Fractal Softworks Forum
Starsector => Mods => Modding => Topic started by: Lord Heart Night on April 29, 2021, 01:15:31 PM
-
How do you alter deployment costs in game, ive looked at files but i dont know where the deployment costs for ships are located, any help appreciated
[attachment deleted by admin]
-
ship data in hulls folder?
-
supplies / deployment also determines DP
-
ship data in hulls folder?
Its definately NOT in there, i can do many things but not deployment
[attachment deleted by admin]
-
supplies / deployment also determines DP
Interesting, I need to have a look there then but i have no idea where that is
[attachment deleted by admin]
-
I thought it was fleet points..?
-
I thought it was fleet points..?
No, fleet points is what determines ai vs ai battles that the player doesn't get involved in, nothing to do with the deployment cost or supplies per month
-
The game uses the supplies/rec (usually the same as the supplies/mo numerically) to determine how much deployment cost a ship takes to deploy. Look for the ship_data.csv file.
Alternatively, if you know how to fetch certain ships (such as the one the player is piloting) or create new hullmods, you can put stats.getSuppliesToRecover().setBaseValue([NUM]f); where [NUM] is the amount of deployment cost you'd like the ship to have, into the applyEffectsBeforeShipCreation section.
-
The game uses the supplies/rec (usually the same as the supplies/mo numerically) to determine how much deployment cost a ship takes to deploy. Look for the ship_data.csv file.
Alternatively, if you know how to fetch certain ships (such as the one the player is piloting) or create new hullmods, you can put stats.getSuppliesToRecover().setBaseValue([NUM]f); where [NUM] is the amount of deployment cost you'd like the ship to have, into the applyEffectsBeforeShipCreation section.
This doesn't seem to work for missions. Is there a way to mod the deployment cost for missions?