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Starsector => Mods => Topic started by: Wispborne on February 20, 2021, 11:09:33 AM

Title: [0.95a] Persean Chronicles, a quest mod (updated 2021-10-07)
Post by: Wispborne on February 20, 2021, 11:09:33 AM
(https://i.imgur.com/52RxxuQ.png)

v2.0.3
A small collection of one-off text-only quests.

Download (https://github.com/davidwhitman/stories/releases/download/2.0.3-rc2/Persean-Chronicles-2.0.3-rc2.zip)

requires LazyLib 2.6 or later (http://fractalsoftworks.com/forum/index.php?topic=5444.0)
All updates are save-compatible unless the first number changes (1.1.x to 1.2.x is ok, but 1.x.x to 2.x.x is not).

Source Code (https://github.com/davidwhitman/stories) • Previous Versions (https://github.com/davidwhitman/stories/releases)
(https://img.shields.io/github/downloads/davidwhitman/stories/2.0.3-rc2/total?color=blue&logo=github) (https://github.com/davidwhitman/stories) (https://img.shields.io/github/downloads/davidwhitman/stories/total?color=blue&logo=github&label=downloads%40total) (https://github.com/davidwhitman/stories)



To get started, simply check around at bars.

Features
- Over 7,000 words
- Various degrees of branching stories (nothing too wild, but some quests can end differently or even base your rewards on your decisions)
- Custom ambient music for one quest by MesoTroniK
- No anime

Known Issue
When doing the 2nd Karengo quest, save before landing at the destination planet.
There is a low chance of a crash due to an issue in vanilla, which Alex has fixed for the next update.
More info here: https://fractalsoftworks.com/forum/index.php?topic=21297

Samples
Spoiler
A cheer goes up from the men, especially the drunk ones. Karengo starts to hand out death and accident waivers and collect money for the expedition. Suddenly, his expression darkens as he cocks his head, listening to an earpiece. "Listen up!" he yells, "Seems my regular pilot got in the way of some less reputable folk, and my replacement pilot misplaced his balls this evening and can't find 'em! We need ourselves a ship and a captain to bring this lot to Jangala! Who's brave enough? Who else wants to make history?"

> "Captain Wisp, at your service. We leave at dawn!"

You wake up significantly after dawn with empty bottles and unconscious men strewn all over the ship's mess hall. Karengo peels himself off the floor and gives you a crooked smile, shielding his eyes from the light. "Alright, Wisp," he says, "let's do this."
[close]
Spoiler
She tells you stories of her past, mostly of time shared with her father.
As a young teen, she says, they spent summers riding the latest horse mechs through the forest, looking for beehives to steal honey from;
At age 19, she broke her ankle hoverboarding a restricted mountain peak. Her father rescued her, avoiding the police to hike up with a medical kit;
She talks about his wild birthday gifts to her each year, always a different piece of clothing with embedded AI that was just shy of what was allowed by law.
As you watch, she shows how her shirt warms and constricts if it detects stress, mimicking a hug.

She doesn't mention it, but it's clear she is concerned that she'll arrive too late to say goodbye.
[close]
Spoiler
"Are you Captain Wisp, captain of the Kestrel?" asks one of the men, and when you nod in confirmation they all grin. "Allow me to introduce myself. I'm David Rengel, and these are my associates, Fiona Jeffrey and Mike Robbins. We are members of a scientific team in the employ of the Nirvana Stellar Engineering company, perhaps you have heard of it?"
[close]

Quests & Starting Conditions (minor spoilers)
Spoiler
- Riley: Starts from a planet with pop 6 or greater.
- Dragons: Starts from a planet with pop 4 or greater.
- Depths: Starts from a planet with pop 5 or greater and 30 days after successfully completing Dragons.
- Nirvana: Starts from an Independent planet with pop 4 or greater.
- Laborer: Starts from a planet with pop 3 or greater and the Mining industry.

[close]


Bugs? Suggestions? Questions? Want me to talk about why you should be coding in Kotlin instead of Java until you can't take it any more? Ping me on Discord (https://fractalsoftworks.com/forum/index.php?topic=11488.0) @Wisp#0302, or just leave a comment in this thread.

Changelog
Spoiler
2.0.3 (2021-10-07)
Modified
    - Made <redacted> Nirvana <redacted> slightly more conclusive-feeling.
    - No relation to the Nirvana-class ship.

