Fractal Softworks Forum

Starsector => General Discussion => Topic started by: Deshara on June 04, 2021, 07:42:44 PM

Title: i dont think OP ships should be nerfed
Post by: Deshara on June 04, 2021, 07:42:44 PM
the hyperion, omen, tempest, harbringer, medusa, apogee & doom (not comprehensive, plz dont tell me if I missed any or u think any of these dont belong) are pretty well-known to be OP and several(?) of them have been explicitly stated that they're going to be getting nerfed.
& im here to say... dont do that.
Dont nerf the OP ships. Buff the UP ships.
I don't want every ship to feel like piloting a Mule, I'd much rather make flying a Mule feel like flying a Hyperion. Give the Hound integrated targeting unit baseline, give Kites ECCM. Give the Drover baked-in expanded missile racks, give Brawlers integrated targeting unit.
Title: Re: i dont think OP ships should be nerfed
Post by: Phenir on June 04, 2021, 09:53:02 PM
That's powercreep. If you only buff things, stuff will start getting silly. It's also much easier to nerf and test a few outliers than it is to buff every other ship up to the absurdity of the doom.
Title: Re: i dont think OP ships should be nerfed
Post by: SCC on June 04, 2021, 11:10:37 PM
Medusa and Apogee aren't overpowered. Medusa is fine as it is. Apogee is slightly undercosted, but Fury is much more so.
Other than that, I support what Phenir said.
Title: Re: i dont think OP ships should be nerfed
Post by: BreenBB on June 05, 2021, 12:10:55 AM
I agree with Deshara, nerfing stuff is always worst option, considering what you need good ships to combat REDACTED in first place. Its quite annoying what almost every post here is about nerfing. Easier doesn't mean its better. And why everything must be same? All games have beginner level weak stuff, and endgame powerful stuff, if you make everything same, from pirate wreck to high tech ship it will kill any sense of progression. And I agree what I don't want what all ships become a mule with different look.

I really wish what Alex will made at some point REDACTED more active, so they become actual endgame enemy not optional challenge, and people will stop whining about OP stuff. Of course using Dooms against pirate junkfleets if overpowered, but its pretty logical. And what I also found quite annoying, almost in any post about nerfing people who writes them in very authoritarian manner to force their playstyle to be only one viable without taking into account what not all likes this idea.

And why everyone want to touch ships stats? Again, most off issues with under-performers comes with AI, it often can't utilize them properly, slow ships often refuse to vent on maxed flux when they are surrounded, and they suffer and take too much damage if they just immediately vented.

And skills too, in 95a they to be honest not very balanced, they actually benefit that "OP" ships more, more damage to energy weapons, etc, especially Helmanship is very bad, its flux bonus can't properly utilized which turn all ships without SO to be very slow and sluggish. In 95a just to get survivable fleet I completely moved to SO cruiser fleet.
Title: Re: i dont think OP ships should be nerfed
Post by: SCC on June 05, 2021, 12:18:52 AM
My issue with Doom wuth skills isn't that I can pwn pirate fleets with it. It's that I can pwn  everything in the game with it.
Title: Re: i dont think OP ships should be nerfed
Post by: BreenBB on June 05, 2021, 12:32:11 AM
Don't use it then. Why taking options from other players?
Title: Re: i dont think OP ships should be nerfed
Post by: intrinsic_parity on June 05, 2021, 12:39:22 AM
Don't use it then. Why taking options from other players?
Some people enjoy optimizing gameplay. The existence of blatantly overpowered stuff ruins that aspect of the game.
Title: Re: i dont think OP ships should be nerfed
Post by: KDR_11k on June 05, 2021, 12:56:20 AM
Buffing everything else just inflates the numbers and makes it more likely that some things get missed and new balance problems arise. AI War is a game that had too much buffing and at one point even a basic fighter had like 1 million HP and the few structures that didn't get buffed along with everything else would just get one-shotted by everything.
Title: Re: i dont think OP ships should be nerfed
Post by: Yunru on June 05, 2021, 01:01:22 AM
Counterpoint: With variable deployment costs, if something is really overpowered for it's cost you can simply up the cost without losing the fun gameplay most of the time.
Title: Re: i dont think OP ships should be nerfed
Post by: BreenBB on June 05, 2021, 01:03:18 AM
Interesting what you suggest to nerf it, but in that way what it still remain useful? If you remove mines you remove it main distinct feature, without that there will be no sense to use that at all. And still, all phase ships are glass cannon, I think they should be powerful because they very vulnerable to damage, and Doom only one which can effectively combat fighters and ships with Omni shields.

Nerfing is always unfun. Just take for example Supreme Commander Forged Alliance Forever - how authors of it massacred my boi Scathis... They nerfed it to ground from vanilla, by reducing its radius, which basically remove from Cybran faction game-ender unit, and nobody ever build that, then they reworked it, but still, vanilla game Scathis is better. If you nerf everything to ground again, you just remove fun stuff, it will not make gameplay more diverse, you just replace one Meta with another, with frigates which destroys everything, including capitals and doritos.

If you want really good example of good balance and diverse gameplay look at game which clearly inspired combat in StarSector, especially Flux management idea - MechWarrior series. Almost everything is useful, you can make melee mech with SRMs or array of AC-5, you can make long range sniper, or LRM boat, and everything can find it use, not unlike StarSector where some options definitely worse than other.

And weapon balance overall is also better in MW, limited ammo for example, it works in MechWarrior, but in StarSector I never use such weapons, main reason what MechWarrior doesn't have any regenerative shields, also you can add ammo as much weight allow in MW, and its better in SS spend some OP from missiles on Flux stats or even hullmod instead of using very limited weapon, and you can always make sure what you have enoght ammo for entire battle. In SS ballistic, especially large ballistics often un-effective, only Mjolnir is overall good weapon, but flux inefficient, while in MW they are really great weapons.
Title: Re: i dont think OP ships should be nerfed
Post by: Draba on June 05, 2021, 04:40:38 AM
That's powercreep. If you only buff things, stuff will start getting silly. It's also much easier to nerf and test a few outliers than it is to buff every other ship up to the absurdity of the doom.
Don't use it then. Why taking options from other players?
Some people enjoy optimizing gameplay. The existence of blatantly overpowered stuff ruins that aspect of the game.

Agreed with both posts, not much else I can add.
Title: Re: i dont think OP ships should be nerfed
Post by: Arcagnello on June 05, 2021, 04:52:24 AM
That's powercreep. If you only buff things, stuff will start getting silly. It's also much easier to nerf and test a few outliers than it is to buff every other ship up to the absurdity of the doom.
Don't use it then. Why taking options from other players?
Some people enjoy optimizing gameplay. The existence of blatantly overpowered stuff ruins that aspect of the game.

Agreed with both posts, not much else I can add.

Agreeing on you agreeing with both posts and that nothing more of value can be added without writing an entire essay not even I have the willpower to write.
Title: Re: i dont think OP ships should be nerfed
Post by: Megas on June 05, 2021, 05:12:01 AM
Seeing that unskilled ships are slow, clumsy, and weak, I rather see weaker ships buffed.  The gameplay is sluggish enough as it is, even if world speed is at 2f (instead of the default of 1f).

Big YES to power creep!  Power creep is good in the age of nerf and molasses.
Title: Re: i dont think OP ships should be nerfed
Post by: SCC on June 05, 2021, 05:40:21 AM
Don't use it then. Why taking options from other players?
Because what is a challenge to most playstyles is a breeze for Doom, and what is a challenge to Doom is impossible for most playstyles. Then you either ignore one of those, or you have to spend more time creating similar content of different difficulty levels.
Title: Re: i dont think OP ships should be nerfed
Post by: Megas on June 05, 2021, 06:20:42 AM
Interesting what you suggest to nerf it, but in that way what it still remain useful? If you remove mines you remove it main distinct feature, without that there will be no sense to use that at all. And still, all phase ships are glass cannon, I think they should be powerful because they very vulnerable to damage, and Doom only one which can effectively combat fighters and ships with Omni shields.
Phase ships should be strong because they were designed to punch as a class higher, and to be a bit unfair.  If they are no better than their size class, then they are overpriced.

Doom before it got Mine Strike was an overpriced punching bag that was easy to kill (except in one of the 0.65a releases when it had unlimited Salamanders and Fast Missile Racks, but Venture exploited that cheese best.)  Fast Missile Racks were useless for loadouts without missiles, and Interdiction Array did not reliably flameout targets (and Doom had to be decloaked to use I.Array, often within an enemy's shot range and take unavoidable hits).

Current Doom with combat skills is too strong.  Without the skills, Doom is a bit strong, but not too overpowered.
Title: Re: i dont think OP ships should be nerfed
Post by: BreenBB on June 05, 2021, 08:18:46 AM
I agree with Megas, stop nerfing bat!

About Doom, what it makes overpowered is only skills, there was no subsystems skills in 091, which is very unbalanced in 095, especially stuff like Derelict Contingent, which can make 5-d moded junk unkillable and able to destroy several Onslaughts and Paragons in a row, nobody complains about that, but no, everybody aggro at my boi Doom and rest of High-Tech.

And if you dislike Doom, there already Doom nerfing mod, use it, and don't ruin it for rest of us please.
Title: Re: i dont think OP ships should be nerfed
Post by: Yunru on June 05, 2021, 08:20:20 AM
And if you dislike Doom, there already Doom nerfing mod, use it, and don't ruin it for rest of us please.
By that very logic you should be fine with it being nerfed, since it'd be easy enough to make an Old Doom mod.
Title: Re: i dont think OP ships should be nerfed
Post by: BreenBB on June 05, 2021, 08:30:23 AM
Again why you hate Doom, and rest fun stuff? And again, why you want to force your own wishes in completely authoritarian, dictatorship manner? Good luck fighting REDACTED with pirate level junk ships.

