Fractal Softworks Forum

Starsector => Mods => Topic started by: Amazigh on February 09, 2021, 03:00:26 PM

Title: [0.97a] RotcesRats v0.3.3
Post by: Amazigh on February 09, 2021, 03:00:26 PM
(https://i.imgur.com/haxo6zo.png) (https://github.com/Bare-Poles/rotcesrats/releases/download/v0.3.3/RotcesRats.0.3.3.zip)
Adds a selection of unusual vessels and weapons.

Requires:
LazyLib (http://fractalsoftworks.com/forum/index.php?topic=5444.0)
MagicLib (https://fractalsoftworks.com/forum/index.php?topic=25868.0)

Frigates
(https://i.imgur.com/GpC5nfI.png)
Aeith - Glass cannon gunship.
Ox MK.II - Imagine a Buffalo MK.II, but only frigate sized. About as threatening as you'd imagine.
Nemo - An Omen, but rather than an EMP emitter has a focus on fleet support.
Concierge - Lightweight PD oriented Frigate.
Concierge (P) - Pirate conversion that does away with fancy systems for missile spam.
Pilaster - Sort of like a monitor that can fire while its shield is up.
Tamerlane - Aggressive assault frigate.
Shkiper - A highly durable combat rated drone tender.
Dram Mk.= - Pirate engineering gone mad, although it actually has a somewhat potent missile system.
Hooligan - An engine with guns and armour bolted on, cheap and highly aggressive.
Vexilla - Reversed Centurion, but altered to mount a lot of missiles.
Lout - "Perfect" for the down on their luck captain on a budget!
[close]

Destroyers
(https://i.imgur.com/jzP8mQx.png)
Buffalo Mk.= - Cursed.
Rednus - Backwards Sunder, loses the large mount, but has effective options.
Susrat - Combat freighter / Carrier hybrid.
Susrat-S - As above, but also offers salvage bonuses.
Falconet L - Pirate hackjob, with a ballistic turret.
Falconet R - Pirate hackjob, with an energy turret.
Surebrec - Cheap destroyer.
Surebrec MK.II - It has a Large missile hardpoint, what more needs to be said.
Inimeg - Combat freighter, generally has to make the choice between PD or direct fire weapon capabilities.
Valkrie MK.II - Large ballistic turret, cruiser tier range, what's not to love.
Cephalofoil - Missile hammerhead.
Portico - Shield-based Lineship, relatively light weapons load.
Scric - High-tech fire support vessel.
Foreman - A mining Enforcer, for when you're unsure if you want to mine, or to kill.
[close]

Cruisers
(https://i.imgur.com/CbKXfnu.png)
Undertaking - Reversed and extended venture, more missiles, and swaps mining pods for a borer wing.
Undertaking (LP) - Pather Siege engine, packs a scary missile.
Gryphon (B) - Ballistic variant of the Gryphon, can be quite powerful.
Pteroma - Shield tanking cruiser, can pack quite a punch.
Sojurn - Lots of small energy mounts and a pair of heavy drones.
Dominatrix - Sister to the Dominator, an armoured frontline missile ship.
Saga - Missile support and a flight deck, but definitely not suited to front line combat.
Lily - Multi-use Autoforge... but only 3 small missile mounts, devastating if used to its strengths.
Scut - Clumsy and fragile, but at least it's cheap!
[close]

Capitals
(https://i.imgur.com/U6xN25q.png)
Onquest - What you get if you jam half of an onslaught onto a conquest.
[close]

Bounties
(https://i.imgur.com/2an3apd.png)
Phaeton Mk.= - Offered by enemies of the Pirates, minimum player level 5, 90 days elapsed, fleet size 100.
Conslaught - Offered by enemies of the independents, minimum player level 7, 150 days elapsed, fleet size 200.
[close]

Weapons
(https://i.imgur.com/dKzYFNx.png)
Arpo MRM / Arpo MRM Pod - Cheap knockoff Harpoons.
Creeper Cluster Torpedo / Typhoon Creeper Launcher - Cheaper Reapers.
Flint Coilgun - Knockoff Railgun.
Gyro Micromissile Launcher - Cheap and Weak, but enduring anti fighter weapon.
Bearing Microrocket Rack - Weak but sustained light kinetic pressure.
Axle Microtorpedo Launcher - Lacks the power of a more standard torpedo, but has enough ammo to sustain longer engagements.
Mini Mining Blaster - Tiny and Inefficient, but a decent punch.
Miser Heavy Coilgun - An "Advanced" pirate weapon
[close]

Wings
(https://i.imgur.com/6eTLQEh.png)
Rumbler Heavy Interceptor - Knockoff Thunder, lacks any real EMP damage capabilties.
Khanda Support Fighter - Basically a flying point defense platform.
Aruval Support Drone - Rather cheap kinetic support fire, but completely lacking in survivability.
Kirpan Torpedo Bomber - A Khopesh that is better against heavy armour, more or less.
Urumi Heavy Fighter -  A flying needler, devastating to shielded targets but falls short against armour.
Piranha (P) Missile Bomber - Even cheaper and less threatening than the standard Piranha, but can actually hit frigates.
Chivy Support Fighter - Simple point defense and disruption support.
[close]

Credits
The Unofficial Starsector Discord - For being a help with script errors, spriting tips and assorted balance feedback.
[close]

Download Here (https://github.com/Bare-Poles/rotcesrats/releases/download/v0.3.3/RotcesRats.0.3.3.zip)

Update notes
Quote
v0.3.3
- minor variant tweaks for 0.97

- Lout sprite updated
- Hooligan sprite updated
-- thanks to BigBeans

v0.3.2
- Phaeton Mk.=
-- Hull increased from 4000 to 5000
-- Flux Capacity increased from 4500 to 5500
-- Flux Dissipation increased from 220 to 300
-- Shipsystem active duration increased from 5s to 6s
-- Shipsystem cooldown increased from 15s to 18s

- Flint Coilgun
-- Flux/shot reduced from 77 to 67 (0.855 to 0.744 flux/dam)

- Miser Heavy Coilgun
-- Reload time reduced from 2 to 1.6 (120 to 150 dps)
-- Flux/shot reduced from 350 to 264 (1.458 to 1.1 flux/dam)

v0.3.1
- 0.96a compatibility

v0.3
- New Ship
-- Scut

- New Weapon
-- Miser Heavy Coilgun

- Flint Coilgun
-- OP cost reduced from 6 to 5
-- Range reduced from 660 to 650
-- Reload time reduced from 0.81s to 0.75s (DPS from 111 to 120)

