(http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/ffusx/sign_hir_small.png) | Race: Behavior: Motto: Traits: Goals: Author: | Hierarchy (Introduction Video) (http://youtu.be/hqAmILwBXc8) Aggressive. Attack Everybody on Sight. Suicidal. There is nothing you possess that we cannot take away... Cheap and Low Technology. Tons of Armor. Use of Nuclear Waste. Complete domination of everything. WarStalkeR (Built In) |
(http://img521.imageshack.us/img521/6336/idfsignmain101px.png) | Race: Behavior: Motto: Traits: Goals: Author: | Independent Defense Force Peaceful. Strong and Wise Sense of Justice. Vengeful. Per Aspera Ad Astra! Extreme Technology. Forbidden Weapons use only in serious circumstances. Exploration, utter obliteration of everything that abuses power. WarStalkeR (Built In) |
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/ffusx/sign_tim_small.png) | Race: Behavior: Motto: Traits: Goals: Author: | TimCORP Peaceful. Aggresive occasionally. Use brutal force in wars. Respect strength. Omnes Inimici Peribit Sub Ignis! Very Advanced Technology. Claim sovereignty over beneficial locations. Galaxy Conquest, through alliances or brutal force. Upgradecap (Link (http://fractalsoftworks.com/forum/index.php?topic=852.0)) |
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/ffusx/sign_scr_small.png) | Race: Behavior: Motto: Traits: Goals: Author: | The Scourge Random. Amassing near larger Scourge entities, then swarming the system. You are everything that any life to us - food... Biological/Mechanical Hybrid. Growth of tissues over assimilated ships. Unintelligible by common sense. Uomoz (Link (http://fractalsoftworks.com/forum/index.php?topic=1940.0)) |
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/ffusx/sign_isa_small2.png) | Race: Behavior: Motto: Traits: Goals: Author: | Interstellar States of America Employing large carrier fleets. Loving reconnaissance a lot. Freedom! To everybody! Liberum Arbitrium! Cautious. Regroup in dare situations. Prefer to fight from long range. Spreading the Galactic Democracy. Okim (Link (http://fractalsoftworks.com/forum/index.php?topic=431.0)) |
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/ffusx/sign_avd_small2.png) | Race: Behavior: Motto: Traits: Goals: Author: | Antediluvians of Atlantis Calculative. Plotting. Insidious. Memento Ostium Athena! Innovative, Resourceful, Swift and Practical. Defense of Atlantis. Acquisition of knowledge. Erick Doe (Link (http://fractalsoftworks.com/forum/index.php?topic=2381.0)) |
Tip: Give the factions a "grey" approach. As in, do not simply have "Evil Faction" and "Good Faction", because that easily gets stuff boring and too... simple. For example, perhaps the IDF hates all other races and want to destroy them because they do not feel like they can provide the same justice to other races (Afraid that different cultures would destroy the balance they currently have or some blablabla), or because they have had bad experiences with them (Destroying their homeworld, attacking on sight, betraying them or something).There is no "evil" or "good" factions :)
Other than that, looking good!
Tip: Give the factions a "grey" approach. As in, do not simply have "Evil Faction" and "Good Faction", because that easily gets stuff boring and too... simple. For example, perhaps the IDF hates all other races and want to destroy them because they do not feel like they can provide the same justice to other races (Afraid that different cultures would destroy the balance they currently have or some blablabla), or because they have had bad experiences with them (Destroying their homeworld, attacking on sight, betraying them or something).There is no "evil" or "good" factions :)
Other than that, looking good!
Hierarchy simply wants to claim everything as their - it standard politics for any country.
IDF simply adventurers, but destroy everything that tries to destroy weaker counterparts without reason or attack them.
Later on I will write lore for IDF, where it started and why IDF are not only humans (yep, right, lots of races there) :)
Also, who understood the reference of "Warning! Spikes still ahead and Large Enemy still approaching!"? ;D
I didn't actully get that, but i assume it's from an game? Just an assumption.Shame on you! How come you don't know the classics of genre!? :P People like me, Alex, Okim & other were inspired by this game :)
Also, who understood the reference of "Warning! Spikes still ahead and Large Enemy still approaching!"? Grin
Here you go http://en.wikipedia.org/wiki/Tyrian_(video_game)Waited for you to show up :D
I played this on my trusty 486 :)
Waited for you to show up :DHeheh, i have been around, been lurking for quite some time now - learning ;)
When Uni-T will join the fray? :)Unable to comply - Time to destination is unknown . . .
Working on a faction for this! ^_^ I got a few ships done...weapons are gonna be a pain though, I'm bad at 'em. <.<Ain't that bad, actually suits to epic warfare, just don't forget to add guns :P
Perhaps ISA and RSF might join this carnage :)I'm glad to hear that Okim, the more the merrier, I also see RSF and ISA already have battlecruisers, now only battleships are left to go :)
Or Aliens, but those will need extra work to fill into the requirements.
Heheh, i have been around, been lurking for quite some time now - learning ;)You can always PM me for help, also ship making now are much more easier thanks to Trylobot for Ship Editor (http://fractalsoftworks.com/forum/index.php?topic=633.0). I hope you won't try to add all weapons you had in Uni-T GSB mod, because its really a LOT ;D
I saw that the Independent Defense Force has made the transfer. Did it take much time ? Currently I am trying to work out how/if i would alter the sprites when importing them across so they blend in - else they will look very alien indeed.They will look great, trust me, the more unique the look, the better gameplay. If you unsure abound blending them in, just add turret mount points like I did to IDF ships. Also Cliffski gave us permission to use recognisable content as long as we provide credits.
Unable to comply - Time to destination is unknown . . .Never been problem for machine races :)
For now i am going to sit on the sidelines and learn more about modding this game - Catchya around WarStalker :)It's quite easy to mod things here in Starfarer, before I started modding, I thought It will be hard, but when I started, I understood how it easy, easier then it looks :)
cool, sounds awesome, eager to play some!Patience my friend, all comes with a time...
Are you going to use custom sprites for the planets?Already using ;D
I'm glad to hear that Okim, the more the merrier, I also see RSF and ISA already have battlecruisers, now only battleships are left to go
Are you going to use custom sprites for the planets?Already using ;D
QuoteI'm glad to hear that Okim, the more the merrier, I also see RSF and ISA already have battlecruisers, now only battleships are left to go
Actually battleship are already in :)
RSF and ISA are done. At least for now i have no other plans for new ships of these factions. Aliens are next on the list.
May i contribute with mine cityplanet sprite? ;DAlready using it as prison planet :D Ast City, moon of Ixmucane
All that WarStalker needs is sprites and config files. He has his own sector which he can easily populate with everything we will provide him.Right, but if you want to add some special convoy/fleet scripts or design fleets by yourself (creator better knows what destroyer should support carriers), you're welcome too :)
LOL this is ridiculously huge & awesomeAgreed, but this ridiculously huge thing can stuff any ship with atomic shells very fast.
LOL this is ridiculously huge & awesomeAgreed, but this ridiculously huge thing can stuff any ship with atomic shells very fast.
That's the one of the reasons why I wrote "At least one Battleship-size Vessel", because your race will NEED them to fight of Hierarchy.
By the Lore, civilization of Hierarchy is more then 2 millions years old, and for these 2 million years they were ONLY conquering, capturing and dominating any other races and civilizations they ever met (right, they have a lots of ships and losing the fleet of couple millions ships aren't even something to worry about, they will just send bigger one). Until they met an IDF, more right one of the IDF's Sphereworlds (Yep, something like "The Great Earth" (http://fractalsoftworks.com/forum/index.php?topic=1922.msg22919#msg22919)) and well, due the nature and past total experience... everything, that IDF owns, even civilian cars and trains equipped with hidden weapons (everything only looks peaceful on outside), that is why IDF always ready for war. In the end this thing (IDF Sphereworld) just Activated Inhibitors and took down all Hierarchy fleet from range of 20 light years before they got even close to it...
Ehm.... Does leviathan count as "battleship size" or do I need an dedicated battleship?Yep, it does. Btw, why its purple-blue and not orange?
Because It's unique :)Ehm.... Does leviathan count as "battleship size" or do I need an dedicated battleship?Yep, it does. Btw, why its purple-blue and not orange?
Because It's unique :)Unique units can be deployed only in quantity of one... And last battle I've seen, there were 4 of these deployed :)
Here you go http://en.wikipedia.org/wiki/Tyrian_(video_game)
I played this on my trusty 486 :)
http://fractalsoftworks.com/forum/index.php?topic=1219.0Looks awesome and unique :) I like it :)
As of now the Hoplites are missing these elements:T3h Battleship... You've seen the big mean guy over there (on previous page), that belongs to Hierarchy, well you will have to fight him on some point...
- badge/icon
- portrait
- 3 weapons
- transporter ship
Anyway did i miss anything or would that be sufficient?
Also... dibs for a light yellowish colour on the starmap with a planet called Corinth! :DSorry man, no planet with custom names, all sides here are guests in this sector, at least almost all... But... if your race powerful enough... to build one... It's whole another story :)
@WarStalkeR I have question for you. I would like to participate but with only 1 ship. So is it possible?
We do weapons, hulls, variants you just implement them to your system right? So what about, dmg output of weapons, armor ratings, hp values, flux pool, flux regen and so on? There should be some criteria to that otherwise we would have ships with 0.0 shield dmg or hulls with 1.000.000 HP or weapons with insane amount of dmg per hit.
@WarStalkeR I have question for you. I would like to participate but with only 1 ship. So is it possible?Do you want this ship to participate on players side, or as NPC? If it's on players side, you always can create your own minimod, that will just overwrite factions file player.faction and setup it as startup ship. It also possible to add random roaming battleship/dreadnought that don't afraid of anything, but due not finished AI and Auto-Resolve settings, even if your ship at NPC side and meeting bigger armada (your or NPCs doesn't matters) will almost always lose, even if under manual control of player can win any battle.
We do weapons, hulls, variants you just implement them to your system right? So what about, dmg output of weapons, armor ratings, hp values, flux pool, flux regen and so on? There should be some criteria to that otherwise we would have ships with 0.0 shield dmg or hulls with 1.000.000 HP or weapons with insane amount of dmg per hit.Eventually every creator of race decides for himself, what weapon will be added to race, well but if weapon will be too overpowered, I will just correct it to keep balance. Good examples are my Siege Railgun vs Upgradecap' Echo Pulse :)
Arcibalde, also add don't forget to add elements of roleplay/lore and support it with small theory :)But never underestimate the Echo Pulse Cannon.Twice powerful then Siege Railgun, but only half range of Siege Railgun. Siege Railgun requires even more energy then Echo Pulse Cannon to shoot, 3 times slower rotation then "Echo Pulse Cannon", who said it unbalanced?
Agree with arcibalde here, i don't want waaayyyy too op weapons, though i should probably not say anything, because of my missiles.............Well 1500000000 emp missile don't destroys/damages ship right? It only disables it, so called blackout missile, and it also can be shot down while flying? And afraid not, In the end very OP weapons ships will be balanced to keep everything in line :)
Well 1500000000 emp missile don't destroys/damages ship right? It only disables it, so called blackout missile, and it also can be shot down while flying? And afraid not, In the end very OP weapons ships will be balanced to keep everything in line
It also possible to add random roaming battleship/dreadnought that don't afraid of anything, but due not finished AI and Auto-Resolve settings, even if your ship at NPC side and meeting bigger armada (your or NPCs doesn't matters) will almost always lose, even if under manual control of player can win any battle.
Well, yeah that's true. A blackout missile, though it dosen't work as intended. It dosen't cause a black-out on the whole ship, only half the ship, but that's enough to keep it in a state of non-fighting for a minute, prehaps :)Think that all modern space ships have triple+ backup system, so it will be problematic to disable ship completely with one missile :)
Is it possible to have a Fighter-based faction, with a few carriers (but no capital ships), but with a whole lot of fighters and a lot of heavy anti-capital bombers?
Well, I've got a lot of fighter sprites, but they're mostly Independent-Related ones, and the current Independent ships are no match for the ones now. : :-\Is it possible to have a Fighter-based faction, with a few carriers (but no capital ships), but with a whole lot of fighters and a lot of heavy anti-capital bombers?
It would be possible.
I have seen carrier+fighter fleets stand their ground against fleets with more "standard" setups.
It's just up to someone to make such a "beehive" faction.
Hey WarStalkeR, can you give an estimate of how long it'll be until the first version is available?I'm bad at giving right timing but a list of ToDos:
P.S. Uomoz, sorry couldn't hold myself, had to put this motto on to The Scourge :)Ahahaha! It's fine ( even if they don't actually "speak" any common format of language).
Ahahaha! It's fine ( even if they don't actually "speak" any common format of language).Lets assume, that Scourge assimilated enough technology to "understand" and to "speak", when there is need :)
Okim's RSA and ISA are on polishing stage of adding new weapons/ships.
Not all the ships/weapons i`m going to give to you. Something will be left for Ironclads exclusively ;)I have no problems with that. You're creator and it's up to you to decide, what race joins the fray and what ships/weapons they will use, which ship variants and what ship formations. :)
Well, I was thinking of having my race hostile vs the hierarchy,and join forces with the IDF.Now that'd be unstoppable. Happy camping, Hierarchy. ;D
Well, I was thinking of having my race hostile vs the hierarchy,and join forces with the IDF.Now that'd be unstoppable. Happy camping, Hierarchy. ;D
Well, I was thinking of having my race hostile vs the hierarchy,and join forces with the IDF.Hierarchy hostile to everybody, until they join Hierarchy :) IDF neutral towards everybody by default, for IDF to join forces with somebody, there must be a really good reason for it, and Hierarchy is not that case :)
Yeah, well is there a more good reason to join forces with TimCORP than the promised of peace?Nope its not a reason too. IDF main politics - you don't mind us, we don't mind you. So as long as powerful civilizations like TimCORP keep their distance from IDF, there is no problem.
Player---->Blocks IDF fleet route----->IDF asks player to move--->Player refuses--->IDF goes around player. (I'm just assuming this here ;))Right scenario, even more, IDF won't even ask player to move, IDF will just fly around from start. It's very right assumption you got, that's the real politics of IDF.
Player--->Blocks Hierarchy fleet route--->Hierarchy eats player.More right: Player--->Hierarchy blocks Player's fleet route--->Hierarchy eats player. ;D
medikohl, these ships are... just big ;Dstill working on the ark ship........