About being overpowered, interesting, this by your opinion is perfectly balanced(TM)?
https://www.youtube.com/watch?v=IXy8t-FhwF4
Title: Re: i dont think OP ships should be nerfed
Post by: SCC on June 05, 2021, 08:34:48 AM
About Doom, what it makes overpowered is only skills
Indeed. Without skills, it's merely broken. Or rather, the mine strike is.
especially stuff like Derelict Contingent, which can make 5-d moded junk unkillable and able to destroy several Onslaughts and Paragons in a row, nobody complains about that
Are you sure? (https://fractalsoftworks.com/forum/index.php?topic=20227)
Title: Re: i dont think OP ships should be nerfed
Post by: Arcagnello on June 05, 2021, 08:36:13 AM
About Doom, what it makes overpowered is only skills
Indeed. Without skills, it's merely broken. Or rather, the mine strike is.
especially stuff like Derelict Contingent, which can make 5-d moded junk unkillable and able to destroy several Onslaughts and Paragons in a row, nobody complains about that
Are you sure? (https://fractalsoftworks.com/forum/index.php?topic=20227)

If there's one thing I learned from being a year and a half on this forum is that people are eventually going to complain about everything, figuring out what feedback is legitimate from the...uh...Ludd-Posting comes with experience and common sense ;D
Title: Re: i dont think OP ships should be nerfed
Post by: intrinsic_parity on June 05, 2021, 08:58:25 AM
And if you dislike Doom, there already Doom nerfing mod, use it, and don't ruin it for rest of us please.
By that very logic you should be fine with it being nerfed, since it'd be easy enough to make an Old Doom mod.
This right here. The game should be well balanced, and people who like using broken/overpowered stuff that trivializes aspects of the game can download mods to satisfy their power trips. A game that needs mods to be balanced is a bad game. Mods are the way to deal with things that are not balanced.
Title: Re: i dont think OP ships should be nerfed
Post by: Megas on June 05, 2021, 09:11:00 AM
Unskilled Mine Strike on Doom was unfair against frigates last release, but other than that, I disagree that is it so-called "broken" (which I assume it means excessively overpowered in this context).  If anything, it works great.  Powerful and mildly unfair at times, especially from a Star Fortress, but not over-the-top, and not without counters.

The new skills make Doom too strong, I do not disagree with that.  I would not mind changes to the new skills that enable super Doom, like Phase Mastery enabling zero-flux boost instead of doubling speed, and Systems Expertise thrown out and replaced by a different skill.
Title: Re: i dont think OP ships should be nerfed
Post by: Retry on June 05, 2021, 10:32:28 AM
Nerfing overperforming Ship Z has the the same result as Buffing median performing(not underperforming) Ships A thru Y, the primary difference being that buffing Ships A thru Y takes far more effort to get the same effect, while introducing far more potential sources of error that may result in additional overperforming and underperforming ships.
Title: Re: i dont think OP ships should be nerfed
Post by: BreenBB on June 05, 2021, 01:37:02 PM
If there's one thing I learned from being a year and a half on this forum is that people are eventually going to complain about everything, figuring out what feedback is legitimate from the...uh...Ludd-Posting comes with experience and common sense ;D

Yes I agree what people do here only complain about everything is overpowered )

Retry, why do you want to make all ships same? Just leave them be, all games have under-performing stuff for early game and over-performers for late game, its good, its called progression, the game itself is sandbox without any end goal, and I personally explore in order to get better and better stuff, if everything will be the same level of power there will not be any sense to seek specific good ships. I agree with Megas about Doom, maybe its strong, but it should be, otherwise it won't be useful at all, considering what phase ships in general very vulnerable and their role is being glass cannon, vulnerable but powerful.

From all you complains its look like what you want make all on same level of power, but I think it should be both bad and good ships, all games use this formula, every FPS game have simple pistol for early game, and more powerful weapons for mid and late game, and etc.

Its logical what pirate wrecks and Low Tech perform worse that High Tech, its stated in lore what Low-Tech is simply outdated stuff, like Onslaught which was made before shields were thing, and pirate ships are poorly maintained.
Title: Re: i dont think OP ships should be nerfed
Post by: NightfallGemini on June 05, 2021, 02:24:04 PM
Don't use it then. Why taking options from other players?
Some people enjoy optimizing gameplay. The existence of blatantly overpowered stuff ruins that aspect of the game.

this same discourse pops up in every gaming community (primarily GaaS/MMOs) and no one seems to recognize that the goalpost of "blatantly overpowered" just shifts to whatever the new meta is. the calls for nerfs start all over again until people either get disgruntled and dump the game because they feel like they're not being listened to or get bored because everything got 'perfectly balanced' into banality.
Title: Re: i dont think OP ships should be nerfed
Post by: Deshara on June 05, 2021, 02:28:07 PM
yeah the best-balanced game I've ever seen was TF2, whose design ethos was not "make things balanced by bringing down whats overpowered in the current meta" but "make everything overpowered in their own way so u can build a meta out of anything" & it turns out that works!
Title: Re: i dont think OP ships should be nerfed
Post by: BreenBB on June 05, 2021, 02:57:03 PM
Yeah that the point. "Perfect" balance often make things boring, main reason of all games is fun, it should be broken in some way to be interesting, some games are really fun because of broken balance, for example take deathmatch of Half-Life 1.

My main concern if what all off "OP" stuff get hit by nerfbat, everything will come out like NightfallGemini said, game just become plain and boring.

I'd like to see some Low Tech oriented skills, High Tech become more useful mostly because all skills mostly benefit High Tech. But i'm not fan of new skill system to be honest, its very limiting, and have somewhat questionable features.
Title: Re: i dont think OP ships should be nerfed
Post by: Helldiver on June 05, 2021, 03:15:28 PM
I don't want every ship to feel like piloting a Mule, I'd much rather make flying a Mule feel like flying a Hyperion.

I disagree with everything but especially with that. The last thing this game needs is for every ship to turn into some hyperactive super-ship.
If you want OP stuff you can get that with mods.

The base game should be reasonably balanced, using every parameter it can make use of (including DP).

yeah the best-balanced game I've ever seen was TF2, whose design ethos was not "make things balanced by bringing down whats overpowered in the current meta" but "make everything overpowered in their own way so u can build a meta out of anything" & it turns out that works!

TF2 is a competitive shooter with cartoon characters. Everything being overpowered there isn't an issue because the only thing that matters is how many heads you clicked with your crosshair at the end of the round.
Using that kind of "balance" in SS would result in every ship, regardless of design, behaving like the rarest and most powerful ship in the sector.

Its logical what pirate wrecks and Low Tech perform worse that High Tech, its stated in lore what Low-Tech is simply outdated stuff, like Onslaught which was made before shields were thing

That's the opposite of the design intent of tech levels in Starsector as written by the dev himself including in the very latest blog post. Tech levels are just alternate doctrines/design philosophies. A high-tech ship can be individually more powerful than a low-tech ship, but will pay that price elsewhere.

To quote : "The key thing is that high tech is not intended to be better than low tech, just a different way of doing things."
Title: Re: i dont think OP ships should be nerfed
Post by: Megas on June 05, 2021, 03:36:12 PM
Quote
My main concern if what all off "OP" stuff get hit by nerfbat, everything will come out like NightfallGemini said, game just become plain and boring.
We got a taste of that in this release, especially with carriers.
Title: Re: i dont think OP ships should be nerfed
Post by: Arcagnello on June 05, 2021, 03:43:21 PM
Quote
My main concern if what all off "OP" stuff get hit by nerfbat, everything will come out like NightfallGemini said, game just become plain and boring.
We got a taste of that in this release, especially with carriers.

Can't wait until the Tempest and other specific outlier cases get clobbered too, personally speaking. The forums are going to be more entertaining than usual for a few days...
Title: Re: i dont think OP ships should be nerfed
Post by: Thaago on June 05, 2021, 04:15:08 PM
Tempest is a fun change that I'm excited about tbh, even if it is a net power decrease. Speaking of 'balancing through fun', changing a flat damage bonus into 'your drones are now supercharged with flux lightning and become glowing torpedoes that shoot the whole way in' is just great.
Title: Re: i dont think OP ships should be nerfed
Post by: Arcagnello on June 05, 2021, 04:20:40 PM
Tempest is a fun change that I'm excited about tbh, even if it is a net power decrease. Speaking of 'balancing through fun', changing a flat damage bonus into 'your drones are now supercharged with flux lightning and become glowing torpedoes that shoot the whole way in' is just great.

I hope someone makes a sound mod and has this play every time a Tempest engages the Terminator sequence on one of its drones.
Spoiler
https://www.youtube.com/watch?v=mbDkgGv-vJ4 (https://www.youtube.com/watch?v=mbDkgGv-vJ4)
[close]
Do it. Ludd Commands You!
Title: Re: i dont think OP ships should be nerfed
Post by: Yunru on June 05, 2021, 04:24:25 PM
Quote
My main concern if what all off "OP" stuff get hit by nerfbat, everything will come out like NightfallGemini said, game just become plain and boring.
We got a taste of that in this release, especially with carriers.
I still use them to good effect.
Sure the fleet-wide skills are... kinda pointless for a dedicated carrier fleet, but it doesn't negate what made them strong overall in the first place.
Title: Re: i dont think OP ships should be nerfed
Post by: Locklave on June 05, 2021, 05:24:27 PM
Buff everything else? Seriously? Don't nerf the 3-4 out of control ships buff the other 60+?

So I guess if one of those UP ships gets overbuffed we'll just buff everything again. Just engage in time consuming madness so people don't have to feel bad about their toys being brought in line.

This thread is not well reasoned at all. Everyone who is agreeing with the OP isn't bothering to think about the logic behind the suggestion.
Title: Re: i dont think OP ships should be nerfed
Post by: Deshara on June 05, 2021, 05:48:25 PM
Buff everything else? Seriously? Don't nerf the 3-4 out of control ships buff the other 60+?

So I guess if one of those UP ships gets overbuffed we'll just buff everything again.

Spoiler
(https://i.imgur.com/oBEMR0j.png)
[close]
Title: Re: i dont think OP ships should be nerfed
Post by: NightfallGemini on June 05, 2021, 06:07:45 PM
to clear up confusion, I'm not saying that everything is okay and that everything should be a hyperion or whatever the other arguments are, just that you need to have a very focused, salient example and definition of what counts as out-of-line. for instance, old hyperion endlessly kiting things was perhaps too strong for the player, but was obnoxious to fight against, so it was good hyperion got changed all around. if the doom is what we're talking about, I can agree the mines are in a similar spot.

tldr just be careful with the discourse because it can easily bite a game's trajectory squarely in the ass
Title: Re: i dont think OP ships should be nerfed
Post by: Megas on June 05, 2021, 06:48:22 PM
The only ships I think are too powerful are Doom and maybe Afflictor, and only with combat skills.  I would say Radiant too if it was a human ship, but as a ship from an SNK boss faction, I would think the other Remnant ships are too weak (because they are more or less on par with the human ships) to be worthy of a purposefully overpowered (normally NPC-only) boss faction.
Title: Re: i dont think OP ships should be nerfed
Post by: BreenBB on June 05, 2021, 11:40:30 PM
Buff everything else? Seriously? Don't nerf the 3-4 out of control ships buff the other 60+?

Again, you see problem what some ships are more powerful, I don't see any problem, and don't see any reason to buff or nerf something. No need making every ship hyperactive (although I like that) and no need to turn all ships into slow and underpowered piece of junk. You see problem where is no problem, and you guys just hate the fun.

I heard alot from old players what balance in 0.6 versions was much better, but judging from changes from 091 to 095 it definitely a thing, balance wise game becomes less interesting with each update.

