Thank you for the mod, it's nice to see that the OG Hyperion will live on.
However it seems that the ability is still the new one with no teleport allowed if the flux is higher than 0.
I tried to fiddle with the phaseteleporter.system that both Hyperions use but it doesn't seem to work sadly. Any idea on how to modify it ? Maybe create a new ship system but the zero flux condition seems built-in the game.
What's your grudge with the new one? It is better in player hands and much less annoying in enemy hands.We must be reading different threads because i dont see anyone saying they have a grudge against it.
Lemme rephrase that.Because its fun, problem solved.
Why do you think there is a need for a retired, less balanced version of the Hyperion?
Because its fun, problem solved.Okay. How do I need to play it in order to be fun that cannot be done with the new one?
Because its fun, problem solved.Okay. How do I need to play it in order to be fun that cannot be done with the new one?
Bro no one is forcing you to download the mod, just let the people have fun the way they want.One way to advance this conversation would be to describe a build and tactic that I could think of and is not reproducible on the current Hyperion.
Thank you for the mod, it's nice to see that the OG Hyperion will live on.Oops! I can't believe I forgot to check for this bit. Fixed that now, thanks.
However it seems that the ability is still the new one with no teleport allowed if the flux is higher than 0.
One way to advance this conversation would be to describe a build and tactic that I could think of and is not reproducible on the current Hyperion.You can't see the tactical implications of requiring a zero flux boost as opposed to costing flux?
If you don't have anything constructive to add, please let someone else answer as we already established that others can have fun with the mod.
as a new player that started with 0.95.The old phase teleporter would add a bunch of flux to your ship when you teleported.
what was changed? (would be nice if you add this obvious info in your topic :) )
The old phase teleporter would add a bunch of flux to your ship when you teleported.so the old one was usable throughout the fight (if there is enough flux cap).
The new phase teleporter is free to use, but requires that you have the zero flux boost to activate it.
so the old one was usable throughout the fight (if there is enough flux cap).It cost enough flux that it could easily kill you if you used it at the wrong time, but in the hands of a good player it essentially let you run amok, yeah.
and yeah... i see why that was changed (balance...).
my officer tends to teleport behind enemies and kill smaller ships with his 2x PL + 1 HN...
if he could do that anytime he wants ...