feel like it will address the issue fully of what it is lacking.  The versatility of a fighter bay being what makes a Eagle stand out could really do the trick versus the Dom with it's tanky sun's out guns out approach and the Champion being able to bring heavy missile support to a solid mix of weapons or the Aurora bringing an eclectic mix of energy and some missiles.  Having a fighter bay to add to the theme of it not really excelling anywhere but having an option for most any question just feels like that could do it. 
   Would the addition of a bay also call for an additional 3-5 OP in order to support the bay or is it flexible enough on OP that this would simply be too much?
Title: Re: Eagle + HSA decent?
Post by: Grievous69 on June 30, 2022, 11:59:45 PM
Probably would need 5 or so extra OP then yeah, and it would be a cooler upgrade from Falcon. We'd also remove the need of lowering its DP.
Title: Re: Eagle + HSA decent?
Post by: BigBrainEnergy on July 01, 2022, 12:21:16 AM
It's true that with the brilliant losing its bay the spot is open for another single-wing cruiser.
Title: Re: Eagle + HSA decent?
Post by: Megas on July 01, 2022, 06:12:27 AM
Eagle does not have excess OP.  If it gets a normal fighter bay and nothing else, it needs 10 more OP to support midgrade fighters like Broadswords.  No extra OP would be a thanks-for-nothing moment, with fighter likely being mining pods or Talons due to lack of OP.

If Eagle gets a fighter bay, its wing could be built-in (with possibly unique fighter wing), so that Converted Fighter Bay can be used to remove the bay if trying to keep fighter skills within the bay limit.

I think Eagle should get more missile power, either upsized hardpoints or synergy turrets.  It has no better missile power than Hammerhead or Sunder, and Conquest and upcoming Pegasus have two large missiles and more.

Maybe one idea for a buff:  Give Eagle Energy Bolt Coherer that the upcoming Apex has for longer range energy bolt weapons.  If Eagle's problem is not enough range with energy weapons, then give it to Eagle.
Title: Re: Eagle + HSA decent?
Post by: Grievous69 on July 01, 2022, 06:52:12 AM
Isn't that a good thing some ships are more focused on other types of dealing damage rather than missile spam? I know 2 small missiles is weak for a cruiser but as you said we'll get even more ships with impressive missile firepower. Just this patch we'll get Invictus with 2 large missiles, Retribution with 6 mediums, Pegasus with 4 larges!, Executor with another 2, Nova with a bunch of mediums (maybe 4 idk), and even a Venture coversion that, you guessed it, gets a large missile mount now.

Thank god Alex nerfed some missiles, otherwise meta for the next update would be extremely dumb. We really don't need even more missiles haha.
Title: Re: Eagle + HSA decent?
Post by: Megas on July 01, 2022, 08:42:43 AM
Isn't that a good thing some ships are more focused on other types of dealing damage rather than missile spam?
Unfortunately, Eagle is not it.  Eagle is not focused at dealing other damage very well either.  It does not have the ballistic firepower (range and/or DPS) of Dominator and possibly Eradicator, and it does not have the speed to use smaller non-beam energy weapons like Fury or Aurora.  The one role Eagle seems to be built for is long-range beam support, which is not a useful role against superior opponents.

If Eagle does not get something, it will remain overshadowed by the majority of cruisers by cost, firepower, or both.
Title: Re: Eagle + HSA decent?
Post by: FooF on July 01, 2022, 09:02:12 AM
If the fighter bay was added, yes, and additional 10 or so OP would probably be needed. If you wanted bomber support, you’d have to pay for it (though I’d just leave the two side-missiles empty and focus on a premium fighter option).
Title: Re: Eagle + HSA decent?
Post by: smithney on July 01, 2022, 09:59:42 AM
Unfortunately, Eagle is not it.  Eagle is not focused at dealing other damage very well either.  It does not have the ballistic firepower (range and/or DPS) of Dominator and possibly Eradicator, and it does not have the speed to use smaller non-beam energy weapons like Fury or Aurora.  The one role Eagle seems to be built for is long-range beam support, which is not a useful role against superior opponents.
Then again if you buff Eagle to be able to punch up, it will end up taking another hull's niche. I can see Aurora and Champion sweating in their seats with this approach, next patch we'd probably be talking either of them needing a buff. I don't think a hull needs to punch up to be considered in one's roster. We forgot to mention the creep in the room, by the way; it's first name is power, and it seems to dress in missiles right now.

