Fractal Softworks Forum

Starsector => Suggestions => Topic started by: Rauschkind on April 26, 2021, 01:56:39 PM

Title: please add a sanity check for kallichore archive mission
Post by: Rauschkind on April 26, 2021, 01:56:39 PM
as the title reads.
(https://i.imgur.com/44qvyOg.png)
not having fun right now and for the last 30 minutes.
trying to use cheats now. this is stupid.
Title: Re: please add a sanity check for kallichore archive mission
Post by: KDR_11k on April 26, 2021, 02:01:12 PM
Aren't they mostly there for the colony? The array should orbit far enough away from it that you only see 1-2 patrols and patrols will now do a search pattern like Remnants do if they spot you nearby so just ping from a bit away, then sneak around them while they investigate your last known location.
Title: Re: please add a sanity check for kallichore archive mission
Post by: Ad Astra on April 26, 2021, 06:49:06 PM
We need a story point option in which you go up to the relay patrols and tell them:
-Dude, you gotta let me get to the relay! I was watching porn in the diplomatic service's office computer and accidentally sent the link to half of the sector's representatives.
Title: Re: please add a sanity check for kallichore archive mission
Post by: Sutopia on April 26, 2021, 10:54:15 PM
IMO the game needs a sneaking tutorial...
Especially for new players they don't really understand how sensor works and how to exploit patrol behavior.

Title: Re: please add a sanity check for kallichore archive mission
Post by: AcaMetis on April 27, 2021, 03:53:41 AM
That's an alignment that a tutorial isn't going to resolve, frankly. In my previous game I had a similar situation and the only reason I managed is because a pirate fleet warped in and drew everyone away far enough for me to Go Dark right next to the relay and pretend that was in any way, shape or form "stealthy".
Title: Re: please add a sanity check for kallichore archive mission
Post by: Arcagnello on April 27, 2021, 05:51:10 AM
We need a story point option in which you go up to the relay patrols and tell them:
-Dude, you gotta let me get to the relay! I was watching porn in the diplomatic service's office computer and accidentally sent the link to half of the sector's representatives.

I've spat my water over the monitor reading this good sir. Bravo. You also better call it P(ersean)Hub before the mods smite the joke making it not funny anymore :P

Aaaanyway. I also remember scratching my head in this mission, going back to my planet and going full nelson back at it again with just my phase ships and phase tenders since it was swarming with the little nasties in my campaign aswell and that's how I beat it.

Is the fact there's a stealth mission in late game where your fleet likely emits more signature than a small planetoid "fun"? That's arguable really.

I also don't really like the fact you got to sneak in no matter your standing with the Hat Fetishists Hegemony, while a simple matter of smash'n'upload or some good-ol-bribing depending on the relations with the faction would feel a lot better.

Title: Re: please add a sanity check for kallichore archive mission
Post by: Hatter on April 27, 2021, 08:11:09 AM
A diplomatic method seems like it would be cool, instead of sneaking you could have the option to bribe a corrupt administrator or something, who in turn makes you run to the far end of the sector and blow up some elite-level bounty instead.

That being said, burn speed is key for sneaking missions because it's less sneaking and more leading patrols on a wild goose chase.
Title: Re: please add a sanity check for kallichore archive mission
Post by: MajorTheRed on April 27, 2021, 08:56:50 AM
I tried it the very sneaky way: 4 phase ships + 1 Dram with Militarysed systems and Isolated engine. They never saw it coming (sensor profile of 27 in dark run)

However, I do agree the main quest is quite hard to get a grasp on, you never know if you should follow it with a single frigate or the Pacific fleet.
I've been playing this game for several years, and some fights are just insane, I'm feeling a cheater burning story points each time I'm caught unprepared or without 10 capitals in my fleet. Not a great playing experience in these cases...
Title: Re: please add a sanity check for kallichore archive mission
Post by: Chthonic One on April 27, 2021, 10:53:28 AM
I tried it the very sneaky way: 4 phase ships + 1 Dram with Militarysed systems and Isolated engine. They never saw it coming (sensor profile of 27 in dark run)

However, I do agree the main quest is quite hard to get a grasp on, you never know if you should follow it with a single frigate or the Pacific fleet.
I've been playing this game for several years, and some fights are just insane, I'm feeling a cheater burning story points each time I'm caught unprepared or without 10 capitals in my fleet. Not a great playing experience in these cases...
I managed to go through the whole thing right up to the spoiler fight without engaging a single ship. Clever stealth managed to avoid every single fleet that somehow knew where I was supernaturally as I headed back from a mission.

Personally, I hate that this trope is thrown at you so often. Why is there a fleet of 9000 ships just sitting in hyperspace looking for a fleet matching your exact description regardless of whether or not your transponder is on or off, whether or not you've swapped ships out prior to arriving, or even how long you've spent since you did the last part of the mission? The resource cost of just waiting there maintaining that fleet has to be insane, and that fleet would have had to fall apart after a while.
Title: Re: please add a sanity check for kallichore archive mission
Post by: Sutopia on April 27, 2021, 11:01:42 AM
That's an alignment that a tutorial isn't going to resolve, frankly. In my previous game I had a similar situation and the only reason I managed is because a pirate fleet warped in and drew everyone away far enough for me to Go Dark right next to the relay and pretend that was in any way, shape or form "stealthy".

