(Note for the 0.95a update: Fundamentals still apply in 0.95a, but the guide will get an update pass eventually)
Hi all, a while back I wrote a guide in collaboration with some other experienced players from the Discord on designing ship loadouts which has gotten a decent amount of positive feedback. SCC helpfully reminded me that I'd yet to make a forum post for it, so I guess here is that forum post.
A Guide to (AI-Friendly) Ship Loadouts (https://docs.google.com/document/d/1d3Xvnw9-rcedZpP7e7lChHSvMUnTyDL7o08dlVPTvuE/edit?usp=sharing)
It's quite long, but hopefully also quite comprehensive.
I'll happily take any thoughts or questions people have regarding the guide in this thread.
Some other resources you might find handy:
SCC’s Guides (https://fractalsoftworks.com/forum/index.php?topic=12153.0):
- How 2 Weapons (https://docs.google.com/document/d/1KBy5DII4XZ9Ig440ax5Rpq0GsSiuqROwO-GRE68GGg4/edit)
- How 2 Ships (https://docs.google.com/document/d/1KaEMSCvH7CeB76wLKj0e5tn9jn6NjPJcNvciTbbQ1nM/edit)
- How 2 Fighters (https://docs.google.com/document/d/1j18a9q1Sxx1W1PXXLQ5gi3l-TV9AfijnglPC-ItwiBQ/edit)
Lortus' Ship Loadout Guide [updated for 0.95.1a] (https://fractalsoftworks.com/forum/index.php?topic=24219.0)
The Starsector Wiki (https://starsector.fandom.com/wiki/Starsector_Wiki). Particularly helpful for me are:
- Armor mechanics (https://starsector.fandom.com/wiki/Armor)
- AI Behaviour (https://starsector.fandom.com/wiki/AI_Behaviour)
(Do note that information can occasionally be outdated on the wiki - if you ever notice these things I'm sure our wiki administrators would appreciate gentle corrections and additions)