I agree with Grievous69 that variety is a good thing. You see, Starsector is not a multiplayer game, it's not necessary to cycle the spotlight throughout the roster to keep different players invested. It's enough that a hull feels powerful, and if a design is cool enough, players will find a way to utilize it, if not outright break it. And again, since Starsector is a single player game, hulls can remain somewhat broken until the next patch (or forever if they're cool enough, look no further than Phalcon). Eagle is very cool aesthetically (both sprite and lore wise) and a flight deck would be a very cool addition for a player to play with, if tuned properly. I definitely wouldn't restrict it to fighters, to me the decision between the 'responsible' - augmenting its ability to support with interceptors - and the 'cool' - ditching the missiles for premium bombers - feels more engaging than the decision between two 'responsible' options.
Title: Re: Eagle + HSA decent?
Post by: Megas on July 01, 2022, 10:42:08 AM
Quote
Then again if you buff Eagle to be able to punch up, it will end up taking another hull's niche.
Seeing that Eagle is currently overshadowed by most if not everyone else of its weight class or DP cost, I do not agree with this.  Right now, most cruisers can either punch up or use speed to catch enemies.  Eagle does not have either.  It can snipe, but that is not powerful enough.

Against superior endgame opponents when player only has 160-200 DP to the enemy's 240 DP and superior officer power, ships do need to punch up.

It is easier to buff Eagle than to nerf several cruisers, although some cruisers might need a nerf anyway.
Title: Re: Eagle + HSA decent?
Post by: Hiruma Kai on July 01, 2022, 11:17:48 AM
Ships relying on medium energy mounts as largest and most common mount type (i.e. at least 50% of the ship's largest mounts are medium energy) versus speed and mount position:

Tempest: 180, small enough essentially both at front
Wolf: 150 + phase skimmer, nose mounted
Hyperion: 120 + phase teleporter, nose mounted
Medusa: 100 + phase skimmer, middle of ship - although relatively round shape instead of long
Shrike: 100 + plasma burn, front/broadside ship
Brawler: 100 + plasma jets (225 peak), nose mounted
Fury: 90 + plasma burn, front/broadside of ship
Harbinger: 80 + phase triple speed, nose mounted
Aurora: 80 + plasma jets (205 peak), nose/front of ship
Falcon: 80 + maneuvering jets (130 peak), middle of ship
Doom: 75 + phase triple speed, front of ship
Eagle: 50 + maneuvering jets (100 peak), middle of ship

There's is a number of distinct trends here.  One, really high maximum speed for that class of ship, when maneuverability systems are included.  The place their medium energy mounts very close to the front, if not on the nose of ship, which helps with range.

The Eagle bucks both of those trends.  The Eagle has two-thirds of the speed of the next slowest ship on that list (which is the Doom of all things). It does have a maneuverability system, but it adds the least amount of burst speed out of all maneuverability systems.  Assuming it's used on cooldown, an Eagle's average speed is 75, and peak is 100.  It can't even catch some destroyers with the system on, let alone frigates, so it can't really bully smaller ships or punch down effectively.  It's mount positions make short ranged energy weapons effectively even shorter ranged, at least compared to other ships.

So what is supposed to go into medium energy slots?  Either beams (long range, soft flux, low dps, efficient flux use), or blaster types (short range, high damage, high flux use).  Or I suppose PD, but heavy burst lasers aren't worth it at 11 OP, at least when compared to the efficiency of flak at 8 OP, or even downgrading to 7 OP for the burst laser.