- Creeper Cluster Torpedo
-- Given poor guidance capability.
- Typhoon Creeper Launcher
-- Ammo increased from 8 to 10

- Bearing Microrocket Rack
-- Ammo increased from 6 to 12
-- Reload time reduced from 2s to 1.75s

- Surebrec MK.II
-- DP increased from 7 to 9

- Phaeton Mk.=
-- Armour increased from 560 to 650
-- Ordnance points increased from 90 to 95
-- Shield Arc increased from 90 to 110
-- Shield Upkeep reduced from 110 to 88
-- Shield Flux/Damage improved from 1.2 to 1.0

- Untertaking (LP)
-- Wrath of ludd
--- On Hit VFX improved

- Onquest/Conslaught
-- Diffused Thermal Pulse Cannon
--- Shotgun Script and statcard improved
--- Damage reduced from 200 to 180
--- Refire reduced from 1s to 0.8s (Burst dps from 1200 to 1350)
--- Ammo Reload time reduced from 5s to 4s (Sustained DPS from 240 to 270)

v0.22
Ind.Evo Whitelists Added

- New Ship:
-- Lout

- New Bounty:
-- Conslaught

Other Changes:
- Concierge / Concierge (P):
-- DP lowered from 3 to 2

- Pilaster
-- DP lowered from 5 to 4

- Onquest
-- Minor sprite update.

v0.21
New Ship
- Foreman

Spawn rates altered for some ships that were spawning at unintended rates


v0.20.1
- Fixed Wrath Crash

v0.20
- Fixed Phaeton Mk.= Shipsystem Crash
- Fixed Onquest D-TPC Crash

-- "New" Content
- Undertaking
- Undertaking (LP)
- Scric
- Vexilla
- Mini Mining Blaster

v0.19
- Significant Amount of content moved over to Amazigh's Ship Foundry (https://fractalsoftworks.com/forum/index.php?topic=24401.0)

- Cephalofoil
-- Sprite Updated
-- Shipsystem changed to Accelerated Ammo Feeder
-- DP from 11 to 10

v0.18
New Ships
- Grandum
- Gaderoga
- Genbura
- Gathima
- Gatorbacker
- Galsteel

New Weapons
- Nieuport Linear Rifle
- Salmson Cluster Grenade Launcher
- Lilin Missile Coil
- Klabu Battle Cannon
- Kabid Volley Gun
- Kombeo Cluster Flak
- Twin Kombeo Cluster Flak
- Naxdin Anomaly Torpedo
-- These new ships and weapons can be found primarily through exploration, but scavenger fleets may also rarely use the weapons.

New Mission
- In Search Of The Ark

One MagicBounty added
- Gutkeled

Updated Content
- Bathory overhaul (near ground-up rework, pretty much a new ship that happens to have the same name)
- Rednus tweaked, new sprite and front smalls are now synergy mounts.
- Deahremmah renamed to Cephalofoil
-- Shipsystem changed from fast missile racks to Cycle Missile Feeds (same system as the Peryton)
- Quagmire Suppressor (Khanda/Concierge) tweaked
-- On detonation now releases a spread of light shards that deal minor Frag/EMP damage.
- Aruval wing buffed, from 3 to 4 craft per wing and slightly improved maneuverability
- Bearing Microrocket Rack ammo regeneration increased from 0.5/sec to 0.6/sec

Other Changes
- Dram Mk.= DP increased from 4 to 5
- Ekirhs renamed to Scric

v0.17.1
- Fixed Lily price, accidentally had an extra 0
- Lily rear mounts were accidentally mediums, fixed to be smalls as intended
- Fixed MagicBounty error.

v0.17
New Ships
- Lily (Cruiser)
- Exegetes (Frigate)
- Phantasmagoria (Frigate)

New Mission
- The Killing Trance
-- Beat this challenging mission to unlock the Phantasmagoria for use in campaign

One MagicBounty added
- Mancatcher

Other changes
- Wasteland Spread pattern altered
- Wasteland damage increased from 1200 to 1500 (per missile damage increased from 100 to 125)

v0.16
New Ship
- Saga (Cruiser)

Two MagicBounties added
- Phaeton Mk.=
- Lanner (P)

Other changes
- Bipartisan stats adjusted in light of the the new Pilum statline.
- Daehremmah DP increased from 10 to 11.
- Gryphon (B) how has Ballistic Rangefinder built-in.
- Undertaking stats adjusted to be in line with updated Venture statline.
- Buffalo Mk.= Sprite updated.
- Gyro sprite tweaked.
- Aeith:
-- DP reduced from 10 to 8
-- Armour increased from 150 to 200
-- Flux Dissipation increased from 300 to 320
-- Shield upkeep from 0.4 to 0.3
-- Acceleration increased from 200 to 280
-- Deceleration increased from 180 to 220
-- Boosted Phase Skimmer flux generation reduced from 0.15 to 0.1
-- Variants Altered
-- Spawnrate Increased

v0.15
New Ship
- Lanner (Cruiser)
New- [DETAILS REDACTED BY HEGEMONY COMSEC]

-- Gleam DP increased by 1
-- Chronostutter flux usage increased from 0.125 to 0.25
-- Heckler Renamed to Chivy
-- Fixed issue with Dram Mk.= Shipsystem AI, will now use more it more aggressively

v0.14
-- Now Requires MagicLib
New Ship
- Concierge (P)
New Wing
- Heckler Support Fighter

-- Erutnev reworked into Undertaking
-- Erutnev (LP) reworked into Undertaking (LP)
--- Built-in Wrath of Ludd now  features a scripted on-hit effect
-- Onquest D-TPC now uses a script rather than fixed barrel-based spread
-- Significant flux usage reduction to the Concierges built-in Quagmire Suppressor.
-- Assorted minor tweaks that i can't remember the specifics of.

