Fractal Softworks Forum

Starsector => Mods => Topic started by: PeachPatrol on May 08, 2021, 04:01:59 AM

Title: [0.95a] Kazeron Navarchy v1.2
Post by: PeachPatrol on May 08, 2021, 04:01:59 AM
(https://i.imgur.com/SCrvPRQ.png)
Kazeron Navarchy
Download (https://github.com/PeachPatrol/Kazeron-Navarchy/files/6461315/Kazeron.Navarchy-1.2.zip)

Adds several skins to the Persean League, each with the Kazeron Navarchy hullmod built in. They appear occasionally in Persean League markets and fleets.

I've always thought that the Persean League didn't have enough to make it interesting, so I made some colorful skins for them.

Shouldn't have any requirements.

The skins
Spoiler
(https://i.imgur.com/R5f9T92.png)(https://i.imgur.com/z77Pgqh.png)(https://i.imgur.com/LxkMsi0.png)(https://i.imgur.com/A1hWrCX.png)(https://i.imgur.com/FdSCWv5.png)(https://i.imgur.com/f3BWQIb.png)(https://i.imgur.com/WEOpp5e.png)(https://i.imgur.com/6QOCUKF.png)(https://i.imgur.com/CK52GGz.png)(https://i.imgur.com/LjMUQTg.png)(https://i.imgur.com/TwYNjDc.png)
[close]

The hullmod
Spoiler
(https://i.imgur.com/vyZZFyy.png)
[close]

Changelog
Spoiler
v1.2
-Name changed from Kazeron Admiralty to Kazeron Navarchy
-Hullmod no longer reduces armor, instead improves shield efficiency.
-Flavor rewritten
-Hammerhead (PL) and Sunder (PL) art given another pass
-Conquest (PL) no longer has built-in auxiliary thrusters

v1.1
-Adjusted the implementation of ships spawning. Fleets will now be more diverse, with Kazeron ships only sometimes mixed in.

v1.0
-Centurion, hammerhead, sunder, champion, gryphon, conquest, and vigilance
-Hullmod now reduces armor by 5%
-Odyssey (PL) and vigilance (PL) have hybrid slots
-Conquest (PL) has built-in auxilliary thrusters in addition to the Kazeron hullmod
-Kazeron blueprint package
-Adjusted variants

v0
-Odyssey, heron, drover, and brawler
-Kazeron hullmod adds 10% speed and maneuverability
[close]
Title: Re: [0.95a] Kazeron Admiralty
Post by: Jaghaimo on May 08, 2021, 07:14:35 AM
I like it. Looks crisp. Any plans on adding more skins?
Title: Re: [0.95a] Kazeron Admiralty
Post by: Chairman Suryasari on May 08, 2021, 04:06:57 PM
Will you add
Spoiler
viable Conquest
[close]
in the future  :) ?

Also nice skin! Persean will have armada worthy protecting it.
Title: Re: [0.95a] Kazeron Admiralty
Post by: PeachPatrol on May 08, 2021, 04:57:24 PM
I like it. Looks crisp. Any plans on adding more skins?

Thanks! I'm hoping to fill out the roster with at least a few more

Will you add
Spoiler
viable Conquest
[close]
in the future  :) ?

I'm making a conquest right now, out of curiosity what could make it more viable?
Title: Re: [0.95a] Kazeron Admiralty
Post by: Chairman Suryasari on May 08, 2021, 06:39:52 PM
Spoiler
I don't know precisely, maybe it's just me suck at the game, but it universally agreed that Conquest is the least effective ship in battle. One great Conquest I ever use is literally a Conquest getting converted into Low Tech fill with the brim of artillery from Tiandong.

Just make a highly modified  Conquest that focus on frontal engagement, since broadside AI is not really that good. It's more work than paint-job tho, or just make it have more OP maybe? I'm not really sure  ;D
[close]
Title: Re: [0.95a] Kazeron Admiralty
Post by: Jaghaimo on May 09, 2021, 05:58:14 AM
My personal changes to Conquest are pretty minimal: 10 more OP and 0.1 better shield efficiency (just edit game files).