The reason being ships which are primarily reliant on medium energy weapons are fast, and typically have good flux stats.  So, long range hard flux is out, otherwise other ships would be easily kited to death.  Similarly, even with soft flux, they can't do too much shield damage, or run into the same situation.  So for the most damaging beam against shields, you have the graviton beam, which deals a grand total of 100 kinetic dps.  Which, I'll point out, is the dps of a light autocannon and about the same flux/second.

Which is a problem in a slow ship, since beams are intended to be support weapons mounted on hard to catch fast ships, that very slowly build up flux on the target ship.  If you're a line ship dealing half the damage (in soft flux no less) to the opponent, they're just going to run you over.

As for the blaster type weapons, the mounting point on the Eagle reduces their already short range even further.  Against faster ships, the use of such short range weapons is dictated by the other ship.

The original idea behind the Eagle is clearly to mix beams and ballistics.  The default designs in the data/variants/eagle all have ballistics with either graviton, ion, or phase lances.  The problem is, beams aren't that great, unless heavily massed.  Just one or two slow ships with 50% of their weapons in beams is simply not very good.  Although ion beam is probably the best option of those available to mix with the ballistics, although due to flux inefficiency and lack of actual killing power, is best limited to 1.

Fundamentally, the Eagle is a 22 DP cruiser that in most situations has roughly the firepower of 10 DP destroyer (i.e. Hammerhead), although with the survivability and speed of a slow cruiser.  It's more of a support ship when using beams, but it's relatively expensive DP wise to use in that role.  It is potentially long range, but low DPS, and thus needs to be massed to be effective.  It has no way to secure kills, since it has a slow and steady damage profile.  I suppose if it can get an ion beam arc to knock out engines, but typically by that point, the enemy ship i already backpeddling with it's shield flux on the high end, so in line situations it won't necessarily be able to follow up.

So it's a slow, relatively tanky, support-ish line ship, although I'd typically prefer an Apogee in that role.  Plasma cannon is front mounted, and does roughly the DPS of 3 medium ballistics with similar range profile (or more DPS than 2x Hypervelocity + Heavy Mauler).  And then has a large missile (Squall, Hurricane, or Locust) which in most situations is going to be more helpful than 3 medium beam weapons.  Champion has a better weapons profile if you really want to mix energy and ballistics, and can secure kills between High Energy Focus and missile burst.

As for fighter bays, it's easy enough to mod one in and see the effects.  I'd be interested to see some fleet effectiveness comparisons.  I worry a single bomber wing is typically going to be flying in by itself, and thus extremely vulnerable to PD.  If I've got a cruiser with only 1 fighter bay, I'll typically be filling it with mining pods or Xyphos.  It would certainly improve it's simulator performance, but I do wonder at the typical fleet performance.  I suppose the initial attack wave would be simultaneous from all fighter in the fleet at least.

I'm not really sure what the right way to tweak the Eagle is, if we want to keep it's identity as the medium beam and medium ballistics line cruiser, since that identity isn't a very good one, except perhaps against fighters, which beams are good against.  The Champion does a better mixture of energy and ballistics with it's large energy mount plus high energy focus.  I tend to be in agreement that higher base speed would probably help.  Right now, if you compare it to a Champion (speed 60), Grypon (speed 60), or Heron (speed 80), it's like the eagle has 1/2 a ship system, with half the benefit just bringing it even with typical mid-line speed profiles.  Hilariously, it can't even catch the Heron in terms of average speed, even though the Eagle has a mobility system, and the Heron effectively has longer range with its fighters/bombers.  And as noted by others, the Conquest is base speed 45.
Title: Re: Eagle + HSA decent?
Post by: Megas on July 01, 2022, 11:25:35 AM
Re: Hiruma Kai's post
I tried burst PD spam with ePD.  It kind of works against fleets no stronger than yours.  Great at zapping missiles and weaker ships.  Probably better than Graviton/Tac Lasers.  Kind of fun watch burst PD zapping missiles or wrecking thin armor of weak ships at long ranges.  It can hold its own against endgame human bounties.  But once it is time to hunt Ordos, it is not strong enough.

