Download (https://github.com/Zymoz/Rebalanced-Doom/releases/download/1.0/Rebalanced.Doom.zip)
Can be added during a campaign.
Can be safely removed from a campaign.
Affects the Starlight Cabal Doom from Underworld as well.
Active changes
- Removes the ability to deploy mines while phasing.
- Reduces the range of the mine strike system from 1500 to 800.
Goal of the mod
- Make the Doom less annoying to play against and less overpowered to play as.
- Make it harder and riskier to use well.
- Keep its core identity as a backstabbing ship intact.
- Make sure that the AI is able to use the changed ship well.
- Do it with as few changes as possible.
Footage of the changes in action
No skills and normal loadout.
No skills and normal loadout. (https://www.youtube.com/watch?v=Cnr0mgEnoLY)
Optimized loadout with skills against 2 radiant remnant fleet.
Optimized loadout with skills against 2 radiant remnant fleet. (https://www.youtube.com/watch?v=ACYzRoP5buE)
Download (https://github.com/Zymoz/Rebalanced-Doom/releases/download/1.0/Rebalanced.Doom.zip)
Can be added during a campaign.
Can be safely removed from a campaign.
Affects the Starlight Cabal Doom from Underworld as well.
Active changes
- Removes the ability to deploy mines while phasing.
- Reduces the range of the mine strike system from 1500 to 800.
Goal of the mod
- Make the Doom less annoying to play against and less overpowered to play as.
- Make it harder and riskier to use well.
- Keep its core identity as a backstabbing ship intact.
- Make sure that the AI is able to use the changed ship well.
- Do it with as few changes as possible.
Footage of the changes in action
No skills and normal loadout.
No skills and normal loadout. (https://www.youtube.com/watch?v=Cnr0mgEnoLY)
Optimized loadout with skills against 2 radiant remnant fleet.
Optimized loadout with skills against 2 radiant remnant fleet. (https://www.youtube.com/watch?v=ACYzRoP5buE)
It was just a matter of time before this happened. The thing is OP and annoying all at once.