Fractal Softworks Forum

Starsector => Mods => Topic started by: Foxy on May 07, 2022, 05:25:23 PM

Title: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Foxy on May 07, 2022, 05:25:23 PM
Intro: I have made this mod initially for personal use, but the more I edited the files the more I realize I can share this beauty (cosmetic mod) with you guys. So here we go again!

Download Me
(https://tzr.ro/mods/starsector/fqol/lib/fqol_download.png) (https://tzr.ro/mods/starsector/fqol/fqol.rar)
Addons
(just drop them on top of the main mod)

Custom Cursors
(https://tzr.ro/mods/starsector/fqol/lib/fqol_cursor_hand.png) (https://tzr.ro/mods/starsector/fqol/addons/cursors/fqol_cursor_hand.rar)    (https://tzr.ro/mods/starsector/fqol/lib/fqol_cursor_retro.png) (https://tzr.ro/mods/starsector/fqol/addons/cursors/fqol_cursor_retro.rar)    (https://tzr.ro/mods/starsector/fqol/lib/fqol_cursor_blade.png) (https://tzr.ro/mods/starsector/fqol/addons/cursors/fqol_cursor_blade.rar)    (https://tzr.ro/mods/starsector/fqol/lib/fqol_cursor_gradient.png) (https://tzr.ro/mods/starsector/fqol/addons/cursors/fqol_cursor_gradient.rar)    (https://tzr.ro/mods/starsector/fqol/lib/fqol_cursor_metallic.png) (https://tzr.ro/mods/starsector/fqol/addons/cursors/fqol_cursor_metallic.rar)


What does this do?
Spoiler
Well, I am glad you asked. First of all it adds new music, sound effects and graphic illustrations that refine the look and feel of the game. Not to say that the original material is not good, but as it stands right now it's pretty much in broad strokes. I handpicked the things that are adequate for my tastes, and so I have dug the ends of the Internet in search of epic material to enhance the Quality of Life (hehe).

The music and sounds effects have the purpose to give more personality to the various in-game vanilla factions. The Persean League got a color revamp because that yellow was driving me crazy and I was always mixing it with Hegemony. The fog (in the tactical battle screen) has suffered a color change as well since everything was way too blue everywhere, and now everything is easier to follow on the map. Some small adjustments to the zoom camera have been implemented so you can zoom in and see those beautiful ship pixels. I'm too tired to remember the rest, just play and have fun <3

I have added all the credits (in the game files - all creative commons licensed) to all of the materials that I have used, and I highly encourage you guys to browse those links and support those creators, otherwise super hot looking angels from Hell, wielding ancient flaming axes, will descend and challenge you to a boss fight!

Also, in the Quality Of Life\data\config\ in settings.json and sounds.json there are a few extra things (game mechanics and 2 additional music tracks) you can toggle on. I have set those off by default to prevent any other mod incompatibility, and as for the 2 mentioned tracks.. well those are just awesome but they don't really fit in with the game style, but do check them out of you are curious. Do all the changes to your heart's desire, as this is an "all you can edit" buffet, plus I left plenty of descriptions in these files for an easy guide-through! If you have any question, then feel free to desperately scream in the comment section and I will make sure to find you!

As a last mention, I did not replace everything as I wanted to work around some of the core elements of the game to make it feel more natural, hence why I left some of the original illustrations and main campaign tracks in place. This is not meant to be a total conversion, but as my insanity settles in better, I shall try to bring better updates in the future where I see fit.

Known Issues: The sound effect for leveling up also applies to your officers (when you level them up). I did not find a way to separate those 2 in the game files, but let's be real, you will always recruit better officers with max level rather than bothering yourself to upgrade some scurvy rookies!
[close]


Here is a shy preview:

BEFORE YOU CLICK: This video is meant to showcase the music, camera zoom, tactical battle mode - fog color, Persan League faction color, and various GUI Illustrations that have been added to the MOD, the flags are from my other mod ( Super Cool Factions (https://fractalsoftworks.com/forum/index.php?topic=24448.0)) and the ships and stations are from 2 other mods that I could not remove because they would crash my save:

Tahlan Shipworks (https://fractalsoftworks.com/forum/index.php?topic=14935.0) by Nia Tahl

Terraforming and Station Construction (https://fractalsoftworks.com/forum/index.php?topic=17094.0) by boggled

Cool mods, check them out!!!

https://vimeo.com/711761277 (https://vimeo.com/711761277)

Updates:
Spoiler
Update 1: I added faction bar illustrations for each individual faction now! As always, I have attached the credits to the authors in the mod files!

Update 2: Added the Player Faction to the Intel interface in Faction Relationships! Also, added custom mouse cursors addon for download.

Update 3: Included a toggle setting (in the settings.json) to stop the White Eye Melting Flashes when a big ship dies.