There is no balance in this mod...You have two paths, and no matter which one you take, you're gonna be screwed. ;)oh I doubt that. I'm only half done
Don't mess with the Hierarchy, folks. They eat you for lunch any day.
still working on the ark ship........Hey, there is a ship limit out here, and its Battleship size (560~960 pixels long axis)... If yo're going to bring dreadnoughts, everybody going to bring dreadnoughts... Hierarchy and IDF too... So, lets stop on battleships... they hardly fit the screen already :)
At last, DarkStar in action, now we're waiting for Uni-T to join the fray :DNot quite. . .
yes, but I can make more dreadnoughts..... I made 90 unique sprites in 2 weeksstill working on the ark ship........Hey, there is a ship limit out here, and its Battleship size (560~960 pixels long axis)... If yo're going to bring dreadnoughts, everybody going to bring dreadnoughts... Hierarchy and IDF too... So, lets stop on battleships... they hardly fit the screen already :)
Apart from all the graphical ramifications - I also have to split the fleet up from the original 3 classes into the new 5 classes.It's not problematic :) Its even more convenient, make chart of Uni-T ships for yourself, the most big ones, go in to CAPTIAL_SHIP category, all fighters/drones in to FIGHTER category, and then other from smaller to bigger by categories :)
Weapons will be interesting since in starfarer there is a single weapon group avaliable for all ships (rather than seperate weapons for seperate classes)Well, but you remember that weapon slots here divided in 3 groups - SMALL, MEDIUM, LARGE, in addition 3 groups of weapon types - MISSILE, BALLISTIC, ENERGY. This problem is solved too :)
In other words: if i am not careful, the Uni-T mod will be just another OP trainwreck. (Just like the first time :P)OP against whom, original races, or modded races? :)
Besides, there are already a ton of talented modders already here - so i can take my time ;DThere is no such thing as enough modders :)
Judging on the size of both Hierarchy battleship and this... huge madness... my ISA battleship is a mere cruiser (202x458) :)Not a mere cruiser, but a battlecruiser, still a long way till battleship... But as I wrote earlier the size for each civilization is relative :) I even read book, where scout frigate of one civilization were 2 kilometers long, and it was smallest ship.
Ship size chart of ISA Long Range Exploration Fleet that got itself in a wrong place in the wrong time.Wrong Time? Hmm... no body knows :) Wrong Place? Hmm... Can't say that, planets of Sector Xplo are incredibly rich with extremely rare resources, that in most places even can't exist in nature :) So actually its right place for any fleet to come :)
Rich resources kinda pale compared to non-stoppable all-consuming absolute-evil super-ancient threat :)You remember Elerium-115 (super effective energy source from XCOM), so think that whole planet consists only from Elerium-115, you even don't need mines to mine it, you can just take it barehanded. And now add to this planet factor like that: Elerium-115 grows on this planet faster, then you mine and gather it. It's an example of how rich planets in Xplo sector :D
Both - I want to make sure that that if/when i release a mod it will not escalate the arms race but rather it will be balanced (or slightly underpowered) against the vanilla races. (I also have the perfect role for them as well)In other words: if i am not careful, the Uni-T mod will be just another OP trainwreck. (Just like the first time :P)OP against whom, original races, or modded races? :)
(I also have the perfect role for them as well)Sounds interesting :)
Yeah, a single missplaced shot and the whole sector Xplo ignites in supernova :)Elerium-115 was an example... ;)
I`ve noticed that you now have both battleship and battlecruiser as requirements. Wouldn`t it be better to stay close to original classifications of ships used by the game? Frigate/destroyer/cruiser and capital. I for one didn`t plan to include anything larger that battleship i`ve shown (that you classified as battlecruiser).It's enough, as I said earlier, size is relative for each race :)
Would this be enough or am i forced to design a new ship in order to participate in this project?
Hmm. I`d rather utilize larger fleets with 2-3 current battleships than develop a new large ship (don`t like them that much).Works out for decent battle :)
Well, warstalker. How'd it going here? I mean, have you done any coding work so far?Hierarchy Battleship is ready completely, making .hull and .variant file for other Hierarchy ships ain't problem at all. Also I just finished some Hierarchy weapons:
And puzzling together the factions?My priority list goes like that:
Hierarchy got quite unique weapons :)Shotgun, eh? I'll be the judge of that. ;)
Including shotgun :)
Is it like the storm needler before the last patch?Never checked that part :) This thing just sprays 15 bullets :)
Damn, taking out Hierarchy Battleship with IDF Battleship, gives me hard time... Get too close and bang, nuclear shells reap apart everything in such quantities... Good part, it doesn't have shields... Bad part it's armor is 2/3 of its health, it doesn't use flux at all... Again Good part, it can just run out of ammo...
How much HP and armor did you put on that?Hierarchy Battleship have 66000 Health, 44000 Armor. Also it have 84 guns in total, and 1/3 of them are heavy ones.
So the Hierarchy has nuclear shotguns, doesn't use flux and their stuff has armor equal to more than half their health?Exactly. Also their weapons very armored, so damaging ship doesn't affect their weapons and engines. Also they very slow.
Suddenly I kind of want to play that a lot more than I did before.Patience my friend, patience.
will the IDF ships be nerfed?Nope. When you'll see Hierarchy ships you'll understand why.
Hierarchy Battleship have 66000 Health, 44000 Armor. Also it have 84 guns in total, and 1/3 of them are heavy ones.
I ask because my light scout ship got 1 small weapon (Beener) with 1017 dmg output per shot and it fire 3000 rpm. So, basically i hope you have lots of those to keep him busy. :PHeh... Hierarchy will multiply your damage output by zero and will divide your rate of fire by zero, then they will make great cuisine from pack of your scouts and will eat them on breakfast...
Warstalker, what's the range of the hierarchy cannons? I ask because the TimCORP delta mk2 can sniper it from afar with It's very advanced missile supplement, and the delta can just sniper it with the echo pulse cannons.1600... And afar - it's how much?
I hope to get many hierarchy kills with TimCORP ;D
I ask because my light scout ship got 1 small weapon (Beener) with 1017 dmg output per shot and it fire 3000 rpm. So, basically i hope you have lots of those to keep him busy. :PHeh... Hierarchy will multiply your damage output by zero and will divide your rate of fire by zero, then they will make great cuisine from pack of your scouts and will eat them on breakfast...
Wohohohohoh, w8 a sec. Those Hierarchy dudes are how much dimensional entities? (for clarification sake humans are 4 dimensional time-space-> 1xtime and 3xspace) ::)FYI, I know about dimensionality, I know M-Theory and M-Physics... You can ask the Upgradecap about my knowledge :)
Heh. Afar = 3/4 of the map ;DGeat, it will be reduced to 1600 ;D
Wohohohohoh, w8 a sec. Those Hierarchy dudes are how much dimensional entities? (for clarification sake humans are 4 dimensional time-space-> 1xtime and 3xspace) ::)FYI, I know about dimensionality, I know M-Theory and M-Physics... You can ask the Upgradecap about my knowledge :)
They are 4 dimensional creatures... Mostly... Hierarchy it's not one race, it's pack of different races enslaved/joined to original Hierarchy. And if you think that your 12-dimension race is so tech advanced, that they can wipe out everything they want on whim - you're wrong. Hierarchy use these ships for war and enslavement, because they are cheap, easy to produce, and they have so much of them, that losing a couple of millions of these ships now worth their attention. Second, don't wave me here with your ultra-dimensional blaster, your race's fleet easily can be compressed in to a singularity point, and then sent with super-string acceleration through portable nexus tunnel directly to your home universe... :P
BUT! Who sad my race is DIMENSIONAL race? 8)It was assumption :)
It was assumption :)
@Warstalker Actully, i was the missiles i was talking about ;DYou know, If I will start write story about race leader, it will take whole book... So I will pass on that one :) For now :)
And yeah, i can personally vouch for warstalkers knowledge :D
BTW, does any of the other races leader have any special trait? Mine only is immortal...........
And he's a damn good swordfighter.....
AND that my race has developed lightsabers....
Think you can find out my point ;D ;D
@WarStalkeR And what about race that have only 1 or 2 ships in total. So entire fleets are compose of those 1 or 2 ships?Race with only 1 or 2 ships can't participate as decent race no matter what... You need full set, or at almost full...
@WarStalkeR And what about race that have only 1 or 2 ships in total. So entire fleets are compose of those 1 or 2 ships?Race with only 1 or 2 ships can't participate as decent race no matter what... You need full set, or at almost full...
You forget the power of the swarm, a single battleship or battlecruiser can, if in large enough numbers, take even the largest of leviathans down.Truth my friend, truth.
Hey WarstalkerThen prepare to deploy lots of lesser ships :)
Im sorry, but im not terribly interested in doing a gigantic (mirrored)ship. Im sure you will be able to assemble a great mod, but I dont feel like doing a bigger ship than my current capital ship. And lets be honest, some of the ships are *** huge and mine wont ever have a chance vs. them! :D
Lol fun video, but my faction is actualy vanilla balanced... How many fp costs that beast?120...
Hierarchy Introduction Video (Watch) (http://youtu.be/hqAmILwBXc8)
Now you will understand reason behind requirements of battleships! 8)
Hierarchy Introduction Video (Watch) (http://youtu.be/hqAmILwBXc8)
Now you will understand reason behind requirements of battleships! 8)
I think i miss something because i dont get it... Whats the reason?
I think i miss something because i dont get it... Whats the reason?To have enough firepower to take down this thing...
Well if you put ship cost of 0.0001 OP i think you can stand a chance. He eradicate Onslaught in blink of an eye!Swarms has hive ships, aren't they? Also, blink of an eye because speed of the movie in some places are 5x of original...
The swarm lags the hell out of me in vanilla battles rofl. Without big battles...Hmm... Strange... I don't have such problem...
I am with arcibalde on this.That you must have battleship? :D
Yes, that ship with the nuclear cannons acts like a steamroller, which means that anything that moves slow will be rapidly reduced to a pile of rapidly expanding vapor.This steam rollers is very very slow, and most of his cannon are frontal...
However, i would expect that the balancing of that ship would allow fast fighters and frigates to easily circle round behind and stay in relative safety to destroy the shipAlready is. You can circle around it with no problems. But it has some back guns, though only shotguns are capable of shooting down missiles, so good missile barrage eventually can take it down.
LOL i misunderstood you. I expect to see reason why THAT ships are so huge not why i need big ships :)Epic battles?
Is every race going to have their own introduction video? ;DNope, only IDF and Hierarchy :)
LOL i misunderstood you. I expect to see reason why THAT ships are so huge not why i need big ships :)Epic battles?
Is every race going to have their own introduction video? ;D
There has to be room for people to employ strategy
The swarm lags the hell out of me in vanilla battles rofl. Without big battles...Hmm... Strange... I don't have such problem...
(Those nuclear cannons were brutal - i will buy several, please)They are brutal... in quantities and add to it Area of Effect damage :)
With 100 FP it deploy a lot of ships (the lesser frigate costs 2fp) and most of it's ships deploy more ships (yeah kind of missiles but in huge swarms). With 800 fp the swarm would deploy around 300 ships + dozens of swarmers per each ship. Madness.Sounds like it should... Swarm must be able to overwhelm IDF and Hierarchy by quantities :)
i dont know if my mod would qualify for this, but so far I have:Stands no chance against the Hierarchy, even with that cruiser. Unless it has some tough (and I mean REALLY tough) radiation-proof armor. ;D
7 ships (no fighters)
2 frigates
2 destroyers
2 cruisers
1 incredibly powerful (18 large mounts) battle cruiser
i dont know if my mod would qualify for this, but so far I have:Watch yourself this trailer (http://youtu.be/hqAmILwBXc8) and decide, if battlecruiser is enough ;D
7 ships (no fighters)
2 frigates
2 destroyers
2 cruisers
1 incredibly powerful (18 large mounts) battle cruiser
AHAHAHAHA amazing. The Scourge don't stand a chance yet IT'S AWESOME to watch.Hmm... Make bigger swarm ships :) It can infest anything, right? :)
i think the shield has like .2 upkeep and .25 efficiencyWhich ship?
and 1050 OP
I guess The Scourge don't quite fit the mod as it is right now, so I'm calling myself out of this for the moment. I could be making bigger ships with OP weaponry etc, but that would probably kill the concept itself of "Swarm". If I will be making this huge-class ships, it will be just for this mod, so it will be at least delayed after the proper vanilla release of The Scourge.Will it be ok if I will balance them a little only for this mod?
I guess The Scourge don't quite fit the mod as it is right now, so I'm calling myself out of this for the moment. I could be making bigger ships with OP weaponry etc, but that would probably kill the concept itself of "Swarm". If I will be making this huge-class ships, it will be just for this mod, so it will be at least delayed after the proper vanilla release of The Scourge.Will it be ok if I will balance them a little only for this mod?
EDIT my battle cruiser with 18 slots has .2 upkeep and .25 efficiency.I have no problem with that... But still battleship preferred :)
That's not real "balance". What I mean is that the Scourge, that is more powerful of vanilla factions (by some degree, not OP though), didn't even scratch the armor of Hierarchy ships, not even the smallest cruiser. The changes to bring my mod to the kind of Overpowered-state of the stuff in this mod would be far too big. The main problem here is probably their strenght\FP ratio is not balanced, at all: the Hierarchy ships should cost a lot more in FP to put this stuff on a "vanilla" status. A 120 FP ship is a lot stronger then any possible 120 points vanilla fleet (and a solo ship should be weaker then a fleet of the same cost, imho).Hmm... Try to remove Hierarchy Battleship from battle and to all Swarm ships add personality with this line of code:
api.addToFleet(FleetSide.ENEMY, "swarm_ship", FleetMemberType.SHIP, false).getCaptain().setPersonality("suicidal");
Tyranids were able to overrun with swarm almost all races like Orkz, Space Marines, Imperial Guards, Chaos, Eldars & etc... Almost all except one...
On the planet of Stormvald in the Segmentum Tempestus, Maugan-Ra stood alone against a Tyranid swarm from Hive Fleet Leviathan and single-handedly triumphed.
@Uomoz, still I want to add Scourge, because they look unique and have unique weapons and will be interesting part of mod by coming out of nowhere and raiding the system :) Before you started Scourge mod, I wanted to start working on some biological race like scourge :)
They resemble story of Tyranids from Warhammer 40000... Tyranids were able to overrun with swarm almost all races like Orkz, Space Marines, Imperial Guards, Chaos, Eldars & etc... Almost all except one... One of their fleet landed by mistake on one planet... that was abundant with Necron Tombs... In the end Tyranids arse was handed out to them by Necrons, that with ease destroyed almost whole Tyranid hive fleet...
