Fractal Softworks Forum

Starsector => Mods => Topic started by: Amazigh on February 09, 2021, 03:00:26 PM

Title: [0.95a] RotcesRats v0.13
Post by: Amazigh on February 09, 2021, 03:00:26 PM
(https://cdn.discordapp.com/attachments/808831910557384704/820860858472857650/roctesrats_banner.png)
Adds a selection of unusual vessels and weapons.

Requires:
LazyLib (http://fractalsoftworks.com/forum/index.php?topic=5444.0)

Frigates
(https://cdn.discordapp.com/attachments/808831910557384704/859542167189717043/rr_frigates.png)
Aeith - Glass cannon gunship.
Rehsal - Reversed Lasher, with a medium hardpoint.
Rehsal (P) - As above, but now in Red.
Vexilla - Reversed Centurion, but altered to mount a lot of missiles.
Ox MK.II - Imagine a Buffalo MK.II, but only frigate sized. About as threatening as you'd imagine.
Auditor - Monitor but with a bigger gun, highly survivable and with potent PD.
Nemo - An Omen, but rather than an EMP emitter has a focus on fleet support.
Concierge - Lightweight PD oriented Frigate.
Pilaster - Sort of like a monitor that can fire while its shield is up.
Tamerlane - Aggressive assault frigate.
Shkiper - A highly durable combat rated drone tender.
Dram Mk.= - Pirate engineering gone mad, although it actually has a somewhat potent missile system.
Hooligan - An engine with guns and armour bolted on, cheap and highly aggressive.
[close]

Destroyers
(https://cdn.discordapp.com/attachments/808831910557384704/839651030479798303/rr_destroyers.png)
Buffalo Mk.= - Cursed.
Rednus - Backwards Sunder, loses the large mount, but has effective options.
Susrat - Combat freighter / Carrier hybrid.
Susrat-S - As above, but also offers salvage bonuses.
Falconet L - Pirate hackjob, with a ballistic turret.
Falconet R - Pirate hackjob, with an energy turret.
Elum - Backwards mule, with hardpoints rather than a turret.
Surebrec - Cheap destroyer.
Surebrec MK.II - It has a Large missile hardpoint, what more needs to be said.
Inimeg - Combat freighter, generally has to make the choice between PD or direct fire weapon capabilities.
Valkrie MK.II - Large ballistic turret, cruiser tier range, what's not to love.
Daehremmah - Missile hammerhead.
Ekirhs - High-tech fire support vessel.
Portico - Shield-based Lineship, relatively light weapons load.
Gaoler - Mid-tech carrier, has a supporting cluster of annoyance drones.
Bathory - An expensive interdiction destroyer that can threaten phase vessels.
[close]

Cruisers
(https://cdn.discordapp.com/attachments/808831910557384704/859542152891072512/rr_cruisers.png)
Erutnev - Reversed venture, fewer missiles, but gains a borer wing.
Erutnev (LP) - Pather Siege engine, packs a scary missile.
Gemogee - Combat carrier, maintains the shielding of the Apogee.
Gryphon (B) - Ballistic variant of the Gryphon, can be quite powerful.
Peryton - Lighter low-tech version of the Gryphon, features rapid fire but reduced missile damage.
Pteroma - Shield tanking cruiser, can pack quite a punch.
Sojurn - Lots of small energy mounts and a pair of heavy drones.
Dominatrix - Sister to the Dominator, an armoured frontline missile ship.
[close]

Capitals
(https://cdn.discordapp.com/attachments/808831910557384704/839651019829936138/onquest.png)
Onquest - What you get if you jam half of an onslaught onto a conquest.
[close]

