No idea if there’s any interest in board games around here, but the subject matter aligns.
Velocity: Vanguard is a space combat board game with a focus on inertia-based movement and customization. Ships maintain a velocity vector from turn to turn, which they can only modify by accelerating with their rear engines. Ship weapons are often facing-dependent as well, which makes maneuvering into a trade off between getting to the right location or shooting all your guns.
Also, the game is super pretty.
Spoiler
(https://ksr-ugc.imgix.net/assets/031/148/214/764a39b5c8c66968847275cd79e01bfd_original.png?ixlib=rb-2.1.0&w=680&fit=max&v=1603616545&auto=format&frame=1&lossless=true&s=c9182b9b1cc02ac1125e3f72eef823ad)
(https://ksr-ugc.imgix.net/assets/031/084/924/af076e8641570cce9d30cc75e2672752_original.gif?ixlib=rb-2.1.0&w=680&fit=max&v=1603209742&auto=format&gif-q=50&q=92&s=bc4ed5a66ae3b94bf1ef32e06c2e7036)
Anyway, if anyone’s interested, check out their Kickstarter page or a longer review I wrote. They have several games recorded on Twitch, but for anyone who wants to try it out live, they should release a Tabletop Simulator module later this week. Let me know if you want a demo!
Kickstarter page (https://www.kickstarter.com/projects/precariousgames/velocity-vanguard/description)
Longer review on BoardGameGeek (https://boardgamegeek.com/thread/2528753/velocity-vanguard-streamlined-game-space-drifting)