I'm ok if you add them here but don't change their stats please, or I'll call myself out ;)They will be with original stats :)
On the planet of Stormvald in the Segmentum Tempestus, Maugan-Ra stood alone against a Tyranid swarm from Hive Fleet Leviathan and single-handedly triumphed.It's a single case, a very rare one... But Necrons handed out Tyranids' arses every time they tried showed them up :) Necrons are powerful by default... And don't need to start topic Eldars vs Necrons :) Because we have here IDF and Hierarchy, that basically can hand out arses of all W40K races to themselves with ease :) And they don't affected by warp and chaos :)
Ehm, who needs to have a ground fight?Agreed same with IDF when planet is completely hostile :)
The TimCORP Modus Operandi is to decimate anything living on the target planet through orbital bombardment and then use their superior ground forces (i don't think there's much left of the planetary ground forces by then) to destroy anything else. Don't think most thnigs can survive sustained orbital bombardment with Echo Pulse Cannons, can they?
:)
I've decreased almost all weapons ranges, because some of them was just overkill...
Also if Hierarchy's ships stuck in nebula, their speed drops dramatically due the fact, that they use Photon Engines, that require clear space without any additional particles to fully utilize their potential...
I guess The Scourge don't quite fit the mod as it is right now, so I'm calling myself out of this for the moment. I could be making bigger ships with OP weaponry etc, but that would probably kill the concept itself of "Swarm". If I will be making this huge-class ships, it will be just for this mod, so it will be at least delayed after the proper vanilla release of The Scourge.
ISA high command urgently calls a sci-tech meeting. The topic of the day is a development of huge plasma cruise missiles with multiple warheads and a special cruiser platform based on Kansas class to carry these :) Current Tigershark cruise missiles might not be enough to deal with Hierarchy ships...Right decision. Very right one. And you will need tp launch a LOTS of these, because just to wear off Hierarchy Battleship's armor to 0 in one point, it requires good amount of IDF's Solaris Torpedoes (and these are VERY destructive).
Man, Hierarchy is as badass as it was in StarCon...Well, they have all required qualities to be count as universal evil in local scale: badass, merciless, greedy, deceptive, overpowered with almost infinite army. But they related more to Hierarchy from Universe At War (even sign is from there), but I think Hierarchy from UaW is reference to Hierarchy from StarCon, so works out for everybody ;D
I hope I mentioned that you can't destroy their weapons or engines, right?
What do you mean?Due the Hierarchy's nature, their ship architecture practice use of very heavy armoring on engines and weapons (Hierarchy's ships do not use shields, but instead very heavy armor), so instead easier to take down whole ship, then to take off-line one gun or engine.
Aaa, i see. I just thought that you used a couple of new hull mods that increases wep and drv hit points to an almost infinite value :)Right :)
New ranges of IDF weapons:
Siege Railgun from 2400 to 1600.
Battle & Assault Railgun from 1600 to 1200.
New ranges of Hierarchy weapons:
1200mm Artillery from 1800 to 1400.
600mm Artillery from 1400 to 1200.
300mm Artillery from 1200 to 1000.
800mm Autocannon from 1000 to 500. (It does around 3700+ dps, so small range at least something that counters this OP weapon)
400mm Autocannon from 800 to 400.
200mm Autocannon from 600 to 300. (Don't ask me to turn it in to PD, because missiles won't have any chance at all)
100mm Shotgun from 200 to 100. (This is only Hierarchy weapon that can act as PD, and it acts good as PD)
I hope Hierarchy capital ships don`t use targeting units? Otherwise with all these ranges it will be impossible to get to them (1000-1600 + extra % from TU still will out-range anything in any known mod so far!).No they don't, neither they don't have place for it :)
And 3700 dps per cannon... and with AOE... thats just madness.Just don't get too close :)
So Uomoz, what chances Scourge have now?
Mostly a new sniper ship. Haven't tested against new Hierarchy yet because I'm implementing Scourge in Uomoz's Corvus right now ;).What range it has?
1800 but AI utterly fails at using it properly xD.Why? It goes head on?
Ok just playtested 600 FP Scourge vs Hier mission fleet. No casualities again but a small frigate did took some minor hull damage so that's some sort of progress xD.For these 600 FP put 30 Hierarchy's Frigates :)
Created pardon system based on Paul's Pardon System.
Created enlisting system - you can side with race of your choice, but relations with some other races can be irreversibly ruined :P
And I think I figured out how to create convoy reward system, and bounty reward system ;D
And I think I figured out how to create convoy reward system, and bounty reward system ;D
And I think I figured out how to create convoy reward system, and bounty reward system ;D
What excellent news! ;D
Please post your solution for both in detail -- this has significant implications for many other mods. Thanks.
What excellent news! ;DIt still work in progress, when it will be completely finished I will post it.
Please post your solution for both in detail -- this has significant implications for many other mods. Thanks.
What excellent news! ;DIt still work in progress, when it will be completely finished I will post it.
Please post your solution for both in detail -- this has significant implications for many other mods. Thanks.
For now I will try to implement:
Reward for convoy escort - special event, activated upon buying license. Will spawn additional "enemy" fleets that will target current convoy.
Reward for convoy destruction - used on default convoys. As long as selected convoy present and didn't despawned, license still intact. Can be acquired only if convoy present.
Reward for bounty hunt - special event, activated upon buying license. Will vary in difficulties. Also, the targeted ship will hunt you.
I also thinking about possibility of Reward for station raid - you acquire the license and you need to take down the System Defense Fleet of sides you too quest against.
Because even Alex hasn't done so.Alex didn't implemented simplification of it. But left enough modding place to make it possible.
If you know how to, then make TimCORP convoys 2x stronger :DWait a little, the very first version will implement only IDF and Hierarchy - complete implementation of one side in to all scripts - requires a lots of time. And I still didn't finished scripts even for IDF and Hierarchy...
Wow... Hearing this from the SUPREME COMMANDER of the IDF. This is a great day!!!! ;DI'm not related to Supreme Commander of IDF - I'm just a modmaker :P
Warstalker, i see. And how much coding skills do you have in java?5 years of coding (not intense) in all kind of languages...
Because what you're trying to do is awesome ;D. And I can ready all the scripts for implementation, if you want to have it easier ;). (I'm referring to the TimCORP scripts. and when will thr other races come into play?)You can't implement something, that still do not exist :)
I`ll be amoung those who will detaily analyse your scripts and reverse-engineer them for our mods :)You're welcome :)
I`m preparing ISA for this mod. It will take some time, but i feel that i have plenty of it (giving that you are actually enjoying ripping apart those scripts) ;)Well... honestly... I do enjoy ripping apart whole Starfarer API ;D
YES! My theory about scripts was right! :o
Now you can get money for convoy hunt ;D
Now when reward & triggering systems are implemented - doing other types of missions will be a peace of cake 8)
YES! My theory about scripts was right! :o
Now you can get money for convoy hunt ;D
Now when reward & triggering systems are implemented - doing other types of missions will be a peace of cake 8)
But i'm guessing you used the sell mechanic to go in and give you a set amount of credits when you destroy a supply convoy?Nope...
Are my theories correct? :D
Then please share your information with me.......When I will finish, everybody will be able to look through scripts. Technically - its complicated to explain, you will just have to look and understand it...
Master. *Bows* ;D
Ehm. Try to round it up? I will comprehend, trust me ;)Hmm... Spawn of convoy triggers start of quest by adding mission datapad to station, despawning of convoy removes datapad from player and from station, thus expiring quest. In addition there is counter that every X time checks if convoy is existent and if player has datapad. If player has datapad but there is no convoy, it means victory, datapad removed from player and reward items added. For some unknown reason to even if I added to convoy's inventory reward items, they aren't dropped.
I see you're skilled with this ;)Idea of something => Digging through starfarer.api => Trying to implement :)
Congrats :)
Also, how did you find this out?
I see you're skilled with this ;)Idea of something => Digging through starfarer.api => Trying to implement :)
Congrats :)
Also, how did you find this out?
Some additional quest info and quest types:
Convoy Attack => Will be available only if you're neutral or enemy to convoy's faction. Everything easy, you need to take down convoy while it on the map. Reward depends on convoy.
Convoy Escort => Will be available only if you're neutral or friend to convoy's faction. You need to be sure that convoy arrives to station successfully. Easy to do, low reward.
Bounty Hunt => Will be available only if you're neutral or enemy to bounty's faction. Will spawn bounty of chose faction, that will go after you. You need to take it down. Or it will take down you.
Station Raid => Will be available only if you're neutral or enemy to station's faction. You need to destroy defense fleet of station - most strongest fleet in the game. Epic reward, if you win.
I see you're skilled with this ;)Idea of something => Digging through starfarer.api => Trying to implement :)
Congrats :)
Also, how did you find this out?
Some additional quest info and quest types:
Convoy Attack => Will be available only if you're neutral or enemy to convoy's faction. Everything easy, you need to take down convoy while it on the map. Reward depends on convoy.
Convoy Escort => Will be available only if you're neutral or friend to convoy's faction. You need to be sure that convoy arrives to station successfully. Easy to do, low reward.
Bounty Hunt => Will be available only if you're neutral or enemy to bounty's faction. Will spawn bounty of chose faction, that will go after you. You need to take it down. Or it will take down you.
Station Raid => Will be available only if you're neutral or enemy to station's faction. You need to destroy defense fleet of station - most strongest fleet in the game. Epic reward, if you win.
Wow warstalker. I am really proud of you here. One wonders when the first release will come out? I recommend you to waitwith the release until you have made all factions integrated in it ;DThere is no faction missions, at least for now. It's campaign oriented. The first release will come out when I will finish all scripts (thus making integration of new races easy) and then I will integrate IDF & Hierarchy, later on in next releases I will continue to integrate other races.
Also, what factions have missions as of now?
does anyone know when the first usable version of this mod will come outI think week or so, when I will finish writing all impossible scripts...
I'm curious as to how all the other factions are going to duke it out with the Hierarchy. Any new weapons out there good enough to crush the might of that Hierarchy armor?That's why in first release you will have only IDF and Hierarchy. Other races will have enough time to implement required weapon to counter Hierarchy, before I will implement them in to mod.
you put in every hierarchy leader but the cool one lolBecause cool one according to (my) lore was saved by IDF after he tried to make revolution against the Hierarchy and got nearly killed, was teleported to IDF ship in last moments.
are the nexus included in your lore?Later on I will reveal everything in my lore :)
are the nexus included in your lore?Later on I will reveal everything in my lore :)
For now I will say that Independent Defense Force very technologically advanced, so they freely can travel between entire universes, they even surpassed death and got complete control of understanding of meaning life and existence. I even wrote somewhere explanation of technologies used for traveling between entire universes.
And by nexus you mean Nexus: The Jupiter Incident?
Holy Moly those scripts are madness. I forfeit xD.
Good Job!
I believe that is a "class feature" of the Hierarchy.Hmp. Never heard that before. Nevertheless, I'll abuse that then. :D
I love the quests, it makes the game feel alive...That's why I was making these scripts :)
Surpassed death?I have a very scientific explanation for this, but I'm too lazy right now to write it :)
Damn you!!! Sanctions will be taken by the Immortals of the TimCORP.
Holy Moly those scripts are madness. I forfeit xD.They are Madness. Took whole week to write this madness, make it work and make it usable for relatively-easy integration.
Good Job!
Hope more missions will be added, for each faction. Hope it will be SoonTMFor now I don't have any idea what new kind of mission can be added to all these mission types I already done. Don't forget about script restrictions.
...wait, what? All the Hierarchy ships have no flux, and all their weapons use no flux. Is that going to be replaced in the future?Nope it wont be, like K-64 said - it's class feature. In addition they don't have shields, so you can abuse it as much as you like :)
idf ships arent stocked in good numbers at their stationYou mean IDF station doesn't sell enough IDF ships? Wait for IDF convoys to refill ship stocks.
I did, takes forever, and I have not seen a destroyer or a frigate there yetFixed it.
EDIT: Here is feedback just don't go berserk on me.I won't and it was a good feedback, so in other words we need more race and need to improve balance. But for me it will take time to figure out balancing the ships and races. I will try to remove range bonuses...
Could you try to remove one 0 from armor value? ;DNope, they don't have shields.
EDIT: Here is feedback just don't go berserk on me.I won't and it was a good feedback, so in other words we need more race and need to improve balance. But for me it will take time to figure out balancing the ships and races. I will try to remove range bonuses...
How many planets will each faction have?ONE planet per faction.
I hope the TimCORP will be having two ;DForget about it.
Also, I feel that in general, there should be more smaller fleets.I don't think so.
To be honest, the Hierarchy ships don't need any reduction in armour at all. As it is, I feel their ships are a bit underpowered, since IDF ships outmanoeuvre and outrange them. Plus the IDF fighters tear theirs to shredsAgreed, I think I will add EMP missile weapon to Hierarchy, that will shutdown IDF ship temporary. Because it still long way till Alex will add something like Stasis Webifiers or Engine Disruptor.
Agreed, I think I will add EMP missile weapon to Hierarchy, that will shutdown IDF ship temporary. Because it still long way till Alex will add something like Stasis Webifiers or Engine Disruptor.
Would making the Hierarchy weapon ranges longer not make things better?Nope, already tried it. Here needed special weapon, that will be able to disable small ship's shields in close combat I will try to add a special beam weapon to hierarchy.
When you manage to get the Statis Webifiers done, or ship-wide EMP blast, would you mind sharing the code? ;DIt's up to Alex now.
Also, you should post a suggestion about stasis webifiers and ship-wide EMP blasts ;)Done long ago about 5 times to Alex PM :)
Hello Alex, I have another couple of questions to you:
...
2) Will you add new weapons and modules such as:
Tractor Beams - to catch ships and bring them closer to you.
Lockdown Modules & Stasis Webifiers - modules to slowdown/stop enemy ships.
Weapon Disruptors - decreases weapon range and accuracy.
Stealth Devices - hides ships from radar, but not from eye.
Cloaking Devices - hides your ships from enemy. Uncloaks (or not, depends from device) when starts shooting.
Scanners - to scan the ships for additional information or for cloaked ships.
Scramblers - to resist scanning (scanner strength vs scrambler strength)
Missile Jammers - jams the missiles from course or even redirects it back at enemy.
Damage Over Time - something like acid on the ships hull, or sprayed in space waiting for victim.
Remote Repair Systems - that can temporary fix ships hull.
Energy Focus Systems - ship A transfers its energy/flux regen to ship B to increase its weapon output.
...
1 - The Hierarchy Freighter (Abductor or something) is worth infinite money.Strange, price of it is 800000. I will try to recreate bug. =/ I thing I've said do not take more then one mission at a time... And here you go... I think it can be the reason behind all bugs you've encountered so far.
