I'd vote for the first one.
I'd vote for the first one.
What kind of artwork do you mean? I imagine a few of the weapons on the ships will have to be invisible, due to the underslung/generic high tech nature of them. I would like to have an extra set of hands on the team, but at the same time I would also like them to feel appreciated.I was referring to ship sprites, mainly. Using just the basic renders posted in this thread would look very odd ingame.
Theres one slight problem, we only seen the cruisers and fighters of all races, no dnaughts
http://troodon80.deviantart.com/gallery/32481208
fixed link*
Alliance Dreadnought:
http://uk.ign.com/wikis/mass-effect-3/Model_Alliance_Dreadnought
http://fc05.deviantart.net/fs71/f/2012/068/7/d/mass_effect_alliance_dreadnought_and_cruiser_by_supermanlovesaspen-d4s943f.jpg
Volus Dreadnought (note that its basically made by Turians so it should look exacly the same):
http://images.wikia.com/masseffect/images/2/2d/WA_VolusDreadnought.png
cant find asari cruisers, no frigates besides the Normandy
I'll possibly have to get back to you on that one, the renders so far aren't looking all that glaring from what I've played, it's mainly the placeholder weapons that are being funny.To be fair, the edges and the borders, at least on the Normandy, look a bit blurry, so it wouldn't hurt to have someone clean stuff up just a tiny bit.
I think balancing is the real work that's going to be annoying for me. That and figuring out how to get the weapons to feel like what you see in the Mass Effect games while still being enjoyable to play
Really nice mod. I'd like to contribute with the sound for this (scripts and files), that's the only real thing missing.
Would really love to have this in campaign. A reaper faction and a systems alliance faction. Maybe all of the races ;D ( I could help out with scripting the campaign)
For the campaign, I was hoping to have the reapers be less of a faction and more of a "menace" (to put it lightly) to everyone. As it stands, with the Sovereign class being powerful as it is, more than one would probably depopulate the campaign map too quickly. Though I haven't really thought of factions that much, I'll admit. Was thinking Systems Alliance and Geth though
Ever played sots? In that game there was a "grand menace" which, if enabled, randomly goes around your systems and kill anything in them. And to top that off, they where nearly undefeatable, only if you knew how to work against them. Would love to see my personal TimCORP fleets clash against a reaper armada ;) (another minimash, Anyone ;D)
Not to nitpick, but in a way the shields do sort-of fit, not in the current sense though. I have them still in as kinetic barriers, though IIRC they're more the hull-hugging shields rather than the bubble-shields in Starfarer. I did debate with myself whether or not to have more armour instead, but settled for the shields, to have that regeneration factor of it. Also the more top-down render pics the better, I'm needing stuff for Cerberus fighters and gunships, geth transports and pretty much any dreadnought (Got the geth one, that's no worry).
As an additional query: Would folks rather the weapons be as they are, invisible source points at the barrels, or should I cut off parts of the ship to make that the "barrel" of the gun? Note that the likes of the Normandy will keep invisible weapons, since they're underslung
Not to nitpick, but in a way the shields do sort-of fit, not in the current sense though. I have them still in as kinetic barriers, though IIRC they're more the hull-hugging shields rather than the bubble-shields in Starfarer. I did debate with myself whether or not to have more armour instead, but settled for the shields, to have that regeneration factor of it. Also the more top-down render pics the better, I'm needing stuff for Cerberus fighters and gunships, geth transports and pretty much any dreadnought (Got the geth one, that's no worry).
As an additional query: Would folks rather the weapons be as they are, invisible source points at the barrels, or should I cut off parts of the ship to make that the "barrel" of the gun? Note that the likes of the Normandy will keep invisible weapons, since they're underslung
The Kinetic Barriers in ME don't actually regenerate in combat. It's a heating issue (if I remember correctly) that need to be disposed after the fight, so there isn't any actual regeneration while the ships are engaged. A high Armor value should be better suited to emulate Mass Effect fields generators (imho).
Yeah, but the fleets will Ignore eachother.
Hey there K64, figured it'd be more appropriate to post here than on TW. Do you mind helping me out a bit with what code you used to change the campaign starting ship?
Are both Cerberus and the Alliance supposed to be trying to colonise the same world? The Alliance fleets keep flying to the Cerberus station.
Are both Cerberus and the Alliance supposed to be trying to colonise the same world? The Alliance fleets keep flying to the Cerberus station.
Heh. The script specifically sets "Earth" As the alliance homeworld and "Fenris" As the cerberus homeworld.
In that respect, they shoulden't try to ever come close to eachother.
And are the collectors behaving properly?
As I thought, Reapers are powerful indeed... Without activating Main Caliber weapon Samekh don't stand a chance against Sovereign-class Reaper. Had to activate it, and only after 6 (That's a LOT) shots of Main Caliber weapon Sovereign-class Reaper was disabled...
Now, Remember that the reapers fielded dozens of sovereign class reapers 8)Who said that IDF have only one Battleship? And who said that IDF biggest ship is Battleship? Battleship only 600 meters long axis, after that goes Dreadnought (1200 meters long axis), Mothership (4600 meters long axis), Titan (16 kilometers long axis), Flagship (86~122 kilometers long axis), Arkship (2600~8200 killometers long axis) and if this isn't enough, IDF can drop the Sphereworld, which have radius of 4.5 billion kilometers...
And I managed to kill the reaper with three TimCORP battlecruisers, and about 10 minutes of tedious micromanagment with the ships, but he did go down eventually :)6 shots from Main Caliber - under 2 minutes :)
Also, warstalker, you should see that the TimCORP fits all criterias for joining the fight for universe mod :)Upload it, and when I will start to implement other races and their scripts, I will start asking questions about behavior, convoys & etc :)
How do you even fight the reaper or get the reaper in camping :L
Okay, I hate to bump my own thread, but it's rather important (modwise, that is) that I attention-*** this.
I'm in need of an arsty person to do some photoshopping stuff for me. While not absolutely crucial to the point of grinding the mod to a complete halt, it would be really, really, really beneficial to the next version if I could get this stuff done
Well, there were only two ships in ME so anything I'll do can be accurate. I copy the style of the original designs (obviously), but I went with a non-standard (aka better) colour sheme based on this one: turian frigate (http://images4.wikia.nocookie.net/__cb20100212084911/masseffect/ru/images/6/6e/Turian_cruiser_sketh_1_(Art_Book).jpg). Here's a preview of one od the ships:
(http://i1181.photobucket.com/albums/x423/Kalthaniell/TurianSitelloFrigate.png)
*Sry for big res
http://troodon80.deviantart.com/art/Mass-Effect-3-Alliance-Dreadnought-Reference-305895984
Found a dreadnought finally...
mod is dead? if not, I want new release
mod is dead? if not, I want new release
Ugh, the post above you gives you all the information you need to understand and read to realize that this mod is dead.
Dead Mod?
can a mod ever, truly, die?