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Starsector => General Discussion => Topic started by: pedro1_1 on January 02, 2021, 12:43:00 PM

Title: Ship tier list
Post by: pedro1_1 on January 02, 2021, 12:43:00 PM
So I was thinking about which ship is stronger than which to the point I decided to create a tier list, but unlike last time I used tiermaker to make the tier list, so here is the link (https://tiermaker.com/create/starsector-vanilla-ships-v2-742379) for the tiermaker site.

I used the normal tier list logic of which ship is stronguer is based around on how left and up it is.

The logistics ships are last for the tiers since they need to be categorized apart from the cobat ships.

Tier list
(https://i.imgur.com/dTVYIAY.png)
[close]
Updated Tier list
(https://i.imgur.com/6e5lFP4.png)
[close]
Title: Re: Ship tier list
Post by: Null Ganymede on January 02, 2021, 12:55:44 PM
Nah.

Too many factors affect ship value. Even in a over-constrained format like the Tournaments the above list is wrong, in campaign it never had a chance to be right.

Try building your entire fleet around exploiting key features of D-tier ships and they go SS-tier ez.
Title: Re: Ship tier list
Post by: Thaago on January 02, 2021, 01:03:11 PM
:sees Gryphon as D tier but Venture as B tier :

:cries:

Centurions are also really good. The more I play with them the more I like them. With SO, front shield conversion, machine guns, an antimatter blaster, a reaper, and fleet aggression cranked up to max so as not to require officers, they are nasty. Nearly as good as omens, though they trade the amazing utility of the EMP emitter for anti-shield firepower and toughness. The combo of 360 shield --> Damper field with SO to lower flux at double speed while taking reduced damage --> shield extending twice as fast is very powerful.
Title: Re: Ship tier list
Post by: Ishman on January 02, 2021, 04:46:34 PM
Gryphon in D tier, whew.

You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed), and following up with a hurricane or locust. Retreating and reengaging recharges the system, meaning you can use it twice per combat encounter. The only vanilla ship which can tank a gryphon's focus is the paragon, it lets you actually hunt down [redacted] safely as you can delete the frigates and destroyers making your AI panic with a button click. That is, without resorting to spark drovers/converted hangar cheese.

It's just not a very fun ship to fly yourself because it's a slow foam block, but it is UNDENIABLY one of the strongest ships (admittedly the AI can't use it correctly without abusing weapon group quirks).

I'll leave Thaago to extol the virtues of the various frigates, as I don't use them much.
Title: Re: Ship tier list
Post by: Thaago on January 02, 2021, 06:23:56 PM
I used to not use frigates, but tournament testing has revealed to me that they really pack a lot of value, even without officers. They do die though...

A 'this is what I had around at the time' Gryphon build that worked shockingly well: Squall + 3 annihilator racks + 2 harpoon pods, hvd, a few vulcans, Unstable Injector (important), ECCM, medium vents/caps (no loadout design in that campaign). Aggressive officer with missile skill (was ~level 4 when I first put her on) and a few other offensive boosters. Missiles are in separate groups, but in linked fire mode.

I didn't quite expect much out of it, but it just kept getting more and more kills so I never bothered changing the loadout. Watching it solo hunt down and murder an officered (level 14) enemy Doom that had a decent loadout was eye opening. Between the expanded racks and the forge it still has missiles at the end of multi capital bounties so... not sure when its supposed to get bad.
Title: Re: Ship tier list
Post by: Amoebka on January 02, 2021, 09:11:33 PM
Putting variants in the same tier feels wrong. Pirate Shrike is clearly better than HT Shrike, why are they in the same tier? Pather Cerberus is a beast, while the normal one is meh. Hegemony Kite is actually great, while the pather one is worse than the default/pirate ones. Pather Brawler/Lasher is much better than default, etc.

If you argue that the differences aren't big enough to warrant a tier of difference, why is Onslaught (XIV) higher than the default? 100 extra armor on a low-tech capital is barely noticeable, while free SO on a frigate translates to ~25% extra OP.
Title: Re: Ship tier list
Post by: Golde on January 02, 2021, 09:14:29 PM
I can tell you off the bat Drover, Heroin, Sunder, HH, Tempist and Hyperion are NOT B tier.
Title: Re: Ship tier list
Post by: pedro1_1 on January 02, 2021, 10:41:44 PM
Nah.

Too many factors affect ship value. Even in a over-constrained format like the Tournaments the above list is wrong, in campaign it never had a chance to be right.

Try building your entire fleet around exploiting key features of D-tier ships and they go SS-tier ez.

There is no such thing as too many factors to track. Even more on the end of the update lifespan, were all of the factors were found and acounted for so that only the players own doctrine and skill are left as the main diferentiation factors. And specialising in a doctrine based on using the abilitys of a tier of ships does not mean the ships are stronger or weaker than they where before, it just mean you are really good at geting the ships to work toguether.

:sees Gryphon as D tier but Venture as B tier :

:cries:
Gryphon in D tier, whew.

You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed), and following up with a hurricane or locust. Retreating and reengaging recharges the system, meaning you can use it twice per combat encounter. The only vanilla ship which can tank a gryphon's focus is the paragon, it lets you actually hunt down [redacted] safely as you can delete the frigates and destroyers making your AI panic with a button click. That is, without resorting to spark drovers/converted hangar cheese.

It's just not a very fun ship to fly yourself because it's a slow foam block, but it is UNDENIABLY one of the strongest ships (admittedly the AI can't use it correctly without abusing weapon group quirks).
A 'this is what I had around at the time' Gryphon build that worked shockingly well: Squall + 3 annihilator racks + 2 harpoon pods, hvd, a few vulcans, Unstable Injector (important), ECCM, medium vents/caps (no loadout design in that campaign). Aggressive officer with missile skill (was ~level 4 when I first put her on) and a few other offensive boosters. Missiles are in separate groups, but in linked fire mode.