As to what to put into the energy mounts of Eagle.  I guess this is for the incoming autolance, but if that is only about as effective as Thumper, I have my doubts.  With only three ballistic mounts, Eagle needs to give up one among: shot range, anti-shield DPS, or anti-armor damage.

Also, Eagle is not that great defensively either (aside from beam PD spam).  It is not awful, but it does not excel at soaking damage like some other ships.

P.S.  One idea to buff Eagle:  Give it an advanced built-in version of Hard Scatter Amplifier with no range penalty, but no +10% damage.  Maybe block Advanced Optics as normal HSA.
Title: Re: Eagle + HSA decent?
Post by: smithney on July 01, 2022, 11:38:18 AM
Quote
Then again if you buff Eagle to be able to punch up, it will end up taking another hull's niche.
Seeing that Eagle is currently overshadowed by most if not everyone else of its weight class or DP cost, I do not agree with this.  Right now, most cruisers can either punch up or use speed to catch enemies.  Eagle does not have either.  It can snipe, but that is not powerful enough.

Against superior endgame opponents when player only has 160-200 DP to the enemy's 240 DP and superior officer power, ships do need to punch up.

It is easier to buff Eagle than to nerf several cruisers, although some cruisers might need a nerf anyway.
See, this is where you're starting a 'Red Queen race' between different hulls, with the winner being the power creep, potentially forcing you into nerf nukes. It makes sense in the game's current state, where the community's goalpost is fighting multiple groups of high-end [REDACTED] at once. I'm just not really sure it's the same goalpost Alex intends for the would-be newbies once the game is finally released. I see cruisers as a checkpoint, a single cruiser being a prized flagship for the usual midgame player after they finally got together enough resources to play with the big guns. At the same time, cruisers are a baseline for the lategame, serving vital functions in your composition alongside capitals. It is possible to put all the eggs into the second basket, but chances are you're going to miss someone's fantasy of owning the baddie that's decimating their destroyer fleets when they bite off more than they can chew.

To put things into perspective, not every ship needs to be a Tempest, a secret weapon for the skilled player to use for the rest of the game. A Shrike can be cool, too. Even if you grow past its flashy, but short-lived tendencies. By the way, Dominator, Apogee and the regular Falcon are all cruisers that don't punch up, albeit for different reasons. Dominator is a raidboss for midgame fleets, but also a brick to be sacrificed lategame. Apogee is a semi-civilian ship that's meant to fulfill trekkies' fantasies of piloting SS Enterprise, doubling as a support. Falcon is a nimble support that's shepherding enemy destroyers and pressuring cruisers for the bigger guys to finish the job. As long as Champion, Phalcon, Gryphon, Heron all punch up, even as specialists, I don't see a reason why midline can't get another ship to punch down.
Title: Re: Eagle + HSA decent?
Post by: Grievous69 on July 01, 2022, 11:46:25 AM
Well if you consider all the late game challenges (I'm scared to even think what we'll fight in the actual end game once it's done), then I'd say the cruisers are nicely balanced. We had a period where frigates were underpowered, and that has been solved now. I genuinely think the balance currently is the best it has ever been (coming from me playing the game for 8 years I think).
Title: Re: Eagle + HSA decent?
Post by: smithney on July 01, 2022, 11:50:23 AM
Well if you consider all the late game challenges (I'm scared to even think what we'll fight in the actual end game once it's done), then I'd say the cruisers are nicely balanced. We had a period where frigates were underpowered, and that has been solved now. I genuinely think the balance currently is the best it has ever been (coming from me playing the game for 8 years I think).
As a game design geek, I don't even know why balance would be something to discuss in Starsector. The actual problem with Eagle is that it isn't fun right now, when it very easily could be if it was given a niche to shine in.
Title: Re: Eagle + HSA decent?
Post by: Megas on July 01, 2022, 11:51:52 AM
To put things into perspective, not every ship needs to be a Tempest, a secret weapon for the skilled player to use for the rest of the game. A Shrike can be cool, too. Even if you grow past its flashy, but short-lived tendencies. By the way, Dominator, Apogee and the regular Falcon are all cruisers that don't punch up, albeit for different reasons. Dominator is a raidboss for midgame fleets, but also a brick to be sacrificed lategame. Apogee is a semi-civilian ship that's meant to fulfill trekkies' fantasies of piloting SS Enterprise, doubling as a support. Falcon is a nimble support that's shepherding enemy destroyers and pressuring cruisers for the bigger guys to finish the job. As long as Champion, Phalcon, Gryphon, Heron all punch up, even as specialists, I don't see a reason why midline can't get another ship to punch down.
Dominator can punch up.  It can have superb long-range ballistic firepower (more than Eagle can pack) and missile spam in critical moments.  Dominator is also a brick and one of the few good options for Shield Shunt.