If I were you, I'd just do skins and not touch ship balance (or new ships) at all though.
Title: Re: [0.95a] Kazeron Admiralty v1.0
Post by: PeachPatrol on May 09, 2021, 09:27:59 AM
Updated with new skins.
Title: Re: [0.95a] Kazeron Admiralty
Post by: Retry on May 09, 2021, 11:27:59 AM
I don't know precisely, maybe it's just me suck at the game, but it universally agreed that Conquest is the least effective ship in battle.
Narrator voice: It was not, in fact, universally agreed.
Title: Re: [0.95a] Kazeron Admiralty v1.1
Post by: PeachPatrol on May 10, 2021, 08:10:04 PM
v1.1
-Adjusted the implementation of ships spawning. Fleets will now be more diverse, with Kazeron ships only sometimes mixed in.

Noticed pretty quickly while playtesting that it's strange when all of every fleet was Kazeron ships. Decided to go with something more like XIV battlegroup and have them be less common.
Title: Re: [0.95a] Kazeron Admiralty v1.1
Post by: Timid on May 11, 2021, 03:48:36 AM
It's been a long time since I have seen a faction dedicated to the Persean League itself. It does need some love. I'm glad the 0.95a update is giving them their proper recognition. Here's my feedback on what I've seen so far.

Quote
c+153.08.12 – Coral Nebula (mission)

Persean League sends fleet to intervene in Luddic revolution in Zagan system. Successfully defeats Knights of Ludd / Pather fleet.

 Involved:

Navarch Mars Kato of Kazeron, of the Persean League
Because of this post and noticeable mentions in rules.csv, the Admiralty at least from the Kazeron navy doesn't exist (at least from the Kazeron's perspective). Navarch and Kazeron's Navarchy does.

tech/manufacturer in your hullmod.csv should be named to something you specified in the tech type or Persean League itself (vanilla setting.json contains these colors now!) whichever is up to you in order to match what every skin hullmod have in their design type.

Quote
This ship is a derivative of long-standing Persean League research and development. Its engines are a cut above what is normally found in the sector, which allows a %s increase in speed, acceleration, and turning at a small loss of %s armor.
which I feel can better be rewritten as:
Quote
This ship is a prime specimen of the Kazeron Navarchy. Exceptionally well-tuned and cut above engines increases maneuverability and top speed by %s. Long-standing League research and development has upgraded {yaddayadda} resulting in a {yaddayaddapercentage} improvement.
This goes off with me saying that Kazeron ships especially should not be losing armor at all given when you look at the rest of the factions and their "sub-faction" type ships (using mods as a reference as well)
At least seen in precedent that skin hullmods are usually very beneficial with few drawbacks. Just a -5% flat armor can be detrimental especially on midline ships! My suggestion would be just to remove the armor penalty outright and add a minor buff that could help these ships... you can add a mini-hardened shield to this hullmod like 5% and it would be enough to differentiate it from a regular midline variant. My suggested change would probably help with some of the Conquest's weakness.. just very marginally, but not significant enough to make it busted OP.

Otherwise, good luck with the mod's development for the near future!
Title: Re: [0.95a] Kazeron Admiralty v1.1
Post by: PeachPatrol on May 11, 2021, 12:58:11 PM
Thanks for the thoughtful comment, I really like your ideas.

Because of this post and noticeable mentions in rules.csv, the Admiralty at least from the Kazeron navy doesn't exist (at least from the Kazeron's perspective). Navarch and Kazeron's Navarchy does.

That name does sound a lot better, too.

tech/manufacturer in your hullmod.csv should be named to something you specified in the tech type or Persean League itself (vanilla setting.json contains these colors now!) whichever is up to you in order to match what every skin hullmod have in their design type.

Good catch

Quote
I feel can better be rewritten as:
Quote
This ship is a prime specimen of the Kazeron Navarchy. Exceptionally well-tuned and cut above engines increases maneuverability and top speed by %s. Long-standing League research and development has upgraded {yaddayadda} resulting in a {yaddayaddapercentage} improvement.