I didn't quite expect much out of it, but it just kept getting more and more kills so I never bothered changing the loadout. Watching it solo hunt down and murder an officered (level 14) enemy Doom that had a decent loadout was eye opening. Between the expanded racks and the forge it still has missiles at the end of multi capital bounties so... not sure when its supposed to get bad.

The venture is B- because it offers benefits in relation to the Mora carriers, which compete for the same niche, those benefits are being cheaper (15 DP Vs. 20 DP, 3 fuel/lightyear Vs. 4 fuel/lightyear), having a better shield(7.000 base capacitors Vs. 4.000 base capacitors, 300 dissipation Vs. 200 dissipation, same everything else*), which is more important for suport ships than for main line ships, and having the surveing equipament hullmod.
The Gryphon is D tier because it does not offer anything substatially better or different than the Heron, which is it's main competitor for it's role, it's not cheaper(20 DP Vs. 20 DP, 3 fuel/lightyear Vs. 3 fuel/lightyear), it does not have a better shield (5.000 base capacitors Vs. 5.000 base capacitors, 200 dissipation Vs. 300 dissipation, same everything else*) and no campain hullmod to help, even something as simple as a hullmod that make it cost half the supplies used on the campain map would make it go higher.
This in combination whit the extra danger Gryphon needs to expose itself to fight brings the conclusion that there is no reason to use the Gryphon other than for Roleplay and no carriers runs. If it was really terrible it would be F tier.

Centurions are also really good. The more I play with them the more I like them. With SO, front shield conversion, machine guns, an antimatter blaster, a reaper, and fleet aggression cranked up to max so as not to require officers, they are nasty. Nearly as good as omens, though they trade the amazing utility of the EMP emitter for anti-shield firepower and toughness. The combo of 360 shield --> Damper field with SO to lower flux at double speed while taking reduced damage --> shield extending twice as fast is very powerful.
I'll leave Thaago to extol the virtues of the various frigates, as I don't use them much.
I used to not use frigates, but tournament testing has revealed to me that they really pack a lot of value, even without officers. They do die though...

Almost as powerfull as the Omen would mean it is a B+, and given that I don't have much experience whit the Centurion I will need to do some tests.

Putting variants in the same tier feels wrong. Pirate Shrike is clearly better than HT Shrike, why are they in the same tier? Pather Cerberus is a beast, while the normal one is meh. Hegemony Kite is actually great, while the pather one is worse than the default/pirate ones. Pather Brawler/Lasher is much better than default, etc.

If you argue that the differences aren't big enough to warrant a tier of difference, why is Onslaught (XIV) higher than the default? 100 extra armor on a low-tech capital is barely noticeable, while free SO on a frigate translates to ~25% extra OP.

The variants of a ship can be on the same tier because of them not having the same rating, which you would have noticed if you had read carefully, but to sumarize the Shrike(P) is C+ and the normal Shrike is C-, the Cerberus and Lasher are all on a hole that they fill alone, there is one variant too many of Brawlers and the Kites are all on the low tier because of it's general weakness. And 100 armor is not the reason why the XIV Onslaught ison tier above, it is the extra flux in combination whit the armor that makes the ship S tier.

I can tell you off the bat Drover, Heroin, Sunder, HH, Tempist and Hyperion are NOT B tier.

Drover, Sunder, Hammerhead and Tempest all have the same problems, that of being really good at doing one thing that does not scale past mid-game whitout dedicated help.
Hyperion is a high risk high reward ship that if it works it works really well but if it doesn't it fail hard, not something deserving of an A ranking.
heron is misranked at B+ rather than A.
Title: Re: Ship tier list
Post by: Amoebka on January 02, 2021, 10:55:39 PM
Both Drover and Hammerhead are so good in the lategame you can literally run monofleets of them and win. Spark Drover is widely beleived to be the best cheese strat of the current patch.
Title: Re: Ship tier list
Post by: Maeleth on January 03, 2021, 03:32:04 AM
So I was thinking about which ship is stronger

Stronger at doing what, exactly? And at what point of the game? AI controlled or in player's hands?

 Nothing beats Salvage Rig if your aim is self-sustaining fleet, same goes for Shepherd and early game exploration/looting. Gryphon/Pirate Falcon/Doom/etc is a mean beast, capable of deleting entire fleets in human hands, while being pretty meh support vessel under AIs. Dominator is a powerhouse that will plow through early game fleets without any effort, but at later stages it turns into punching bag with zero chances of survival. And so on, and so forth...
Title: Re: Ship tier list
Post by: Daynen on January 03, 2021, 07:01:34 AM
Well at least he put the Atlas mkII as a solid B tier.  I can live with that.
Title: Re: Ship tier list
Post by: Kpop on January 03, 2021, 12:58:15 PM
Conquest in S tier? My man I do enjoy piloting a conquest in an unoptimized double broadside build but it is nowhere close. B tier would be pushing it.

Also doom not being S tier is just wrong.

Stronger at doing what, exactly? And at what point of the game? AI controlled or in player's hands?

 Nothing beats Salvage Rig if your aim is self-sustaining fleet, same goes for Shepherd and early game exploration/looting. Gryphon/Pirate Falcon/Doom/etc is a mean beast, capable of deleting entire fleets in human hands, while being pretty meh support vessel under AIs. Dominator is a powerhouse that will plow through early game fleets without any effort, but at later stages it turns into punching bag with zero chances of survival. And so on, and so forth...

Falcon(p) is more than cabable in AI hands. I did a pirate playthrough once and had 5-6 aggressive officers all in those and they caused carnage. Sabots, reapers, and IR pulse lasers because why not.
Title: Re: Ship tier list
Post by: Retry on January 03, 2021, 01:32:50 PM
Conquest in S tier? My man I do enjoy piloting a conquest in an unoptimized double broadside build but it is nowhere close. B tier would be pushing it.
Conquest is no lower than A tier, there is no just tier list where the Conquest rates lower than the Onslaught.