Weapons
(https://cdn.discordapp.com/attachments/808831910557384704/843627353975291944/rr_weapons.png)
Arpo MRM / Arpo MRM Pod - Cheap knockoff Harpoons.
Creeper Cluster Torpedo / Typhoon Creeper Launcher - Cheaper Reapers.
Flint Coilgun - Knockoff Railgun.
Plasma Burster - Plasma Flak.
Mini Mining Blaster - Tiny and Inefficient, but a decent punch.
Lamia DEM / Lerna MDEM - Standoff missiles, with a decent energy punch.
Bramble Smartbomb Rack / Thicket Smartbomb Launcher - Anti-fighter weapons, devastating against dense clusters.
Wasteland Smartbomb Complex - Mid-range anti-fighter solution.
Gyro Micromissile Launcher - Cheap and Weak, but enduring anti fighter weapon.
Bipartisan LRM Launcher - Better hitrate than a Pilum, but less powerful and more expensive.
Bearing Microrocket Rack - Weak but sustained light kinetic pressure.
Axle Microtorpedo Launcher - Lacks the power of a more standard torpedo, but has enough ammo to sustain longer engagements.
[close]

Wings
(https://cdn.discordapp.com/attachments/808831910557384704/843627374670905364/rr_wings.png)
Rumbler Heavy Interceptor - Knockoff Thunder, lacks any real EMP damage capabilties.
Khanda Support Fighter - Basically a flying point defense platform.
Aruval Support Drone - Rather cheap kinetic support fire, but completely lacking in survivability.
Kirpan Torpedo Bomber - A Khopesh that is better against heavy armour, more or less.
Urumi Heavy Fighter -  A flying needler, devastating to shielded targets but falls short against armour.
Piranha (P) Missile Bomber - Even cheaper and less threatening than the standard Piranha, but can actually hit frigates.

[close]

REDACTED
(https://cdn.discordapp.com/attachments/808831910557384704/843627394668691466/rr_redacted.png)
[DETAILS REDACTED BY HEGEMONY COMSEC]
[close]

Download Here (https://cdn.discordapp.com/attachments/808831910557384704/859542362429325362/RotcesRats_0.13.rar)

update notes
Quote
v0.13
-- Now Requires LazyLib
New Ships
- Sojurn (Cruiser)
- Shkiper (Frigate)
- Dominatrix (Cruiser)
- Dram Mk.= (Frigate)
- Hooligan (Frigate)
-- Lamia/Lerna chargeup time changed from 0.5/1 to 0.2/0.6
-- Flint Coilgun range increased to 650
-- Adjusted launch angle on various launch bays to match the visual appearance of the bays.

v0.12
--New- [DETAILS REDACTED BY HEGEMONY COMSEC]
--New Weapon
Axle Microtorpedo Launcher
--New Wings
Kirpan Torpedo Bomber
Urumi Heavy Fighter
Piranha (P) Missile Bomber
-- Bearing: Ammo reduced to 6, refire rate reduced from 3.5 seconds to 1.5 seconds. (doubled burst DPS but the burst lasts for much less time, in exchange for a loss to sustained suppression ability.)
-- Lamia/Lerna: Given CONSERVE_1 hint, so AI will hopefully at least save one rather than instantly use them all up at the very start of a battle.
-- Pilaster/Portico/Pteroma: given Flux Shunt hullmod.
-- Gemogee: OP increased, some turret arcs made more generous, added an extra small energy turret to the front.
-- Plasma Burster: Flux Efficiency improved from 1.1 to 0.9.

v0.11
New Ships
- Gaoler (Destroyer)
- Onquest (Capital)
- Bathory (Destroyer)
- Tamerlane (Frigate)
New Wing
- Aruval Support Drone
New Weapon
- Bearing Microrocket Rack
-- Mission has been split into 3, one for each tech tier
-- Notably boosted spawnrates for Pirate skinned Rehsal, as it was barely spawning at all.
-- Noirutnec reworked, now has a missile focused armament, and is called the Vexilla.

v0.10
--New Ships
Pilaster
Portico
Pteroma
--New Weapon
Bipartisan LRM
-- Peryton flux dissipation lowered from 180 to 150
-- A couple of variants now use the Bipartisan in place of Pilums
-- Increased Falconet Spawnrates (I think)
-- Swapped small energy and ballistic turret locations on Falconet R
-- Added Overdriven and Support variants to the Concierge
-- Buffed Rumbler main gun