Fixed
    - <redacted> Nirvana <redacted> never firing.

2.0.2 (2021-04-04)
Fixed
    - Broken dialog if Nexerelin has the Freeport in hyperspace.
    - Added quests to the Accepted intel tag.

2.0.1 (2021-03-28)
Fixed
    - Crash in the bar when the Nirvana quest was offered (`sys.star must not be null`).

2.0.0 (2021-03-24)
Changed
    - 0.95a compatibility.
    - No other changes from 1.0.4

1.0.4 (2020-13-18)
Fixed
- Don't kick player out of Depths if the music fails to play.

1.0.3 (2020-03-08)
Added
    - Config file to disable quests from being offered (located at ./perseanChroniclesSettings.json).
Changed
    - Clarified rewards for Depths and minor wording cleanup.
    - Nirvana is now only offered at level 10 and above (due to the danger involved and time for player to grow some reputation).
Fixed
    - Crash on some computers when playing the music for Depths.

1.0.2
    - Yanked due to issues and rolled into 1.0.3

1.0.1 (2020-02-26)
Added
    - More robust blacklisting and whitelisting. (see https://starsector.fandom.com/wiki/Category:Modding#Persean_Chronicles)
Changed
    - Slightly different text for Dragons if ending planet is hostile.
Fixed
    - Quests should no longer be offered from blacklisted locations.

1.0.0 (2021-02-20)

- Initial Release
[close]

Other Known Issues
- If other mods add systems with hostile patrolling fleets, those systems may still be chosen as quest targets

Other Modder Authors
Supports modSettings.json (https://starsector.fandom.com/wiki/Category:Modding#Cross-mod_integration_via_the_modSettings.json_file_and_data.2Fconfig.2FmodFiles_folder) for blacklisting systems.


Credits
Avanitia: For proof-reading literally _everything_ and providing an incredible amount of feedback.
MesoTroniK: For the deeply suspenseful music.
Tartiflette: For market condition code in Unknown Skies.
Vayra: For taking a vanilla illustration and making it magical.
LazyWizard: For LazyLib, Console Commands
NTNU (https://www.ntnu.edu/oceans/deep-sea-mining) for art.
Many others on Discord for help, support, reports, and being a motivating community
And of course Fractal Softworks for this incredible game

(https://img.shields.io/badge/license-CC%20BY--NC--SA%204.0-blue) (https://tldrlegal.com/license/creative-commons-attribution-noncommercial-sharealike-4.0-international-(cc-by-nc-sa-4.0))
Title: Re: [0.9.1a] Persean Chronicles (released 2021-2-20)
Post by: Wispborne on February 20, 2021, 12:03:00 PM
Hints for the SPOILERs in the SPOILER quest.
Only read on if you are stuck.

Spoiler
Note that answering riddles incorrectly will not result in quest failure.

Riddle 1
Spoiler
No other path may you take
Oiled skins flash and flicker
Razer spikes grow from the deep
Titanic walls crush and smash
Heed the beginnings to live

Focus on the last line and the words of the riddle itself, rather than trying to figure out any meaning from the riddle.
[close]

Riddle 2
Spoiler
There are stingers in the deep
A certain death, a dreamless sleep.
Go to beast that has no bee
No danger there, just open sea.

"Bee" and the letter "b" are homophones, meaning that they sound the same. Try reading that line again but swapping those words.
[close]

Riddle 3
Spoiler
To the north and to the east
Track my movements like a beast.
A quick turn right and forward on,
Come toward me where danger's gone

Try to follow the path described in your head, or draw it if that helps.
[close]

[close]
Title: Re: [0.9.1a] Persean Chronicles (released 2021-2-20)
Post by: Thaago on February 20, 2021, 10:06:25 PM
Oh, story mod! Fantastic!

Does this use the library you were working on for a backend?
Title: Re: [0.9.1a] Persean Chronicles (released 2021-2-20)
Post by: Wispborne on February 21, 2021, 08:14:24 AM
Oh, story mod! Fantastic!

Does this use the library you were working on for a backend?

