Fractal Softworks Forum

Starsector => Bug Reports & Support => Topic started by: Ivaylo on April 09, 2012, 03:33:56 AM

Title: Troubleshooting
Post by: Ivaylo on April 09, 2012, 03:33:56 AM
The game doesn't start/something looks odd/etc

Please make sure your graphics drivers are up-to-date and try again. If they are or updating doesn't help, read on for more specific solutions.


The download link in the order confirmation email doesn't work anymore, what do I do?

You can download the game from a link on this page (http://fractalsoftworks.com/preorder/), no password needed. You'll still need your activation key.


I lost my activation key!

Send an email to keys [at] bmtmicro [dot] com, they should be able to help you out.


I bought the game and haven't received my activation key!

In most cases the order is processed instantly, but a few orders get flagged for manual review by the fraud-prevention algorithm and it may take a day or so (or less!) for the email with the key to arrive.


When run in fullscreen on a high-resolution display, the game does not go fullscreen and instead renders in a corner of the display

Please see this (http://fractalsoftworks.com/forum/index.php?topic=13925.msg232792#msg232792) thread for a solution.


The game crashes when run with sound on, "Fatal: null", "Error in sound initialization", "org.lqjgl.openal.AL10.nalDistanceModel(I)V"

There can be multiple causes of this issue.

Running the game with sound on but with no sound output device plugged into the computer (i.e. speakers or headphones) can cause this issue. Running with sound turned off from the launcher will get around it.

After that, the first thing to try is to go here (https://www.openal.org/downloads/) and download and run the OpenAL installer, then reboot and see if it helps.

Running the game as administrator (right click icon, "Run as Administrator") may also help.

If these do not help, search for OpenAL32.dll and OpenAL64.dll in your Windows/ folder and all of its subfolders, and (very carefully) delete them. Then restart your computer and try running the game again.

Finally, if this does not help, copy these files from starsector-core/native/windows to Windows/System32, reboot, and try again.


The game does not run, attempting to run it seems to do nothing

This is usually caused by a _JAVA_OPTIONS or JAVA_OPTIONS environment variable being set on your system. Delete these variables (both from user and system environments) and try running the game again.

If that doesn't help or you don't have those variables set, running the game using starsector.bat (found in the starsector-core/ folder) may work. If that doesn't work, yo can run the game from the command line to get a more informative error message:

To do this:
1. Windows key + R, type in "cmd" (without the quotes) and press enter
2. cd "C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core" (this time with the quotes; press enter)
3. starsector.bat and press enter

At this point, it should output an error message which will help us figure out what the issue is.


Game won't start on Mac OS X versions prior to 10.6 (Snow Leopard)

What you actually want to do is replace the JavaApplicationStub executable file in the Starsector.app/Contents/MacOS directory with one under /System/Library/Frameworks/JavaVM.framework/Resources/MacOS/.

The first question is, where did you put Starsector on your system? Assuming it's in the Applications folder, what you want to do is run the following as a single, one-line command from Terminal:
cp /System/Library/Frameworks/JavaVM.framework/Resources/MacOS/JavaApplicationStub /Applications/Starsector.app/Contents/MacOS
It may wrap around in this post because it's too long, but needs to be a single command when you type it in - that is, type/paste the whole command in one line without hitting enter.

Once that's done (and again, assuming Starsector is in the Applications folder), you'd need to run these two separate commands:
cd /Applications/Starsector.app/Contents/MacOS
./JavaApplicationStub
After that's done, you should be able to run the game normally.

Original thread here (http://fractalsoftworks.com/forum/index.php?topic=246.msg3379#msg3379).


Game won't start, gives "Fatal: Exiting - exception in LWJGL initialization, Cause: Pixel format not accelerated"

Note: if you have the latest NVIDIA drivers (as of January 2017) and are experiencing this problem, see this (http://fractalsoftworks.com/forum/index.php?topic=11596.msg197697#msg197697) thread.

There are two possible causes of this error. First, make sure that your display is in 32 bit mode.

Windows XP: Right-click on desktop, "Properties", "Settings" tab, and an "Advanced" button.
Windows 7: Right-click on desktop, "Screen Resolution" hit the "Advanced" link (it is blue), then hit the "Monitor" tab. At the bottom you will see a pulldown, which should be set to "32 bit."

If your display already is in 32 bit mode and you're still getting this error, please update your graphics drivers.

Original thread here (http://fractalsoftworks.com/forum/index.php?topic=480.0).


Sound does not work on Linux

Starsector uses the OpenAL library which is typically bundled with your OS distribution. In rare cases the 32 bit binaries are included for a 64 bit OS. You must grab the correct binary files for the library in order for sound to work.

Ubuntu: If you have the Synaptic Package Manager
Open Synaptic Package Manager (System -> Administration -> Synaptic Package Manager)
Then in the search box type "libopenal" without the quotes.

Then click on the libopenal1 checkbox there, it ought to install the package in your OS. Our bundled .so file ought to have worked, but if this fixes sound we know where the issue is.

Arch Linux: open the command line and run: pacman -S lib32-alsa-lib lib32-openal

Original thread here (http://fractalsoftworks.com/forum/index.php?topic=2026.0).


Running with an ATI graphics card on Linux, crash shortly after startup

If you're running Starsector using an ATI graphics card on Linux, you might experience the game crashing shortly after startup. To get around this:

1. Install OpenJDK.
2. Modify starsector.sh to launch the OpenJDK java. In most cases, just change the first line from
./jre_linux/bin/java ...
to:
java ...
Where "..." represents the rest of the line.

This will run the game using your default jvm. You can see which one that is if you type "java -version" in the console. If that's not the OpenJDK jvm, change starsector.sh to point to your OpenJDK java executable.

If the above does not work try the official ATI drivers in addition to running with OpenJDK.

Original thread here (http://fractalsoftworks.com/forum/index.php?topic=294.0).


Installing mods

To install a mod, download it and unzip it into the "mods" directory. On Windows, it's in the installation directory. On a Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. On Linux, it's in the starsector directory.

Do not unzip the contents of the mod into the mods folder - you have to put the directory the mod is in into the folder instead.

You can select which mod(s) you want to run with in the launcher.

You can find a list of available mods here (http://fractalsoftworks.com/forum/index.php?topic=177.0).
Title: Re: Troubleshooting Thread
Post by: Upgradecap on April 09, 2012, 03:35:35 AM
Awesome!!!  Finally got this thread around here ;D
Title: Re: Troubleshooting
Post by: arwan on April 09, 2012, 07:36:50 PM
... There is a new hope. ...
insert star wars theme music now
...strike back...
the force is strong with this one.. come to the dark side and experiance UNLIMITED POWER!!!


atleast that is what went threw my mind as i read this.

good post i hope it helps a lot of people out.
Title: Re: Troubleshooting
Post by: Ivaylo on April 12, 2012, 06:22:18 AM
You win the easter egg hunt, arwan!
Title: Re: Troubleshooting
Post by: Alex on April 14, 2012, 01:28:51 PM
Updated and reformatted OP.
Title: Re: Troubleshooting
Post by: Alex on January 22, 2013, 11:16:17 AM
@MidnightSun: thanks for pointing out the naming issue :)
Title: Re: Troubleshooting
Post by: mrpersonality30 on March 22, 2013, 09:12:49 PM
i have a question about factions please. I have a few mods loaded and the one problem I'm having is the factions aren't loading any ships or items on there stations only a few stations load things and I'm not sure what's wrong.
Title: Re: Troubleshooting
Post by: sirboomalot on March 22, 2013, 10:14:26 PM
i have a question about factions please. I have a few mods loaded and the one problem I'm having is the factions aren't loading any ships or items on there stations only a few stations load things and I'm not sure what's wrong.

If one of the mods is uomoz's corvus, you'll want to choose vanilla starsector, otherwise the stations in uomoz's corvus that are enemies with the faction you choose won't sell you anything.
Title: Re: Troubleshooting
Post by: Az the Squishy on July 23, 2013, 10:07:38 PM
I don't know if anyone's noticed, but here's another linux touble-shooting tip. If a mod doesn't work, look at what made it crash, if the file isn't the same as the file in the error, try renaming the file to the one in the error.

An example:

File aSd.PNG not found, you look in the mod folder where the file should be there, it's there. but named asd.png instead. Rather then go throguh the code of the mod, just re-name the file to what the mod is looking for, linux is a case-sesitive OS, so, if it's not named right- even the extensions of the flie!!! -you may have an error on your hands.
Title: Re: Troubleshooting
Post by: qinta on November 18, 2015, 07:48:00 PM
I am having issues running the starsector plus mod. I have changed to 64 bit java and have memory set to 5MB (-Xms5120m -Xmx5120m) as described in the Out of Memory? Use 64-bit Java! Instructions Inside + Video forum.
the game starts up, but displays improperly on the main menu. it works just fine when i actually start a game, until i get into a battle. the tactical map works fine, but when i try to pilot, the ship graphics are not there, and there are afterimages of the aiming and flux/hull HUD.

I am using
Windows 10
Intel CORE i7
the graphics drivers are up to date
the vanilla game ran properly with 32 bit java.

