Fractal Softworks Forum
Starsector => Bug Reports & Support => Bug Reports & Support (modded) => Topic started by: Hiroyan495 on August 04, 2021, 05:24:41 AM
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Bug with the enemy not deploying any ships if the recovery cost in supplies is <=1 still happening.
Could this be caused by the enemy AI deploying ships based on that value?
EDIT: Seems to be unrelated to the supply cost, reevaluating the situation myself, considering I have a lot of mods installed.
Sadly this has been an issue for me since 1.9.1 and I believe it must be some combination of mods I'm using.
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I've just moved this off to the right forum for it; maybe someone'll see it that might have more of an idea as to what could be causing this.
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Solved issue by "lowering" negative OP cost of a custom hullmod in my mod "Scarlet Devils" from -250 to -100. Obviously works if reduced to 0 aswell.
Issue seems to happen due to going too far into the negative on the OP balance. I believe it doesn't happen when the -250 is counterbalanced by high OP weapons etc. that bring the balance back to -100 or more.
tl;dr in my case the cause was a negative OP-cost hullmod, for whatever reason that may be.
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Ah, interesting - thank you for the info! Not sure why that'd happen, but negative OP hullmods are a bit iffy mechanically anyway, so...