Capturing and selling even a single one of them changes your money to an amount so high that the number won't even change anymore even if you spend it.
2 - The Samekh-Class IDF Flagship takes 99 days to refit. Even if you do nothing other than put one point into a single vent it will still be 99 days.I think it's because of the IDF Netzach Core Kit. Main idea of IDF ships, when I were adding "IDF Netzach Core Kit" was that they don't need any hull modification changes. But still I will look in to it. Checked, now I remember, it's a failed experiment that some times shows up - didn't been able to fix it. I've tired to make "IDF Netzach Core Kit" so other hull modifications that affect flux in anyway will be useless. Well I also thought that people won't be that greedy and will try to put additional thing to already great "IDF Netzach Core Kit" ;)
3 - The Samekh-Class IDF Flagship has a weird bug where, shortly after the beginning of a battle, all of it's weapons will begin disabling themselves and will not repair anymore afterwards.crash log here will be very helpful. Most epic bug I've ever seen ;D Complete self-destruction. I think "IDF Netzach Core Kit" somehow screwed up whole game... But I don't understand how... I think Alex will be able to explain it better then me :D
Shortly after that a crash will occur, it will say something about an error with a Color.
14484 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
21136 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
21193 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Saving to ..\\saves/save_12_3953521066544924859...
22214 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished saving
33712 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading G:\PL\Starfarer\starfarer-core\..\saves\save_Zalera_3800697211393246729...
35437 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished loading
614891 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loaded 126.25 MB of texture data so far
702168 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loaded 138.25 MB of texture data so far
731221 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading G:\PL\Starfarer\starfarer-core\..\saves\save_Zalera_3800697211393246729...
732440 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished loading
790029 [Thread-6] ERROR com.fs.starfarer.combat.String - java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha Green Blue
java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha Green Blue
at java.awt.Color.testColorValueRange(Color.java:298)
at java.awt.Color.<init>(Color.java:382)
at com.fs.starfarer.renderers.damage.o0OO.String(Unknown Source)
at com.fs.starfarer.renderers.damage.o0OO.?00000(Unknown Source)
at com.fs.starfarer.combat.entities.super.oOOO.Object.super(Unknown Source)
at com.fs.starfarer.combat.entities.super.oOOO.I.render(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
at com.fs.starfarer.combat.entities.BaseEntity.render(Unknown Source)
at com.fs.graphics.LayeredRenderer.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.render(Unknown Source)
at com.fs.starfarer.combat.F.O??000(Unknown Source)
at com.fs.super.A.?00000(Unknown Source)
at com.fs.starfarer.combat.String.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
796237 [Thread-6] INFO com.fs.profiler.Profiler - ID Calls Duration Percent
Hmm. Well, I think it's fixed, but it's hard for me to see how it could have ever happened in the first place. Something value would have to be negative where it looks like it can't possibly be.
The good news is this has nothing to do with your mod, as far as I can tell.
I could not find the crash log, so here is the save file where I found all three bugs:Log is located in directory \Starfarer\starfarer-core\starfarer.log It's very important for me to look through the log to understand nature of error.
I could not find the crash log, so here is the save file where I found all three bugs:http://www.mediafire.com/?suzwzez9gaz99sj
I hope this helps you in your mod development efforts. :)It does :)
Has he answered yet? :)Yep :)
2) Maybe :) Some of these are sort-of-planned.
Is this going to be a TC? ;DYes! Wait... what is TC? ;D
Also, when will the next major update arrive? (I'm referring to major as in: Add a new faction) ;DSOONTM;D
All right...so I loaded up Sector Xplo, and when I chose the starting fleet item, they didn't give me any money?They don't five you money, they give you Artifacts, that you sell and get money...
TC = Total Conversion.Already is :)
(Also, what keys do you press to get TM? ;D)http://lmgtfy.com/?q=TM
All right...so I loaded up Sector Xplo, and when I chose the starting fleet item, they didn't give me any money?They don't five you money, they give you Artifacts, that you sell and get money...
=/ I thing I've said do not take more then one mission at a time... And here you go... I think it can be the reason behind all bugs you've encountered so far.
Well I also thought that people won't be that greedy and will try to put additional thing to already great "IDF Netzach Core Kit" ;)[/i]
Most epic bug I've ever seen ;D Complete self-destruction.
I've had a problem where fulfilling a mission (killing the fleet it asked me to) did not register even after waiting quite a long time, so I took another one.When something like that happens, tell me name of mission. It's probably something screwed up in scripts.
If it happens again in the future I'll sell the previous mission before getting another one.
Well, Hull Mods are always very powerful and I'll always, no matter what mod I play, unmount a bunch of weapons (or replace them with cheaper ones) in order to squeeze in more Hull Mods.I'm not sure. I never installed any other hull mods on ships of IDF or Hierarchy.
So it's just the way I prefer to outfit my ships.
Is there a way to know which other Hull Mods could cause problems if used along the Hierarchy/IDF Superhullmods?
what update are the rest of the races going to be implimented in?As soon as possible, I think in this weekend I will implement ISA and TimCORP. Still I must ensure, that they have right/powerful weapon to be suitable to this battle.
Maybe recruit someone to get on this?
Maybe recruit someone to get on this?
I can help out with the grammar ;D
Maybe recruit someone to get on this?
I can help out with the grammar ;D
I'd have volunteered to do it myself, but I've already a lot on my plate with university work deadlines looming haha
That and IDF are pretty OP, I took down a damaged Apocalypse just using the Jerusalem's Exorcist's and Jericho launcher. Took a fair while but it was VERY clear - the shield and flux dissipation handled everything it threw at me, I finished up with a good 99% on my hull C:
Also what will happen if we see TimCorp/Scourge/ISA ships with 0-flux Hierarchy weaponry or infinite-ammo missile launchers?
So I've just tried this mod and it is really really cool ;D I do have one piece of constructive criticism however; the standard of english isnt that great and needs to be improved. Some might call this really picky, but for me the feel and immersion of a game/mod is shattered somewhat when I have to read descriptions etc that dont make complete sense. Maybe recruit someone to get on this?Sorry, Hierarchy still didn't got decent description of ships and items... Actually some IDF ships too...
I can help out with the grammar ;DMicrosoft Office will deal better with grammar problems :P
Oh, and btw:Well, there is no need for additional frigate and destroyer, I just don't see any use for them, for both Hierarchy and IDF.
May I suggest adding in 1 extra frigate and destroyer for both Hierarchy and IDF at some point somewhere down the road?
It feels weird that they have diversity in large ships, but not in small ones.
So, you're going to make the grapple cannon? :)When Starfarer engine will allow creation of such weapon - yes.
Also, will see a new update today? Since It's after the release date for .52a. Unless he holds it back.Well, I rebalanced Hierarchy ship's again. More right to tell, It was weapon rebalance - I've increased Hierarchy's weapon damage, so now Hierarchy's Battleship vs IDF's Battleship have 50%/50% win/lose chance :P
Also, somebody said that my scripts will be reverse engineered... So, any luck? :P
I think tomorrow I will post an update for 0.52a, lots of things can be added now, so I'm adding them :P
adding a new faction tomorrow, eh? :DOnly at weekend :P
Wait, an arkship is how big? 8,000KM roughly?Yep something like that, size of moon (~2000KM) or planetoid (~8000KM)...
Holy freaking hell that puts this into perspective.Yes it is :) And average radius of Sphereworld is radius of star system, 40 AU or 5,983,920,000KM roughly...
You won't bring that ingame, will you?
You won't bring that ingame, will you?Nope, because game will hang and then crash to desktop of whatever OS is used to play Starfarer :P
It might work as a battlefield :PHmm... This is one of hellish ideas ;D
Just be that a Leviathan I thought up is about 550,000 KM. It's pretty freaking OPWait, an arkship is how big? 8,000KM roughly?Yep something like that, size of moon (~2000KM) or planetoid (~8000KM)...Holy freaking hell that puts this into perspective.Yes it is :) And average radius of Sphereworld is radius of star system, 40 AU or 5,983,920,000KM roughly...
Just be that a Leviathan I thought up is about 550,000 KM. It's pretty freaking OPIDF have no need for such huge ships... Because if enemy drops one of such beasts, then IDF just "replaces" one of the nearest star systems in galaxy to this leviathan with one of IDF's Sphereworlds and then just uses it's weapon systems to destroy it. 100% accuracy range of IDF Sphereworld is about ~50 LY (Light Years), while with targeting guidance it can go up to ~5000 LY...
Then the Leviathan hit's FTT (Faster Than Time, everything is still while you move) travel, begins to drop a fleet of roughly a few hundred thousand ships (50KM+) and replaces them at a lightning rate. Then, if that ain't enough, we can just fire a Scimitar plasma burst (basically, I'm going to put you into a star)... I could also salvo a good 25,000 2KM nuclear (50 teraton) shells in a railgun at you.Just be that a Leviathan I thought up is about 550,000 KM. It's pretty freaking OPIDF have no need for such huge ships... Because if enemy drops one of such beasts, then IDF just "replaces" one of the nearest star systems in galaxy to this leviathan with one of IDF's Sphereworlds and then just uses it's weapon systems to destroy it. 100% accuracy range of IDF Sphereworld is about ~50 LY (Light Years), while with targeting guidance it can go up to ~5000 LY...
Ok this is getting ridicules. Faster Then Time? Do you even know the meaning of those words?!Then the Leviathan hit's FTT (Faster Than Time, everything is still while you move) travel, begins to drop a fleet of roughly a few hundred thousand ships (50KM+) and replaces them at a lightning rate. Then, if that ain't enough, we can just fire a Scimitar plasma burst (basically, I'm going to put you into a star)... I could also salvo a good 25,000 2KM nuclear (50 teraton) shells in a railgun at you.Just be that a Leviathan I thought up is about 550,000 KM. It's pretty freaking OPIDF have no need for such huge ships... Because if enemy drops one of such beasts, then IDF just "replaces" one of the nearest star systems in galaxy to this leviathan with one of IDF's Sphereworlds and then just uses it's weapon systems to destroy it. 100% accuracy range of IDF Sphereworld is about ~50 LY (Light Years), while with targeting guidance it can go up to ~5000 LY...
That said, the IDF is such like the fleet I thought up. Except we have frickin' nukes. And a lot of them. And a war machine that basically creates insanely huge battles all the time (50KM battleships rolling off a factory every day, 500,000 planets with aforementioned factories, staggered, fleets fully replenished in roughly 2 months).
Ya man. Time stands still. You do realise this is sci fi, and I can say the purple green aliens gave me the secret: put bacon in the ftl drivesOk this is getting ridicules. Faster Then Time? Do you even know the meaning of those words?!Then the Leviathan hit's FTT (Faster Than Time, everything is still while you move) travel, begins to drop a fleet of roughly a few hundred thousand ships (50KM+) and replaces them at a lightning rate. Then, if that ain't enough, we can just fire a Scimitar plasma burst (basically, I'm going to put you into a star)... I could also salvo a good 25,000 2KM nuclear (50 teraton) shells in a railgun at you.Just be that a Leviathan I thought up is about 550,000 KM. It's pretty freaking OPIDF have no need for such huge ships... Because if enemy drops one of such beasts, then IDF just "replaces" one of the nearest star systems in galaxy to this leviathan with one of IDF's Sphereworlds and then just uses it's weapon systems to destroy it. 100% accuracy range of IDF Sphereworld is about ~50 LY (Light Years), while with targeting guidance it can go up to ~5000 LY...
That said, the IDF is such like the fleet I thought up. Except we have frickin' nukes. And a lot of them. And a war machine that basically creates insanely huge battles all the time (50KM battleships rolling off a factory every day, 500,000 planets with aforementioned factories, staggered, fleets fully replenished in roughly 2 months).
Ya man. Time stands still. You do realise this is sci fi, and I can say the purple green aliens gave me the secret: put bacon in the ftl drives
Can we have enough with the quotes? It looks like stairs when I scroll down the page. :DPoppycock! Quotes are useful.
Then the Leviathan hit's FTT (Faster Than Time, everything is still while you move) travel,Heard ever about Temporal Encapsulation? Then about Temporal Disruption - basically IDF Sphereworld automatically "locks" any possible time-space manipulations in radius of 35 LY around it.
begins to drop a fleet of roughly a few hundred thousand ships (50KM+) and replaces them at a lightning rate.Bigger ships is easier to hit. In addition any production can be sabotaged by blocking it's molecular activity.
Then, if that ain't enough, we can just fire a Scimitar plasma burst (basically, I'm going to put you into a star)...Plasma, good weapons, when enemies know nothing about magnetism. IDF can invert current reactions of your star and turn it in to black hole, wait till it will suck up whole your fleet and then compact this black hole in to singularity point and then annihilate it.
I could also salvo a good 25,000 2KM nuclear (50 teraton) shells in a railgun at you.Railgun that you use, and Railguns that IDF use - very, very different things. Trajectory of your railgun can be alternated by others' planet gravity, in addition speed of your railguns' shells can't exceed speed of light 300,000 KM/sec, it means it will take a lot of time fly these 50 LY. On the other hand IDF Railgun's shell will fly exactly selected (any) distance in seconds and will hit it with 100% precision and their trajectory can't be alternated.
That said, the IDF is such like the fleet I thought up. Except we have frickin' nukes. And a lot of them. And a war machine that basically creates insanely huge battles all the time (50KM battleships rolling off a factory every day, 500,000 planets with aforementioned factories, staggered, fleets fully replenished in roughly 2 months).Nuclear Weapon - good, but useless when any molecular activity is disrupted or blocked. There huge "battles" will be probably destroyed before they even get close enough to lone IDF Sphereworld. 500,000 planets - it's only planets and with such "advanced" technological level you're race doesn't even knows the possibility of construction of superstructures like Ringworld, Sphereworld, Swarmworld & etc.
You may want to read what I wrote.*facepalm*
Then the Leviathan hit's FTT (Faster Than Time, everything is still while you move) travel,Heard ever about Temporal Encapsulation? Then about Temporal Disruption - basically IDF Sphereworld automatically "locks" any possible time-space manipulations in radius of 35 LY around it.
The material doesn't manipulate space time - it just stops it.begins to drop a fleet of roughly a few hundred thousand ships (50KM+) and replaces them at a lightning rate.Bigger ships is easier to hit. In addition any production can be sabotaged by blocking it's molecular activity.
It's internal factories.Then, if that ain't enough, we can just fire a Scimitar plasma burst (basically, I'm going to put you into a star)...Plasma, good weapons, when enemies know nothing about magnetism. IDF can invert current reactions of your star and turn it in to black hole, wait till it will suck up whole your fleet and then compact this black hole in to singularity point and then annihilate it.
