I just spent most of the early game buying drugs from Tri-tech and selling them to whatever planet wanted them the most, usually at 3x or 4x the price. With 1000 cargo space you will be buying 150k worth of drugs, sell them for 300 - 400k without much trouble.
Sindra always being low on something it seems.
I mean. Its not even the easiest way to make money. Why do you even pay for the drugs in the first place? Just steal them with marines!I made good money stealing stuff from stations. Even pop-up pirate bases that I cannot kill yet are a good source of free supplies and fuel, which means less money spent keeping my fleet feed and happy.
One thing that has bothered me about the recent releases is the massive monthly payments that ostensibly come from the tutorial quest, whether or not it’s skipped. Are these still in the game / do they affect all starts?Yes
Question along the lines of this thread—I’ve downloaded the new patch and a few mods but am busy with work so have limited time to dig through jsons and make edits. Plus I have a hankering to jump in and play. One thing that has bothered me about the recent releases is the massive monthly payments that ostensibly come from the tutorial quest, whether or not it’s skipped. Are these still in the game / do they affect all starts?
While bounty hunting has you kill one captial and 6 high tech cruisers for 250k...
If you're moving planet-sized quantities of highly valuable goods worth millions of credits than you should be a burning Beacon for every enterprising Pirates or enemy state that you've angered.
INTERPOL
lol people in this thread really hate fun. crime pays in starsector, if you don't want to make money, don't raid and sell only on the open market. ambushes and crackdowns by factions could be interesting though.
also if the credits are freezable I want bank robbery raids!
I was wondering what you all were talking about...
I always play as trader a nd never have profits.
Then I realized, it is because you are talking about smuggling, not trading.
When trading normally the 30% tax both on purchase and later when selling screws you hard.
Indeed, black market seemly is OP, but not just because it is OP by itself, but because it is too safe.
I always avoid black market because I thought it would be super dangerous, seemly... it isn't.
lol people in this thread really hate fun. crime pays in starsector, if you don't want to make money, don't raid and sell only on the open market. ambushes and crackdowns by factions could be interesting though.
also if the credits are freezable I want bank robbery raids!
So if while your doing the boring trips back and forth, there are police or pirates trying to catch you, its much more interesting/fun wouldn't you say so?If player is hostile to the faction he is stealing from (say, pirates), they already attack on sight... or run because your fleet is too big.
So if while your doing the boring trips back and forth, there are police or pirates trying to catch you, its much more interesting/fun wouldn't you say so?No. That would just turn the game into an extended version of the main quest without any of the redeeming features - all of the random doomfleets trying to catch up to and murder you every second step you take, none of the story or characters to make it interesting. Again, if black market trading makes too much money either remove it outright or tax it like the open market. No complicated mechanics, no mandatory grinding to reach a point where you're able to finally start doing something, just one fountain of easy money neatly plugged. If I wanted combat and nothing but combat I wouldn't be playing the campaign, I'd be playing the missions.