Update 4: Small change to the Distress signal sound FX and added the "baseNumOfficers" in the settings file.
[close]

[attachment deleted by admin]
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks
Post by: Foxy on May 08, 2022, 01:26:11 AM
Just some in-house maintenance..
Title: Re: [0.95.1a] Quality of Life
Post by: Big Bee on May 08, 2022, 02:58:22 AM
It sounds nice, but if it is just a music/graphics mod then naming it 'Quality of Life' might be confusing as it isn't really a QoL mod like QoL Pack (https://fractalsoftworks.com/forum/index.php?topic=23652.0).
People might come to check this mod out looking for completely different content than it provides, and people looking for graphics/music changes might not see it because of it.
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks
Post by: Foxy on May 08, 2022, 03:34:05 AM
It sounds nice, but if it is just a music/graphics mod then naming it 'Quality of Life' might be confusing as it isn't really a QoL mod like QoL Pack (https://fractalsoftworks.com/forum/index.php?topic=23652.0).
People might come to check this mod out looking for completely different content than it provides, and people looking for graphics/music changes might not see it because of it.
Oh snap, didn't even realize there was already a mod with this similar name. Hmmm.. I shall add some more detail in the title such as: Foxy's Quality of Life - Cosmetic Tweaks to clear the confusion :)

Ok, I updated my link and name to avoid the conundrum. Thank you for the nice feedback, you are super awesome and I hope you like the small additions this mod brings! I think the initial version you downloaded did not have the last few settings that should have been turned off by default, so try to re-download if those are missing or active there.
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks
Post by: Oni on May 08, 2022, 12:09:27 PM
Hmm... might need more screenshots, maybe some music samples too?
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks
Post by: Foxy on May 08, 2022, 01:55:51 PM
Hmm... might need more screenshots, maybe some music samples too?
I'm not a very technical fox, so I'm not sure how to do that! :( Sorry.
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks
Post by: Foxy on May 08, 2022, 02:15:04 PM
Hmm... might need more screenshots, maybe some music samples too?
Well, this is the best I can do to get a screenshot:


[attachment deleted by admin]
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks
Post by: Foxy on May 08, 2022, 02:15:37 PM
Hmm... might need more screenshots, maybe some music samples too?
Well, this is the best I can do to get a screenshot:
I am not sure how to add the music here!
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks
Post by: Foxy on May 11, 2022, 01:34:37 PM
This is the worst screen capture of my life, the screen text is from the site, can't do anything about that :(

The audio sux, so I kind of gave up half way through the recording!

https://embed.api.video/vod/vi1ycgiTWoo0mFLgvume3bZt (https://embed.api.video/vod/vi1ycgiTWoo0mFLgvume3bZt)

Well, never mind, seems the link does not work anymore. Might try to do a new recording later on when I get a chance!
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks
Post by: Mikomikomiko on May 18, 2022, 07:34:33 PM
Nice job :). Some of these look familiar, never made the connection they'd fit in with the game ambiance
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks
Post by: Foxy on May 18, 2022, 10:18:46 PM
Nice job :) . Some of these look familiar, never made the connection they'd fit in with the game ambiance
Woow, those are some really dope ships! <3 Love them!
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks
Post by: Foxy on May 19, 2022, 11:06:43 AM
Let's Hope this video works

BEFORE YOU CLICK: This video is meant to showcase the music, camera zoom, tactical battle mode - fog color, Persan League faction color, and various GUI Illustrations that have been added to the MOD, the flags are from my other mod ( Super Cool Factions (https://fractalsoftworks.com/forum/index.php?topic=24448.0)) and the ships and stations are from 2 other mods that I could not remove because they would crash my save:

Tahlan Shipworks (https://fractalsoftworks.com/forum/index.php?topic=14935.0) by Nia Tahl

Terraforming and Station Construction (https://fractalsoftworks.com/forum/index.php?topic=17094.0) by boggled

Cool mods, check them out!!!

https://vimeo.com/711761277 (https://vimeo.com/711761277)
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks
Post by: Foxy on May 20, 2022, 09:07:30 PM
I made a small update with the bar illustrations for each individual faction. Cheers!
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks
Post by: Oni on May 22, 2022, 06:30:31 PM
Well, the video certainly gives a better example of what's in the mod so I'll give it a try, can it be added mid-game?

Also, could probably do with a version number in the title, it'd make it easier to track if we've got the most recent version.
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks
Post by: Foxy on May 22, 2022, 09:25:00 PM
Yeah, it should work mid game, even with if you enable those game mechanics value in the config file. Sure, I can add a version number :)
Cheers for the feedback!
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.3
Post by: Foxy on May 28, 2022, 10:48:47 PM
I added the Player Faction in the Intel Tab at Faction Relationships so you can see the Love/Hate ratios!
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.3
Post by: Foxy on May 29, 2022, 11:50:24 AM
Oh, I forgot to mention that I added a custom cursor as well.

[attachment deleted by admin]
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.3
Post by: Oni on May 29, 2022, 11:59:50 AM
Oh, I forgot to mention that I added a custom cursor as well.

That's interesting but, no offence, I prefer the normal one.... using it's optional, right?
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.3
Post by: Foxy on May 29, 2022, 10:34:15 PM
Oh, I forgot to mention that I added a custom cursor as well.