It's not a star - technically. I would keep the shield around me by gravitational tethers - and even then, I'm made immune by it by the heatsink armour layer that nullifies all heat based damage. Did I mention that the armour layers add up to about 25,000 KM?I could also salvo a good 25,000 2KM nuclear (50 teraton) shells in a railgun at you.Railgun that you use, and Railguns that IDF use - very, very different things. Trajectory of your railgun can be alternated by others' planet gravity, in addition speed of your railguns' shells can't exceed speed of light 300,000 KM/sec, it means it will take a lot of time fly these 50 LY. On the other hand IDF Railgun's shell will fly exactly selected (any) distance in seconds and will hit it with 100% precision and their trajectory can't be alternated.
Well... we can just screen you. And those are the interesting railguns. They work along the lines of pushing the shell through a series of super powerful magnets, and at 2KM length they hit FTL speeds. The 50 teraton nuclear warhead is actually a special MIRV - go through armour plating, drop a warhead, go further in the armour, drop a warhead, repeat until come out other side - BOOM. I do also have 10,000,000 FIRE-FIRE cannons (basically the equivalent of your Siege railguns if they were miniguns) that create a 'screen' an impassable wall of bullets that would basically wreck anything that goes through it or cause extreme damage.That said, the IDF is such like the fleet I thought up. Except we have frickin' nukes. And a lot of them. And a war machine that basically creates insanely huge battles all the time (50KM battleships rolling off a factory every day, 500,000 planets with aforementioned factories, staggered, fleets fully replenished in roughly 2 months).Nuclear Weapon - good, but useless when any molecular activity is disrupted or blocked. There huge "battles" will be probably destroyed before they even get close enough to lone IDF Sphereworld. 500,000 planets - it's only planets and with such "advanced" technological level you're race doesn't even knows the possibility of construction of superstructures like Ringworld, Sphereworld, Swarmworld & etc.
Well, the Leviathan is 550,000 KM, but it's a spaceship. The largest creation by the civilization is the ALPHATOOMEGA battle station and CROWS NEST - both are roughly 500 LY in size.
Vandala, still time can be "compressed" and "pierced" but I'm really doubt that civilization (of X4R3H), which employs only nuclear and plasma weapons can use it...
Then i call energy demons.Then I call emperor palpatine and UNLIMITED POWER teh energy demons.
Nuff said.
Oh, I may have forgotten my ace in the hole - Hydra missiles. Basically... the rack fires off a few million - if one warhead in that MIRV hits (and one missile's MIRV is about 1000 warheads), then anything electric related will be first fried nastily and then creates enormous energy fluctuations that would melt you from the inside outLol, wasteful much? No civilization that uses such a tactic or design will last even a single war.
You do when you have charted 2/3 of the galaxy completely, and Hydra missiles are only used on the very new ships - MK 32 Wicked Wanderer, Super Massive Guardian class Leviathan The Guide and Stargazer (a 35,000KM Leviathan from a while back.)Oh, I may have forgotten my ace in the hole - Hydra missiles. Basically... the rack fires off a few million - if one warhead in that MIRV hits (and one missile's MIRV is about 1000 warheads), then anything electric related will be first fried nastily and then creates enormous energy fluctuations that would melt you from the inside outLol, wasteful much? No civilization that uses such a tactic or design will last even a single war.
Charted? A single galaxy? You mean you actually fly to places in order to explore? Are you still living in the dark-ages?You do when you have charted 2/3 of the galaxy completely, and Hydra missiles are only used on the very new ships - MK 32 Wicked Wanderer, Super Massive Guardian class Leviathan The Guide and Stargazer (a 35,000KM Leviathan from a while back.)Oh, I may have forgotten my ace in the hole - Hydra missiles. Basically... the rack fires off a few million - if one warhead in that MIRV hits (and one missile's MIRV is about 1000 warheads), then anything electric related will be first fried nastily and then creates enormous energy fluctuations that would melt you from the inside outLol, wasteful much? No civilization that uses such a tactic or design will last even a single war.
No, we just look from CROWSNEST and create specialized map charts that exactly predict how time will affect the galaxy.Charted? A single galaxy? You mean you actually fly to places in order to explore? Are you still living in the dark-ages?You do when you have charted 2/3 of the galaxy completely, and Hydra missiles are only used on the very new ships - MK 32 Wicked Wanderer, Super Massive Guardian class Leviathan The Guide and Stargazer (a 35,000KM Leviathan from a while back.)Oh, I may have forgotten my ace in the hole - Hydra missiles. Basically... the rack fires off a few million - if one warhead in that MIRV hits (and one missile's MIRV is about 1000 warheads), then anything electric related will be first fried nastily and then creates enormous energy fluctuations that would melt you from the inside outLol, wasteful much? No civilization that uses such a tactic or design will last even a single war.
No, we just look from CROWSNEST and create specialized map charts that exactly predict how time will affect the galaxy.(http://s7.postimage.org/fos7n0uyf/thestupiditburns.jpg) (http://postimage.org/image/fos7n0uyf/)
See you on the flipside.No, we just look from CROWSNEST and create specialized map charts that exactly predict how time will affect the galaxy.LOL
I'm sorry I have to stop doing this. Just forget this.
Oh, I may have forgotten my ace in the hole - Hydra missiles. Basically... the rack fires off a few million - if one warhead in that MIRV hits (and one missile's MIRV is about 1000 warheads)All missiles can jammed/disabled/redirected back to their owner.
then anything electric related will be first fried nastily and then creates enormous energy fluctuations that would melt you from the inside outProove it. In other words provide us with rough scientific properties how it works in order to prove something to use, otherwise it's just bull****. Like Vandala said, you need more knowledge in science for your sci-fi. And you don't have enough of first one.
See you on the flipside.I'm very sorry, it's not my intend to be mean. It's just, nothing of what you say is even remotely sane.
EDIT: Y u so meen? Do you not understand the premise of my creation?
I suppose actually you have a better idea of how to figure out the exact location of several billion stars in a heavily crammed galaxy at any one time, predict the movements of individual planets, collisions, supernovae and ultimately be able to control the entire galaxy - from charts?
Hey, if it wasn't for charts, a fair few of us wouldn't be alive right now.
Right, firstly. The missile works along the same lines as EMP - sort of. In many ways, what it basically is is a pure, huge wave of concentrated electrical energy via the use of aforementioned EMP. This then is brutally sent through the hull via the use of a concentrated breach charge (or through pure punch technique where the warhead survives the initial impact and penetrates armour) the waves of energy are then concentrated into bursts internally not unlike the Plasma wall, repeating fluctuations until they run out of power from their micro fusion drives. Which would be a while.Oh, I may have forgotten my ace in the hole - Hydra missiles. Basically... the rack fires off a few million - if one warhead in that MIRV hits (and one missile's MIRV is about 1000 warheads)All missiles can jammed/disabled/redirected back to their owner.then anything electric related will be first fried nastily and then creates enormous energy fluctuations that would melt you from the inside outProove it. In other words provide us with rough scientific properties how it works in order to prove something to use, otherwise it's just bull****. Like Vandala said, you need more knowledge in science for your sci-fi. And you don't have enough of first one.
Thank you. I'm not sane.See you on the flipside.I'm very sorry, it's not my intend to be mean. It's just, nothing of what you say is even remotely sane.
EDIT: Y u so meen? Do you not understand the premise of my creation?
I suppose actually you have a better idea of how to figure out the exact location of several billion stars in a heavily crammed galaxy at any one time, predict the movements of individual planets, collisions, supernovae and ultimately be able to control the entire galaxy - from charts?
Hey, if it wasn't for charts, a fair few of us wouldn't be alive right now.
I understand that this is sci-fi stuff but your explanations don't even enter into that arena because they are just not, sane.
Please understand that this is rather frustrating.
Right, firstly. The missile works along the same lines as EMP - sort of. In many ways, what it basically is is a pure, huge wave of concentrated electrical energy via the use of aforementioned EMP. This then is brutally sent through the hull via the use of a concentrated breach charge (or through pure punch technique where the warhead survives the initial impact and penetrates armour) the waves of energy are then concentrated into bursts internally not unlike the Plasma wall, repeating fluctuations until they run out of power from their micro fusion drives. Which would be a while.
I'll try to explain.
You said you are going faster then time. Which is just absurd on it's face. Sci-fi doesn't enter into it. (Well, you didn't read the part about it being something a little bit
It's like saying you can go faster then speed. Do you see? You can't have a speed that is faster then speed. It's just not a sane thing to say. I'm not saying I'm going faster than speed... but that sounds cool!
Just as your missile that fires missiles. The numbers you pull out of your sleeve are absurd as well as their effects, again sci-fi doesn't enter into it, this is basic logistics. Um, Hurricane MIRV launcher.... MIRV's do exist, one example is the MIRV bomb America developed that would lay down multiple nuclear warheads to make it difficult to stop damage from being widespread. And basic logistics may or may not have been... misplaced.... when they began to build fleets. Really, think about it sort of with Dead Space planetcracking. You're stuck thinking that a single planet is all we have - we have BILLIONS available excluding TRILLIONS of asteroids etc. there is no worry for logistical reasons. Any planet incapable of supporting life without extreme terraforming is either handed to the military or crushingly megamined.
How do you store such things? How do you get such a payload into so small an area? How can you afford to throw such values of stuff away at any target? Um... these missiles are roughly 2M in size and are made to order. No payload is stored, it's all made when neccesary. Nothing is that way valuable - the galaxy is so big that the resources are no problem even for something that big.
Can't you see that such enormous numbers are meaningless on their face? ...no? I like titanic battles. Is there a problem with that? The galaxy is a freaking huge place, and 80 ships don't cut a 'big' battle for me... (I love starfarer though, don't take that from me)
Against what could you possibly use such a thing? Not against a single ship, not even against a fleet of a few thousand ships, it would be a waste.
Well, we're talking fleets of millions of drones and a fair few thousand bigger ships
Right, firstly. The missile works along the same lines as EMP - sort of. In many ways, what it basically is is a pure, huge wave of concentrated electrical energy via the use of aforementioned EMP. This then is brutally sent through the hull via the use of a concentrated breach charge (or through pure punch technique where the warhead survives the initial impact and penetrates armour) the waves of energy are then concentrated into bursts internally not unlike the Plasma wall, repeating fluctuations until they run out of power from their micro fusion drives. Which would be a while.
Electrical energy in the vacuum of space? Bwah?
Even if you could, it can simply be absorbed by powerful enough batteries. Also simple EMP shielding can stop EMP.
Nooo... my Mjolnir Cannons...
¬_¬
OK, I take it you didn't read.Battleship theory is outdated even in our time today, what makes you think it holds water in the future, or space.
Battleship Theory details that there is no point in making smaller ships - ships must constantly get bigger to use larger and more apocalyptic weapons. It's like... a Paragon using plasma cannons on it's two large turrets against a Wolf. The wolf dies nigh instantaneously, right? That's EXACTLY the problem that Battleship Theory points out. So, ships get bigger, and bigger, and bigger... the cycle repeats forever...
Nooo... my Mjolnir Cannons...
¬_¬
In SpaaaaaaceOK, I take it you didn't read.Battleship theory is outdated even in our time today, what makes you think it holds water in the future, or space.
Battleship Theory details that there is no point in making smaller ships - ships must constantly get bigger to use larger and more apocalyptic weapons. It's like... a Paragon using plasma cannons on it's two large turrets against a Wolf. The wolf dies nigh instantaneously, right? That's EXACTLY the problem that Battleship Theory points out. So, ships get bigger, and bigger, and bigger... the cycle repeats forever...
Carriers are the thing today, actual have bin for a while. Still means nothing in space.
Actually Orbital Strike Platforms are being developed today, that's the new arms race going on right now in the world. But again, that means nothing in space. Funny enough.
In SpaaaaaaceIf your gonna be like this I'm not gonna try and help you anymore.
Still, I'm going to make a decent reference of why carriers suck.
Astral.
It DOES have water in space... that's like saying MAI WOLF WILL OWN DAT ONSLAUGHT
Battleship Theory details that there is no point in making smaller ships - ships must constantly get biggerUseless theory... Making ships stronger just by making them bigger will never bring you victory.
to use larger and more apocalyptic weapons. It's like... a Paragon using plasma cannons on it's two large turrets against a Wolf. The wolf dies nigh instantaneously, right?Don't make me laugh about "more apocalyptic weapons", if Muliphased Temporal Shield blocks 1200mm Nucear Shell, it will be able to block even 120000mm Nucear Shell with same efficiency, because... It's same Nuclear Shell...
That's EXACTLY the problem that Battleship Theory points out. So, ships get bigger, and bigger, and bigger... the cycle repeats forever...Bigger... easier to hit... bigger... easier to hit... bigger... easier to hit... bigger... easier to hit... bigger... easier to compress in to singularity point and then annihilate...
Battleship Theory details that there is no point in making smaller ships - ships must constantly get biggerUseless theory... Making ships stronger just by making them bigger will never bring you victory. So, the Onslaught is useless? Nope. Naval dreadnoughts swept away smaller ships just the way I said they would due to that theory. If you're a tiny fly next to me, then I swat you like one. Of course, size =/= victory, but it leads to it. Strap on guns, armour and tech!to use larger and more apocalyptic weapons. It's like... a Paragon using plasma cannons on it's two large turrets against a Wolf. The wolf dies nigh instantaneously, right?Don't make me laugh about "more apocalyptic weapons", if Muliphased Temporal Shield blocks 1200mm Nucear Shell, it will be able to block even 120000mm Nucear Shell with same efficiency, because... It's same Nuclear Shell...
Do you not understand what that 1200 means? It's the American measure of how big a barrel is, whereas the British use pounder, a measure of how heavy the shell is. It is NOT the same thusly.That's EXACTLY the problem that Battleship Theory points out. So, ships get bigger, and bigger, and bigger... the cycle repeats forever...Bigger... easier to hit... bigger... easier to hit... bigger... easier to hit... bigger... easier to hit... bigger... easier to compress in to singularity point and then annihilate... By he time they get that big, they're easily replaceable and don't think that engines and thrusters aren't scaled - most ships have a decent maneuverability, and while YES, I agree that they are easier to hit, don't you realize that singularities you fire are as likely to kill you as me? In fact, singularities would crush your ship before even leaving the weapon. Who's even saying you can fire a singularity without being screened?
Anyway, you're speaking too much without knowing too much... It's frustrating...
First, depending on how advanced your charts are, then yes, you can predict everything that will happend in a galaxy.