I didn't really like my wording either. Gave it another pass looking at what you suggested and what was written for the Fourteenth Battlegroup hullmod.

Quote
This goes off with me saying that Kazeron ships especially should not be losing armor at all given when you look at the rest of the factions and their "sub-faction" type ships (using mods as a reference as well)

At least seen in precedent that skin hullmods are usually very beneficial with few drawbacks. Just a -5% flat armor can be detrimental especially on midline ships! My suggestion would be just to remove the armor penalty outright and add a minor buff that could help these ships... you can add a mini-hardened shield to this hullmod like 5% and it would be enough to differentiate it from a regular midline variant. My suggested change would probably help with some of the Conquest's weakness.. just very marginally, but not significant enough to make it busted OP.

I was worried about it being too busted, but I think you're right, especially now that the ships are somewhat more rare. I'll change it and see how it feels.


Version 1.2 released
-Name changed from Kazeron Admiralty to Kazeron Navarchy
-Hullmod no longer reduces armor, instead improves shield efficiency.
-Flavor rewritten
-Hammerhead (PL) and Sunder (PL) art given another pass
-Conquest (PL) no longer has built-in auxiliary thrusters
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: Jaghaimo on May 11, 2021, 01:18:23 PM
Looks better and better. One thing I did notice when comparing your skins with Lion Guards/XIV Battlegroup (SWP) and Cabals (Underworld) is that their skins have one baseline color (and then add faction specific color). Your ships on the other hand vary from grey to midline-yellow (before you add blue and yellow). Have you considered desaturating (or some other way of normalizing them) before adding in Persean League colors?
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: PeachPatrol on May 11, 2021, 02:08:45 PM
There isn't a plan for an art overhaul right now, but I know what you're talking about. I have been looking at Tartiflette's excellent guide to ship painting (https://fractalsoftworks.com/forum/index.php?topic=11036.0), which basically outlines how to reproduce SWP's consistency. Interesting stuff but I'd have to take some time to better learn the tools.
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: Arcagnello on May 12, 2021, 05:14:19 AM
Wait, does that Odissey have two large ballistic turrets instead of energy? I can clearly see 2x Mjolnir in the OP's introductory screenshot!
...I'm getting that  ;D
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: Profit Prophet on May 12, 2021, 10:50:31 AM
I really like this mod, the skins are very colourful and make the Persean League stand out more! Hullmod is also a nice touch.

Side note: out of curiosity would you consider doing something similar but with Sindrian Diktat ships? I find their fleets to look rather bland as well.
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: Jaghaimo on May 12, 2021, 11:19:49 AM
There are Lion Guards in SWP (not updated to 0.95a though). Sadly you can't pick and chose, SWP comes with some additional ships and IBB (can be disabled).
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: Arcagnello on May 12, 2021, 12:17:16 PM
I really like this mod, the skins are very colourful and make the Persean League stand out more! Hullmod is also a nice touch.

Side note: out of curiosity would you consider doing something similar but with Sindrian Diktat ships? I find their fleets to look rather bland as well.

Vayra's sector already does that, it adds a color scheme to some of the ships most used by the Sindrian Diktat and they all come with Solar Shielding integrated into the ship, I?m afraid we'll have to wait for Dark:Revenant to recieve enough Argent Energy to power through his plethora of mods and update that one too, eventually  8)
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: Profit Prophet on May 14, 2021, 12:36:18 PM
I really like this mod, the skins are very colourful and make the Persean League stand out more! Hullmod is also a nice touch.

Side note: out of curiosity would you consider doing something similar but with Sindrian Diktat ships? I find their fleets to look rather bland as well.

Vayra's sector already does that, it adds a color scheme to some of the ships most used by the Sindrian Diktat and they all come with Solar Shielding integrated into the ship, I?m afraid we'll have to wait for Dark:Revenant to recieve enough Argent Energy to power through his plethora of mods and update that one too, eventually  8)

Sorry I might be missing something here I thought Vayra is the person who is developing and updating Vayra's sector, does Dark Revenant help out with updates on Vayra's sector as well?
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: radekplug on May 16, 2021, 01:31:05 PM
Nice mod bout you can add more ships with pack like eagle and falcon give presan league para or somting para with lagre hybrids.
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: Arcagnello on May 17, 2021, 04:03:28 AM
I really like this mod, the skins are very colourful and make the Persean League stand out more! Hullmod is also a nice touch.