That's interesting but, no offence, I prefer the normal one.... using it's optional, right?
There is no way to disable it via a command, as I found no way to do that in the config file, but you can simply delete the folder "cursors" in mods/Foxy's Quality Of Life/graphics/ and it will revert back to the vanilla. I will do separate download versions later today for people who want the cursor as a separate addon to this mod :)
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.3
Post by: Foxy on May 30, 2022, 11:59:38 AM
Oh, I forgot to mention that I added a custom cursor as well.

That's interesting but, no offence, I prefer the normal one.... using it's optional, right?
I have separated the downloads. Hope everything works out fine now :)
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.3
Post by: Foxy on June 01, 2022, 09:34:21 AM
Made new SciFi Cursors for the Addon. The hand cursor is still there, but if you want to use that one simply copy them from the Hand folder and overwrite these new ones. I removed the green cursors as I didn't find any instance where that is used on the game and might be a leftover from a time before. But if someone sees this cursor used somewhere, call the police and also contact me to update it! Thanks for your cooperation!

[attachment deleted by admin]
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.4
Post by: Foxy on June 02, 2022, 10:03:35 PM
Added "enableShipExplosionWhiteout" in the settings.json, so you can decide if you want to wipe your eyes with blinding white (or not), every time a huge ship evaporates! You have to manually toggle it as it is commented out by default.
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.4
Post by: Foxy on June 03, 2022, 11:17:45 AM
In house keeping and management. I separated the cursors so they are easier to download based on your preferences and made a few custom graphics for the download buttons! Cheers!
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.4
Post by: Dwarden on June 03, 2022, 02:07:06 PM
i sort of wonder why you added the "enableShipExplosionWhiteout" as extra setting when it's part of the game settings itself
C:\Program Files (x86)\Fractal Softworks\StarSector\starsector-core\data\config\settings.json
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.4
Post by: Foxy on June 03, 2022, 02:56:15 PM
Because I set it to false in my mod while in the game it is set to true. And it is easier to manage all these specific settings from one setting file rather than jumping between the original one and the mod one. Besides, it is always a good practice not to edit the core files directly and to have a child template to affect the game in a "non-destructive" way. And it is not extra, I have reformulated the update text not to bring anyone into confusion. Thanks for pointing that out :)
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.4
Post by: nekoworkshop on June 05, 2022, 09:20:27 PM
Overall a good mod (the change on zoom level is a godsend) but the replacement audio for the distress signal is really disruptive and out of place compared to the rest of the art and music change. It would be very nice if the overall change of the mod are consistent in theme and quality.
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.4
Post by: Oni on June 06, 2022, 01:45:40 PM
Overall a good mod (the change on zoom level is a godsend) but the replacement audio for the distress signal is really disruptive and out of place compared to the rest of the art and music change. It would be very nice if the overall change of the mod are consistent in theme and quality.

Is that where the nonsensical screaming came from?
If so then I second the motion that it's bizarre and out of place.
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.4
Post by: nekoworkshop on June 06, 2022, 02:15:14 PM
Overall a good mod (the change on zoom level is a godsend) but the replacement audio for the distress signal is really disruptive and out of place compared to the rest of the art and music change. It would be very nice if the overall change of the mod are consistent in theme and quality.

Is that where the nonsensical screaming came from?
If so then I second the motion that it's bizarre and out of place.

Yep. The file is in mods\fqol\sounds\sfx_abilities. Delete it and you'll have the vanilla audio effect back.

I was playing in late night and I definitely did not appreciate the jump scare out of nowhere lol.
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.4
Post by: Dwarden on June 06, 2022, 03:26:06 PM
i've removed this mod from my set as it causes some issues
it's redundant in sense of the other QoL mod

adds just layers of overrides to keep track about
vs default settings file and other mods settings files ...
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.4
Post by: Foxy on June 06, 2022, 11:09:43 PM
Overall a good mod (the change on zoom level is a godsend) but the replacement audio for the distress signal is really disruptive and out of place compared to the rest of the art and music change. It would be very nice if the overall change of the mod are consistent in theme and quality.

Is that where the nonsensical screaming came from?
If so then I second the motion that it's bizarre and out of place.

Yep. The file is in mods\fqol\sounds\sfx_abilities. Delete it and you'll have the vanilla audio effect back.

I was playing in late night and I definitely did not appreciate the jump scare out of nowhere lol.
Yeah, I like to spice things up when it comes to DISTRESS, but I will take into account to make a more relaxing and immersive sound for distress calls. Thanks for the feedback!
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.4
Post by: Foxy on June 06, 2022, 11:11:39 PM
i've removed this mod from my set as it causes some issues
it's redundant in sense of the other QoL mod

adds just layers of overrides to keep track about
vs default settings file and other mods settings files ...
I understand. I am not a coder to be honest, so I am just stumbling my way through this game and trying to make it more aesthetically pleasing. This mod is just an alternative and as time goes by I hope to improve onto many other aspects as well. Thanks for your sincere feedback ^__^
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.4
Post by: Foxy on June 07, 2022, 09:12:02 AM
Small update. I have put a more relaxing Distress sound now, so it is not so distracting and out of place :) And I added a new mouse cursor addon.

