Fractal Softworks Forum

Starsector => General Discussion => Topic started by: silfidum on April 01, 2021, 12:16:02 PM

Title: Unintuitive skill interactions with fighters questions
Post by: silfidum on April 01, 2021, 12:16:02 PM
I have a couple of question about new skills and how they interact with fighters. Nav rating seem to affect fighters. Flux regulation and weapon drills probably do as well since it's fleet wide? Or they are strict with the listed categories? Does derelict contingent damage reduction also work for fighters? Or they technically aren't piloted by officers nor have d-mods hence are not affected? Does strike commanders elite bonus (PD range increase) apply to fighters as well?
Title: Re: Unintuitive skill interactions with fighters questions
Post by: Demetrious on April 14, 2021, 02:11:42 PM
I have a couple of question about new skills and how they interact with fighters. Nav rating seem to affect fighters. Flux regulation and weapon drills probably do as well since it's fleet wide? Or they are strict with the listed categories? Does derelict contingent damage reduction also work for fighters? Or they technically aren't piloted by officers nor have d-mods hence are not affected? Does strike commanders elite bonus (PD range increase) apply to fighters as well?

Bumping this with apologies because I am very interested to know if the Elite Point Defense skill can increase the range of Broadsword's machine guns by 100 units. That would be significant...
Title: Re: Unintuitive skill interactions with fighters questions
Post by: silfidum on February 10, 2022, 01:35:02 PM
Bumping this with apologies because I am very interested to know if the Elite Point Defense skill can increase the range of Broadsword's machine guns by 100 units. That would be significant...

It does not. Although you can make it work via modern carriers mod which adds avatar core hullmod that makes it so that fighter wings have the officers skills which also include elite skill effects.

With some mod shenanigans I've managed to achieve ~600-700 range vulcans on talons which is a tad silly.
Title: Re: Unintuitive skill interactions with fighters questions
Post by: Sutopia on February 10, 2022, 02:24:20 PM
Almost nothing in skill tree apply to fighters in vanilla except for the ones specifically for fighters or explicitly stated to work on fighters such as point defense.

IIRC Nav rating does not affect fighter speed.

CR of the carrier is the other thing affecting fighter performance which is copied directly to the fighter when a fighter spawns, and why support doctrine is now a must pick if you’re rolling with carriers without mod.