Side note: out of curiosity would you consider doing something similar but with Sindrian Diktat ships? I find their fleets to look rather bland as well.

Vayra's sector already does that, it adds a color scheme to some of the ships most used by the Sindrian Diktat and they all come with Solar Shielding integrated into the ship, I?m afraid we'll have to wait for Dark:Revenant to recieve enough Argent Energy to power through his plethora of mods and update that one too, eventually  8)

Sorry I might be missing something here I thought Vayra is the person who is developing and updating Vayra's sector, does Dark Revenant help out with updates on Vayra's sector as well?

Oh, you're not missing anything, I'm just dumb and mixed a few mods that were in my head at the time I wrote that reply. Vayra indeed updates Vayra's sector, as far as my limited knowledge goes!
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: Great Wound on May 17, 2021, 06:55:18 AM
Thanks Peach!

Was just looking for something just like this. Wouldn't do too much more with this, it's almost perfect as is.

Side note: out of curiosity would you consider doing something similar but with Sindrian Diktat ships? I find their fleets to look rather bland as well.
There are Lion Guards in SWP (not updated to 0.95a though). Sadly you can't pick and chose, SWP comes with some additional ships and IBB (can be disabled).

There's also the original Lion Guards if you want just those ships, but it needs some minor updates (https://fractalsoftworks.com/forum/index.php?topic=11197.0).

Already done this myself and added in the Liberator from SWP plus custom hullmods.

(https://i.postimg.cc/jjRcqftJ/2outof3.png)

Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: Jaghaimo on May 17, 2021, 07:27:13 AM
There isn't a plan for an art overhaul right now, but I know what you're talking about. I have been looking at Tartiflette's excellent guide to ship painting (https://fractalsoftworks.com/forum/index.php?topic=11036.0), which basically outlines how to reproduce SWP's consistency. Interesting stuff but I'd have to take some time to better learn the tools.
Now that I think about it, the only outlier is Odyssey. Only High Tech ship, and only "neutral" baseline ship in this pack. Might just simply comment it out and use your skins as-is :)
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: Arcagnello on May 18, 2021, 05:01:51 PM
Question 1:
Do you have plans for adding more reskins of vanilla ships? Are you going to stick to Midline, with the only outlier being the Odissey or are you also considering more high tech ships the League has in it's roster?
Namely: Monitor, Eagle, Falcon, Kite, Wolf, Shrike, Fury, Harbinger, Tempest (?), Omen (?) Etc. I would even go as far as saying you could probably have a go and reskin every single ship the Persean League can use, meaning anything low tech that's not specifically described as rare or experimental, so no Hyperion, Scarab and Aurora just to name three!

Question 2:
Would you be interested in making reskins of prominent midline, mobility/carrier focused ships in some parts of the Modiverse?
There are quite a few candidates which I could list for you with screenshots if you'd like!
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: Arcagnello on May 19, 2021, 02:23:45 AM
Alright, took some ships from my modded game and put them in a (not exhaustive) ship list in the spoiler down below.

I hope it's obvious I'm just here picking and choosing from mods I play in a rather biased manner. And for the love of Ludd don't take the presence of ships or their absence the wrong way, since I did not even list all of the midline ships I could see being part of this mod.