0.9
--- New Ships:
Nemo (Frigate)
Ekirhs (Destroyer)
Peryton (Cruiser)
Concierge (Frigate)
-- Some adjustments to ship spawn frequency - slight reduction to some lesser vessels spawn frequencies, boost to Erutnev(LP) spawn frequency

0.8.1
--- Capitalization hotfix for linux users

0.8
--- New Ships:
- Auditor (Frigate)
- Deahremmah (Destroyer)
--- New Fighters:
- Rumbler Heavy Interceptor
- Khanda Support Fighter
--- New Weapons:
- Gyro Micromissile Launcher
- Wasteland Smartbomb Complex
--- Aieth stats tweaked, should now fill the role of a "glass cannon" frigate, by having high damage capability but poor hull and armour.
--- Weapons now actually have costs assigned to them (oops)

0.7.1
- "Compatibility Patch" for RC11
- Aieth rarity slightly increased

Version 0.7
- Updated to 0.95a
--- New Ships:
- Gryphon (B)
- Erutnev (LP)
- Ox Mk.II
- Valkrie Mk.II
-- Noirepyh reworked in light of the new Hyperion, now called the Aieth, has a custom phase skimmer system
-- Susrat now has a more appropriate FP cost
-- Flint OP increased to 6
-- Assorted minor loadout changes
-- Gorgon/Hydra renamed to Lamia/Lerna

Version 0.6
-- New Ships:
- Inimeg
- Gemogee
-- New Weapons:
- Bramble Smartbomb Rack
- Thicket Smartbomb Launcher
- Gorgon DEM
- Hydra MDEM
-- Buffalo MK.= moved to Pirate BP Package
-- Buffalo MK.= variants altered to use more pirate aligned weaponry
-- Flint Coilgun damage per shot lowered, DPS remains the same

Version 0.5.1
- Corrected name of Arpo Pod in Pirate Faction file
- Tweaked weapon usage rates

Version 0.5
- Erutnev
- Rehsal (P)
- Arpo MRM
- Arpo MRM Pod
- Flint Coilgun
- Plasma Burster
- Creeper Cluster Torpedo
- Typhoon Creeper Launcher
- Mini Mining Blaster
- Assorted minor tweaks

Version 0.4
-Noirutnec
-Surebrec
-Surebrec MK.II

Version 0.3
-Trimmed variant count in simulator to just one of each hull
-Added a mission that lets you test all of the ships against an approximately equal vanilla force.
-Elum
-Susrat
-Susrat-S
-Falconet L
-Falconet R

Version 0.2
- Slightly reduced ship spawn rates in fleets.
- Buffalo MK=
- Rednus

Version 0.1
- Initial release
- Rehsal
- Noirepyh
[close]
Title: Re: [0.9.1a] RotcesRats v0.5
Post by: Dazs on March 01, 2021, 07:30:52 PM
Nice. Is it save game compatible from the previous version?
Title: Re: [0.9.1a] RotcesRats v0.5.1
Post by: Amazigh on March 01, 2021, 08:45:56 PM
I think it should be savegame compatible.
Can't think of anything i did that'd break savegames.
Title: Re: [0.9.1a] RotcesRats v0.5.1
Post by: Dazs on March 02, 2021, 01:53:47 AM
With the new update from a save game load using the previous version:
151959 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Weapon spec [arpo_pod] not found!
java.lang.RuntimeException: Weapon spec [arpo_pod] not found!
   at com.fs.starfarer.loading.o00O.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getWeaponSpec(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:388)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:362)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:357)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
   at com.fs.starfarer.title.Object.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Note: I started a new game with this version and received the same crash.
Title: Re: [0.9.1a] RotcesRats v0.5.1
Post by: Harmful Mechanic on March 02, 2021, 12:19:33 PM
This is some seriously backwards-ass nonsense... and I love it.
Title: Re: [0.9.1a] RotcesRats v0.5.1
Post by: Amazigh on March 02, 2021, 01:29:45 PM
Note: I started a new game with this version and received the same crash.
Check that you have version 0.5.1 and not 0.5
0.5.1 was a patch that fixes this specific issue
Title: Re: [0.9.1a] RotcesRats v0.5.1
Post by: Dazs on March 03, 2021, 03:39:21 AM
The latest patch fixed it thanks.
Title: Re: [0.9.1a] RotcesRats v0.6
Post by: Amazigh on March 14, 2021, 08:34:21 PM
0.6 Update

