Fractal Softworks Forum

Starsector => Mods => Topic started by: RustyCabbage on May 10, 2021, 01:04:48 PM

Title: [0.96a] Ship Catalogue/Variant Editor (SCVE) v1.8.2
Post by: RustyCabbage on May 10, 2021, 01:04:48 PM
(https://i.imgur.com/9W6pz9f.png?1)
Ship Catalogue / Variant Editor (SCVE) v1.8.2 (https://github.com/RustyCabbage/ShipCatalogueVariantEditor/releases/download/v1.8.2/SCVE-v1.8.2.zip)
(https://img.shields.io/github/downloads/RustyCabbage/ShipCatalogueVariantEditor/total)

Main Features
Provides four out of campaign missions (accessible in the title screen):
No more relying on modders creating a showcase mission for you!

Other Features:

This mod is safe to add and remove from your saves.

For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in data/hulls/ship_data.csv.

Changelog
Future changelogs can be found here:
https://raw.githubusercontent.com/RustyCabbage/ShipCatalogueVariantEditor/main/changelog.txt (https://raw.githubusercontent.com/RustyCabbage/ShipCatalogueVariantEditor/main/changelog.txt)

v1.7.5
-added ability to check knownShips and priorityShips in custom mission
-added options for known/priority weapons/wings for custom filters
-added showRestricted to custom_wing_filter.csv
-added LunaLib version checker support (as in the changelog. i'll figure the rest out later eventually :tm:)

-fixed issue with Officer Details hullmod crashing. Thanks to Helmut Kohl!
-fixed invalid weapons being restricted instead of set to unavailable
-fixed issues with logging that were present in v1.7.4.1

v1.7.3
-new mission for modular hulls
-idr what else :)

v1.7.0
-added ability to add officers for sim testing
-ship names now use the hull id (someone will find that useful maybe)
-sweep sweep

v1.6.1
- added a settings.json file to allow the user to set their own default filter settings
- entering the variant validator mission will now limit the weapon/wing filter to either DEFAULT or NONE
- fixed possible crash if no variants fail validation in variant validator mission
- fixed the weapon filter being totally broken

v1.6.0
-Added variant validator mission
-weapons and wings are now filtered nicely
-Added error message when every ship in a mod is hidden by the ship filter
-Removed loa_arscapitol since it breaks the simulator (and it's basically a station so idc about ignoring it)
-Fixed incompatibility with Gacha S-Mods

v1.5.0
-custom mission: added filter options based on weapon slots
-added custom weapon and wing filters, same general format as the custom mission

v1.4.2
-Fixed issue where entries in weapon_data.csv without a corresponding weapon spec would break the weapon filter (thanks, Zym)
-Fixed some Diable Avionics modules showing up in mission
-improved naming for extra hullmods
-fixed the current mod highlighter not updated on first click
-removed excessive log statements

v1.4.1
-Fixed the ship filter not working for the mod mission (thanks, Tilt)

v1.4.0
-Fixed issue where some mod-added skins of vanilla ships wouldn't show up
-Fixed issue where mods that add nothing but skins of vanilla ships wouldn't show up
-Rewrote everything from the ground up so things are faster and cleaner
-Externalized all the strings and cleaned up a lot of the text
-Removed a bunch of features I don't feel like maintaining anymore:
---adding +10 caps/vents over the limit
---adding custom officers
---adding officers to simulator ships
---the few weapon search options in the custom mission (I'll probably figure this out eventually)
---missions that probably no one but yubby noticed

v1.3.2
-Many improvements and fixes
(really I've been tinkering with a bunch of different things and forgot exactly what I did. sorry.)

v1.3.1
-Added another file to allow player-side officers in SCVE missions
-Turned simulator officers off by default (oops!)
-Improved sorting, fixed star fortress drones showing up
-Fixed overriding AI cores not working
-AI Core officer skills are now always elite as omega intended
-Misc code fixes somewhere, probably

v1.3.0
-Added settings to allow enemy officers in simulator.
   -(still thinking about how I would implement allied officers)

v1.2.0
-Fixed vanilla skins not showing if modified by another mod.
-Added a search function!