It does! That can be found here: https://github.com/davidwhitman/questgiver although the readme is probably a little out of date.
Here's what the beginning of the Nirvana quest looks like, in code:

Code: kotlin
class Nirvana_Stage1_BarEvent : AutoBarEventDefinition<Nirvana_Stage1_BarEvent>(
    questFacilitator = NirvanaQuest,
    createInteractionPrompt = {
        para { game.text["nirv_stg1_prompt"] }
    },
    onInteractionStarted = { },
    textToStartInteraction = { game.text["nirv_stg1_startBarEvent"] },
    pages = listOf(
        Page(
            id = 1,
            onPageShown = {
                para { game.text["nirv_stg1_pg1_para1"] }
                para { game.text["nirv_stg1_pg1_para2"] }
                para { game.text["nirv_stg1_pg1_para3"] }
            },
            options = listOf(
                Option(
                    // accept
                    text = { game.text["nirv_stg1_pg1_opt1"] },
                    onOptionSelected = {
                        it.goToPage(2)
                    }
                ),
                Option(
                    // decline
                    text = { game.text["nirv_stg1_pg1_opt2"] },
                    onOptionSelected = { navigator ->
                        navigator.close(doNotOfferAgain = false)
                    }
                )
            )
        ),

I had a lot of unique bugs caused by how complex I made this, hehe.
Title: Re: [0.9.1a] Persean Chronicles (released 2021-2-20)
Post by: Dazs on February 24, 2021, 06:01:17 PM
Just wanted to post a thank you for pointing me toward your mod in my story content question. I've really enjoyed the story so far but I do have one question. Are the quests faction related? I am currently playing a faction that is friendly with the Hegemony so I was able to do the passenger quest but will I get the quest or if so turn it in if I am playing a faction hostile to them?
Title: Re: [0.9.1a] Persean Chronicles (released 2021-2-20)
Post by: Wispborne on February 24, 2021, 07:31:15 PM
Just wanted to post a thank you for pointing me toward your mod in my story content question. I've really enjoyed the story so far but I do have one question. Are the quests faction related? I am currently playing a faction that is friendly with the Hegemony so I was able to do the passenger quest but will I get the quest or if so turn it in if I am playing a faction hostile to them?

Glad to hear it!
They are not faction-related. You can always turn them in, no matter your relations with the faction controlling the world.
Title: Re: [0.9.1a] Persean Chronicles (updated 2021-2-26)
Post by: Wispborne on February 26, 2021, 04:25:26 PM
1.0.1 (2020-02-26)

Added
    - More robust blacklisting and whitelisting. (see https://starsector.fandom.com/wiki/Category:Modding#Persean_Chronicles)
Changed
    - Slightly different text for Dragons if ending planet is hostile.
Fixed
    - Quests should no longer be offered from blacklisted locations.
Title: Re: [0.9.1a] Persean Chronicles (updated 2021-2-26)
Post by: Helldiver on February 28, 2021, 04:19:48 PM
Always excited for new quest mods, much rarer than ship/weapon mods. Will this expand with more quests later?
Title: Re: [0.9.1a] Persean Chronicles (updated 2021-2-26)
Post by: Wispborne on February 28, 2021, 04:45:18 PM
Always excited for new quest mods, much rarer than ship/weapon mods. Will this expand with more quests later?

Yes, that's the plan. I'd like to add more interesting rewards and campaign-level interactions, things beyond text, in the future. Hopefully build on from some of the current quests based on the decisions you made. Add some interesting stuff to find scattered around that's nothing lengthy, just "huh, that's interesting" moments. Lots of ideas. It took me a year to finish this much, though, so we'll see how long this takes me, plus Story Points are coming.

edit: Also, I agree; the lack of story-based mods was what led me to create this. I recycled some content I'd written for an unreleased Endless Sky mod (Dragons and Depths), finished it up, adapted it for Starsector, and wrote a few other quests. Figured this was a good time to release it and get feedback before getting too far with more quests.
Title: Re: [0.9.1a] Persean Chronicles (updated 2021-2-26)
Post by: Chikanuk on March 01, 2021, 01:23:23 AM
Good job, quest mods is a rare thing in this game. Honestly i always wished for Space Rangers-type text quest in Starsector, hope will see this in some day.
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-2-26)
Post by: Chairman Suryasari on March 01, 2021, 10:08:31 AM
VNSector, the possibilities are endless.
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-2-26)
Post by: Stealth on March 01, 2021, 11:10:30 AM
Hey i know that this question doesnt regard you mod, but how did you do that github download counter widget thing?
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-2-26)
Post by: Wispborne on March 01, 2021, 11:24:26 AM
Hey i know that this question doesnt regard you mod, but how did you do that github download counter widget thing?