[attachment deleted by admin]
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.4
Post by: Oni on June 07, 2022, 12:46:24 PM
.... Yeah, I like to spice things up when it comes to DISTRESS, but I will take into account to make a more relaxing and immersive sound for distress calls. Thanks for the feedback!

I don't think it should be relaxing, it's supposed to get your attention after all, but hearing random screams over the com should be reserved for Firefly Reavers.  ;)

You could look up naval SOS signals for inspiration, if need any.
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.4
Post by: Foxy on June 07, 2022, 08:19:49 PM
.... Yeah, I like to spice things up when it comes to DISTRESS, but I will take into account to make a more relaxing and immersive sound for distress calls. Thanks for the feedback!

I don't think it should be relaxing, it's supposed to get your attention after all, but hearing random screams over the com should be reserved for Firefly Reavers.  ;)

You could look up naval SOS signals for inspiration, if need any.
Thanks, will check it out later when I get home! Cheers!
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.4
Post by: Oni on June 09, 2022, 10:42:38 AM
One thing you could look into for the future is give the ability to change your base amount of fleet Officers like you did the Administrators.
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.4
Post by: Foxy on June 11, 2022, 09:25:05 AM
One thing you could look into for the future is give the ability to change your base amount of fleet Officers like you did the Administrators.
Sure, I will put it on the to-do list. Most likely I will have time to work on it tomorrow. Thanks for the feedback.
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.4
Post by: Foxy on June 12, 2022, 06:36:15 AM
.... Yeah, I like to spice things up when it comes to DISTRESS, but I will take into account to make a more relaxing and immersive sound for distress calls. Thanks for the feedback!

I don't think it should be relaxing, it's supposed to get your attention after all, but hearing random screams over the com should be reserved for Firefly Reavers.  ;)

You could look up naval SOS signals for inspiration, if need any.
Added the SOS signal.
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.4
Post by: Foxy on June 12, 2022, 06:37:51 AM
One thing you could look into for the future is give the ability to change your base amount of fleet Officers like you did the Administrators.
Sure, I will put it on the to-do list. Most likely I will have time to work on it tomorrow. Thanks for the feedback.
I've added the "baseNumOfficers", so now you can go and enable it manually there in the settings.json

Don't forget to backup your settings.json before you update to not overwrite your settings.
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Oni on June 12, 2022, 10:07:41 AM
Excellent... if you're interested in other wacky ideas here's another two:

Having a sound effect to let you know when your Operatives (Nexerelin?) have finished a job. Not sure if that's possible, but missing the fast fading message of their results is annoying.

Bounty Hunting Travel Credit
Essentially, to mitigate the annoyance of having to travel to the outer rim of the sector to hunt down a bounty if you try to acquire one via a contact you get some extra funding. Especially annoying if you use 'Adjusted Sector' like I do and the sector is larger than normal.

The Bounty Hunting Travel Credit (BHTC) is defined by the following formula:

{(LY distance to target x 200) + (LY distance to target x 50)} x Size of Bounty Modifier = Reimbursement amount for Fuel and Supplies used to reach the target and return

The idea is if they're going to try and send me 50 LY to whack a 40000 credit bounty, they better damn well pay the travel costs (the 200 and 50 credit amounts are simply double the base cost for Supplies and Fuel, as it's round trip). This would obviously only apply to bounties specifically acquired through contacts, pickup bounties you detect while travelling don't get this bonus. The 'Size of Bounty Modifier' is just if you picked the small/medium/large bounty, probably a simple 2/4/6 but it can be adjusted as needed since the assumption is a harder bounty will need a bigger fleet which will eat more fuel/supplies.
[close]

Anyway, just more of my wacky ideas for you to play around with.  ;)
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Foxy on June 13, 2022, 11:19:55 PM
Excellent... if you're interested in other wacky ideas here's another two:

Having a sound effect to let you know when your Operatives (Nexerelin?) have finished a job. Not sure if that's possible, but missing the fast fading message of their results is annoying.

Bounty Hunting Travel Credit
Essentially, to mitigate the annoyance of having to travel to the outer rim of the sector to hunt down a bounty if you try to acquire one via a contact you get some extra funding. Especially annoying if you use 'Adjusted Sector' like I do and the sector is larger than normal.

The Bounty Hunting Travel Credit (BHTC) is defined by the following formula:

{(LY distance to target x 200) + (LY distance to target x 50)} x Size of Bounty Modifier = Reimbursement amount for Fuel and Supplies used to reach the target and return

The idea is if they're going to try and send me 50 LY to whack a 40000 credit bounty, they better damn well pay the travel costs (the 200 and 50 credit amounts are simply double the base cost for Supplies and Fuel, as it's round trip). This would obviously only apply to bounties specifically acquired through contacts, pickup bounties you detect while travelling don't get this bonus. The 'Size of Bounty Modifier' is just if you picked the small/medium/large bounty, probably a simple 2/4/6 but it can be adjusted as needed since the assumption is a harder bounty will need a bigger fleet which will eat more fuel/supplies.
[close]

Anyway, just more of my wacky ideas for you to play around with.  ;)
Hehe, I will keep these in mind, although I am not a coder, so don't expect anything fancy related to gameplay mechanics ^__^
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Oni on June 14, 2022, 04:13:26 AM
Excellent... if you're interested in other wacky ideas here's another two:

Having a sound effect to let you know when your Operatives (Nexerelin?) have finished a job. Not sure if that's possible, but missing the fast fading message of their results is annoying.