You do know there are at least two other ways to draw patrol attention right?
Title: Re: please add a sanity check for kallichore archive mission
Post by: Trensicourt on April 27, 2021, 12:04:29 PM
Can't you guys just get phase ships with phase field skill? I found it pretty easy to do stealth missions once you have enough phase ships because the phase field stacks. This story line deliberately make it so you can see the power and versatility of phase ships --> stealth missions, TT phase hunter, and end-fight boss. Like, trying to play as a conventional fleet kind of defeats the clear implications of the storyline, which is basically the TT has phase ships so they can do cool stuff.
Title: Re: please add a sanity check for kallichore archive mission
Post by: MajorTheRed on April 27, 2021, 01:57:04 PM
Can't you guys just get phase ships with phase field skill? I found it pretty easy to do stealth missions once you have enough phase ships because the phase field stacks. This story line deliberately make it so you can see the power and versatility of phase ships --> stealth missions, TT phase hunter, and end-fight boss. Like, trying to play as a conventional fleet kind of defeats the clear implications of the storyline, which is basically the TT has phase ships so they can do cool stuff.

And that's my main concern about the current release: the reworked skill system, procurement mission found in bars, exploration, all of it allows a wide choice for style of play. And then the doritos ships and main quest force you to play one specific way (the phase ship way) if you want to win end-game fights
Title: Re: please add a sanity check for kallichore archive mission
Post by: Ad Astra on April 27, 2021, 03:47:22 PM
I've spat my water over the monitor reading this good sir. Bravo. You also better call it P(ersean)Hub before the mods smite the joke making it not funny anymore :P

Aaaanyway. I also remember scratching my head in this mission, going back to my planet and going full nelson back at it again with just my phase ships and phase tenders since it was swarming with the little nasties in my campaign aswell and that's how I beat it.

Is the fact there's a stealth mission in late game where your fleet likely emits more signature than a small planetoid "fun"? That's arguable really.

I also don't really like the fact you got to sneak in no matter your standing with the Hat Fetishists Hegemony, while a simple matter of smash'n'upload or some good-ol-bribing depending on the relations with the faction would feel a lot better.

Glad you had fun with it!  ;D
Yeah, I left my entire fleet in an abandoned station and used a single shephard with insulated engines to get it, you wait by the belt, they ping, chase after you, you dodge and go straight for the relay. Works everytime 5% of times.
Building up important contact and faction reps could have a serious interesting impact if they allowed you to walk around this sort of situation, even if the consequence isn't that great, it just feels really good.
Title: Re: please add a sanity check for kallichore archive mission
Post by: Chthonic One on April 27, 2021, 04:47:11 PM
Can't you guys just get phase ships with phase field skill? I found it pretty easy to do stealth missions once you have enough phase ships because the phase field stacks. This story line deliberately make it so you can see the power and versatility of phase ships --> stealth missions, TT phase hunter, and end-fight boss. Like, trying to play as a conventional fleet kind of defeats the clear implications of the storyline, which is basically the TT has phase ships so they can do cool stuff.
Didn't use phase ship skill here. Even a single fast ship hiding in the asteroid belt nearby causing a distraction is enough to draw attention away so that it can circle around the other way and get the job done. No dram needed.
Title: Re: please add a sanity check for kallichore archive mission
Post by: Talkie Toaster on April 28, 2021, 03:56:52 AM
I don't really see the issue with needing to leave and come back later when the planets are in a more favourable alignment, but maybe activating the relay whilst the planet is nearby and there are tons of fleets should say that.
Title: Re: please add a sanity check for kallichore archive mission
Post by: OhFluxIt on July 11, 2021, 05:58:11 AM
I played the long game instead... camped behind the asteroids (still with transponders)  like an idiot until a  Pirate arrived.. went dark, hacked the relay, then helped Hedgemony.. did not suspect a thing and even thankful for what I did. Thankfully I already have a colony back then, paying my officers (I did not change my fleet still that massive fleet.)
Title: Re: please add a sanity check for kallichore archive mission
Post by: Schwartz on July 11, 2021, 09:18:48 AM
That is pretty cool. Let's not underestimate the cool factor of having to wait for an actual opening with unsuspecting NPC bait. That's also happened to me before in another situation. In a living sector, there are some missions that are just stacked against you, and it sometimes has to do with planet alignment or patrol generation or both. Whether they should exist is another question, but it's not gamebreaking and the payoff for waiting or planning is that the player actually gets an extremely difficult win. I think there's some value in that.
Title: Re: please add a sanity check for kallichore archive mission
Post by: Deshara on July 11, 2021, 11:57:00 AM
that was some of my favorite content in pre-procgen starsector, playing a pirate raiding everything that couldnt put up a fight. I have fond memories of sitting in Magec's gigantic accretion disc, emerging from the dust to strike, getting chased back into gayatoya's disc then going dark, dodging patrols & lurking looking for another chance to slip out & strike. Since the economy/procgen got added tho Magec is kinda dead, none of the markets are big enough to generate much traffic. A lot of stuff actually seems like it's either too gigantic to fight, too close to a station to fight, or too small to bother with, now that it's being spawned in accordance to the conditions of the simulated market that spawned it instead of just being scaled to what would be fun for the player to fight -- tho that might all just be nostalgia blindness
Title: Re: please add a sanity check for kallichore archive mission
Post by: BreenBB on July 12, 2021, 01:04:03 AM
Very annoying mission, one patrol always circle around relay, and bad thing is what if you stash all your ship in storage, and take single phase frigate you can't still sneak up to relay because patrols sensors cover the relay. Also I never saw these patrols changing, this mission would not be such annoyance if patrols would change after some time, and create opening to approach, its just always circles around this relay, completely covering it even if you use single phase ship, so you can't just sneak undetected without luring that patrol out, but they quickly stop searching and return to that relay, only way to get rid of this patrol, if some pirate fleet appear, but that is pure luck, you can just wait months for that to happen, so its not good design, I always cheated this mission by spawning pirate patrols.

To be honest this is most unfun mission of all story campaign. Idk maybe its easier if you just kill that patrol, but I didn't tried that.