Title: Re: Troubleshooting
Post by: Dark.Revenant on November 18, 2015, 09:15:42 PM
Your video driver is messed up.  Also, wrong section.
Title: Re: Troubleshooting
Post by: N7Commander84 on September 04, 2016, 03:03:50 PM
I am having issues running the starsector plus mod. I have changed to 64 bit java and have memory set to 5MB (-Xms5120m -Xmx5120m) as described in the Out of Memory? Use 64-bit Java! Instructions Inside + Video forum.
the game starts up, but displays improperly on the main menu. it works just fine when i actually start a game, until i get into a battle. the tactical map works fine, but when i try to pilot, the ship graphics are not there, and there are afterimages of the aiming and flux/hull HUD.

I am using
Windows 10
Intel CORE i7
the graphics drivers are up to date
the vanilla game ran properly with 32 bit java.

I'm having the same issue and curious to know how I can resolve this for good. Any help will be greatly appreciated. I Recently purchased the game and haven't been able to play because of the graphical issues I'm having.
Title: Re: Troubleshooting
Post by: chidorah on February 02, 2017, 11:33:53 PM
Hi, I just installed the game but when I went to run the game, it loaded up and immediately crashed, saying "fatal:null" after checking my log, I went to the end where it said "
220345 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.OutOfMemoryError
java.lang.OutOfMemoryError
   at sun.misc.Unsafe.allocateMemory(Native Method)
   at java.nio.DirectByteBuffer.<init>(Unknown Source)
   at java.nio.ByteBuffer.allocateDirect(Unknown Source)
   at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
   at com.fs.starfarer.util.D.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)"
I am using
Windows 10
Intel CORE i7
the graphics drivers are up to date
64xbit Java

Any help is appreciated
Title: Re: Troubleshooting
Post by: Midnight Kitsune on February 02, 2017, 11:47:26 PM
Hi, I just installed the game but when I went to run the game, it loaded up and immediately crashed, saying "fatal:null" after checking my log, I went to the end where it said "
220345 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.OutOfMemoryError
java.lang.OutOfMemoryError
   at sun.misc.Unsafe.allocateMemory(Native Method)
   at java.nio.DirectByteBuffer.<init>(Unknown Source)
   at java.nio.ByteBuffer.allocateDirect(Unknown Source)
   at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
   at com.fs.starfarer.util.D.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)"
I am using
Windows 10
Intel CORE i7
the graphics drivers are up to date
64xbit Java

Any help is appreciated
How much ram do you have and have you changed the VAMPRAMS file at all?
Title: Re: Troubleshooting
Post by: Pwnzerfaust on May 06, 2017, 01:41:02 AM
I'm having a crash on startup and I can't figure out how to get it to work. I've installed the latest version of JRE x64, and I updated my graphics card drivers. I am using Windows 10 64 bit. Error message below, from log.
Code
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Starting Starsector 0.8a-RC19 launcher
1    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Running in D:\Games\Starsector\starsector-core
1    [main] INFO  com.fs.starfarer.StarfarerLauncher  - OS: Windows 8.1 6.3
2    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.7.0_80 (64-bit)
44   [main] INFO  com.fs.starfarer.settings.StarfarerSettings  - Loading settings
59   [main] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [ABSOLUTE_AND_CWD: null (data/config/settings.json)]
487  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 320x240, 48Hz, 32bpp
488  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 320x200, 48Hz, 32bpp
488  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 400x300, 48Hz, 32bpp
488  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 512x384, 48Hz, 32bpp
489  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 640x480, 48Hz, 32bpp
489  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 640x400, 48Hz, 32bpp
489  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 800x600, 48Hz, 32bpp
490  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1024x768, 48Hz, 32bpp
490  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1152x864, 48Hz, 32bpp
490  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x768, 48Hz, 32bpp
490  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x800, 48Hz, 32bpp
491  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x720, 48Hz, 32bpp
491  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x600, 48Hz, 32bpp
491  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x960, 48Hz, 32bpp
491  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x1024, 48Hz, 32bpp
491  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1360x768, 48Hz, 32bpp
492  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1366x768, 48Hz, 32bpp
492  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1400x1050, 48Hz, 32bpp
492  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1440x900, 48Hz, 32bpp
492  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x1200, 48Hz, 32bpp
493  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x900, 48Hz, 32bpp
493  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1680x1050, 48Hz, 32bpp
493  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1792x1344, 48Hz, 32bpp
493  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1856x1392, 48Hz, 32bpp
494  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1440, 48Hz, 32bpp
494  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1080, 48Hz, 32bpp
494  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1200, 48Hz, 32bpp
494  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 2048x1536, 48Hz, 32bpp
494  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 2048x1152, 48Hz, 32bpp
495  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 3840x2160, 48Hz, 32bpp
495  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Assuming native monitor resolution is 3840x2160
970  [Thread-2] INFO  com.fs.graphics.L  - Using refresh rate:48
1366 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/launcher_bg.jpg (using cast)
1403 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/launch_button_bg.png (using cast)
1415 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/play_button0.png (using cast)
1423 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/play_button1.png (using cast)
1430 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/buttons/toggleA20x_on.png (using cast)
1439 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/buttons/toggleA20x_off.png (using cast)
1444 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/buttons/arrow_down.png (using cast)
1448 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fx/scanline11.png (using cast)
1490 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fonts/orbitron24aabold_0.png (using cast)
1574 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fonts/orbitron20aa_0.png (using cast)
1647 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fonts/insignia15LTaa_0.png (using cast)
1725 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fonts/orbitron12_0.png (using cast)
4019 [Thread-4] INFO  com.fs.starfarer.StarfarerLauncher  - Running vanilla game with no mods.
4019 [Thread-4] INFO  com.fs.starfarer.settings.StarfarerSettings  - Loading settings
4020 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [ABSOLUTE_AND_CWD: null (data/config/settings.json)]
4313 [Thread-4] INFO  com.fs.graphics.L  - Using refresh rate:48
4481 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/particleline32ln.png (using cast)
4485 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/particleline32sq.png (using cast)
4505 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.campaign.accidents.A.super(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Title: Re: Troubleshooting
Post by: noob_i_am on September 29, 2017, 02:51:41 PM
Hi,

where is starsector error log? After enabling some mods i cannot run the game, i dont know where to find the log to seek help on my problem. (Win 10)
Title: Re: Troubleshooting
Post by: AxleMC131 on September 29, 2017, 03:23:24 PM
Hi,

where is starsector error log? After enabling some mods i cannot run the game, i dont know where to find the log to seek help on my problem. (Win 10)

It's in the "starsector_core" folder. Since you've been playing with mods, I presume you'll know where that is.
Title: Re: Troubleshooting
Post by: vaygr_Pilot on July 01, 2019, 07:07:44 PM
Hi all!

New guy here! After playing for quite some hours (and adding a few mods) I got this error while traveling around:

Fatal: null
Check starsector.log for more info


Taking a look at the log, this is what I get at the very end:


54516 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.campaign.fleets.MessFleetManager.spawnFleet(MessFleetManager.java:46)
   at com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager.advance(BaseLimitedFleetManager.java:84)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

My current modlist is:

Arsenal Expansion 1.5.3g
Audio Plus
Combat Alarm Sounds
Combat Chatter
DisassembleReassemble_v1.6.9
GraphicsLib
HighTechArmada
HMI
JP_RC
LazyLib
Leading Pip
MagicLib
Portrait pack
Ship and Weapon Pack
Starship Legends
UnknownSkies
Version Checker

If someone can help me out I thank you in advance...
Title: Re: Troubleshooting
Post by: King Alfonzo on July 02, 2019, 05:42:05 AM
Hi all!

New guy here! After playing for quite some hours (and adding a few mods) I got this error while traveling around:
...
If someone can help me out I thank you in advance...

This is caused by HMI. May I ask if you had HMI activated before starting a new game? It's highly likely this error is caused by adding HMI, then loading a previous save which previously did not have this mod active. Further, make sure that the mod is updated to the current version as well. Please tell me if the problem persists.
Title: Re: Troubleshooting
Post by: vaygr_Pilot on July 02, 2019, 04:25:43 PM
Hi all!

New guy here! After playing for quite some hours (and adding a few mods) I got this error while traveling around:
...
If someone can help me out I thank you in advance...

This is caused by HMI. May I ask if you had HMI activated before starting a new game? It's highly likely this error is caused by adding HMI, then loading a previous save which previously did not have this mod active. Further, make sure that the mod is updated to the current version as well. Please tell me if the problem persists.

Yep, I added HMI to an ongoing game some days ago. Well, time to revert to an old save then. Thanks for taking the time to help!
Title: Re: Troubleshooting
Post by: Alex on August 15, 2019, 10:51:22 AM
Added sections on OpenAL and _JAVA_OPTIONS issues.
Title: Re: Troubleshooting
Post by: couchpotatoe02 on October 04, 2019, 10:49:27 PM
Hi All,
I'm having trouble downloading the 0.9.1 version (starsector_install-0.9.1a-RC8.exe)
The problem is that as soon as I start the download, it instantly says 'failed' before doing anything. (I'm using Firefox by the way)
I have tried:
-Restarting download
-Restarting PC
-Trying all links that I can find
-Disabling Smartscreen
-Disabling security
-Changing download location
Unfortunately none of these have worked, it still instantly says 'failed' as soon as I click the link. If someone could help me out, that would be greatly appreciated!

Edit: A friend of mine helped me out, I downloaded it manually using Powershell. Thanks anyway!
Title: Re: Troubleshooting
Post by: Rei Akiba on July 02, 2020, 08:59:04 AM
Can you help me to fix this problem??