Isn't this around the 3rd ship tier list thread that's cropped up?
At least make a Fighter tier list or a Weapon tier list to spice things up a bit, at this point
Title: Re: Ship tier list
Post by: RustyCabbage on January 03, 2021, 01:59:13 PM
Alright, I feel like sharing my own hot takes today:
Spoiler
(https://i.imgur.com/3GsHgGx.png)
[close]

Assumptions: combat only, AI controlled, accounting for DP budget, assuming they're being used at the appropriate phase of the game (you're not running many frigates in cap-spam late game), no LP ships (since there's such a drastic difference between default and restored versions), no skins unless they're noticeably different.

Title: Re: Ship tier list
Post by: Grievous69 on January 03, 2021, 02:07:49 PM
Alright, I feel like sharing my own hot takes today:
Spoiler
(https://i.imgur.com/3GsHgGx.png)
[close]

Assumptions: combat only, AI controlled, accounting for DP budget, assuming they're being used at the appropriate phase of the game (you're not running many frigates in cap-spam late game), no LP ships (since there's such a drastic difference between default and restored versions), no skins unless they're noticeably different.
Nothing seems super out of the ordinary for the rules you set, but I'm curious, what's the reasoning behind Eagle being C tier? Sure it's nothing crazy but it seems like a solid AI ship all around.
Title: Re: Ship tier list
Post by: RustyCabbage on January 03, 2021, 02:20:09 PM
Alright, I feel like sharing my own hot takes today:
Spoiler
(https://i.imgur.com/3GsHgGx.png)
[close]

Assumptions: combat only, AI controlled, accounting for DP budget, assuming they're being used at the appropriate phase of the game (you're not running many frigates in cap-spam late game), no LP ships (since there's such a drastic difference between default and restored versions), no skins unless they're noticeably different.
Nothing seems super out of the ordinary for the rules you set, but I'm curious, what's the reasoning behind Eagle being C tier? Sure it's nothing crazy but it seems like a solid AI ship all around.
I've mentioned before somewhere that I think most cruisers are pretty overrated for credit/DP budgets (especially after taking limited officers into consideration), so it's mostly that. And in the end ~29 out of 51 rated ships puts it close to average which imo is not inappropriate. "Nothing crazy" is an apt descriptor for it.
Title: Re: Ship tier list
Post by: Thaago on January 03, 2021, 02:32:43 PM
...
The venture is B- because it offers benefits in relation to the Mora carriers, which compete for the same niche, those benefits are being cheaper (15 DP Vs. 20 DP, 3 fuel/lightyear Vs. 4 fuel/lightyear), having a better shield(7.000 base capacitors Vs. 4.000 base capacitors, 300 dissipation Vs. 200 dissipation, same everything else*), which is more important for suport ships than for main line ships, and having the surveing equipament hullmod.
The Gryphon is D tier because it does not offer anything substatially better or different than the Heron, which is it's main competitor for it's role, it's not cheaper(20 DP Vs. 20 DP, 3 fuel/lightyear Vs. 3 fuel/lightyear), it does not have a better shield (5.000 base capacitors Vs. 5.000 base capacitors, 200 dissipation Vs. 300 dissipation, same everything else*) and no campain hullmod to help, even something as simple as a hullmod that make it cost half the supplies used on the campain map would make it go higher.
This in combination whit the extra danger Gryphon needs to expose itself to fight brings the conclusion that there is no reason to use the Gryphon other than for Roleplay and no carriers runs. If it was really terrible it would be F tier.

...

Ah. Well. No? Venture and Mora aren't competing at all, and neither are Heron and Gryphon. I think you may have the ships mixed up, or maybe are thinking of mod ships?

Mora and Heron are 3 deck carriers that compete with each other as carriers with different profiles. The Venture is a civilian missile/exploration ship with drones and missiles (but not that many, its more that it has very little else). The Venture does not have modular fighter bays: they are mining pods. The Gryphon is a dedicated missile ship and has no fighter bays.

Alright, I feel like sharing my own hot takes today:
Spoiler
(https://i.imgur.com/3GsHgGx.png)
[close]

Assumptions: combat only, AI controlled, accounting for DP budget, assuming they're being used at the appropriate phase of the game (you're not running many frigates in cap-spam late game), no LP ships (since there's such a drastic difference between default and restored versions), no skins unless they're noticeably different.



Comments: for me Condors to low C almost D tier and Gemini to C tier. With the current iteration of Reserve Deployments, the single deck of the Gemini is nearly better than the 2 decks of the Condor. At the same time it has medium ballistics so it can mount flak and/or a long range poking gun like an HVD. Its also faster... the Gemini is honestly a better combat ship than the Condor while also being a good freighter.

I also think Tempests are B tier and not A tier. For 8DP its competing with the Shrike/pirate shrike, and I honestly don't think its that much better. Honestly in AI control I think I'd actually prefer a well built Shrike than a Tempest, does that make them low B/C tier?

Without balance changes I'd move the Hammerhead to S tier and the Enforcer to C tier, purely because of their ability to be SO Assault Chaingun delivery mechanisms.

When taking into account factors outside of combat, I rate the Falcon as C tier because of its burn speed: supplementing a destroyer fleet with a few Falcons can be a good move and doesn't slow it down.
Title: Re: Ship tier list
Post by: SCC on January 03, 2021, 03:31:23 PM
Since image tier lists attract more discussion, I decided to remake mine as an image as well. Though I use a bit different tiers, with A being too strong, F being too weak, the rest being acceptable, just ahead or behind the curve. I decided not to rate combat freighters, since I'm biased against them, but you can imagine all of them in D tier.
Spoiler
(https://i.imgur.com/r7mbVBF.png)
[close]
Title: Re: Ship tier list
Post by: Amoebka on January 03, 2021, 03:49:53 PM
How do you people even come up with rules for so many tiers? :D

For me it's just 3 tiers:

A) Premium choices for their roles. You might not want this role filled depending on your playstyle / stage of the game, but if you do, you want these ships.