(Thanks Meso for letting me use some Tiandong code!)

v1.1.1
-Spoiler filter set to ALL by default instead of MAJOR
-More robust checking for modules
-Fixed mission descriptions and added a blurb for where to find your .variant files

v1.1.0
-Some code cleanup, added prefixes to .java files
-Now shows Mod ID instead of names if you have over 15 ship-adding mods enabled
-Added a "~" prefix to d-mods so they are always at the bottom. This should disappear upon hiding them/campaign start.
-Added hullmods to mimic the increased capacitor/vent limit from Special Modifications. It's pretty jank pls no boolly.
-Added data/hulls/SCVE/manual_spoilers.csv so I don't have to recompile if I need to hide something as a major spoiler for some reason

-Fixed Secrets of the Frontier showing up in the list despite it not adding any viable ships.
-Fixed Tahlan Silberblut Regalia Kfg.D showing up in the wrong order.
-Workaround for ARS Capitol showing up in simulator (hidden unless you have Spoilers Filtered: NONE)
-(Fun fact: the Bento (LP) from Tahlan is tagged as a Low Tech ship)

(Thanks Yubby for bug catching!)

v1.0.0
-Initial release
[close]

Thank you to Dark.Revenant and MesoTroniK from whom I adapted some code.
Thanks Dragn, who helped me figure out how to fix a major issue with skins!
thanks techpriest for [REDACTED]

Poke me if you have a feature request or you notice things missing/broken. You can also find me on the Unofficial Starsector Discord @rubi#0864.

Source: https://github.com/RustyCabbage/ShipCatalogueVariantEditor (https://github.com/RustyCabbage/ShipCatalogueVariantEditor)
Title: Re: [0.95a] Ship Catalogue/Variant Editor v1.4.0
Post by: RustyCabbage on October 11, 2021, 05:14:13 PM
SCVE v1.4.0 (https://github.com/RustyCabbage/ShipCatalogueVariantDesigner/releases/download/1.4.0/SCVE.v1.4.0.zip)

v1.4.0
-Fixed issue where some mod-added skins of vanilla ships wouldn't show up
-Fixed issue where mods that add nothing but skins of vanilla ships wouldn't show up
-Adjusted ship ordering so that ships that can be hidden by the filter are always at the bottom (thus the edited versions that appear in the saves folder are maintained)
-Rewrote everything from the ground up so things are faster and cleaner
-Removed a bunch of features I don't feel like maintaining anymore:
---adding +10 caps/vents over the limit
---adding custom officers
---adding officers to simulator ships
---the few weapon search options in the custom mission (I'll probably figure this out eventually)
---missions that probably no one but yubby noticed
Title: Re: [0.95a] Ship Catalogue/Variant Editor v1.4.0
Post by: Kadatherion on October 11, 2021, 06:24:20 PM
Hey, thanks for the update, and I'm gonna take the chance to state how incredibly useful your mod is, despite the lack of comments here.

For players like me, who try A LOT of ship/faction mods and have the habit of looking for the more unique (likely hidden) vessels - often to then further edit them a bit before starting a campaign - this is a godsend that saves A LOT of time otherwise wasted starting dummy campaigns and looking for things in the console. Seriously, thank you  ;)
Title: Re: [0.95a] Ship Catalogue/Variant Editor v1.4.0
Post by: RustyCabbage on October 11, 2021, 07:59:00 PM
Glad you find the mod helpful; thanks for the kind words :D

Honestly I was extremely surprised to see the 2.4k total downloads when I finally got around to checking - pleasant surprise seeing how much it's being used.
Title: Re: [0.95a] Ship Catalogue/Variant Editor v1.4.0
Post by: witchking321 on October 12, 2021, 06:46:28 AM
As someone who spends a lot of time planning/researching his ship builds in missions so i can later make a "shopping list" in the campaign, your mod is a massive time saver.