If you want OP stuff you can get that with mods.

The thing is what mods rarely doesn't offer that, just take mods like ORA, SCY, Diable Avionics and such, author hit them with nerfbat which is just removed any purpose of installing these mods, when ships is weaker than vanilla it gives to reason to use modded ships and I found myself using vanilla stuff instead, not too much of mods add stuff which on par with good vanilla ships, same goes with weapons, adding too much weak weapons not only gives no purpose when vanilla is better option, its nerf NPC's, because when game fits them they have more probability to get weak weapon instead of more powerful. And again, good ships made good not only with stat, right subsystem also is, a thing, Aurora Plasma Burn allows it both engage and disengage, and etc. I personally want more ships of Doom, Aurora, Paragon level stuff, not perfectly balanced(tm) ones.

And again considering what game become unstable if you add too much of faction mods, it forces to exclude all mods where stuff is weaker that vanilla.

That's the opposite of the design intent of tech levels in Starsector as written by the dev himself including in the very latest blog post. Tech levels are just alternate doctrines/design philosophies. A high-tech ship can be individually more powerful than a low-tech ship, but will pay that price elsewhere.

To quote : "The key thing is that high tech is not intended to be better than low tech, just a different way of doing things."

And made skill system which actually benefit High Tech more that Low Tech.
Title: Re: i dont think OP ships should be nerfed
Post by: Arcagnello on June 06, 2021, 01:42:45 AM
The only ships I think are too powerful are Doom and maybe Afflictor, and only with combat skills.  I would say Radiant too if it was a human ship, but as a ship from an SNK boss faction, I would think the other Remnant ships are too weak (because they are more or less on par with the human ships) to be worthy of a purposefully overpowered (normally NPC-only) boss faction.

Remnant ships are around 20% stronger than their overall Deployment Point cost would imply by design. They've got significantly better stats than their same-DP manned counterparts across the board minus a few cases in which the Ordinance Points and Top Speed of manned ships is slightly higher. You just don't really notice it all that much because even their correct Vanilla variants are terrible even before taking Autofit making them worse into account.

The only two ships you could call underpowered are the Lumen which only gets 4 small synergy turrets and the Fulgent that would be really strong if it had a missile focused skill but comes with High Energy focus instead, despite the fact said Remnant Destroyer comes with an absolutely atrocious 300 base flux dissipation while by comparison the Sunder, which has the same DP cost, gets 500.

The only Outlier that goes in the opposite direction is the Radiant. It should be worth 55-60 Deployment Points even accounting for the "20% rule" Remnants have but it still sits at a nonsensical 40 Deployment Points instead, the issue being exacerbated even more by the fact Radiants are more or less guaranteed to get an Alpha core officer which unlike a normal Human 6 Skill 2 Elite officer has 8 Elite Skills which boosts its actual combat prowess by over 100%, making the terrible Variants it comes with the only saving grace of the current iteration of the ship in Vanilla.

It's a ship that can be obtained and used by the player, therefore it should be in line with the faction it comes from in terms of DP effectiveness.


As for the OP of this discussion, I strongly disagree with the concept of never nerfing anything.
You can make strong arguments for alleviating nerfs that have butchered a good amount of playstiles like Safety Overrides getting a duct tape fix to not completely break the game, or reducing the maximum ECM nerf to only -10% only because Remnants and officer spam in general were abusing it, or the fact the Drover went from carrier god to "loafbread of uselessness" (on which Alex has commented on and is going to restore somewhat, judging from his comments).

This is game is a minmaxer's wet dream, it is therefore very, very easy to inadvertently buff something to godhood with just minor changes. It is however also a relatively simple task to identify overperforming ships in every patch, and those should be nerfed. It may rustle the jimmies of some people that got attached to said ships or it may be too big of a nerf (that you can justify alleviating and most likely have Alex act on good feedback given to him, since I'm pretty sure he reads everything on this forum) but it has to be done nevertheless to avoid power creep. The same applies to all weapons, hullmods and commander skills.

Accept it as reality and we can move on with more logical discussions  :P

Edit: sorry I noticed it just now what do you mean by
Quote
I would say Radiant too if it was a human ship, but as a ship from an SNK boss faction
?
Radiant IS Vanilla.
Title: Re: i dont think OP ships should be nerfed
Post by: Killian on June 06, 2021, 03:31:43 AM
Edit: sorry I noticed it just now what do you mean by
Quote
I would say Radiant too if it was a human ship, but as a ship from an SNK boss faction
?
Radiant IS Vanilla.

They're not saying that it isn't vanilla, I believe they're referring to the https://tvtropes.org/pmwiki/pmwiki.php/Main/SNKBoss concept.
Title: Re: i dont think OP ships should be nerfed
Post by: Arcagnello on June 06, 2021, 04:44:01 AM
Edit: sorry I noticed it just now what do you mean by
Quote
I would say Radiant too if it was a human ship, but as a ship from an SNK boss faction
?
Radiant IS Vanilla.

They're not saying that it isn't vanilla, I believe they're referring to the https://tvtropes.org/pmwiki/pmwiki.php/Main/SNKBoss concept.

Oh, the more you know! Thanks for the free education, both of you  :)

That said, the hypothetical "SNK Boss" trait the Radiant used to have has definetly shifted over to the [Two Hyper-Redacted story elements] now.

Not to mention an actual SNK Boss would have a good vanilla variant that should not be getting abused by Autofit half the time. This particular bastardization of the Standard Vanilla Radiant (which you can see here)
Spoiler
Radiant-class Drone Battleship
(https://i.imgur.com/UGnAZar.png)
Codex Entry
Spoiler
(https://i.imgur.com/bIOXSEv.png)
[close]
Radiant's Stats (above) compared to a Paragon's (below)
Spoiler
(https://i.imgur.com/m2TLvAg.png)
(https://i.imgur.com/blsekvV.png)
[close]
Overview
Here we go. I'm going to have to go a bit off the rails in criticizing Vanilla Game Balance as a premise: the Radiant Drone Battleship is a balancing abomination that should've been adressed as soon as 0.95 released. The Remnants as a whole were a lot easier to defeat back in the 0.91 days and further back in time, but now that not only Officer skills but also AI algorithms have been improved along all the other new balance mechanics, the Radiant is well deserving of 60 Deployment Points, and this is accounting for the fact that the ship would be worth 70 Deployment Points instead if it was not Remnant and purposefully undervalued.
This ship is currently only worth 40 Deployment pointsbut is able to fit a staggering amount of front facing firepower consisting of 2 large energy hardpoints, 1 large energy turret, 2 large synergy turrets, 4 medium synergy turrets and 4 small energy turrets, in addition to 1500 Armor, 10.000 hullpoints, a 0.6 ratio shield, massive flux capacity, a ship ability that belongs to a Frigate and a 99% chance to always have an Alpha Core Officer making every single stat I just showcased that much more overbearing.
Disabling/Destroying the enemy Radiant(s) when fighting a Remnant ordo will translate in you winning that battle. Failing to pressure and kill it/them because it starts teleporting away and/or because the rest of its allied rabid honeybadger friends get in the way will guarantee a harder battle with more allied casualties and maybe even a loss.
Vanilla Variants
1)Standard        Personal Rating: Wasted Large Weapon Mounts
Armament: 2 Autopulse Lasers (Linked), 2 Locusts (Alternating), 1 Paladin PD & 6 PD Lasers (linked), 4 Ion Beams (Linked), 4 IR Pulse Lasers (linked)
Hullmods: Integrated Targeting Unit, Expanded Magazines, Heavy Armor
9 Capacitors, 50 Vents

Without going into potential modifications to the Vanilla autofit, this is a textbook example of how to NOT set up a Radiant and it's the setup you wish for when fighting an Ordo. Heavy Armor is a 40OP dead weight unless it's integrated, Locust not only do pathetic damage to anything but weaksauce frigates but they also don't even have expanded missile racks, 4 Ion beams is overkill even for me and IR pulse lasers are as pointless as nipples on a breastplate.
[close]
has two Ion Pulsers and a Heavy Burst Laser in the 3 Energy Mounts
Spoiler
(https://i.imgur.com/QsHcIYE.png)(https://i.imgur.com/KwabxYF.png)
[close]
Title: Re: i dont think OP ships should be nerfed
Post by: Scorpixel on June 06, 2021, 05:57:44 AM
What's with the fallacy that nerf=bad because it's a negative term?
Any game needs it's base state to be a balanced experience, a failure to do so is a failure of game design.
Unbalanced gameplay can be obtained through cheats/mods, and should not be expected of the main game outside dedicated modes/sliders/difficulties.

Players will naturally gravitate toward the most efficient gameplay, it is what a game has to work with, if the best strategy consist of sitting in a corner with a silenced sniper and abusing the enemy AI, everyone will do it eventually no matter how unfun to them.

And personal taste here, no not everyone wants ships to be zooming around like methed-up squirrels on ice, i like my ships with the momentum of a ship.
Title: Re: i dont think OP ships should be nerfed
Post by: Arcagnello on June 06, 2021, 06:08:33 AM
What's with the fallacy that nerf=bad because it's a negative term?
Any game needs it's base state to be a balanced experience, a failure to do so is a failure of game design.
Unbalanced gameplay can be obtained through cheats/mods, and should not be expected of the main game outside dedicated modes/sliders/difficulties.

Players will naturally gravitate toward the most efficient gameplay, it is what a game has to work with, if the best strategy consist of sitting in a corner with a silenced sniper and abusing the enemy AI, everyone will do it eventually no matter how unfun to them.

And personal taste here, no not everyone wants ships to be zooming around like methed-up squirrels on ice, i like my ships with the momentum of a ship.

Amen to all of this!

Having even more ships give me an equal amount of per-DP performance with proper setup after a series of mirated buffs/nerfs would allow Starsector to provide an even better playing experience than it currently does.
Not to mention it's gotten signifincantly better already in the mere year and a half I've been playing it too!
Title: Re: i dont think OP ships should be nerfed
Post by: Megas on June 06, 2021, 06:37:10 AM
It's a ship that can be obtained and used by the player, therefore it should be in line with the faction it comes from in terms of DP effectiveness.
Normally, no.  It requires Automated Ships to recover and use (and Radiant takes a huge CR hit for going over the DP limit), and unless player goes for Tech 10, he gives up Special Modifications for that.  I think having an SNK boss overpowered ship (that may have less than full CR) is a fair trade for Special Modifications.
Title: Re: i dont think OP ships should be nerfed
Post by: Lucky33 on June 06, 2021, 06:41:42 AM
What's with the fallacy that nerf=bad because it's a negative term?
Any game needs it's base state to be a balanced experience, a failure to do so is a failure of game design.
Unbalanced gameplay can be obtained through cheats/mods, and should not be expected of the main game outside dedicated modes/sliders/difficulties.