https://shields.io/category/downloads

(https://img.shields.io/github/downloads/davidwhitman/stories/1.0.1/total?color=blue&logo=github) (https://github.com/davidwhitman/stories)
(https://img.shields.io/github/downloads/davidwhitman/stories/total?color=blue&logo=github&label=downloads%40total) (https://github.com/davidwhitman/stories)
Code:
Code
[url=https://github.com/davidwhitman/stories][img]https://img.shields.io/github/downloads/davidwhitman/stories/1.0.1/total?color=blue&logo=github[/img][/url]
[url=https://github.com/davidwhitman/stories][img]https://img.shields.io/github/downloads/davidwhitman/stories/total?color=blue&logo=github&label=downloads%40total[/img][/url]

You can also hit "Reply" to a post and it'll show you the "code" used to write the post :)
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-2-26)
Post by: Wyvern on March 01, 2021, 11:31:34 AM
Neat mod! Definitely worthwhile to have more quests around.

The only serious quibble I've got is that the quests could probably use some sort of lockout or reduced frequency - after installing the mod, I happened to stop at a large independent planet with mining and instantly got four quests; it'd feel better if they were spaced out a bit more.

Though, along the lines of changing text for the Dragons quest if the planet is hostile, I'll note that I usually run with Nexerelin random mode enabled, and in that context, both Dragons and Depths quests will frequently end up heading for uninhabited or decivilized planets.

The quest icons are nice, too; I'm not sure if the image resolutions work out, but if they do, would it be possible to get a few extra faction flags along similar lines?
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-2-26)
Post by: Wispborne on March 01, 2021, 12:22:28 PM
> and instantly got four quests; it'd feel better if they were spaced out a bit more.
Thanks, good feedback. I'll look into a way to spread out the quest offerings a bit more. Maybe simply player level.

> Dragons and Depths quests will frequently end up heading for uninhabited or decivilized planets
Oops, I should add a case for uninhabited planets for Depths.
Dragons, though, should already have a different result if the planet is uncolonized, though (it won't mention anything about tourist areas or law enforcement). Let me know if that's not working for you.

> The quest icons are nice, too; I'm not sure if the image resolutions work out, but if they do, would it be possible to get a few extra faction flags along similar lines?
Can you expand on what you mean by this?
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-2-26)
Post by: Wyvern on March 01, 2021, 01:27:34 PM
Ahh, looks like my feedback was based on the version 1.0 dragons quest, not the 1.0.1 dragons quest. Testing with 1.0.1, and I'm not seeing any mention of local government (or tourist areas, or law enforcement) regardless of the local government's presence, absence, or hostility.

Which doesn't quite match your description of the change, but it's better than the original version mentioning local authorities that just weren't there.

> The quest icons are nice, too; I'm not sure if the image resolutions work out, but if they do, would it be possible to get a few extra faction flags along similar lines?
Can you expand on what you mean by this?
The faction flags that you can choose from when starting your own faction! It's, okay, maybe a bit out-of-scope for what your mod does, but I'd like to be able to give my faction a nice dragon-themed flag.
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-2-26)
Post by: Wispborne on March 02, 2021, 07:17:48 AM
> The quest icons are nice, too; I'm not sure if the image resolutions work out, but if they do, would it be possible to get a few extra faction flags along similar lines?
Can you expand on what you mean by this?
The faction flags that you can choose from when starting your own faction! It's, okay, maybe a bit out-of-scope for what your mod does, but I'd like to be able to give my faction a nice dragon-themed flag.

Oh hehe, thanks, but that icon came from tinypics or something. There's a credit.txt file in the folder with the icon. And yeah, that's a bit out of scope, but feel free to use the assets.
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-2-26)
Post by: Orion Kamish on March 04, 2021, 11:31:25 PM
Ummmm im new here and i just wanna say that the starsector is quite a flexible game and it works in my laptop even if it's not high end and back to the topic at hand this mod is quite have a flaw but I like it though but when im doing the second mission on the dragonriders in the archiopelago world the game simply crash when I select "Dive"
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-2-26)
Post by: Wispborne on March 05, 2021, 10:07:35 AM
Ummmm im new here and i just wanna say that the starsector is quite a flexible game and it works in my laptop even if it's not high end and back to the topic at hand this mod is quite have a flaw but I like it though but when im doing the second mission on the dragonriders in the archiopelago world the game simply crash when I select "Dive"

