(https://i.imgur.com/WGAXyvP.png)
This mod adds 20+ unique bounties to the Magic Bounty boards. Some offer interesting rewards, other simply a challenge, or a bit of story to get involved with.
Download available here (https://www.patreon.com/posts/61242014)
Always DELETE the old version before extracting the new one
Requires MagicLib (http://fractalsoftworks.com/forum/index.php?topic=13718.0)
This is a community-driven project that anyone can contribute to. If you are interested to participate and write your own bounties, you can join my Magic Lab discord (https://discord.gg/EVQZaD3naU), the Unofficial Starsector Discord (https://discord.gg/a8AWVcPCPr) or simply send me a message here on the forum. Documentation can be found on the Wiki (https://starsector.fandom.com/wiki/MagicLib#MagicBounty).
I also wrote a detailed breakdown on how to write bounties on the wiki. (https://starsector.fandom.com/wiki/MagicBounty_writing_tutorial)
Why make this a separate mod instead of adding it to MagicLib directly? First because I want to separate content from function when it comes to MagicLib, and secondly to avoid the issues of constant updates making it more likely that an important one gets ignored by those not interested in the bounties.
Thanks to all the current contributors:
AlexAtheos
Avanitia
JRG
NuclearStudent
psiklaw
Swagumenium
Wisp
Bug Tracker and Feedback form
You have some feedback to share but no forum account? You can use this form (https://forms.gle/YbQ8cYUA5QaJBCYV8) to leave me a comment.
Is it possible to set a item reward that is a random item or random blueprint?
It is not. I'm thinking of adding it, though.
How does this look? It would be separate from the existing loot drop option(s).
"randomLootQtyMin": 1,
"randomLootQtyMax": 5,
"randomLootWithWeights": [
"id1": .5,
"id2": 1,
"id3": .75
]
Without me explaining what that is, does it make sense? There would be a comment explaining it, but it's always better when things are self-explanatory.
edit: On second thought, this doesn't allow you to specify a quantity of each item, eg 500 metals. The only reasonable way to fix that I can think of is to change the weight into an object, and now this starts to look like more complex to use than MagicBounty is supposed to be.