In my last game in v0.9.1a, I raided the core worlds left-and-right for blueprints starting early in the game, and got them all by the end of the game.A streamer I was watching seemed to have an issue where he stopped getting blueprints entirely from them, despite not having their ships. I wish you luck that you don't encounter that issue.
This release, the marine threshold and lethality makes blueprint raiding hard to do until late in the game (at least not without Ground Operations).
I do plan to raid core worlds left and right for blueprints soon (instead of only supplies, fuel, and drugs), now that I have colonies and more than two million credits.
And I also plan to steal all the items away from the core worlds too. Just swiped the nanoforge from Asher.
This update introduces intel from contacts and even bars that point to the blueprint locations.I do wish that they would tell you whether or not you KNOW a blueprint when you get a historian or other mission, rather than make you reject it, go out to your list, find it if possible, and then go back and accept it if you don't have it. You know, give us at least that much quality of life.QuoteThe colony items on the other hand, really do need to be more localized within specific types of derelicts, because the item pool for those basically exploded. I have 4 nanoforges and 6 sync-cores and no lamps.
Or better yet: Have them only offer ones you DON'T knowThis update introduces intel from contacts and even bars that point to the blueprint locations.I do wish that they would tell you whether or not you KNOW a blueprint when you get a historian or other mission, rather than make you reject it, go out to your list, find it if possible, and then go back and accept it if you don't have it. You know, give us at least that much quality of life.QuoteThe colony items on the other hand, really do need to be more localized within specific types of derelicts, because the item pool for those basically exploded. I have 4 nanoforges and 6 sync-cores and no lamps.
imo, the sector as a whole is just... too smallYes I would love a much bigger sector size for exploration!
you clear the sector map way too fast for my liking
increasing the sector size would not only give more places to explore (and thus help with the loot distribution, aka you have more rolls available to get rares)
it would also adress the late game issue of... you know, not having any reason to leave the core sector anymore (or your own systems, of those are out in the rim)
Personally, with the new skill system, I do not think that a +rare find skill would be such a good idea because it would encourage player behavior to respec into the skill when going out to explore and then respec out once you're done traversing the sector. In 0.9.1 putting points into +rare find was a sacrifice to get a bunch of BPs, forges, etc. early via exploration but then wasn't so useful after that but was stuck with you. Beyond that, you can still raid for a guaranteed pristine forge, 2 synchrotron cores, and probably 90% of BPs. The last few things you ought want can be grabbed from the historian as well, though them showing up can be hit or miss. Grabbing the things you want, unless its something ultra rare or powerful, shouldn't be impossible but it may be a bit inconvenient.The same thing happens whether you have a +rare find skill or not, since once you have the sector explored you don't need the Salvaging skill anymore. It's only because of Makeshift Equipment's massive reduction on supply usage that I have the Salvaging skill at all after clearing the sector in my first game.
it is fine, i do like the fact that you can't get everything with exploration any more, it is only one aspect of the game, there is trading, raiding, and scavenging to get what you want. it should stay that way.You can't get the special items from trading, scavenging is bundled up with Exploration, and there's only a handful of special items in the Core worlds that can actually be acquired (mostly just nanoforges and synchotrons).
It would also be pointless to raid factions for blueprints if you can just find every single one in the wild.It's faster and more focussed, plus it's a choice of playstyle. If you destroy the station and bombard the military it's not that hard to raid for blueprints, I did it with like 400 marines and a matching amount of ground support package.