I love using Wolfpack Tactics along with support Doctrine but I have to wonder why does Wolfpack Tactics require your officers to be in the ships to get any effect while the carrier skills work for all hangars with ships getting a bigger bonus for having it be flagship or an officer?This makes a lot more sense to me than doing some weird DP dependent bonus. It doesn't require any officer or story point investment to get some value out of the skill, which is much more practical IMO.
Why not do the same for Wolfpack Tactics. Say adjust it to be like 15% damage for frigates and 7.5% for destroyers with ships having you or an officer getting a 50% boost which would change them to being close to current values?
Could also up the numbers a bit if your going to also scale it on total DP for military frigates and destroyers but I don't think that part is necessary since right now we can just go 11 destroyers and/or frigates and then fill out rest of fleet with gamma core ai ships.
However, destroyers also benefit from Wolfpack Tactics and they take up quite a bit more DP than the average frigate, and a handful of destroyers would completely hog the DP pool away from frigates. Separate DP pools seems like a rather clunky workaround - there should be a better way to make frigates and destroyers play nice with the DP pool.
How about making "Wolfpack Tactics" work like a wolf pack. The Alpha wolf directs the pack and increases its deadliness as a whole.I think this idea, although those numbers would probably have to be adjusted or capped. Presumably unofficered frigates would benefit from both this damage boost and support doctrine, which would be a pretty interesting combo.
Thus with that skill, for every officer in a Frigate the damage of ALL frigates is increased by 6%, and for every officer in a Destroyer the damage of ALL destroyers is increased by 3%.
How about making "Wolfpack Tactics" work like a wolf pack. The Alpha wolf directs the pack and increases its deadliness as a whole.
Thus with that skill, for every officer in a Frigate the damage of ALL frigates is increased by 6%, and for every officer in a Destroyer the damage of ALL destroyers is increased by 3%.
Would a limit really even be necessary though? Hmm..10 officers would be a 60% damage boost... that's a lot. Even just 5 for 30% would be 50% more than the current skill, and also spread across all unofficered frigates as well. I find myself already sometimes using 4 or 5 frigate officers just because of the DP cap on battles makes it hard to fit 10 officers when you have a few capital ships.
10 officers would be a 60% damage boost... that's a lot. Even just 5 for 30% would be 50% more than the current skill, and also spread across all unofficered frigates as well. I find myself already sometimes using 4 or 5 frigate officers just because of the DP cap on battles makes it hard to fit 10 officers when you have a few capital ships.
How about making "Wolfpack Tactics" work like a wolf pack. The Alpha wolf directs the pack and increases its deadliness as a whole.
Thus with that skill, for every officer in a Frigate the damage of ALL frigates is increased by 6%, and for every officer in a Destroyer the damage of ALL destroyers is increased by 3%.
I don't think there would that huge an issue of "exploits" by having an uncapped boost. After all even a frigate dealing +60% damage is still a frigate. It would hardly swing a battle like an officer on a capital would, and you'd need to have all 10 officers assigned to frigates to get there.
Well, yes, Hyperion should just be deleted from the game. Regardless, though, your suggestion doesn't solve the fundamental issue of the skill only encouraging the use of the highest-DP frigates. Your wolfpack tactics boils down to "10 officers in scarabs, + 20 more scarabs" (assuming Hyperion gets the bullet).You could make the argument that the sole concept of having officers in ships at all means they have the largest impact when placed in the largest possible ship. That incentive was created by the ship limit, not the skill in itself. At least if all frigates are affected rather than just the ones with officers, then you are rewarded for using everything you find until hitting the 30 ships limit rather than just the best.
There is a cap: the number of officer is capped, I'd balance the skill assuming some players will want to make the most of it instead of adding an artificial limit. I'm not sure +60% damage when having all your officers in frigates is that ludicrous, but that's just balancing: If you think +2% per officer is more suitable, let's go with that.
I think you are missing the fundamental reason for the cap. It isn't about relative power but rather min/maxing concerns pigeonholing players into too strict of a playstyle because of player psychology. I mean, its certainly arguable that officered capital fleets would still be straight up better than a wolfpack fleet, but that's sort of a different issue altogether to me. A cap doesn't make a player not want to put officers in frigates past the cap because they still benefit from the other skills the officers have. However, uncapped bonuses would probably make players sort of feel like they are wasting the potential of skill whether or not that is actually true from a pure mathematical standpoint.
That said, I do think that +60% damage is too much even for frigates.
Having a cap means on the contrary that you limit your fleet comp to that number of officers in frigates and the rest in other ships. I don't see that as a desirable incentive either. Besides, the skill would feel just as wasted if you had a frigate fleet with 7 or 8 officers and the bonus was capped at 5.