(https://i.imgur.com/eDRviol.png)
Stardust Ventures
Download Mod (https://github.com/Mephansteras/Stardust_Ventures/releases/download/stardust_ventures_v0.8.3/Stardust.Ventures.zip)
Requires MagicLib (https://fractalsoftworks.com/forum/index.php?topic=13718.0)
Requires LazyLib (https://fractalsoftworks.com/forum/index.php?topic=5444.0)
Optional LunaLib (https://fractalsoftworks.com/forum/index.php?topic=25658)
A ship pack centered around light, fast Midline ships that excel at long distance exploration missions. All of them have extended fuel range, larger than normal fuel tanks, and built in resistance to hyperspace hazards. While they integrate well with any midline or high-tech fleet, the Stardust Ventures ships are designed to work best as a cohesive fleet. In fact, the more of them in your fleet the higher a bonus to agility you get for the entire fleet in hyperspace!
Safe to add mid-save.
Ships
(https://i.imgur.com/DIvP54R.png)
Weapons
(https://i.imgur.com/wH2nCcw.png)
Proton Guns - Ballistic shell weapons that do Energy damage and EMP
Diana's Darts, Arrows, and Spears - Fires out bursts of self-guided shells that home in on the targeted ship. Comes in Fragmentation, High Explosive, and Kinetic varieties for all three sizes. Currently only found on mercenary and Sindrian ships.
Fel Weapons (Free-Electron Lasers) - Pulse energy weapons with longer range than vanilla pulse lasers, lower damage, with a bit of EMP thrown in.
Plasma casters - Good damage against both hull and armor with a fairly low OP and flux cost, the plasma casters only real drawback is their slow fire rate and mediocre ability to take down shields on their own.
Mist Point Defense System - Slow firing but very cost effective energy based PD
Cloudburst missile launchers - Fires a guided missile that splits apart near the target into multiple warheads. These warheads explode into large clouds of charged energy. Effective both as area of effect defense against missiles and fighters and for finishing off damaged ships, the Cloudburst makes for a good multi-purpose combat missile.
Lithobreaker Torpedo launchers - Fires a guided torpedo that releases a high powered kinetic shot at the target when in range. Useful in both mining and warfare.
Streak MRMs - Very fast guided missiles with fairly low payloads. Excellent for taking out smaller vessels. Comes in Amber (frag), Azure (kinetic), Crimson (energy)
Scorpion Beam - A power hungry but versatile support beam that can safely fire over allies
Pirate Weapon - The Walloper, two Thumpers strapped together for twice the fun! Makes for a really cheap large slot weapon, and can prove surprisingly effective in the right situations
(https://i.imgur.com/DtrFB0f.png)
Walloper
If you are running Nexerelin, the mod has a custom start called A Golden Ticket, which starts you off with a VIP version of the Storm Seeker carrier and a bundle of Stardust Ventures blueprints. Perfect if you want to quickly jump into a SDV run!
As of v0.8.0 you can now find Stardust Ventures shops on select Independent planets. By deafult, this will be Ilm, Agreus, and Baetis, although you can configure the mod to spawn on additional planets if you wish.
NOTE: This mod is still in development, so expect a good bit of change as things get tested, balanced, cleaned up, and generally tweaked.
Thanks to theDragn for help with campaign map movement modding, ruddygreat, Wisp, Lukas04, PureTilt, and Vanilla for helping me get past some code hurdles, and the Unofficial Discord folks in general for help with all of this!
EVE Copyright stuff
"Non-commercial sites may use content and resources from the official EVE Online website under the condition that the copyright notice below is displayed prominently on each page where those items appear. When using materials or content that was originally published elsewhere, proper credit must be given to the original author and used only by permission. When using content, including forum posts or blog entries, from the official EVE Online site, please include the name of the contributor and a link to the post or location of the content you're using."
Thanks to celestis for the old Eve ships mod which I plundered as part of the kitbashing to make these ships originally.
Everything is pretty much new and only inspired by the EVE stuff, now, but keeping this in anyway.
Change log
v0.1.1 = Initial upload
v0.1.2 = Vortex Hunter takes over the Light Cruiser role from the Storm Herald, which is now more in line with the Eagle.
Various rebalancing to make the ships more consistent with things like shield effectiveness and fuel efficiency.
Added the new pirate hull the Cosmic Fury.
v0.1.3 = Additional balancing of various hulls
Added the Storm Bringer battlecruiser, Warp Diver Electronic Warfare destroyer, Comet Tail missile frigate, and Plasma Burst superfighter.
Bumped up the size of the Solar Flare's sprite & bound box to be more appropriate for its hull size
v0.2.0 = Renamed the tags for all files from sv_ to stardust_ (this will break saves!)
Art pass on all of the Frigates
Some minor balance tweaks
v02.1 = Swapped out the carrier decks as requested
v0.2.2 = Added two new weapons, the dual proton gun and heavy proton gun.