Players will naturally gravitate toward the most efficient gameplay, it is what a game has to work with, if the best strategy consist of sitting in a corner with a silenced sniper and abusing the enemy AI, everyone will do it eventually no matter how unfun to them.

And personal taste here, no not everyone wants ships to be zooming around like methed-up squirrels on ice, i like my ships with the momentum of a ship.

Late game is very time sensitive. While you are enjoying being momentous, your other ships are dying. It is all about those meth heads running in mobs and blowing stuff up. Players simply asking to get the means to deal with the situation. Prior to this player's fleets were ridiculously overpowered. Well, nobody likes being outgunned and outnumbered.
Title: Re: i dont think OP ships should be nerfed
Post by: DuckFlux on June 06, 2021, 06:46:50 AM
What's with the fallacy that nerf=bad because it's a negative term?

I think its easy to form a perception of developers where they are paradoxically both capable of pushing the boundaries of traditional game design and creating a really well balanced game, while at the same time they also totally beholden to the pleas of forum goers and incapable of even minor tweaks without irreversibly destroying the game.

With this perception, buffing under-performing ships isn't a problem because we don't play those, however modifying the ships we do play in any way (the OP ones) leaves us vulnerable to the incompetent developer, so we need to appeal to the competent developer to not hurt us through incompetency.

It's just human nature.
Title: Re: i dont think OP ships should be nerfed
Post by: Vextor on June 06, 2021, 09:48:17 AM
What's with the fallacy that nerf=bad because it's a negative term?
Any game needs it's base state to be a balanced experience, a failure to do so is a failure of game design.
Unbalanced gameplay can be obtained through cheats/mods, and should not be expected of the main game outside dedicated modes/sliders/difficulties.

Players will naturally gravitate toward the most efficient gameplay, it is what a game has to work with, if the best strategy consist of sitting in a corner with a silenced sniper and abusing the enemy AI, everyone will do it eventually no matter how unfun to them.

And personal taste here, no not everyone wants ships to be zooming around like methed-up squirrels on ice, i like my ships with the momentum of a ship.
But isn't it ironic that the most people who want to nerf OP ships are the people who aren't using them? Isn't it also ironic that you generalize everyone optimizing the fun out of games because it's the best strat, but then also add at the end that you're not part of that everyone because you don't do that?
When was the last time you saw here someone saying "please nerf X because I can't stop using it"?
I mean this idea that players need to be protected from themselves due to a lack of self-control at the expense of others's fun seems ridiculous to me, especially when the only player involved are themselves and nobody else.

A game cannot be objectively good, there's no objectively good taste in subjective things, and to counter this, games can offer multiple play styles that can cater for as many people as possible.

I played a multiplayer FPS game in the past that had co-op missions vs AI. Those missions were getting insanely difficult as time went on, impossible to do if you didn't have the top end paywall gear, so in time we found out about a bug and started exploiting it. Now you may think "hah he just proved me right", but no, the point is that if the mission weren't impossible to do under average circumstances, we would've never found out about the existence of the bug.
The moral of the story is just like what you've said, people optimize to get the best performance, but that's just a symptom, because the root of the problem is more often than not just bad game design. If people gravitate towards efficiency instead of fun, that is bad game design.

Here in Starsector however, we aren't forced to use the best of the best ships in order to win. I personally like to play safe and turtle my way up with anything OP I can find (except phase ships, i just don't like them) to the point where I can churn out expendable fleets every month of any design. I ditch my optimized ships and just mass produce junk fleets that i can can blow up and have fun doing so. That's what I find fun and it's also optional. I don't see how does it hurt anybody's gameplay experience what I do in a singleplayer game's optional content. If Doom for example, just went *poof* right now, how would that improve your gameplay experience, if you didn't even use it to begin with? Nobody and nothing is forcing anybody to play stealth archer in Skyrim either, and they can complete the game 100% just fine without it.

I agree that there should be balance and it is good, but there also should be things below and above it that are still viable.

And to your question as to why nerf=bad, well it's because there are obviously people enjoying the stuff that you're asking it to be nerfed. You are telling people what to do or not to do, what to like and not to like. Imagine campaigning to ban cigarettes countrywide, do you really expect people to not speak up about it? You're asking to nerf the fun out of people's lives, to put it more dramatically.
Next reason is because what DuckFlux said, every nerf has to potential to be terrible, it's like playing russian roulette. People don't enjoy that either.

Regarding the Tempest changes, I don't know how it will be and I can't have an opinion on it until I see it in action, and if there are going to be more changes to OP things in the future I'm just hoping that it will be as creative as this one, and not an all around stat reduction that sends that content straight into the coffin.
Title: Re: i dont think OP ships should be nerfed
Post by: Retry on June 06, 2021, 11:55:03 AM
Quote
But isn't it ironic that the most people who want to nerf OP ships are the people who aren't using them?
"No survivors users?  Then where do the stories videos come, I wonder?"

No, it's not ironic, and more importantly it's not true.

The main people highlighting the problems of, say, Dooms, did personally use them and fly them, often recording video evidence of their Dooms performing ridiculous feats such as soloing Remnant Ordo's, story bosses such as Ziggurats, and end-game enemies like Doritos (Either SCC or Zym IIRC?).  Then they stopped using it because it trivialized the challenge fights (let alone the regular gameplay) were leading to non-positive gameplay experiences.

That's one problem solved by self restraint, but there's another issue intrinsic with the situation...

Quote
If Doom for example, just went *poof* right now, how would that improve your gameplay experience, if you didn't even use it to begin with?

...the obvious thing being missed here is it's not optional.  Dooms and Furies and Radiants act as NPC enemies whether or not you choose to use them yourself, and it quickly becomes frustrating when the difficulty of a fleet becomes directly proportional to the number of Dooms or Radiants it contains regardless of the composition of the rest of the fleet.  This also degrades the gameplay experience, and it's not an issue that can be solved by merely restraining to personally use certain ships and mechanics.
Title: Re: i dont think OP ships should be nerfed
Post by: BreenBB on June 06, 2021, 12:00:03 PM
And to your question as to why nerf=bad, well it's because there are obviously people enjoying the stuff that you're asking it to be nerfed. You are telling people what to do or not to do, what to like and not to like. Imagine campaigning to ban cigarettes countrywide, do you really expect people to not speak up about it? You're asking to nerf the fun out of people's lives, to put it more dramatically.
Next reason is because what DuckFlux said, every nerf has to potential to be terrible, it's like playing russian roulette. People don't enjoy that either.

Another voice of reason here.
Title: Re: i dont think OP ships should be nerfed
Post by: Grievous69 on June 06, 2021, 12:04:52 PM
Man this whole thread is such a train wreck. What. people suddenly fear nerfs and think it's gonna ruin the whole game just because it has the POTENTIAL to ruin your fun of piloting the most broken thing in the game? Well good, if your thing is playing a game where there's zero choice when trying to optimize gameplay then just edit the numbers in the game so you can have your overpowered toys. I personally like having meaningful decisions in my games.
Title: Re: i dont think OP ships should be nerfed
Post by: SCC on June 06, 2021, 12:14:52 PM
The main people highlighting the problems of, say, Dooms, did personally use them and fly them, often recording video evidence of their Dooms performing ridiculous feats such as soloing Remnant Ordo's, story bosses such as Ziggurats, and end-game enemies like Doritos (Either SCC or Zym IIRC?).  Then they stopped using it because it trivialized the challenge fights (let alone the regular gameplay) were leading to non-positive gameplay experiences.
Zym recorded some videos on the progress of his Doom-nerfing mod, which he eventually released. I recorded a couple of fights, where Doom singlehandedly destroys some random ordos, hypershunt guardians, the omega bounty. Though I have to say something - I didn't stop using Doom because of that. I didn't use it in regular gameplay in the first place and only took them for a spin to see how overpowered it is, then once I saw it stupid strong, I returned to my usual playstyle of not using phase ships (not because of their power level, but I just don't like the playstyle). Reminds me of when Doom got Mine Strike. "Oh look, it's broken. Eh, forget about it and have fun instead."

...the obvious thing being missed here is it's not optional.  Dooms and Furies and Radiants act as NPC enemies whether or not you choose to use them yourself, and it quickly becomes frustrating when the difficulty of a fleet becomes directly proportional to the number of Dooms or Radiants it contains regardless of the composition of the rest of the fleet.  This also degrades the gameplay experience, and it's not an issue that can be solved by merely restraining to personally use certain ships and mechanics.
I consider Doom the most dangerous human ship, but it's not the same gap as between the Radiant and other droneships. Regular Remnants aren't really different in their difficulty from similar sized human fleets, but once you throw Radiants into the mix, the challenge drastically and linearly increases with the number of Radiants you have to face.
Title: Re: i dont think OP ships should be nerfed
Post by: Vextor on June 06, 2021, 01:59:14 PM
Quote
But isn't it ironic that the most people who want to nerf OP ships are the people who aren't using them?
"No survivors users?  Then where do the stories videos come, I wonder?"

No, it's not ironic, and more importantly it's not true.

The main people highlighting the problems of, say, Dooms, did personally use them and fly them, often recording video evidence of their Dooms performing ridiculous feats such as soloing Remnant Ordo's, story bosses such as Ziggurats, and end-game enemies like Doritos (Either SCC or Zym IIRC?).  Then they stopped using it because it trivialized the challenge fights (let alone the regular gameplay) were leading to non-positive gameplay experiences.

That's one problem solved by self restraint, but there's another issue intrinsic with the situation...

Quote
If Doom for example, just went *poof* right now, how would that improve your gameplay experience, if you didn't even use it to begin with?

...the obvious thing being missed here is it's not optional.  Dooms and Furies and Radiants act as NPC enemies whether or not you choose to use them yourself, and it quickly becomes frustrating when the difficulty of a fleet becomes directly proportional to the number of Dooms or Radiants it contains regardless of the composition of the rest of the fleet.  This also degrades the gameplay experience, and it's not an issue that can be solved by merely restraining to personally use certain ships and mechanics.
What I meant by them not using it is that they aren't actively using it, as opposed to those who do. NPC Dooms I only encountered from ~300k bounties and once in the main storyline in a phase fleet that could've been avoided. There are onslaught low/mid tech fleets, pirate atlas and luddic prometheus fleets that give the same payout, so you aren't exactly forced to pick the TT deserter bounty.

As for Radiants, as far as I'm aware Remnant fleets are meant to be OP. It's not even the Radiant that's OP but the Alpha AI piloting it IME.