Ships Removed
- Elum
- Rehsal
- Rehsal (P)
Deemed to just be content bloat and not really adding anything of worth.

v0.13
-- Now Requires LazyLib
New Ships
- Sojurn (Cruiser)
- Shkiper (Frigate)
- Dominatrix (Cruiser)
- Dram Mk.= (Frigate)
- Hooligan (Frigate)
-- Lamia/Lerna chargeup time changed from 0.5/1 to 0.2/0.6
-- Flint Coilgun range increased to 650
-- Adjusted launch angle on various launch bays to match the visual appearance of the bays.

v0.12
--New- [DETAILS REDACTED BY HEGEMONY COMSEC]
--New Weapon
Axle Microtorpedo Launcher
--New Wings
Kirpan Torpedo Bomber
Urumi Heavy Fighter
Piranha (P) Missile Bomber
-- Bearing: Ammo reduced to 6, refire rate reduced from 3.5 seconds to 1.5 seconds. (doubled burst DPS but the burst lasts for much less time, in exchange for a loss to sustained suppression ability.)
-- Lamia/Lerna: Given CONSERVE_1 hint, so AI will hopefully at least save one rather than instantly use them all up at the very start of a battle.
-- Pilaster/Portico/Pteroma: given Flux Shunt hullmod.
-- Gemogee: OP increased, some turret arcs made more generous, added an extra small energy turret to the front.
-- Plasma Burster: Flux Efficiency improved from 1.1 to 0.9.

v0.11
New Ships
- Gaoler (Destroyer)
- Onquest (Capital)
- Bathory (Destroyer)
- Tamerlane (Frigate)
New Wing
- Aruval Support Drone
New Weapon
- Bearing Microrocket Rack
-- Mission has been split into 3, one for each tech tier
-- Notably boosted spawnrates for Pirate skinned Rehsal, as it was barely spawning at all.
-- Noirutnec reworked, now has a missile focused armament, and is called the Vexilla.

v0.10
--New Ships
Pilaster
Portico
Pteroma
--New Weapon
Bipartisan LRM
-- Peryton flux dissipation lowered from 180 to 150
-- A couple of variants now use the Bipartisan in place of Pilums
-- Increased Falconet Spawnrates (I think)
-- Swapped small energy and ballistic turret locations on Falconet R
-- Added Overdriven and Support variants to the Concierge
-- Buffed Rumbler main gun

0.9
--- New Ships:
Nemo (Frigate)
Ekirhs (Destroyer)
Peryton (Cruiser)
Concierge (Frigate)
-- Some adjustments to ship spawn frequency - slight reduction to some lesser vessels spawn frequencies, boost to Erutnev(LP) spawn frequency

0.8.1
--- Capitalization hotfix for linux users

0.8
--- New Ships:
- Auditor (Frigate)
- Deahremmah (Destroyer)
--- New Fighters:
- Rumbler Heavy Interceptor
- Khanda Support Fighter
--- New Weapons:
- Gyro Micromissile Launcher
- Wasteland Smartbomb Complex
--- Aieth stats tweaked, should now fill the role of a "glass cannon" frigate, by having high damage capability but poor hull and armour.
--- Weapons now actually have costs assigned to them (oops)

0.7.1
- "Compatibility Patch" for RC11
- Aieth rarity slightly increased

Version 0.7
- Updated to 0.95a
--- New Ships:
- Gryphon (B)
- Erutnev (LP)
- Ox Mk.II
- Valkrie Mk.II
-- Noirepyh reworked in light of the new Hyperion, now called the Aieth, has a custom phase skimmer system
-- Susrat now has a more appropriate FP cost
-- Flint OP increased to 6
-- Assorted minor loadout changes
-- Gorgon/Hydra renamed to Lamia/Lerna

Version 0.6
-- New Ships:
- Inimeg
- Gemogee
-- New Weapons:
- Bramble Smartbomb Rack
- Thicket Smartbomb Launcher
- Gorgon DEM
- Hydra MDEM
-- Buffalo MK.= moved to Pirate BP Package
-- Buffalo MK.= variants altered to use more pirate aligned weaponry
-- Flint Coilgun damage per shot lowered, DPS remains the same

Version 0.5.1
- Corrected name of Arpo Pod in Pirate Faction file
- Tweaked weapon usage rates

Version 0.5
- Erutnev
- Rehsal (P)
- Arpo MRM
- Arpo MRM Pod
- Flint Coilgun
- Plasma Burster
- Creeper Cluster Torpedo
- Typhoon Creeper Launcher
- Mini Mining Blaster
- Assorted minor tweaks

Version 0.4
-Noirutnec
-Surebrec
-Surebrec MK.II

Version 0.3
-Trimmed variant count in simulator to just one of each hull
-Added a mission that lets you test all of the ships against an approximately equal vanilla force.
-Elum
-Susrat
-Susrat-S
-Falconet L
-Falconet R

Version 0.2
- Slightly reduced ship spawn rates in fleets.
- Buffalo MK=
- Rednus

Version 0.1
- Initial release
- Rehsal
- Noirepyh
[close]

(https://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png) (http://creativecommons.org/licenses/by-nc-sa/4.0/)
RotcesRats Mod by Amazigh is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (http://creativecommons.org/licenses/by-nc-sa/4.0/).
Any derivative work must also comply with Starsector's EULA
Title: Re: [0.9.1a] RotcesRats v0.5
Post by: Dazs on March 01, 2021, 07:30:52 PM
Nice. Is it save game compatible from the previous version?
Title: Re: [0.9.1a] RotcesRats v0.5.1
Post by: Amazigh on March 01, 2021, 08:45:56 PM
I think it should be savegame compatible.
Can't think of anything i did that'd break savegames.
Title: Re: [0.9.1a] RotcesRats v0.5.1
Post by: Dazs on March 02, 2021, 01:53:47 AM
With the new update from a save game load using the previous version:
151959 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Weapon spec [arpo_pod] not found!
java.lang.RuntimeException: Weapon spec [arpo_pod] not found!
   at com.fs.starfarer.loading.o00O.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getWeaponSpec(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:388)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:362)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:357)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
   at com.fs.starfarer.title.Object.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Note: I started a new game with this version and received the same crash.
Title: Re: [0.9.1a] RotcesRats v0.5.1
Post by: Harmful Mechanic on March 02, 2021, 12:19:33 PM
This is some seriously backwards-ass nonsense... and I love it.
Title: Re: [0.9.1a] RotcesRats v0.5.1
Post by: Amazigh on March 02, 2021, 01:29:45 PM
Note: I started a new game with this version and received the same crash.
Check that you have version 0.5.1 and not 0.5
0.5.1 was a patch that fixes this specific issue
Title: Re: [0.9.1a] RotcesRats v0.5.1
Post by: Dazs on March 03, 2021, 03:39:21 AM
The latest patch fixed it thanks.
Title: Re: [0.9.1a] RotcesRats v0.6
Post by: Amazigh on March 14, 2021, 08:34:21 PM
0.6 Update

Couple of new ships, some new weapons, should be savegame compatible.
Title: Re: [0.9.1a] RotcesRats v0.6
Post by: PreConceptor on March 15, 2021, 10:58:26 AM
fyi Mayasuran Navy already has a Gorgon SRM (rack and single, small missile). Not sure if its similar enough to warrant a change, but its there.
Title: Re: [0.9.1a] RotcesRats v0.6
Post by: Amazigh on March 15, 2021, 02:33:11 PM
Didn't realize mayasura also had a weapon called the gorgon, but after giving it a look, i think the weapons are different enough.
Mayasuran missile is a "conventional" missile, but my missile instead fires a blaster bolt on closing, something like an energy damage version of the Sabot.
Title: Re: [0.9.1a] RotcesRats v0.6
Post by: BigBeans on March 17, 2021, 06:28:27 PM
A name change would be nice though please, so it's easier to tell apart.
Title: Re: [0.95a] RotcesRats v0.7
Post by: Amazigh on March 29, 2021, 04:38:02 PM
0.7 Update

0.7.1 Update

New ships, 0.95 compatibility, and some other assorted changes.

