Fractal Softworks Forum

Starsector => Mods => Topic started by: Vandala on April 22, 2012, 08:25:53 PM

Title: MOD - The TINY MOD collection. Mods without graphics. (178+ mods)
Post by: Vandala on April 22, 2012, 08:25:53 PM
Welcome to the TINY MOD collection. Mods that don't add any fancy graphics to your game, but do everything else! The smallest mods you'll ever see. Check out the LARGE MOD collection! (http://fractalsoftworks.com/forum/index.php?topic=2926.msg40117#msg40117) Check out the Vandal's Shipyard! (http://fractalsoftworks.com/forum/index.php?topic=3358.0)

Don't forget to check out the Starfarer WIKI guys! (http://starfarer.thegamewiki.com/wiki/Main_Page)

Starfarer 0.52a-RC4 Mods

DONATION MODS

COMMUNITY MODS
Community Tips: http://fractalsoftworks.com/forum/index.php?topic=3195.0

OTHER MODS




What is Z*-lock?: Z*-lock mean that the mod has a Z and an extra character in front of its name in your mod selection list. This puts all those mods at the bottom of your mod list where they stay out of the way of all your other more important full graphical mods made by other people . It also categorizes them together by type predetermined by myself, which can be handy.
What is vandala ID?: This just means the ID of the mod has my forum name attached to it to prevent ID conflicts with other mods that might share an otherwise similar ID. As long as no one else uses this name in their mod ID's everything should work smoothly. I decided to do this because these mods are getting kinda numerous and they are of a rather general type.


Starfarer 0.51a-RC3 Mods
Spoiler
Start mods: Activate these mods to give yourself a ship of choice at startup and respawn.
(you can combine these mods to give yourself a multiple ships, simply activate multiple mods)
start-frigate_hyperion-Antimatter.zip (http://www.sendspace.com/file/g206t9)
start-frigate_shuttle-Hybrid.zip (http://www.sendspace.com/file/0h06qn)
start-frigate_tempest-Vandal.zip (http://www.sendspace.com/file/rlxecc)
start-frigate_wolf-Predator.zip (http://www.sendspace.com/file/pgb40c)

Full-fleet mods: Start out with a 200 point fleet usually designed around a specific strategy.
start-full-fleet_vandala-Sniper.zip (http://www.sendspace.com/file/6gzvah): The power of this fleet lies in the broken shielding AI.
start-full-fleet_vandala-Frigate.zip (http://www.sendspace.com/file/jfjhi8): Don't go overboard with your frigates, the power of this fleet lies in your fighter wings.
[close]


For more mods, check here:
http://fractalsoftworks.com/forum/index.php?topic=2272.0


This was the original post.
Spoiler
Silly idea, I know but hear me out.

What is we made a bunch of mods that add to the game without adding any graphics to it?

My quickstart mods are a good example, one of those only cost 15.3 kB in size. Granted that one doesn't do much but it's still something.

We need idea's, what are the things we can mod that doesn't take a lot of space?

Examples:
Increase diversity in hostile fleets.
Add more variants to the game.
Build your favorite startup frigate.
Is it possible to make enemy fleets more numerous?
Can we add more planets without big files to download?
[close]

There are more links in my repository. (http://fractalsoftworks.com/forum/index.php?topic=1922.msg22108#msg22108)
Title: Re: Graphic-less modding!
Post by: Trylobot on April 22, 2012, 08:50:33 PM
Maybe I'm just spoiled being on broadband, but I just don't view anything less than 1 GB a hefty download anymore.

Anyways to contribute, I think modifying the Corvus sector to improve the vanilla "late game" would be amazing. Just adding more numerous and more powerful fleets, and making them all hostile for instance would be a fantastic way to up the difficulty and provide replay without adding graphics or any other mods.
Title: Re: Graphic-less modding!
Post by: craftomega on April 22, 2012, 08:52:52 PM
Silly idea, I know but hear me out.

What is we made a bunch of mods that add to the game without adding any graphics to it?

My quickstart mods are a good example, one of those only cost 15.3 kB in size. Granted that one doesn't do much but it's still something.

We need idea's, what are the things we can mod that doesn't take a lot of space?