Man this whole thread is such a train wreck. What. people suddenly fear nerfs and think it's gonna ruin the whole game just because it has the POTENTIAL to ruin your fun of piloting the most broken thing in the game? Well good, if your thing is playing a game where there's zero choice when trying to optimize gameplay then just edit the numbers in the game so you can have your overpowered toys. I personally like having meaningful decisions in my games.
What zero choice? Is there a Doom in your room that's threatening to mine strike your PC if you were to switch over to midline?
Title: Re: i dont think OP ships should be nerfed
Post by: DuckFlux on June 06, 2021, 02:13:11 PM
And to your question as to why nerf=bad, well it's because there are obviously people enjoying the stuff that you're asking it to be nerfed. You are telling people what to do or not to do, what to like and not to like. Imagine campaigning to ban cigarettes countrywide, do you really expect people to not speak up about it? You're asking to nerf the fun out of people's lives, to put it more dramatically.
Next reason is because what DuckFlux said, every nerf has to potential to be terrible, it's like playing russian roulette. People don't enjoy that either.

But you can't live in fear of the developer breaking something, especially for a game in development. There are going to be further patches and further ship balances to make in order to better tie in new and existing systems. There is no guarantee that not nerfing a ship now will leave it free of changes down the road.

Why should significantly over performing ships be nerfed? well that's entirely down to the developers design philosophy, as you say, there is no absolute truth or universal measure against which we could judge the goodness of a game. It may be that the developers want the player to be excited to find and use the obviously strong ships and ditch the rest as soon as possible. It may be the developers intent that you love each of there creations equally, as much as they do.

Whenever we discuss the mechanics of a game, we 'should' be discussing them in the context of what the game is, relative to what we think the developers want the game to be. So there are two levels here, either we agree with the developers intent, but disagree with how the developers are achieving that intent, or we just fundamentally disagree with their intent.

People expressing their opinion on how they think the game should be balanced is just that, their opinion. I don't think it is fair to say that they are telling you what to like or do any more than you are telling them what to like or do. It may be that the consequence of anyone being persuaded by their opinion results in a game that you personally won't like as much, but that door swings both ways, has a double edge, and revolves. Just because the game is the way you like it at this moment doesn't give your opinion any more weight than the opinion of someone who would like the game to be changed.


Title: Re: i dont think OP ships should be nerfed
Post by: Scorpixel on June 06, 2021, 06:22:52 PM
I maintain what i implicitly said, a customer does not know what he wants, it's up to the producer to find what works, same goes for players and devs.

About that point of "you want something nerfed that you do not play", i do not use the Doom because A: not my playstyle and B: still entrenched in 0.9.1. Considering how broken the thing is and how broken enemies are unless the former is used, i would be driven into that corner, as right now playing midlines+carriers and ignoring lowtech entirely.

I'm not special, just part of the niche that enjoy that kind of stuff, i like my corner and management tabs, yet recognise that this niche has no right subjugating others who want no part in it yet have to (be it consciously or not).
We are our most biased viewpoint, observing communities as a whole and acknowledging (not necessarily rejecting) our biases when doing so is primordial to understanding trends and mechanisms.

Maybe there's a truth about good being subjective (that i view as the go-to "defence" when something someone likes is being "attacked", both a wound and insult to all artforms), but an absolute one is the playerbase. If your game offer options, viable ones are those that count, others might as well not exist.
A busted option does this to an even greater degree.

In both solo and multi, the advantaged playstyle defends it's position, while the others complain, if devs give-in, the nerfed side (if within reason) cries a bit before calming down, but when the status-quo remain, everyone else quietly leaves, entering a negative feedback loop of dwindling population but higher ratio of pro status-quo.

As for that point you made on the P2W game, it is flawed logic, and for two reasons:

-You wouldn't need to find the fun through cheats in the first place if the game was good (which is solely incompatible with P2W games, took years to learn that), it takes time to know when something is bad, as even poking a dead rat with a stick can be entertaining for some time.

-You only reference your point of view, which you did the whole time, everything is subjective but only if it's from someone else. What about the large majority of the playerbase that did not get to find such cheats to essentially gain the benefits of those with a bottomless credit card? Did they find the fun?

The truth is whatever gets to be reliably viable within it's niche, games inside those search for the truth in question.
The best representation of this idea is the essay on DayZ from Sovietwomble.

Multiplayer is inherently different and more likely to provide entertainment (IE: not fun, entertainment. Can be the kind players loathe but still play) and as such while more active, also more forgiving of it's flaws.

A solo experience is it's own description.
It HAS to stand on it's two feet and provide to the player entirely by itself, the core gameplay loop has to suck the player in and keep-up for hours if not days, helped by the flavours around it.
ALL flavours have to live around said loop, those fully in the shadow are useless load bound to disappoint, those basked in light completely alter the intended journey, and hold an addiction that take long to notice until you realise you spent the whole voyage in a semi-conscious daze.
Title: Re: i dont think OP ships should be nerfed
Post by: Kahnmir on June 06, 2021, 06:57:36 PM
I agree with OP that nerfing is not really a great answer,

For the people saying that buffing things just causes powercreep, I want to point out that nerfing also cause powercreep, because there's always a some "second best" thing that is overshadowed by the current "overpowered" thing and that once the overpowered thing gets nerfed, then the "second best" thing will simply take its place.

Case in point, I predict that once high-tech gets nerfed, midline will simply take its place, then everyone will switch to whining about midline being overpowered, than midline will be nerfed, then people will start whining about low-tech being overpowered, then low tech will be nerfed, and THEN high-tech will be overpowered again. And what will have been accomplished out of all this? Nothing. Absolutely nothing.

Really, I think this is a problem of having a hammer and everything looking like a nail. A better solution to balance is to go sideways rather than buff/nerf

Also, Every mention of things being overpowered right now relates to either the skills, or to safety overrides. Why nerf the ships when these two things seem like more likely culprits?
Title: Re: i dont think OP ships should be nerfed
Post by: Megas on June 06, 2021, 07:34:06 PM
Case in point, I predict that once high-tech gets nerfed, midline will simply take its place, then everyone will switch to whining about midline being overpowered, than midline will be nerfed, then people will start whining about low-tech being overpowered, then low tech will be nerfed, and THEN high-tech will be overpowered again. And what will have been accomplished out of all this? Nothing. Absolutely nothing.
More like all of the fun stuff gutted out of the game and nothing but sluggish, unresponsive, and uninspired wimps remaining in the game.
Title: Re: i dont think OP ships should be nerfed
Post by: robepriority on June 06, 2021, 08:59:37 PM
I don't think any of the nerfs in the blogpost put the tempest in a zero-pick condition or unfun to use.
It won't be in a pick-always-with-any-fleetcomp condition, and the system is much more interesting.
The post itself also buffed low-tech by giving it interruptible burn drive and a 2 ability frigate.

I don't think the doom was ever mentioned in the blog either.


Title: Re: i dont think OP ships should be nerfed
Post by: braciszek on June 06, 2021, 10:28:47 PM
I agree with OP that nerfing is not really a great answer,

For the people saying that buffing things just causes powercreep, I want to point out that nerfing also cause powercreep, because there's always a some "second best" thing that is overshadowed by the current "overpowered" thing and that once the overpowered thing gets nerfed, then the "second best" thing will simply take its place.

No, because whenever something rears its ugly head in need of a nerf, it tends to be an outlier. You fix the outliers, at least those that contribute against a postive game experience and reinforce bad player behavior. Or whatever the developer doesn't want the player to be doing. If there's still "powercreep" after some buffs/nerfs, then the changes were insufficient. That's another matter.

Quote

Case in point, I predict that once high-tech gets nerfed, midline will simply take its place, then everyone will switch to whining about midline being overpowered, than midline will be nerfed, then people will start whining about low-tech being overpowered, then low tech will be nerfed, and THEN high-tech will be overpowered again. And what will have been accomplished out of all this? Nothing. Absolutely nothing.


There's no need to dramatize. Not every one of us complains absolutely all the time whenever anything happens. There is a point where complaints can be minimized. It is the job of the developer to recognize feedback that matters and find their own way to deal with complaints that they could never resolve.

Quote

Really, I think this is a problem of having a hammer and everything looking like a nail. A better solution to balance is to go sideways rather than buff/nerf


I believe that is what Alex tried doing with the tempest. Alex will most likely try this sort approach for other things in the future.

Quote

Also, Every mention of things being overpowered right now relates to either the skills, or to safety overrides. Why nerf the ships when these two things seem like more likely culprits?

For those of us that avoid complaining about things until it gets tedious dealing with things, we usually try to evaluate the balance of things without additional factors ie without skills or drastic hullmods. Unless skills or SO are explicitly mentioned.

Balance is an iterative process. Things can be the same for years, and developers can suddenly feel the desire for change due to a change in focus over time. The best thing about this game is that it is terribly easy to open up the ship csvs and do whatever balance changes anyone could ever want. The question is, does Alex design and balance the game around what he feels, or what we feel? And to what degree of both? For the most part, I don't get personally attached to elements of the game, especially a game in development, mind. Things *will* change. It's a matter of what and when (and how). I always trust Alex to make the correct decisions, whether it is the next patch, the patch next year, or the game's final update. That's the beauty of a game in development. There's always time to do additional adjustment; nothing is set in stone.
Title: Re: i dont think OP ships should be nerfed
Post by: Yunru on June 06, 2021, 10:29:07 PM
I agree with OP that nerfing is not really a great answer,

For the people saying that buffing things just causes powercreep, I want to point out that nerfing also cause powercreep, because there's always a some "second best" thing that is overshadowed by the current "overpowered" thing and that once the overpowered thing gets nerfed, then the "second best" thing will simply take its place.

Case in point, I predict that once high-tech gets nerfed, midline will simply take its place, then everyone will switch to whining about midline being overpowered, than midline will be nerfed, then people will start whining about low-tech being overpowered, then low tech will be nerfed, and THEN high-tech will be overpowered again. And what will have been accomplished out of all this? Nothing. Absolutely nothing.

Really, I think this is a problem of having a hammer and everything looking like a nail. A better solution to balance is to go sideways rather than buff/nerf

Also, Every mention of things being overpowered right now relates to either the skills, or to safety overrides. Why nerf the ships when these two things seem like more likely culprits?
Ah yes, of course. Because we have no active examples of weaker choices getting buffed. Definitely not an entire blog post about it.