0.7.1 adds:
"Compatibility Patch" for RC11
Aieth rarity slightly increased
Title: Re: [0.95a] RotcesRats v0.7.1
Post by: SpaceshipCaptainYukari on April 02, 2021, 11:06:33 AM
I can't wait for backwards Onslaught
Title: Re: [0.95a] RotcesRats v0.8
Post by: Amazigh on April 09, 2021, 06:13:58 PM
Update 0.8

New ships, some fighters, some weapons.
Weapons now actually have costs assigned to them, previously had made a mistake and put an underscore where i should have put a space. (oops)

Update should be save compatible.



I can't wait for backwards Onslaught
I have no intention of doing that to an onslaught, though i may have... other ideas, unsure i'f they'll pan out though.
Title: Re: [0.95a] RotcesRats v0.8
Post by: nullmana on April 10, 2021, 12:14:29 AM
Crash on startup on Linux due to incorrect file capitalization.
Game fails to find "graphics/missiles/wrath.png", as defined in data/weapons/proj/wrath_missile.proj, the file is named "graphics/missiles/Wrath.png".
Similarly, graphics/ships/khanda.png is named Khanda.png

Please keep capitalization consistent.
Title: Re: [0.95a] RotcesRats v0.8
Post by: UselessGoddess69 on April 10, 2021, 12:21:59 AM
I have no intention of doing that to an onslaught, though i may have... other ideas, unsure i'f they'll pan out though.

Here's an idea if you're planning to do a unusual Onslaught. Remove the entire middle part of the Onslaught and stick both the left part and right part (That has the Thermal Pulse Cannon) of the Onslaught together.
And with that you have the Slaught (Or OnSla), a decently fast (Top Speed 50) battlecruiser
Title: Re: [0.95a] RotcesRats v0.8
Post by: scrye on April 10, 2021, 10:58:51 PM
I seem to have run into some filename capitalization issues trying to run this mod on Linux.  The game was complaining about the Wrath missiles graphic PNG filename; recapitalizing it from “Wrath.png” to “wrath.png” seems to have fixed it.

I suggest you pick a case for your filenames and stick to it to avoid issues like this; a lot of your filenames vary in capitalization with no apparent rhyme or reason.  Windows users probably won’t have issues, as the OS doesn’t distinguish between upper and lowercase filenames, but Linux cares about whether a filename is capitalized or not and treats different capitalizations as different filenames entirely, and apparently your scripts look for “wrath”, not “Wrath”.

Thanks for the mod, this hiccup aside I am looking forward to trying it. =)
Title: Re: [0.95a] RotcesRats v0.8
Post by: Amazigh on April 10, 2021, 11:30:51 PM
Crash on startup on Linux due to incorrect file capitalization.
I seem to have run into some filename capitalization issues trying to run this mod on Linux.

Update 0.8.1

Capitalization hotfix for linux users
Title: Re: [0.95a] RotcesRats v0.8.1
Post by: osuf on April 11, 2021, 11:58:17 AM
Hi Amazigh,

I understand you will not support fixes to it but could you also share the link to the last 0.91-compatible version, i.e. 0.6?
Title: Re: [0.95a] RotcesRats v0.9
Post by: Amazigh on April 16, 2021, 04:43:25 PM
Update 0.9 (https://cdn.discordapp.com/attachments/808831910557384704/832759800055463996/RotcesRats_0.9.rar)

--- New Ships:
Nemo (Frigate)
Ekirhs (Destroyer)
Peryton (Cruiser)
Concierge (Frigate)
-- Some adjustments to ship spawn frequency - slight reduction to some lesser vessels spawn frequencies, boost to Erutnev(LP) spawn frequency

Update should be save compatible.


Hi Amazigh,

I understand you will not support fixes to it but could you also share the link to the last 0.91-compatible version, i.e. 0.6?

Unless i'm mistaken, the mod should (for now) function just fine for 0.91, just change the gameVersion line in the mod_info.json file, but in case that doesn't work have 0.6 here (https://cdn.discordapp.com/attachments/808831910557384704/820857209331253268/RotcesRats_0.6.rar)
Title: Re: [0.95a] RotcesRats v0.9
Post by: Amazigh on April 26, 2021, 02:24:13 PM
Double post for update.

Update 0.10 (https://cdn.discordapp.com/attachments/808831910557384704/836341841397809222/RotcesRats_0.10.rar)

v0.10
--- New Ships
Pilaster
Portico
Pteroma
--- New Weapon
Bipartisan LRM
-- Peryton flux dissipation lowered from 180 to 150
-- A couple of default variants now use the Bipartisan in place of Pilums
-- Increased Falconet Spawnrates (I think)
-- Swapped small energy and ballistic turret locations on Falconet R
-- Added Overdriven and Support variants to the Concierge
-- Buffed Rumbler main gun

Update should be save compatible.

Title: Re: [0.95a] RotcesRats v0.11
Post by: Amazigh on May 05, 2021, 05:08:39 PM
Triple post, rip in ded.

Update 0.11.1 (https://cdn.discordapp.com/attachments/808831910557384704/839659690510385152/RotcesRats_0.11.1.rar)

--- New Ships
Gaoler (Destroyer)
Onquest (Capital)
Bathory (Destroyer)
Tamerlane (Frigate)
--- New Wing
Aruval Support Drone
--- New Weapon
Bearing Microrocket
-- Mission has been split into 3, one for each tech tier
-- Notably boosted spawnrates for Pirate skinned Rehsal, as it was barely spawning at all.
-- Noirutnec reworked, now has a missile focused armament, and is called the Vexilla.

Update should be save compatible, but if you had a Noirutnec (now Vexilla) in your fleet/storage there may be some issues.

Edit: Hotfixed to 0.11.1 because of a crash on startup error.
Title: Re: [0.95a] RotcesRats v0.11
Post by: WBLY on May 05, 2021, 06:41:18 PM
Triple post, rip in ded.