Examples:
Increase diversity in hostile fleets.
Add more variants to the game.
Build your favorite startup frigate.
Is it possible to make enemy fleets more numerous?
Can we add more planets without big files to download?


Increase diversity in hostile fleets:
Yes .faction files.

Add more variants to the game:
Yes more .faction and corvus.

Build your favorite startup frigate:
Yes and no. You must make it via txt editor.

Is it possible to make enemy fleets more numerous:
Yes corvus

Can we add more planets without big files to download:
Yes corvus.
Title: Re: Graphic-less modding!
Post by: Vandala on April 22, 2012, 09:33:34 PM
Thank you craftomega, but the first three examples were not questions.

I know a little bit about the TT ships so I can make stuff with them but if someone else could work on the other factions ships and weapons that would be nice.

I could turn this topic into a dumping ground for graphic-less mods. People could add what they want and I'll incorporate it into the opening post. make a nice list of it.
Title: Re: Graphic-less modding!
Post by: keptin on April 23, 2012, 12:09:25 AM
I agree with Trylobot's late game ideas, but ultimately I'm waiting for future versions of the game to introduce additional core content and become even more editable (e.g. sound, multi-sector travel, time/event based events, etc.).

I hope that I'll eventually be able to create a lengthy mission on a huge map that has me doing things like "investigate distress signal" at which point I'll venture toward a crippled ship floating in space and once I get within a certain proximity of said ship (an event), pirate raiders will spawn nearby accompanying the text, "Arg, I hope ye be more cooperative than your friend.  We had to teach him a lession",  and then I'll have to brace myself for waves of pirates with a spawn countdown timer until I win the mission by either A, both ships surviving the attack waves or B, tow the crippled ship off the map using a tractor beam while fending off enemies.

My Starfarer modding fantasy in all of its glory.  In fact, I'll create a suggestion thread.
Title: Re: Graphic-less modding!
Post by: SwipertheFox on April 23, 2012, 06:46:21 AM
Silly idea, I know but hear me out.

What is we made a bunch of mods that add to the game without adding any graphics to it?

My quickstart mods are a good example, one of those only cost 15.3 kB in size. Granted that one doesn't do much but it's still something.

We need idea's, what are the things we can mod that doesn't take a lot of space?

Examples:
Increase diversity in hostile fleets.
Add more variants to the game.
Build your favorite startup frigate.
Is it possible to make enemy fleets more numerous?
Can we add more planets without big files to download?


Increase diversity in hostile fleets:
Yes .faction files.

Add more variants to the game:
Yes more .faction and corvus.

Build your favorite startup frigate:
Yes and no. You must make it via txt editor.

Is it possible to make enemy fleets more numerous:
Yes corvus

Can we add more planets without big files to download:
Yes corvus.


I totally agree.  More content with less data.  EXCELLENT SUGGESTION!!!!
Title: Re: Graphic-less mods! (4 to start with)
Post by: Vandala on April 23, 2012, 05:41:13 PM
Updated the opening post with new content.

Damn that took a long time to build for something so insignificant. But I think they all work perfectly now, let me know if there are any problems.
Title: Re: Graphic-less mods! (4 to start with)
Post by: Vandala on April 23, 2012, 05:58:21 PM
*sigh* Still found a mistake.

I've re-uploaded the tempest build, I forgot to include a wasp wing. This is because tempest do have a hanger space of 4 so it fits perfectly.
Title: Re: Graphic-less mods! (4 to start with+ 1 full fleet mod)
Post by: Vandala on April 23, 2012, 07:30:34 PM
Added my first full-fleet mod, gives you a 200 point fleet designed around a specific strategy.
Title: Re: Graphic-less mods! (4 to start with+ 2 full fleet mods)
Post by: Vandala on May 08, 2012, 11:35:32 AM
New small mod added. Halfs the fleet points value of all Vannila ships, allowing for much larger fleets, much like the earlier version. (values are rounded down, game balance can be upset)
Title: Re: Graphic-less mods! (4 to start with+ 2 full fleet mods+ 1 global effect mod)
Post by: Vandala on May 19, 2012, 09:12:51 AM
New mod added to the opening post.