Apogee is cheap for a line cruiser.  Plasma cannon and large missile is a good assault package.  It has been nerfed at least twice (lost sensor drones that extended range, lost shield efficiency) since Starfarer, and it is still fairly strong for its DP cost.

Falcon is relatively fast and cheap (at least non-P version).  It functions more like an elite destroyer than a line cruiser.  It is fast enough to chase smaller ships.

Eagle is mediocre at punching down.  It is not very fast, not fast enough for short-ranged energy weapons, and long-range small/medium beams are slow killers.  Eagle needs more speed (or more long-range burst firepower) to punch down effectively.

We had a period where frigates were underpowered, and that has been solved now.
As a whole, perhaps.  Some individual frigates can use some help.  Wolf's flux stats are terrible (barely better than other 4-5 DP frigates with ballistics), and Vanguard is too expensive for crash-test dummy gameplay.
Title: Re: Eagle + HSA decent?
Post by: Grievous69 on July 01, 2022, 12:06:30 PM
As a game design geek, I don't even know why balance would be something to discuss in Starsector. The actual problem with Eagle is that it isn't fun right now, when it very easily could be if it was given a niche to shine in.
You kinda answered it with your second part of the post. If something is performing sub par, it's likely that it won't be fun to play with. Likewise if something is too good then it sucks the fun out of the game as it present itself as an obvious choice. Single player games need good balance too, don't know why that seems to be somewhat put aside in some cases. Played plenty of good games with great mechanics, but balance killed the enjoyment for me. Variety makes for fun and meaningful gameplay.

@Megas
Agree about those two specific ships, but I fear Alex doesn't want to make Wolf any better than it is, maybe it would make early game more annoying idk. I just know that it gets mentioned quite often in balance discussions and so far it hasn't been touched for ages.
Title: Re: Eagle + HSA decent?
Post by: FooF on July 01, 2022, 12:10:35 PM
From Hiruma Kai's analysis:

Perhaps what plagues the Eagle the most is lack of identity. You're right: it's clearly meant to be a mixture of beams and ballistics that is sort of mobile and sort of tanky. Many moons ago, your choices of attack Cruiser were: Venture, Falcon, Eagle, Apogee, Dominator, Aurora, and Doom. In that line-up, it is clearly the middle-of-the-road option. As more specialized cruisers have been added, the rather "vanilla" Eagle became less and less attractive to the point that we're having this discussion now.

Aurora, Doom, and Apogee have all been accused of being too powerful at various points in their life I can't recall any time where the Eagle was ever considered OP. It's always been the plumb line for "average" by which other ships are measured. The fact that the Eagle is now considered weak is a good indicator that power creep has set in, or if nothing else, ship design has evolved over the years. The more recently-added Cruisers (Eradicator, Fury, Champion, etc.) are all more specialized but they all clearly have a solid identity. "Equal mix of ballistics and energy" is all the Eagle has ever had and that's not enough to distinguish it from a pretty crowded Cruiser field now. Hence the idea of a fighter bay, but I don't deny it needs a speed increase, too.