Thank you very much!
Title: Re: [0.95a] Ship Catalogue/Variant Editor v1.4.0
Post by: default on October 12, 2021, 05:43:09 PM
This mod is very nice. I always like finding hidden variants(or hidden ships entirely) or just knowing how many variants there are in each mod. Also being able to test anything with whatever loadout you want.

+1 to my must-have mod list.
Title: Re: [0.95a] Ship Catalogue/Variant Editor v1.4.0
Post by: RustyCabbage on October 14, 2021, 10:03:09 AM
Thank you both, glad you're enjoying the mod. (Also sorry for the issues that I just had to fix :skull:)



SCVE v1.4.1 SCVE v1.4.2 (https://github.com/RustyCabbage/ShipCatalogueVariantEditor/releases/download/v1.4.2/SCVE.v1.4.2.zip)

v1.4.1
-Fixed the ship filter not working for the mod mission (thanks, Tilt)

v1.4.2
-Fixed issue where entries in weapon_data.csv without a corresponding weapon spec would break the weapon filter (thanks, Zym)
-Fixed some Diable Avionics modules showing up in mission
-improved naming for extra hullmods
-fixed the current mod highlighter not updated on first click
-removed excessive log statements

I tested it this time I swear
Title: Re: [0.95a] Ship Catalogue/Variant Editor v1.4.2
Post by: Call me Dave on October 14, 2021, 05:44:56 PM
Your download link is broken, it looks like you missed the 'v'
https://github.com/RustyCabbage/ShipCatalogueVariantEditor/releases/download/v1.4.2/SCVE.v1.4.2.zip
Title: Re: [0.95a] Ship Catalogue/Variant Editor v1.4.2
Post by: RustyCabbage on October 14, 2021, 07:02:11 PM
Your download link is broken, it looks like you missed the 'v'
https://github.com/RustyCabbage/ShipCatalogueVariantEditor/releases/download/v1.4.2/SCVE.v1.4.2.zip
Yikes, can't get anything done right today :v thank you very much.
Title: Re: [0.95a] Ship Catalogue/Variant Editor v1.5.0
Post by: RustyCabbage on October 20, 2021, 08:52:02 PM
SCVE v1.5.0 (https://github.com/RustyCabbage/ShipCatalogueVariantEditor/releases/download/v1.5.0/SCVE.v1.5.0.zip)

v1.5.0
-custom mission: added filter options based on weapon slots
-added custom weapon and wing filters, same general format as the custom mission

(there's a new tournament thing happening in the Discord and god do I hate scrolling through multiple factions worth of weapons and wings)
((if anyone has recommendations on how to make it less unwieldy, i'm all ears))
Title: Re: [0.95a] Ship Catalogue/Variant Editor (SCVE) v1.6.0
Post by: RustyCabbage on December 10, 2021, 12:52:51 PM
SCVE v1.6.1 (https://github.com/RustyCabbage/ShipCatalogueVariantEditor/releases/download/v1.6.1/SCVE.v1.6.1.zip)

v1.6.1
- added a settings.json file to allow the user to set their own default filter settings
- entering the variant validator mission will now limit the weapon/wing filter to either DEFAULT or NONE
- fixed possible crash if no variants fail validation in variant validator mission
- fixed the weapon filter being totally broken

v1.6.0
-Added variant validator mission
-weapons and wings are now filtered nicely
-Added error message when every ship in a mod is hidden by the ship filter
-Removed loa_arscapitol since it breaks the simulator (and it's basically a station so idc about ignoring it)
-Fixed incompatibility with Gacha S-Mods
Title: Re: [0.95a] Ship Catalogue/Variant Editor (SCVE) v1.6.1
Post by: Da5id on January 19, 2022, 10:51:52 PM
The main download link still goes to 1.6.0!
Title: Re: [0.95a] Ship Catalogue/Variant Editor (SCVE) v1.6.1
Post by: RustyCabbage on January 20, 2022, 08:50:25 AM
The main download link still goes to 1.6.0!
Thank you, fixed!
Title: Re: [0.95a] Ship Catalogue/Variant Editor (SCVE) v1.6.1
Post by: writeru on February 27, 2022, 09:15:51 AM
Is this mod not updated to RC6?  The launcher won't let me enable it saying it's for RC5.