B) Budget choices. Do their jobs and are usually easier to obtain than the premium alternatives.

C) Rubbish choices. Not necessarily useless, but there are always better alternatives trivially available. You will virtually never buy/restore these ships, but you might end up using d-modded ones when salvaged.

Spoiler
(https://i.imgur.com/HZtjN6r.png)
[close]
Title: Re: Ship tier list
Post by: Igncom1 on January 03, 2021, 03:53:06 PM
How are you lot even making these?
Title: Re: Ship tier list
Post by: pedro1_1 on January 03, 2021, 04:08:12 PM
How are you lot even making these?

link in the OP. just made it more visible.
Title: Re: Ship tier list
Post by: RustyCabbage on January 03, 2021, 04:16:18 PM
Alright, I feel like sharing my own hot takes today:
Spoiler
(https://i.imgur.com/3GsHgGx.png)
[close]
Assumptions: combat only, AI controlled, accounting for DP budget, assuming they're being used at the appropriate phase of the game (you're not running many frigates in cap-spam late game), no LP ships (since there's such a drastic difference between default and restored versions), no skins unless they're noticeably different.

Comments: for me Condors to low C almost D tier and Gemini to C tier. With the current iteration of Reserve Deployments, the single deck of the Gemini is nearly better than the 2 decks of the Condor. At the same time it has medium ballistics so it can mount flak and/or a long range poking gun like an HVD. Its also faster... the Gemini is honestly a better combat ship than the Condor while also being a good freighter.

I also think Tempests are B tier and not A tier. For 8DP its competing with the Shrike/pirate shrike, and I honestly don't think its that much better. Honestly in AI control I think I'd actually prefer a well built Shrike than a Tempest, does that make them low B/C tier?

Without balance changes I'd move the Hammerhead to S tier and the Enforcer to C tier, purely because of their ability to be SO Assault Chaingun delivery mechanisms.

When taking into account factors outside of combat, I rate the Falcon as C tier because of its burn speed: supplementing a destroyer fleet with a few Falcons can be a good move and doesn't slow it down.
Hm...
I do however remember someone (Hiruma Kai? pairedeciseaux?) pitting 6 Condors vs 5 Drovers (or 12v10) with the former winning. Would 8 Geminis beat 6 Drovers the same way? - I'm guessing not, but I should run it to see. And then would 10 Gemini beat 9 Condors? Flak helps a lot, I suppose.

I also like Shrikes, but Tempests are still better at a distraction and frigate hunting role, plus Plasma Burn has an unfortunate habit of getting your ship killed when you should have a flawless victory which can be mildly annoying. Tempests should probably be lower down in A though - past the Gryphon maybe.

I didn't really think about SO fits, hm (though I guess the Apogee doesn't deserve its spot without it). I'd maybe consider a DaddyPants-style SO/CH Talon Hammerhead to be S tier, but more likely I'd say it's more top of A like the Paragon. As for Enforcers... even with SO they're still only at their best with the very limited linked 4x small missiles, which is probably enough to put them above the combat freighters, but not much further.

And yeah, I love Falcons for the burn speed alone, but that factor is excluded from this list.
Title: Re: Ship tier list
Post by: pedro1_1 on January 03, 2021, 04:51:20 PM

Isn't this around the 3rd ship tier list thread that's cropped up?
At least make a Fighter tier list or a Weapon tier list to spice things up a bit, at this point

forgot about this on the last post, but the reason it is cropped is because the ships don't follow the same proportions, even on the better protrait mode it is still croped, the only way around this issue is to edit the images to all be squares, this way it ends up loking better but some ships would be smaller/bigger than they actually are.

there is a fighter and weapon tier list in there aredy, but it also has hullmods and the fighters don't have their weapons which is weird, the best way I can think about doing this is to take a bunch of screenshots and cutting out the outside of the image, but it will take some time, which I will have tomorrow.
Title: Re: Ship tier list
Post by: SCC on January 03, 2021, 11:54:13 PM
@pedro1_1 https://dictionary.cambridge.org/pl/dictionary/english/crop-up
Hm...
I do however remember someone (Hiruma Kai? pairedeciseaux?) pitting 6 Condors vs 5 Drovers (or 12v10) with the former winning. Would 8 Geminis beat 6 Drovers the same way? - I'm guessing not, but I should run it to see. And then would 10 Gemini beat 9 Condors? Flak helps a lot, I suppose.
https://fractalsoftworks.com/forum/index.php?topic=18804.0
Title: Re: Ship tier list
Post by: Igncom1 on January 04, 2021, 12:34:42 AM
Spoiler
(https://i.imgur.com/SYSEpH8.png)
[close]

If I was to draft up a list.

S tier are above and beyond, so include the meme ships and the unique tug that has no counterpart that I know of.

A tier for the reliable and dependable ships that really can do no wrong. They aren't all equal but for their various categories they do all right. I value destroyer tier supply ship over the larger ones personally as they are generally better/faster for their size even if not great later in the game when you just need more.

B tier if for the ships that aren't great, but are hardly terrible. Ships that didn't make the cut but aren't generally just bad.

C tier for the unreliables or the generally 'why bother's if the fleet. They can work, but that's a lot of effort you could use elsewhere.

D tier is for cannon fodder that is almost or totally unusable. It's heresy to probably put the buffalo there, but she rarely survives a few seconds in any of my battles.