So my Eagle patch notes would look something like:
- Added fighter bay
- Increased OP from 155 to 165
- Increased top speed from 50 to 60

But, I'd also be interested in swapping the positions of one (or all!) of the Medium Energies and Ballistics and seeing what that would do for the ship. If the Ballistics were in the turrets and Energies in the hardpoints, it would play very differently. The lion's share of the firepower could be directed other than forward and it would give the shorter-ranged Energies a bit more breathing room, especially assault energy weapon types. You could also actually mount Ballistic PD on the Eagle, which is a sneaky-large benefit.
Title: Re: Eagle + HSA decent?
Post by: intrinsic_parity on July 01, 2022, 12:18:18 PM
Maybe buffing beams (or HSA) could help eagle indirectly
Title: Re: Eagle + HSA decent?
Post by: Draba on July 01, 2022, 12:23:10 PM
Well if you consider all the late game challenges (I'm scared to even think what we'll fight in the actual end game once it's done), then I'd say the cruisers are nicely balanced. We had a period where frigates were underpowered, and that has been solved now. I genuinely think the balance currently is the best it has ever been (coming from me playing the game for 8 years I think).
This version held me longer than any other previously and got around the entire roster a few times over.
Agreed on this, almost all ships work well enough to feel good. The ones that aren't are often only held back by some quirk in the AI (some short range brawlers can be indesicive even in easy 1v1s, some S/M missiles can be hard to fully utilise, fast frigates are often needlessly blocking cruiser/capital allies in 2v1s, hull/turret wiggling borks over some weapons).

See, this is where you're starting a 'Red Queen race' between different hulls, with the winner being the power creep, potentially forcing you into nerf nukes.
When you have a single strong outlier, nerf it. When you have a single weak outlier, buff it.
Eagle does feel like the weakest cruiser to me, its mount+speed combo is awkward to use so IMO there is no need to worry about power creep here.
There was some creep from s-mods and officers/skill rework, but that's neither here nor there.

By the way, Dominator, Apogee and the regular Falcon are all cruisers that don't punch up, albeit for different reasons.
Dominator can punch up really well, and when it gets a nice fat target the main downside (clumsy with 2 fixed hard mounts) doesn't matter as much.
HIL+squall Apogee spam is one of the best anti-everything setups in the game so that too :)

As a game design geek, I don't even know why balance would be something to discuss in Starsector. The actual problem with Eagle is that it isn't fun right now, when it very easily could be if it was given a niche to shine in.
Having lots of varied, viable fleet compositions is part of what makes Starsector interesting IMO.
As above, a walk in the park and being curbstomped without a fighting chance are both bad.

Apogee is cheap for a line cruiser.  Plasma cannon and large missile is a good assault package.  It has been nerfed at least twice (lost sensor drones that extended range, lost shield efficiency) since Starfarer, and it is still fairly strong for its DP cost.
To be fair its DP cost was also reduced from 25 to 18 with the nerfs.
Before the current squall+rack buff and current missile skill it was probably one of the slightly weaker cruisers for the DP, now it's on the stronger side.
Title: Re: Eagle + HSA decent?
Post by: MechanistGrimm on July 01, 2022, 01:53:44 PM
Agreed on the points that the Eagle lacks a niche that it feels healthy in.  While the Eagle is not *terrible* it is certainly feeling lacking in it's current state and even in a single player game you don't typically want something that is generally available and seen as a "standard" option to be bad, same as you would also not want it to be particularly strong to overshadow the more specialized cruisers.

   On the idea of missile buff I honestly would not want to go that route.  There are a number of cruisers that already pack solid or fantastic missile power and that would just be making the cruiser more ok by doing what others already do but better.  Feels like more of a band-aid than trying to define the ship.

