Fractal Softworks Forum

Starsector => Suggestions => Topic started by: Baqar79 on April 10, 2021, 04:31:13 AM

Title: [0.95a - RC12] - Extensive Ruins on Gas Giant
Post by: Baqar79 on April 10, 2021, 04:31:13 AM
This may of already come up, but just in case, I've attached a cropped image.

[attachment deleted by admin]
Title: Re: [0.95a - RC12] - Extensive Ruins on Gas Giant
Post by: belone on April 10, 2021, 05:08:28 AM
Gas Giant colonies are essentially space stations, so it's not too unbelievable that there are ruins there.
Title: Re: [0.95a - RC12] - Extensive Ruins on Gas Giant
Post by: Alex on April 10, 2021, 09:01:35 AM
Yep, IIRC this is intentional. Thank you for the report, though!
Title: Re: [0.95a - RC12] - Extensive Ruins on Gas Giant
Post by: Baqar79 on April 10, 2021, 06:00:04 PM
The description of the ruins is for them being on the surface of the Gas Giant.  I've also seen ruins on planets with huge surface veins of moltern metal with ruins. 

It isn't impossible in a sci-fi setting, but it would be nice to have some neat text variation to acknowledge that you are finding ruins in unusual places :)
Title: Re: [0.95a - RC12] - Extensive Ruins on Gas Giant
Post by: belone on April 10, 2021, 06:32:04 PM
The ground batteries on gas giant colonies show the batteries being mounted on a space station.
Title: Re: [0.95a - RC12] - Extensive Ruins on Gas Giant
Post by: Baqar79 on April 10, 2021, 06:47:25 PM
The ground batteries on gas giant colonies show the batteries being mounted on a space station.
I very much appreciated this additional detail on my first game playthrough (One of my colonies was set up around a Gas Giant which is where I first noticed the ground battery icon differences).

It's cool extra details like Industry icons that change with population size or resource density (farming looks different depending on the farming land quality) which make this game so much better for me :D
Title: Re: [0.95a - RC12] - Extensive Ruins on Gas Giant
Post by: KDR_11k on April 11, 2021, 10:22:07 AM
Gas Giant colonies are essentially space stations, so it's not too unbelievable that there are ruins there.
Then we have another bug: "no atmosphere" items don't work on gas giants.
Title: Re: [0.95a - RC12] - Extensive Ruins on Gas Giant
Post by: Alex on April 11, 2021, 10:26:13 AM
You might think of these more as "Cloud City", then, perhaps :)