They can generally be referred to as "Milktoast Midline" and "Mobility Focus High tech", which is what the Persean League tends to use. Do any of these get your Spriting Hype up? I'd refer to all these ships as very Persean Leaguy but there are some wierd ones that might not fit:

Spoiler
Atlas MkV and Bielik from Fluff's Ship Pack https://fractalsoftworks.com/forum/index.php?topic=17566.0 (https://fractalsoftworks.com/forum/index.php?topic=17566.0)
Spoiler
(https://i.imgur.com/46hRpAA.png)(https://i.imgur.com/gUrpo3t.png)
[close]

Herald, Bonnethead, Owl, Scalper and Pest  from Torchships and Deadly Armaments https://fractalsoftworks.com/forum/index.php?topic=17856.0 (https://fractalsoftworks.com/forum/index.php?topic=17856.0)
Spoiler
(https://i.imgur.com/9AHmsYQ.png)(https://i.imgur.com/cs7oBuf.png)(https://i.imgur.com/ssIzq8A.png)(https://i.imgur.com/tJNA5Nk.png)(https://i.imgur.com/B5lJKkv.png)
[close]

Brave, Knuckleduster, Caracara, Cassina Aghast, Polis, Gull from BigBeans Ship Compilation https://fractalsoftworks.com/forum/index.php?topic=21358.msg322915#msg322915 (https://fractalsoftworks.com/forum/index.php?topic=21358.msg322915#msg322915)
Spoiler
(https://i.imgur.com/783LmR4.png)(https://i.imgur.com/GdZzDWN.png)(https://i.imgur.com/Zi1W9vf.png)(https://i.imgur.com/31mjtzM.png)(https://i.imgur.com/HCKAaqF.png)(https://i.imgur.com/I9To9qi.png)(https://i.imgur.com/VNAJtIv.png)
[close]

Scute, Iris, Moray, Persephone, Aphelion, Flamingo, Peregrine, Tigershark, Equality, Spire from High Tech Expansion https://fractalsoftworks.com/forum/index.php?topic=19548.0 (https://fractalsoftworks.com/forum/index.php?topic=19548.0)
Spoiler
(https://github.com/theDragn/HTE/raw/main/HTE/graphics/ships/scute.png)(https://github.com/theDragn/HTE/raw/main/HTE/graphics/ships/iris.png)(https://github.com/theDragn/HTE/raw/main/HTE/graphics/ships/moray.png)(https://github.com/theDragn/HTE/raw/main/HTE/graphics/ships/persephone.png)(https://github.com/theDragn/HTE/raw/main/HTE/graphics/ships/aphelion.png)(https://github.com/theDragn/HTE/raw/main/HTE/graphics/ships/kingfisher.png)(https://github.com/theDragn/HTE/raw/main/HTE/graphics/ships/peregrine.png)(https://github.com/theDragn/HTE/raw/main/HTE/graphics/ships/tigershark.png)(https://github.com/theDragn/HTE/raw/main/HTE/graphics/ships/equality.png)(https://github.com/theDragn/HTE/raw/main/HTE/graphics/ships/Spire.png)
[close]

Aeith, Vexilla, Auditor, Nemo, Pilaster, Rednus, Inimeg, Daehremmah, Ekirhs, Portico, Bathory, Gemogee, Pteroma, Onquest from RotcesRats https://fractalsoftworks.com/forum/index.php?topic=19787.0 (https://fractalsoftworks.com/forum/index.php?topic=19787.0)
Spoiler
(https://i.imgur.com/qtZsUma.png)(https://i.imgur.com/uHMek6H.png)(https://i.imgur.com/6KYy0Zp.png)
(https://i.imgur.com/whKfTI4.png)
(https://cdn.discordapp.com/attachments/808831910557384704/839651019829936138/onquest.png)
[close]

Staple, Pelican, from Missing Ships Mod https://fractalsoftworks.com/forum/index.php?topic=16160.0 (https://fractalsoftworks.com/forum/index.php?topic=16160.0)
There's also Nagato and Pelagornis from the same mod, but I don't want you dying from overwork  ;D
Spoiler
(https://i.imgur.com/LERSKkV.png)(https://i.imgur.com/gP6beYu.png)
[close]
[close]

I'm sorry it was so long. I got taken away. I'm almost certain I did not need to do this  ::)
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: ElPresidente on May 19, 2021, 03:35:43 AM
Navarchy?

What's a navarchy?
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: Arcagnello on May 19, 2021, 03:40:49 AM
Navarchy?