Bounty Hunting Travel Credit
Essentially, to mitigate the annoyance of having to travel to the outer rim of the sector to hunt down a bounty if you try to acquire one via a contact you get some extra funding. Especially annoying if you use 'Adjusted Sector' like I do and the sector is larger than normal.

The Bounty Hunting Travel Credit (BHTC) is defined by the following formula:

{(LY distance to target x 200) + (LY distance to target x 50)} x Size of Bounty Modifier = Reimbursement amount for Fuel and Supplies used to reach the target and return

The idea is if they're going to try and send me 50 LY to whack a 40000 credit bounty, they better damn well pay the travel costs (the 200 and 50 credit amounts are simply double the base cost for Supplies and Fuel, as it's round trip). This would obviously only apply to bounties specifically acquired through contacts, pickup bounties you detect while travelling don't get this bonus. The 'Size of Bounty Modifier' is just if you picked the small/medium/large bounty, probably a simple 2/4/6 but it can be adjusted as needed since the assumption is a harder bounty will need a bigger fleet which will eat more fuel/supplies.
[close]

Anyway, just more of my wacky ideas for you to play around with.  ;)
Hehe, I will keep these in mind, although I am not a coder, so don't expect anything fancy related to gameplay mechanics ^__^

I'll probably stick the BHTC onto 'Suggestions' at some point, but nice to hear you'll think about them.
Play around with it long enough and I'm sure you'll manage some amazing stuff.
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Algoul on June 21, 2022, 08:27:18 AM
Thanx Foxy
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Ondares on September 07, 2022, 10:30:33 PM
Thanks for the mod, Foxy.
The sound of when you find something in space is the best  :D
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Deepfield on September 19, 2022, 04:55:18 AM
It seems the site you are using to host this is only allowing 20kb/s speeds...
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: White Hound Black Lotus on September 21, 2022, 05:05:53 PM
Question Boss, would this affect other mods that already added music or Audio Plus?
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Deepfield on September 22, 2022, 06:37:28 AM
Question Boss, would this affect other mods that already added music or Audio Plus?

They will combine. If 2 mods add the same music, load order dictates which mod takes priority for that specific music situation.
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: White Hound Black Lotus on September 22, 2022, 06:12:33 PM
Quick question will there be any more music being added to the game mod? Also, Fantastic mod, thank you very much!
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: White Hound Black Lotus on September 22, 2022, 06:13:56 PM
Question Boss, would this affect other mods that already added music or Audio Plus?

They will combine. If 2 mods add the same music, load order dictates which mod takes priority for that specific music situation.

ahh, thank you!
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Vundaex on November 26, 2022, 08:43:37 PM
Does the sound "commander, you have leveled up" come from this mod?
If so, is there a way to remove it? It's pretty annoying.
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: DanzyDanz on April 12, 2023, 09:22:19 AM
Is this mod dead? Can't find the link
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Zanda on April 13, 2023, 05:40:10 PM
Is this mod dead? Can't find the link

Yeah the website is down, you can find the link by quoting the OP, but it's dead.


Foxy was on the forum this year so there is hope he'll be back, but it looks like he doesn't own the domain for his website anymore so :/
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Dreadnought70 on April 20, 2023, 04:35:49 AM
Don't suppose anyone has a backup download link for this mod?
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Foxy on May 07, 2023, 09:58:42 AM
Hello everyone ^_^
Sorry for the download link, the old domain expired and I did not realize.
I have updated the mod to 0.96a
If you guys encounter any issues please contact me! Stay awesome everyone <3
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Foxy on May 07, 2023, 09:59:38 AM
Is this mod dead? Can't find the link
Link has been fixed. Stay awesome <3
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Foxy on May 07, 2023, 10:00:03 AM
Is this mod dead? Can't find the link

Yeah the website is down, you can find the link by quoting the OP, but it's dead.