   HSA I feel is lacking due to the mentioned issues on range for the energy slots and their positioning, although the mentioned swapping of ballistic and energy mounts positions on the ship could drastically alter that.  That would drastically alter the weapons profile in a simple manner although I dunno if that would solidify the identity or just make it work better as a high-tech combat style mimic.  I have the same reservations on the energy bolt coherer mod being added as that would likely be trying to define it in the same direction as swapping mounts but would do so simply be making non-beams the strongly preferred option while leaving the other functions on the ship the same.  To be fair I don't run heavily in energy weapons or high tech ships as much so maybe my lack of grind there means I miss how impactful and defining that could be.

   Overall I think Alex made a deliberate decision on avoiding missiles and blasters for defining it's niche and so that's why I think the lean towards a fighter bay and maybe even a smidge of speed is so popular when considering options to define it are considered.  Also sorry OP for drifting from HSA and Eagle on all this.
Title: Re: Eagle + HSA decent?
Post by: bowman on July 01, 2022, 04:21:48 PM
I'm surprised the Champion is faster than the Eagle at base, though given its loadout I suppose that makes some sense.

I wouldn't add a fighter wing to Eagle because I think it would make the issue even worse: the AI would then send out its fighter wing and lose zero-flux speed meaning it wouldn't even get its ballistics in range before the enemy kited away (I also don't see the removal of them on the Brilliant as a reason to add another one back- imo it's something to be avoided)

Reading through the posts and what makes the most sense to me is either move it to 20 DP or give it Energy Bolt Coherer. A last-choice option would be 5-10u of speed since I worry about broadening the gap between the conventionally "slow" cruisers and the faster ones, especially one with the weapons profile of the Eagle.

The addition of EBC is, however, a little iffy to me because it doesn't quite feel right lore/tech-wise. It's likely that I'm simply used to it not having that effect so it feels wrong.
Title: Re: Eagle + HSA decent?
Post by: Megas on July 01, 2022, 04:49:05 PM
I wouldn't add a fighter wing to Eagle because I think it would make the issue even worse: the AI would then send out its fighter wing and lose zero-flux speed meaning it wouldn't even get its ballistics in range before the enemy kited away (I also don't see the removal of them on the Brilliant as a reason to add another one back- imo it's something to be avoided)
AI mostly defaulting to Engage can a problem for AI warships that need speed (like Odyssey).  Also, there are not enough support fighters to prevent AI from using Engage, just pods and Xyphos.

Also, Eagle having a bay counts as one toward the eight bays limit from skills.
Title: Re: Eagle + HSA decent?
Post by: smithney on July 01, 2022, 10:12:30 PM
I wouldn't add a fighter wing to Eagle because I think it would make the issue even worse: the AI would then send out its fighter wing and lose zero-flux speed meaning it wouldn't even get its ballistics in range before the enemy kited away (I also don't see the removal of them on the Brilliant as a reason to add another one back- imo it's something to be avoided)

Reading through the posts and what makes the most sense to me is either move it to 20 DP or give it Energy Bolt Coherer. A last-choice option would be 5-10u of speed since I worry about broadening the gap between the conventionally "slow" cruisers and the faster ones, especially one with the weapons profile of the Eagle.
I don't see slowing down as a result of engaging with fighters as a problem if Eagle was committed to a more supportive profile of roles. We agree that a boost to its base speed wouldn't hurt. Compounded by the fact that Eagle has a mobility system, the loss of speed caused by engaging could be compensated for, assuming we give up on Eagle being a dedicated hunter.
Title: Re: Eagle + HSA decent?
Post by: SCC on July 03, 2022, 12:21:07 AM
I just remembered I wanted to swap Eagle's energy and ballistic mounts around, but I haven't played the game in months and I forgot about to do it... I doubt it would solve all of Eagle's woes, though.