154020 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154021 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154021 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154021 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154021 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154021 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154021 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154021 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154021 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154021 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154021 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154021 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154021 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154022 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154022 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154022 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154022 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154022 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154022 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154022 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154022 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154022 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154022 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154022 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154022 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154022 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154023 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154023 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154023 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154023 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154023 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154023 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154023 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154023 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154023 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154023 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154024 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154024 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154024 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154024 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154024 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154024 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154024 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154024 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154024 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154024 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154025 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154025 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154025 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154025 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154025 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154025 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154025 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154025 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154025 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154025 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154025 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154025 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154025 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154026 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154026 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154026 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154026 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154026 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154026 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154026 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
154030 [Thread-4] INFO  exerelin.campaign.SectorManager  - Faction Rhine Federation has 6 markets left
154031 [Thread-4] WARN  exerelin.campaign.econ.RebellionCondition  - Event is null, re-fetching
154034 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: D:\Starsector\starsector-core\..\mods\Nexerelin]
154041 [Thread-4] INFO  exerelin.world.NexMarketBuilder  - Added special industry class: commerce
154041 [Thread-4] INFO  exerelin.world.NexMarketBuilder  - Added special industry class: waystation
154042 [Thread-4] INFO  exerelin.world.NexMarketBuilder  - Added special industry class: cryosanctum
154042 [Thread-4] INFO  exerelin.world.NexMarketBuilder  - Added special industry class: ii_interstellarbazaar
154043 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: D:\Starsector\starsector-core\..\mods\Nexerelin]
154052 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: D:\Starsector\starsector-core\..\mods\Nexerelin (data/config/exerelin/planetNames.json)]
154055 [Thread-4] INFO  exerelin.campaign.ColonyManager  - Processing NPC construction queue for Ava
154060 [Thread-4] WARN  exerelin.campaign.econ.RebellionCondition  - Event is null, re-fetching
154062 [Thread-4] INFO  sound.oo0O  - Cleaning up music with id [RunningDark.ogg]
154078 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
154310 [Thread-11] INFO  sound.oo0O  - Creating streaming player for music with id [campaign_music_part_2_v28.ogg]
154310 [Thread-11] INFO  sound.null  - Playing music with id [campaign_music_part_2_v28.ogg]
154734 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.econ.impl.deconomics_embassy.betaCoreRemoval Penalty(deconomics_embassy.java:352)
   at com.fs.starfarer.api.impl.campaign.econ.impl.deconomics_embassy.advance(deconomics_embassy.java:374)
   at com.fs.starfarer.campaign.econ.Market.advance(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

so long story short...this problem occur after i invaded shanghai,retaking it from persean league and transfer the market to the tiandong industries which originally their market base...after that i went out to protect my colony from luddic church invasion, yes you can tell i added nexerelin if i can do this things... Here's the list of the mods

arsenal expansion
better colonies
commissioned crews
diableavionics
DIYplanets
ED shipyard
Foundation Of Borken
Gates-awakened
Hyperdrive
Industrial Evolution
Interstellar Imperium
JP_RC
Kadur Remnant
Legacy Of Arkgenesis
Metelson
Missing ships
nabaal
Nexerelin
Ship and Weapon Pack
SkilledUp
tahlan
Terraforming and station construction
Tiandong Heavy industries
Torchships
Tyrador Safeguard Coalition
UnknownSkies
Vayra sector
Vayra ship pack
vesperon

i start the save from beginning, i didnt do anything and i didnt add other mods, it just like that and error happenned

the error said "Fatal: null Check starsector log for more info" but the icon its not starscetor icon, but its java icon, i think java is the problem??
Title: Re: Troubleshooting
Post by: SirHartley on July 02, 2020, 09:05:00 AM
This should have been it's own post under Bug reports: Modded.
But, since we are here already:

Did you try to remove the Beta core from an Embassy?

Edit - Checked the code, removing a beta core while having no ambassador installed causes this crash. Don't do that for now, I fixed it for the next version.
Title: Re: Troubleshooting
Post by: Rei Akiba on July 02, 2020, 10:40:37 AM
So what do i do now?? Am I stuck for now with the bug? ... Uh yes i tried to removing beta core on embassy and replaced it with Alpha core (while still docked at ava colony) but I was unsure if want to use alpha core for an embassy that is not really important, so I unplug the alpha core and replace it AGAIN with beta, while didn't have an ambassador, and the colony having that is far away from the core world and the crash immediate happened when I was traveling... Anyway thanks for the help, so it's from the beta core right okay I'll wait, and please I don't want to lose this save file cause I already have a good colony, very rare ships (maybe it's the only ships in the game that doesnt have any blueprints and market) , the best so far from other saves I played.. So I'll wait for the updates
Title: Re: Troubleshooting
Post by: SirHartley on July 02, 2020, 10:48:49 AM
the next update for Industrial.Evolution will not be save compatible.

If you have a beta core in the Embassy now, it will not crash.

If you have a Beta Core in your inventory, you can enable "allowRemoteIndustryItemManagement" in settings.json, start the game, enter the colony from the management screen and place a core into the industry.

If you don't have one, you can just use console commands to do "addItem betaCore", then place it remotely.
Title: Re: Troubleshooting
Post by: Mondaymonkey on July 02, 2020, 10:54:31 AM
the next update for Industrial.Evolution will not be save compatible.

Spoiler
(https://i.imgur.com/7NsSCG8.gif)
[close]
Title: Re: Troubleshooting
Post by: Yunru on July 02, 2020, 12:25:44 PM
the next update for Industrial.Evolution will not be save compatible.
Jokes on you, I suffer from World Restart Syndrome anyway! Haha ha ha wah...
Title: Re: Troubleshooting
Post by: Rei Akiba on July 02, 2020, 11:57:14 PM
i already have the beta core in embassy for at least one cycle in game,its a long time ago, it still crash
Title: Re: Troubleshooting
Post by: Rei Akiba on July 03, 2020, 12:04:44 AM
wait forget what i said... so i tried to shutdown the embassy with the beta core and ambassador and it turns out i didnt crash anymore
Title: Re: Troubleshooting
Post by: Jakro on January 18, 2021, 09:38:23 AM
Hi, everyone!

I have played this game for a few weeks now and have downloaded an absurd amount of mods. Lately, after adding more mods, the game always crashes back to Desktop after fully loading.

Error is:
 
  Fatal: null
  Check starsector.log for more info.

I found this in starsector.log.3 (highest number in logs) relatively at the top.

110656 [Thread-4] INFO  com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Applying data from ship_data.csv to [remnant_shield2]
110656 [Thread-4] INFO  com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Applying data from ship_data.csv to [remnant_hangar1]
110657 [Thread-4] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [tempest_s] not found in ship_data.csv
110657 [Thread-4] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [junker] not found in ship_data.csv
110657 [Thread-4] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [module_hightech_decor] not found in ship_data.csv
110657 [Thread-4] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [flare] not found in ship_data.csv
111132 [Thread-4] INFO  com.fs.starfarer.loading.ShipHullSpecLoader  - Loading hull skin [data\hulls\skins\brdy_gonodactylus_p.skin]
111168 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards (data\hulls\skins\brdy_gonodactylus_p.skin)]
111170 [Thread-4] INFO  com.fs.starfarer.loading.ShipHullSpecLoader  - Loading hull skin [data\hulls\skins\brdy_robberfly_p.skin]


My Modlist is:

Adjusted Sector
Better Colonies
Blackrock Drive Yards
Celestial Mount Circle Diable Avionics
ED Shipyard
GraphicsLib
HMI
HMI_brighton
HMI_Super villains
Industrial Evolution
Interstellar Imperium
Kadur Remnant
LazyLib
Luddic_Enhancement
MagicLib
Mayasuran Navy
Missing Ships
Nexerelin
Polaris Prime
Roider Union
SAD
scalartech
SCY
Ship and weapon pack
SkilledUp
SpeedUp
Starship Legends
tahlan Shipworks
Knights Templar
Terraforming and Station Construction
Tiandong Heavy Industries
Torchships
Tyrador Safeguard Coalition
Underworld
Unknown Skies
Vayra´s Sector
Yuri

The new mods are:

Adjusted Sector
SAD
scalartech
Templars
Tyrador Safeguard Coalition

I am thankful for any advice.




   
Title: Re: Troubleshooting
Post by: Alex on January 18, 2021, 09:58:17 AM
Hi - could you post this in this subforum?
http://fractalsoftworks.com/forum/index.php?board=14.0
That's the one for issues with modded games. Also, if you look at starsector.log, it should have a stack trace towards the end, if you include that, that would be helpful.

(The log.3 file is actually the oldest logfile; it rotates through a number of them once they reach a certain size - .log is the current one.)
Title: Re: Troubleshooting
Post by: Jakro on January 19, 2021, 12:04:52 AM

(The log.3 file is actually the oldest logfile; it rotates through a number of them once they reach a certain size - .log is the current one.)

Is .log always the current file ?
Also what is a Stack trace and how can I find it ?
 