Foxy was on the forum this year so there is hope he'll be back, but it looks like he doesn't own the domain for his website anymore so :/
The link was fixed. Live ling and prosper ^_^
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Foxy on May 07, 2023, 10:00:37 AM
Don't suppose anyone has a backup download link for this mod?
Try to check the download link now. Have a super amazing day, night, eclipse or apocalypse <3
Title: Re: [0.95.1a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Foxy on May 07, 2023, 10:04:14 AM
Does the sound "commander, you have leveled up" come from this mod?
If so, is there a way to remove it? It's pretty annoying.
Hi, yes, you have to go into the sound > sfx_interface and look for the file named ui_char_level_up.ogg and remove it with your favorite hammer from your screen!
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Dripko-1 on May 10, 2023, 01:52:00 AM
Excellent taste in music, great mod, thank you for adding the customization toggles  :)
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Foxy on May 10, 2023, 02:56:16 AM
Excellent taste in music, great mod, thank you for adding the customization toggles  :)
Thank you! You are the best ^_^
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: DanzyDanz on May 11, 2023, 06:22:29 AM
It's ALIVEEE
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: DanzyDanz on May 11, 2023, 06:23:42 AM
Is this compatible with 0.95 ver of Starsector? still don't want to abandon it yet, since a lot of the mods aren't even up to date
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Foxy on May 11, 2023, 02:43:53 PM
Is this compatible with 0.95 ver of Starsector? still don't want to abandon it yet, since a lot of the mods aren't even up to date
Yes. The scripts don't seem to have changed anything related to the additions I have implemented. From my tests it seems to work alright.
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: RacoonBro on May 17, 2023, 05:23:04 AM
Hey, just wanted to let u know that ur mod is unfortunately causing the option for "INVADE PLANET X" from NEX not showing up.
I tested each mod of my list, and then urs, and then all my mods without urs and only with this mod enabled does it happen.
I dont see any errors but the option is just not showing up. (and yes i

Idk if its causing anything else to be wrong because i didnt have enough time but there were a couple of things wierd like pic rel and it also might be because of this mod but on that im not sure.
Hopefully u can figure out whats causing this because other than that i really like ur mod :) GL!

EDIT:
i also included the link to the log in case u wanted it(with just nex and QOL). All i see there from errors is:

31527 [Thread-3] ERROR data.scripts.plugins.MagicAutoTrails  - unable to read data/trails/trail_data.csv
31531 [Thread-3] ERROR org.magiclib.plugins.MagicAutoTrails  - unable to read data/trails/trail_data.csv
25354 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [flare] not found in ship_data.csv
25354 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [module_hightech_decor] not found in ship_data.csv

log(its 3.8mb so too larger to post here or on pastebin): https://easyupload.io/49fd5n (https://easyupload.io/49fd5n)
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Foxy on May 17, 2023, 06:54:42 AM
Hey, just wanted to let u know that ur mod is unfortunately causing the option for "INVADE PLANET X" from NEX not showing up.
I tested each mod of my list, and then urs, and then all my mods without urs and only with this mod enabled does it happen.
I dont see any errors but the option is just not showing up. (and yes i

Idk if its causing anything else to be wrong because i didnt have enough time but there were a couple of things wierd like pic rel and it also might be because of this mod but on that im not sure.
Hopefully u can figure out whats causing this because other than that i really like ur mod :) GL!

EDIT:
i also included the link to the log in case u wanted it(with just nex and QOL). All i see there from errors is:

31527 [Thread-3] ERROR data.scripts.plugins.MagicAutoTrails  - unable to read data/trails/trail_data.csv
31531 [Thread-3] ERROR org.magiclib.plugins.MagicAutoTrails  - unable to read data/trails/trail_data.csv
25354 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [flare] not found in ship_data.csv
25354 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [module_hightech_decor] not found in ship_data.csv

log(its 3.8mb so too larger to post here or on pastebin): https://easyupload.io/49fd5n (https://easyupload.io/49fd5n)
Oh, I see. you are right. I will have a look at it these days to figure out what the issue is. thanks for bringing it up. As for the NEX thing, you could try to rename my mod folder and put an x in front so it goes after it in the loading list of the launcher. It's very possible that the config file I set up is conflicting with theirs, but I will investigate and come up with updates when I can ^_^
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Foxy on May 17, 2023, 07:50:07 AM
Hey, just wanted to let u know that ur mod is unfortunately causing the option for "INVADE PLANET X" from NEX not showing up.
I tested each mod of my list, and then urs, and then all my mods without urs and only with this mod enabled does it happen.
I dont see any errors but the option is just not showing up. (and yes i

Idk if its causing anything else to be wrong because i didnt have enough time but there were a couple of things wierd like pic rel and it also might be because of this mod but on that im not sure.
Hopefully u can figure out whats causing this because other than that i really like ur mod :) GL!

EDIT:
i also included the link to the log in case u wanted it(with just nex and QOL). All i see there from errors is:

31527 [Thread-3] ERROR data.scripts.plugins.MagicAutoTrails  - unable to read data/trails/trail_data.csv
31531 [Thread-3] ERROR org.magiclib.plugins.MagicAutoTrails  - unable to read data/trails/trail_data.csv
25354 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [flare] not found in ship_data.csv
25354 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [module_hightech_decor] not found in ship_data.csv

log(its 3.8mb so too larger to post here or on pastebin): https://easyupload.io/49fd5n (https://easyupload.io/49fd5n)
Ok, I have made a few small adjustments and it seems to be in order with the $market thing gone now, being replaced by the correct naming. I am not yet sure of NEX as I do not have it installed, but as a precaution, I have put an index of z_ in front of the mod name, and maybe that will push it behind NEX so the settings.json can avoid the conflict (hopefully). But to be honest, that option of "Invade Planet" should not be impacted by this mod as it does not handle any of those values related to text output.