What's a navarchy?

My Guess was a fusion between Naval and Anarchy. I've actually looked it up on the intrawebs and it's a legit word, I knew it in Italian but not in english :)

(https://i.imgur.com/V6eZ1uc.png)
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: Chairman Suryasari on May 19, 2021, 04:38:36 AM
I'm not really sure about that, sure Persean League is not really solid federation and keep fighting among themselves when they're not fighting the Hegemony but they're far from anarchy.

Maybe he wants a word similar to Cavalry, maybe?
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: PeachPatrol on May 19, 2021, 04:09:53 PM
Question 1:
Do you have plans for adding more reskins of vanilla ships? Are you going to stick to Midline, with the only outlier being the Odissey or are you also considering more high tech ships the League has in it's roster?
Namely: Monitor, Eagle, Falcon, Kite, Wolf, Shrike, Fury, Harbinger, Tempest (?), Omen (?) Etc. I would even go as far as saying you could probably have a go and reskin every single ship the Persean League can use, meaning anything low tech that's not specifically described as rare or experimental, so no Hyperion, Scarab and Aurora just to name three!

Question 2:
Would you be interested in making reskins of prominent midline, mobility/carrier focused ships in some parts of the Modiverse?
There are quite a few candidates which I could list for you with screenshots if you'd like!

1:
In vanilla high tech variants are pretty rare. The Odyssey is more of an exception.

I decided against adding eagle/falcon as a design choice to differentiate the League from the Lion's Guard and Hegemony, since the League in vanilla prefers the cruisers I made skins for.

I considered making a hegemony auxiliary equivalent for combat freighters that the League often uses, but I like them better appearing more independent.

I feel there is already a good variety of skins in the pack as it is, anyway. If I revisit the mod it would be to improve the existing skins rather than increase complexity.

2:
Is there precedent for adding skins for ships from other mods? Sounds like it would add a compatibility requirement. Would probably have to be a separate mod.

A Navarchy Pelagornis does sound pretty cool. Big fan of dreadnoughts and I wish the vanilla factions all had unique ones to deploy, although the work would be pretty involved.

Navarchy?

What's a navarchy?

Probably something between "Fleet command" and "Naval dictatorship". It's from vanilla flavor.
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: Arcagnello on May 20, 2021, 04:34:50 AM
Quote
1:
In vanilla high tech variants are pretty rare. The Odyssey is more of an exception.

I decided against adding eagle/falcon as a design choice to differentiate the League from the Lion's Guard and Hegemony, since the League in vanilla prefers the cruisers I made skins for.

I considered making a hegemony auxiliary equivalent for combat freighters that the League often uses, but I like them better appearing more independent.

I feel there is already a good variety of skins in the pack as it is, anyway. If I revisit the mod it would be to improve the existing skins rather than increase complexity.

Fair enough, that does make an awful low of sense :)

Quote
2:
Is there precedent for adding skins for ships from other mods? Sounds like it would add a compatibility requirement. Would probably have to be a separate mod.

A Navarchy Pelagornis does sound pretty cool. Big fan of dreadnoughts and I wish the vanilla factions all had unique ones to deploy, although the work would be pretty involved.

I've seen ships like the Vendetta being present on multiple mods and I'm sure there is more, altough I'm pretty sure that mods having skins of ships from other mods amounts to just the two modders in question making a collab to have their ships rapresented in other mods.

That said, Vayra's sector does for example add special bounties based on what mods are installed alongside it, so there could be a way to have Kazeron Navarchy variants of mod ships appear when both the former mod having the standard variant of those ships and this mod be installed at the same time.

Personally speaking, the ships I'd like to don the blue and yellow are the following (they're all in my post with the spoiler tag above):
-The Herald is basically a cross between a conquest and one and a half herons, with Auxiliary Thrusters
-The Staple, which is a chunkier Conquest
-The Onquest, which is the right side of an onslaught fused into a Conquest hull
-The pelican, which is a carrier built upon a Conquest base.