Thanks
Title: Re: Troubleshooting
Post by: Alex on January 19, 2021, 09:24:49 AM
Yeah, it's always the current file. The stack trace is the part that looks generally like this:
javax.net.ssl.SSLHandshakeException: Received fatal alert: handshake_failure
   at sun.security.ssl.Alerts.getSSLException(Unknown Source)
   at sun.security.ssl.Alerts.getSSLException(Unknown Source)
   at sun.security.ssl.SSLSocketImpl.recvAlert(Unknown Source)

So it's the part where a bunch of lines are indented, basically. It shows roughly where in the code the error occurred.
Title: Re: Troubleshooting
Post by: Chairman Suryasari on March 06, 2021, 04:17:28 AM
So i install Pop OS on my laptop it's a Linux distro similar to Ubuntu. How do I execute the game? I click on the .bat file, nothing happen, it's open up text app for some reason. I'm new to Linux. Please help.
Title: Re: Troubleshooting
Post by: Histidine on March 06, 2021, 06:54:36 PM
So i install Pop OS on my laptop it's a Linux distro similar to Ubuntu. How do I execute the game? I click on the .bat file, nothing happen, it's open up text app for some reason. I'm new to Linux. Please help.
Open console, cd to your Starsector folder, and run ./starsector.sh.
Title: Re: Troubleshooting
Post by: Chairman Suryasari on March 06, 2021, 08:46:40 PM
Thanks for the answer but i still don't know how to run it, what command to use?
[redacted.png]

Edit : Ok i get it now.

Let me write this down for future generation.
1. Open terminal in your Starsector directory or use command cd /[starsector directory]/
2. type ./starsector.sh and then click enter.

Title: Re: Troubleshooting
Post by: BoringIndividual on March 28, 2021, 10:47:47 AM
Hello everyone,

I am awful with computers, and I can't figure out how to move my .95 save file to the .95 hotfix version. I'm on mac, and my process was finder>applications>Starsector>Show package contents and then copy pasting the "saves" folder from the .95 original into the new version. Starsector opens but then when I click "Load Game" on the menu it says "No Found Saves." I'd like to say I tried everything, but I have no clue what to do next haha. Any help would be greatly appreciated. Thank you!
Title: Re: Troubleshooting
Post by: InsaneMind on March 28, 2021, 10:51:23 PM
Recently downloaded the new patch but decided I wanted to continue playing my old save with mods, so I re installed the previous release but now whenever I start the game I get "ship hull spec [drg_inequallity]"
Wondering if anyone could help me out.

starsector.log:

9400 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [drg_inequality] not found!
java.lang.RuntimeException: Ship hull spec [drg_inequality] not found!
   at com.fs.starfarer.loading.M.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.Object(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Title: Re: Troubleshooting
Post by: Histidine on March 30, 2021, 08:50:55 PM
Recently downloaded the new patch but decided I wanted to continue playing my old save with mods, so I re installed the previous release but now whenever I start the game I get "ship hull spec [drg_inequallity]"
Wondering if anyone could help me out.

starsector.log:

9400 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [drg_inequality] not found!
java.lang.RuntimeException: Ship hull spec [drg_inequality] not found!
   at com.fs.starfarer.loading.M.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.Object(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Do a clean install of your mods (not sure which one has the Inequality ship).

Always delete the old save folder before extracting/copying the new one, otherwise files removed in the newer version can persist and cause issues like this.
Title: Re: Troubleshooting
Post by: dlccmind on April 25, 2021, 03:30:42 PM
Hi!
When I start the game nothing happens.

I followed the guide on this specific error but nothing seems to help. I also tried changing Java From Oracle java to OpenJDK to see if that would help, unfortunately not.
This is the log for starsector.bat (had to get rid of one of the hint options though, because it's not supported in OpenJDK)

D:\spel\Starsector\starsector-core>starsector.bat

D:\spel\Starsector\starsector-core>..\jre\bin\java.exe -Djava.library.path=native\windows -Xms1536m -Xmx1536m -Xss2048k -Dcom.fs.starfarer.settings.paths.logs=. -Dcom.fs.starfarer.settings.paths.saves=../saves -Dcom.fs.starfarer.settings.paths.screenshots=../screenshots -Dcom.fs.starfarer.settings.paths.mods=../mods -classpath janino.jar;commons-compiler.jar;commons-compiler-jdk.jar;starfarer.res.
jar;starfarer.api.jar;starfarer_obf.jar;jogg-0.0.7.jar;jorbis-0.0.15.jar;json.jar;lwjgl.jar;lwjgl_util_applet.jar;jinput.jar;lwjgl_test.jar;log4j-1.2.9.jar;lwjg
l_util.jar;fs.sound_obf.jar;fs.common_obf.jar;xstream-1.4.10.jar com.fs.starfarer.StarfarerLauncher
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Starting Starsector 0.95a-RC15 launcher
1    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Running in D:\spel\Starsector\starsector-core
1    [main] INFO  com.fs.starfarer.StarfarerLauncher  - OS: Windows 7 6.1
2    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.7.0_79 (64-bit)
8    [main] INFO  com.fs.starfarer.settings.StarfarerSettings  - Loading settings
11   [main] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [ABSOLUTE_AND_CWD: null (data/config/settings.json)]
86   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 640x480, 60Hz, 16bpp
86   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 640x480, 60Hz, 32bpp
87   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 800x600, 56Hz, 32bpp
87   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 800x600, 60Hz, 32bpp
88   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 800x600, 56Hz, 16bpp
88   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 800x600, 60Hz, 16bpp
89   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1024x768, 60Hz, 32bpp
89   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1024x768, 60Hz, 16bpp
90   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x720, 60Hz, 32bpp
90   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x960, 60Hz, 32bpp
91   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x1024, 60Hz, 16bpp
91   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x800, 60Hz, 16bpp
92   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x800, 60Hz, 32bpp
92   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x960, 60Hz, 16bpp
92   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x1024, 60Hz, 32bpp
93   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x720, 60Hz, 16bpp
93   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1440x900, 60Hz, 16bpp
94   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1440x900, 60Hz, 32bpp
94   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x900, 60Hz, 16bpp
95   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x1200, 60Hz, 16bpp
95   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x900, 60Hz, 32bpp
96   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x1200, 60Hz, 32bpp
96   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1680x1050, 60Hz, 32bpp
97   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1680x1050, 60Hz, 16bpp
97   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1080, 60Hz, 16bpp
98   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1080, 60Hz, 32bpp
98   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Assuming native monitor resolution is 1920x1080
414  [Thread-2] INFO  com.fs.graphics.OO0O  - Using refresh rate:60
663  [Thread-2] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Maximum anti-aliasing samples: 8
818  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/launcher_bg.jpg (using cast)
879  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/launch_button_bg.png (using cast)
883  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/play_button0.png (using cast)
886  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/play_button1.png (using cast)
888  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/buttons/toggleA20x_on.png (using cast)
889  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/buttons/toggleA20x_off.png (using cast)
890  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/buttons/arrow_down.png (using cast)
891  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fx/scanline11.png (using cast)
893  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_e.png (using cast)
894  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_e_bot.png (using cast)
895  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_e_top.png (using cast)
897  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_w.png (using cast)
898  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_w_bot.png (using cast)
899  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_w_top.png (using cast)
912  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fonts/orbitron24aabold_0.png (using cast)
942  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fonts/orbitron20aa_0.png (using cast)
963  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fonts/insignia15LTaa_0.png (using cast)
992  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fonts/orbitron12_0.png (using cast)

Same result no matter what I do, it just stops there, right after orbitron.

Thats about it.
Cheers! /Mikael
Title: Re: Troubleshooting
Post by: dlccmind on May 08, 2021, 02:38:38 AM
Got it working!

Ok, so for whom it may concern. I got it working by reinstalling the graphic drivers. Note, I have exactly the same version of the drivers I have before, it's the same drivers. No idea why it worked, I guess they have become corrupted somehow. So this is something you can try if all else fails.

Cheers!
Title: Re: Troubleshooting
Post by: Runifik on July 12, 2021, 02:45:42 AM
An error pops up during flight in a sector or in an inter-sector space.

58682 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.graphics.super.C.?00000(Unknown Source)
   at com.fs.graphics.super.C.o00000(Unknown Source)
   at com.fs.graphics.super.C.?00000(Unknown Source)
   at com.fs.graphics.super.C.Object(Unknown Source)
   at com.fs.starfarer.ui.b.??0000(Unknown Source)
   at com.fs.starfarer.ui.b.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.campaign.comms.C.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.super.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


I use mods (LazyLib 2.6, zz GraphicsLib 1.5.1, MagicLib 0.34, Terraforming and Station Construction 7.1, Industrial.Evolution 2.2.f, Grand.Colonies 1.0.b), but doubt it is related to them.
It seemed to me that the crash occurs when a certain informational message appears.


Complete reinstallation
 solved the problem. The error was poured out due to the loss of the icon of the message about the completion of the officer's training at the station.
Title: Re: Troubleshooting
Post by: Tachikoma on September 17, 2021, 06:13:47 PM
How do you fix a missing JSONArray[9] *missing JSONArray by 9*, is it something related to the vmparams because i did checked the part of it for Xms/Xmx *do i change any numbers for the Xss as well?*, and should i check the starsector.bat 32 as well while I'm at it?

It just started to do this to me just a few hours ago today with my game.
Title: Re: Troubleshooting
Post by: Histidine on September 19, 2021, 09:28:37 PM
How do you fix a missing JSONArray[9] *missing JSONArray by 9*, is it something related to the vmparams because i did checked the part of it for Xms/Xmx *do i change any numbers for the Xss as well?*, and should i check the starsector.bat 32 as well while I'm at it?

It just started to do this to me just a few hours ago today with my game.
You don't need to change the Xss or the .bat. That error sounds like something with a mod (or with modified core game files if you did that).

