(https://cdn.discordapp.com/attachments/507710144256409600/891338829531844638/Screenshot_2.png) (https://drive.google.com/file/d/1wWBHqxuVJoN3GlroENjHBqWRndi3TXF8/view?usp=sharing)
Made with spritework from keptin's mod the Intserstellar Federation (https://fractalsoftworks.com/forum/index.php?topic=2012.0)
Current mod version: v1.01 | Updated 12/14/21
This mod is NOT an attempt to remake Keptin's Interstellar Federation, it only uses the same sprite work for ships.
This mod is the first one I have ever released, expect bugs, misspellings, and balance issues
If you have any suggestions or find any issues let me know!
While this was originally intended to be a faction mod school exists and I've never even made a mod before so I thought it best to actually make a simple mod before doing anything wacky.
Adds 21 Midline ships (with some high tech flavor added in) to the sector.
The Ships
Spoiler
Frigates
Spoiler
(https://cdn.discordapp.com/attachments/507710144256409600/891350236860137572/Cavalier.png)
The Cavalier Class Frigate
(https://cdn.discordapp.com/attachments/507710144256409600/891350249556303912/Morris.png)
The Morris Class Frigate
(https://cdn.discordapp.com/attachments/507710144256409600/891350295416807524/Humber.png)
Humber Class Missile Frigate
(https://cdn.discordapp.com/attachments/507710144256409600/891350308742131762/Otter.png)
Otter Class Scout
(https://cdn.discordapp.com/attachments/507710144256409600/891350326857306143/Alecto.png)
Daimler Class Prototype Frigate
(https://cdn.discordapp.com/attachments/507710144256409600/891350359002464306/Ram.png)
Ram Class Missile Frigate
Destroyers
Spoiler
(https://cdn.discordapp.com/attachments/507710144256409600/891350376949874698/Armadillo.png)
Armadillo Class Destroyer
(https://cdn.discordapp.com/attachments/507710144256409600/891350426128101376/Sentinel.png)
Sentinel Class Heavy Destroyer
(https://cdn.discordapp.com/attachments/507710144256409600/891350452988416010/Covenanter.png)
Covenanter Class Screen Carrier
(https://cdn.discordapp.com/attachments/507710144256409600/891350463574863902/Chaffee.png)
Chaffee Class Gunship
Cruisers
Spoiler
(https://cdn.discordapp.com/attachments/507710144256409600/891350485389434980/Deacon.png)
Deacon Class Cruiser Carrier
(https://cdn.discordapp.com/attachments/507710144256409600/891350534294995014/Crusader.png)
Crusader Class Prototype Cruiser
(https://cdn.discordapp.com/attachments/507710144256409600/891350559091728444/Archer.png)
Archer Class Anti-Capital Cruiser
(https://cdn.discordapp.com/attachments/507710144256409600/891350577777373244/Valiant.png)
Valiant Class Utility Cruiser
(https://cdn.discordapp.com/attachments/507710144256409600/891350594638471199/Challenger.png)
Challenger Class Light Cruiser
Capital
Spoiler
(https://cdn.discordapp.com/attachments/507710144256409600/891350618168508416/Churchill.png)
Churchill Class Battleship
(https://cdn.discordapp.com/attachments/507710144256409600/891350627710554122/Cromwell.png)
Cromwell Class Carrier
Civilian
Spoiler
(https://cdn.discordapp.com/attachments/507710144256409600/891350662791692328/Rhino.png)
Rhino Class Freighter
(https://cdn.discordapp.com/attachments/507710144256409600/891350676280598619/Rover.png)
Rover Class Fuel Barge
(https://cdn.discordapp.com/attachments/507710144256409600/891350687743639582/Marmon.png)
Marmon Class Freighter
Download is here (https://drive.google.com/file/d/1wWBHqxuVJoN3GlroENjHBqWRndi3TXF8/view?usp=sharing) or in the banner at the top
Changelog
Spoiler
removed all updates before 0.9 to reduce the clutter on this page
v0.9 public beta release
# this release will be used primarily to get feedback on balance and
# be a far more thorough dive into any remaining issues the mod will likely have
#hoping to do a bunch of mini updates to convince myself that I can label it 1.0
v0.9.01 Deacon modified 9/28/21
changed deacon system from drond_pd to drone_pd_x2
#for some unknown reason, drone_pd was causing crashes in the custom production hopefully this duct tape fix works
v0.9.1 Stuffwriters suggestions 9/29/21
>Churchill
- OP increased from 200 to 260
#followed the suggestions from the Modding Guidelines
- Non-pd weapon arcs shrunk
#making it harder for the churchill to focus fire
- flux dissapation increased from 1200 to 1500
#far better dissapation than the paragon, will allow it to do sustained fire despite is low capacity
- shield upkeep lowered to 0.2 from 0.3
- shield arc decreased from 360 to 270
- shield efficiency increased from 0.8 to 1
#tweaking the shields should make them weaker
- min crew increased for 445 to 600
- max crew increased from 600 to 750
- hitpoints decreased from 20000 to 19000
- max speed decreased from 45 to 30
- acceleration decreased from 18 to 15
- deceleration decreased from 15 to 13
