Fractal Softworks Forum

Starsector => Mods => Modding => Topic started by: Fellout on January 14, 2021, 05:57:04 PM

Title: Deliberate range exemptions
Post by: Fellout on January 14, 2021, 05:57:04 PM
Recently started getting into modding and a concept of range exemptions came up recently due to an idea I mentioned that would likely break AI fights, is there a way to exempt weapons from being added to the range estimations?
Title: Re: Deliberate range exemptions
Post by: Fleetlord Hale on January 15, 2021, 09:33:55 AM
seconding this question and raising a few closely related ones.
Is there a way to mess with guns so enemy AI considers it shorter range than it actually is, or make a projectile go far past its stated max range?
Title: Re: Deliberate range exemptions
Post by: bananana on January 15, 2021, 05:15:11 PM
to clarify
the issue in question, also mentioned in 0.95 patch notes
Quote
Fixed issue causing ships with only missile weapons to close in to point-blank range regardless of weapon range
i.e. missile weapons not being considered by AI(both using and opposing it) when planning combat distance to keep from target
the goal is to make long range weapons for slots other than missiles, (since the issue seems to be tied to the slot type specifically), without making AI too terrified to do anything