No, it has to be completely one way or the other: either everything gets buffed, or everything gets nerfed.
Title: Re: i dont think OP ships should be nerfed
Post by: Phenir on June 06, 2021, 10:40:14 PM
For the people saying that buffing things just causes powercreep, I want to point out that nerfing also cause powercreep, because there's always a some "second best" thing that is overshadowed by the current "overpowered" thing and that once the overpowered thing gets nerfed, then the "second best" thing will simply take its place.
That's not powercreep. Powercreep is when player strength outpaces the challenge that the game can provide. Imagine if every ship was buffed so they could solo doritos and remnant fleets like a doom can. That is powercreep. Anyone that has played mmos or arpgs for a significant amount of the game's lifetime has witnessed powercreep in action.
Title: Re: i dont think OP ships should be nerfed
Post by: Locklave on June 07, 2021, 02:40:20 AM
I don't think any of the nerfs in the blogpost put the tempest in a zero-pick condition or unfun to use.
It won't be in a pick-always-with-any-fleetcomp condition, and the system is much more interesting.
The post itself also buffed low-tech by giving it interruptible burn drive and a 2 ability frigate.

I don't think the doom was ever mentioned in the blog either.

They want to pretend like Alex will just drop some mindless arbitrary nerf instead of addressing the specific ships in a targeted way. Because it easier to present a counter argument to nerfs that way.

"-25% to all high tech stats!"
- Said Alex never

The Tempest changes are for example situationally more powerful and generally weaker. It doesn't impact how fun the ship is at all, maybe it's more fun. It's not gonna suddenly stop seeing use, but maybe it won't be half your fleet on a frigate run lol.
Title: Re: i dont think OP ships should be nerfed
Post by: SCC on June 07, 2021, 02:47:47 AM
I don't think the doom was ever mentioned in the blog either.
I suspect the ship system itself will regrettably be left untouched, while Phase Mastery or Systems Expertise (or both) will be nerfed instead.
Title: Re: i dont think OP ships should be nerfed
Post by: CanaldoVoid on June 07, 2021, 04:58:40 AM
@OP
The problem is the long term effects of powercreep.

Sure, it may start by making things a bit stronger, battles ending a bit sooner and all but over time this mentality stacks up and battles keep speeding up more and more, ships will be tearing through shields faster, instantly killing other ships all the time, and the game turns into a show of ships exploding everywhere instantly with little to no counterplay involved.

Just nerfing everything has the problem you mentioned, everything ends up turning into a clunky, slow ship that feels like it's dealing no damage.

There needs to be a balance, if a few ships are sticking out they are probably overtuned, if a few are just bad and nobody picks them they should be brought up instead, and if it's something making an entire category of ships OP (say, phase) then that system itself is probably what needs to be addressed.

(That being said the Doom problem goes further than just the phase issue)

Also, as I mentioned before, with the introduction of story points the game will have to make a choice, what will it be balanced around?
No built in hullmods? Then when you start doing it the game will lose all challenge and everything you field will be OP
1 built in hullmod? Then you'll still be OP by placing 2
2? Then you'll be crap untill you start adding them, and when you finally spend millions of XP by placing 2 hullmods on every ship you'll finally achieve the state of normality which you used to have by default before this sytem was implemented, and when you get 3 you'll be OP anyway (worst balance, probably)
3? Well now everyone who's not at late, late, late game, using one specific skill will be underpowered, and when you finally get there you'll just get even.

I'm not looking forward to how this challenge will be solved by the devs. Sounds like a ton of work, perhaps impossible.
Title: Re: i dont think OP ships should be nerfed
Post by: BreenBB on June 07, 2021, 05:57:23 AM
What zero choice? Is there a Doom in your room that's threatening to mine strike your PC if you were to switch over to midline?

Hahaha.

I agree with OP that nerfing is not really a great answer,

For the people saying that buffing things just causes powercreep, I want to point out that nerfing also cause powercreep, because there's always a some "second best" thing that is overshadowed by the current "overpowered" thing and that once the overpowered thing gets nerfed, then the "second best" thing will simply take its place.

Case in point, I predict that once high-tech gets nerfed, midline will simply take its place, then everyone will switch to whining about midline being overpowered, than midline will be nerfed, then people will start whining about low-tech being overpowered, then low tech will be nerfed, and THEN high-tech will be overpowered again. And what will have been accomplished out of all this? Nothing. Absolutely nothing.

Really, I think this is a problem of having a hammer and everything looking like a nail. A better solution to balance is to go sideways rather than buff/nerf

Also, Every mention of things being overpowered right now relates to either the skills, or to safety overrides. Why nerf the ships when these two things seem like more likely culprits?

Thats the reason, nerf high-tech you got overpowered midline, nerf midline you got overpowered low-tech...

And I think there is should be weak and powerful stuff, no equalizing everything to same power level, just for means of progression, powerful stuff just need be harder to obtain, and weaker more available. About hated phase ships, they are only useful as main flagship, mostly because their AI, which is almost always afraid, or get suicidal, Doom can blowup ally or self with mines, they only useful in player hands, so I treat them like some sort of unique ship which is used mostly as diversion unit.

And alot people says what nerfing is easer to do that buffing, main reason why I against that is what combat already feels like a slow slugfest, slow ships always being kited by faster ships, it will make make it even slower. Again skill issue, AI can't properly use new zero flux bonus from Helmsmapship, when Quality Captains mod come out I immediately switched over.

And again, culprit is the skill system, not only what it not very interesting, and rather limiting, and often it gives too big bonuses, especially Derelict Contingent or such, it gives more mines to so much hated here Doom, interesting everybody consider that perfectly balanced, and hate High-Tech only.
Title: Re: i dont think OP ships should be nerfed
Post by: SCC on June 07, 2021, 06:20:23 AM
And again, culprit is the skill system, not only what it not very interesting, and rather limiting, and often it gives too big bonuses, especially Derelict Contingent or such, it gives more mines to so much hated here Doom, interesting everybody consider that perfectly balanced, and hate High-Tech only.
No one complains about Derelict Contingent anymore, because everyone already acknowledged it as OP (https://fractalsoftworks.com/forum/index.php?topic=20227) and there's no further discussion to be had.
Title: Re: i dont think OP ships should be nerfed
Post by: Kahnmir on June 07, 2021, 12:12:04 PM
No, because whenever something rears its ugly head in need of a nerf, it tends to be an outlier. You fix the outliers, at least those that contribute against a postive game experience and reinforce bad player behavior. Or whatever the developer doesn't want the player to be doing. If there's still "powercreep" after some buffs/nerfs, then the changes were insufficient. That's another matter.

That's just your opinion. How do you decide what is a positive game experience?

Quote
There's no need to dramatize. Not every one of us complains absolutely all the time whenever anything happens. There is a point where complaints can be minimized. It is the job of the developer to recognize feedback that matters and find their own way to deal with complaints that they could never resolve.

Its not melodrama, I've seen this *** in League of Legends; it was utterly bizzare to see a champion get nerfed into the ground and disappear from the meta only to reappear YEARS later because all the other champions got nerfed to the point where they became viable again. It was nuts. There were several instances of that, and I came to the conclusion that just mindlessly hitting things with the nerf bat was just bad game design.

I'm not saying Alex is dumb enough to fall into that pattern, but someone has to counterbalance the guys ranting about how much they hate high-tech, now THAT is being overly dramatic.

Quote
Balance is an iterative process. Things can be the same for years, and developers can suddenly feel the desire for change due to a change in focus over time. The best thing about this game is that it is terribly easy to open up the ship csvs and do whatever balance changes anyone could ever want. The question is, does Alex design and balance the game around what he feels, or what we feel? And to what degree of both? For the most part, I don't get personally attached to elements of the game, especially a game in development, mind. Things *will* change. It's a matter of what and when (and how). I always trust Alex to make the correct decisions, whether it is the next patch, the patch next year, or the game's final update. That's the beauty of a game in development. There's always time to do additional adjustment; nothing is set in stone.

I'm not here to argue that no changes need to be made, nor that there are not times where nerfs are appropriate. But I am trying to argue that this particular situation needs a chisel not a jackhammer. Overcorrection seems to be the industry standard, and its lame.

Quote
That's not powercreep. Powercreep is when player strength outpaces the challenge that the game can provide. Imagine if every ship was buffed so they could solo doritos and remnant fleets like a doom can. That is powercreep. Anyone that has played mmos or arpgs for a significant amount of the game's lifetime has witnessed powercreep in action.

I'm not going to argue over the meaning of words, you either understood what I was saying or you didn't. Powercreep is a broad enough term that it can be used for what I'm describing.

Quote
Ah yes, of course. Because we have no active examples of weaker choices getting buffed. Definitely not an entire blog post about it.

No, it has to be completely one way or the other: either everything gets buffed, or everything gets nerfed.

I think you need to buff your passive aggressiveness there bro, I *think* you were trying to strawman me into saying something I didn't say, but I'm not sure.
Title: Re: i dont think OP ships should be nerfed
Post by: Yunru on June 07, 2021, 12:20:30 PM
I think you need to buff your passive aggressiveness there bro, I *think* you were trying to strawman me into saying something I didn't say, but I'm not sure.
But I spec'd into passive aggression!?

You proposed a scenario where high tech gets nerfed, so midline stood out, so midline got nerfed, so low tech stood out, etc ad infinitum.

Such a scenario only works in the case of balance only being obtained via debuffs, rather than the mix of buffs and debuffs we have repeatedly seen to be used.
Title: Re: i dont think OP ships should be nerfed
Post by: intrinsic_parity on June 07, 2021, 01:02:31 PM
It's not like the only outcome from a nerf is that the nerfed item is no longer usable. It's possible to nerf something and still have it be viable (or even good).

Also, I think multiplayer games tend to have more extreme balance conversations because people can get very emotional about what they dislike (particularly playing against it in more competitive games), and sometimes they want to see things they don't like nerfed into the ground rather than balanced. It doesn't need to be that way, you can want to nerf things without fundamentally hating them.

I want to see the doom reigned in because it's not just strong, it trivializes many aspects of combat. The whole optimization aspect of the game is kinda tainted because the honest best answer is always doom, or maybe zigg.

I don't hate high tech or want to see all high tech ships nerfed.
Title: Re: i dont think OP ships should be nerfed
Post by: Tartiflette on June 07, 2021, 01:52:33 PM
Multiplayer games have way worse balancing than singleplayer! "Here is this month's new gun that is way better than everything else, also you have to buy the season pass to get it, and all its pretty skins are $20 each". "Look at this tank, isn't it good looking? It's also the best tank at it's rank, only for 75.961 totally-not-real-money-coins."
Title: Re: i dont think OP ships should be nerfed
Post by: Locklave on June 07, 2021, 01:58:15 PM
I think you need to buff your passive aggressiveness there bro, I *think* you were trying to strawman me into saying something I didn't say, but I'm not sure.
But I spec'd into passive aggression!?

You proposed a scenario where high tech gets nerfed, so midline stood out, so midline got nerfed, so low tech stood out, etc ad infinitum.

Such a scenario only works in the case of balance only being obtained via debuffs, rather than the mix of buffs and debuffs we have repeatedly seen to be used.