I have not noticed any visual glitches. This mod basically replaces some vanilla images and some music+sounds and tweaks a few things in the settings.json. It does not add/change the core coding of the game.


None of these files are touched by this mod:
data/trails/trail_data.csv
data/trails/trail_data.csv
ship_data.csv - this is generated in vanilla without mods atm
ship_data.csv - this is generated in vanilla without mods atm


Download it again (https://tzr.ro/mods/starsector/fqol/fqol.rar) and make sure you also have the latest version of RC9 of Starsector (https://fractalsoftworks.com/preorder/). Keep me updated if things changed for you.
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: RacoonBro on May 17, 2023, 08:14:27 AM
Hey, just wanted to let u know that ur mod is unfortunately causing the option for "INVADE PLANET X" from NEX not showing up.
I tested each mod of my list, and then urs, and then all my mods without urs and only with this mod enabled does it happen.
I dont see any errors but the option is just not showing up. (and yes i

Idk if its causing anything else to be wrong because i didnt have enough time but there were a couple of things wierd like pic rel and it also might be because of this mod but on that im not sure.
Hopefully u can figure out whats causing this because other than that i really like ur mod :) GL!

EDIT:
i also included the link to the log in case u wanted it(with just nex and QOL). All i see there from errors is:

31527 [Thread-3] ERROR data.scripts.plugins.MagicAutoTrails  - unable to read data/trails/trail_data.csv
31531 [Thread-3] ERROR org.magiclib.plugins.MagicAutoTrails  - unable to read data/trails/trail_data.csv
25354 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [flare] not found in ship_data.csv
25354 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [module_hightech_decor] not found in ship_data.csv

log(its 3.8mb so too larger to post here or on pastebin): https://easyupload.io/49fd5n (https://easyupload.io/49fd5n)
Ok, I have made a few small adjustments and it seems to be in order with the $market thing gone now, being replaced by the correct naming. I am not yet sure of NEX as I do not have it installed, but as a precaution, I have put an index of z_ in front of the mod name, and maybe that will push it behind NEX so the settings.json can avoid the conflict (hopefully). But to be honest, that option of "Invade Planet" should not be impacted by this mod as it does not handle any of those values related to text output.

I have not noticed any visual glitches. This mod basically replaces some vanilla images and some music+sounds and tweaks a few things in the settings.json. It does not add/change the core coding of the game.


None of these files are touched by this mod:
data/trails/trail_data.csv
data/trails/trail_data.csv
ship_data.csv - this is generated in vanilla without mods atm
ship_data.csv - this is generated in vanilla without mods atm


Download it again (https://tzr.ro/mods/starsector/fqol/fqol.rar) and make sure you also have the latest version of RC9 of Starsector (https://fractalsoftworks.com/preorder/). Keep me updated if things changed for you.

Tried this version u provided and it works! i even changed the name back and it also works fine so i think u can just upload that as a fix.

Thanks a lot! <3
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Foxy on May 17, 2023, 08:26:15 AM
Hey, just wanted to let u know that ur mod is unfortunately causing the option for "INVADE PLANET X" from NEX not showing up.
I tested each mod of my list, and then urs, and then all my mods without urs and only with this mod enabled does it happen.
I dont see any errors but the option is just not showing up. (and yes i

Idk if its causing anything else to be wrong because i didnt have enough time but there were a couple of things wierd like pic rel and it also might be because of this mod but on that im not sure.
Hopefully u can figure out whats causing this because other than that i really like ur mod :) GL!

EDIT:
i also included the link to the log in case u wanted it(with just nex and QOL). All i see there from errors is:

31527 [Thread-3] ERROR data.scripts.plugins.MagicAutoTrails  - unable to read data/trails/trail_data.csv
31531 [Thread-3] ERROR org.magiclib.plugins.MagicAutoTrails  - unable to read data/trails/trail_data.csv
25354 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [flare] not found in ship_data.csv
25354 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [module_hightech_decor] not found in ship_data.csv

log(its 3.8mb so too larger to post here or on pastebin): https://easyupload.io/49fd5n (https://easyupload.io/49fd5n)
Ok, I have made a few small adjustments and it seems to be in order with the $market thing gone now, being replaced by the correct naming. I am not yet sure of NEX as I do not have it installed, but as a precaution, I have put an index of z_ in front of the mod name, and maybe that will push it behind NEX so the settings.json can avoid the conflict (hopefully). But to be honest, that option of "Invade Planet" should not be impacted by this mod as it does not handle any of those values related to text output.

I have not noticed any visual glitches. This mod basically replaces some vanilla images and some music+sounds and tweaks a few things in the settings.json. It does not add/change the core coding of the game.


None of these files are touched by this mod:
data/trails/trail_data.csv
data/trails/trail_data.csv
ship_data.csv - this is generated in vanilla without mods atm
ship_data.csv - this is generated in vanilla without mods atm


Download it again (https://tzr.ro/mods/starsector/fqol/fqol.rar) and make sure you also have the latest version of RC9 of Starsector (https://fractalsoftworks.com/preorder/). Keep me updated if things changed for you.