Is there any chance for a update or alternative? Someone recommended me this mod because I was asking for something that does what fleet tester does (also not updated  :'(  )

I really just want to test fleets, is there any way?
Title: Re: [0.95a] Ship Catalogue/Variant Editor (SCVE) v1.6.1
Post by: RustyCabbage on March 01, 2022, 06:57:23 PM
Is this mod not updated to RC6?  The launcher won't let me enable it saying it's for RC5.

Is there any chance for a update or alternative? Someone recommended me this mod because I was asking for something that does what fleet tester does (also not updated  :'(  )

I really just want to test fleets, is there any way?
Hi, it still works on RC6. You just have to check the box.

But it's not that great for fleet-wide testing.

If you want an updated Fleet Tester, you're going to AI Battles, which is available on the Starsector Unofficial Discord (https://discord.com/invite/starsector) (albeit a bit finicky to use)
Title: Re: [0.95a] Ship Catalogue/Variant Editor (SCVE) v1.7.0
Post by: RustyCabbage on May 29, 2022, 04:02:55 PM
SCVE v1.7.0 (https://github.com/RustyCabbage/ShipCatalogueVariantEditor/releases/download/v1.7.0/SCVE.v1.7.0.zip)

v1.7.0
-added ability to add officers for sim testing
-ship names now use the hull id (someone will find that useful maybe)
-sweep sweep

poke me if stuff is broken or should be added. thanks people.
Title: Re: [0.95.1a] Ship Catalogue/Variant Editor (SCVE) v1.7.0
Post by: speeder on June 19, 2022, 01:02:17 PM
the custom ship filter is awesome!

is it possible to allow math operations there? Or a custom sort with math?

For example suppose I want  to order the s hips by "fighter slots/deployment points" or "cargo carried/fuel used" and so on.
Title: Re: [0.95.1a] Ship Catalogue/Variant Editor (SCVE) v1.7.0
Post by: RustyCabbage on June 20, 2022, 08:12:53 PM
Deployment points should at least be one of the default sort categories (although I guess not the highest!)

If I ever get around to rewriting the ugly bits of this mod I'll definitely give it some consideration. In the mean time I guess there isn't much you can do but use a narrow starting filter and progressively larger searches.

Glad you find it helpful!
Title: Re: [0.95.1a] Ship Catalogue/Variant Editor (SCVE) v1.7.0
Post by: speeder on June 29, 2022, 11:50:38 AM
Custom filter doesn't work for sensor strength, it never finds anything, no matter what you type in there.
Title: Re: [0.95.1a] Ship Catalogue/Variant Editor (SCVE) v1.7.0
Post by: RustyCabbage on June 29, 2022, 12:47:51 PM
Custom filter doesn't work for sensor strength, it never finds anything, no matter what you type in there.
Welp, that's embarrassing. Fixed in dev; in the mean time switch the cell from "sensorProfile" / "sensorStrength" to "sensor profile" / "sensor strength" to get it to work again. Thank you!
Title: Re: [0.95.1a] Ship Catalogue/Variant Editor (SCVE) v1.7.0
Post by: saya39 on July 19, 2022, 10:17:35 AM
Hi! May I translate this mod into Chinese and post it on a Chinese Starsector forum? Of course with the credit.
Waiting for your reply, thanks!
Title: Re: [0.95.1a] Ship Catalogue/Variant Editor (SCVE) v1.7.0
Post by: RustyCabbage on July 19, 2022, 01:45:58 PM
Hi! May I translate this mod into Chinese and post it on a Chinese Starsector forum? Of course with the credit.
Waiting for your reply, thanks!
Hi, go ahead. If it helps a little I externalized a few more strings that hopefully makes the process a little easier. Only in the repository in the moment: https://github.com/RustyCabbage/ShipCatalogueVariantEditor (https://github.com/RustyCabbage/ShipCatalogueVariantEditor) (click Code -> Download ZIP rather than whatever the latest release is).