Second: there are no thousand missile EMP MIRVS that disable anything in their path.
If there where, then I would call........
Energy demons on them.
Nuff said.
Frickin laser beams and sea bassWhy all my comments only quoted, but not being answered? Strange, isn't it?
Read your quoted comments carefully to find what I wroteFrickin laser beams and sea bassWhy all my comments only quoted, but not being answered? Strange, isn't it?
Any faction needing more than a cannon that fires massive metal slugs is overcompensating.
Any faction needing more than a cannon that fires massive metal slugs is overcompensating.Or likes massive metal slugs... It's like saying that the Tachyon Lance's range is overcompensating
The material doesn't manipulate space time - it just stops it.Stopping time, means manipulation it. Please give me name of theory that supports your statement.
It's internal factories.It doesn't matter if these factories internal or external. Molecular activity can be just blocked in are of effect. Even more, there is enough to block molecular activity just by blocking metal's ability to change temperature.
It's not a star - technically. I would keep the shield around me by gravitational tethers - and even then, I'm made immune by it by the heatsink armour layer that nullifies all heat based damage. Did I mention that the armour layers add up to about 25,000 KM?Yeah another thousands. It can nullify damage from heat, but It won't protect from superstring transportation inside of this plasma "sun", you know what is superstring transportation, right?
Well... we can just screen you.Riiight... And how it works, that it can block everything? Maybe you know some special dimensional signatures or post dimensional degrees, that this "screen" of yours uses?
at 2KM length they hit FTL speeds.Good sir, you must know that if any object hits threshold of light (300,000 KM/sec) and surpasses it, object turns in pure energy. On the other hand, IDF Railguns do not use or employ such barbaric technology for reaching the target.
that create a 'screen' an impassable wall of bullets that...Let me finish it for you: "...can be easily redirected to any other location by more technologically advanced civilization".
ALPHATOOMEGA battle station and CROWS NEST - both are roughly 500 LY in sizeWow 500 LY of non ending space trash and metal... That have no use and destroyed over time by own immense gravity field. Forget about creating something useful of this size with such technologies as Nuclear and Plasma. More science and less CAPSLOCK. Also what kind of Nuclear Energy your race employ, and can you explain to me what is Plasma, definition of it?
So, the Onslaught is useless? Nope. Naval dreadnoughts swept away smaller ships just the way I said they would due to that theory. If you're a tiny fly next to me, then I swat you like one. Of course, size =/= victory, but it leads to it. Strap on guns, armour and tech!Well, there is a limit when size aren't useless... Because bigger ships always must be supported by smaller ones. At some moment your ships will be so big, that their guns will just miss small ones. And believe me, small ones with specialized weaponry can tear huge things apart very fast...
Do you not understand what that 1200 means? It's the American measure of how big a barrel is, whereas the British use pounder, a measure of how heavy the shell is. It is NOT the same thusly.I know what is mm means, and what I've stated here that no matter what size of enemy shell is, it will be blocked easily by Muliphased Temporal Shield because of its atomic and chemical structure, and not because of size.
don't you realize that singularities you fire are as likely to kill you as me?Good sir, for your information you can't fire with singularity, neither I. Please learn some physics before trying to understand my words.
Quote from: X4R3Hdon't you realize that singularities you fire are as likely to kill you as me?Good sir, for your information you can't fire with singularity, neither I. Please learn some physics before trying to understand my words.
Just for clarifications sake to X4R3H, a singularity is a object that does not obey the physics you know of, meaning that you cannot just "Strap a black hole to a shell, and hope it'll reach it's target safe."He sure he can do it, but he doesn't knows how ;D
A black hole sucks any and all particles, including light, into it, meaning that even if you managed to store it somewhere inside your battlestation, it would suck it up from the inside.
The material doesn't manipulate space time - it just stops it. Stopping time, means manipulation it. Please give me name of theory that supports your statement.
It's internal factories It doesn't matter if these factories internal or external. Molecular activity can be just blocked in are of effect. Even more, there is enough to block molecular activity just by blocking metal's ability to change temperature.It's not metal... it's pure atoms that can be synthesized into any material necessary in any shape. However that is done remains a secret, just how your ships armament is classified :3
It's not a star - technically. I would keep the shield around me by gravitational tethers - and even then, I'm made immune by it by the heatsink armour layer that nullifies all heat based damage. Did I mention that the armour layers add up to about 25,000 KM Yeah another thousands. It can nullify damage from heat, but It won't protect from superstring transportation inside of this plasma "sun", you know what is superstring transportation, right?
Well... we can just screen you. Riiight... And how it works, that it can block everything? Maybe you know some special dimensional signatures or post dimensional degrees, that this "screen" of yours uses?You mean ten million explosive/kinetic rounds? Ain't nothing special about that...
at 2KM length they hit FTL speeds. Good sir, you must know that if any object hits threshold of light (300,000 KM/sec) and surpasses it, object turns in pure energy. On the other hand, IDF Railguns do not use or employ such barbaric technology for reaching the target.Barbaric? Interesting. I had no idea Koltheki could influence us so much...
that create a 'screen' an impassable wall of bullets that... Let me finish it for you: "...can be easily redirected to any other location by more technologically advanced civilization".Then I fire more. I also doubt technically that you understand the technological prowess the Guide exerts - it is an artificial masterpiece, capable of biologically understanding everything around it and providing solutions to any problem... not to mention being an amazing gaming device.
ALPHATOOMEGA battle station and CROWS NEST - both are roughly 500 LY in size Wow 500 LY of non ending space trash and metal... That have no use and destroyed over time by own immense gravity field. Forget about creating something useful of this size with such technologies as Nuclear and Plasma. More science and less CAPSLOCK. Also what kind of Nuclear Energy your race employ, and can you explain to me what is Plasma, definition of it?
So, the Onslaught is useless? Nope. Naval dreadnoughts swept away smaller ships just the way I said they would due to that theory. If you're a tiny fly next to me, then I swat you like one. Of course, size =/= victory, but it leads to it. Strap on guns, armour and tech! Well, there is a limit when size aren't useless... Because bigger ships always must be supported by smaller ones. At some moment your ships will be so big, that their guns will just miss small ones. And believe me, small ones with specialized weaponry can tear huge things apart very fast...MK 32 Wicked Wanderer is about the size of a Tempest yet thanks to it's highly advanced and specialized weapons package could crush fleets involving ships far, far larger than than it and outnumbering it hundreds to one. And it was piloted by one man and his machine, Wanderer, the original ABAI (Artificial Biologically Accurate Intelligence). And if you think large ships NEED support from smaller vessels, go play Forlorn Hope C:
Do you not understand what that 1200 means? It's the American measure of how big a barrel is, whereas the British use pounder, a measure of how heavy the shell is. It is NOT the same thusly. I know what is mm means, and what I've stated here that no matter what size of enemy shell is, it will be blocked easily by Muliphased Temporal Shield because of its atomic and chemical structure, and not because of size.I've seen this multiphased temporal shield in action. It would be crushed in seconds by one volley of my weapons. Or Wanderer could run in, performing orbital runs with what it has... what a nasty ship I dreamed up.
don't you realize that singularities you fire are as likely to kill you as me? Good sir, for your information you can't fire with singularity, neither I. Please learn some physics before trying to understand my words.Hmmm...
Wait, let me re read this. You just said the material doesn't manipulate space time, it stops it, but by stopping it manipulates it... contradiction.You said that it stops. And I've said process of stopping IS manipulation of it.
It's not metal... it's pure atoms that can be synthesized into any material necessary in any shape. However that is done remains a secret, just how your ships armament is classified :3Lol. Synthesize of any material is already enormous molecular activity.
You mean string theory of subatomic particles involving supersymmetry? I do now. That's not the only layer either, there is indeed Atom FiBRE armour beneath designed to thwart such attacks.Right, you opened wikipedia, good start already. Now you just need to understand that your "Atom FiBRE armour" is useless for blocking even string transportation, I don't say even Superstring Transportation or M-Transportation.
We were speaking about what kind of blocking screen of your uses and not about ten million explosive/kinetic rounds.Quote from: X4R3HWell... we can just screen you. Riiight... And how it works, that it can block everything? Maybe you know some special dimensional signatures or post dimensional degrees, that this "screen" of yours uses?You mean ten million explosive/kinetic rounds? Ain't nothing special about that...
Deal with it.Quote from: X4R3Hat 2KM length they hit FTL speeds. Good sir, you must know that if any object hits threshold of light (300,000 KM/sec) and surpasses it, object turns in pure energy. On the other hand, IDF Railguns do not use or employ such barbaric technology for reaching the target.Barbaric? Interesting. I had no idea Koltheki could influence us so much...
Yeah, I know solution to everything too, called 42. You can fire as much as you want, because all your bullets will hit only you. I also doubt that your "Guide" works better than old typing machine if you even can't describe principles of its work, to prove your words.Quote from: X4R3Hthat create a 'screen' an impassable wall of bullets that... Let me finish it for you: "...can be easily redirected to any other location by more technologically advanced civilization".Then I fire more. I also doubt technically that you understand the technological prowess the Guide exerts - it is an artificial masterpiece, capable of biologically understanding everything around it and providing solutions to any problem... not to mention being an amazing gaming device.
Nuclear technology? Fission.Blah, prehistoric age technology.
Plasma? I saw plasma IRL. Plasma is gas consisting of positive ions and free electrons at very high temperatures. Contrary to popular belief, Plasma has a swirling orange consistency much like the way the sun looks if you look at it.I asked you to give me very basic definition of "Plasma", and you gave me what written in wikipedia. Basic definition consist only from 6 words: Plasma **** **** **** **** **** ****.
And for your info, those stations are rather interestingly built - they do not entirely span 500 LY, but cover an area of 500 LY, being connected but not large enough of a single entity to have that immense gravity field you talked about.So, they already not 500 LY, but 500 LY long. Hmm... Very... Fragile construction.
You can continue to come up with weird ideas and names. I will take it serious only if it's supported by something scientific.Quote from: X4R3HSo, the Onslaught is useless? Nope. Naval dreadnoughts swept away smaller ships just the way I said they would due to that theory. If you're a tiny fly next to me, then I swat you like one. Of course, size =/= victory, but it leads to it. Strap on guns, armour and tech! Well, there is a limit when size aren't useless... Because bigger ships always must be supported by smaller ones. At some moment your ships will be so big, that their guns will just miss small ones. And believe me, small ones with specialized weaponry can tear huge things apart very fast...MK 32 Wicked Wanderer is about the size of a Tempest yet thanks to it's highly advanced and specialized weapons package could crush fleets involving ships far, far larger than than it and outnumbering it hundreds to one. And it was piloted by one man and his machine, Wanderer, the original ABAI (Artificial Biologically Accurate Intelligence).
And if you think large ships NEED support from smaller vessels, go play Forlorn Hope C:I don't play board games. And if you think that large ships DOESN'T NEED support from smaller vessels go and play EVE Online ;D
I've seen this multiphased temporal shield in action. It would be crushed in seconds by one volley of my weapons. Or Wanderer could run in, performing orbital runs with what it has... what a nasty ship I dreamed up.You've seen what have been added to game and changed for the sake of in-game balance.
Well you can start believing in UFO too.Quote from: X4R3Hdon't you realize that singularities you fire are as likely to kill you as me? Good sir, for your information you can't fire with singularity, neither I. Please learn some physics before trying to understand my words.Hmmm...
I believe that's it.
We could, y'know, just duke it out another way. You put all your stuff for this 'sphereworld' down on the table and I do the same, we figure out that way who wins. Actions speak louder than keystrokes.Sphereworlds are just replacement to original planet colonization program. They are just well defended. And actions speak louder than keystrokes - it's right: so in order to prove something with actions: create a mod with your race, not just some "as fast as could", but with passion, like I, Upgradecap, Okim, Uomoz and other done. Then if this mod will be worth of adding to my Total Conversion mod, you will be able to check out who wins and who loses. If no, then you can continue to play "Forever Alone, but Invincible", ok?
Edit:good grief wall of text apologies warstalker for doing that to your thread about your MOD.I have no problem with that, I like random scientific off-topic and even when somebody tries to invent new Faster Then Time theory ;D
Pretty cool mod are the idf sprites based off gbs by any chance (the engines look familiar)Thank you. They are really from GSB with permission of Cliffski, I wrote credit to him in IDF's topic. :)
We could, y'know, just duke it out another way. You put all your stuff for this 'sphereworld' down on the table and I do the same, we figure out that way who wins. Actions speak louder than keystrokes.Sphereworlds are just replacement to original planet colonization program. They are just well defended. And actions speak louder than keystrokes - it's right: so in order to prove something with actions: create a mod with your race, not just some "as fast as could", but with passion, like I, Upgradecap, Okim, Uomoz and other done. Then if this mod will be worth of adding to my Total Conversion mod, you will be able to check out who wins and who loses. If no, then you can continue to play "Forever Alone, but Invincible", ok?
...Maybe I have overstepped the line. That is my nature.
Ok this is not even funny any more. This forever alone comment pretty much encapsulates your behavior...
Can we just ignore x4r and move along?
Warning to Upgradecap and X4R3H. Back on-topic, if you please.
I can't codeWell, it's your problem. You can't code - then you can only dream about you own forever alone invincible race, or start learning, like most of us. Hostility? Sure, I got annoyed by theories out of air... more over, they even sound ridiculous. Discussion amongst gentlemen only can be, when both gentlemen have approximate same levels of knowledge. I said, you want to prove that your race better then IDF? Create your own mod or forget about comparing your race to others, who already exist.
Is it only TimCORP ships and weapons? I'm kinda worried that the faction me an Upgrade are working on will get implemented half-done if it includes all factions.I can't codeWell, it's your problem. You can't code - then you can only dream about you own forever alone invincible race, or start learning, like most of us. Hostility? Sure, I got annoyed by theories out of air... more over, they even sound ridiculous. Discussion amongst gentlemen only can be, when both gentlemen have approximate same levels of knowledge. I said, you want to prove that your race better then IDF? Create your own mod or forget about comparing your race to others, who already exist.
Now when verbal warfare ended, I can continue to work on my mod. I need to implement now TimCORP, finish setting up my VPS and then play a little Binary Domain.
Is it only TimCORP ships and weapons? I'm kinda worried that the faction me an Upgrade are working on will get implemented half-done if it includes all factions.Well, that was request of Upgradecap. I have only campaign, missions are for testing purposes only.
