Fractal Softworks Forum

Starsector => Bug Reports & Support => Bug Reports & Support (modded) => Topic started by: Hiroyan495 on August 04, 2021, 05:24:41 AM

Title: Bug with the enemy not deploying any ships
Post by: Hiroyan495 on August 04, 2021, 05:24:41 AM
Bug with the enemy not deploying any ships if the recovery cost in supplies is <=1 still happening.
Could this be caused by the enemy AI deploying ships based on that value?

EDIT: Seems to be unrelated to the supply cost, reevaluating the situation myself, considering I have a lot of mods installed.
Sadly this has been an issue for me since 1.9.1 and I believe it must be some combination of mods I'm using.
Title: Re: Bug with the enemy not deploying any ships
Post by: Alex on August 04, 2021, 09:11:09 AM
I've just moved this off to the right forum for it; maybe someone'll see it that might have more of an idea as to what could be causing this.
Title: Re: Bug with the enemy not deploying any ships
Post by: Hiroyan495 on August 07, 2021, 09:22:26 AM
Solved issue by "lowering" negative OP cost of a custom hullmod in my mod "Scarlet Devils" from -250 to -100. Obviously works if reduced to 0 aswell.
Issue seems to happen due to going too far into the negative on the OP balance. I believe it doesn't happen when the -250 is counterbalanced by high OP weapons etc. that bring the balance back to -100 or more.

tl;dr in my case the cause was a negative OP-cost hullmod, for whatever reason that may be.
Title: Re: Bug with the enemy not deploying any ships
Post by: Alex on August 07, 2021, 12:08:14 PM
Ah, interesting - thank you for the info! Not sure why that'd happen, but negative OP hullmods are a bit iffy mechanically anyway, so...