He's also ignoring the fact that the nerfs are extremely targeted at specific problematic ships and not all high tech ships. Apogee for example is not on the hit list just because it's High tech. The ones making attempts to paint it as nerfs to all high tech ships are the people building straw men in here.

I spec'd passive reckless.
Title: Re: i dont think OP ships should be nerfed
Post by: Kahnmir on June 07, 2021, 03:19:43 PM
I think you need to buff your passive aggressiveness there bro, I *think* you were trying to strawman me into saying something I didn't say, but I'm not sure.
But I spec'd into passive aggression!?

You proposed a scenario where high tech gets nerfed, so midline stood out, so midline got nerfed, so low tech stood out, etc ad infinitum.

Such a scenario only works in the case of balance only being obtained via debuffs, rather than the mix of buffs and debuffs we have repeatedly seen to be used.

No. No such condition exists. I never stated it in my scenario, nor do I accept it. That is something you came up with on your own, and you have not made an argument on that would be the case; sure, buffs can change the equation, but they do not necessarily invalidate the scenario.

Quote
He's also ignoring the fact that the nerfs are extremely targeted at specific problematic ships and not all high tech ships. Apogee for example is not on the hit list just because it's High tech. The ones making attempts to paint it as nerfs to all high tech ships are the people building straw men in here.

I spec'd passive reckless.

I'm sorry, but if I recall the blog post was titled "a tale of two tech levels" not "a tale of specific problematic ships." Perhaps I have missed a forum post somewhere, but Alex hasn't been particularly clear on how many high tech ships are getting nerfed.

You are assuming an awful lot about my position; which is, has been, and always will be that flat nerfs are not a great balancing tool and should not always be the first resort.
I am, for instance OK with the tempest changes, they sound OK on paper, but we will have to wait and see.

I spec'd "get wrecked"
Title: Re: i dont think OP ships should be nerfed
Post by: robepriority on June 07, 2021, 04:32:08 PM

Case in point, I predict that once high-tech gets nerfed, midline will simply take its place, then everyone will switch to whining about midline being overpowered, than midline will be nerfed, then people will start whining about low-tech being overpowered, then low tech will be nerfed, and THEN high-tech will be overpowered again. And what will have been accomplished out of all this? Nothing. Absolutely nothing.


This is the position in question, which seems quite similar to how Yunru understood it.

The blog post has most of it's content covering low tech mechanical and roster buffs - the one hightech nerf is a mechanical change that expands gameplay options.

Nothing in the blogpost suggests excessive flat stat nerfing.


Title: Re: i dont think OP ships should be nerfed
Post by: Retry on June 07, 2021, 05:13:42 PM
Yeah... maybe before saying you've never said X, make sure you've never said X.
Title: Re: i dont think OP ships should be nerfed
Post by: Kahnmir on June 07, 2021, 05:53:47 PM

Case in point, I predict that once high-tech gets nerfed, midline will simply take its place, then everyone will switch to whining about midline being overpowered, than midline will be nerfed, then people will start whining about low-tech being overpowered, then low tech will be nerfed, and THEN high-tech will be overpowered again. And what will have been accomplished out of all this? Nothing. Absolutely nothing.


This is the position in question, which seems quite similar to how Yunru understood it.

The blog post has most of it's content covering low tech mechanical and roster buffs - the one hightech nerf is a mechanical change that expands gameplay options.

Nothing in the blogpost suggests excessive flat stat nerfing.


Yeah, and Yunru inserted the idea that some how buffs invalidate the entire thesis, when I didn't mention them at all in said thesis.

Look, I think things will be OK -probably, I think that giving low-tech more options is a good way to go about it, but people are right to be nervous when Alex makes comments about using the nerf bat. Its doesn't exactly envision a subtle approach to to a nuanced problem.

Quote
Yeah... maybe before saying you've never said X, make sure you've never said X.

Yeah... maybe get some reading comprehension skills.

did I upset some kind of clique here? Is there some forum saint that I've questioned that no one is allowed to question?
Title: Re: i dont think OP ships should be nerfed
Post by: DownTheDrain on June 07, 2021, 06:23:53 PM
did I upset some kind of clique here? Is there some forum saint that I've questioned that no one is allowed to question?

I wouldn't know about cliques, but some of your comments felt pretty hostile so I'm not surprised that you were replied to in kind.
Not that you're the only one of course, this whole thread could do with a few hugs.
Title: Re: i dont think OP ships should be nerfed
Post by: Histidine on June 07, 2021, 07:55:04 PM
I think you need to buff your passive aggressiveness there bro, I *think* you were trying to strawman me into saying something I didn't say, but I'm not sure.
But I spec'd into passive aggression!?

You proposed a scenario where high tech gets nerfed, so midline stood out, so midline got nerfed, so low tech stood out, etc ad infinitum.

Such a scenario only works in the case of balance only being obtained via debuffs, rather than the mix of buffs and debuffs we have repeatedly seen to be used.

No. No such condition exists. I never stated it in my scenario, nor do I accept it. That is something you came up with on your own, and you have not made an argument on that would be the case; sure, buffs can change the equation, but they do not necessarily invalidate the scenario.


Case in point, I predict that once high-tech gets nerfed, midline will simply take its place, then everyone will switch to whining about midline being overpowered, than midline will be nerfed, then people will start whining about low-tech being overpowered, then low tech will be nerfed, and THEN high-tech will be overpowered again. And what will have been accomplished out of all this? Nothing. Absolutely nothing.


This is the position in question, which seems quite similar to how Yunru understood it.

The blog post has most of it's content covering low tech mechanical and roster buffs - the one hightech nerf is a mechanical change that expands gameplay options.

Nothing in the blogpost suggests excessive flat stat nerfing.

Yeah, and Yunru inserted the idea that some how buffs invalidate the entire thesis, when I didn't mention them at all in said thesis.
Your 'thesis' doesn't mention buffs because the existence of a nontrivial number of buffs straight up disproves it by contradicting any notion of an endless cycle of nerfs, and your claim that buffs don't "necessarily invalidate" said thesis is nothing but petulance.

Were it modified to describe the actual past and predicted scenario of some things getting nerfs and some things getting buffs (not even necessarily in the same amounts), it would have read like:
High-tech gets nerfed and low-tech gets buffed, then... then what? Is midline still the predicted outlier, or low tech? Or do they end up balanced with each other and HT is now the outlier in the other direction, so HT gets buffed and nothing gets nerfed? And after we've applied this cycle of balance changes, the endless nerfs prediction diverges even further from what actually happens.

Somehow a cycle of "some things get nerfs and some thing get buffs" hardly sounds as horrific as a cycle of things only getting nerfed.

Bonus:
I'm sorry, but if I recall the blog post was titled "a tale of two tech levels" not "a tale of specific problematic ships."
Imagine having an entire blog post and still trying to read deep meaning into a Literary Reference title.
Title: Re: i dont think OP ships should be nerfed
Post by: Kahnmir on June 07, 2021, 10:18:13 PM
I think you need to buff your passive aggressiveness there bro, I *think* you were trying to strawman me into saying something I didn't say, but I'm not sure.
But I spec'd into passive aggression!?

You proposed a scenario where high tech gets nerfed, so midline stood out, so midline got nerfed, so low tech stood out, etc ad infinitum.

Such a scenario only works in the case of balance only being obtained via debuffs, rather than the mix of buffs and debuffs we have repeatedly seen to be used.

No. No such condition exists. I never stated it in my scenario, nor do I accept it. That is something you came up with on your own, and you have not made an argument on that would be the case; sure, buffs can change the equation, but they do not necessarily invalidate the scenario.


Case in point, I predict that once high-tech gets nerfed, midline will simply take its place, then everyone will switch to whining about midline being overpowered, than midline will be nerfed, then people will start whining about low-tech being overpowered, then low tech will be nerfed, and THEN high-tech will be overpowered again. And what will have been accomplished out of all this? Nothing. Absolutely nothing.


This is the position in question, which seems quite similar to how Yunru understood it.

The blog post has most of it's content covering low tech mechanical and roster buffs - the one hightech nerf is a mechanical change that expands gameplay options.

Nothing in the blogpost suggests excessive flat stat nerfing.

Yeah, and Yunru inserted the idea that some how buffs invalidate the entire thesis, when I didn't mention them at all in said thesis.
Your 'thesis' doesn't mention buffs because the existence of a nontrivial number of buffs straight up disproves it by contradicting any notion of an endless cycle of nerfs, and your claim that buffs don't "necessarily invalidate" said thesis is nothing but petulance.

Were it modified to describe the actual past and predicted scenario of some things getting nerfs and some things getting buffs (not even necessarily in the same amounts), it would have read like:
High-tech gets nerfed and low-tech gets buffed, then... then what? Is midline still the predicted outlier, or low tech? Or do they end up balanced with each other and HT is now the outlier in the other direction, so HT gets buffed and nothing gets nerfed? And after we've applied this cycle of balance changes, the endless nerfs prediction diverges even further from what actually happens.

Somehow a cycle of "some things get nerfs and some thing get buffs" hardly sounds as horrific as a cycle of things only getting nerfed.

Well, if Yunru had (politely) made this argument I may have conceded that he had a point and just taken my ball and gone home; because my original statement did not factor in buffs at all and was assumed a very specific scenario which I will admit I did not elaborate on much. Quite frankly I didn't expect it to cause people to lose their *** minds otherwise I would have. But instead he just said my statement was disproved by the existence of buffs (which do not, and you're wrong about this) without making an argument. Given how rude you are and how I've also been rudely dogpiled, I will instead point out the flaws in your thinking as a middle finger to you in particular, and I will do so in excruciating detail, also as a middle finger to you, in particular.

So first some givens:
* Alex has made a few offhand comments about nerfing hightech outside of the blog post not all of which I have seen, but as far as I know, he has only gone into specifics about the tempest and has not been very clear on how other nerfs will be approached
* I am not and have never made comments about dooms, which seems to be the source of a lot of this.... hatred. I was not evaluating them in my thesis because I frankly just don't *** use them. I am much more concerned with ships like the tempest and the playstyle of high-tech in general, which could very easily be made garbage if not handled gently.
* This thesis deals primarily with flat nerfs/buffs, I have already said I approve of the tempest changes, and have argued for sidegrade changes
* My main concern is not that nerfs are never warranted, but that they are frequently overdone, also I am really concerned why so many people seem to HATE hightech and are emotionally invested in doing so, as is illustrated by how out of control this discussion is getting.
*perfect balance is unachievable. Some things will simply always be better than others.

Thesis version 2.0 "I'm actually trying this time." or "why you're wrong and your father was a hamster" edition, if you prefer.