Couple of new ships, some new weapons, should be savegame compatible.
Title: Re: [0.9.1a] RotcesRats v0.6
Post by: PreConceptor on March 15, 2021, 10:58:26 AM
fyi Mayasuran Navy already has a Gorgon SRM (rack and single, small missile). Not sure if its similar enough to warrant a change, but its there.
Title: Re: [0.9.1a] RotcesRats v0.6
Post by: Amazigh on March 15, 2021, 02:33:11 PM
Didn't realize mayasura also had a weapon called the gorgon, but after giving it a look, i think the weapons are different enough.
Mayasuran missile is a "conventional" missile, but my missile instead fires a blaster bolt on closing, something like an energy damage version of the Sabot.
Title: Re: [0.9.1a] RotcesRats v0.6
Post by: BigBeans on March 17, 2021, 06:28:27 PM
A name change would be nice though please, so it's easier to tell apart.
Title: Re: [0.95a] RotcesRats v0.7
Post by: Amazigh on March 29, 2021, 04:38:02 PM
0.7 Update

0.7.1 Update

New ships, 0.95 compatibility, and some other assorted changes.

0.7.1 adds:
"Compatibility Patch" for RC11
Aieth rarity slightly increased
Title: Re: [0.95a] RotcesRats v0.7.1
Post by: SpaceshipCaptainYukari on April 02, 2021, 11:06:33 AM
I can't wait for backwards Onslaught
Title: Re: [0.95a] RotcesRats v0.8
Post by: Amazigh on April 09, 2021, 06:13:58 PM
Update 0.8

New ships, some fighters, some weapons.
Weapons now actually have costs assigned to them, previously had made a mistake and put an underscore where i should have put a space. (oops)

Update should be save compatible.



I can't wait for backwards Onslaught
I have no intention of doing that to an onslaught, though i may have... other ideas, unsure i'f they'll pan out though.
Title: Re: [0.95a] RotcesRats v0.8
Post by: nullmana on April 10, 2021, 12:14:29 AM
Crash on startup on Linux due to incorrect file capitalization.
Game fails to find "graphics/missiles/wrath.png", as defined in data/weapons/proj/wrath_missile.proj, the file is named "graphics/missiles/Wrath.png".
Similarly, graphics/ships/khanda.png is named Khanda.png

Please keep capitalization consistent.
Title: Re: [0.95a] RotcesRats v0.8
Post by: UselessGoddess69 on April 10, 2021, 12:21:59 AM
I have no intention of doing that to an onslaught, though i may have... other ideas, unsure i'f they'll pan out though.

Here's an idea if you're planning to do a unusual Onslaught. Remove the entire middle part of the Onslaught and stick both the left part and right part (That has the Thermal Pulse Cannon) of the Onslaught together.
And with that you have the Slaught (Or OnSla), a decently fast (Top Speed 50) battlecruiser
Title: Re: [0.95a] RotcesRats v0.8
Post by: scrye on April 10, 2021, 10:58:51 PM
I seem to have run into some filename capitalization issues trying to run this mod on Linux.  The game was complaining about the Wrath missiles graphic PNG filename; recapitalizing it from “Wrath.png” to “wrath.png” seems to have fixed it.

I suggest you pick a case for your filenames and stick to it to avoid issues like this; a lot of your filenames vary in capitalization with no apparent rhyme or reason.  Windows users probably won’t have issues, as the OS doesn’t distinguish between upper and lowercase filenames, but Linux cares about whether a filename is capitalized or not and treats different capitalizations as different filenames entirely, and apparently your scripts look for “wrath”, not “Wrath”.