Overall I rate most ships as being decent enough, and you could argue above or below for the variants that I chose not to list as they are just stat changes rather then load-out changes. I could put many of these up or down a tier depending on the circumstances, like say the vigilance which can execute destroyers on it's own, but is far more likely to get murdered on the day-to-day battle.
Title: Re: Ship tier list
Post by: Grievous69 on January 04, 2021, 02:25:17 AM
I have a conspiracy theory that the person who starts these tier list posts intentionally makes one that's, well let's just say "weird" so it gets more responses since others want to give out their "right" opinions. This is the 3rd one and in every one OP made a very questionable tier list. Now obviously tier lists in this game aren't nowhere near as important or tell you much in any way since there's too many variables. I mean it's just a simple ship tier list and you can see everybody has their own logic by which they sort the tiers (which is imo dumb, you should be ideally making it the same way as OP to avoid confusion). Someone here made one with 3 tiers... like what? You can't tell anything from that, I'd argue you'd need at least 6 tiers to easily put ships into their own place.

I thought of posting my own one here since I already made it for the last thread but now I see it needs some changes. And I honestly can't even think in the current vanilla since the whole tournament used the balance changes from the patch notes. So I'd be making changes only to make the list completely irrelevant in whatever time the update drops.

Note to those who'll still put their tier lists here: Specify if your list assumes all ships piloted by AI, player or just the average. Ignoring campaign elements is kinda weird since the whole point of the list is to give a picture how each ship is useful in the actual game. I mean RustyCabbage put the Mule and Shepherd in D tier, that's crazy (yes I know it only assumes combat).
Title: Re: Ship tier list
Post by: RustyCabbage on January 04, 2021, 08:52:37 AM
Hm...
I do however remember someone (Hiruma Kai? pairedeciseaux?) pitting 6 Condors vs 5 Drovers (or 12v10) with the former winning. Would 8 Geminis beat 6 Drovers the same way? - I'm guessing not, but I should run it to see. And then would 10 Gemini beat 9 Condors? Flak helps a lot, I suppose.
https://fractalsoftworks.com/forum/index.php?topic=18804.0
Ah, I was thinking of this post (https://fractalsoftworks.com/forum/index.php?topic=18791.msg293626#msg293626), but yeah that thread sums it up much better.

I have a conspiracy theory that the person who starts these tier list posts intentionally makes one that's, well let's just say "weird" so it gets more responses since others want to give out their "right" opinions. This is the 3rd one and in every one OP made a very questionable tier list. Now obviously tier lists in this game aren't nowhere near as important or tell you much in any way since there's too many variables. I mean it's just a simple ship tier list and you can see everybody has their own logic by which they sort the tiers (which is imo dumb, you should be ideally making it the same way as OP to avoid confusion). Someone here made one with 3 tiers... like what? You can't tell anything from that, I'd argue you'd need at least 6 tiers to easily put ships into their own place.

I thought of posting my own one here since I already made it for the last thread but now I see it needs some changes. And I honestly can't even think in the current vanilla since the whole tournament used the balance changes from the patch notes. So I'd be making changes only to make the list completely irrelevant in whatever time the update drops.

Note to those who'll still put their tier lists here: Specify if your list assumes all ships piloted by AI, player or just the average. Ignoring campaign elements is kinda weird since the whole point of the list is to give a picture how each ship is useful in the actual game. I mean RustyCabbage put the Mule and Shepherd in D tier, that's crazy (yes I know it only assumes combat).
As you say, tier lists are pretty unhelpful in general since you're mapping a high dimensional data point (how "good" a ship is) into a single line. For me, the only way to make it somewhat useful is to be very specific about what the output represents.

Like, what does this tier list tell you?
Spoiler
(https://i.imgur.com/OXfazYH.png)
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This is roughly a list about how much I value ships in campaign. It tells you that I like to smuggle (Mule P), I like fast burn speeds (Falcon jumps up two tiers, most capitals drop drastically), I don't like unnecessary costs (capitals drop, low tech drops 'cuz of fuel usage), etc. It doesn't address how I don't prioritize bounties much or exploration early, or that by the time I use capitals I'm usually in the post-scarcity phase of the game anyway, and if I don't mention it, whether or not these ratings change if I'm more inclined to personally pilot the ship, etc. Sure. Now how do you map it to your own experience? Well, you don't, because everyone's playing the campaign their own way. At least with the other tier list, someone like Thaago can argue that Geminis outperform Condors in combat (whether or not this is true, I dunno still, but we have some common ground to work with).

Hence why I find it hard to comment on other people's tier lists, Generally, I have little idea what criteria people are using to categorize the ships so by default, I'm going to view it as a scale for "how much do I like this ship?" Which can be neat, but it's probably not going to change my mind on anything.
Title: Re: Ship tier list
Post by: Igncom1 on January 04, 2021, 09:04:45 AM
I mean, I could give you a blow by blow on every ship in the game..... but that isn't likely to be very digestible either.
Title: Re: Ship tier list
Post by: Daynen on January 04, 2021, 09:13:33 AM
I think the fact that tier lists spark so much debate here is a good sign that the ships are really well balanced in a bigger picture.  If we disagree on what ship is best for what, when and for whom, that's GOOD.  That means there's plenty of room for folks to explore, experiment, find their way and succeed on their own terms, rather than see a concise, cynical game guide that just says "get this ship, go here, kill that, win," which in my opinion is kind of a death knell for a game.  Being an Atlas mkII aficionado myself, I admit it makes me dramatic when I see someone list as bottom tier because I think it's the most amazing hunk of junk in the sector--but that's the point--the fact that we disagree means the game's deep enough to keep us interested.  It means the game's not "solved" yet and there's still valid questions to ask.