Tried this version u provided and it works! i even changed the name back and it also works fine so i think u can just upload that as a fix.

Thanks a lot! <3
Cheers!
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Foxy on May 25, 2023, 09:54:19 AM
Hey there awesome space captains! Check out the new Wow Portraits Modpack (https://fractalsoftworks.com/forum/index.php?topic=26960)

Or download directly using the button down bellow:

Download Me
(https://tzr.ro/mods/starsector/wowp/lib/wowp_download.png) (https://tzr.ro/mods/starsector/wowp/wowp.rar)
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Mr-Freeman on May 31, 2023, 12:39:33 PM
Its pretty cool i like some of those chages, the color for the league actually helps. the other features though amazing

but the themes changes is an bit ehhhgg not much
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Foxy on June 01, 2023, 03:45:04 AM
Its pretty cool i like some of those chages, the color for the league actually helps. the other features though amazing

but the themes changes is an bit ehhhgg not much

True, but that is why I set up the guiding comments in the data/config/settings.json file in case you wish to toggle some of the settings back, in order to personalize it to your liking ^_^

If you wish to remove images or music, simply delete them from the folders.
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Foxy on June 14, 2023, 10:29:20 AM
Added 2 new cursors. They do not generate great in the game due to some weird java pixel compression wizardry, but if you get used to them then they should work fine for you. Sadly there is no Alpha transparency for the cursors to work as intended. Here is the creation process if you guys like watching me fiddle with electronic devices that are out of my comprehension:

https://www.youtube.com/watch?v=eJLYyWpK0sQ (https://www.youtube.com/watch?v=eJLYyWpK0sQ)

Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: EadTaes on June 17, 2023, 02:37:13 PM
Wow dude thanks for making this mod. This is the mod I did not know I needed. I mean when I saw the name I was a bit dubious, then I watched your little showcase video and i was interested, now I have played for 6 hours with and I don't know how I managed to live without it before!!! TRUELY THANK YOU!!!
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Foxy on June 17, 2023, 08:10:47 PM
Wow dude thanks for making this mod. This is the mod I did not know I needed. I mean when I saw the name I was a bit dubious, then I watched your little showcase video and i was interested, now I have played for 6 hours with and I don't know how I managed to live without it before!!! TRUELY THANK YOU!!!
You are an Epic Captain. Stay awesome!
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Caramujo on October 06, 2023, 09:47:45 PM
I'm sorry if this is a dumb question but, where do I select my cursor style? I didn't found any keybinding or option to do so, please help :c
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Foxy on October 11, 2023, 09:13:22 AM
I'm sorry if this is a dumb question but, where do I select my cursor style? I didn't found any keybinding or option to do so, please help :c
Hey there. You have to click on the desired cursor image/button to download it (from the original post) or from here  (https://tzr.ro/mods/starsector/)and then put the content of the archive in the quality of life mod folder. Basically the cursor is an addon to the mod. Hope it helps ^_^
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Quill on December 20, 2023, 11:10:51 AM
Love your mod so far, I just wish there was a way I could toggle things off. While I love the player faction changes, I don't like some soundtracks you've included and I dislike some very specific features while everything else is pretty much perfect.
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Foxy on January 03, 2024, 01:14:20 AM
Love your mod so far, I just wish there was a way I could toggle things off. While I love the player faction changes, I don't like some soundtracks you've included and I dislike some very specific features while everything else is pretty much perfect.
Hey, glad to hear that you are having fun ^_^
I did set up the guiding comments in the data/config/settings.json file in case you wish to toggle any of the settings. Hope that helps!
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Addicted Starfarer on March 17, 2024, 12:01:40 PM
will this run in 0.97? i just wanted to ask since i haven't played 0.97 yet
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Foxy on March 18, 2024, 10:53:19 AM
It should, the general changes done in the new release don't touch or change the basic game parameters from what I have read. But if you encounter any issues let me know and I will test in in 97 as I haven't had a chance at the moment.
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Addicted Starfarer on March 28, 2024, 07:58:34 AM
It should, the general changes done in the new release don't touch or change the basic game parameters from what I have read. But if you encounter any issues let me know and I will test in in 97 as I haven't had a chance at the moment.

sorry for the late reply i finally had the game running though i still kept my 0.96 copy just in case, no errors so far the reason why i asked last time was because your mod changed my experience so much that now i can't play the game without it thanks for confirming
Title: Re: [0.96a] Foxy's Quality of Life - Cosmetic Tweaks - 192.168.0.5
Post by: Foxy on March 30, 2024, 12:00:23 AM
It should, the general changes done in the new release don't touch or change the basic game parameters from what I have read. But if you encounter any issues let me know and I will test in in 97 as I haven't had a chance at the moment.

sorry for the late reply i finally had the game running though i still kept my 0.96 copy just in case, no errors so far the reason why i asked last time was because your mod changed my experience so much that now i can't play the game without it thanks for confirming
Hehe, no worries. Super glad that it made the game more friendly for you. The game's notice alert is there just because the version numbers don't match, because it literally just checks that specific number alone and nothing else :D