Thanks for the mod, this hiccup aside I am looking forward to trying it. =)
Title: Re: [0.95a] RotcesRats v0.8
Post by: Amazigh on April 10, 2021, 11:30:51 PM
Crash on startup on Linux due to incorrect file capitalization.
I seem to have run into some filename capitalization issues trying to run this mod on Linux.

Update 0.8.1

Capitalization hotfix for linux users
Title: Re: [0.95a] RotcesRats v0.8.1
Post by: osuf on April 11, 2021, 11:58:17 AM
Hi Amazigh,

I understand you will not support fixes to it but could you also share the link to the last 0.91-compatible version, i.e. 0.6?
Title: Re: [0.95a] RotcesRats v0.9
Post by: Amazigh on April 16, 2021, 04:43:25 PM
Update 0.9 (https://cdn.discordapp.com/attachments/808831910557384704/832759800055463996/RotcesRats_0.9.rar)

--- New Ships:
Nemo (Frigate)
Ekirhs (Destroyer)
Peryton (Cruiser)
Concierge (Frigate)
-- Some adjustments to ship spawn frequency - slight reduction to some lesser vessels spawn frequencies, boost to Erutnev(LP) spawn frequency

Update should be save compatible.


Hi Amazigh,

I understand you will not support fixes to it but could you also share the link to the last 0.91-compatible version, i.e. 0.6?

Unless i'm mistaken, the mod should (for now) function just fine for 0.91, just change the gameVersion line in the mod_info.json file, but in case that doesn't work have 0.6 here (https://cdn.discordapp.com/attachments/808831910557384704/820857209331253268/RotcesRats_0.6.rar)
Title: Re: [0.95a] RotcesRats v0.9
Post by: Amazigh on April 26, 2021, 02:24:13 PM
Double post for update.

Update 0.10 (https://cdn.discordapp.com/attachments/808831910557384704/836341841397809222/RotcesRats_0.10.rar)

v0.10
--- New Ships
Pilaster
Portico
Pteroma
--- New Weapon
Bipartisan LRM
-- Peryton flux dissipation lowered from 180 to 150
-- A couple of default variants now use the Bipartisan in place of Pilums
-- Increased Falconet Spawnrates (I think)
-- Swapped small energy and ballistic turret locations on Falconet R
-- Added Overdriven and Support variants to the Concierge
-- Buffed Rumbler main gun

Update should be save compatible.

Title: Re: [0.95a] RotcesRats v0.11
Post by: Amazigh on May 05, 2021, 05:08:39 PM
Triple post, rip in ded.

Update 0.11.1 (https://cdn.discordapp.com/attachments/808831910557384704/839659690510385152/RotcesRats_0.11.1.rar)

--- New Ships
Gaoler (Destroyer)
Onquest (Capital)
Bathory (Destroyer)
Tamerlane (Frigate)
--- New Wing
Aruval Support Drone
--- New Weapon
Bearing Microrocket
-- Mission has been split into 3, one for each tech tier
-- Notably boosted spawnrates for Pirate skinned Rehsal, as it was barely spawning at all.
-- Noirutnec reworked, now has a missile focused armament, and is called the Vexilla.

Update should be save compatible, but if you had a Noirutnec (now Vexilla) in your fleet/storage there may be some issues.

Edit: Hotfixed to 0.11.1 because of a crash on startup error.
Title: Re: [0.95a] RotcesRats v0.11
Post by: WBLY on May 05, 2021, 06:41:18 PM
Triple post, rip in ded.

Update  (https://cdn.discordapp.com/attachments/808831910557384704/839659690510385152/RotcesRats_0.11.1.rar[/url)

--- New Ships
Gaoler (Destroyer)
Onquest (Capital)
Bathory (Destroyer)
Tamerlane (Frigate)
--- New Wing
Aruval Support Drone
--- New Weapon
Bearing Microrocket
-- Mission has been split into 3, one for each tech tier
-- Notably boosted spawnrates for Pirate skinned Rehsal, as it was barely spawning at all.
-- Noirutnec reworked, now has a missile focused armament, and is called the Vexilla.