That said, the atlas MkII is a godlike ship for 24 DP and YOU CANNOT CHANGE MY MIND though I respect your right to try.  ;D
Title: Re: Ship tier list
Post by: Igncom1 on January 04, 2021, 09:19:47 AM
It's a top tier cruiser, listed incorrectly as a capitalship, that's for sure!
Title: Re: Ship tier list
Post by: TaLaR on January 04, 2021, 09:23:02 AM
Any tierlist that doesn't have Afflictor at SS rating is a failure imo. What else can defeat 30 to 40 times it's own DP worth of enemies?
Title: Re: Ship tier list
Post by: Igncom1 on January 04, 2021, 09:32:51 AM
I don't even know the controls to pilot a ship!  ;D
Title: Re: Ship tier list
Post by: RustyCabbage on January 04, 2021, 09:45:49 AM
That said, the atlas MkII is a godlike ship for 24 DP and YOU CANNOT CHANGE MY MIND though I respect your right to try.  ;D
Don't get me wrong, I'd love it too if I ever got to use it in a mission or tournament setting. But aside from memes, I'm just very unwilling to lug around an OP-starved 6 burn ship (yeah, Tugs, but at that point I could run something better, so at meme status it remains).
Title: Re: Ship tier list
Post by: Retry on January 04, 2021, 09:49:25 AM
Any tierlist that doesn't have Afflictor at SS rating is a failure imo. What else can defeat 30 to 40 times it's own DP worth of enemies?
Not the afflictor.  Even with the best piloting possible it has neither the PPT nor the raw missile capacity to inflict 240+ DP worth of damages per sortie.

If I had HELMUT's level of piloting skill, I still wouldn't enjoy the play style of twitchy ships like frigates, or most phase ships, and certainly not phase frigates.  Since I can do more with larger ships for much longer periods of time, with more enjoyment and much less stress, there's exactly 0 chance I'd give an Afflictor SS-tier.
Title: Re: Ship tier list
Post by: TaLaR on January 04, 2021, 09:58:55 AM
Any tierlist that doesn't have Afflictor at SS rating is a failure imo. What else can defeat 30 to 40 times it's own DP worth of enemies?
Not the afflictor.  Even with the best piloting possible it has neither the PPT nor the raw missile capacity to inflict 240+ DP worth of damages per sortie.

If I had HELMUT's level of piloting skill, I still wouldn't enjoy the play style of twitchy ships like frigates, or most phase ships, and certainly not phase frigates.  Since I can do more with larger ships for much longer periods of time, with more enjoyment and much less stress, there's exactly 0 chance I'd give an Afflictor SS-tier.

Spoiler
https://www.youtube.com/watch?v=v1fF21o0Ntc
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Maxed out character-piloted Afflictor vs 300 DP worth of Falcons. I also did a similar test vs roughly 300 dp worth of standard sim capitals/cruisers, didn't record it though. Technically it's Cabal Afflictor with very minor upgrades, but difference isn't enough to affect the outcome.
Title: Re: Ship tier list
Post by: Igncom1 on January 04, 2021, 10:06:45 AM
Why even arm them at that point? Not like you were being hit.
Title: Re: Ship tier list
Post by: TaLaR on January 04, 2021, 10:13:07 AM
This particular setup was meant to prove that (a properly piloted) Afflictor doesn't care about Pilums, in some discussion where they were mentioned as phase counter.
Title: Re: Ship tier list
Post by: SCC on January 04, 2021, 10:25:05 AM
Afflictor might be pretty powerful in player hands, but since I can't stand phase ships, I don't use it at all. I have to acknowledge that it can be very powerful, though it requires substantial skill.
That said, the atlas MkII is a godlike ship for 24 DP and YOU CANNOT CHANGE MY MIND though I respect your right to try.  ;D
Don't get me wrong, I'd love it too if I ever got to use it in a mission or tournament setting. But aside from memes, I'm just very unwilling to lug around an OP-starved 6 burn ship (yeah, Tugs, but at that point I could run something better, so at meme status it remains).
Yeah, Atlas Mk II's burn speed completely kills its viability.
I mean RustyCabbage put the Mule and Shepherd in D tier, that's crazy (yes I know it only assumes combat).
Mule belongs there. It's a subpar freighter, a subpar combat ship and it puts your cargo in danger.
Title: Re: Ship tier list
Post by: Megas on January 04, 2021, 10:35:59 AM
Afflictor might be pretty powerful in player hands, but since I can't stand phase ships, I don't use it at all. I have to acknowledge that it can be very powerful, though it requires substantial skill.
I do not like phase ships aside from Doom because every time I see the AI pilot them, all they do is run away until they run out of PPT then die when CR decays to zero before every other ship.  They make good playership bombers, though.  Doom, on the other hand, is great for either player or AI use, and it can brawl.  Fighting against them, is annoying, and player has to jump through hoops to prevent his allies from giving openings to enemy phase ships.

As for Mule, it can tank and deal some damage.  Not top-tier, but alright at brawling up to midgame.
Title: Re: Ship tier list
Post by: Retry on January 04, 2021, 10:49:53 AM
Spoiler
https://www.youtube.com/watch?v=v1fF21o0Ntc
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Maxed out character-piloted Afflictor vs 300 DP worth of Falcons. I also did a similar test vs roughly 300 dp worth of standard sim capitals/cruisers, didn't record it though. Technically it's Cabal Afflictor with very minor upgrades, but difference isn't enough to affect the outcome.
It's genuinely difficult to make out what's going on design-wise since the video resolution is not so hot, but a maxed player skills would appear to change the original scenario a bit, no?  The Falcons seem like they'd require 2 barrages of those AMBs without maxed skills if I've done my napkin-math right, which would mean you'd have at-best run out of ammo by the 15th Falcon without them (if PPT didn't get you first, without Combat Endurance skill), and of course that requires going heavily into combat skills with all the opportunity costs that entails.  Even forgetting that this isn't actually a Vanilla Afflictor, which IIRC changes some weapon mounts for more flexibility in addition to across-the-board stat boosts, though I can only actually see 3 AMBs for sure and so can't tell if you actually got any use out of that part with this particular build)

You could post a video of an Afflictor soloing a star fortress, that won't change a thing.  I don't like frigates, I don't like phase ships, I hate the playstyle and limited PPT that accompanies both.  That someone else can utilize them and win a contrived scenario that's technically achievable will not make me yield an SS ranking for it.
Title: Re: Ship tier list
Post by: Hiruma Kai on January 04, 2021, 11:05:05 AM
Maxed out character-piloted Afflictor vs 300 DP worth of Falcons. I also did a similar test vs roughly 300 dp worth of standard sim capitals/cruisers, didn't record it though. Technically it's Cabal Afflictor with very minor upgrades, but difference isn't enough to affect the outcome.