#these various tweaks should further weaken the churchill and with the OP change result in a less OP starved better off ship
>Chaffee
- flux capacity decreased from 7500 to 6900
#used suggestions from the modding guidelines
- flux dissapation increased from 500 to 550
- shield upkeep lowered from 0.4 to 0.2
#should help with the flux cost for it's main weapon
- top speed increased from 80 to 100
#10 faster than a sunder
- acceleration increased from 60 to 80
- deceleration increased from 40 to 60
- max turn rate increased from 25 to 30
- turn acceleration increased from 20 to 30
#these stats are copied from the sunder
#I knew this ship would be very difficult to balance from the day it was made
#I'm hoping these changes make it a solid ship and not just a gimick but we'll see
>Alecto
- added medium gun turret
- flux dissapation increased from 60 to 250
- flux capacity decreased from 7000 to 3200
#looks better and fixes it's low firepower issue
>Humber
- value decreased from 16000 to 13000
- supply maintainence decreased from 4 to 3
- combat recovery cost decreased from 4 to 3
#it's cheaper to match it's performence better
>Challenger
- increased top speed from 45 to 60
- increased acceleration from 20 to 40
- increased deceleartion from 10 to 30
- increased max turn rate from 15 to 25
- increased turn acceleration from 10 to 25
- decreased base value from 125000 to 100000
- reclassified as a light cruiser
- modified description
#the speed changes should make up for it's lackluster firepower, while the text edits explain it
v0.9.2 and v0.9.3 balance sweep
#flux and OP has been noted as an issue, this update will attempt to fix that
#all OP changes were done with the suggestions modding guidelines
>Archer
- OP decreased from 140 to 120
- Weapon arcs adjusted
>Armadillo
- OP increased from 60 to 65
- Flux cap decreased from 6000 to 2500
- Flux vent decreased from 600 to 200
#the flux stats on this one confuse me, I have no idea why they were that high
- Ship System changed to Missile Autoforge from Fast Missile Racks
>Cavalier
- Flux vents increased from 250 to 300
- Flux cap decreased from 2000 to 1800
>Chaffee
- adjusted weapon arcs
- increased OP from 80 to 85
>Covenanter
- increased OP from 50 to 90
#oops
- decreased HP from 5500 to 4000
- decreased flux vents from 150 to 70
>Alecto
- Renamed to Daimler since SCY has an Alecto class
#I should of sweeped through popular mods to check for overlap oops
>Cromwell
- OP increased from 225 to 310
- Weapon arcs modified
>Deacon
- OP increased from 130 to 160
>Humber
- Flux cap increased from 1000 to 1100
>Ram
- OP increased from 50 to 60
>Sentinel
- Flux cap decreased from 4000 to 3000
- Flux vent decreased from 450 to 300
#I'm pushing this update out since I think it's done, I'll be taking a look at hull and armor values for the next one
v0.9.3 to v1
#I forgot to update the change log AHHHHHHHHHHHHHHHHHHHHHHH
I did a lot of small changes to various ships, tweaked hull and armor values there, speed change there, etc.
I think the mod could be called 'done' since bugs SHOULD be ironed out but we'll see
v1.01
Changed Rover base value from 2500 to 25000
I left out a zero oops
First. Thank You. Your Mod is very fun, good work.
Now...
I'm having a problem with the "Deacon Class" Cruiser, every time i even hover over with the mouse i get a fatal crash.
"Here the Error"
346712 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: System with id [drone_pd] not found
java.lang.RuntimeException: System with id [drone_pd] not found
at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
at com.fs.starfarer.loading.specs.intsuper.super(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.new.this.do(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.new.<init>(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.new.<init>(Unknown Source)
at com.fs.starfarer.ui.impl.T.o00000(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2$2.beforeShown(Unknown Source)
at com.fs.starfarer.ui.o00O.showTooltip(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.oÒ0000(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.processInput(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.campaign.ui.Objectsuper.processInput(Unknown Source)
at com.fs.starfarer.campaign.command.Oo0O.processInput(Unknown Source)
at com.fs.starfarer.ui.j.super(Unknown Source)
at com.fs.starfarer.ui.newnew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.campaign.command.O0oO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.campaign.command.OOoO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.class.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.K.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I would be thankful for a Fix, if is just a error for me or a Update if the error affects more people. =D