That's strange.
Firstly, could you try simply redownloading the mod? Perhaps the download was corrupted.
If that doesn't work, please let me know either here or the Discord. I have an idea for a fix in case it isn't simply a corruption issue.

edit: If a re-download doesn't work, try this version: https://github.com/davidwhitman/stories/releases/download/1.0.2/Persean-Chronicles-1.0.2.zip
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-2-26)
Post by: Orion Kamish on March 07, 2021, 02:08:36 AM
Yes I download the second one but it just said Persean chronicles resource settings jsn. not found how can I get this and it didn't even work from my save files too and i try redownloading too so yeah same situation didn't work.
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-2-26)
Post by: Wispborne on March 08, 2021, 06:49:33 PM
Yes I download the second one but it just said Persean chronicles resource settings jsn. not found how can I get this and it didn't even work from my save files too and i try redownloading too so yeah same situation didn't work.

I was hasty and messed up the update. Here is 1.0.3, which should fix the issue (I hope).

https://github.com/davidwhitman/stories/releases/download/1.0.3/Persean-Chronicles-1.0.3.zip

1.0.3 (2020-03-08)
Changed
- Clarified rewards for Depths and minor wording cleanup.
- Nirvana is now only offered at level 10 and above (due to the danger involved and time for player to grow some reputation).
Fixed
- Crash on some computers when playing the music for Depths.

edit: initial release of 1.0.3 still had the version number 1.0.2. Apologies for the confusion. There are no changes between 1.0.2 and 1.0.3 if you downloaded 1.0.2 after seeing this post.
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-03-08)
Post by: Orion Kamish on March 11, 2021, 05:37:10 AM
The mod is ok.... for now but i still can't do something about the DIVE in from the dragonrider dude pls help! :'(
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-03-18)
Post by: Wispborne on March 18, 2021, 04:53:57 PM
1.0.4

Fixed
- Don't kick player out of Depths if the music fails to play.
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-27)
Post by: Wispborne on March 27, 2021, 11:11:14 AM
2.0.0 (2021-03-24)
Changed
    - 0.95a compatibility.
    - No other changes from 1.0.4
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-27)
Post by: Darloth on March 27, 2021, 04:03:17 PM
Oh, nice, a quest pack! I was going to do something like this!

But then, as with most of my projects, I did half of one quest and got distracted by something else and didn't - so thankyou for having more determination than me, it is much appreciated.
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-27)
Post by: Wispborne on March 27, 2021, 05:07:18 PM
Oh, nice, a quest pack! I was going to do something like this!

But then, as with most of my projects, I did half of one quest and got distracted by something else and didn't - so thankyou for having more determination than me, it is much appreciated.

This pack is birthed from the half-finished remains of a project that I started years ago for a different game, so...I get it lol. This and Gates Awakened are the first real mods I've ever seen to release.
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-27)
Post by: 00lewnor on March 28, 2021, 06:05:06 AM
Hi; I've been having some menu bugs and a crash that i think relate to your mod. bug report thread here:

http://fractalsoftworks.com/forum/index.php?topic=20098.0
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-27)
Post by: Wispborne on March 28, 2021, 09:15:13 AM
Hi; I've been having some menu bugs and a crash that i think relate to your mod. bug report thread here:

http://fractalsoftworks.com/forum/index.php?topic=20098.0

2.0.1 (2021-03-28)
Fixed
    - Crash in the bar when the Nirvana quest was offered (`sys.star must not be null`).
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-28)
Post by: 00lewnor on March 28, 2021, 10:27:04 AM
Yay, thanks!
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-28)
Post by: PoonThai1999 on March 29, 2021, 06:22:08 AM
Really like your mod  :) so far i found only this mod that add more event and quest to the game. very amazing !! it make me feel like playing rimworld cause you have a lot of event to interact with !!

hope you add more story to your mod. Looking forward to it  :D
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-28)
Post by: Kaokasalis on April 03, 2021, 12:23:57 PM
I hope we get to see more quests with Karengo in the future, I love his opportunism. Would be kind of cool to be able to get him as a contact also if you are planning future quests that involves him.
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-28)
Post by: Wispborne on April 03, 2021, 02:12:24 PM
Agreed. We haven't gotten to see more of him yet, but he's one of those people that is always on an adventure, even if it's not a good idea for him, and worse of an idea for those around him.