I feel like there's a number of human piloted capital ships that would have had no problem with a pirate falcon fleet using only pilums and talons.  Simply swapping in Xyphos for the talons and dropping stuff that never actually connected with the afflictor would likely have resulted in a completely different result for the afflictor.  Such a swap would have less impact against a capital.

I'll also note quoting a 30 or 40 ratio in terms of DP only really matters when you're deploying more than one ship at a time and hitting the DP cap.  Default settings guarantees you can deploy 120 DP worth of ships in any given fight in the campaign.  Since the AI is not that good at piloting afflictors, I feel the 30-40 ratio is misleading.  15 afflictors (120 DP) deployed at once does not defeat every enemy vanilla fleet in the campaign, nor does it defeat 3600 DP worth of enemy ships (say 60 paragons?).   Two paragons, one player piloted, other with a hand crafted officer, probably can defeat every vanilla fleet 1 on 1 (fleets ganging up is a different matter).

If Afflictor is SS, why isn't the typical combat portion of a fleet 100% afflictors for most players?  Or put another way, why do you have an Odyssey in your campaign fleet?  Simply for variety, or perhaps it fills a combat purpose that a vanilla afflictor simply can't?

An Afflictor can be an amazing ship in player hands, depending on the player and the situation.  However, they also are very intolerant of player mistakes.  I wouldn't solely rely on it in an iron man run, for example.  And even player piloted afflictors can struggle against campaign high tech bounty/tri-tach fleets or redacted fleets.  So saying they're the best single ship in all combat situations (which is the typical meaning behind a SS rating in a combat context), is probably not correct.  There are counters, and those counters exist in actual campaign play.  And certainly for some things outside of combat, like trading, it is a sub-optimal ship.
Title: Re: Ship tier list
Post by: Thaago on January 04, 2021, 12:35:47 PM
My only issue with the Atlas Mk II, like others, is the burn speed. 6, 7 with a hullmod, 9 with both, but because its a capital class those hullmods are relatively expensive: 65/220 OP iirc.

Re: Mule. I love them in the early game. In terms of combat value, they are somewhere between a combat frigate and a combat destroyer, depending on loadout. They might be "worth" 6DP instead of 7. In early game I'm no where close to having a 120 DP fleet though I don't care about combat power/DP efficiency like I do mid/late game or in a tournament because it doesn't matter yet.

Instead of a Mule, I could buy a Buffalo and a Frigate. This would be 3 fuel/LY instead of 2, probably ~8 supplies/ly instead of 7, and 350 cargo (with a mid capacity frigate like a lasher or wold) (440 with expanded cargo holds on the Buffalo if they fit with MS) instead of 250. Combat strength would be reduced, and if I need to run away (Ironmode), I'm almost certainly losing the Buffalo. Raw cargo carrying efficiency is moderately lower.

I don't particularly care about raw cargo efficiency at this stage of the game either though, because I'm usually bounty hunting: I need enough cargo to get me to my target, load up on the non-metal loot (mostly weapons), and back with spare space for emergency supplies. Mules do that for me and also give me an off destroyer.
Title: Re: Ship tier list
Post by: TaLaR on January 04, 2021, 10:14:01 PM
An Afflictor can be an amazing ship in player hands, depending on the player and the situation.  However, they also are very intolerant of player mistakes.  I wouldn't solely rely on it in an iron man run, for example.  And even player piloted afflictors can struggle against campaign high tech bounty/tri-tach fleets or redacted fleets.  So saying they're the best single ship in all combat situations (which is the typical meaning behind a SS rating in a combat context), is probably not correct.  There are counters, and those counters exist in actual campaign play.  And certainly for some things outside of combat, like trading, it is a sub-optimal ship.

TT bounties are primary targets for Afflictors - getting that Astral out of commission before fleets even meet counts for a lot, same for normally hard to catch Herons. Dooms are genuinely dangerous though, unphasing around them without having dropped speed to zero in advance is a potential instant death. Need to be very aware of their positions and reach.
Redacted are not Afflictor's bane either. You can't directly kill a Radiant with Reaper Afflictor in non-suicidal manner, but you can ALMOST kill it with Reaper Afflictor and then safely finish the job with AM Afflictor. Or just use AM from the start, though that would be slow vs up-skilled armor.

There are very few situations when AM Afflictor really can't do anything. As someone noted, Xyphos spam would be a problem, but you probably still could pick off ships that got too far from carriers. Afflictor is also NOT good at soloing high tier space stations - stations have near perfect overlapping 360 coverage, so there is often no safe attack trajectory that won't get you killed/badly damaged in 2 seconds needed to rephase. But in almost any fleet combat situation Afflictor can kill many times it's DP worth of ships.

Fleet composition-wise my goal is up to 5 Afflictors, a player capital (Conquest, Odyssey or some fast mod capital), officer-piloted capitals/cruisers + carriers, logistics. A few reserve player ships of other types optional.