I'll probably be re-writing this to be less terrible in the future though, fyi.
Title: Re: [0.95.1a] Ship Catalogue/Variant Editor (SCVE) v1.7.0
Post by: saya39 on July 19, 2022, 09:38:43 PM
Hi, go ahead. If it helps a little I externalized a few more strings that hopefully makes the process a little easier. Only in the repository in the moment: https://github.com/RustyCabbage/ShipCatalogueVariantEditor (https://github.com/RustyCabbage/ShipCatalogueVariantEditor) (click Code -> Download ZIP rather than whatever the latest release is).

I'll probably be re-writing this to be less terrible in the future though, fyi.

Thanks for the permission!
And I found that some strings are still in codes too. I was going to tell you after you reply. So thanks for it, it's very helpful!

Edit: And here it is https://www.fossic.org/thread-5742-1-1.html (https://www.fossic.org/thread-5742-1-1.html)
Title: Re: [0.95.1a] Ship Catalogue/Variant Editor (SCVE) v1.7.0
Post by: Espiovvv on April 22, 2023, 01:31:13 PM
Hi,
I'm trying to use SCVE to view the ships in ApproLight, ApproLight Plus and Tahlan Shipworks after enabling spoilers, but many ships are still not visible.
For example, ApproLight's Sentience and Higgs can not be viewed in the Mod Showcase, and you can't view any Legio Infernalis ships from Tahlan Shipworks.
Title: Re: [0.95.1a] Ship Catalogue/Variant Editor (SCVE) v1.7.0
Post by: RustyCabbage on April 22, 2023, 06:07:49 PM
Hi,
I'm trying to use SCVE to view the ships in ApproLight, ApproLight Plus and Tahlan Shipworks after enabling spoilers, but many ships are still not visible.
For example, ApproLight's Sentience and Higgs can not be viewed in the Mod Showcase, and you can't view any Legio Infernalis ships from Tahlan Shipworks.
Legio ships will show up if you change the ship filter from Heavy to Light/None since they have HIDE_FROM_CODEX. Similarly for special ships in other mods.

Also bear in mind that ApproLight and ApproLight+ will have some shared ships between them. To fix this, rename the ApproLight mod folder to something like ApproLight_base
Title: Re: [0.95.1a] Ship Catalogue/Variant Editor (SCVE) v1.7.0
Post by: Espiovvv on April 23, 2023, 02:57:04 PM
Hi,
I'm trying to use SCVE to view the ships in ApproLight, ApproLight Plus and Tahlan Shipworks after enabling spoilers, but many ships are still not visible.
For example, ApproLight's Sentience and Higgs can not be viewed in the Mod Showcase, and you can't view any Legio Infernalis ships from Tahlan Shipworks.
Legio ships will show up if you change the ship filter from Heavy to Light/None since they have HIDE_FROM_CODEX. Similarly for special ships in other mods.

Also bear in mind that ApproLight and ApproLight+ will have some shared ships between them. To fix this, rename the ApproLight mod folder to something like ApproLight_base

Thank you so much!!!
Title: Re: [0.96a] Ship Catalogue/Variant Editor (SCVE) v1.7.3
Post by: sb on May 05, 2023, 02:53:29 PM
I have an issue with the custom officer.
Right now Starsector crashes because of java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.addImageWithText(F)V
Took a look at the API and this method moved to UIPanelAPI unless there's something else going on.