I'd like to redo the quests a little to work in story points (and other 0.95a quest things, like contacts as you mentioned) where they make sense, and add more quests along the way. My initial idea was to add a larger number of non-chained quests since the game had so few quests, but now that that's not true anymore, I'll aim to do more quest chains with recurring characters. Y'know, given time and motivation. I blame Nia for getting me back into Warframe and my free time hasn't been the same since.
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-28)
Post by: Traumatan on April 06, 2021, 01:13:07 AM
I really liked the stories, thank you for creating them!
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-28)
Post by: Maethendias on April 06, 2021, 02:04:45 AM
"no anime" lmfao
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-28)
Post by: Kaphraxus on April 10, 2021, 06:00:24 PM
Can this mod be added to a game in progress?
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-28)
Post by: Wispborne on April 10, 2021, 08:25:23 PM
Can this mod be added to a game in progress?

Yes, it can.
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-28)
Post by: Kaphraxus on April 10, 2021, 10:20:05 PM
Excellent! Thanks.
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-04-14)
Post by: Wispborne on April 14, 2021, 02:29:42 PM
2.0.2 (2021-04-04)
Fixed
    - Broken dialog if Nexerelin has the Freeport in hyperspace.
    - Added quests to the Accepted intel tag.
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-04-14)
Post by: brandonvortex on April 23, 2021, 11:15:41 AM
It was fun however i wanna see how the consequence goes if you do the wrong thing. For example in Dragonraiders questline if you abandoned them to their deaths, prior 20 days later their friends or family member will hunt you down, apparently they were concern about their missing friends, loves ones and husband or wife and found out they were dead during the dragonraiders questline when you left them behind. But just you thought you can get away from it the avengers discover a recording left by the victim (Karengo) before their deaths in hands of dragons. As Karengo detailing the player actions and betrayl to their deaths which they accused you for mudering them and you as a player must destroy them.

The railey questline is also give me an imagination if you do a bad choices. If you tip off the hegemony and get riley father destroyed (thanks to your actions of course) in 30 days later in any random encounters, railey will hunt you down with her own fleet as she told the player how her father were permenantly killed by hegemony and railey were put in jailed for the action. She realized that the pilot (thats you of course) must have tipped the hegemony, this where you defend yourself.

Theres actually more quest you can implemented, if a player do bad choices that got them killed or get them in trouble. a consequences will also inflict on the player.

Like the Laborer questline where an options were open during your journey to the location where you can simply grab the poor saps and throw him to the pod
then jettison him off the space to his death.

or a repeatable quest like

and adventurer seeking an adventure lifestyle on dangerous planet just like Karengo crew was
you can left them behind on the planet
get them out or while they on trek on their adventurer you can murder them by ordering your marines (required at least 10 marines) to do your dirty jobs
or you can simply do it yourself to kill them.

or kidnapped, simply take the adventuerer, but send them to pirates for organ haversting
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-04-14)
Post by: Wispborne on April 23, 2021, 02:43:12 PM
It was fun however i wanna see how the consequence goes if you do the wrong thing. For example in Dragonraiders questline if you abandoned them to their deaths, prior 20 days later their friends or family member will hunt you down, apparently they were concern about their missing friends, loves ones and husband or wife and found out they were dead during the dragonraiders questline when you left them behind. But just you thought you can get away from it the avengers discover a recording left by the victim (Karengo) before their deaths in hands of dragons. As Karengo detailing the player actions and betrayl to their deaths which they accused you for mudering them and you as a player must destroy them.

The railey questline is also give me an imagination if you do a bad choices. If you tip off the hegemony and get riley father destroyed (thanks to your actions of course) in 30 days later in any random encounters, railey will hunt you down with her own fleet as she told the player how her father were permenantly killed by hegemony and railey were put in jailed for the action. She realized that the pilot (thats you of course) must have tipped the hegemony, this where you defend yourself.

Theres actually more quest you can implemented, if a player do bad choices that got them killed or get them in trouble. a consequences will also inflict on the player.