Aurora, Doom, and Apogee have all been accused of being too powerful at various points in their life I can't recall any time where the Eagle was ever considered OP. It's always been the plumb line for "average" by which other ships are measured. The fact that the Eagle is now considered weak is a good indicator that power creep has set in, or if nothing else, ship design has evolved over the years.
Yes. Once you get used to a level of power, you might conflate more power with more fun. Then again, late game enemies have also became stronger as of late.
Title: Re: Eagle + HSA decent?
Post by: Delta_of_Isaire on July 03, 2022, 03:30:51 PM
Ah yes, the Eagle. I really want to like the Eagle but it feels underwhelming, even with the flux buffs. I tried some devmode SIM battles with it just now to check its performance, and it feels like all good builds boil down to the same recipe: 2 ballistic kinetic guns + 1 ballistic HE gun + 1-2 Ion Beams + 1-2 Graviton beams + burst PD. For a supposedly 'jack of all trades' ship that is remarkably limited build variety. The main cause of this is the lack of  energy weapon options suitable for the Eagle. Energy lacks hard-flux kinetic weapons, which pidgeonholes the ballistic mounts into kinetic. At the same time Energy lacks anti-armor options with range matching the ballistic guns, which makes EMP from an Ion Beam the optimal choice, alongside relying on a mauler or heavy mortar for anti-armor.

On paper the Eagle has the strongest shields of any midline ship (noticeably better than Champion and Conquest), but somewhat underwhelming armor and hull integrity. That means it wants to move in and out of the line of battle to dissipate flux. However, the Eagle is simply not fast enough to disengage from other cruisers with base 60 speed, much less the Eradicator at base 70. While Maneuvering Jets boosts its maneuverability, its base 50 speed is on the low end. Maneuvering Jets compensates for that speed gap, but not enough to let the Eagle disengage reliably. Heck, the Eagle under AI control cannot even disengage from a Dominator that is aggressively using burn drive to chase it.

The combination of sub-par armor and lack of extra flux-free DPS from missiles means the Eagle tends to lose in 1v1 brawls against Dominator and Champion. Combined with the inability to retreat effectively, the result is mediocrity. The Eagle really does need a speed buff. If it cannot be a ship-of-the-line like heavy cruisers, then let it be a fast cruiser. Faster speed should also help enable some niche builds using short-range energy weapons.

Title: Re: Eagle + HSA decent?
Post by: Sahqovum on July 03, 2022, 09:26:12 PM
Could always just make it a bigger Falcon. Give it 65 base speed and balance it to be around 20 DP. Still 6 more DP than a Falcon (and slower) and compared to the Fury it has 25 less speed and less missiles while having 3 actual medium mounts more compared to the Eradicator. It wouldn't have the burst potential of the Eradicator's AAF and missiles while the Fury's better for bullying destroyers and the like but it could stand as the midline 20 DP "fast cruiser". May need some tweaks to get it right but it'd give it an actual role at least.

Edit: Basically 2nd Delta's thoughts. If cruisers are roughly the 14-30 DP range and we can't change it's mounts there's not really any other options without redesigning the ship that I can think of that might work.
Title: Re: Eagle + HSA decent?
Post by: smithney on July 04, 2022, 12:54:52 AM
Could always just make it a bigger Falcon. Give it 65 base speed and balance it to be around 20 DP. Still 6 more DP than a Falcon (and slower) and compared to the Fury it has 25 less speed and less missiles while having 3 actual medium mounts more compared to the Eradicator. It wouldn't have the burst potential of the Eradicator's AAF and missiles while the Fury's better for bullying destroyers and the like but it could stand as the midline 20 DP "fast cruiser". May need some tweaks to get it right but it'd give it an actual role at least.

Edit: Basically 2nd Delta's thoughts. If cruisers are roughly the 14-30 DP range and we can't change it's mounts there's not really any other options without redesigning the ship that I can think of that might work.

Speaking of redesigning the ship, Eagle's going to be a staple hull in 3 (counting SD and LG as separate since Alex announced major changes to Special Modifications) different fleets, even as the uniquification streamlines their hull variety. I expect Eagle isn't going to get a Hyperion-sized overhaul after it gets another paintjob in the next patch.