There is now a Hard Mode mod.

Hard mode replaces all non-starter vanilla variant files with upgraded vanilla variants. All ships now have all relevant hull modifications and maxed-out vents and capacitors. All ships that had front-type shields now have omni-type shields. The player's starter ships have bin limited to the Starter variants who have bin left unaltered. This should prove to be a much more difficult game. If you want an even greater challenge you'll refrain from using fighter wings.
Title: Re: Graphic-less mods! (Hard Mode mod added) (color mods added)
Post by: Vandala on May 20, 2012, 05:22:14 AM
23 new mods added to the main post.

All of them are color mods that change your faction color in the game.

The have bin bundled into two downloads, the standard colors and a special pony flavored one.

Not all mods in these bundles have bin actually tested, if you notice mistakes of any kind please tell me about it so I can fix them.

EDIT: This might be a fun little idea, if you are completely new to modding, check out the innards of the color mods, they are probably the most minimalistic mods you'll even find. Very easy to understand, very easy to add your own favorite colors to Starfarer. Google RGBA color codes for more color ideas.
Title: Re: Graphic-less mods! (Hard Mode mod added) (color mods added)
Post by: Vandala on May 20, 2012, 05:56:08 AM
Added a small collection of "no faction color" mods for all factions.
Title: Re: Graphic-less mods! (Hard Mode/Color/Sweet Start mods added)
Post by: Vandala on May 20, 2012, 04:23:38 PM
Another mod bundle added.

Choose your own starting capital ship and get a nice full fleet to go with it as well.

EDIT: Just wanted to add that if you have a dream fleet that you think other people should tryout or you just want to have at-the-ready as a start-up mod, you can always ask me to make it for you. You can be as detailed at you want and even add your own custom variants if you want (though that will probably take some extra time for me to get right).
Title: Re: Graphic-less mods! (Hard Mode/Color/Sweet Start mods added)
Post by: 2_Wycked on May 20, 2012, 09:52:31 PM
Just want to thank you for the start-out mods; I haven't even encountered an Astral or Paragon, so this is my only way to use one. Thanks again!
Title: Re: Graphic-less mods! (Hard Mode/Color/Sweet Start mods added)
Post by: Vandala on May 20, 2012, 09:59:48 PM
Just want to thank you for the start-out mods; I haven't even encountered an Astral or Paragon, so this is my only way to use one. Thanks again!

Mwhahaha, just you wait, I've bin busy and I'm about to post a "few" more mods. Just a little bit longer and ALL OF THE SHIPS!!!

Get ready to burn throe 2917 supplies a day!

EDIT, oh wow, 112 mods, literaly less then a second of upload time... damn these things are small. You'll see them soon.
Title: Re: Graphic-less mods! (more then a 112 mods now, tiny but numerous)
Post by: Vandala on May 20, 2012, 10:40:24 PM
There we go, a 112 mods have bin added/replaced.

Delete your old mods and get these new ones, they are much easier on your GUI.

Some extra colors were added, and a lot of quick start mods categorized by ship size.

Remember you can combine all those quick start and sweet start mods for a truly massive fleet, or just add a few ships so you can sell them for a little extra starter cash.

Enjoy people.
Title: Re: Graphic-less mods! (more then a 112 mods now, tiny but numerous)
Post by: Vandala on May 21, 2012, 12:01:40 PM
Added gunnyfreak a rezipped Slower Battles mod to the list.

Thank you for your efforts gunnyfreak.
Title: Re: Graphic-less mods! (more then a 112 mods now, tiny but numerous)
Post by: Upgradecap on May 21, 2012, 12:04:44 PM
Vandala, could you stop advertising these mods everywhere? It gets quite annoying to see them everywhere :-\
Title: Re: Graphic-less mods! (more then a 112 mods now, tiny but numerous)
Post by: Vandala on May 21, 2012, 12:07:59 PM
Vandala, could you stop advertising these mods everywhere? It gets quite annoying to see them everywhere :-\
What do you mean everywhere?