Update  (https://cdn.discordapp.com/attachments/808831910557384704/839659690510385152/RotcesRats_0.11.1.rar[/url)

--- New Ships
Gaoler (Destroyer)
Onquest (Capital)
Bathory (Destroyer)
Tamerlane (Frigate)
--- New Wing
Aruval Support Drone
--- New Weapon
Bearing Microrocket
-- Mission has been split into 3, one for each tech tier
-- Notably boosted spawnrates for Pirate skinned Rehsal, as it was barely spawning at all.
-- Noirutnec reworked, now has a missile focused armament, and is called the Vexilla.

Update should be save compatible, but if you had a Noirutnec (now Vexilla) in your fleet/storage there may be some issues.

Edit: Hotfixed to 0.11.1 because of a crash on startup error.

There's still startup errors:
data/world/factions/independent.factions
Expected a ':' after a key at 177 {character 22 line 11].

This error persists throughout independent.factions lines.
Title: Re: [0.95a] RotcesRats v0.11.1
Post by: Null Ganymede on May 05, 2021, 08:36:27 PM
This is hilarious but... At second glance, also makes a surprising amount of sense?

Like, post-collapse industrial capabilities are in shambles, so retrofitting existing hulls forms into alternate configurations has to be a thing. And maybe a particular planet can't scale up proper engine production anymore, but they can shove a bunch of smaller thrusters into the large and medium mounts and route fuel through where the ammo and autoloaders used to be.

And then you always need dakka, so bodge random weapons in the cavernous spaces left by original engines.

If it's stupid and it works, it's not stupid!
Title: Re: [0.95a] RotcesRats v0.11
Post by: Amazigh on May 05, 2021, 10:51:32 PM
This error persists throughout independent.factions lines.

It sounds like you still have the broken 0.11 version.
Make sure you actually have 0.11.1 downloaded and installed, as it's a fix for that exact issue.
Title: Re: [0.95a] RotcesRats v0.11
Post by: WBLY on May 06, 2021, 05:06:32 AM
This error persists throughout independent.factions lines.

It sounds like you still have the broken 0.11 version.
Make sure you actually have 0.11.1 downloaded and installed, as it's a fix for that exact issue.

Weird, I grabbed the .11.1 from discord and had the issues yesterday. Redownloaded today and it works. Thanks.
Title: Re: [0.95a] RotcesRats v0.11
Post by: Amazigh on May 16, 2021, 04:54:57 PM
Update 0.12 (https://cdn.discordapp.com/attachments/808831910557384704/843632832986218506/RotcesRats_0.12.rar)

v0.12
--New- [DETAILS REDACTED BY HEGEMONY COMSEC]
--New Weapon
Axle Microtorpedo Launcher
--New Wings
Kirpan Torpedo Bomber
Urumi Heavy Fighter
Piranha (P) Missile Bomber
-- Bearing: Ammo reduced to 6, refire rate reduced from 3.5 seconds to 1.5 seconds. (doubled burst DPS but the burst lasts for much less time, in exchange for a loss to sustained suppression ability.)
-- Lamia/Lerna: Given CONSERVE_1 hint, so AI will hopefully at least save one rather than instantly use them all up at the very start of a battle.
-- Pilaster/Portico/Pteroma: given Flux Shunt hullmod.
-- Gemogee: OP increased, some turret arcs made more generous, added an extra small energy turret to the front.
-- Plasma Burster: Flux Efficiency improved from 1.1 to 0.9.

Update should be save compatible, but if you have a Gemogee in your fleet/storage then you'll want to check loadouts as it has gained OP and a weapon slot.
Title: Re: [0.95a] RotcesRats v0.11
Post by: Arcagnello on May 20, 2021, 02:33:07 PM
Update 0.12 (https://cdn.discordapp.com/attachments/808831910557384704/843632832986218506/RotcesRats_0.12.rar)

v0.12
--New- [DETAILS REDACTED BY HEGEMONY COMSEC]
--New Weapon
Axle Microtorpedo Launcher
--New Wings
Kirpan Torpedo Bomber
Urumi Heavy Fighter
Piranha (P) Missile Bomber
-- Bearing: Ammo reduced to 6, refire rate reduced from 3.5 seconds to 1.5 seconds. (doubled burst DPS but the burst lasts for much less time, in exchange for a loss to sustained suppression ability.)
-- Lamia/Lerna: Given CONSERVE_1 hint, so AI will hopefully at least save one rather than instantly use them all up at the very start of a battle.
-- Pilaster/Portico/Pteroma: given Flux Shunt hullmod.
-- Gemogee: OP increased, some turret arcs made more generous, added an extra small energy turret to the front.
-- Plasma Burster: Flux Efficiency improved from 1.1 to 0.9.

Update should be save compatible, but if you have a Gemogee in your fleet/storage then you'll want to check loadouts as it has gained OP and a weapon slot.

Whoo new update! Don't know how it went under my radar but I can't wait to update your mod tomorrow!

Pleased to see the Autoblaster getting some love, I tried using it as point defence on my Conquests but even Heavy bust lasers were proving to be a better investment given how flux hungry they were!

*Also looks forward to encountering the new [Redacted]*

Title: Re: [0.95a] RotcesRats v0.12
Post by: peppermeth on June 19, 2021, 03:01:03 PM
Is still suppose RotcesRats v0.12 still 0.9.1a compatible? Cause for me it crash and send me message about missile spread and combat API.
Title: Re: [0.95a] RotcesRats v0.12
Post by: Yunru on June 19, 2021, 03:05:47 PM
For as (intentionally) bad as these are, that Onquest is beautifully bashed!
Title: Re: [0.95a] RotcesRats v0.12
Post by: Nameless on June 24, 2021, 11:01:28 AM
I hate this mod. Now I try to read every ship name backwards.
Title: Re: [0.95a] RotcesRats v0.12
Post by: Amazigh on June 29, 2021, 02:34:02 PM
Update 0.13 (https://cdn.discordapp.com/attachments/808831910557384704/859542362429325362/RotcesRats_0.13.rar)

-- Now Requires LazyLib
New Ships
- Sojurn (Cruiser)
- Shkiper (Frigate)
- Dominatrix (Cruiser)
- Dram Mk.= (Frigate)
- Hooligan (Frigate)

-- Lamia/Lerna chargeup time changed from 0.5/1 to 0.2/0.6
-- Flint Coilgun range increased to 650
-- Adjusted launch angle on various launch bays to match the visual appearance of the bays.