I'd recommend making a thread with the full error message from starsector-core/starsector.log (it'll be at the very end if you look immediately after the crash).
Title: Re: Troubleshooting
Post by: benwest00 on December 25, 2021, 10:31:26 PM
So I just found this game and thought to try it. Just purchased, playing on Linux. When I start the game running starsector.sh, after I got the screen to activate the game with my key, I get the launch menu asking for screen resolution, full screen etc. I didn't notice it at first but accepted all defaults and hit the play starsector button, but got an error "Fatal Error: 1" with an "OK" button to click which killed the program. The stack trace is below. I was unsure what this message was trying to say, but on second load, noticed that there wasn't a default resolution selected in the drop down on the launch menu (it was blank). Setting a resolution of course fixed the issue, but I would have expected even a minimum display resolution set to the default which would have avoided the error.

[Thread-3] FATAL com.fs.starfarer.launcher.opengl.GLLauncher  - java.lang.ArrayIndexOutOfBoundsException: 1
java.lang.ArrayIndexOutOfBoundsException: 1
   at com.fs.starfarer.StarfarerLauncher.actionPerformed(Unknown Source)
   at com.fs.starfarer.launcher.opengl.GLLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


Anyway, played it for about an hour doing the tutorials then a new game without further issues. I enjoyed it but thought to share the experience in hopes that a future build could set a default (even minimum resolution of 640x480 would be better then the error I got). Doing so would also make it easier for dummies like me to notice it and change it to a more preferable resolution.
Title: Re: Troubleshooting
Post by: Maxwell on December 28, 2021, 04:56:26 AM
My game crashe when i start a combat and i have this in the log

803439 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.ShipAPI.getExplosionFlashColorOverride()Ljava/awt/Color;
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.ShipAPI.getExplosionFlashColorOverride()Ljava/awt/Color;
   at org.dark.graphics.plugins.ShipDestructionEffects.advance(ShipDestructionEffects.java:226)
   at com.fs.starfarer.title.Object.L$Oo.super(Unknown Source)
   at com.fs.starfarer.combat.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.B.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
803484 [Thread-9] INFO  sound.oo0O  - Creating streaming player for music with id [battle_ambience_01.ogg]
803485 [Thread-9] INFO  sound.OooO  - Playing music with id [battle_ambience_01.ogg]
Title: Re: Troubleshooting
Post by: Histidine on December 29, 2021, 05:15:14 PM
Are you using mods released for Starsector 0.95.1a, with an older version of Starsector?
Title: Re: Troubleshooting
Post by: Maxwell on December 30, 2021, 01:17:04 AM
Yeah i do.
I tought i had mods in older version than the game but it seems that's the inverse
Title: Re: Troubleshooting
Post by: Maxwell on January 04, 2022, 03:20:03 PM
I got this now, i've got my starsector version up to date and my mods too
java.lang.NoSuchMethodError: com.fs.starfarer.api.util.Misc.isShipRecoverable(Lcom/fs/starfarer/api/fleet/FleetMemberAPI;Lcom/fs/starfarer/api/campaign/CampaignFleetAPI;ZZJF)Z
   at exerelin.campaign.fleets.VultureFleetAI.shouldRecover(VultureFleetAI.java:301)
   at exerelin.campaign.fleets.VultureFleetAI.addStuffFromShip(VultureFleetAI.java:262)
   at exerelin.campaign.fleets.VultureFleetAI.performSalvage(VultureFleetAI.java:224)
   at exerelin.campaign.fleets.VultureFleetAI$1.run(VultureFleetAI.java:307)
   at com.fs.starfarer.campaign.ai.AssignmentModule.advance(Unknown Source)
   at com.fs.starfarer.campaign.ai.ModularFleetAI.advance(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Title: Re: Troubleshooting
Post by: Histidine on January 04, 2022, 06:13:41 PM
Update your Nexerelin mod (latest is 0.10.3i). Unless you're still on Starsector 0.95a, in which case use the older 0.10.3g.
Title: Re: Troubleshooting
Post by: Maxwell on January 05, 2022, 02:31:46 AM
Hello,
Thanks you for your rapid answer and support :)
Title: Re: Troubleshooting
Post by: Beeper on January 18, 2022, 11:27:41 AM
Hello,
Can you help me with a crashe game?

"329252 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.util.MagicCampaign.createCaptain(ZLjava/lang/String;Ljava/lang/String;Ljava/lang/String;Lcom/fs/starfarer/api/characters/FullName$Gender;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/Integer;Ljava/util/Map;)Lcom/fs/starfarer/api/characters/PersonAPI;
java.lang.NoSuchMethodError: data.scripts.util.MagicCampaign.createCaptain(ZLjava/lang/String;Ljava/lang/String;Ljava/lang/String;Lcom/fs/starfarer/api/characters/FullName$Gender;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/Integer;Ljava/util/Map;)Lcom/fs/starfarer/api/characters/PersonAPI;
   at data.scripts.world.systems.SKR_plagueA.generate(SKR_plagueA.java:197)
   at data.scripts.world.SKR_plagueGen.generate(SKR_plagueGen.java:28)
   at data.scripts.SKR_modPlugin.onNewGame(SKR_modPlugin.java:93)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)"

Thank you!
Title: Re: Troubleshooting
Post by: Histidine on January 18, 2022, 04:28:49 PM
Make sure MagicLib and SEEKER (and Diable Avionics) mods are up to date.
Title: Re: Troubleshooting
Post by: Beeper on January 19, 2022, 07:47:58 AM
Thank you!!!
Title: Re: Troubleshooting
Post by: woenoe on February 10, 2022, 10:51:06 AM
Just bought the game, cannot launch, no logs either
running bat file from cmd output is
Code
D:\Starsector\starsector-core>starsector.bat

D:\Starsector\starsector-core>..\jre\bin\java.exe -Djava.library.path=native\win
dows -Xms1536m -Xmx1536m -Xss2048k -Dcom.fs.starfarer.settings.paths.logs=. -Dco
m.fs.starfarer.settings.paths.saves=../saves -Dcom.fs.starfarer.settings.paths.s
creenshots=../screenshots -Dcom.fs.starfarer.settings.paths.mods=../mods -classp
ath janino.jar;commons-compiler.jar;commons-compiler-jdk.jar;starfarer.res.jar;s
tarfarer.api.jar;starfarer_obf.jar;jogg-0.0.7.jar;jorbis-0.0.15.jar;json.jar;lwj
gl.jar;lwjgl_util_applet.jar;jinput.jar;lwjgl_test.jar;log4j-1.2.9.jar;lwjgl_uti
l.jar;fs.sound_obf.jar;fs.common_obf.jar;xstream-1.4.10.jar com.fs.starfarer.Sta
rfarerLauncher
Picked up _JAVA_OPTIONS: -Xmx256M
Error occurred during initialization of VM
Incompatible minimum and maximum heap sizes specified
Press any key to continue . . .

I'm assuming I'll need to edit min / max heap in vmparams?
Title: Re: Troubleshooting
Post by: Frostbite on February 10, 2022, 11:34:00 AM
First time here, just got my copy after a friend showed me how epic this game is. I've spent about five hours trouble shooting but my game will not fully start. I entered my key no problem, and i get the pop up for my resolution. When I click "Play Star Sector" the game dies and stops running. I have tried hunting down environment variables and deleting _JAVA_OPTIONS, but I don't that listed in environment variables. I have also tried running through command prompt. Before I send the command line details my specs are

86 bit windows

Ryzen 7 3600x

Radeon 6700XT (WITH UP TO DATE DRIVERS)