Starsector also used to crash when adding polarized_armor in 0.95.1a.
Title: Re: [0.96a] Ship Catalogue/Variant Editor (SCVE) v1.7.3
Post by: Urfin on May 05, 2023, 05:55:05 PM
I also get the NoSuchMethodError in 0.96a when I move the mouse over the portrait of the added officer.
Title: Re: [0.96a] Ship Catalogue/Variant Editor (SCVE) v1.7.5
Post by: RustyCabbage on May 18, 2023, 06:39:14 AM
SCVE v1.7.5 (https://github.com/RustyCabbage/ShipCatalogueVariantEditor/releases/download/v1.7.5/SCVE.v1.7.5.zip)

 Version 1.7.5

-added ability to check knownShips and priorityShips in custom mission
-added options for known/priority weapons/wings for custom filters
-added showRestricted to custom_wing_filter.csv
-added LunaLib version checker support (as in the changelog. i'll figure the rest out later eventually :tm:)

-fixed issue with Officer Details hullmod crashing. Thanks to Helmut Kohl!
-fixed invalid weapons being restricted instead of set to unavailable
-fixed issues with logging that were present in v1.7.4.1



I have an issue with the custom officer.
Right now Starsector crashes because of java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.addImageWithText(F)V
Took a look at the API and this method moved to UIPanelAPI unless there's something else going on.

Starsector also used to crash when adding polarized_armor in 0.95.1a.
I also get the NoSuchMethodError in 0.96a when I move the mouse over the portrait of the added officer.
Sorry, fixed. I didn't double check polarized armor but it probably works.

Title: Re: [0.96a] Ship Catalogue/Variant Editor (SCVE) v1.7.5
Post by: Razakai on June 02, 2023, 12:38:34 PM
A great addition would be adding fleetwide player skills - e.g. Flux Regulation as an option. Maybe a special hullmod like the officers?
Title: Re: [0.96a] Ship Catalogue/Variant Editor (SCVE) v1.7.5
Post by: RustyCabbage on June 02, 2023, 06:51:53 PM
A great addition would be adding fleetwide player skills - e.g. Flux Regulation as an option. Maybe a special hullmod like the officers?
The basis for adding them to any officer is done, if I recall correctly. I could probably add a toggle to set an officer as an admiral. Not sure if it'd work in simulator, but it might be interesting.
Title: Re: [0.96a] Ship Catalogue/Variant Editor (SCVE) v1.7.5
Post by: tantananan on June 05, 2023, 08:39:41 AM
Just a heads up. Not sure if this will be useful. SCVariantEditor_saveVariant is being used by NPCs in the campaign. My save file contains about 40+ instances of it on NPCs. Might be an issue if players want to remove the mod in the middle of a campaign.
Title: Re: [0.96a] Ship Catalogue/Variant Editor (SCVE) v1.8.1
Post by: RustyCabbage on June 05, 2023, 08:07:10 PM
Just a heads up. Not sure if this will be useful. SCVariantEditor_saveVariant is being used by NPCs in the campaign. My save file contains about 40+ instances of it on NPCs. Might be an issue if players want to remove the mod in the middle of a campaign.
Welp. That's not good, thanks for the heads up.

Update v1.8.1 should fix any cases of this occurring.
https://github.com/RustyCabbage/ShipCatalogueVariantEditor/releases/tag/v1.8.1 (https://github.com/RustyCabbage/ShipCatalogueVariantEditor/releases/tag/v1.8.1)
Title: Re: [0.96a] Ship Catalogue/Variant Editor (SCVE) v1.8.1
Post by: Lappers on June 06, 2023, 10:26:09 AM
This tool is going to consume countless hours of my life. It was a mistake and I should never have been allowed anywhere near it. I fear the godless abominations I will create.
Title: Re: [0.96a] Ship Catalogue/Variant Editor (SCVE) v1.8.1
Post by: Noopy757 on June 13, 2023, 07:40:50 AM
Sorry if I'm missing something but how do I get my saved variant from the editor to my save?
Title: Re: [0.96a] Ship Catalogue/Variant Editor (SCVE) v1.8.1
Post by: RustyCabbage on June 13, 2023, 08:18:31 AM
 
This tool is going to consume countless hours of my life. It was a mistake and I should never have been allowed anywhere near it. I fear the godless abominations I will create.
:D