Is still suppose RotcesRats v0.12 still 0.9.1a compatible? Cause for me it crash and send me message about missile spread and combat API.
Missile Spread is a new feature added in 0.95a, and with me adding some scripted components to the mod as well, it will no longer be backwards compatible without removing content.
Title: Re: [0.95a] RotcesRats v0.13
Post by: peppermeth on July 11, 2021, 09:38:44 AM

"Is still suppose RotcesRats v0.12 still 0.9.1a compatible? Cause for me it crash and send me message about missile spread and combat API.
Missile Spread is a new feature added in 0.95a, and with me adding some scripted components to the mod as well, it will no longer be backwards compatible without removing content."

 What content would need to be remove? May i ask?
Title: Re: [0.95a] RotcesRats v0.13
Post by: Amazigh on July 16, 2021, 05:45:13 PM
What content would need to be remove? May i ask?
I know you'd have to go into the weapons.csv and remove the "MISSILE_SPREAD" tag from the weapons that use it. But other than that i don't know, and you'd have to test to see if there is anything else causes crashes and work from there.
Title: Re: [0.95a] RotcesRats v0.13
Post by: peppermeth on July 17, 2021, 04:28:50 PM
What content would need to be remove? May i ask?
I know you'd have to go into the weapons.csv and remove the "MISSILE_SPREAD" tag from the weapons that use it. But other than that i don't know, and you'd have to test to see if there is anything else causes crashes and work from there.

I tried to alter that file on other mod, but the game just kept crashing.
So how do i do that while keeping the mod functional? 
Title: Re: [0.95a] RotcesRats v0.13
Post by: Amazigh on July 23, 2021, 02:59:42 PM
I tried to alter that file on other mod, but the game just kept crashing.
So how do i do that while keeping the mod functional? 
Could be you're using  a program that has issues with editing CSV files (excel for example) if you're having more issues and really want to try and backport the mod, your best best is to go onto the unofficial discord and ask for help there and someone will be able to walk you through any issues you're having.
Title: Re: [0.95a] RotcesRats v0.14
Post by: Amazigh on November 10, 2021, 05:48:36 PM
Update 0.14 (https://cdn.discordapp.com/attachments/808831910557384704/908170473660104776/RotcesRats_0.14.rar)

Not Save Compatible

-- Now Requires MagicLib
New Ship
- Concierge (P)
New Wing
- Heckler Support Fighter

-- Erutnev reworked into Undertaking
-- Erutnev (LP) reworked into Undertaking (LP)
--- Built-in Wrath of Ludd now  features a scripted on-hit effect
-- Onquest D-TPC now uses scripted random spread rather than fixed barrel-based spread
-- Significant flux usage reduction to the Concierges built-in Quagmire Suppressor.
-- Assorted minor tweaks that i can't remember the specifics of.

Ships Removed
- Elum
- Rehsal
- Rehsal (P)
Deemed to just be content bloat and not really adding anything of worth.

Title: Re: [0.95a] RotcesRats v0.14
Post by: Corelious on November 20, 2021, 05:02:21 PM
Fantastic ships my friend.  Excellent work!
Title: Re: [0.95a] RotcesRats v0.14
Post by: Maethendias on November 24, 2021, 02:20:19 AM
the removal of the rehsal creates a critical crash after updating the mod, upon loading said mod.

you got to clean the whole config file when updating the mod too (or just the relevant removed ships)
Title: Re: [0.95a] RotcesRats v0.15
Post by: Amazigh on November 30, 2021, 04:13:36 PM
the removal of the rehsal creates a critical crash after updating the mod, upon loading said mod.

you got to clean the whole config file when updating the mod too (or just the relevant removed ships)
This sounds like you may have not deleted the old version of the mod before downloading the new update (as is standard practice)

Update 0.15 (https://cdn.discordapp.com/attachments/808831910557384704/915379588249563166/RotcesRats_0.15.rar)

New Ship
- Lanner (Cruiser)
New- [DETAILS REDACTED BY HEGEMONY COMSEC]

-- Gleam DP increased by 1
-- Chronostutter flux usage increased from 0.125 to 0.25
-- Heckler Renamed to Chivy
-- Fixed issue with Dram Mk.= Shipsystem AI, will now use more it more aggressively
Title: Re: [0.95a] RotcesRats v0.15
Post by: BigBeans on December 24, 2021, 10:21:04 AM
Is there any chance you could give the gyro another look over? It looks sorta blurry and has really hard black edges so it stands out a lot when you mount it on ships imo. The other weapon sprites are ok just that one that sticks out too my eyes.
Title: Re: [0.95a] RotcesRats v0.15
Post by: Amazigh on December 30, 2021, 08:03:34 PM
Is there any chance you could give the gyro another look over?
I've adjusted the sprite a bit, should look better now.

Update 0.16 (https://cdn.discordapp.com/attachments/808831910557384704/926323363218075648/RotcesRats_0.16.rar)

New Ship
- Saga (Cruiser)

Two MagicBounties added
- Phaeton Mk.=
- Lanner (P)

Other changes
- Bipartisan stats adjusted in light of the the new Pilum statline.
- Daehremmah DP increased from 10 to 11.
- Gryphon (B) how has Ballistic Rangefinder built-in.
- Undertaking stats adjusted to be in line with updated Venture statline.
- Buffalo Mk.= Sprite updated.
- Gyro sprite tweaked.
- Aeith:
-- DP reduced from 10 to 8
-- Armour increased from 150 to 200
-- Flux Dissipation increased from 300 to 320
-- Shield upkeep from 0.4 to 0.3
-- Acceleration increased from 200 to 280
-- Deceleration increased from 180 to 220
-- Boosted Phase Skimmer flux generation reduced from 0.15 to 0.1
-- Variants Altered
-- Spawnrate Increased
Title: Re: [0.95.1a] RotcesRats v0.16
Post by: BigBeans on December 31, 2021, 06:58:05 AM
Cheers for adjusting gyro sprite.
Title: Re: [0.95.1a] RotcesRats v0.16
Post by: TontonBoo on January 04, 2022, 11:45:22 AM
Siht si a yrev doog dom tub htiw egnarts edis stceffe no ym niarb. m'I ton erus fi m'I gninaiplxe gnorw tub I mees to evah elbuort htiw taht yletal. On aedi yhw.
Sknaht rof rouy krow yawyna. Dna rof gniniur ym efil. Sreehc.
Title: Re: [0.95.1a] RotcesRats v0.16
Post by: Screech9791 on January 09, 2022, 12:13:08 PM
falconet mk.=s when, we need falconets with their narrow ends facing forwards like regular falcon wings
Title: Re: [0.95.1a] RotcesRats v0.16
Post by: grinningsphinx on January 11, 2022, 01:19:44 PM
wasteland system doesnt spawn nearly enough missiles to do anything to fighters.
Title: Re: [0.95.1a] RotcesRats v0.16
Post by: Amazigh on January 19, 2022, 03:22:59 PM
Update 0.17 (https://cdn.discordapp.com/attachments/808831910557384704/933496471720951808/RotcesRats_0.17.rar)