@Warstalker when you add the TimCORP, could you add the music tracks I am using into the game? To me, they sound very epic :D
@Warstalker when you add the TimCORP, could you add the music tracks I am using into the game? To me, they sound very epic :DNope ;D
Question about the music - is it something you have the rights to use? And, out of curiosity, what is it?Alex, In reality big companies doesn't care about "use" of their music as long as no profits made of "use" of it. On the other hands, the music artists are happy when they hear their music in all kinds of mods. And if music are from very old game like Outlive, Original War, Space Rangers, Vangers & etc, just there is nobody who will even care about use of music from good old games, all rightful owners are long gone. As Computer Forensics specialist I can tell you, in worst case scenario the big companies will ask you for information about one of modmakers who uses their music in mod.
Alex, In reality big companies doesn't care about "use" of their music as long as no profits made of "use" of it. On the other hands, the music artists are happy when they hear their music in all kinds of mods.
And if music are from very old game like Outlive, Original War, Space Rangers, Vangers & etc, just there is nobody who will even care about use of music from good old games, all rightful owners are long gone. As Computer Forensics specialist I can tell you, in worst case scenario the big companies will ask you for information about one of modmakers who uses their music in mod.
I don't think you're in position to speak for all companies or all artists.You right, I'm not in position to speak for everybody.
You may be right in purely practical terms, but 1) I'm paranoid and 2) it's not right. Or maybe, 1) It's not right and 2) I'm paranoid. In either case, while I certainly can't (and won't) tell you what to do, I can't condone the illegal use of copyrighted material in mods.And I completely support your decision.
It'd basically be equivalent to making pirated music links available. Surely you can see why I don't want that on these forums.
@Warstalker when you add the TimCORP, could you add the music tracks I am using into the game? To me, they sound very epic :D
Question about the music - is it something you have the rights to use? And, out of curiosity, what is it?
EDIT: @Warstalker. Why won't you be adding my tracks in? :( *sad panda*Because it's my mod? :P
you showned 5 faction in the OP but only 2 being in the game? :(
Don't worry. More will come soon, he just have to finish the scripts :DIt will, but everything written in so much screwed up manner, that it will take much more time then I expected...
I beloved the TimCORP is next to come ;)
@Upgrade:
PWND!!!
I just had to say that...;D
anyone know the reason why i get a crash at loading if i do some change in some file that is just about changing number in a chart?When you get the crash, always post a log here, without log, nobody can help you.
anyone know the reason why i get a crash at loading if i do some change in some file that is just about changing number in a chart?Depends on what numbers you change?
Ah well yea ill post when ill get back home, those only thing I was changing was mostly making stack number higher than 500 to 5000 so supply, crewman etc do not overcrowed store and cargo, than was also making hierarchy weapon have a tad more range its was just about thatI don't see how that can crash a game. Perhaps its the range, maybe better if you don't know over the range of the Tachyon Lance, I don't know how much effort the program is putting into detecting when to raise shields now that they seem to raze them even against the Tachyon Lance.
to go fetch the error i just did one change into the resource.csvHOLY, that looks weird. There has bin so much added to this file I have no idea what could be wrong with it.
its the first 5000, which was originally 500
http://dl.dropbox.com/u/66460892/resource.7z (http://dl.dropbox.com/u/66460892/resource.7z)
to go fetch the error i just did one change into the resource.csvHOLY, that looks weird. There has bin so much added to this file I have no idea what could be wrong with it.
its the first 5000, which was originally 500
http://dl.dropbox.com/u/66460892/resource.7z (http://dl.dropbox.com/u/66460892/resource.7z)
But if all you did was change a single number then I don't see how its possible to not undo the error by simply changing the number back. Something else must be going on here.
is there an ETA for the next update?I got a pile of work for now at CF/MA section and in addition I will be working this weekend probably too, so wait it for next weekend. If miracle will happen and I won't have work to do this weekend, I will try to release next update.
to go fetch the error i just did one change into the resource.csv
its the first 5000, which was originally 500
http://dl.dropbox.com/u/66460892/resource.7z (http://dl.dropbox.com/u/66460892/resource.7z)
I didn't enjoy the game-play of this conversion all that much, I personally prefer a more Vanilla style of game-play,Well this mod still work in progress and everybody have their taste.
but dear god... The aesthetics and the music, how do you have THAT good a taste in music man?I started playing computer games in 1993 so I have a little experience in this :)
I just... This mod is very impressive and compelling, I just don't enjoy floating shooting at a guy for 3 minutes not taking a single bit a damage without even moving, and having the other guy slowly die at a rate that doesn't really match the epic and fast paced battle music and look of the ships.Hmm... Basically if didn't installed any additional hullmods, you won't be able to get out from battle unscratched and I bet you played as IDF, yep, for now it's only IDF's (probably everybody's too) tactics to defeat Hierarchy, because if you get too close, they will reap you apart in instant once shields are down. If you think that it's boring to play as IDF, then try to play as Hierarchy :) Hmm... tell me if this music suits to the epic battle when you have at least 3 battleships, 5 battlecruiser, 10 cruisers & etc ;)
I'm sure you understand where I'm coming from on this, and I hope your mod just keeps getting better in the future!Well I will try my best, also I was thinking about adding new weapon types/variations too. But I need a lots of free time for this and unfortunately I don't have it.
You just performed surgery of my post... I don't know if I should feel honored or violated...I prefer for you to feel the first one :)
That's why they won't be used in Starfarer. Because your video card will ran out of memory before it will be able load Arkship, even thought it will be able to load Titan and Flagship :P
* Titan, approximate long axis is 8,000~16,000 meters.
* Flagship, approximate long axis is 86,000~126,000 meters.
* Arkship, approximate long axis is 2,240,000~8,860,000 meters.
Even room out to the maximum level, I think few monitor can fully display these...
Just how big is a 2m px .png file?Photoshop max allowed picture size is 300,000x300,000 and it's approximate size will be ~250 GB, so creation/usage of Arkship's sprites even impossible with custom array of 100x nVidia Quadro 6000 (http://www.nvidia.co.uk/object/product-quadro-6000-uk.html). While most fat Flagship can be created/used on custom array of 10x nVidia Quadro 6000 (http://www.nvidia.co.uk/object/product-quadro-6000-uk.html) and takes only ~45 GB. Well and most fat Titan can be created/used on High-End machines that have good multicore processors of generation Q9XXX and higher and have video card of like nVidia GTX560/680 and higher, sprite's size will be only about ~750 MB.
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Antediluvian/Badge_Antediluvian_Shading.png)
150x150 faction symbol
i noticed something... that is kind of big.....It takes a long time to charge up, and in the first few seconds, will not really show anything. You will, however, be able to hear that terrifing sound it makes from the start. ;D
i noticed that the AI do NOT use the Phase inversion emitter weapon from the hierarchy, so to use its fonction of overloading IDF shield, i got to use them myself D:
any idea why AI refuse to use them?
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Antediluvian/Badge_Antediluvian_Shading.png)
150x150 faction symbol
i noticed something... that is kind of big.....It takes a long time to charge up, and in the first few seconds, will not really show anything. You will, however, be able to hear that terrifing sound it makes from the start. ;D
i noticed that the AI do NOT use the Phase inversion emitter weapon from the hierarchy, so to use its fonction of overloading IDF shield, i got to use them myself D:
any idea why AI refuse to use them?
When I reinstalled it, it didn't fire at alli noticed something... that is kind of big.....It takes a long time to charge up, and in the first few seconds, will not really show anything. You will, however, be able to hear that terrifing sound it makes from the start. ;D
i noticed that the AI do NOT use the Phase inversion emitter weapon from the hierarchy, so to use its fonction of overloading IDF shield, i got to use them myself D:
any idea why AI refuse to use them?
then also i notice how hierarchy lack supplies.... since their ship require *** alot crewman, im at 319 supplies per day, and i literally depleted the station reserve in supply, its need MOARI probably should reduce crew amount required to operate Hierarchy ships.
Didn't see any problem with Phase Inversion Emitter. It does takes 8 seconds to charge and 0.8 seconds to discharge, but AI always start fire If you're withing range of it: 1000.then also i notice how hierarchy lack supplies.... since their ship require *** alot crewman, im at 319 supplies per day, and i literally depleted the station reserve in supply, its need MOARI probably should reduce crew amount required to operate Hierarchy ships.
Hmmmmmm D: why on my side its no work!Right, when I installed 0.52.1a got same problem. It's because I've added some unrequited numbers. Fixed it. Download and overwrite original weapon_data.csv with what I've uploaded (link) (http://www.mediafire.com/?u88a7l5044u4uc9).
Hmmmmmm D: why on my side its no work!Right, when I installed 0.52.1a got same problem. It's because I've added some unrequited numbers. Fixed it. Download and overwrite original weapon_data.csv with what I've uploaded (link) (http://www.mediafire.com/?u88a7l5044u4uc9).
First, I don't understand why you retrieve system and outpost, as you don't use it further? Is this just a copy&paste you forgot?Probably yes. I was trying to do more advanced script with assignments, but then left it as patrol system only.
what is the Anchor returned by getAnchor()? How can I make it that it anchors say to a planet, a second IDF station I would have created, or even the enemy station, so to simulate a blockade?getAnchor() receives location where to spawn from Corvus.java, like this: IDFMainSpawnPoint idfMainFleet = new IDFMainSpawnPoint(sector, system, 5, 5, idfstation); - the last one is anchor that will be received through getAnchor(). You can use any SectorEntityToken variable for getAnchor(), in this way you can simulate blockade, or make fleet spawn from planet.
First, I don't understand why you retrieve system and outpost, as you don't use it further? Is this just a copy&paste you forgot?Probably yes. I was trying to do more advanced script with assignments, but then left it as patrol system only.what is the Anchor returned by getAnchor()? How can I make it that it anchors say to a planet, a second IDF station I would have created, or even the enemy station, so to simulate a blockade?getAnchor() receives location where to spawn from Corvus.java, like this: IDFMainSpawnPoint idfMainFleet = new IDFMainSpawnPoint(sector, system, 5, 5, idfstation); - the last one is anchor that will be received through getAnchor(). You can use any SectorEntityToken variable for getAnchor(), in this way you can simulate blockade, or make fleet spawn from planet.
I've yet to try as Hierarchy, mainly because I don't like relying on armor.
As to the guy above me, how are you getting your engines disabled? I've never managed to disable any ships' engines before destroying it. The resilience of the Hierarchy ships as a result of that hullmod they have is mindboggling.
As I remember it the IDF fleet would surround my fat self and (mostly from behind) bombard me with missiles as I attempted to do... something. I guess anything is possible when you've got that much EMP hitting the engines- in any case simply adding the integrated PD mod pretty much dealt with that.Installing AI PD hullmod on Hierarchy ships solves this problem, but yes, it destroys role-play for Hierarchy, you also can try killing missiles manually :)
Edit: note that once you've managed to get your engines disabled/have reduced functionality it's pretty much over as you can take no preventative action against all the missiles smacking into you.
As I remember it the IDF fleet would surround my fat self and (mostly from behind) bombard me with missiles as I attempted to do... something. I guess anything is possible when you've got that much EMP hitting the engines- in any case simply adding the integrated PD mod pretty much dealt with that.The Hierarchy hullmod greatly improves (read as 'nigh on immune') your resilience to EMP damage. In fact, your weapons and engines will probably never get disabled, judging by my skirmishes against the Hierarchy as the IDF. The Hierarchy ships always explode before their engines flame out. Which ends up looking really wierd...as they have so much armor that the death-splosion doesn't do enough, so a mostly-intact husk ends up floating along. I kind of imagine, lore-wise, that the Hierarchy ships are virtually indestructable, they can be disabled, but never destroyed.
Edit: note that once you've managed to get your engines disabled/have reduced functionality it's pretty much over as you can take no preventative action against all the missiles smacking into you.
The Hierarchy hullmod greatly improves (read as 'nigh on immune') your resilience to EMP damage. In fact, your weapons and engines will probably never get disabled, judging by my skirmishes against the Hierarchy as the IDF. The Hierarchy ships always explode before their engines flame out. Which ends up looking really wierd...as they have so much armor that the death-splosion doesn't do enough, so a mostly-intact husk ends up floating along. I kind of imagine, lore-wise, that the Hierarchy ships are virtually indestructable, they can be disabled, but never destroyed.By the lore their ships can be destroyed, they do have a lots of armor, about 40% whole ship is pure armor. Their ships built in unique way, so even after begin completely obliterated by enemy weapons it doesn't explode off with it's own chain reactions. It means if you will destroy one of reactors in Hierarchy ship, other won't go off in chain reaction explosions, you will just destroy only this reactor. Same goes for everything. Even killing one of engines, other will continue to work like nothing happened. So by the lore for Hierarchy ship to be destroyed, you need to destroy all it's vital systems, that somehow will allow control of it. IDF have a little different story, by the lore IDF Biotrinium Composite Armor have exceptional Regenerative and Adaptive capabilities and used everywhere, basically rendering any IDF unit semi-organic, in addition IDF units and ships have great amount of backup systems, so basically when you disable something, backup is enabled giving time to repair the original.
no new update this weekend :(
*goes to cry in a corner
Umm...when is the nest update, eta maybe? I'm a bit lazy not to try to find when or if you said that, it's just been a while since 1.0.1.7 came out.Sorry to disappoint you so much, have a lot of work to do.
1st War Fleet - fighters and frigates.
2nd War Fleet - fighters, bombers, frigates, destroyers.
3rd War Fleet - fighters, bombers, frigates, destroyers, cruisers.
4th War Fleet - fighters, bombers, gunships, frigates, destroyers, cruisers.
5th War Fleet - fighters, bombers, gunships, frigates, destroyers, cruisers, battlecruisers.
6th War Fleet - fighters, battleships.
7th War Fleet - everything.
Ah, the TimCORP. How's the balancing for the two mods so far?Upgradecap messed up TimCORP's fleets completely in unique manner :D Need to redo fleets he designed to match IDFs/Hierarchy's fleets :)
What are the tools you use to debug your scripts warstalker? Currently I need to run, get a crash, check the log, rince & repeat.Yep, it's what I use. I launch game, getting a crash, then checking the log.
I would want to get something more along the line of visual studio compiler, i.e first verify syntax, and then compile the code before launching the game.Hmm... The game itself is compiler for scripts, but for syntax verification you can use Notepad++, it helps with it, just don't forget to set language to Java.
What are the tools you use to debug your scripts warstalker? Currently I need to run, get a crash, check the log, rince & repeat.Yep, it's what I use. I launch game, getting a crash, then checking the log.I would want to get something more along the line of visual studio compiler, i.e first verify syntax, and then compile the code before launching the game.Hmm... The game itself is compiler for scripts, but for syntax verification you can use Notepad++, it helps with it, just don't forget to set language to Java.