Like the Laborer questline where an options were open during your journey to the location where you can simply grab the poor saps and throw him to the pod
then jettison him off the space to his death.

or a repeatable quest like

and adventurer seeking an adventure lifestyle on dangerous planet just like Karengo crew was
you can left them behind on the planet
get them out or while they on trek on their adventurer you can murder them by ordering your marines (required at least 10 marines) to do your dirty jobs
or you can simply do it yourself to kill them.

or kidnapped, simply take the adventuerer, but send them to pirates for organ haversting

I'm glad you enjoyed it.

I would love to see things like that, too. My argument against doing things like that is that, unless players do multiple runs with the mod on or savescum, large numbers of players won't see it, and any time spent adding content like that is less time working on content that everybody is more likely to see. Everything takes me a long time to write and code.

There is, however, something like that for the Nirvana science quest, if you return to the planet much, much later.
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-04-14)
Post by: Kahnmir on May 02, 2021, 04:19:28 PM
Hello, I am reporting a bug:

Game crashed on Karengo's second adventure, when it happened on a water planet that I had already surveyed and explored.

I don't remember the error it popped when it crashed, and couldn't find it in the game log (all three of them...), but hopefully this at least gives a clue, or perhaps the scenario can be recreated with console commands?

Anyway, I like the mod, it does give some life to the game, but I do have to wonder why the only options for the worker guy are to be a *** to him? or am I doing something wrong? I mean, giving someone a lift is something I practically do for free in a lot of the other missions, don't know why my only options are to harass the guy for cash. Seems weird.

Also, another thing that seems weird is that often the quests will chain trigger, If I go down to a bar and accept one of the mods quests, then go back down to the same bar another one of the mods quest will pop. Not sure this qualifies as a "bug" but it is weird and has happened more than once.

Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-04-14)
Post by: plebianweeb on May 19, 2021, 08:52:12 AM
The second part of kerangos quest is bugged causing game to crash i have attached the error pop up you can take a look if you want.
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-04-14)
Post by: Wispborne on May 19, 2021, 10:02:39 AM
Hey, thanks for the crash reports.

Unfortunately, that's caused by a bug in vanilla. Alex has said that he will fix it in the next patch, but we don't know when that'll be.

More info here: https://fractalsoftworks.com/forum/index.php?topic=21297.msg322223#msg322223

>  I do have to wonder why the only options for the worker guy are to be a *** to him? or am I doing something wrong? I mean, giving someone a lift is something I practically do for free in a lot of the other missions, don't know why my only options are to harass the guy for cash. Seems weird.

Fair criticism. Honestly I had the same reaction when I replayed that quest recently, ha. I was in a darker place when I wrote it; some future update will expand the options to let you react more normally.
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-04-14)
Post by: beyondfubar on May 21, 2021, 12:53:25 PM
Reads some of description, Mmm quest mod in a sandbox? not sure if-- wait. no anime as a feature?

one hundred download clicks later.. I love this mod.
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-04-14)
Post by: coolio on May 21, 2021, 09:11:09 PM
Good mod, was fun while our travels lasted Karengo. (how many missions with him)?
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-04-14)
Post by: minusthedrifter on May 28, 2021, 08:40:12 AM
If you decline a quest on accident, will it pop up again later? I received the "escort to father" quest but didn't realize it was a quest from this mod and wasn't sure of the relative location so said "no" to check my map. Sadly when I went back to the bar she was gone.  :'(
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-04-14)
Post by: Wispborne on May 28, 2021, 08:57:53 AM
If you decline a quest on accident, will it pop up again later? I received the "escort to father" quest but didn't realize it was a quest from this mod and wasn't sure of the relative location so said "no" to check my map. Sadly when I went back to the bar she was gone.  :'(

Yes, it should pop back up again eventually.

These quests have become much rarer since 0.9.5a because vanilla added so many new bar events and only a small number are chosen to be shown at once.
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-04-14)
Post by: Viktor Soprano on May 31, 2021, 10:35:24 AM
Decided to add this mod when I started a new 0.95a modded save, and I'm in love. So far I've encountered Karengo and Riley, and let me say... Awesome work!
I'll mark my thoughts on them as spoiler for good measure.