New Ships
- Lily (Cruiser)
- Exegetes (Frigate)
- Phantasmagoria (Frigate)

New Mission
- The Killing Trance
-- Beat this challenging mission to unlock the Phantasmagoria for use in campaign

One MagicBounty added
- Mancatcher

Other changes
- Wasteland Spread pattern altered
- Wasteland damage increased from 1200 to 1500 (per missile damage increased from 100 to 125)


wasteland system doesnt spawn nearly enough missiles to do anything to fighters.
I've upped the per missile damage, and slightly improved the spread pattern.
Compared to it's nearest vanilla counterpart (Locust) the key difference is that it does HE damage, so it performs far better against any find of armoured target.
Title: Re: [0.95.1a] RotcesRats v0.17
Post by: Amazigh on January 20, 2022, 05:26:29 PM
Update 0.17.1 (https://cdn.discordapp.com/attachments/808831910557384704/933894345784975381/RotcesRats_0.17.1.rar)

- Fixed Lily price, accidentally had an extra 0
- Lily rear mounts were accidentally mediums, fixed to be smalls as intended
- Fixed MagicBounty error.
Title: Re: [0.95.1a] RotcesRats v0.17
Post by: Amazigh on March 06, 2022, 11:20:28 PM
Update 0.18 (https://cdn.discordapp.com/attachments/808831910557384704/950291029016330250/RotcesRats_0.18.rar)

Not Save compatible.

New Ships
- Grandum
- Gaderoga
- Genbura
- Gathima
- Gatorbacker
- Galsteel

New Weapons
- Nieuport Linear Rifle
- Salmson Cluster Grenade Launcher
- Lilin Missile Coil
- Klabu Battle Cannon
- Kabid Volley Gun
- Kombeo Cluster Flak
- Twin Kombeo Cluster Flak
- Naxdin Anomaly Torpedo
-- These new ships and weapons can be found primarily through exploration, but scavenger fleets may also rarely use the weapons.

New Mission
- In Search Of The Ark

One MagicBounty added
- Gutkeled

Updated Content
- Bathory overhaul (near ground-up rework, pretty much a new ship that happens to have the same name)
- Rednus tweaked, new sprite and front smalls are now synergy mounts.
- Deahremmah renamed to Cephalofoil
-- Shipsystem changed from fast missile racks to Cycle Missile Feeds
- Quagmire Suppressor (Khanda/Concierge) tweaked
-- On detonation now releases a spread of light shards that deal minor Frag/EMP damage.
- Aruval wing buffed, from 3 to 4 craft per wing and slightly improved maneuverability
- Bearing Microrocket Rack ammo regeneration increased from 0.5/sec to 0.6/sec

Other Changes
- Dram Mk.= DP increased from 4 to 5
- Ekirhs renamed to Scric
Title: Re: [0.95.1a] RotcesRats v0.17
Post by: colonelsanders on March 07, 2022, 01:34:41 AM


New Ships
- Grandum
- Gaderoga
- Genbura
- Gathima
- Gatorbacker
- Galsteel

- Nieuport Linear Rifle
- Cluster Flak


- In Search Of The Ark


Well these are names I never expected to see again. Or here.
Title: Re: [0.95.1a] RotcesRats v0.19
Post by: Amazigh on April 08, 2022, 05:09:59 PM
Update 0.19 (https://cdn.discordapp.com/attachments/808831910557384704/962144027287900210/RotcesRats_0.19.zip)

Not Save compatible

- Significant Amount of content moved over to Amazigh's Ship Foundry (https://fractalsoftworks.com/forum/index.php?topic=24401.0)

- Cephalofoil
-- Sprite Updated
-- Shipsystem changed to Accelerated Ammo Feeder
-- DP from 11 to 10
Title: Re: [0.95.1a] RotcesRats v0.19
Post by: NaoChou on April 14, 2022, 03:57:48 AM
something wrong with the TPC in Onquest

387248 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Weapon spec [d-tpc_split] not found!
java.lang.RuntimeException: Weapon spec [d-tpc_split] not found!
   at com.fs.starfarer.loading.o00O.?00000(Unknown Source)
   at com.fs.starfarer.loading.o00O.?00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at data.scripts.rr_dtpc_shotgun.onFire(rr_dtpc_shotgun.java:19)
   at com.fs.starfarer.combat.entities.ship.A.if.super(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.fireProjectile(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.?O0000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.super(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.D.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.D.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.String(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advanceLinked(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.fire(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Title: Re: [0.95.1a] RotcesRats v0.20
Post by: Amazigh on April 15, 2022, 02:24:52 PM
Update 0.20 (https://cdn.discordapp.com/attachments/808831910557384704/964636424236318750/RotcesRats_0.20.zip)

Save compatible

- Fixed Phaeton Mk.= Shipsystem Crash
- Fixed Onquest D-TPC Crash

-- "New" Content
- Undertaking
- Undertaking (LP)
- Scric
- Vexilla
- Mini Mining Blaster

This is the end of content moving between this mod and Amazigh's Ship Foundry (https://fractalsoftworks.com/forum/index.php?topic=24401.0)
Title: Re: [0.95.1a] RotcesRats v0.20
Post by: scoper_ on April 17, 2022, 03:49:47 AM
So i have this problem:
It is always crashing like this when wrath hit anything.

[attachment deleted by admin]
Title: Re: [0.95.1a] RotcesRats v0.20.1
Post by: Amazigh on April 17, 2022, 06:36:02 PM
Update 0.20.1 (https://cdn.discordapp.com/attachments/808831910557384704/965425382989914202/RotcesRats_0.20.1.zip)

Save compatible

- Fixed Wrath Crash
Title: Re: [0.95.1a] RotcesRats v0.21
Post by: Amazigh on May 11, 2022, 01:59:18 PM
Update 0.21 (https://cdn.discordapp.com/attachments/808831910557384704/974051385878405170/RotcesRats_0.21.zip)

Save Compatible

New Ship
- Foreman

Spawn rates altered for some ships that were spawning at unintended rates
Title: Re: [0.95.1a] RotcesRats v0.21
Post by: BigBeans on May 11, 2022, 02:40:00 PM
Foreman is cursed lmao. Love it.
Title: Re: [0.95.1a] RotcesRats v0.21
Post by: war3scv on May 17, 2022, 11:26:48 AM
Onquest
Title: Re: [0.95.1a] RotcesRats v0.22
Post by: Amazigh on July 06, 2022, 03:20:42 PM
Update 0.22 (https://cdn.discordapp.com/attachments/808831910557384704/994365190835552409/RotcesRats_0.22.zip)