I like the Conquest alright? :P
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: Arcagnello on May 31, 2021, 04:49:55 AM
A quick bump to the thread to both say that anyone playing midline campaigns should have this and to congratulate PeachPatrol on getting the mod officially released and having it moved to the main mod subsection! You earned it!
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: Oni on June 06, 2021, 10:39:23 AM
So is it safe to add to an ongoing game?
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: Arcagnello on June 06, 2021, 12:06:37 PM
As far as I know, yes!
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: PreConceptor on June 10, 2021, 11:57:37 AM
This mod gets me one step closer to having a fleet composed only of different flavors of Odyssey. Good stuff.
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: Speeda325 on June 25, 2021, 03:23:17 AM
judging from the description of the hullmod. i assume this is like the 14th battlegroup, such that they can't be constructed but salvaged. the text makes it a little ambiguous if that is the case, maybe adding a line that mentions that its a survivor or they cant be reproduced like the 14th Battlgroup.
it does imply that already mentioning "Pre-collapse" but it can be interpreted that Kazeron has Pre-collapse techniques that they still use

Also is this Vanilla friendly to the lore?
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: PeachPatrol on July 13, 2021, 07:38:58 AM
14th battlegroup blueprints are in the game. In fact, almost all of the blueprints are pre-collapse, so I don't see how having blueprints for these ships isn't lore friendly.

The only ship that is "lost to time" in the game is the XIV Legion. Even then it has a blueprint in the game.
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: JAL28 on August 14, 2021, 11:28:16 PM
Since we already have Kazeron Navarchy ships, why not go one step further and add Kazeron Navarchy fighters/bombers? I mean, Fighter Expansion Rebalanced already adds XIV and Lion's Guard variants of fighters, so the Perseans should also have their unique fighters, with traits similar to their warship cousins(speed, the flux efficiency).

As PL uses midline/high-tech, probable candidates would be the Broadsword, Gladius, Thunder, Khopesh, Dagger.
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: Speeda325 on September 21, 2021, 05:50:47 AM
very nice mod.
some critiques, suggestions and ideas.

1. All PL ships have no downside at all (except for initial cost), almost all/most of the unique variants in vanilla (XIV) have a downside so in some cases you would want to take the standard option compered to the variant, with this mod if you see a PL you would want it regardless cause its just better, maybe it could have a downside of slight increase to maintenance/fuel. Lore reason could be something like this:
Some of the schematics for ship maintenance did not survive the collapse resulting in a % increase to maintenance/fuel use.

2. why is there a PL version of the Centurion just thinking cause in the ship desc it mentions they are mainly used by the Heg
3. if you plan to add PL fighters they should have adjusted OP

PS did not know there were XIV BP
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: Szasz on December 15, 2021, 01:13:57 PM
very nice mod.
some critiques, suggestions and ideas.

1. All PL ships have no downside at all (except for initial cost), almost all/most of the unique variants in vanilla (XIV) have a downside so in some cases you would want to take the standard option compered to the variant, with this mod if you see a PL you would want it regardless cause its just better, maybe it could have a downside of slight increase to maintenance/fuel. Lore reason could be something like this:
Some of the schematics for ship maintenance did not survive the collapse resulting in a % increase to maintenance/fuel use.
Kazeron Navarchy hullmod benefits seem moot, it absolutely does not change ships' optimal loadout or playstyle, and the performance gain is so insignificant that it is completely unnoticeable, the Gryphon for example feels just like the same and does not make me want to replace Falcons with them (which is a bit sad). If throwing in a downside would come together with meaningful, lore-friendly bonuses, then I'm in.

2. why is there a PL version of the Centurion just thinking cause in the ship desc it mentions they are mainly used by the Heg
Dunno, why is there a Hegemony version of the Wolf?
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Colors are too saturated to fall in line with vanilla.

Is this mod ded btw?
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: PeTeTe809 on May 27, 2023, 04:14:10 AM
Update when?
Title: Re: [0.95a] Kazeron Navarchy v1.2
Post by: SpaceshipCaptainYukari on June 05, 2023, 07:33:05 AM
Update when?
Will there be a variant on Pegasus?