**** Version 0.2.0 ****
Updated to version 0.96a-RC10.
Ships:
Added Toshara, a pre-Collapse juggernaut that boasts its very large and versatile arsenal.
Added Unbanished, a pre-Collapse battlecarrier from a more civilized time. Basically an armored Conquest with carrier specs.
Armani:
Sprite polished, credits to BigBeans.
Collision polygon updated to reflect nuanced figure of the sprite.
Hek:
Added Recovery cost reduction by 25%.
Can now be installed with Makeshift Shield Generator.
Non-PD range bonus increased from 60% to 80%.
Armor Strength reduction reduced from 8x to 7x.
Hull increased from 40000 to 45000.
Flux Dissipation reduced from 500 to 400.
Ordinance points increased from 240 to 250.
Hangar Bay size increased from 3 to 4.
Top Speed increased from 20 to 25.
Neptune:
Ordinance points increased from 150 to 175.
Prevalent:
Hull reduced from 25000 to 18000.
Shield Efficiency increased from 1.4 to 1.2.
Oracle:
Replaced shipsystem Recall Device with Fortress Shield.
Unused Large Built-in turret removed.
Shield Upkeep reduced from 0.6 to 0.4
**** Version 0.1.1a ****
Campaign:
Added missing spawn rates for Oracle and Prevalent.
**** Version 0.1.1 ****
Ships:
Added Oracle, a High Tech juggernaut that has the combined firepower of the Paragon and wing composition of the Astral.
Added Prevalent, a heavier and up-armored Conquest with incredible staying power in mind. Has armor modules and a lot of larges.
Farbauti:
Fixed engine alignment.
**** Version 0.1 ****
Released version.
Glad I found this. This will fill the hole left from Missing Ships not being updated. ;D
I like those ships, however it looks like pirate armadas all have this planetoid ship with them, which doesn't make them feel rare or unique at all.