I've done it only twice I believe, once as a way to help someone and the other was as a joke.
Title: Re: Graphic-less mods! (more then a 112 mods now, tiny but numerous)
Post by: Psiyon on May 21, 2012, 12:08:15 PM
Vandala, could you stop advertising these mods everywhere? It gets quite annoying to see them everywhere :-\
They're excellent little additions to the game; he's earned the right to advertise them wherever he wants.
Title: Re: Graphic-less mods! (more then a 112 mods now, tiny but numerous)
Post by: acidzombie on May 21, 2012, 12:12:23 PM
Vandala, could you stop advertising these mods everywhere? It gets quite annoying to see them everywhere :-\
They're excellent little additions to the game; he's earned the right to advertise them wherever he wants.

OMG Vandala FANBOI!!!! Im just kidding i like em too
Title: Re: Graphic-less mods! (more then a 112 mods now, tiny but numerous)
Post by: Upgradecap on May 21, 2012, 12:15:43 PM
Vandala, could you stop advertising these mods everywhere? It gets quite annoying to see them everywhere :-\
They're excellent little additions to the game; he's earned the right to advertise them wherever he wants.

I could actully say that about pretty much every mod out here, and yet I don't see them advertise their mods in this fashion. belive me, I've been there, done that, and the end result was not a pretty one
Title: Re: Graphic-less mods! (more then a 112 mods now, tiny but numerous)
Post by: Vandala on May 21, 2012, 12:22:20 PM
You can rest assured that I don't intend to advertise them everywhere, its just that I've noticed that new people tend to like having the options some of these mods offer.

My only intend is to help, and make a joke once in a while.

The real advertisement is in my signature anyway, thats the best place for it.
Title: Re: Graphic-less mods! (more then a 112 mods now, tiny but numerous)
Post by: Upgradecap on May 21, 2012, 12:24:40 PM

The real advertisement is in my signature anyway, thats the best place for it.


Indeed. That's where it belongs. :)
Title: Re: Graphic-less mods! (more then a 112 mods now, tiny but numerous)
Post by: PCCL on May 21, 2012, 12:26:15 PM
I'm confused...

is this about how he added my mod to his list?

where exactly has he been advertising them?
Title: Re: Graphic-less mods! (more then a 112 mods now, tiny but numerous)
Post by: Vandala on May 21, 2012, 12:26:32 PM
 ;D And at least I don't bloat mine with pictures. *JAB* *JAB*
Title: Re: Graphic-less mods! (more then a 112 mods now, tiny but numerous)
Post by: Vandala on May 21, 2012, 12:29:17 PM
I'm confused...

is this about how he added my mod to his list?

where exactly has he been advertising them?
I believe he's referring to these:

http://fractalsoftworks.com/forum/index.php?topic=2883.0
http://fractalsoftworks.com/forum/index.php?topic=2845.0
Title: Re: Graphic-less mods! (more then a 112 mods now, tiny but numerous)
Post by: Upgradecap on May 21, 2012, 12:30:22 PM
I'm confused...

is this about how he added my mod to his list?

where exactly has he been advertising them?
I believe he's referring to these:

http://fractalsoftworks.com/forum/index.php?topic=2883.0
http://fractalsoftworks.com/forum/index.php?topic=2845.0

Indeed.  I am atleast happy you didn't spam with pictures. ;)
Title: Re: Graphic-less mods! (more then a 112 mods now, tiny but numerous)
Post by: Vandala on May 21, 2012, 07:04:46 PM
I've updated the mods I posted yesterday. They now look better in your GUI, much clearer visibility.

Also fixed one mod variant, you now have the intended 3 Onslaught variants available to start with.

I've also tested the Omen start mod, it works, you can now fly it in the campaign.



I've bin experimenting with making fighters capable of being piloted by the player. Sadly this is having side effects and will probably not see fruition. Sorry folks.
Title: Re: Graphic-less mods! (more then a 112 mods now, tiny but numerous)
Post by: PCCL on May 21, 2012, 08:12:25 PM
what kind of side effects? what do the wingmen do when u pilot the fighter? or do you pilot the whole squadron?
Title: Re: Graphic-less mods! (more then a 112 mods now, tiny but numerous)
Post by: Vandala on May 21, 2012, 08:16:39 PM
That's the thing, you can't have wingmen if you want to pilot them. Which upsets balance quite a bit since this change needs to be global unless you just want a single fighter ship for the whole campaign.