C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core>..\jre\bin\java.exe -Djava.library.path=native\windows -Xms1536m -Xmx1536m -Xss2048k -Dcom.fs.starfarer.settings.paths.logs=. -Dcom.fs.starfarer.settings.paths.saves=../saves -Dcom.fs.starfarer.settings.paths.screenshots=../screenshots -Dcom.fs.starfarer.settings.paths.mods=../mods -classpath janino.jar;commons-compiler.jar;commons-compiler-jdk.jar;starfarer.res.jar;starfarer.api.jar;starfarer_obf.jar;jogg-0.0.7.jar;jorbis-0.0.15.jar;json.jar;lwjgl.jar;lwjgl_util_applet.jar;jinput.jar;lwjgl_test.jar;log4j-1.2.9.jar;lwjgl_util.jar;fs.sound_obf.jar;fs.common_obf.jar;xstream-1.4.10.jar com.fs.starfarer.StarfarerLauncher
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Starting Starsector 0.95.1a-RC6 launcher
1    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Running in C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core
1    [main] INFO  com.fs.starfarer.StarfarerLauncher  - OS: Windows 8.1 6.3
1    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.7.0_79 (64-bit)
5    [main] INFO  com.fs.starfarer.settings.StarfarerSettings  - Loading settings
9    [main] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [ABSOLUTE_AND_CWD: null (data/config/settings.json)]
84   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 640x480, 144Hz, 32bpp
84   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 640x480, 60Hz, 32bpp
85   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 640x480, 72Hz, 32bpp
85   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 640x480, 75Hz, 32bpp
85   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 640x480, 67Hz, 32bpp
85   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 640x480, 120Hz, 32bpp
85   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x400, 144Hz, 32bpp
85   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x400, 60Hz, 32bpp
85   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x400, 120Hz, 32bpp
85   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x400, 70Hz, 32bpp
85   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 800x600, 144Hz, 32bpp
85   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 800x600, 56Hz, 32bpp
85   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 800x600, 60Hz, 32bpp
85   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 800x600, 120Hz, 32bpp
85   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 800x600, 72Hz, 32bpp
85   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 800x600, 75Hz, 32bpp
86   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 832x624, 144Hz, 32bpp
86   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 832x624, 120Hz, 32bpp
87   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 832x624, 75Hz, 32bpp
88   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 832x624, 60Hz, 32bpp
89   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1024x768, 144Hz, 32bpp
89   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1024x768, 60Hz, 32bpp
90   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1024x768, 120Hz, 32bpp
90   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1024x768, 70Hz, 32bpp
91   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1024x768, 75Hz, 32bpp
91   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1152x864, 75Hz, 32bpp
91   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1152x872, 75Hz, 32bpp
91   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1152x864, 120Hz, 32bpp
92   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1152x872, 120Hz, 32bpp
92   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1152x864, 60Hz, 32bpp
92   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1152x872, 60Hz, 32bpp
93   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1152x864, 144Hz, 32bpp
93   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1152x872, 144Hz, 32bpp
93   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x720, 120Hz, 32bpp
94   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x800, 144Hz, 32bpp
94   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x720, 60Hz, 32bpp
94   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x720, 59Hz, 32bpp
95   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x1024, 144Hz, 32bpp
95   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x1024, 75Hz, 32bpp
96   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x800, 60Hz, 32bpp
96   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x1024, 120Hz, 32bpp
96   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x720, 144Hz, 32bpp
96   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x800, 120Hz, 32bpp
97   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x1024, 60Hz, 32bpp
97   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1366x768, 144Hz, 32bpp
97   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1366x768, 120Hz, 32bpp
98   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1366x768, 60Hz, 32bpp
98   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1440x900, 144Hz, 32bpp
98   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1440x900, 60Hz, 32bpp
99   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1440x900, 120Hz, 32bpp
99   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x900, 120Hz, 32bpp
99   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x1200, 60Hz, 32bpp
100  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x900, 60Hz, 32bpp
100  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x1200, 120Hz, 32bpp
100  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x1200, 144Hz, 32bpp
101  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x900, 144Hz, 32bpp
101  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1680x1050, 120Hz, 32bpp
101  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1680x1050, 60Hz, 32bpp
102  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1680x1050, 144Hz, 32bpp
102  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1080, 120Hz, 32bpp
102  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1080, 119Hz, 32bpp
103  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1200, 144Hz, 32bpp
105  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1080, 59Hz, 32bpp
106  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1080, 60Hz, 32bpp
106  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1080, 50Hz, 32bpp
107  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1200, 120Hz, 32bpp
107  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1080, 144Hz, 32bpp
107  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1200, 60Hz, 32bpp
108  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 2560x1440, 144Hz, 32bpp
108  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 2560x1440, 60Hz, 32bpp
108  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 2560x1440, 120Hz, 32bpp
109  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Assuming native monitor resolution is 2560x1440
191  [Thread-2] INFO  com.fs.graphics.o0oO  - Using refresh rate:144
484  [Thread-2] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Maximum anti-aliasing samples: 8
597  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/launcher_bg.jpg (using cast)
619  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/launch_button_bg.png (using cast)
621  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/play_button0.png (using cast)
624  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/play_button1.png (using cast)
625  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/buttons/toggleA20x_on.png (using cast)
627  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/buttons/toggleA20x_off.png (using cast)
628  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/buttons/arrow_down.png (using cast)
628  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fx/scanline11.png (using cast)
629  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_e.png (using cast)
630  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_e_bot.png (using cast)
631  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_e_top.png (using cast)
631  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_w.png (using cast)
632  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_w_bot.png (using cast)
633  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_w_top.png (using cast)
645  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fonts/orbitron24aabold_0.png (using cast)
664  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fonts/orbitron20aa_0.png (using cast)
683  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fonts/insignia15LTaa_0.png (using cast)
695  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fonts/orbitron12_0.png (using cast)
Title: Re: Troubleshooting
Post by: Histidine on February 10, 2022, 04:48:12 PM
Just bought the game, cannot launch, no logs either
The problem is this part: _JAVA_OPTIONS: -Xmx256M
This should fix it (https://stackoverflow.com/a/41465915).

First time here, just got my copy after a friend showed me how epic this game is. I've spent about five hours trouble shooting but my game will not fully start. I entered my key no problem, and i get the pop up for my resolution. When I click "Play Star Sector" the game dies and stops running. I have tried hunting down environment variables and deleting _JAVA_OPTIONS, but I don't that listed in environment variables. I have also tried running through command prompt. Before I send the command line details my specs are

86 bit windows

Ryzen 7 3600x

Radeon 6700XT (WITH UP TO DATE DRIVERS)
A driver rollback has been suggested for some people in such cases, IIRC. But to be sure what the problem is (for CTDs where there's no error in the log), look for a file whose name starts with hs_err_pid in the same directory as the log and post that.
Title: Re: Troubleshooting
Post by: woenoe on February 11, 2022, 10:46:24 AM
hello,
Yes ended up deleting _JAVA_OPTIONS and  that fixed it, was hesitant to do it earlier because I thought it would mess up my Minecraft client as well.
All is working, thanks for the help!
Title: Re: Troubleshooting: Error on New Game Start
Post by: JTN on March 07, 2022, 12:06:35 PM
I recently bought Starsector and I enjoyed the tutorials but when I try to create a new game an error pops up. The error reads:

 Error creating new game: Error saving game see Starsector.log for details. Error message: [../../../saves/save_CharacterName_6963168785686088286/campaign.xml.inprogress (Read-only file system)]

I have tried redownloading the game but to no avail. If anyone else has had this problem I would love to hear if and how you were able to get this fixed.

Best,
JTN
Title: Re: Troubleshooting
Post by: Alex on March 07, 2022, 12:40:50 PM
Hi - you're on OS X, right? If you move the game package out of Downloads/ (and, say, into Applications/) that should resolve the issue.
Title: Re: Troubleshooting
Post by: ryanbennett321 on May 25, 2022, 08:40:25 AM
Looked around a bit for help with a problem and its turned out I had to delete JAVA_OPTIONS, which I did and the game worked fine that night.

However today I've opened my PC and tried to play the game, and now its back to giving me the same error (I checked the BAT file again) despite the fact that JAVA_OPTIONS no longer exists, I even checked my system's environment variables.

What do I do now?
Title: Re: Troubleshooting
Post by: Alex on May 25, 2022, 08:44:05 AM
Hi! Hmm - did you double-check that _JAVA_OPTiONS (or JAVA_OPTIONS) actually isn't set? It's possible that you might have something installed on your computer that keeps setting it.

One thing you might try is opening the .bat file with notepad and adding:
set JAVA_OPTIONS=
set _JAVA_OPTIONS=

As the first two lines. That may get around the issue even if something keeps adding that variable.
Title: Re: Troubleshooting
Post by: TheLambLady on September 17, 2022, 03:55:56 PM
Hi new here, not new to starsector.

So, game crashes, its not drivers, its not display settings, im on windows 10, it crashes with and without mods, it worked fine til a couple of weeks ago when started to crash after some time; it could happen in the middle of the game, while traveling, shopping, battles and also it can happen in the menu and while creating a new playthrough if you wait long enough, so i dont know what the *** should i do.

Please help, i love this game its my comfort game.
Title: Re: Troubleshooting
Post by: Alex on September 17, 2022, 05:00:22 PM
Hi - sorry about the trouble! This is probably worth making a separate thread for. More info would be helpful - what exactly you mean by "crash", if there's an error message, if there's any error or stack trace at the end of the starsector.log file.

I'm guessing that you mean the game just crashes with no error message. In this case, there should be a file named hs_err_pidXXXXXX.log, where the X's are a bunch of numbers, somewhere in the game folder. Rather, a bunch of these, one for each crash. Seeing the contents of the latest one of these would be helpful.

And, finally, some basic things things to try:
1) Rebooting. In particular, doing "Restart" instead of "Shut down" - counter-intuitively, restart can reset more things in windows than a shutdown
2) Running the game as administrator, and/or in compatibility mode for windows 95/6/XP
3) Checking what else you have running, in particular stuff MSI Afterburner, or video capture software can sometimes cause problems. So could an anti-virus, depending, though I'm of course hesitant to suggest turning that off.

But, yeah, if you can find the hs_err_pid log file, that would likely help to see.
Title: Re: Troubleshooting
Post by: MrJack on December 11, 2022, 11:16:45 PM
hello there,
how long it takes to recieve the activation code, its over a hour and still nothing, getting kinda nervous
iam from Europe if it makes a difference
Title: Re: Troubleshooting
Post by: nano_xXx on December 17, 2022, 09:18:02 PM
Hello. I have a strange problem. I play with mods (I don't think that's the reason).

Flying and exploring the galaxy, my ships just started taking damage and being destroyed. I booted up and tried again, but this time making saves along the way. At one point, I discovered that when interacting with an object (a planet, a debris field, an orbital habitat), my fleet continues to fly by a small inertia (although I have an interface for interacting with the object open at that moment, and in theory there should have been a pause) After which my fleet just starts exploding and in chat writes about getting millions of experience with each lost ship.

I don't understand what to do, I tried restarting the computer and the game several times. I have allocated 8 gigabytes of memory for the star sector. Installed on HDD. I previously installed and uninstalled java (I needed a specific version, and jdk-17.0.5 remained, I removed the previous one through the installer).