Added the new weapons to some variants
Small modifications to the Ion Skimmer and Comet Tail sprites
v0.2.3 = Compatible with 0.95.1a-RC6
Art rework of the Starlight Guard
Stats rebalance of the Starlight Guard
Added three new pulse laser weapons, the Fel Repeater, Fel Pulsar, and Fel Cannon. Longer ranger than the vanilla Pulse weapons but do a bit less
damage.
v0.2.4 = Art rework of the Warp Diver, Stargazer, and Sunbeam Rider
Added a new missile type, the Cloudburst. A mirv weapon like the Sabot that does wide AOE designed to take out groups of missiles and fighters.
v0.3.1 = Added in a new fighter, the Meteorite
Added a new proton gun, the single-barrel light proton gun
Added a Large mount Cloudbust weapon, the Stormfront launcher
Art rework on the Vortex Hunter and Cosmic Wind ships
Art rework on the Fel Pulsar and Fel Cannon to make them more distinct from vanilla energy weapons.
v0.4.1 = REQUIRES A NEW SAVE
Added in a new fighter, the Stormwing
Art rework on the Storm Herald, Void Nomad, and Starlight Raider ships
Rebalance of abilities on the Starlight Raider and the weapon mounts on the Storm Herald and Void Nomad
v0.4.2 = Art rework of the Solar Flare
Rebalance of hull mods and stats on the Solar Flare
Added in Moonbreaker bomber wing and Stormlight gunship wing
Added in Lithobreaker torpedoes and double, pod, and barrage versions(s/m/l)
Added in nex mining capabilities to the Void Nomad and Lithobreaker torpedoes
v0.4.3 = Art replacement of the Storm Bringer
Major rebalancing of the Storm Bringer
Added custom faction skins for the Plasma Burst - Persean League, Hegemony, Sindrian Diktat, Mercenaries
v0.5.0 = MAY BREAK SAVES
Added in a new Destroyer, the Storm Seeker
Reworked the Cosmic Fury into the Cosmic Horror with new art and some big stats/hardpoint adjustments
Added in a new weapon type, the Plasma Caster with Small, Medium, and Large slot versions
Added in a new Large proton gun, the Proton Autocannon
Added in a new Large version of the Thumper, the Walloper
v0.5.1 = Added in a new variant of the Storm Seeker that swaps the large mount for a fighter bay
Added in a new set of weapons, Diana's Dart/Arrow/Spear with Frag, HE, and Kinetic versions of each
v0.5.2 = Bugfix to prevent issues on Linux systems
v0.5.3 = Added the Oort Traveler, twin-linked fel repeater, and quad-linked fel repeater
Updated the sprites for a few ships
Adjusted the stats on a few ships to improve balance
Fel weapon shots are now a bit more blue looking
Moved the Diana's Dart/Arrow/Spear to being Sindrian Diktat and merc only, and actually gave some factions access to the Cloudburst pod, Stormfront launcher, and Stormlight gunship
v0.6.0 = BIG CHANGES - MAY MAKE SAVES WONKY
NOW REQUIRES LazyLib and MagicLib
Solar Shielding swapped out for Stardust Core Drive, which has slightly weaker effects but also adds a fleetwide boost to campaign map agility, up to 50% improvement for all-SV fleets
Added in Stardust Engine Enhancements hullmod, which gives +1 burn, +10% combat speed, and +20% maneuverability.
Cosmic Wind is now cheaper to deploy and maintain
Warp Diver has more OP and better flux stats but costs more to deploy and maintain
Adjusted some loadouts and ship variants, particularly for the Warp Diver
Stardust Venture blueprints have been split out of the midline pack and into two packs, one for civilian and one for military
Did some rebalancing of which factions get access to what bps
Added Industrial Evolution integration for reverse engineering and ship duplication
Fixed a sound issue with the linked fel and fel battery weapons
Added versioning support and direct download for SMOL
Various bugfixes
Various minor art tweaks
v0.6.1 = Bugfix
Fixed an issue with the version checking files
v0.7.0 = Starsector 0.96 Update
Updated code to handle MagicLib changes
Added new ship, the Celestial Guide
Added new fighter, the Gamma Racer
Added new weapon, the FEL pds
Updated graphics for the Starlight Guard
Upped Stardust Core fleet agility boost to 100% max bonus from 50%
Tweaks to various variant loadouts
Tweaked Faction usage of SV ships/equipment to better fit new lore
v0.7.1 = Added Environmental Shielding hullmod
Added Mist PDS
Added Amber, Azure, Crimson, and Violet Streak MRMs (in small/med/large mount sizes)
Fixed Celestial Guide not showing up as often as it should
Fixed Celestial Guide not giving the intended 30% nav penalty reduction
Updated the Gamma Racer to also use a Mist PDS
Updated some variant loadouts to include the new weapons
Updated the Exploration ships to include built-in Environmental Shielding (Horizon Chaser, Stargazer, and Void Nomad)
v0.7.2 = HOTFIX for the Celestial Guide harmonics crash
v0.7.3 = Added Twilight Defiance missile cruiser
Fixed Environmental Shielding not showing up as often as it should
Updated engines to have a little less smoke in the contrail
Adjusted Independents to use SDV ships a little less often
Adjusted some descriptions
Added S-Mod bonus for engine mod
v0.7.4 = Added Fel Defender and Guardian
Added Proton Gun Battery and Heavy Proton Battery
Art update for Plasma Burst, Storm Seeker, Vortex Hunter, and Cosmic Wind
Cosmic Wind gains a new unique ship system
Updated various weapon stats
Updated Storm Runner stats (slightly tankier, slightly slower, better flux dsp.)