Requiring logistic usefulness as part of SS rating would be silly imo - no ship can have both top tier combat performance and logistic profile.
Title: Re: Ship tier list
Post by: Serenitis on January 07, 2021, 03:31:15 AM
I'm a big fan of the Mule.
It's not really 'the best' at anything, but it's the only ship (I can think of) that can do an okay job at multiple roles simultaneously.
Brawler, frieghter, carrier, surveyor, missile platform. All of it in 1 ship, at the same time. That's some primo early game efficiency in a very easy to obtain package.
The fact that on top of that it has a great mobility system just pads out its life expectancy even more.

why do you have an Odyssey in your campaign fleet? 
To fling wrecks and enemy ships accross the map like an angry sealion.
I need to hit that ship by throwing this ship at it. Nothing else in this game matters any more.
Title: Re: Ship tier list
Post by: Locklave on January 09, 2021, 05:20:15 AM
I feel like this tier list is "ships I like most" more then ships best to worst.

I like the Venture, I like it so much I wish it was better so I could use it not feeling like I'm gimping my fleets. It's not B tier by any means. Colossus Mk III is a better ship by a vast margin but is lower tier. It's just a better ships -50 cargo, 300 vs 350, but 2 real fighter bays and ground support (which is rare as a built in mod). It's also a brick but it doesn't need to be close to do it's job.

Shepherd is a better/cheaper mini Venture. If you wanted the systems/cargo of it without being dead weight in AI control. But it's in the same tier as the inferior Venture.
Title: Re: Ship tier list
Post by: Igncom1 on January 09, 2021, 05:52:30 AM
In smaller scale fights where frigates are still the best, the shepherd is far superior in my eyes then a venture in early cruiser fights.

The larger mining drones are kind of terrible, but those smaller mining drones to enemy frigates can be lethal!
Title: Re: Ship tier list
Post by: Serenitis on January 09, 2021, 07:27:00 AM
One of the things that hurt Venture most was losing it's fighter bay and having brick drones locked in.
I'd like to see that capability return, even if it means losing the bay entirely and replacing it with built-in converted hangar.
Title: Re: Ship tier list
Post by: Impetus on January 10, 2021, 04:46:47 AM
An Afflictor can be an amazing ship in player hands, depending on the player and the situation.  However, they also are very intolerant of player mistakes.  I wouldn't solely rely on it in an iron man run, for example.  And even player piloted afflictors can struggle against campaign high tech bounty/tri-tach fleets or redacted fleets.  So saying they're the best single ship in all combat situations (which is the typical meaning behind a SS rating in a combat context), is probably not correct.  There are counters, and those counters exist in actual campaign play.  And certainly for some things outside of combat, like trading, it is a sub-optimal ship.

TT bounties are primary targets for Afflictors - getting that Astral out of commission before fleets even meet counts for a lot, same for normally hard to catch Herons. Dooms are genuinely dangerous though, unphasing around them without having dropped speed to zero in advance is a potential instant death. Need to be very aware of their positions and reach.
Redacted are not Afflictor's bane either. You can't directly kill a Radiant with Reaper Afflictor in non-suicidal manner, but you can ALMOST kill it with Reaper Afflictor and then safely finish the job with AM Afflictor. Or just use AM from the start, though that would be slow vs up-skilled armor.

There are very few situations when AM Afflictor really can't do anything. As someone noted, Xyphos spam would be a problem, but you probably still could pick off ships that got too far from carriers. Afflictor is also NOT good at soloing high tier space stations - stations have near perfect overlapping 360 coverage, so there is often no safe attack trajectory that won't get you killed/badly damaged in 2 seconds needed to rephase. But in almost any fleet combat situation Afflictor can kill many times it's DP worth of ships.

Fleet composition-wise my goal is up to 5 Afflictors, a player capital (Conquest, Odyssey or some fast mod capital), officer-piloted capitals/cruisers + carriers, logistics. A few reserve player ships of other types optional.

Requiring logistic usefulness as part of SS rating would be silly imo - no ship can have both top tier combat performance and logistic profile.

Note that while afflictors are not an ideal option for soloing stations, they are very cheap compared to the usual station-busters, and if you're willing to save scum a bit reaper afflictors make for an exceptional early game method of removing stations. Stations periodically lower their shields even in the face of phase ships, and with a bit of finesse you can slip in a reaper barrage right under their shields and then take cover between modules, where only smaller weapons can get a bead on your ship while you recharge your phase coils. It's very finicky though.
Title: Re: Ship tier list
Post by: Locklave on January 10, 2021, 05:02:36 AM
One of the things that hurt Venture most was losing it's fighter bay and having brick drones locked in.
I'd like to see that capability return, even if it means losing the bay entirely and replacing it with built-in converted hangar.

I started playing after the change, was the Venture too strong or something with fighters? I'd see that strong but not something that anyone would see as overpowered. Am I missing something, what was the thinking at the time?

I agree with that solution. 2 Borer drone wings instead of the fat ones would also be better.
Title: Re: Ship tier list
Post by: Igncom1 on January 10, 2021, 05:07:10 AM
The big mining drones could stand to be better
Title: Re: Ship tier list
Post by: Serenitis on January 10, 2021, 06:18:45 AM
I started playing after the change, was the Venture too strong or something with fighters? I'd see that strong but not something that anyone would see as overpowered. Am I missing something, what was the thinking at the time?
Iirc it happened before the XIV ships were a thing - so 0.7ish?
There will have been a reason for it, but what it was eludes me at present. I haven't managed to find it in the patch notes yet either. (There's quite a few other things I can't find...)

The big mining drones could stand to be better
They could.
Title: Re: Ship tier list
Post by: Megas on January 10, 2021, 06:43:32 AM
Venture was probably weakened either to fit the lore of a civilian mining ship or made purposefully weak for the base blueprint set you start with (or to serve as the pirate tutorial boss).  I liked the pre-0.8a Venture when it was a good warship and carrier hybrid.
Title: Re: Ship tier list
Post by: IonDragonX on January 10, 2021, 06:51:25 AM
The big mining drones could stand to be better
I modded them to have 2 mining lasers & and extra 500 range. +1 OP