I still need to look into it further. I think there was also a combat crash.
Title: Re: Graphic-less mods! (more then a 123 mods now, tiny but numerous)
Post by: Vandala on May 22, 2012, 02:03:55 AM
And 2 more bundles of mods have bin added.  ;D

Simulation Opponents Mod Bundle (http://www.sendspace.com/file/puo47a) !NEW! (Z*-lock, vandala ID)
5 Mods. Each adds different opponent ships to the simulation battle accessible from your refit screen. They add quite a lot of them.
Resource Stack Size Mod Bundle (http://www.sendspace.com/file/tmcjhu) !NEW! (Z*-lock, vandala ID)
6 Mods. Changes the max stack size of you resources. These include Supplies, Fuel, Crew, and Marines. Swap them whenever you like.
If you swap and load a saved game the previous stack size might still apply, but pushing the sort button solves that.



Next up I think I'm gonna look into changing the GUI colors. Maybe I can do something fun with that. Any suggestions people?

EDIT: heh, 123 mods, 123 post count, yey! too bad its not 1234 post count.
Title: Re: Graphic-less mods! (more then 123 mods now, tiny but numerous)
Post by: acidzombie on May 22, 2012, 02:57:36 AM
i think one of the sim mods made my starfarer crash :( i think this is what you guys call the log because i cant find one labbeled as log https://www.dropbox.com/s/9ey6fpjjq5q3eho/starfarer.log (https://www.dropbox.com/s/9ey6fpjjq5q3eho/starfarer.log)

EDIT and further more the slower battle mod link doesnt work
Title: Re: Graphic-less mods! (more then 123 mods now, tiny but numerous)
Post by: Vandala on May 22, 2012, 03:46:30 AM
i think one of the sim mods made my starfarer crash :( i think this is what you guys call the log because i cant find one labbeled as log https://www.dropbox.com/s/9ey6fpjjq5q3eho/starfarer.log (https://www.dropbox.com/s/9ey6fpjjq5q3eho/starfarer.log)

EDIT and further more the slower battle mod link doesnt work
Whoops, I exedentaly deleted that mod when I was reuploading other mods, I'll have it back up in a moment.

And that is indeed your log file. I'll see if I can figure this out. So far they have all worked for me, perhaps there is a conflic with any other mods you are running.

EDIT: Slower battles is back up! You should see it any time now. Sorry for the inconvenience. Now to sort out the other problem.

EDIT: It's not my mod (though I have learned that both the balanced and the attack variant of the tempest are both displayed as "attack" in the game, I did not know that, still this is not the cause of the problem).
The error that pops up as the cause is that you don't seem to have a tempest_Balanced variant. Which should be impossible because its one that comes standard in the game.

I would guess there is a conflict between the various mods you are running though I don't know which one. You'll have to disable them one by one until you find the culprit, or you have to forgo my HIGH-TECH version of the simulator mods.


Thank you for having provided the log file, I hope I was of some use to you. Again sorry for the inconvenience.


HOLD UP!!! I've made a terrible mistake. It is my mod. Hold on I'll have this sorted in a minute.
Title: Re: Graphic-less mods! (more then 123 mods now, tiny but numerous)
Post by: acidzombie on May 22, 2012, 04:07:35 AM
the only other mod im running is omega's minimash
Title: Re: Graphic-less mods! (more then 123 mods now, tiny but numerous)
Post by: acidzombie on May 22, 2012, 04:10:22 AM
and the error description was something about a tempest if it helps
Title: Re: Graphic-less mods! (more then 123 mods now, tiny but numerous)
Post by: Vandala on May 22, 2012, 04:17:00 AM
You first suspision was absolutly correct, it was my mod, I've re-uploaded the bundle and it should be fixed now.

I had forgotten to test the mod on a clean Starfarer install, the game indeed comes with a "tempest_Balanced" variant but it's ID is that of the "tempest_attack" variant. The Starfarer install that I tested my mod under had the ID altered therefor it worked for me, but not for anyone else.