Mercenaries get their elite Plasma Burst
Color shift for Proton weapons and Fel PDS based weapons
(Linux) Fixed a capitalization issue that could cause crashes
Added VIP version of the Storm Seeker (c) as a rare blueprint
Added a Custom Nex start using the VIP ship that includes the two base Stardust Ventures blueprint packages
Updated various variant loadouts
Rebalanced the Stormwing fighters
Save compatable, HOWEVER some OP costs have changed so your ships may be over/under on existing saves
v0.8.0 = Added Stardust Ventures Store to some Indy markets
VIPs get special treatment
Added mod configuration files and Lunalib support
Scavengers can now use some SDV ships
Toned down SDV ship usage in most factions
Art update for Sunbeam Rider
Save compatible, stores WILL generate in markets on game load after update if enabled.
v0.8.1 = Updated some ship variant loadouts
Fel Guardians are less common (autofit was abusing it to the detriment of AI ships)
Fixed an issue that was causing crashes with Java 7
v0.8.2 = Added unique base for Streak MRM (double) versions
Fixed market blacklist not working
Fix - Golden Ticket start now gets a skill point
Art updates for Horizon Chaser and Void Nomad
Horizon Chaser now has Advance Survey Drones (This reduced the available OP slightly)
Updated various variant loadouts
v0.8.3 = Starsector 0.97 Update
Extended the shield bubble for Vortex Hunter
Tweaked some weapon arcs
Updated some descriptions
Rebalanced some ship stats, and gave Solar Flare Harmonic Winds instead of Active Flare system
Rebalanced some weapon stats
Added Stardust Ventures ship name list
Added the Scorpion Beam weapon
The Twilight Defiance's internal Streak MRMs now have slow ammo regen
Reduced Moonbreaker wing size down to 2, as well as OP cost to 14
Updated some variant loadouts
Hi, i found some error when loading your mod. Could you check it please?
23618 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Ship hull spec [stardust_plasmaburst_hegemony] not found!
java.lang.RuntimeException: Ship hull spec [stardust_plasmaburst_hegemony] not found!
at com.fs.starfarer.loading.oO0O.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
at com.fs.starfarer.loading.SpecStore.do(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Now i get similar bug ;D :
15549 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Ship hull spec [stardust_plasmaburst_merc] not found!
java.lang.RuntimeException: Ship hull spec [stardust_plasmaburst_merc] not found!
at com.fs.starfarer.loading.oO0O.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
at com.fs.starfarer.loading.SpecStore.do(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I'm on linux if that matters.
I have made my first foray into hull modifications!
Spoiler
(https://i.imgur.com/nkpCg1C.jpg)
Just a really basic one for my first attempt which adds a smattering of engine related improvements (+1 max burn, +20% maneuverability, +10% max combat speed). Not terribly original, but also not an exact combination I've run across. Makes for a decent addition, at least, although the icon was thrown together so that'll need to be improved upon. It also needs exclusions to prevent it being added to similar hull mods.
Most importantly, though, this gets the ball rolling on more additions. Most of which should be a bit more interesting!
Hi there Mephansteras, been loving the mod! I hope I'm not being too much of a bother but I've been getting CTD while in Hyperspace occasionally and the error log seems to be pointing towards Stardust. It's happened a few times since the 0.7.1 update.
4805441 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at plugins.stardust_FleetStatManager.applyHarmonics(stardust_FleetStatManager.java:130)
at plugins.stardust_FleetStatManager.advance(stardust_FleetStatManager.java:54)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:750)
Hi, I'm running Stardust Ventures version 0.7.1a on Starsector .96a-RC10. This is a fresh save, mod was loaded at playthrough start. Got this crash when jumping through a hyperspace portal.
I do not have any Stardust Ships, or stardust weapons or LPC fighters equiped on any of the mounts.
Game did not crash again, when going through same hyperspace portal the second time on reloading the save and playing. I predict it will reoccur though reading the above posts.
I've attached my enabled_mods.json just in case.
510706 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at plugins.stardust_FleetStatManager.applyHarmonics(stardust_FleetStatManager.java:130)
at plugins.stardust_FleetStatManager.advance(stardust_FleetStatManager.java:54)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)