Fractal Softworks Forum
Starsector => Suggestions => Topic started by: Timid on July 31, 2021, 06:47:22 PM
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Also, Pather demanding tithe should be a global variable to remember. It's really annoying when 3 pather fleets are chasing you and they demand a tithe from each per fleet all at once. The command that's supposed to cool them down doesn't seem to matter when you're near their base to trade.
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(Split this off from the topic in bug reports, changed the title, and moved it to suggestions.)
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I'll further comment that trading with pirate/pather bases while hostile is pretty jank in general, since you're likely to get ganked by the patrols, especially when a fleet decides you're in base support range.
In a 'real' scenario one might pay a protection fee up front to avoid conflict; don't know how well this would fit in the game.
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Why trade with you when they can just... loot you?
I would actually suggest making pirate patrol remain hostile (or able to turn hostile if you’re weak) until the relation is at or better than neutral.
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With pirate patrols, could it be a little random. Like to account for how it would depend on how desperate/aggressive/predatory the pirate captain is? So you still sometimes have fights but don’t always need to deal with it.
And Maybe add a fear factor that decreases the chance they’ll attack you if you’ve recently beaten another patrol?