Sorry if I'm missing something but how do I get my saved variant from the editor to my save?
You'll get a file in ../Starsector/saves/common/SCVE called <hullId>_<variantDisplayName>.variant.data

You'll want to remove the .data from the name, use a text editor to set "goalVariant": true,, and then move the now .variant file to a ../data/variants/ folder. I'm not sure if I can have it create a goal variant automatically at runtime, I'll test that out, but I'd wager not.
Title: Re: [0.96a] Ship Catalogue/Variant Editor (SCVE) v1.8.1
Post by: Noopy757 on June 13, 2023, 08:43:27 AM
Worked like a charm! Thanks a lot. I have to say this mod helps me a TON as a new player. Able to browse all the weapons and mods. Absolute game changer!
Title: Re: [0.96a] Ship Catalogue/Variant Editor (SCVE) v1.8.1
Post by: SolowingWitch on June 17, 2023, 07:04:44 AM
Not sure if it'd be possible or not, but would be nice to have stations be available, whether in a seperate mission for them or not. Considering alot of faction mods which use new stations don't have a mission to test their stations in, by default. Currently, I kind of just use the performance test to hopefully randomly get them to get an idea of how they work.
Title: Re: [0.96a] Ship Catalogue/Variant Editor (SCVE) v1.8.1
Post by: RustyCabbage on June 17, 2023, 11:05:31 AM
Worked like a charm! Thanks a lot. I have to say this mod helps me a TON as a new player. Able to browse all the weapons and mods. Absolute game changer!
:)

Not sure if it'd be possible or not, but would be nice to have stations be available, whether in a seperate mission for them or not. Considering alot of faction mods which use new stations don't have a mission to test their stations in, by default. Currently, I kind of just use the performance test to hopefully randomly get them to get an idea of how they work.
I'd gotten this request a few times so I'll work on it, but unfortunately because I am dumb and bad the blocking stations stuff is baked pretty deeply into the code and untangling all the spaghetti is very annoying.

My suggestion for a workaround while I figure out how to unjank this mod is to remove the "station" hint from whatever stations you want to check in ship_data.csv and that should allow the stations to show up in the mod. (also remember to change the ship filter from HEAVY to LIGHT or NONE)
Title: Re: [0.96a] Ship Catalogue/Variant Editor (SCVE) v1.8.1
Post by: Kothyxaan on July 11, 2023, 12:29:18 AM
This mod is so handy, cheers for making it  ;D
I have a small request if it is possible. Would it be possible to have a "load variant" option in the refit hull mod selection (kind of like the save variant option)?
Not sure if that would be possible though.
Thanks again for this mod.
Title: Re: [0.96a] Ship Catalogue/Variant Editor (SCVE) v1.8.2
Post by: RustyCabbage on July 11, 2023, 05:56:46 AM
This mod is so handy, cheers for making it  ;D
I have a small request if it is possible. Would it be possible to have a "load variant" option in the refit hull mod selection (kind of like the save variant option)?
Not sure if that would be possible though.
Thanks again for this mod.
You're welcome! As for loading variants... Probably? I'm just not sure what the potential utility of it would be over using the standard autofit menu. What would you do with it?
Title: Re: [0.96a] Ship Catalogue/Variant Editor (SCVE) v1.8.2
Post by: IroncladLion on August 15, 2023, 01:32:17 PM
I mistook a devmode feature that was causing me crashes and attributed it to this mod. After further testing, the issue is unrelated to SCVE. SCVE works perfectly!

My mistake!
Title: Re: [0.96a] Ship Catalogue/Variant Editor (SCVE) v1.8.2
Post by: RustyCabbage on August 15, 2023, 02:28:08 PM
That variant editor is the dev mode variant editor, not anything related to SCVE. It appears after running the benchmark mission, as the benchmark mission turns on dev mode (stated in the description)
Title: Re: [0.96a] Ship Catalogue/Variant Editor (SCVE) v1.8.2
Post by: Not_a_cat on March 20, 2024, 01:09:45 AM
Hi is it possible to add an omega armament to the ship, -- need it for mod testing