How you manage to get the signatures of some functions, only by looking at the script done by Alex and others or you have some kind of doc on the API? I would be very interested to get more details.It's easy. In .\Starfarer\starfarer-core\ you will find file starfarer.api.zip, just unpack it and read through its files. All Java functions are in there other things that used by people, but not written in there is Java Magic ;)
Also, you spoke some days ago of the possibility of adding a spawn point outside of Corvus.java, how would you do that without spawning again and again a spawn point each time the code trigger?You just add some global variable like bool spawnpointenabeled = false; and add part to function that checks status of variable.
By the way, everything is handled by spawn point right now? How to trigger an event that would not be a spawn point and still fire every x days or under another condition? Say I would want to have in corvus.java an event that fire every day, but not tied to a faction, how can I do that?That I don't know, I think in this case we need ask Alex how to use in-game timer without being tied to faction.
Actually, now after some testing in simulation mode, it turns out the Autofire AI does not use the Phase Inversion Emitters at all.Replace current weapon_data.csv with this one downloaded from Mediafire (http://www.mediafire.com/?u88a7l5044u4uc9). It wasn't issue on 0.52a, but when 0.52.1a came out I found about this problem too.
All other weapons turned off and only the group with the beams turned on, they will not even point in the direction of the enemy, let alone fire.
I had wondered why the large Leviathan had a different color scheme than the rest of the TimCORP ships.
Because it was unique :DNow it's not :D
Updated look for TimCORP ships:
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/ffusx/TimCORP_delta.png)
Can you reduce the upkeep cost of supplies or reduce the amount of crew required for the ships while making the crew more expensive to make up for it?Upkeep can't be reduced, but amount of troopers in ship can be. It's fixed already in my developers version.
Two things...
one, where are the ISA, Scourge and TimCORP? Or are they not implemented yet?
two, the IDF railguns seem to be little more than peashooters against the Hierarchy. At the moment, all I'm using is a Samekh with all small and medium mounts covered in missile launchers along with a couple of the large mounts with Jerichos. And two Shiry wings which I always have set to escort my Samekh. This thing wrecks any Hierarchy ship in a 1v1 and takes considerable numbers of Hierarchy ships to flank and get on all sides. Otherwise, everything dies under the un-ending torrent of missiles.
i did permitted myself in boosting their dmg a tad... which was more effective vs flux used so if finally happy to use railgun and feel awesomeIn my dev version I changed all railguns damage type to ENERGY in order to keep them balanced, but not useless against Hierarchy's armor.
WAR STALKER YOU MOD SPAZ TOO :D. I just found this mod on there that you are working on too :P, How long you played it for?
WAR STALKER YOU MOD SPAZ TOO :D. I just found this mod on there that you are working on too :P, How long you played it for?Finished it a couple of times - when it was beta, when it just came out, and once more before mod tools arrived.
i got SPAZ too but starfarer is so much more awesomeThey both got their cons and pros. In SPAZ you can equip shield generators, new armors and new engines and new reactors. In addition SPAZ has speed reductions weapons as well as cloaking/detections system and tractor beams. In addition in SPAZ there are lot of damage types and you can change resistance of shields and armor freely.
I don't mind which game I play, I love them both, but multiplayer could tip my opinion hahaWAR STALKER YOU MOD SPAZ TOO :D. I just found this mod on there that you are working on too :P, How long you played it for?Finished it a couple of times - when it was beta, when it just came out, and once more before mod tools arrived.i got SPAZ too but starfarer is so much more awesomeThey both got their cons and pros. In SPAZ you can equip shield generators, new armors and new engines and new reactors. In addition SPAZ has speed reductions weapons as well as cloaking/detections system and tractor beams. In addition in SPAZ there are lot of damage types and you can change resistance of shields and armor freely.
While Starfarer provides realistic physics and drive system. Weapons in Starfarer are far more realistic then in SPAZ. In addition Starfarer has quite big possibilities in weapons' effect modding part.
Strafarer is more tactical. SPAZ is more arcade like. In addition SPAZ 2 will have multiplayer, something that Stafarer will never have. In addition Tiy (developer of Starbound, you can find him on IRC and ask questions) told me, in order to make a multiplayer game, you must start implementing it when you're writing game engine from scratch. So that means Starfarer will see multilayer, only if Alex will decide to do it in Starfarer 2.
As much as I would love to see the other 4 factions implemented by the next release, Warstalker is just one dude. So, it'll be ready to release when it's ready to release.Thanks for understanding. IRL work takes much time.
As much as I would love to see the other 4 factions implemented by the next release, Warstalker is just one dude. So, it'll be ready to release when it's ready to release.Thanks for understanding. IRL work takes much time.
What exactly do you work as? (It's very interesting to know what pepole work with, i can tell you ;))Computer Forensics, Malware Analysis. Does it satisfies your interest now? :P
Computer Forensics, Malware Analysis. Does it satisfies your interest now? :P
I am actually thinking about going into the pen-testing field :)What exactly do you work as? (It's very interesting to know what pepole work with, i can tell you ;))Computer Forensics, Malware Analysis. Does it satisfies your interest now? :P
What are you having trouble on in updating the mod? It's been a while.Well there are couple of reasons:
Ah, glad for the undate.
Seems like you've been making progress, I see some of the weapons I've made for TimCORP are getting a makeover. ;D
I think Warstalker will be tweaking all the ships to be on par with the Hierarchy and the IDF. At the moment, the IDF would roflstomp any vanilla fleet in a one on one. Which would also explain why it takes a while for other factions to be implemented. Shields, armour, HP, flux capacities, OP, FP. It all needs to be tweaked to FFU standards.
Yeah, this. Plus, he's also doing graphical re-hauls of some of the factions, while even adding completely new stuff aswell.I'm not tweaking ships, more like I doing graphical re-hauls of factions, that need it. And completely new stuff is not really completely new, it's just faction style of vanilla weapon, that faction uses.
Is this mod still in development?It is, but slowly.
New style for IDF ships (for all IDF related mods).Cool
Currently redrawn only IDF Frigate "Hesed":
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/idf_frigate_classified.png)
New sprites for IDF Ships, everything except transport ship is ready, there is even a place reserved for it :)
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/idf_armada-1.jpg)
OMG!!!! YES!!!
Those look :o AWESOME!!!!!
Well...sh*t. EPICNESS!!! I love it all!Thanks, should I release small tutorial how to draw from scratch? It may help to other people to make their own unique style...
Thanks, should I release small tutorial how to draw from scratch? It may help to other people to make their own unique style...
Well...sh*t. EPICNESS!!! I love it all!Thanks, should I release small tutorial how to draw from scratch? It may help to other people to make their own unique style...
if your done with the turtorial could you post it in the spriters thread?Well...sh*t. EPICNESS!!! I love it all!Thanks, should I release small tutorial how to draw from scratch? It may help to other people to make their own unique style...
if your done with the turtorial could you post it in the spriters thread?Well I finished it quite a time ago and it's here: http://fractalsoftworks.com/forum/index.php?topic=4062.0
EDIT: I just realized... Is this mod actually for .53.1a? Or is it for a different version? Having the compatible Starfarer version number in the thread title would help :3 Just sayin'Yep I forgot to add, it's only for 0.52.1a, 0.53.1a still not implemented :)
is there a possible date for this mod being implemented for 53.1?EDIT: I just realized... Is this mod actually for .53.1a? Or is it for a different version? Having the compatible Starfarer version number in the thread title would help :3 Just sayin'Yep I forgot to add, it's only for 0.52.1a, 0.53.1a still not implemented :)
Ack, the Sunhammer dreadnought is about as wide as that fleet lineup and six pixels longer (800*1000)It's still less then Dreadnought, but already more than battleship :)
at least
I plan to make it that big ;3
Yeah, just under by 80 metres. Bear in mind that's not properly sized up too, as DELTA HEAVY was the smallest and first, but that was still five kilometres long and three wide which would equate to 3000*5000. Considering how poorly Project Awesome runs with it's 5000*5000 sprite, I'll pass. And even if I didn't, the time it would take to create it the way I want would be a rather long time.Ack, the Sunhammer dreadnought is about as wide as that fleet lineup and six pixels longer (800*1000)It's still less then Dreadnought, but already more than battleship :)
at least
I plan to make it that big ;3
EDIT: I just realized... Is this mod actually for .53.1a? Or is it for a different version? Having the compatible Starfarer version number in the thread title would help :3 Just sayin'Yep I forgot to add, it's only for 0.52.1a, 0.53.1a still not implemented :)
is there an ETA for the mod being updated now that starfarer is in 0.53.1?Nope, but I can upload fix, that makes possible to play 1.0.1.7 on 0.53.1a without implementation of new stuff.
I personally think it needs some major rebalancing, the overpoweredness makes the game mighty fun though.For you information, I will provide some lore-related examples:
I managed to destroy an entire Xox Main Fleet using just one Jerusalem Cruiser Class, netting me 11M from mission and loot, and things got boring...
I think the way the missiles work and the Shotgun anti-missile just make it a bit unfair. The missile's range is far greater than any of the main armaments of the Hierarchy and since the shotgun never guns down all of the missiles, each salvo shot is essentially a risk free attack. Plus, infinite missiles since they regenerate! (I like this bit though so don't remove it please)
How I beat the Xox Main Fleet is pretty much kiting them around into a large group whilst firing missiles at them, occasionally going in to destroy a destroyer or cruiser that's detached from the main group.
I personally think the Hierarchy ships should be tweaked so that they are much faster than the IDF to counteract this, since from my perspective they're a faction that would prefer to run head on and guns ablaze (maybe add burners? the ones that increase speed temp?). Slower ships tend to fortify themselves with shields so they won't get gunned down before getting to the opponent.
Anyways, sorry for the essay, I just liked your mod and wanted to point out a few things. I'll be waiting for your next release since the universe is quite barren right now :p
Ehhh...TCN Delta (Battleship)
Just completely randomize the subsystems for the TimCORP?
I've always been thinking of them having a FTL-railgun on their BS and up ships, able to crack ships open at the expense of their entire flux capactiy. The TimCORP ships will mostly use electronic subsystems and jammers.
:)
I wonder if my future sprite for Abel's Ark would fit in starfarer, =O its going to be 12 AU's long "12 million pixels" hurray for Arkships ;DQuite old relic of forgotten technologies you showed me out :) Also 1 AU equals 149,598,000 km, so it will be harder to implement :) Xenosaga is quite nice Anime, but Abel's Ark is too huge and too useless for its size, it even can't travel through abyss environment -_- (open soon-tm.info (http://soon-tm.info), go to "TECHCENTER" and then read article "The Abyss: Concept Explanation"). Moreover, it's battle capabilities are too low for its size :P
it's curious that all the factions save the scourge are humans, the antediluvian's are the closest to not being humans but their just far flung cousins or so the lore leads me to believe.Hmm... IDF consist, from many different race, some of them human like, some of them humanoid and some of not even biological beings. Same goes for Hierarchy, except all races that joined IDF are not part of them, i.e. you won't see elves or phaseshifter on Hierarchy's side. Anyway lore (http://soon-tm.info/) explains a little about IDF :P
Race: Automated MenaceSounds interesting, but mod currently on halt. It will be continued after couple more updates :)
Behavior: Aggressive and intelligent super AI.
Motto: Surrender ( its all they ever say)
Traits: 100% mechanical ships, uses numbers and absolutely massive ships to overwhelm its enemies.
Goals: Self-replication, Extermination of the human race.
i'm not sure a badge would be applicable for my race, i'd never thought of it before and they are all robots they have no pride in their accomplishments nor any need to distinguish themselves from others. ( also i have no idea what it would be..)Well, even Nexus from Warzone 2100 had it's own badge :) So, take your time and think about one :)
it's curious that all the factions save the scourge are humans, the antediluvian's are the closest to not being humans but their just far flung cousins or so the lore leads me to believe.Hmm... IDF consist, from many different race, some of them human like, some of them humanoid and some of not even biological beings. Same goes for Hierarchy, except all races that joined IDF are not part of them, i.e. you won't see elves or phaseshifter on Hierarchy's side. Anyway lore (http://soon-tm.info/) explains a little about IDF :PRace: Automated MenaceSounds interesting, but mod currently on halt. It will be continued after couple more updates :)
Behavior: Aggressive and intelligent super AI.
Motto: Surrender ( its all they ever say)
Traits: 100% mechanical ships, uses numbers and absolutely massive ships to overwhelm its enemies.
Goals: Self-replication, Extermination of the human race.i'm not sure a badge would be applicable for my race, i'd never thought of it before and they are all robots they have no pride in their accomplishments nor any need to distinguish themselves from others. ( also i have no idea what it would be..)Well, even Nexus from Warzone 2100 had it's own badge :) So, take your time and think about one :)
What about update?Exactly as sdmike1 said, I'm waiting for more updates & API improvements to come out...
But this version isnt compatible with 0.54? Because i still get some errors...It isn't compatible, you can see it in topic's name.
is this mod dead :(?
I'm waiting for more updates & API improvements to come out...
Umm...holy ***? o.0Not really, you can fire this weapon only every 5 or 6 minutes.
This makes the Hierarchy even more useless. -_-
Sd, he isn't actually talking about Tholin Ion Cannons from the stargate universe. :/Completely reworked, retooled and remade XD
He's talking about his own, out-of-scale, over-the-top universe.
Soo is this mod balanced? Because so far ( just started) everything seems totally out of whack ^^"
Umm...holy ***? o.0yep I think so ,too ... even only 1 shot per battle with that cannon could change the outcome drastically ...
This makes the Hierarchy even more useless. -_-
Don't know if I'm the only one who's noticed, but the Hierarchy is taken from Universe at War. :P
Mod hasn't been updated, and it probably won't be until the actual base game gets farther into development.
tholin cannonTollan Ion Cannon, eh? Don't compare mere defense cannon with 730km range vs IDF Main Caliber Weapon, that have effective range of 25 LY (or 250 LY with guidance from recon ships) with 10-100 scatter angle on such distances :P
Soo is this mod balanced? Because so far ( just started) everything seems totally out of whack ^^"It balanced in its own way ;D
maybe the Hierarchy will get some buffs, too.Be sure, Hierarchy will get buffs, once Alex will implement required features to add these buffs.
the worst thing is : it won´t be updated for nowNo point in updating the mod, when I can't implement what I need in order to make game balanced.
Don't know if I'm the only one who's noticed, but the Hierarchy is taken from Universe at War. :PWell, this image is temporary, I will make new one in one of the next releases.
Okie dokie. Guess i'll have to get a 0.53.1a version of starsector if i want to play this mod.This is the reason why I have installed multiple versions of Starfarer :)