Ind.Evo Whitelists Added

- New Ship:
-- Lout

- New Bounty:
-- Conslaught

Other Changes:
- Concierge / Concierge (P):
-- DP lowered from 3 to 2

- Pilaster
-- DP lowered from 5 to 4

- Onquest
-- Minor sprite update.
Title: Re: [0.95.1a] RotcesRats v0.22
Post by: Hakofugu on July 23, 2022, 07:40:31 AM
F O R B I D D EN   S H I P S


But still cool ones.
Title: Re: [0.95.1a] RotcesRats v0.3
Post by: Amazigh on March 14, 2023, 05:59:47 PM
Update 0.3 (https://cdn.discordapp.com/attachments/808831910557384704/1085352881290498149/RotcesRats_0.3.zip)

- New Ship
-- Scut

- New Weapon
-- Miser Heavy Coilgun

- Flint Coilgun
-- OP cost reduced from 6 to 5
-- Range reduced from 660 to 650
-- Reload time reduced from 0.81s to 0.75s (DPS from 111 to 120)

- Creeper Cluster Torpedo
-- Given poor guidance capability.
- Typhoon Creeper Launcher
-- Ammo increased from 8 to 10

- Bearing Microrocket Rack
-- Ammo increased from 6 to 12
-- Reload time reduced from 2s to 1.75s

- Surebrec MK.II
-- DP increased from 7 to 9

- Phaeton Mk.=
-- Armour increased from 560 to 650
-- Ordnance points increased from 90 to 95
-- Shield Arc increased from 90 to 110
-- Shield Upkeep reduced from 110 to 88
-- Shield Flux/Damage improved from 1.2 to 1.0

- Untertaking (LP)
-- Wrath of ludd
--- On Hit VFX improved

- Onquest/Conslaught
-- Diffused Thermal Pulse Cannon
--- Shotgun Script and statcard improved
--- Damage reduced from 200 to 180
--- Refire reduced from 1s to 0.8s (Burst dps from 1200 to 1350)
--- Ammo Reload time reduced from 5s to 4s (Sustained DPS from 240 to 270)
Title: Re: [0.96a] RotcesRats v0.3.1
Post by: Amazigh on May 08, 2023, 11:09:11 PM
Update 0.3.1 (https://cdn.discordapp.com/attachments/808831910557384704/1105375191632195644/RotcesRats_0.3.1.zip)

- 0.96a compatibility
Title: Re: [0.96a] RotcesRats v0.3.1
Post by: Dazs on June 17, 2023, 04:28:09 PM
Amazigh, fist off I'm a big fan of your mod. I am running into a crash with the Scut where I get:

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 1
java.lang.ArrayIndexOutOfBoundsException: 1

This is the first run that I have that ship in my fleet and it happened in the refit. I loaded it into the editor to check it and I do see pixels outside the  boundary lines. I believe the issue may be the right side hard point as the lines are below the mount so some weapons that are longer may cause this crash. I edited the copy on my end to ensure no pixels were outside the bounty lines and the crash no loner happened. Just a theory but I figured you would want to know. 
Title: Re: [0.96a] RotcesRats v0.3.1
Post by: Amazigh on June 17, 2023, 10:15:26 PM
Amazigh, fist off I'm a big fan of your mod. I am running into a crash with the Scut where I get:

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 1
java.lang.ArrayIndexOutOfBoundsException: 1

I'm pretty sure that crash is not caused by what you seem to think it is caused by, and is instead caused by a script looking for something in an array that is outside of the size of the array, but without more of the crashlog i can't tell you what script is doing so.

I doubt your fix actually did anything to solve your issue, and instead just whatever was causing the crash was coincidentally stopped at the same time.
Title: Re: [0.96a] RotcesRats v0.3.1
Post by: Dazs on June 18, 2023, 02:16:04 AM
Amazigh, fist off I'm a big fan of your mod. I am running into a crash with the Scut where I get:

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 1
java.lang.ArrayIndexOutOfBoundsException: 1

I'm pretty sure that crash is not caused by what you seem to think it is caused by, and is instead caused by a script looking for something in an array that is outside of the size of the array, but without more of the crashlog i can't tell you what script is doing so.

I doubt your fix actually did anything to solve your issue, and instead just whatever was causing the crash was coincidentally stopped at the same time.

Ok correlation instead of causation then. I'll dig a little deeper on my end, sorry to bother you with a needless post.
Title: Re: [0.96a] RotcesRats v0.3.1
Post by: CaptainOrion on November 08, 2023, 01:53:42 PM
Is there a different way to download this? I can't access discord
Title: Re: [0.96a] RotcesRats v0.3.1
Post by: Amazigh on November 10, 2023, 04:46:55 PM
Is there a different way to download this? I can't access discord
Have an alternate link Here (https://github.com/Bare-Poles/rotcesrats/releases/download/release/RotcesRats.0.3.1.zip)
Title: Re: [0.96a] RotcesRats v0.3.1
Post by: Simbach Vazo on January 05, 2024, 04:35:49 PM
"Buffalo Mk.=" Oh, oh yes.
Title: Re: [0.96a] RotcesRats v0.3.2
Post by: Amazigh on January 16, 2024, 07:06:53 PM
Update 0.3.2 (https://github.com/Bare-Poles/rotcesrats/releases/download/v0.3.2/RotcesRats.0.3.2.zip)

Just some balance tweaks, save compatible.

- Phaeton Mk.=
-- Hull increased from 4000 to 5000
-- Flux Capacity increased from 4500 to 5500
-- Flux Dissipation increased from 220 to 300
-- Shipsystem active duration increased from 5s to 6s
-- Shipsystem cooldown increased from 15s to 18s

- Flint Coilgun
-- Flux/shot reduced from 77 to 67 (0.855 to 0.744 flux/dam)

- Miser Heavy Coilgun
-- Reload time reduced from 2 to 1.6 (120 to 150 dps)
-- Flux/shot reduced from 350 to 264 (1.458 to 1.1 flux/dam)
Title: Re: [0.96a] RotcesRats v0.3.3
Post by: Amazigh on April 05, 2024, 03:36:29 PM
Update 0.3.3 (https://github.com/Bare-Poles/rotcesrats/releases/download/v0.3.3/RotcesRats.0.3.3.zip)

- minor variant tweaks for 0.97

- Lout sprite updated
- Hooligan sprite updated
-- thanks to BigBeans