Spoiler
Karengo is quite the character. His adventures are really fun (and dangerous. Guy is an adrenaline junkie, I swear. Hah)
Riley's story was very touching, I went with the more empathetic route (going with her to see her father, holding her, etc.) and was pleasantly surprised by how wholesome the whole story was.
I noticed that she says she'll return to the big city, and that she'll find her way back at some point...does that mean we can meet her again somewhere?
[close]

I look forward to finding more of these quests. Thank you for making this mod!  ;D
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-04-14)
Post by: Wispborne on May 31, 2021, 12:38:08 PM
Decided to add this mod when I started a new 0.95a modded save, and I'm in love. So far I've encountered Karengo and Riley, and let me say... Awesome work!
I'll mark my thoughts on them as spoiler for good measure.

Spoiler
Karengo is quite the character. His adventures are really fun (and dangerous. Guy is an adrenaline junkie, I swear. Hah)
Riley's story was very touching, I went with the more empathetic route (going with her to see her father, holding her, etc.) and was pleasantly surprised by how wholesome the whole story was.
I noticed that she says she'll return to the big city, and that she'll find her way back at some point...does that mean we can meet her again somewhere?
[close]

I look forward to finding more of these quests. Thank you for making this mod!  ;D

Thank you so much. Comments like this motivate me to add more content during my dev time, rather than work on another mod.

For better or for worse, you've seen the best of the mod already. There are a couple more, but they are short and straightforward and I didn't put as much time into them (wanted both quality and quantity).

Maybe I'll throw a poll up, seeing what folks what like to see next; more Karengo, more Riley, or something new.
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-04-14)
Post by: Viktor Soprano on June 21, 2021, 09:00:11 AM
Decided to add this mod when I started a new 0.95a modded save, and I'm in love. So far I've encountered Karengo and Riley, and let me say... Awesome work!
I'll mark my thoughts on them as spoiler for good measure.

Spoiler
Karengo is quite the character. His adventures are really fun (and dangerous. Guy is an adrenaline junkie, I swear. Hah)
Riley's story was very touching, I went with the more empathetic route (going with her to see her father, holding her, etc.) and was pleasantly surprised by how wholesome the whole story was.
I noticed that she says she'll return to the big city, and that she'll find her way back at some point...does that mean we can meet her again somewhere?
[close]

I look forward to finding more of these quests. Thank you for making this mod!  ;D

Thank you so much. Comments like this motivate me to add more content during my dev time, rather than work on another mod.

Thank you again.

Quote
For better or for worse, you've seen the best of the mod already. There are a couple more, but they are short and straightforward and I didn't put as much time into them (wanted both quality and quantity).

I've since found the scientists quest, and it was exactly as you described it. Simple and straightforward. Still missing the last one.

Quote
Maybe I'll throw a poll up, seeing what folks what like to see next; more Karengo, more Riley, or something new.

Honestly, as much as I like Karengo's adventures, I'd lean towards more Riley. Karengo is a close second, though. But, Riley's wholesomeness was something I was not expecting that left me pleasantly surprised, so I'm down for more :D
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-04-14)
Post by: Helldiver on August 06, 2021, 03:50:31 PM
Maybe I'll throw a poll up, seeing what folks what like to see next; more Karengo, more Riley, or something new.

Either Karengo or something new for me. I really liked Karengo's quests, especially the atmosphere during the
Spoiler
underwater part.
[close]
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-04-14)
Post by: Snow_Snarck on August 26, 2021, 04:32:12 AM
Another small step for the game to the text quests from Space Ranges >_<
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-04-14)
Post by: deoxyribonucleicacid on October 05, 2021, 07:55:29 PM
question:
Spoiler
is the nirvana questline a one off thing? like drop this people and get easy 200k credits? just saying cause 60 cycles is pretty long
[close]
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-04-14)
Post by: Wispborne on October 09, 2021, 12:14:29 PM
question:
Spoiler
is the nirvana questline a one off thing? like drop this people and get easy 200k credits? just saying cause 60 cycles is pretty long
[close]

Spoiler
Yup. There mayyyyy be some extra dialog if you come back after 55 cycles, but definitely no credits/items/anything material. You can fly away after your delivery, job done. They are well funded!
[close]
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-10-07)
Post by: eidolad on October 11, 2021, 11:36:21 AM
Finished one of the min-adventures!  Really, really great stuff.  It's defo the kind of content I want a ton more of in this game.  There are approximately 9 hundred million human/ai/alien(?) stories to tell in StarSector.

(This is the first mod that makes me wonder about making my own mod in this game)

MOAR PLEEZ