Games can get into a cycle of endless nerfs because in many way "power" or how good something is in the game is relative amongst the game elements. In otherwords, a ship is only good or bad depending on how good or bad it is relative to other ships. This causes changes in numbers to have an affect similar to squeezing a waterballoon, wherein if you squeeze it, the water simply shifts. likewise, the relative "power" of the ships changes, Ergo when something gets worse, something else gets better, even though only the nerfed ship is changed.

Regarding how buffs affect this, There are two scenarios to consider them under; which is where your thinking does not work because you seem to consider buffs under both scenario's simultaneously, which does not work and is contradictory.

Scenario 1
if we theorize that flat buffs =  flat nerfs in their impact on the game, then the according to the theory the cycle simply gets shifted, since you are still just squeezing the waterballoon.
spelling it out for you: the relative strength of the ship is still changed, and making something better makes something else worse. Essentially, because the "power" is all relative it turns into something of a zero-sum game. This is what you almost understood from my original thesis, and made some decent points regarding it, mainly that buffs can potentially counter nerfs. but this is very difficult to do if you are simply shifting the waterballoon (now you're squeezing two points of the waterballoon!) rather than making a structural change.

But because you are petulant or simply wanted to score internet points (or both), you moved the goalpost and shifted to:

Scenario 2: buffs =/= nerfs
In this scenario it is theorized that buffs fulfill a different role from nerfs, and is where the idea that buffs cause powercreep most likely comes from.
This gets really complicated because you have to go into specifics about how nerfs and buffs actually interact with each other, if at all. But I've run out of patience and time though so wrapping this up:
Scenario 1 does not disprove the thesis at all. But you seem to want it both ways in your assertion that buffs somehow disprove my thesis.

Quote
Bonus:
I'm sorry, but if I recall the blog post was titled "a tale of two tech levels" not "a tale of specific problematic ships."
Imagine having an entire blog post and still trying to read deep meaning into a Literary Reference title.

Do you talk to people like this IRL? Perhaps you're a Sperg? Would explain a lot.

Anyway, Think I'm done with this thread, too many of you are just here to score internet points rather than have a discussion.
Title: Re: i dont think OP ships should be nerfed
Post by: DownTheDrain on June 07, 2021, 10:49:51 PM
As I said, hugs. Definitely needed.
Title: Re: i dont think OP ships should be nerfed
Post by: Yunru on June 08, 2021, 12:13:03 AM
As I said, hugs. Definitely needed.
Hugs are a waste of OP. Why, I could fit an extra Needler with that!
Title: Re: i dont think OP ships should be nerfed
Post by: PureTilt on June 08, 2021, 12:22:46 AM
Arguments for not nerfing so far: alex can nerf to much and now all dumb and boring
alex can do same with buffs and now all can solo Doritos
if alex somewhere somehow said "i probably gonna nerf HT" doesn't mean he gonna kill it he want all playstyle to be competitive and by asking to not nerf clear outliers you make that much more harder
Title: Re: i dont think OP ships should be nerfed
Post by: Deshara on June 08, 2021, 12:30:02 AM
i hope u people know this was a shitpost lmfao
Title: Re: i dont think OP ships should be nerfed
Post by: PureTilt on June 08, 2021, 12:55:58 AM
i hope u people know this was a shitpost lmfao
1. no
2. it was awful shitpost
3. not funny, didn't laugh
4. there was enough people who was 100% serious about what they said
Title: Re: i dont think OP ships should be nerfed
Post by: Grievous69 on June 08, 2021, 01:05:25 AM
After 3 days of mindless arguing
- Deshara: "Guysss it was just a prank, why are you still arguing omgg"

Title: Re: i dont think OP ships should be nerfed
Post by: Locklave on June 08, 2021, 01:48:41 AM
I'm sorry, but if I recall the blog post was titled "a tale of two tech levels" not "a tale of specific problematic ships." Perhaps I have missed a forum post somewhere, but Alex hasn't been particularly clear on how many high tech ships are getting nerfed.

You are assuming an awful lot about my position; which is, has been, and always will be that flat nerfs are not a great balancing tool and should not always be the first resort.
I am, for instance OK with the tempest changes, they sound OK on paper, but we will have to wait and see.

I spec'd "get wrecked"

So even though he's clearly engaging in limited specific nerfs to set ships you felt it was safe to hyper generalize it as the entire High tech roster getting nerfed?

I'm not assuming anything, your entire premise is a massive unreasonable assumption that don't follow in any way shape or form with the games patch history and drawing comparisons to League of Legends that profits directly from cancerous practices like creating imbalance. Which is absurd. You talk about "industry standard" like this game has no long history and just some random devs are making it rather then a specific person.

His lack of clarity is your excuse. Clarity in a specific list of ships only.

Case in point, I predict that once high-tech gets nerfed, midline will simply take its place, then everyone will switch to whining about midline being overpowered, than midline will be nerfed, then people will start whining about low-tech being overpowered, then low tech will be nerfed, and THEN high-tech will be overpowered again. And what will have been accomplished out of all this? Nothing. Absolutely nothing.

This lazy theory also works in reverse. If he buffs everything else to to play catch up (actual power creep) then something will get overbuffed resulting in an endless circle of more buffs too correct it. 

"And what will have been accomplished out of all this? Nothing. Absolutely nothing." Because it creates the exact same problem you are pretending is avoided.

But again this, everything you are posting, is entirely based around the idea that Alex is nerfing the entire High tech ship roster and not buffing Low tech at all. He's clearly buffing Low tech and if you bothered to read the thread you say he's "unclear" about you'd know Low tech is getting buffed.

So why are you posting stuff like this when you imply you actually read it? Your theories don't have a connection to anything that is actually happening based on the information we have.

I expect your posts to become more and more generalized rather then specific, because the details don't support what you are pushing.

i hope u people know this was a shitpost lmfao

This is a poor way to save face, there are pages of people taking this mess seriously.

Also you're OP could be read as hyperbolic exaggeration to be taken seriously in concept.
Title: Re: i dont think OP ships should be nerfed
Post by: Deshara on June 08, 2021, 01:55:38 AM
After 3 days of mindless arguing
- Deshara: "Guysss it was just a prank, why are you still arguing omgg"

you know what they say, if u wanna embarrass someone pretend to think they were kidding, if u wanna mock them pretend to think they were being sincere. the important thing is you've constructed a way for you to always be the guy crying under the smug mask meme instead of the guy crying meme.
Also, just bc there was 6 pages of people arguing in the thread doesnt mean I was the one arguing lmfao I've been playing ARMA, AKA trying to mod ARMA into being good (spoiler; u cant in 2021 just as much as u couldnt in 2017)
Title: Re: i dont think OP ships should be nerfed
Post by: Vextor on June 08, 2021, 04:42:47 AM
I don't think anybody cares whatever your intentions were at the moment of the creation of this thread, especially since you haven't added anything to the conversation beyond starting it. You could be a clown who invents electricity as a joke, but since it's useful, nobody cares if it was just one of your tricks and chances are they'll just label you as insane.
Title: Re: i dont think OP ships should be nerfed
Post by: Kahnmir on June 08, 2021, 10:06:20 AM
I'm sorry, but if I recall the blog post was titled "a tale of two tech levels" not "a tale of specific problematic ships." Perhaps I have missed a forum post somewhere, but Alex hasn't been particularly clear on how many high tech ships are getting nerfed.

You are assuming an awful lot about my position; which is, has been, and always will be that flat nerfs are not a great balancing tool and should not always be the first resort.
I am, for instance OK with the tempest changes, they sound OK on paper, but we will have to wait and see.

I spec'd "get wrecked"

So even though he's clearly engaging in limited specific nerfs to set ships you felt it was safe to hyper generalize it as the entire High tech roster getting nerfed?

I'm not assuming anything, your entire premise is a massive unreasonable assumption that don't follow in any way shape or form with the games patch history and drawing comparisons to League of Legends that profits directly from cancerous practices like creating imbalance. Which is absurd. You talk about "industry standard" like this game has no long history and just some random devs are making it rather then a specific person.

His lack of clarity is your excuse. Clarity in a specific list of ships only.

Case in point, I predict that once high-tech gets nerfed, midline will simply take its place, then everyone will switch to whining about midline being overpowered, than midline will be nerfed, then people will start whining about low-tech being overpowered, then low tech will be nerfed, and THEN high-tech will be overpowered again. And what will have been accomplished out of all this? Nothing. Absolutely nothing.

This lazy theory also works in reverse. If he buffs everything else to to play catch up (actual power creep) then something will get overbuffed resulting in an endless circle of more buffs too correct it. 

"And what will have been accomplished out of all this? Nothing. Absolutely nothing." Because it creates the exact same problem you are pretending is avoided.

But again this, everything you are posting, is entirely based around the idea that Alex is nerfing the entire High tech ship roster and not buffing Low tech at all. He's clearly buffing Low tech and if you bothered to read the thread you say he's "unclear" about you'd know Low tech is getting buffed.

So why are you posting stuff like this when you imply you actually read it? Your theories don't have a connection to anything that is actually happening based on the information we have.

I expect your posts to become more and more generalized rather then specific, because the details don't support what you are pushing.


You caught me, this was all part of a secret agenda to ruin the game, nerfs are always good and great, there is never a reason to be worried that a dev might go overboard, and there definitely isn't a contingent of people very rude people (if this thread is anything to go by) who are extremely emotionally invested in seeing high-tech nerfed into the ground just because they don't like it.

You win a 1000 internets and have my permission to go jerk off to yourself in the mirror or something. And no, internet points are non-refundable, in case you were wondering.
Title: Re: i dont think OP ships should be nerfed
Post by: Thaago on June 08, 2021, 10:16:08 AM
... I look away from this thread for like 2 days and it turns into a dumpster fire. Forum rules: https://fractalsoftworks.com/forum/index.php?topic=2668.0

Don't be jerks!



...
You win a 1000 internets and have my permission to go jerk off to yourself in the mirror or something. And no, internet points are non-refundable, in case you were wondering.


Not ok here. Consider this a warning.

i hope u people know this was a shitpost lmfao
After 3 days of mindless arguing
- Deshara: "Guysss it was just a prank, why are you still arguing omgg"

you know what they say, if u wanna embarrass someone pretend to think they were kidding, if u wanna mock them pretend to think they were being sincere. the important thing is you've constructed a way for you to always be the guy crying under the smug mask meme instead of the guy crying meme.
Also, just bc there was 6 pages of people arguing in the thread doesnt mean I was the one arguing lmfao I've been playing ARMA, AKA trying to mod ARMA into being good (spoiler; u cant in 2021 just as much as u couldnt in 2017)
To quote from the rules: "If your post doesn't contribute and instead serves as a way to stir up more negativity and rage from other users, it's toxic." Please consider this a warning and treat other forum users with more respect in the future.