(https://i.imgur.com/aauvr3n.png)
Neutrino Detector Mk.II
v1.4.3
Adds a new ability that removes false spikes at an increased volatiles cost.
Download (https://github.com/wispborne/NeutrinoDetectorMkII/releases/download/1.4.3/Neutrino-Detector-MkII.zip)
requires LazyLib 2.6 or later (http://fractalsoftworks.com/forum/index.php?topic=5444.0)
All updates are save-compatible unless the first number changes (1.1.x to 1.2.x is ok, but 1.x.x to 2.x.x is not).
Source Code (https://github.com/davidwhitman/NeutrinoDetectorMkII) • Previous Versions (https://github.com/davidwhitman/NeutrinoDetectorMkII/releases)
(https://img.shields.io/github/downloads/davidwhitman/NeutrinoDetectorMkII/1.4.3/total?color=blue&logo=github) (https://github.com/davidwhitman/NeutrinoDetectorMkII) (https://img.shields.io/github/downloads/davidwhitman/NeutrinoDetectorMkII/total?color=blue&logo=github&label=downloads%40total) (https://github.com/davidwhitman/NeutrinoDetectorMkII)
The new ability is granted on game load if the normal Neutrino ability is unlocked.
Change the per-day volatile cost by editing mods/NeutrinoDetectorMkII-x.y.z/data/config/modSettings.json.
Yes, this is a thinly veiled cheat. My recommendation is not to use this until you've played for many, many hours already.
If you like this, you may also like, or prefer, Objects Analysis (https://fractalsoftworks.com/forum/index.php?topic=20331.0) by Harpuea.
Objects Analysis shows a list of all objects within a system, but doesn't show their location, making exploration a search for known objects rather than a beeline to unknown objects.
Ability not showing up?
Put this into the Console:
runcode Global.getSector().getCharacterData().addAbility("neutrino_detector_mkII");
Bugs? Questions? Ping me on Discord (https://fractalsoftworks.com/forum/index.php?topic=11488.0) @Wisp#0302, or just leave a comment in this thread.
Changelog
Spoiler
1.4.3 (2024-02-25) - Save Compatible
- 0.97a version file change
1.4.2 (2023-12-23) - Save Compatible
- data/config/modSettings.json now allows more configuration, including color (thanks to DeCell)
1.4.1 (2023-05-06) - Save Compatible
- Fixed crash on load if LunaLib was enabled.
1.4.0 (2023-05-06) - Save Compatible
- 0.96a compat.
1.3.0 (2023-04-17) - Save Compatible
- Adds support for slipstream detection out to a range of 15 LY (up from vanilla 10 LY).
1.2.0 (2021-05-01) - Save Compatible
- Bigger, more obvious spikes
- Darker purple (easier to see on some light Unknown Skies backgrounds)
1.1.0 (2021-04-20) - Save Compatible
- Increased usage to 1.8 volatiles per day
- It's still really OP
- Added a config file to change the cost (`data/config/modSettings.json`)
1.0.2 - Save Compatible
- Fixed the ability sometimes not getting added (why is the normal neutrino scan sometimes in one list and sometimes in another?)
1.0.1 - Save Compatible
- Fixed incompatibility with version checker
1.0
- Initial release
Known Issues
- none
Credits
LazyWizard: For LazyLib
Many others on Discord for help, support, reports, and being a motivating community
And of course Fractal Softworks for this incredible game
(https://img.shields.io/badge/license-CC%20BY--NC--SA%204.0-blue) (https://tldrlegal.com/license/creative-commons-attribution-noncommercial-sharealike-4.0-international-(cc-by-nc-sa-4.0))
As of the release of version of 0.96.1a of starsector, this mod is no longer able to be activated via the vanilla mod menu.
Update it please.
However, the mod can be loaded and used with no issue, if you open the file mod_info.json and change its version manually to the current game version of starsector.
Ingame, the mod behaves as expected, and I have encountered no bugs after briefly flying around with it.
I'd still prefer an update from its author, to rule out savegame instabilities due to possibly outdated code later down the line.
Spoiler
Another quirk of this mod, that I already noticed in version 0.95 of starsector, is its inability to detect coronal hypershunts. I don't know if this is intentional or an oversight.