However, that is now fixed, the balanced variants have bin replaced with attack variants in the mod and the bundle has bin re-uploaded, everything should work fine now.

Again, sorry for the inconvenience. I hope you have a good time playing Starfarer.
Title: Re: Graphic-less mods! (more then 123 mods now, tiny but numerous)
Post by: Vandala on May 22, 2012, 04:36:41 AM
And yet another two mods. These were just too easy not to do.

Savegame Compression Mod (http://www.sendspace.com/file/sc6ifv) !NEW! (Z*-lock, vandala ID)
Enables the game's savegame compression option, this allows for much faster saving and loading. *WARNING* You will not be able to manually edit your saved games any more.
Fog-of-war Disabler Mod (http://www.sendspace.com/file/vygdlo) !NEW! (Z*-lock, vandala ID)
Disables fog of war in the game.
Title: Re: MOD - The TINY MOD collection. Mods without graphics. (173+ mods)
Post by: Vandala on May 24, 2012, 06:32:31 AM
A bundle of 48 worthless mods.

Font Mod Bundle (http://www.sendspace.com/file/b1v0hx) !NEW! (Z*-lock, vandala ID)
48 Mods. These things SUCK. Not really worth it, has maybe 4 or 5 good ones but no font comes even close to the good look of what we already have.
I made these to see what secret fonts the game held but it turned out to be mostly worthless. Still, feel free to try them.
Title: Re: MOD - The TINY MOD collection. Mods without graphics. (173+ mods)
Post by: Vandala on May 24, 2012, 10:13:42 PM
Another donation from gunnyfreak

Fleet Remix (http://www.sendspace.com/file/0y5wq8): Donated by gunnyfreak (http://fractalsoftworks.com/forum/index.php?action=profile;u=1762).
More variety in general. Pirates now spawn occasional mid-line ships. 2 new variants (eagle/hound). Hyperion, Trident, and Conquest now in the campaign.
New pirate fleet: "Lone Wolf". New tt fleet: "Carrier Group". New independent fleet: "Trader Convoy". New Hegemony fleet: "Detachment".
Title: Re: MOD - The TINY MOD collection. Mods without graphics. (175+ mods)
Post by: Vandala on May 25, 2012, 03:38:00 AM
Another little bundle. It works but I'm not happy with the size of this bundle, there are far more possibilities that can be realized.
Right now though I'm reconsidering my sorting methods, the amount of mods is getting rather ridicules.

Station Stocks Mod Bundle (http://www.sendspace.com/file/bij5ru) !NEW! (Z*-lock, vandala ID)
2 Mods. One adds everything you could ever want to all stations. The other does the same but also makes all station give everything away for free. A new game is required for this to work.
Title: Re: MOD - The TINY MOD collection. Mods without graphics. (175+ mods)
Post by: CrashToDesktop on May 25, 2012, 05:48:10 AM
Wow, I'm gonna lov the compressed savegames!  As well as the Destroyers starter mod, I enjoy those small battles.
Title: Re: MOD - The TINY MOD collection. Mods without graphics. (175+ mods)
Post by: acidzombie on June 11, 2012, 08:57:58 AM
this link doesnt work :(  Capital Start Mod Bundle
Title: Re: MOD - The TINY MOD collection. Mods without graphics. (175+ mods)
Post by: Vandala on June 11, 2012, 04:08:27 PM
this link doesnt work :(  Capital Start Mod Bundle

I've fixed the link, it works now.
Title: Re: MOD - The TINY MOD collection. Mods without graphics. (175+ mods)
Post by: Vandala on June 28, 2012, 06:29:06 PM
New mod added.

Default Background Mod Bundle (http://www.sendspace.com/file/c1yxyl) !NEW! vandala ID)
3 Mods. This mod bundle does not include any actual backgrounds, they just change the default background too one that already exist. The default background affects the background you see in the campaign, while at the main menu and in missions that do not have a preferred background specified.

I'm refraining from using a Z*-lock at the moment, the shear amount of tiny mods are a pain to keep neatly organized. I do hope to implement it again in the future when I can get them all sorted out how I want them to be.