I tried to find a similar problem on the forum but couldn't find a solution as my English is poor.

I would be grateful for any advice.
Title: Re: Troubleshooting
Post by: Hydrospanner on February 10, 2023, 01:43:47 PM
Hi, although I've seen my problem described in one of these threads here already it didn't seem to help at all, so I hope one of you can help me here.

When I launch the game (I use Ubuntu, so I do it via the terminal) the launcher shows up just fine, but then I already notice the first hiccup - namely that only three display resolutions are shown to me (like 1280x800 up to 1440x900) and regardless of what I choose to try to start the game... it crashes. It shows me a "Fatal Error: 1"
Looking up other threads the solution was installing xrandr or some variation of it and it would solve the problem but that's not the case for me. The only solution for my issue so far was turning off my other monitor, as I found that the issue for some other people stemmed from having multiple monitors on.
I was wondering if there is a more convenient solution I can try that doesn't involve turning off my other monitor.

Thanks in advance and cheers!
Title: Re: Troubleshooting
Post by: Histidine on February 15, 2023, 12:04:47 AM
Hi, although I've seen my problem described in one of these threads here already it didn't seem to help at all, so I hope one of you can help me here.

When I launch the game (I use Ubuntu, so I do it via the terminal) the launcher shows up just fine, but then I already notice the first hiccup - namely that only three display resolutions are shown to me (like 1280x800 up to 1440x900) and regardless of what I choose to try to start the game... it crashes. It shows me a "Fatal Error: 1"
Looking up other threads the solution was installing xrandr or some variation of it and it would solve the problem but that's not the case for me. The only solution for my issue so far was turning off my other monitor, as I found that the issue for some other people stemmed from having multiple monitors on.
I was wondering if there is a more convenient solution I can try that doesn't involve turning off my other monitor.

Thanks in advance and cheers!
Hi! Try uncommenting and setting the resolutionOverride setting in Starsector/data/config/settings.json
Title: Re: Troubleshooting
Post by: ElectroRequiem7 on April 14, 2023, 02:44:39 AM
hey guys need help i updated Diable-Avionics and ScanThoseGates ran the game it crashed so i rolled back the updates and got
Spoiler
[Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.util.MagicCampaign.createCaptain(ZLjava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Lcom/fs/starfarer/api/characters/FullName$Gender;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/Integer;Ljava/lang/Integer;Lcom/fs/starfarer/api/impl/campaign/events/OfficerManagerEvent$SkillPickPreference;Ljava/util/Map;)Lcom/fs/starfarer/api/characters/PersonAPI;
java.lang.NoSuchMethodError: data.scripts.util.MagicCampaign.createCaptain(ZLjava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Lcom/fs/starfarer/api/characters/FullName$Gender;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/Integer;Ljava/lang/Integer;Lcom/fs/starfarer/api/impl/campaign/events/OfficerManagerEvent$SkillPickPreference;Ljava/util/Map;)Lcom/fs/starfarer/api/characters/PersonAPI;
   at data.scripts.world.DiableavionicsGen.spawnVirtuous(DiableavionicsGen.java:161)
   at data.scripts.DAModPlugin.onNewGameAfterEconomyLoad(DAModPlugin.java:86)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]
Title: Re: Troubleshooting
Post by: Histidine on April 14, 2023, 06:12:40 PM
Make sure you're on latest versions of both Diable Avionics and MagicLib, there was a bit of bugginess with the very recent ML update that ought to be sorted out now.
Title: Re: Troubleshooting
Post by: AttitudeJacket on May 06, 2023, 06:44:31 AM
Been getting some CTDs since my last patch. Usually happening on menus. Link to log file posted below

https://www.dropbox.com/s/7rz15noze3bls10/starsector.log?dl=0
Title: Re: Troubleshooting
Post by: Histidine on May 06, 2023, 06:59:03 AM
I'm not seeing a (serious) exception or error in this log. Does it actually CTD with an error, or does it hang and need to be force-closed?
For the latter, try looking in Windows Event Viewer. Either way, might be good to open a specific forum thread for it.
Title: Re: Troubleshooting
Post by: Talinoth on June 21, 2023, 12:11:13 AM
EDIT: Whoops, I posted this in the wrong thread, sorry fellas. I need to use my eyes. Actual bug report is in the Bug Reports & Support (Modded) section.
Title: Re: Troubleshooting
Post by: Jolly Raptor on June 22, 2023, 10:57:28 AM
I've recently been having an issue which doesn't seem to trigger from any action I make so it's rather inconsistent. I've already tried everything in the troubleshooting thread under the section regarding Fatal Null errors to no success.

[Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.intel.bases.PirateBaseIntel.updateStationIfN eeded(PirateBaseIntel.java:486)
   at com.fs.starfarer.api.impl.campaign.intel.bases.PirateBaseIntel.checkForTierChan ge(PirateBaseIntel.java:610)
   at com.fs.starfarer.api.impl.campaign.intel.bases.PirateBaseIntel.advanceImpl(PirateBaseIntel.java:573)
   at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78)
   at com.fs.starfarer.api.impl.campaign.intel.BaseEventManager.advance(BaseEventManager.java:114)
   at com.fs.starfarer.api.impl.campaign.intel.bases.PirateBaseManager.advance(PirateBaseManager.java:59)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Title: Re: Troubleshooting
Post by: Alex on June 22, 2023, 11:00:41 AM
Ah - this is due to using a save from 0.95.1a; earlier saves are not compatible with 0.96a, as is the case with all major version changes.
Title: mysterious loading error during saveload
Post by: Kobura on July 28, 2023, 07:20:42 PM
Apparently my playercharacter's stats have become corrupted? I don't have any mods that affect that.
Title: Re: Troubleshooting
Post by: Bcorrente on August 12, 2023, 01:20:53 PM
Hi all. Pretty sure I are the dumb on this one. I repicked up the game with the new expansion, updated my slew of mods (which admittedly is getting out of hand. I dont have a problem you have a problem.) and booted up the game.

Then I got this immediately. Fatal: com.fs.stardarer.api. ui. TooltipMarkerAPI.addimageWithText(F)V

So I went out disabled a bunch of mods thinking it was just too much, and loaded back up the game which felt like it was running smoother. Went into a station and to learn my starter BPs cause of good old NEX and BOOM! Fatal: com.fs.stardarer.api. ui. TooltipMarkerAPI.addimageWithText(F)V

I dont really know how to trouble shoot the game. Took a hammer to it, but ended up with a dead laptop and starsector still was acting funny on my PC. Any advice would be helpful. I would like to keep as many of the mods as possible, I enjoy the QOL and Other factions to play against.

Thank you for reading,
Brandon.
Title: Re: Troubleshooting
Post by: Snowy-Birb on August 18, 2023, 12:57:05 PM
new forum user here. I've been enjoying the new update and recently got a new machine to run the game on. However, I've been entirely unable to even so much as boot the game. Upon clicking the play starsector button on the launcher, I receive the following error message:

"Error in sound initialization, proceeding with sound disabled.

org.lwjgl.openal.AL10.nalDistanceModel(I)V"

Hitting "OK" allows the game to proceed as normal, bringing up the splash screen and loading bar. However, before the main menu can open, the game throws the following error and suffers a CTD.

"Fatal: org.lwjgl.openal.AL10.nalListenerfv(IJ)V
Check starsector.log for more info."

I have tried everything I could think of to fix this issue, including multiple reinstalls and straight up copying a functioning installation of the game from  my laptop. Nothing works.

Does anyone have any ideas on how to fix this?
Title: Re: Troubleshooting
Post by: Hatter on August 18, 2023, 02:27:11 PM
new forum user here. I've been enjoying the new update and recently got a new machine to run the game on. However, I've been entirely unable to even so much as boot the game. Upon clicking the play starsector button on the launcher, I receive the following error message:

"Error in sound initialization, proceeding with sound disabled.

org.lwjgl.openal.AL10.nalDistanceModel(I)V"

Hitting "OK" allows the game to proceed as normal, bringing up the splash screen and loading bar. However, before the main menu can open, the game throws the following error and suffers a CTD.

"Fatal: org.lwjgl.openal.AL10.nalListenerfv(IJ)V
Check starsector.log for more info."

I have tried everything I could think of to fix this issue, including multiple reinstalls and straight up copying a functioning installation of the game from  my laptop. Nothing works.