Update should be save compatible, but if you had a Noirutnec (now Vexilla) in your fleet/storage there may be some issues.

Edit: Hotfixed to 0.11.1 because of a crash on startup error.

There's still startup errors:
data/world/factions/independent.factions
Expected a ':' after a key at 177 {character 22 line 11].

This error persists throughout independent.factions lines.
Title: Re: [0.95a] RotcesRats v0.11.1
Post by: Null Ganymede on May 05, 2021, 08:36:27 PM
This is hilarious but... At second glance, also makes a surprising amount of sense?

Like, post-collapse industrial capabilities are in shambles, so retrofitting existing hulls forms into alternate configurations has to be a thing. And maybe a particular planet can't scale up proper engine production anymore, but they can shove a bunch of smaller thrusters into the large and medium mounts and route fuel through where the ammo and autoloaders used to be.

And then you always need dakka, so bodge random weapons in the cavernous spaces left by original engines.

If it's stupid and it works, it's not stupid!
Title: Re: [0.95a] RotcesRats v0.11
Post by: Amazigh on May 05, 2021, 10:51:32 PM
This error persists throughout independent.factions lines.

It sounds like you still have the broken 0.11 version.
Make sure you actually have 0.11.1 downloaded and installed, as it's a fix for that exact issue.
Title: Re: [0.95a] RotcesRats v0.11
Post by: WBLY on May 06, 2021, 05:06:32 AM
This error persists throughout independent.factions lines.

It sounds like you still have the broken 0.11 version.
Make sure you actually have 0.11.1 downloaded and installed, as it's a fix for that exact issue.

Weird, I grabbed the .11.1 from discord and had the issues yesterday. Redownloaded today and it works. Thanks.
Title: Re: [0.95a] RotcesRats v0.11
Post by: Amazigh on May 16, 2021, 04:54:57 PM
Update 0.12 (https://cdn.discordapp.com/attachments/808831910557384704/843632832986218506/RotcesRats_0.12.rar)

v0.12
--New- [DETAILS REDACTED BY HEGEMONY COMSEC]
--New Weapon
Axle Microtorpedo Launcher
--New Wings
Kirpan Torpedo Bomber
Urumi Heavy Fighter
Piranha (P) Missile Bomber
-- Bearing: Ammo reduced to 6, refire rate reduced from 3.5 seconds to 1.5 seconds. (doubled burst DPS but the burst lasts for much less time, in exchange for a loss to sustained suppression ability.)
-- Lamia/Lerna: Given CONSERVE_1 hint, so AI will hopefully at least save one rather than instantly use them all up at the very start of a battle.
-- Pilaster/Portico/Pteroma: given Flux Shunt hullmod.
-- Gemogee: OP increased, some turret arcs made more generous, added an extra small energy turret to the front.
-- Plasma Burster: Flux Efficiency improved from 1.1 to 0.9.

Update should be save compatible, but if you have a Gemogee in your fleet/storage then you'll want to check loadouts as it has gained OP and a weapon slot.
Title: Re: [0.95a] RotcesRats v0.11
Post by: Arcagnello on May 20, 2021, 02:33:07 PM
Update 0.12 (https://cdn.discordapp.com/attachments/808831910557384704/843632832986218506/RotcesRats_0.12.rar)

v0.12
--New- [DETAILS REDACTED BY HEGEMONY COMSEC]
--New Weapon
Axle Microtorpedo Launcher
--New Wings
Kirpan Torpedo Bomber
Urumi Heavy Fighter
Piranha (P) Missile Bomber
-- Bearing: Ammo reduced to 6, refire rate reduced from 3.5 seconds to 1.5 seconds. (doubled burst DPS but the burst lasts for much less time, in exchange for a loss to sustained suppression ability.)
-- Lamia/Lerna: Given CONSERVE_1 hint, so AI will hopefully at least save one rather than instantly use them all up at the very start of a battle.
-- Pilaster/Portico/Pteroma: given Flux Shunt hullmod.
-- Gemogee: OP increased, some turret arcs made more generous, added an extra small energy turret to the front.
-- Plasma Burster: Flux Efficiency improved from 1.1 to 0.9.

