Fractal Softworks Forum

Starsector => Bug Reports & Support => Bug Reports & Support (modded) => Topic started by: Zym on May 10, 2021, 08:49:50 PM

Title: [0.95a-R15] Colony improvements linger after improved building has been sold
Post by: Zym on May 10, 2021, 08:49:50 PM
Somehow, my colony has +40% accessibility from improvements to its spaceport and its waystation without having a spaceport or a waystation.

(https://i.imgur.com/NDgHeC0.png)

I also tested this with ground defenses and the 1.25x multiplier for ground defenses from its improvement also remains after I sold the building.

I tested going to the colony and waiting a month to see if it would update and remove it, but it did not.
Additionally, selling the improved buildings correctly reduce the story point cost for improving the next building from 4 to 2, despite the benefits sticking around. This could probably be exploited heavily by building, improving, then selling.

It appears they're fueling their ships with the memory of their awesome spaceport.
Title: Re: [0.95a-R15] Colony improvements linger after improved building has been sold
Post by: David on May 11, 2021, 06:03:12 AM
Thanks for the report, I've logged this to look at.

Looking closely, I don't recognize the "PAGE" market condition. Are you using any mods?
Title: Re: [0.95a-R15] Colony improvements linger after improved building has been sold
Post by: AcaMetis on May 11, 2021, 06:07:30 AM
Thanks for the report, I've logged this to look at.

Looking closely, I don't recognize the "PAGE" market condition. Are you using any mods?
I believe that comes from Grand Colonies (https://fractalsoftworks.com/forum/index.php?topic=20986.0).
Title: Re: [0.95a-R15] Colony improvements linger after improved building has been sold
Post by: Alex on May 11, 2021, 08:26:49 AM
Had a quick look, and it seems to be an issue in vanilla, too! Nice catch.