Cebby Ship Pack
(https://cdn.discordapp.com/attachments/502560703522275328/852258344311324682/Icon.png)
Direct Download:
Version 1.1.8. (https://github.com/Cenbes/Cebby-Ship-Pack/archive/refs/heads/main.zip)
Direct Download with no wyvern on ships:
Version 1.1.6. (https://github.com/Cenbes/Cebby-Ship-Pack/archive/refs/heads/Version-1.1.6-No-Wyvern.zip)
Hello, I made a small mod of mostly kitbashed ships. These ships are meant to be strong. Now this mod is adding four ships. Two you can find with Tri-Tachyon and another two in the universe via exploring.
Features:
Spoiler
High Tech:Paradusa(https://cdn.discordapp.com/attachments/502560703522275328/852261151110856714/Paradusa_Cebby.png)
Very expensive ships made in low numbers. Question answered: What would happen if you would fill out Paragon?. This ship can be found with Tri-Tachyon or in sector.
Epitome & Epitome B(https://cdn.discordapp.com/attachments/502560703522275328/852261150938365972/Epitome_Cebby.png)
Large super carrier and mobile base. This ship doesn't mess around. It's fortress shield can keep vessels safe as fighters go. Good for keeping ground. One focused on missile build in-front.
Midline
Wyvern Wing(https://cdn.discordapp.com/attachments/502560703522275328/852261152163102720/Paradusa_Wyvern.png)
Heavy Modifications went into this Paradusa. Most ship systems are redone and it's insides look nothing similar to regular High-tech paradusa. This ship is tweaked beyond what should be possible or it is a very well made copy. Ship is known as a hard hitter. Equipped with plasma jets and a lot of slots to reduce your enemy to dust.
Wyvern Nest(https://cdn.discordapp.com/attachments/502560703522275328/852261154218311710/Supercarrier_Wyvern.png)
Epitome or not? It doesn't matter as with so many modifications on hull this ship can be considered as a completely different vessel. This is a powerhouse and mobile base for anyone wealthy enough to support it.
Changelog
Spoiler
Version 1.1.8.
- Ship prizes are now lowered, closer to vanilal pricess.
Paradusa
- Min crew from 650 to 450
- Max Crew from 2500 to 800
- Cargo from 600 to 400
- Fuel from 800 to 600
- Fuel/ly from 14/l to 12/l
- Base value from 1000000 to 950000
Epitome
- Min crew from 1250 to 550
- Max Crew from 4000 to 1600
- Cargo from 1800 to 600
- Fuel from 2400 to 1200
- Base value from 2500000 to 800000
Epitome B
- Min crew from 1250 to 650
- Max Crew from 4000 to 1800
- Cargo from 1800 to 650
- Fuel from 2400 to 1200
- Base value from 2600000 to 900000
Wyvern Nest
- Min crew from 1500 to 800
- Max Crew from 5000 to 3000
- Cargo from 2500 to 1500
- Fuel from 2500 to 2000
- Fuel/ly from 12/l to 10/l
- Base value from 3200000 to 1050000
Wyvern Wing
- Min crew from 750 to 400
- Max Crew from 2200 to 800
- Cargo from 800 to 600
- Fuel/ly from 13/l to 8/l
- Base value from 1250000 to 1200000
Version 1.1.6.
- Updated variants.
- Incrased ships fleet points.
Version 1.1.3.
- Update texture for Paradusa thank to Seer of Souls.
- Wyvern nest front build-in weapons changed to Hybrid four hybrid slot and one universal.
- Build cost of all ships drasticly increased.
Paradusa
- Armor rating changed from 1800 to 1200.
- Hitpoints changed from 26000 to 22000
Epitome
- Shield upkeed changed from 0.3 to 0.4
- Shield efficiency changed from 0.3 to 0.4
- Armor rating changed from 1600 to 1200.
- Hitpoints changed from 32000 to 30000
Epitome B
- Shield upkeed changed from 0.3 to 0.4
- Shield efficiency changed from 0.3 to 0.4
- Fighter bays changed from 8 to 6
- Ordinance poins changed from 450 to 500
- Armor rating changed from 1600 to 1000.
- Hitpoints changed from 32000 to 28000
Wyvern Nest
I decided to go with idea of mobile base for fleets and point to fall back to.
- Shield upkeed changed from 0.6 to 0.7
- Shield efficiency changed from 0.6 to 0.8
- Min crew changed from 1250 to 1500
- Max crew changed from 4000 to 5000
- Cargo changed from 1800 to 2500
- Fuel changed from 2400 to 2500
- Fighter bays changed from 8 to 6
- Ordinance poins changed from 500 to 600.
- Max turn rate changed from 15 to 10
- Max turn acceleration changed from 10 to 5
- Max acceleration changed from 15 to 10
- Max deceleration changed from 15 to 10
- Max speed changed from 30 to 25
Wyvern Wing
- Shield upkeed changed from 0.6 to 0.7
- Shield efficiency changed from 0.6 to 0.8
- Max turn rate changed from 15 to 10
- Max acceleration changed from 25 to 30
- Max deceleration changed from 10 to 15
- Max speed changed from 35 to 40
- Max turn rate changed from 20 to 30
- Max turn acceleration changed from 10 to 20
- Armor rating changed from 1800 to 1400.
- Hitpoints changed from 28000 to 24000
Version 1.1.1.
- Renamed files and IDs to be proeprly named.
- Wyvern Nest "Mine Strike" remvoed and replaced with "Plasma Jets".
- Changed Nest description.
Gameplay Tips:
This ships are not cannon. As i'm aware, no wyverns can be found in Starsector sadly.
Credits:
Blaze The Gryphon & Fail for original question and joke, and Starsector Discord for answering it. These things gave me idea to put work into it and push it to existence.
Karleen, Xzardas and Wojmistrz for incoming feedback on this mod helping me to make it better.
Thanks to Seer of Souls for cleaning up texture of Paradusa.
Thanks to Raine Raine for help with variants.