Update should be save compatible, but if you have a Gemogee in your fleet/storage then you'll want to check loadouts as it has gained OP and a weapon slot.

Whoo new update! Don't know how it went under my radar but I can't wait to update your mod tomorrow!

Pleased to see the Autoblaster getting some love, I tried using it as point defence on my Conquests but even Heavy bust lasers were proving to be a better investment given how flux hungry they were!

*Also looks forward to encountering the new [Redacted]*

Title: Re: [0.95a] RotcesRats v0.12
Post by: peppermeth on June 19, 2021, 03:01:03 PM
Is still suppose RotcesRats v0.12 still 0.9.1a compatible? Cause for me it crash and send me message about missile spread and combat API.
Title: Re: [0.95a] RotcesRats v0.12
Post by: Yunru on June 19, 2021, 03:05:47 PM
For as (intentionally) bad as these are, that Onquest is beautifully bashed!
Title: Re: [0.95a] RotcesRats v0.12
Post by: Nameless on June 24, 2021, 11:01:28 AM
I hate this mod. Now I try to read every ship name backwards.
Title: Re: [0.95a] RotcesRats v0.12
Post by: Amazigh on June 29, 2021, 02:34:02 PM
Update 0.13 (https://cdn.discordapp.com/attachments/808831910557384704/859542362429325362/RotcesRats_0.13.rar)

-- Now Requires LazyLib
New Ships
- Sojurn (Cruiser)
- Shkiper (Frigate)
- Dominatrix (Cruiser)
- Dram Mk.= (Frigate)
- Hooligan (Frigate)

-- Lamia/Lerna chargeup time changed from 0.5/1 to 0.2/0.6
-- Flint Coilgun range increased to 650
-- Adjusted launch angle on various launch bays to match the visual appearance of the bays.



Is still suppose RotcesRats v0.12 still 0.9.1a compatible? Cause for me it crash and send me message about missile spread and combat API.
Missile Spread is a new feature added in 0.95a, and with me adding some scripted components to the mod as well, it will no longer be backwards compatible without removing content.
Title: Re: [0.95a] RotcesRats v0.13
Post by: peppermeth on July 11, 2021, 09:38:44 AM

"Is still suppose RotcesRats v0.12 still 0.9.1a compatible? Cause for me it crash and send me message about missile spread and combat API.
Missile Spread is a new feature added in 0.95a, and with me adding some scripted components to the mod as well, it will no longer be backwards compatible without removing content."

 What content would need to be remove? May i ask?
Title: Re: [0.95a] RotcesRats v0.13
Post by: Amazigh on July 16, 2021, 05:45:13 PM
What content would need to be remove? May i ask?
I know you'd have to go into the weapons.csv and remove the "MISSILE_SPREAD" tag from the weapons that use it. But other than that i don't know, and you'd have to test to see if there is anything else causes crashes and work from there.
Title: Re: [0.95a] RotcesRats v0.13
Post by: peppermeth on July 17, 2021, 04:28:50 PM
What content would need to be remove? May i ask?
I know you'd have to go into the weapons.csv and remove the "MISSILE_SPREAD" tag from the weapons that use it. But other than that i don't know, and you'd have to test to see if there is anything else causes crashes and work from there.

I tried to alter that file on other mod, but the game just kept crashing.
So how do i do that while keeping the mod functional? 
Title: Re: [0.95a] RotcesRats v0.13
Post by: Amazigh on July 23, 2021, 02:59:42 PM
I tried to alter that file on other mod, but the game just kept crashing.
So how do i do that while keeping the mod functional? 
Could be you're using  a program that has issues with editing CSV files (excel for example) if you're having more issues and really want to try and backport the mod, your best best is to go onto the unofficial discord and ask for help there and someone will be able to walk you through any issues you're having.