I like it. Looks crisp. Any plans on adding more skins?
Will you addin the future :) ?Spoilerviable Conquest[close]
I don't know precisely, maybe it's just me suck at the game, but it universally agreed that Conquest is the least effective ship in battle.Narrator voice: It was not, in fact, universally agreed.
c+153.08.12 – Coral Nebula (mission)Because of this post and noticeable mentions in rules.csv, the Admiralty at least from the Kazeron navy doesn't exist (at least from the Kazeron's perspective). Navarch and Kazeron's Navarchy does.
Persean League sends fleet to intervene in Luddic revolution in Zagan system. Successfully defeats Knights of Ludd / Pather fleet.
Involved:
Navarch Mars Kato of Kazeron, of the Persean League
This ship is a derivative of long-standing Persean League research and development. Its engines are a cut above what is normally found in the sector, which allows a %s increase in speed, acceleration, and turning at a small loss of %s armor.which I feel can better be rewritten as:
This ship is a prime specimen of the Kazeron Navarchy. Exceptionally well-tuned and cut above engines increases maneuverability and top speed by %s. Long-standing League research and development has upgraded {yaddayadda} resulting in a {yaddayaddapercentage} improvement.This goes off with me saying that Kazeron ships especially should not be losing armor at all given when you look at the rest of the factions and their "sub-faction" type ships (using mods as a reference as well)
Because of this post and noticeable mentions in rules.csv, the Admiralty at least from the Kazeron navy doesn't exist (at least from the Kazeron's perspective). Navarch and Kazeron's Navarchy does.
tech/manufacturer in your hullmod.csv should be named to something you specified in the tech type or Persean League itself (vanilla setting.json contains these colors now!) whichever is up to you in order to match what every skin hullmod have in their design type.
I feel can better be rewritten as:QuoteThis ship is a prime specimen of the Kazeron Navarchy. Exceptionally well-tuned and cut above engines increases maneuverability and top speed by %s. Long-standing League research and development has upgraded {yaddayadda} resulting in a {yaddayaddapercentage} improvement.
This goes off with me saying that Kazeron ships especially should not be losing armor at all given when you look at the rest of the factions and their "sub-faction" type ships (using mods as a reference as well)
At least seen in precedent that skin hullmods are usually very beneficial with few drawbacks. Just a -5% flat armor can be detrimental especially on midline ships! My suggestion would be just to remove the armor penalty outright and add a minor buff that could help these ships... you can add a mini-hardened shield to this hullmod like 5% and it would be enough to differentiate it from a regular midline variant. My suggested change would probably help with some of the Conquest's weakness.. just very marginally, but not significant enough to make it busted OP.
I really like this mod, the skins are very colourful and make the Persean League stand out more! Hullmod is also a nice touch.
Side note: out of curiosity would you consider doing something similar but with Sindrian Diktat ships? I find their fleets to look rather bland as well.
I really like this mod, the skins are very colourful and make the Persean League stand out more! Hullmod is also a nice touch.
Side note: out of curiosity would you consider doing something similar but with Sindrian Diktat ships? I find their fleets to look rather bland as well.
Vayra's sector already does that, it adds a color scheme to some of the ships most used by the Sindrian Diktat and they all come with Solar Shielding integrated into the ship, I?m afraid we'll have to wait for Dark:Revenant to recieve enough Argent Energy to power through his plethora of mods and update that one too, eventually 8)
I really like this mod, the skins are very colourful and make the Persean League stand out more! Hullmod is also a nice touch.
Side note: out of curiosity would you consider doing something similar but with Sindrian Diktat ships? I find their fleets to look rather bland as well.
Vayra's sector already does that, it adds a color scheme to some of the ships most used by the Sindrian Diktat and they all come with Solar Shielding integrated into the ship, I?m afraid we'll have to wait for Dark:Revenant to recieve enough Argent Energy to power through his plethora of mods and update that one too, eventually 8)
Sorry I might be missing something here I thought Vayra is the person who is developing and updating Vayra's sector, does Dark Revenant help out with updates on Vayra's sector as well?
Side note: out of curiosity would you consider doing something similar but with Sindrian Diktat ships? I find their fleets to look rather bland as well.
There are Lion Guards in SWP (not updated to 0.95a though). Sadly you can't pick and chose, SWP comes with some additional ships and IBB (can be disabled).
There isn't a plan for an art overhaul right now, but I know what you're talking about. I have been looking at Tartiflette's excellent guide to ship painting (https://fractalsoftworks.com/forum/index.php?topic=11036.0), which basically outlines how to reproduce SWP's consistency. Interesting stuff but I'd have to take some time to better learn the tools.Now that I think about it, the only outlier is Odyssey. Only High Tech ship, and only "neutral" baseline ship in this pack. Might just simply comment it out and use your skins as-is :)
Navarchy?
What's a navarchy?
Question 1:
Do you have plans for adding more reskins of vanilla ships? Are you going to stick to Midline, with the only outlier being the Odissey or are you also considering more high tech ships the League has in it's roster?
Namely: Monitor, Eagle, Falcon, Kite, Wolf, Shrike, Fury, Harbinger, Tempest (?), Omen (?) Etc. I would even go as far as saying you could probably have a go and reskin every single ship the Persean League can use, meaning anything low tech that's not specifically described as rare or experimental, so no Hyperion, Scarab and Aurora just to name three!
Question 2:
Would you be interested in making reskins of prominent midline, mobility/carrier focused ships in some parts of the Modiverse?
There are quite a few candidates which I could list for you with screenshots if you'd like!
Navarchy?
What's a navarchy?
1:
In vanilla high tech variants are pretty rare. The Odyssey is more of an exception.
I decided against adding eagle/falcon as a design choice to differentiate the League from the Lion's Guard and Hegemony, since the League in vanilla prefers the cruisers I made skins for.
I considered making a hegemony auxiliary equivalent for combat freighters that the League often uses, but I like them better appearing more independent.
I feel there is already a good variety of skins in the pack as it is, anyway. If I revisit the mod it would be to improve the existing skins rather than increase complexity.
2:
Is there precedent for adding skins for ships from other mods? Sounds like it would add a compatibility requirement. Would probably have to be a separate mod.
A Navarchy Pelagornis does sound pretty cool. Big fan of dreadnoughts and I wish the vanilla factions all had unique ones to deploy, although the work would be pretty involved.
very nice mod.Kazeron Navarchy hullmod benefits seem moot, it absolutely does not change ships' optimal loadout or playstyle, and the performance gain is so insignificant that it is completely unnoticeable, the Gryphon for example feels just like the same and does not make me want to replace Falcons with them (which is a bit sad). If throwing in a downside would come together with meaningful, lore-friendly bonuses, then I'm in.
some critiques, suggestions and ideas.
1. All PL ships have no downside at all (except for initial cost), almost all/most of the unique variants in vanilla (XIV) have a downside so in some cases you would want to take the standard option compered to the variant, with this mod if you see a PL you would want it regardless cause its just better, maybe it could have a downside of slight increase to maintenance/fuel. Lore reason could be something like this:
Some of the schematics for ship maintenance did not survive the collapse resulting in a % increase to maintenance/fuel use.
2. why is there a PL version of the Centurion just thinking cause in the ship desc it mentions they are mainly used by the HegDunno, why is there a Hegemony version of the Wolf?
Update when?Will there be a variant on Pegasus?