Does anyone have any ideas on how to fix this?
If you've already tried everything under "The game crashes when run with sound on, "Fatal: null", "Error in sound initialization", "org.lqjgl.openal.AL10.nalDistanceModel(I)V"" heading in the opening post I'm not sure what more we can suggest.
Title: Re: Troubleshooting
Post by: DaddyO on October 03, 2023, 08:13:38 PM
Enjoying the game again after a long vacation... The game was running fine but now I am getting this error message Input String 120.0 error. So I opened up the log file with Notepad++ and I found this:
128488 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NumberFormatException: For input string: "120.0"
java.lang.NumberFormatException: For input string: "120.0"
   at java.lang.NumberFormatException.forInputString(Unknown Source)
   at java.lang.Integer.parseInt(Unknown Source)
   at java.lang.Integer.parseInt(Unknown Source)
   at data.plugins.qolp_systemNotify.getColor(qolp_systemNotify.java:80)
   at data.plugins.qolp_systemNotify.init(qolp_systemNotify.java:42)
   at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.super.new.õ00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.init(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.prepare(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
128565 [Thread-9] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [intro_menu.ogg]
128569 [Thread-9] INFO  sound.H  - Playing music with id [intro_menu.ogg]

Update: I dug a bit deeper and figured out the mod QOL Pack was the problem. Not sure why it all of sudden causing the errors as I was playing a new campaign and after 4 days this happened.
Title: Re: Troubleshooting
Post by: Chester Stoned on October 25, 2023, 08:06:47 AM
sorry if this is the wrong place to post this, but I need someone with better knowledge of code than I. I get this error after about 5m of play, have attached an image.
Mod list:
Console commands
Nexerelin
graphics lib
magic lib
diktat enhancement
susbtance abuse
mayasuran navy
luddic enhancement
fleet history
hyperdrive
industrial revolution
stelnet
speedup
Underworld
Lunalib
UNSC
Terraforming and station construction
UAF
ArmaArmatura
HTE
Title: Re: Troubleshooting
Post by: Histidine on October 28, 2023, 07:59:02 AM
Get the ArmaA fix .jar from Nexerelin or Arma Armatura thread OPs.
Title: Re: Troubleshooting
Post by: Lisiwizard on November 11, 2023, 12:55:20 AM
Hello, a month ago I was trying to use mods again, but non of them except a few are showing up in the mod enabling section. I reinstalled the game, but it's still like that.
lazylib, lunalib,magiclib ship/weapon pack, tahlan, graphicslib are showing up and working.
Title: Re: Troubleshooting
Post by: Histidine on November 11, 2023, 03:30:24 AM
Make sure the folders are set up correctly; see section 1 here (https://fractalsoftworks.com/forum/index.php?topic=25974)
Title: Re: Troubleshooting
Post by: warlord on November 22, 2023, 05:38:57 PM
so I'm playing the game and when I hit F1 on heavy armaments. the market info is messed up. the best places to sell have a lower price than the best places to buy.
Title: Re: Troubleshooting
Post by: Matmat on December 13, 2023, 05:03:42 AM
Hello,

I am very sorry if this is a duplicate, i have not found any similar issue:
I have downloaded Starsector for Linux with version 0.96a-RC10.
My OS is Ubuntu 22.04.3 LTS (Jammy Jellyfish)
Upon startup of the game (after the game menu, upon clicking 'Play Starsector')
I get the error:

Code
4105 [Thread-3] FATAL com.fs.starfarer.launcher.opengl.GLLauncher  - java.lang.ArrayIndexOutOfBoundsException: 1
java.lang.ArrayIndexOutOfBoundsException: 1
at com.fs.starfarer.StarfarerLauncher.actionPerformed(Unknown Source)
at com.fs.starfarer.launcher.opengl.GLLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Is there an issue with OpenGL, does this mean i do not have a compatible OpenGL ?
Code
$glxinfo | grep "OpenGL version"
 OpenGL version string: 4.3 (Compatibility Profile) Mesa 23.0.4-0ubuntu1~22.04.1
I have a Quadro M1200 Mobile graphics card

Thank you in advance :)
Again, sorry if duplicate

Matt
Title: Re: Troubleshooting
Post by: justcallmedesdenova on December 24, 2023, 07:00:48 AM
new forum user here. I've been enjoying the new update and recently got a new machine to run the game on. However, I've been entirely unable to even so much as boot the game. Upon clicking the play starsector button on the launcher, I receive the following error message:

"Error in sound initialization, proceeding with sound disabled.

org.lwjgl.openal.AL10.nalDistanceModel(I)V"

Hitting "OK" allows the game to proceed as normal, bringing up the splash screen and loading bar. However, before the main menu can open, the game throws the following error and suffers a CTD.

"Fatal: org.lwjgl.openal.AL10.nalListenerfv(IJ)V
Check starsector.log for more info."

I have tried everything I could think of to fix this issue, including multiple reinstalls and straight up copying a functioning installation of the game from  my laptop. Nothing works.

Does anyone have any ideas on how to fix this?
If you've already tried everything under "The game crashes when run with sound on, "Fatal: null", "Error in sound initialization", "org.lqjgl.openal.AL10.nalDistanceModel(I)V"" heading in the opening post I'm not sure what more we can suggest.

I am having the exact same issue and have tried all the relevant troubleshooting steps. Just from looking online I can see this is not an uncommon issue. Are we just completely out of luck then?

EDIT: Ironically I figured out the issue shortly after posting this. Delete (or move) alsoft.ini in C:\Users\%USERNAME%\AppData\Roaming
Title: Re: Troubleshooting
Post by: Kolminye on March 18, 2024, 12:38:07 PM
hello I have a problem, almost everytime I start the game it loads a little but then it crash and sometimes appear the messages of Fatal:null.

I will post the last lines of code and a little more in a .txt to see if someone can help me.
By the way I have my Java update to the date and I have 8 gb of ram which 4096 are asigned to Startsector when it runs.

Lines:

111648 [pool-1-thread-7] INFO  sound.Sound  - Loading sound [sounds/dara_swift_mirv_fire_01.ogg]
111666 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/warroom/taskicons/icon_set_target.png (using cast)
111672 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/warroom/taskicons/icon_more_info.png (using cast)
111675 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/warroom/taskicons/icon_retreat_direct.png (using cast)
111677 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/warroom/taskicons/icon_rescind_order.png (using cast)
111681 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/warroom/taskicons/just_kill_it.png (using cast)
111683 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/warroom/taskicons/icon_engage.png (using cast)
111686 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/warroom/taskicons/icon_autopilot.png (using cast)
111717 [pool-1-thread-7] INFO  sound.Sound  - Loading sound [sounds/swp/sfx_wpn_energy/heavyion_fire.ogg]
111737 [pool-1-thread-8] INFO  sound.Sound  - Loading sound [sounds/dara_emortar_fire_01.ogg]
111751 [pool-1-thread-8] INFO  sound.Sound  - Loading sound [sounds/dara_emortar_fire_02.ogg]
111762 [pool-1-thread-8] INFO  sound.Sound  - Loading sound [sounds/swp/sfx_wpn_guns/AegisFlakBurst1.ogg]
111822 [pool-1-thread-9] INFO  sound.Sound  - Loading sound [sounds/sfx_impacts/energy_hit_01.ogg]
111824 [pool-1-thread-8] INFO  sound.Sound  - Loading sound [sounds/swp/sfx_systems/excelsior_system.ogg]
111843 [pool-1-thread-9] INFO  sound.Sound  - Loading sound [sounds/sfx_interface/ui_radar_detect_vessel.ogg]
111872 [pool-1-thread-8] INFO  sound.Sound  - Loading sound [sounds/sfx_wpn_energy/laser_intro_2.ogg]
111932 [pool-1-thread-9] INFO  sound.Sound  - Loading sound [sounds/sfx_cargo/cargo_supplies_drop.ogg]
112254 [pool-1-thread-8] INFO  sound.Sound  - Loading sound [sounds/sfx_systems/high_energy_focus_activate.ogg]
112464 [pool-1-thread-8] INFO  sound.Sound  - Loading sound [sounds/soe/eventide_ambience_wind.ogg]
112396 [pool-1-thread-9] INFO  sound.Sound  - Loading sound [sounds/sfx_wpn_energy/reality_disruptor_loop_01.ogg]
112535 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.OutOfMemoryError
java.lang.OutOfMemoryError
   at sun.misc.Unsafe.allocateMemory(Native Method)
   at java.nio.DirectByteBuffer.<init>(Unknown Source)
   at java.nio.ByteBuffer.allocateDirect(Unknown Source)
   at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.G.o00000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
112891 [pool-1-thread-9] INFO  sound.Sound  - Loading sound [sounds/sfx_wpn_energy/rift_explosion_windup_01.ogg]
112905 [pool-1-thread-9] INFO  sound.Sound  - Loading sound [sounds/sfx_wpn_energy/rift_explosion_windup_02.ogg]
113072 [pool-1-thread-9] INFO  sound.Sound  - Loading sound [sounds/sfx_wpn_energy/rift_explosion_windup_03.ogg]
113358 [pool-1-thread-9] INFO  sound.Sound  - Loading sound [sounds/sfx_wpn_energy/rift_explosion_windup_04.ogg]
113395 [pool-1-thread-8] INFO  sound.Sound  - Loading sound [sounds/sfx_wpn_energy/rift_explosion_windup_05.ogg]
113482 [pool-1-thread-9] INFO  sound.Sound  - Loading sound [sounds/sfx_systems/fighter_launch.ogg]
113551 [pool-1-thread-8] INFO  sound.Sound  - Loading sound [sounds/neutyfx/neut_javelineffect.ogg]
Title: Re: Troubleshooting
Post by: Histidine on March 20, 2024, 03:27:15 AM
I'm told you may need to reduce your RAM allocation, and/or run with fewer mods.
Title: Re: Troubleshooting
Post by: Kolminye on March 20, 2024, 11:54:25 AM
I'm told you may need to reduce your RAM allocation, and/or run with fewer mods.

Ohh...so you say that the problem I have can be resolve allocating less RAM?
I will try it just in case.
as for mods I'm running just this:
Magiclib
Lazylib.
Graphiclib
Ships and weapons pack
Dassault-Mikoyan Engineering
DisassembleReassemble
Neutrino corp

Lately I'm having another problem I try to open starsector but it doesn't open, it just open only after I inmediatly startup mi pc.
I will probaly ust re-install the game completely and buy a new pc with better specs