Fractal Softworks Forum

Starsector => Mods => Topic started by: Sutopia on March 10, 2022, 11:00:44 PM

Title: [0.95.1a] Fair S Mods v1.1
Post by: Sutopia on March 10, 2022, 11:00:44 PM
Download link (https://github.com/Sutopia/FSM/releases/download/1.1.0/Fair.S.Mods.zip)
Source (https://github.com/Sutopia/FSM)

Requires CONCORD  (https://fractalsoftworks.com/forum/index.php?topic=23935.0)3.5 or above version

(https://i.imgur.com/N7CxHt9.png)

This mod is meant to make building in cheaper hullmods viable.
For example, if you build in an "Advanced Turret Gyros" on a capital which originally costs 10 OP, the difference is 20 OP, so you get 20 OP * 75% = 15 OP added to your hull.

Using Better Deserved S Mods or Progressive S Mods reduce the effectiveness to 25%; Using both nullifies the mod.
The ratios and base bonus multipliers are adjustable in settings file (data/config/settings.json)

The mod can be added mid-game and is automatically applied.
The mod is currently SAFE TO REMOVE after CONCORD 3.5.2a
Title: Re: [0.95.1a] Fair S Mods
Post by: A_Random_Dude on March 11, 2022, 12:28:41 AM
Hum... Looks interesting, but one question: 20 OP difference compared to what?
Title: Re: [0.95.1a] Fair S Mods
Post by: Obsidian Actual on March 11, 2022, 12:43:21 AM
Hum... Looks interesting, but one question: 20 OP difference compared to what?

In the above example, 30 - 10 = 20.

30 is the S-Mod Compensation hullmod's upper threshold for capital ships (5/10/20/30).
10 is the usual cost for Advanced Turret Gyros on a capital ship (2/4/6/10).
So the difference between the two is 20 OP.

Finally, multiply that by 75% and you get 15 OP refunded.
Title: Re: [0.95.1a] Fair S Mods
Post by: A_Random_Dude on March 11, 2022, 12:44:40 AM
Ooooooh, I see!

Thanks for the clarification, my dumb brain absolutely wasn't getting it!
Title: Re: [0.95.1a] Fair S Mods
Post by: Oni on March 11, 2022, 12:47:40 AM
What happens when the hullmod costs more than the upper limit?

Such as the Augmented Drive Field costing 40 on capitals. I'd assume nothing and it gets S-Modded as normal, but best to ask.
Title: Re: [0.95.1a] Fair S Mods
Post by: Obsidian Actual on March 11, 2022, 12:51:43 AM
What happens when the hullmod costs more than the upper limit?

Such as the Augmented Drive Field costing 40 on capitals. I'd assume nothing, but best to ask.

If a particular hullmod's class-adjusted OP cost exceeds the 5/10/20/30 threshold... you simply don't get any OP refunds when you S-mod that hullmod.

After all...
Quote
This mod is meant to make building in cheaper hullmods viable.

This is Sutopia's way of "compensating" players who would normally avoid converting low OP hullmods into S-mods.
Title: Re: [0.95.1a] Fair S Mods
Post by: Jaghaimo on March 11, 2022, 03:26:19 AM
Could you please include the list of hullmods and their refund values on S-Mod Compensation tooltip? Do include an entry with 0 if it does not contribute anyway...
Title: Re: [0.95.1a] Fair S Mods
Post by: Sutopia on March 11, 2022, 08:09:45 AM
Could you please include the list of hullmods and their refund values on S-Mod Compensation tooltip? Do include an entry with 0 if it does not contribute anyway...

Not entirely sure if it would work well since current implementation is adding all the differences of applicable hullmods then modify it by x0.75, and finally math floor it. It would be awkward if I displayed the floored value for individual hullmods since it may not add up; and doesn’t make much sense displaying float value.
Title: Re: [0.95.1a] Fair S Mods
Post by: nekoworkshop on March 12, 2022, 08:36:48 AM
Using Better Deserved S Mods or Progressive S Mods reduce the effectiveness to 25%; Using both nullifies the mod.

Great mod but I have a question. Is the 25% reduction a deliberate balance decision? If so, would you mind exposing it in a config file so we can adjust it?
Title: Re: [0.95.1a] Fair S Mods
Post by: Sutopia on March 12, 2022, 08:52:47 AM
Using Better Deserved S Mods or Progressive S Mods reduce the effectiveness to 25%; Using both nullifies the mod.

Great mod but I have a question. Is the 25% reduction a deliberate balance decision? If so, would you mind exposing it in a config file so we can adjust it?

Sure! Lemme do that in a few hours
Title: Re: [0.95.1a] Fair S Mods
Post by: Sutopia on March 12, 2022, 01:49:14 PM
Using Better Deserved S Mods or Progressive S Mods reduce the effectiveness to 25%; Using both nullifies the mod.

Great mod but I have a question. Is the 25% reduction a deliberate balance decision? If so, would you mind exposing it in a config file so we can adjust it?

1.1 is up with configurability.
Title: Re: [0.95.1a] Fair S Mods v1.1
Post by: Phantasia on April 04, 2022, 11:12:50 PM
Does anyone else get missing mouse-over descriptions of mounted weapons on some of their ships when Fair S-Mods is enabled?
Title: Re: [0.95.1a] Fair S Mods v1.1
Post by: HopeFall on April 08, 2022, 10:03:52 AM
I do/did. Removing this fixes it. Dunno if it's Concord or what.
Title: Re: [0.95.1a] Fair S Mods v1.1
Post by: mkire on June 05, 2022, 11:04:10 PM
yeah, i thought it was a different mod, but having tried reporting it to that mod's author and them telling me it wasn't theirs, along with just today figuring out only ships that have had bonus OP added by this mod had the problem, can confirm
https://imgur.com/9dNfT8i screenshot of the issue
Title: Re: [0.95.1a] Fair S Mods v1.1
Post by: Thogapotomus on September 15, 2022, 04:31:12 PM
Either this mod or the concord tie in is causing High Resolution Sensors to not work correctly.

As for the invisible tool tips on the weapons, I had the same problem, but leaving and coming back to the refit screen fixed the issue for me.
Title: Re: [0.95.1a] Fair S Mods v1.1
Post by: Fluffy_Fox_Loli on June 07, 2023, 04:43:44 PM
soooo is it safe to assume that as of 0.95.1a this mod has been abandoned and therefore will never be compatible with 0.96 and on?
Title: Re: [0.95.1a] Fair S Mods v1.1
Post by: TimeDiver on June 07, 2023, 05:07:58 PM
soooo is it safe to assume that as of 0.95.1a this mod has been abandoned and therefore will never be compatible with 0.96 and on?
Pretty much, yeah; Sutopia is most likely not planning on returning to the Starsector modding scene, and all mods that rely on the Concord mod library (which was already unstable with v0.95.1a) won't work with v0.96...

...unless you can find old-enough version(s) of Sutopia's mods that pre-date Concord; case-in-point, an older build of Modern Carriers, since it has some features that I am unwilling to part with; but as for this mod?

Neither version release(s) available on Github pre-date the Concord requirement, so yeah; Fair S Mods is VERY much dead and buried, barring Sutopia returning to mod Starsector again, which is not at all likely.
Title: Re: [0.95.1a] Fair S Mods v1.1
Post by: Oni on June 08, 2023, 07:20:31 AM
.... so yeah; Fair S Mods is VERY much dead and buried, barring Sutopia returning to mod Starsector again, which is not at all likely.
I suppose we can always hope someone will make another mod that does the same thing in the future or one of the Quality of Life mods includes a similar feature, but until then...